mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-11-14 13:27:13 +00:00
sync/hyperframes-codegen-03684f7b
1763
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
5ef5419a9e |
feat(studio): the segment ease control is discoverable at rest (#4074)
* feat(studio): the segment ease control is discoverable at rest The per-segment ease diamond only ever appeared on hover, so nothing on the timeline hinted a segment had an editable ease at all. Now it sits at low emphasis by default and reaches full opacity on hover or focus, same as every other reveal-on-interaction control in this file. Left-click still selects and seeks (the frequent gesture); the right-click menu item is unchanged. The existing title attribute already names the control on hover. * fix(studio): keep the resting ease button clear of narrow diamonds At fit zoom on short segments the always-on button sat on top of both neighboring diamonds and read as a grey smear. Add hasRoomForRestingEase, a pure width check (button box plus a gap each side), and only show the button at rest when the segment clears it; narrower segments stay hover-only, same as before this feature. |
||
|
|
e174b1715b |
feat(studio): host apps can open the ask-agent flow from a picked element (#4075)
* feat(studio): host apps can open the ask-agent flow from a picked element Exports AskAgentModal and its props type from the public barrel so a host app embedding only the player can render the same modal. Factors the DOM-edit prompt builders' shared formatting into functions keyed on a minimal common shape, then adds buildPickerAgentPrompt and buildPickerAgentContextPreview built from the runtime picker's own payload (no Studio DOM access required) instead of DomEditSelection. An empty selection yields a plain comment prompt. * docs(studio): clarify agent-prompt-builder comments Simplify pass: buildElementInfoLines's comment omitted the conditional text line it emits, and selectorIndex's always-zero value from the picker path was undocumented as expected rather than a gap. * refactor(studio): share the selector/text line pair between context previews Simplify pass: buildAgentContextPreview and buildPickerAgentContextPreview each built the same [selector-tag-line, text-line] pair inline. Extracts buildSelectorAndTextLines() so both call the one place that owns it. * fix(studio): cut two over-length comment blocks to the 4-line cap Both docstrings had grown past the repo's 4-contiguous-comment-line limit before this branch's first push. Re-wraps each to 2 content lines, keeping the same meaning. * feat(studio): surface the picker's label and media src in agent prompts A host app embedding only the player has no DOM to read an element's label or image source from, so the picker-built prompt needs to carry both explicitly. The Studio DOM-based builder is unaffected: neither field is set on its mapping, so its existing output is unchanged (covered by the golden test). |
||
|
|
a8d44b2596 |
fix(studio): keep clips on their row through group, ungroup, and composition recovery (#4068)
* fix(studio): keep a split clip on its original track row Splitting an unauthored clip cloned the DOM node without stamping data-track-index, so the runtime's positional-index fallback renumbered it onto a different track on insertion. Both halves now pin to the element's current resolved track. Also adds A, matching CapCut, to return from the razor tool to select while it is armed. * fix(studio): stop the in-point seek from also firing when A exits the razor tool Both A bindings register on window in capture phase; the razor's listener mounts after the playback one, so relying on preventDefault ordering let the seek fire before the tool switch. Playback now checks activeTool directly instead. * fix(studio): stamp the resolved track through group, ungroup, and composition recovery Same defect class as the split fix: an unauthored clip's track falls back to its position in document order, and any DOM insertion elsewhere can shift that position. Group and ungroup move elements into and out of a wrapper; composition recovery clones a missing element back in. All three now stamp each element's already-resolved track explicitly, the same way split does, so none of them can drop a clip onto a different row. Also closes a gap in the earlier "A" hotkey fix: the razor-armed guard was unconditionally swallowing Shift+A and Alt+A, which should still seek to the in-point since only plain A exits the razor tool. * refactor(studio): reuse the existing patch-target and selection-match types Simplify pass on the track-stamping fix: resolveGroupChildTracks built its patch target by hand instead of calling buildDomEditPatchTarget, already used one function up for the same shape. resolveAuthoredTrack's selection param was a hand-typed copy of ElementMatchSelection instead of importing it. Collapses the three duplicated optional-integer track checks added to the wrap/unwrap/split routes into one isOptionalInteger helper. No behavior change. * fix(studio): match an ungroup child with no DOM id by its stable id findMatchingTimelineElementId had no branch for hfId, the stable content-hash id every element gets regardless of whether it has an authored id. An ungroup child identified only by that id fell through every branch and kept its old track instead of getting the resolved one stamped, leaving it exposed to the same row-drift this PR closes for every other element. * refactor(studio): resolve review lint suppressions with real fixes Three lint suppressions from this branch's earlier commits, resolved instead of left as noise: - unwrapElementsFromHtml's complexity: extracted the child-track map build into its own named function. - handlePlaybackKeyDown's complexity: extracted the razor/A-key check into its own named function. - The duplicated param block between UseDomEditSessionParams and UseDomSelectionParams: pulled the shared fields into one DomEditTimelineParams type both interfaces now extend. No behavior change. * fix(studio): fall back to the resolved track when nothing was authored resolveAuthoredTrack only ever returned authoredTrack, so an implicit or ungrouped child with no explicit authoredTrack resolved to undefined instead of its actual resolved track, silently skipping the row-pin for exactly the unauthored population this change exists to fix. Falls back to the resolved track, matching the function's own existing comment. * fix(studio): pin the razor split's resolved track for unauthored clips buildCutTarget had the identical gap resolveAuthoredTrack did: it only stamped an explicitly authored track, omitting the field entirely for an implicit/unauthored clip, so a split of it still drifted onto a new row. Falls back to the element's resolved track, same as the group and ungroup paths. * refactor(studio): share one track-fallback rule between split and group resolveAuthoredTrack and buildCutTarget each re-implemented "authored track, else the runtime's resolved track" with a different rounding rule (one rounded only the authored branch, the other neither). Extract resolveElementTrack so both flows share the same rule and can't drift out of sync again. |
||
|
|
b0e4316a20 |
feat(studio): open a project's root composition automatically on load (#4057)
* feat(studio): open a project's root composition automatically on load
Opening any project landed on an empty canvas ("Drop media here") with
Play disabled, even when a root index.html composition existed, because
nothing auto-selected it. Studio now opens the root composition (or the
only one, if there's just one) as soon as the file tree loads and no
URL already named a selection, and marks it "Root" in the comps list.
The root path is resolved once, in LeftSidebar from the shared file
tree, and passed down as a prop rather than re-derived independently
in the comps list from a different, driftable source array.
The settle guard is keyed to projectId, not a bare boolean, so
switching projects in-session (the studio's hash-based project switch,
same component instance) still gets its own auto-open instead of
silently inheriting the previous project's settled state.
* fix(studio): reset selection state on an in-session project switch
Switching projects in-session left activeCompPath from the old project
in place, which read as "already open" and made the new project's
auto-open settle without ever firing. useResetSelectionOnProjectSwitch
clears both activeCompPath and activeCompPathHydrated when projectId
changes, composed inside useAutoOpenRootComposition so the same commit
sees the reset before auto-open's own effect runs.
Also extracts the composition-selection wiring (state, URL hydration,
auto-open, this reset) out of App.tsx into one hook,
useActiveComposition, so App.tsx loses more lines than this fix adds
and stays under the 600-line cap without trimming unrelated lines.
* refactor(studio): un-nest the project-switch reset from auto-open
An independent review of 0bd281127 found useAutoOpenRootComposition had
grown three pass-through params purely to forward into a nested
useResetSelectionOnProjectSwitch call; none were read by its own
auto-open decision. React's render-phase state adjustment gives the
same commit-timing guarantee for a sibling call, so this calls the
reset hook directly from useActiveComposition instead, restoring
useAutoOpenRootComposition to its original 5-param signature.
Also applies two smaller review findings: a shared isHydratedFromUrlState
helper replaces three copies of the same URL-state check, and
useActiveComposition's setEditingFile/showToast params use the
existing EditingFile/AppToast types instead of restating their shape.
* fix(studio): make the file tree's project-switch staleness impossible
An independent review of ca3776e14 traced a live regression: on an
in-session project switch A->B where B's URL carries no comp param,
the reset added in this stack lets useAutoOpenRootComposition's effect
fire in the same commit-flush, but masterCompPath (derived from
fileManager.fileTree) still held project A's data for at least one
render + effect cycle, because useFileTree only cleared fileTree/
fileTreeLoaded inside a useEffect keyed on projectId, itself timed one
cycle behind. Auto-open would call onSelectComposition with A's master
path for project B and permanently mark itself settled, so B's real
root composition never opens for the rest of the session when the two
projects don't share an entry filename.
Root cause fixed in useFileTree.ts: the fetched tree is now held
together with the projectId it was fetched for, and fileTree/
fileTreeLoaded/compositions/projectDir are derived by comparing that
stored id against the live projectId, returning empty/not-loaded
whenever they don't match. This makes reading another project's data
structurally impossible, instead of adding a second reset timed to
race the first. The now-unreachable raw setFileTree setter is removed
(zero call sites repo-wide).
Every other consumer of these four fields was exposed to the same
stale window and is fixed by the same change: App.tsx's URL-hydration
guard and useDomEditSession's fileTree/projectDir, StudioLeftSidebar's
composition/asset lists, StudioRightPanel's assets/fontAssets/
projectDir, and VariablesPanel's fileTree-derived fallback comp path.
Regression test added (useResetSelectionOnProjectSwitch.test.tsx):
real useFileTree + useActiveComposition wired together with a mocked
fetch for two projects with different root files. Verified it fails
on the pre-fix useFileTree.ts (asserts B's root, gets A's stale one)
and passes on the fix.
* refactor(studio): stop the file-tree catch handler re-zeroing state
The effect already resets fileTree/compositionPaths/projectDir to
empty synchronously before the fetch starts, so the catch branch only
needs to flip loaded:true; re-writing the same empty arrays clobbered
any concurrent refreshFileTree() result for the same projectId that
landed first. Found by a simplify-pass review of 9555e920f.
* fix(studio): resolve the auto-opened composition from the filtered list
resolveMasterCompositionPath scanned the raw file list, which can include
non-composition .html (a vendored preset, a file with no
data-composition-id). Auto-open now reads the server's filtered
compositions list instead, and settles once per project either way, so a
stray .html earlier in the list can no longer become the opened target.
* fix(studio): close the same master-composition mismatch at its two sibling call sites
resolveMasterCompositionPath had two more callers still reading the raw
file tree: the sidebar's Root badge and the Variables/Slideshow panel's
master-view target. Both already had the server's filtered composition
list in scope; switch them to it too, and reword the docstring so a future
caller reaches for the right list.
* fix(studio): refresh the composition list along with the file list
refreshFileTree only patched the raw file list, leaving compositions
frozen at the project's initial load. Two callers now read compositions
for their root-composition target, so a file operation that adds or
removes a composition (create, duplicate, block install, background
removal) would leave the sidebar's Root badge and the Variables/Slideshow
panel's master target stale until the next full project switch.
* fix(studio): fix refreshFileTree ordering race and stale-field wipe
Two overlapping refreshFileTree calls for the same project could apply
out of order, and a response missing the compositions field could wipe
a known-good list. Adds a request-id guard and a stale-only fallback,
plus regression coverage for both and for LeftSidebar's root badge
sourcing from the filtered compositions list.
* refactor(studio): cancel superseded refreshFileTree requests
Simplify pass on the previous commit: reuses the id+abort pattern
already established in useFileManager.ts's openSourceForSelection
instead of only discarding the stale response after it completes.
* test(studio): assert the superseded refresh's fetch actually aborts
Closes the coverage gap the independent review flagged: the abort
call had no test asserting on it, so a dropped abort() would have
stayed green. Also cuts two comment blocks over the repo's 4-line cap.
* refactor(studio): extract shared test harness setup in useFileTree.test.tsx
Simplify pass on
|
||
|
|
bf39a72787 |
fix(studio): dropped timeline assets land where you drop them (#4062)
* fix(studio): dropped timeline assets land where you drop them Dropping an asset, an OS file, or a block onto the timeline always placed the new clip at the current playhead time, discarding the actual drop position; only the track (vertical position) tracked the pointer. Composition drops already used the correct pointer position. Unify all drop kinds onto that same, correct placement path, and drop the now-pointless duration clamp so a drop past the end of the timeline extends it, matching what composition drops already did. * fix(studio): grow the timeline when a drop lands past its end Asset/file and composition drops could place a clip past the root composition's duration without growing it, so the editor showed the clip fine but the render truncated it. Every sibling edit path (block install, move, resize) already grows the duration on the same rule; these two didn't. Also restores the pointer-placement decision's provenance in the drop docblock and PR description, and marks the now-production-dead clamp branch in resolveTimelineAssetDrop so the next reader doesn't assume the default is live. * fix(studio): revert the composition-drop duration extension The composition-drop path already grows the root composition's duration server-side (compositionInsertion.ts, before the response is even returned): this was verified wrong via two independent review passes after being merged in by mistake. The client-side extend added on top of that was redundant, and in edge cases could re-apply a slightly different rounding than the server's own. * fix(studio): remove the dead clampStartToDuration option resolveTimelineAssetDrop had one production caller and it always passed clampStartToDuration: false; the clamped branch and the duration field that only fed it were exercised solely by this file's own tests, not by anything shipping. Drop the option, the branch, and duration/durationRef everywhere they were only feeding it (timelineDragDrop.ts, Timeline.tsx, and the touched test fixtures). No test asserted a drop past duration relying on clamping, so this is behavior-neutral for every existing test. |
||
|
|
415967befa |
Merge pull request #4063 from heygen-com/release/v0.8.47
chore: release v0.8.47 |
||
|
|
72b223d57f |
fix(player): gate play on real composition readiness, not just duration (#4054)
* feat(player): wait for a composition's media, images and fonts before playing
The player used to fire ready/autoplay the moment the timeline resolved,
even if the composition's video, images or fonts hadn't loaded yet -
visible as a flash of missing content or a frozen first frame. It now
waits for those assets (readyState >= HAVE_FUTURE_DATA for media, decoded
images, document.fonts.ready) before play() proceeds, showing its own
loading overlay (reusing the shader-transition loading panel) while it
waits, bounded by an 8s timeout that plays anyway and logs which assets
were still stuck.
Settles synchronously with no overlay when nothing needs waiting (already
loaded, or a cross-origin composition the player has no DOM access to
inspect), so today's immediate-autoplay behavior is unchanged for the
common case. A new assetsReady getter and assetsready event mirror the
gate for hosts that want to observe it.
* chore(player): drop internal decision-ref from a public-repo comment
An internal tracking id leaked into a code comment and a test name in the
previous commit. This repo is public; internal references don't belong here.
* fix(player): stop a stale asset-wait from settling a newer composition
An independent review found that a composition swap mid-wait (a new src or
srcdoc arriving while the previous composition's media/images/fonts were
still loading) had no way to invalidate the old wait. If the old wait's
promise resolved after the swap, it could mark the NEW composition ready
and even play it, while the new composition's own assets were still
pending - defeating the point of waiting in the first place. The same gap
let a late-resolving wait flip a disconnected player's paused state back to
false and fire a spurious play event after removal.
Fixed both with one generation counter: every new wait captures the current
generation, disconnect and reload each bump it, and a wait's eventual
settle no-ops if its generation is no longer current.
Also fixed: the loading overlay's aria-label ("Loading assets") never got
restored once the asset wait was done, so a later shader-transition overlay
on the same player kept misannouncing itself to assistive tech.
* fix(player): invalidate the asset wait from every navigation path, not two
The generation-counter fix only bumped at two of the six places that set
_ready = false ahead of a navigation, reload, or disconnect - src/srcdoc
attribute changes, a sandbox-origin policy reload, and a shader-options
reload all started a new navigation without invalidating the previous
wait, leaving the same race open through those paths.
One _invalidateAssetsWait() helper now owns the reset (assetsReady,
pendingPlay, generation, the loading attribute, hiding the overlay) and
every one of the six sites calls it before starting whatever comes next.
* fix(player): gate play on real composition readiness, not just duration
Add a shared composition-readiness gate in packages/core, exported as the
@hyperframes/core/composition-readiness subpath. It resolves once every
declared input settles (media for now: video/audio/image/font loads), or
after a timeout, and calls back synchronously when nothing is pending so a
caller that plays immediately after sees the decision already applied.
The player element now queues an early play() call instead of dropping it
when called before the runtime is ready, and both of Studio's readiness
call sites (the direct-adapter path and the message-based fallback) go
through one store action, requestTimelineReady, instead of duplicating a
generation-counter-and-settle pattern across two hook files.
* fix(player): stop a queued early play() and a project switch from double-firing readiness
An independent review of the readiness gate found two real races:
play() queued before the runtime was ready re-ran its full body once ready,
dispatching the public "play" event twice for one user action. It now
dispatches "play" only on the call that actually starts playback.
Studio's requestTimelineReady generation guard was never invalidated by a
project switch or a full timeline reset, so a slow-loading project's
in-flight wait could resolve after the switch and mark the new, unchecked
project ready. Resetting the timeline now bumps the generation, and setting
timelineReady directly does too.
* fix(player): cancel a queued play on pause or seek during the asset wait
A play() queued while assets buffer (_pendingPlay) used to fire once they
settled even after an explicit pause or seek during the wait. pause() and
seek() now clear the flag, so a user pause/seek wins.
|
||
|
|
5b7ff519a5 | chore: release v0.8.47 | ||
|
|
9f3a778fd1 |
feat(studio): report why a fallback happened, and when a session is missing
Three silent fallback paths, three instruments: 1. resolverDisagreement on sdk_cutover_declined. Composition.getElement is canonical-only for a bare id, while dispatch resolves a bare id anywhere (resolveScoped). An element under a scoped id is therefore dispatchable yet still fails getElement -- a dispatchable edit refused, and invisible in both telemetry events (the shadow stays silent when its broader resolver hits). resolveSnapshot is now exported so the cutover path can tell the two target_not_found cases apart. 2. sdk_session_unavailable. With no session every cutover chokepoint takes the server path and emits nothing, and the shadow never runs either -- a total, silent SDK bypass. It has exactly three origins, all in useSdkSession's open effect: unreadable content, a failed ownership check, and openComposition throwing. Each now emits with its stage (and the error message for "open"). 3. isResolverDisagreement is deliberately fail-safe: a session shape without getElements reports no disagreement rather than throwing, so diagnostic context can never turn a clean decline into a failure. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
||
|
|
9ef37e5163 |
feat(studio): emit sdk_cutover_declined with reason + family
Declines fell back to the server silently; post-flip we could not tell 'SDK took it' from 'SDK bowed out'. Payload is reason + family only. All 23 sdkCutover.ts decline sites now pass their family; the one pre-family site (no_change) emits family:null. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
||
|
|
26ea8a0740 |
feat(studio): enable SDK cutover by default for every op family
Master flag defaults true; unset family list now means all five families. VITE_STUDIO_SDK_CUTOVER_ENABLED=false / VITE_STUDIO_SDK_CUTOVER_FAMILIES=... remain as runtime kill switches via __HF_STUDIO_ENV__. Gate: 0 divergences on 0.8.41-0.8.46 shadow tile, 3455/0 success/failed on dev builds (30d). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
||
|
|
a8a9fdb0fe |
chore: prepare v0.8.46 (#4033)
* chore: prepare v0.8.46 Draft only, not tagged: bun run release:prepare 0.8.46 --no-tag. Changelog rewritten in plain words for the one change since v0.8.45 (#4031, adaptive per-frame motion-blur sample count). Cutting the release is a separate step on Miguel's word. * docs(release): fix false render-time savings claim in v0.8.46 notes Adaptive sampling never drops below the old fixed-16 default; it only adds cost on frames that measure real spatial motion. Per Miga's review on #4033. |
||
|
|
484a06fb65 |
chore: release v0.8.45 (#4027)
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
||
|
|
3c9462feea |
chore: release v0.8.44 (#4016)
- Lint no longer reports root_dimensions_mismatch for sub-compositions, the false positive v0.8.43 shipped with; a top-level mismatch is still reported and a viewport-meta-only mismatch gets its own wording (#4012) - The streaming encoder accepts lockGopForChunkConcat and gopSize, emitting the same arguments as the disk encoder. Off by default, so an existing render produces an unchanged FFmpeg arg list (#3973) Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
||
|
|
d6fe66707f |
chore: release v0.8.43 (#4007)
- Portrait compositions render the full frame when the project was scaffolded at a different size: html/body are sized to the composition root at runtime; new lint warning root_dimensions_mismatch (#4005, fixes #4001) - render_complete telemetry adds composition_element_tags, aroll_video_count, heygen_video_count; render_error adds error_name and failed_stage_code (#4004) - Catalog docs "Source" accordion titles are plain strings, so docs search no longer shows [object Object] (#4006) Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
||
|
|
71b274bbfd |
chore: release v0.8.42 (#3988)
* chore: release v0.8.42 - Studio preview works for projects whose path has non-Latin-1 characters (#3982) - Studio render downloads use RFC 6266 headers for non-Latin-1 filenames (#3984) - check --json reports HDR auto-promotion; render prints one warning (#3985) - Forced --sdr renders tone-map HDR sources before extraction (#3981) - Render/preview workers no longer survive as orphans after Ctrl-C or parent exit; cancellation reaches final artifact promotion; HYPERFRAMES_RENDER_DETACHED=1 for intentionally detached renders (#3974) - HDR preflight test coverage for held tails (#3963) Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * chore: release v0.8.42 notes — name the #3982 symptom and scope - #3982 entry: a Studio preview server crash for compositions whose file path has non-Latin-1 characters (the project directory is not involved) Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * chore: release v0.8.42 notes — name the #3982 symptom - #3982 entry: the uncaught ETag TypeError took the preview server down, so call it a Studio preview server crash rather than a preview failure Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> --------- Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
||
|
|
edf6e4b373 | chore: release v0.8.41 (#3966) | ||
|
|
f98b8ead37 |
fix(studio): guard import.meta.env reads so the player survives non-Vite ESM hosts (#3948)
In non-Vite ESM hosts, import.meta.env is undefined and direct reads crash at module load. Guard both player reads with optional chaining. Existing Vite defaults are unchanged. Reject future unguarded import.meta.env property access in either module. — tai Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
cfe5dcfad3 | chore: release v0.8.40 (#3938) | ||
|
|
d13a89b670 | chore: release v0.8.39 (#3936) | ||
|
|
10e8447ac0 | chore: release v0.8.38 (#3929) | ||
|
|
95bea1631f |
refactor(skills): keep hyperframes-core as the HTML contract (#3928)
* refactor(skills): keep hyperframes-core as the HTML contract Move brief, storyboard, review, production, dispatch, and frame-worker docs to hyperframes. Slim remaining core references. * fix(skills): restore camera recipes and root sizing Restore Zoom, Ken Burns, crop, and clip-path recipes. #root is 100 percent. * fix(skills): stamp size on the composition root Runtime sizes the composition root, not html/body. Overlap pin requires is valid. |
||
|
|
7a5d2bf769 | chore: release v0.8.37 | ||
|
|
f86aae655a | chore: release v0.8.36 (#3911) | ||
|
|
4c6fa9a790 |
fix(studio): the preview stays paused, survives typing, and opens without a re-encode (#3910)
* chore(studio): remove the write-only self-write timestamp ref
`domEditSaveTimestampRef` was assigned at 26 sites across 54 files and read
nowhere. It used to feed a 2 s "suppress the watcher reload after our own
write" window; that mechanism was replaced by content-hash identity in
sdkSelfWriteRegistry, whose header still says why (a clock cannot tell an
SDK self-write echo from an undo landing in the same window). The reader
went with that change, the writers did not, and three comments kept
describing the timestamp as protection that no longer existed.
Pure deletion: the ref, every prop and parameter that threaded it, every
assignment, the five comments citing it, and the orphaned test helpers.
No behaviour change; the studio suite, typecheck, lint and format are
green.
Not removed: the __hfSuppressSceneMutations wrapper in gsapSoftReload.ts.
It looked undefined from inside the studio package, but shader-transitions
installs it on the preview window (hyper-shader.ts) so soft reloads do not
invalidate cached transitions. It is live.
* docs(studio): plan for loading the preview during the shell's first layout
* fix(runtime): a paused preview stays still after any seek
Sub-compositions kept animating while the transport was paused and the
Studio button showed play. A render-seek unpauses every sibling timeline so
GSAP propagates the root's totalTime into them, and nothing paused them
again; parented to the global ticker, they free-ran at 1x while the master
timeline and the clock stayed stopped. The Studio reaches that seek path
through its seek-driven fallback adapter right after a preview reload,
which is why editing text was what set it off. Captured live in the user's
preview: seven child timelines advancing 0.210s per 200ms sample, all
gsapPaused=false, transport not playing.
Three fixes under one invariant: while the clock is paused nothing runs,
and the button never disagrees with the runtime.
- The sibling rearm is a lease, not a resting state: seekTimelineAndAdapters
now returns every timeline it unpaused to paused in a finally. The second
rearm after the child re-seek only ever changed the leaked state and is
gone, with the comment that justified the leak by describing one caller.
- The paused side of the transport tick policed nothing; it now stops any
timed media element found running. A parked transport runs no ticks, so a
capture-phase play listener wakes it.
- Studio's canvas click resumed by setting the store flag alone; it now
requests playback through the player so adapter, rAF loop and flag agree.
Regression tests fail without each of the three changes.
* perf(studio-server): stop re-encoding videos the browser already plays on open
Opening a project kicked off a background transcode for every asset whose
codec some browser might not decode. VP9 is on that list for Safari's sake,
so a Chrome user opening a project with a VP9 avatar paid a ~10s, ~60
CPU-second re-encode across six cores on every open, concurrently with the
browser's first layout, for an output nothing ever requested: across four
recorded sessions the browser asked for the proxy zero times.
One predicate was doing two jobs. "Could some browser fail on this" is a
property of the asset and decides what gets injected into the page;
"will this client request the substitute" decides whether to spend CPU
before being asked. The codec table now carries an explicit prewarm flag:
HEVC and ProRes (no browser decodes them) still warm; VP9 and AV1 are
injected but transcoded lazily by the existing ?hf-proxy= request, which
already reports failure as a 502.
Pre-warms requested and proxies served are now counted on the existing
structured-stderr telemetry channel, because a speculative job with a 0%
hit rate emits no error and had been invisible. A single lookup helper
also closes a prototype-key gap where one path used Object.hasOwn and the
other a bare index.
Regression test: a VP9 and an HEVC asset in one composition yield exactly
one pre-warm, for the HEVC. Fails on the previous gate.
* perf(cli): serve the studio bundle compressed and cache hashed assets
The 4.1MB studio bundle was served uncompressed with Cache-Control:
no-store, so every open of the studio re-downloaded and re-parsed it. Vite
names built assets with an 8-character content hash, so their bytes can
never change: those now ship gzip-compressed (1.25MB on the wire,
byte-identical after inflation) with a one-year immutable cache policy.
Unhashed files under public/ keep no-store, and the HTML shell, which
previously sent no Cache-Control at all, now sends no-store explicitly:
it is the only thing that names the current hashed bundle, and it must
keep revalidating for the immutable policy to be safe.
The hash test only accepts the segment after the last hyphen and requires
a digit, underscore or capital, so an ordinary hyphenated name like
user-Guide-v2.js is not mistaken for a hash and served forever.
* perf(cli): warm the preview route before the browser opens
The browser's first request for a project's preview paid the server's cold
compiler import and first bundle in the request path, after the studio
shell's own first-layout stall, so both costs landed on the user's
time-to-first-frame in series. The CLI now issues one fire-and-forget
request for the preview route from openStudioBrowser, the single funnel
for every launch path, before the --no-open early return so pasted URLs
benefit too. Measured on the demo project: first client request 231ms
before, 101ms after; the ETag 304 path afterwards is under 1ms.
The fetch carries a 10s abort so an unsettled connection cannot keep an
otherwise-finished CLI process alive, matching the package's existing
convention. The shader query params the player appends are not part of
the route's cache key, so the plain route URL warms the same entry.
* perf(studio): request the player chunk before the shell's first layout
The dynamic import of @hyperframes/player ran inside the preview's mount
effect, which React schedules after the shell's first layout. On a cold
open that layout stalls the main thread for seconds, so the chunk request
waited behind it for no reason. The import is now kicked at module scope,
behind a typeof window guard that preserves the documented SSR contract
(the module registers a custom element at load), and the mount effect
awaits the already-in-flight promise. Verified in the built bundle: the
preload call sits at module top level, so the request goes out on bundle
evaluation.
* fix(studio): editing a text property no longer reloads the preview
Every keystroke in the Design panel writes the composition file, the file
watcher announces the change to the studio, and the studio decides whether
the change was its own. Over the CLI's event stream that decision has
never worked: the browser hands the handler a MessageEvent whose data is
a JSON string, and three of the four payload readers (version, write
token, content) only understood an already-parsed object, so they read
every field as absent. An absent token means "someone else edited the
file", and the studio hard-reloaded the preview iframe on its own edit,
blanking it for seconds. The path reader alone knew how to unwrap the
string, which is why the event was recognised well enough to reload and
never well enough to suppress.
The envelope is now decoded once, at the boundary, by one function that
all three transports feed; the readers share one field accessor so they
cannot diverge again. The production event-stream rung is extracted into
an exported channel so a test can drive a real MessageEvent through the
listener it registers, which was impossible before because vitest defines
import.meta.hot and the selection never reached that rung under test.
A second, smaller cause: the server attached the write receipt to the
first subscriber only and deleted it on read, so any other listener saw
an unlabelled change. Reads are now non-destructive with the TTL as the
only eviction, scanning newest-first because identical bytes written
twice inside the TTL (undo, retyping a value) share a version and the
older token was already spent. The file version now ships with every
event, receipt or not, so duplicate deliveries of one change dedupe
instead of reloading once each.
shouldReloadSdkSession had no production callers and a signature that
invited an undecoded delivery straight back into this bug; it is removed.
consumeFileWriteReceipt stays as a deprecated alias for one release.
Regression tests: a Studio write delivered as a real SSE MessageEvent is
suppressed; two subscribers of one watcher event reload once; a genuinely
external write still reloads; a repeat of earlier bytes gets the newest
token; a receipt past the TTL is not recognised. Each fails on the code
before it.
* fix(runtime): paused-time media playback is borrowed, not banned
The paused-side enforcement added in the previous commit had no notion of
provenance, so it stopped two features that legitimately play media while the
transport clock is paused. Both were deterministic, not racy: the capture-phase
`play` listener means the very play() that starts them wakes the transport that
stops them.
- The colour-grading preview (colorGrading.ts startPreviewPlayback) plays a
video while paused to render grading previews. It went dark on the first
paused tick.
- The Studio's scrub audition (timelineIframeHelpers.ts applyScrub) plays the
music track for ~140 ms while paused so a playhead drag is audible. Same path
killed it.
A runtime-owned lease fixes both without weakening the enforcement. One owner: a
WeakSet in the runtime closure, with lease/release published on the existing
window.__hf surface for the Studio, which reaches the element across the iframe
boundary and cannot call into the closure. The grading runtime is constructed
with the pair directly. Both the cheap probe and the sync path skip leased
elements while the clock is paused; during playback the transport owns everything
again. Anything that plays while paused without a lease is, by definition, the
defect the enforcement exists for, and is still stopped.
Two corrections to the previous commit's reasoning:
The old leak broke the render path too, deterministically, not only the preview.
packages/producer/src/services/fileServer.ts:375-379 seekToTime flushes the
virtualized rAF queue, and GSAP's global ticker with it, after renderSeek and
before the frame screenshot (fileServer.ts:657-664, hf.seek). A sibling left
unpaused therefore advanced by the full inter-frame delta into the captured
frame. The finally added in the previous commit fixes that as well.
Deleting the second activateSiblingTimelines is safe because nothing between
frames reads a sibling's paused(), verified by grep over the deterministic
adapters, syncTimedElementVisibility, the hf-timelines-built handler and
__hfReseekGpu. Not merely because seekStandaloneRegisteredTimelines pauses each
child. The code comment now gives that reason.
Tests, each proven non-vacuous by reverting the piece it guards:
- a leased element survives repeated paused ticks and is stopped once released
- the colour-grading preview survives, through the real init wiring
- the scrub borrows the element and gives it back on stop
- the existing test that an unleased element is still stopped keeps passing
* test(runtime): a lease ends when the transport plays or the borrower stops
Two assertions the review found not load-bearing. Dropping the isPlaying
branch so leased media stayed exempt during playback left every test
green; a leased out-of-window clip is now asserted stopped the moment the
transport plays. Deleting the release in the grading stop closure also
left the suite green, because the pause on the next line satisfied the
assertion; a restart after stop is now asserted stopped, which only the
release makes true.
* test(studio): the event-stream channel must open /api/events
* fix(studio-server): stop printing a proxy diagnostic line per clip on every render
Review of the pre-warm commit found the diagnostic louder than the thing it
diagnoses, and the two counters measuring different things under one name.
The per-asset `prewarm_requested` line is now behind
HYPERFRAMES_DEBUG_MEDIA_PROXY, matching isGpuProbeDebugEnabled in
packages/engine/src/utils/gpuEncoder.ts. A composition with fifty hostile
clips printed fifty JSON lines into a clack-formatted terminal on every
re-render. One summary line is written at process exit instead, using the
same process.on("exit") shutdown hook as packages/cli/src/cli.ts.
The counters now share a unit. prewarmsRequested counts per asset per render;
proxyRequests counted every HTTP request, including 304s. It now increments
once per resolveProxy call, after the ETag shortcut, so a revalidated repeat
no longer reads as fresh demand. An unconditional Range refill still counts,
and the docstring says so rather than claiming otherwise.
The HEVC justification was false on macOS Chrome, which answers canPlayType
for hvc1 with "probably" and keeps the source, so the pre-warm is redeemed
there only through the reactive zero-videoWidth path. prewarm stays true
because Chrome on Windows/Linux and Firefox do need the substitute; the
comment and test names now say "no cross-platform decode" instead of
"browsers never decode it".
Two test gaps closed. Nulling vp9's representativeMime left the suite green
while making the client skip canPlayType and proxy on every browser, which
would reinstate exactly the transcodes this work removed; the mimes are now
pinned. The Object.prototype test passed with the hasOwn guard deleted, so it
now goes through probeAssetCodec, the input that actually misbehaves without
it. Both fail when the change is reverted.
* perf(cli): stop gzipping the studio bundle on loopback
Compression made the cold open slower on the only transport this server has.
It binds 127.0.0.1 with no --host, and measured there the six bundle assets
took 69.8 ms with gzip against 7.9 ms raw; the 4.1 MB chunk alone was 49.4 ms
against 3.1 ms. hono/compress is removed, which also retires the Vary header
question it raised. If remote serving ever matters, compress at build time
rather than per request.
The cache policy is now decided by route instead of by filename. Reading a
content hash out of a name cannot work: rollup's alphabet is base64url and
includes a hyphen, so roughly one hashed file in ten was misread as unhashed,
and the immutable header also leaked onto hand-authored public/ files served
by the same handler. packages/studio/vite.config.ts sets neither
build.assetsDir nor publicDir, so dist/assets holds only rollup's hashed
emits and every public/ file lands at the dist root. /assets/* is therefore
immutable and /icons/* and /favicon.svg keep revalidating, with no heuristic
in between.
The shell is no-cache rather than no-store. It carries no ETag, so both force
the same full refetch, but no-store puts the document on Chrome's bfcache
blocklist: leaving Studio and pressing Back would cold-boot the app instead
of restoring it.
* docs(runtime): say what the paused-media probe actually filters
* revert(cli): drop the preview prewarm that held the CLI event loop
The fire-and-forget warm added in
|
||
|
|
4ba8396c27 |
chore: release v0.8.35
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
||
|
|
14b9e2039b |
fix(studio): tolerate WebMCP execute calls without an options object (#3860)
* fix(studio): tolerate WebMCP execute calls without an options object
Every Studio write tool (studio_set_text, studio_set_style,
studio_transform, studio_add_animation, studio_update_animation,
studio_add_keyframe, studio_delete_animation) registered its handler as
`execute: (input, { signal }) => ...`. The W3C shape passes an options
object, but the bundled `@mcp-b/global` polyfill invokes a registered
`execute` with the input alone, both from its in-page BrowserMcpServer
wrapper and from the descriptor it mirrors into a native
`document.modelContext`. The destructure therefore threw
`TypeError: Cannot destructure property 'signal' of 'undefined'` before
the handler ran, while the read tools, which ignore the second
parameter, kept working.
Route the seven signal-taking tools through one `writeTool` helper in
`buildStudioTools` that reads `options?.signal`, so a missing options
object yields an undefined signal at a single boundary. The handlers
already default an undefined signal to a never-aborted one, so nothing
downstream changes. `ModelContextTool.execute` now declares `options`
optional to match what callers actually do.
Upstream check: `@mcp-b/global` 5.0.1 (pinned), 5.0.3 and 5.1.0 ship a
byte-identical `@mcp-b/webmcp-polyfill` chunk and the same one-argument
call in `@mcp-b/webmcp-ts-sdk`, so a dependency bump would not fix this.
Tests: drive `studio_set_text` through the real `@mcp-b/global`
package under jsdom (registry entry `execute` and Chromium-style
`executeTool`) and assert a saved result; call every write tool with
one argument against a fake model context and assert none reports an
`internal` failure. The existing spec-shaped tests, including the early
abort path, still pass, which proves a provided signal still reaches
the handler. Shared inert deps builders move to `webmcpTestUtils.ts`.
Closes #3858
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* test(studio): cover the native-mirror WebMCP execute path
Install a native-looking `document.modelContext` before importing
`@mcp-b/global` so the bridge wraps it and mirrors every Studio
registration into it. One setup then exercises both one-argument call
paths the package ships: the in-page BrowserMcpServer wrapper (registry
entry and Chromium-style `executeTool`) and the descriptor mirrored into
the native context. Both fail with "Cannot destructure property
'signal' of 'undefined'" without the fix and save with it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
|
||
|
|
59def1b66d | chore(release): v0.8.34 (#3854) | ||
|
|
9549e038c4 |
perf(studio): a paused editor stops redrawing its overlays sixty times a second (#3846)
* perf(studio): run the editor overlays on one parkable frame loop The composition rect, the selection and hover boxes, the off-canvas indicators and the snap guides each owned an animation-frame loop that re-armed unconditionally. On a paused, untouched editor that is four callbacks per frame reading layout, and the snap-guide loop writes style on every one of them, so the compositor kept committing 55 frames a second with nothing moving. None of the four has a clock of its own; each only changes when something observable happens. They now share one loop that runs at full rate for a moment after a pointer, key, wheel, scroll, resize or visibility change, after a preview message reporting a frame the overlays have not drawn, or after a mutation inside the preview document, and otherwise polls four times a second so a wake source nobody thought of costs a quarter second of staleness rather than a frozen overlay. The frame comparison on preview messages is load-bearing rather than an optimisation: the paused preview posts an unchanged status message every 80 ms so any listener can confirm its position, and treating that as news held the overlays at 60 fps for the life of the tab. * fix(studio): one overlay's throw must not stop the other four The shared frame loop re-armed after running its subscribers, so a subscriber that threw took down the loop and its idle-poll safety net permanently. The four loops it replaced each re-armed first, which kept that failure to the one overlay that caused it. It now re-arms before running anything and isolates each subscriber, rethrowing out of band so the error still reaches the page's error reporting. The wake also sat outside the recognised-message check, so postMessage traffic from an extension, devtools or any other embed on the page held the overlays awake for 400ms at a time. Only the preview's own messages wake it now, and a repeated paused status post still does not. useMotionPathData had the same unconditional loop and is live whenever a keyframed element is selected; it joins the shared one. * fix(studio): wake the overlays only for the preview |
||
|
|
eae4892ae8 |
chore(deps): update dependency vitest to v4 [security] (#3789)
* chore(deps): update dependency vitest to v4 [security] * fix(test): preserve test behavior on Vitest 4 --------- Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Co-authored-by: James <james.russo@heygen.com> |
||
|
|
c98d6fbac8 |
fix: keep caption transcript data inside generated scripts (#3847)
* fix: keep caption transcript data inside generated scripts * test: locate caption data without an HTML filtering regex |
||
|
|
73dfe35e46 |
fix(preview): show the correct scene instead of every scene at once on some loads (#3848)
* fix(runtime): show the right scene when the preview DOM comes from another window The Studio preview sometimes builds the composition body in the editor window and adopts it into the preview frame's document. Adopted nodes keep the prototypes of the realm that created them, so `node instanceof HTMLElement` is false for every element in the composition even though the elements are ordinary HTML sitting in that document. Every guard in the runtime written as `if (!(node instanceof HTMLElement))` then skipped the whole document, silently: nothing threw, nothing logged, and readiness still reported success. The timed-element visibility pass wrote no inline visibility at all, so on those loads the preview painted every scene on top of every other and the editor drew off-canvas markers for elements the user could not see. The auto-stamp pass stopped stamping too, which is why the composition came up one timeline clip short. Replace every realm-sensitive element check in the runtime with structural predicates that ask what a node IS (node type, namespace, tag name) rather than which window's constructor made it. Two local `doc.defaultView.HTMLElement` workarounds are deleted with it: they fix only the case where the nodes belong to the document's own realm, and adoption is exactly what breaks that. * fix(studio): scrub the music track the timeline named, not the first audio `resolveScrubAudioEl` tested `byId instanceof HTMLAudioElement` on a node from the preview iframe's document. That node is an instance of the IFRAME's `HTMLAudioElement`, never this module's, so the check was false on every load and the `musicId` hint was dead. Scrub fell through to the first `<audio>` in the document, which the comment right above it warns can be the voiceover, so dragging the playhead could preview the wrong track. Ask what the node is instead. Also close the gaps an independent review found in the runtime fix: - the cross-realm predicate test had no `<audio>` and no `<img>`, so reverting `isAudioElement` or `isImageElement` to `instanceof` left it green. It no longer does, and the audio case also pins `isMediaElement`, which composes from it and gates the media sync path. - nothing stopped the runtime regressing. `lint-runtime-preview-guards.ts` gains a second check kind: patterns that must be ABSENT under a directory, seeded with DOM-typed `instanceof` under `src/runtime`, pointing at domRealm.ts. Comment lines and tests are exempt, both on purpose. - domRealm.ts stated the adoption mechanism as settled fact. The mixed prototypes are measured; how the nodes get into the frame is not identified, and the docstring now says which is which. Its ownership claim is scoped to the runtime, since packages/studio still hand-rolls its own checks. |
||
|
|
0408fbcd99 |
perf(studio): scrubbing a large composition no longer stalls the editor (#3842)
* perf(studio): ask each ancestor once per off-canvas rebuild, not once per element The dashed off-canvas markers are rebuilt whenever anything in the preview changes, which during playback or a scrub is several times a second. Most of what a rebuild asked about an element was really a question about its ANCESTORS: does each node up to the root render, what does each contribute to the composed transform, which node is the source-file boundary. Two siblings share their whole chain, so a preview of a thousand elements asked the platform the same questions about the same ancestors a thousand times over. A rebuild now threads one measure pass through the walk, and each node answers once. On a 1689-element carousel that takes computed-style reads from 11,159 to 2,526 per rebuild and the rebuild itself from 59 to 12-18 ms per seek, with the rendered marker set byte-identical. The pass is deliberately not a cache. A cache would have to say what could have changed since last time, and for a measurement the answer is anything: an image finishing decode, a font swapping in, a transition frame, a container query, an inserted stylesheet rule all move an element's box with nothing written to the DOM and no record to invalidate on. A pass lives inside one synchronous measurement that only reads, so nothing can move under it, and it is dropped when the measurement ends. Every rebuild still measures every element. Layout reads are untouched on purpose: each element still takes its own client rect every rebuild, because that is the read that cannot be shared and must not be remembered. * test(studio): give one PropertyPanel case the file's own render timeout Every other render test in that file passes RENDER_TIMEOUT_MS; this it.each was left on vitest's 5s default and times out when the whole suite runs on a loaded machine. Unrelated to any behaviour: it passes on either side of the change when the machine is quiet, and fails in a full-suite run on either side when it is not. * refactor(studio): share the source-boundary walk and dedupe the rebuild fixtures Three follow-ups from review of the measure pass, none of them behaviour: The source boundary was memoized against the element that asked for it, so two siblings still walked their whole chain separately and only the answer was reused. It now memoizes every node on the way up, like the other two walks: an element's boundary IS its parent's unless the element is one itself. `isElementVisibleThroughAncestors` returns what it always returned, but it now resolves top-down, so the set of nodes it takes a style read for is different (smaller for a subtree hidden near the root). Three callers use it with no memo, so that is written down next to it rather than left to be discovered. The three rebuild fixtures in the indicator tests each carried their own copy of the iframe/overlay/layout-stub scaffolding, which is four clone groups and 126 duplicated lines. One `mountPreview` helper now serves all of them and the pre-existing selector-index fixture too. * test(studio): pin the measure pass to one rebuild through an ancestor-derived input The existing no-mutation-record test varies an element's own box, and the pass never memoizes a box — so hoisting the pass to module scope, which is exactly the mistake that would reintroduce cross-rebuild staleness, left every test green. This one fades a wrapper between two rebuilds and asserts the marker under it goes away. Visibility through ancestors IS memoized, so the pass surviving the rebuild serves the stale answer: with `createOverlayMeasurePass()` hoisted the suite exits 1 on this test alone, and exits 0 at head. |
||
|
|
8bf5b4423e |
perf: sublinear Studio rebuilds and seeks (#3837)
* perf(studio): resolve the overlay coordinate basis once per composition
The iframe->overlay basis (composition root, root scale, iframe and overlay
rects) was resolved inside every geometry call, so measuring a preview cost one
querySelector("[data-composition-id]") plus three layout reads PER ELEMENT to
rediscover something that is a property of the composition and the canvas zoom.
It is now threaded through orientedGroupAwareOverlayRect, groupAwareOverlayRect,
orientedOverlayRect, orientedVisibleOverlayRect and toVisibleOverlayRect the way
toVisibleOverlayRects already batched it, and resolved once by the two callers
that measure many elements in one synchronous pass: the off-canvas indicator
rebuild and the overlay RAF loop.
Both passes only read the DOM, so nothing can move the canvas between two
measurements inside one of them.
* perf(studio): rebuild the layer walk from the mutation, not the document
A MutationObserver marked the off-canvas indicators dirty and the rebuild then
re-derived every element in the preview from scratch. The observer's loudest
source is inline style, which is what animation writes, so a composition just
sitting there re-derived the whole document several times a second, and each
element costs two getComputedStyle reads, two ancestor walks for its source
file, and a textContent read over its whole subtree.
The records now say WHAT to drop, not merely that something changed, and the
per-element derivations are memoized between rebuilds. Two lifetimes, because
they do not go stale together: whether an element renders (and how many layer
children it has) dies on any nearby attribute write, while how it is ADDRESSED
survives every style write and dies only on something that can renumber a
selector. That split is what makes an ordinary animation frame cost no document
queries at all.
Not attributable to specific elements, so still a full rebuild: nodes added or
removed, and any change to an identity attribute, which renumbers every element
sharing a selector.
Two supporting changes:
- getDirectLayerChildren asked getDomLayerPatchTarget for a full patch target
per child and used it as a boolean. The target carries the selector's
occurrence index, which is a whole-document query the yes/no does not depend
on. isDomLayerElement answers it without one, for every caller. Its unused
options parameter goes with it.
- The observer no longer filters attributes. An attribute it never hears about
is one the cache would answer stale for, and the old filter omitted id and the
data-composition-* attributes that decide a layer's identity. Widening only
makes indicators refresh sooner; a rebuild is a pure read and is throttled
either way.
Every other caller of collectDomEditLayerItems passes no cache and is unchanged.
* perf(runtime): visit only the clips a seek can flip
Every seek, and every frame of playback, rebuilt the window of every video and
audio element in the document and handed all of them to the per-clip sync loop.
On a composition of eighty videos that is eighty window derivations and eighty
per-clip passes to conclude that one clip is on screen.
A clip is active only while start <= t < end, so a clip whose window excludes
the new time is inactive there whatever its element state is. Sorting the
windows by each endpoint turns a seek into two binary searches: the clips whose
start or end lies between the old time and the new one, plus the ones that were
in window at the old time. Anything outside both was out of window before and is
out of window now, and was already paused and already evicted by the pass that
last saw it go out. A one-frame step visits the clip or two that flip; a jump
over a hundred clips still visits the hundred boundaries it crosses.
The index carries only the windows, and it rides the revision the duration
floors already ride: the same timing attributes, the same media metadata events,
the same timeline registry signature. Nothing else is cached. Every field handed
to syncRuntimeMedia is re-read from the element on every pass, because
el.duration can be reset under us by the load() retry, and a cached copy of it
would be exactly the stale duration the two-resolver-scope rule exists to
prevent.
The render/export path does not consult the index at all and visits every
element on every frame, and a render seek clears the sweep so a later live seek
cannot inherit a position it did not establish.
Also folds the duration floors' own invalidation into that shared revision.
Draining the observer is what detects a change, and only the first reader in a
task gets the records, so two caches each checking for themselves would have had
the second told nothing changed.
* refactor(studio): split the overlay basis and the layer-walk read into their own modules
Clears the 600-line file cap and the fallow audit on this branch. Behaviour is
unchanged: this moves code, it does not alter any of it.
File size. Both files were already near the cap on main and my three levers
pushed them over (615 vs 598, and 605 vs 584):
- domEditOverlayGeometry.ts -> 561. The iframe->overlay coordinate basis
(OverlayRootScale, computeOverlayRootScale and the root/dimension lookups it
owns) moves to domEditOverlayBasis.ts. It is the one piece of that file every
other piece depends on, and nothing in it is about a single element's
geometry. Its two callers now import it from there.
- domEditingLayers.ts -> 587. The per-element read that the walk performs moves
to readDomEditLayerWalkEntry in domEditLayerWalkCache.ts, the module that owns
the memoization it reads through. The walk keeps the traversal and the depth
bookkeeping, which are the parts that are actually about walking.
No unrelated code was trimmed to make room.
Duplication, all three clone groups fallow flagged:
- The runtime seek fixture (createMockTimeline, the synchronous animation-frame
clock, the CSS.escape shim, stubDuration) was copied between
init.timingResolver.test.ts and init.mediaClipIndex.test.ts. It moves to
runtimeSeekFixture.test-helpers.ts. Each suite keeps its own vi.mock calls,
which are file-scoped and cannot be shared. The file is excluded from
tsconfig.runtime.json alongside the test files it serves, for the same reason.
- domEditLayerWalkCache.test.ts repeated its mount/observe/first-walk setup in
three tests; that is now withWarmWalk.
Complexity. Only one of fallow's three findings is attributable to this branch,
and fallow agrees: it marks the other two inherited and excludes them from the
gate.
- offCanvasIndicatorRefresh.ts update was NEW (absent from main's report, 10
cyclomatic / 31.6 CRAP here). The optional-chain-and-default I added to drain
the observer becomes drainPendingLayerMutations, with its own unit tests, and
the function drops off the report entirely.
- useDomEditOverlayRects.ts update: 37 cyclomatic / 69 cognitive on main AND
here. My change added one statement and no branch; the function grew 139 -> 147
lines, which is what resurfaced it. Left alone.
- domEditingDom.ts escapeCssIdentifier: 24 cyclomatic / 19 cognitive / 148.4
CRAP on main AND here. Untouched by this branch; only its line number moved
(173 -> 182) because the composition-source-map revision counter sits above it.
Left alone.
|
||
|
|
ac27b1534f |
perf(studio): resolve a selector's occurrence index once per layer walk (#3831)
The preview flattens several composition files into one DOM, so a layer's identity is its selector plus its occurrence index WITHIN its own source file. `getSourceScopedSelectorIndex` derived that per element: a whole -document `querySelectorAll(selector)`, `resolveSourceFile` on every match, then `indexOf`. Every element sharing a class paid for all of them, so a walk over n such elements did n whole-document queries and n^2 source-file resolutions — the shape a composition of repeated cards or tiles has by construction. Build the occurrence index ONCE per selector instead and share it across one walk. `withSelectorIndexPass(doc, run)` opens that scope; outside it the helper behaves exactly as before, per call. The pass lives in `collectDomEditLayerItems`, which owns the loop, rather than at a call site — its four callers (off-canvas indicators, the layers panel, the marquee hit-test and the agent look tool) all walked the same way and all paid the same cost. Behaviour is unchanged. The occurrence indices are identical, including the misses: an element outside the requested source file, or one not matching the selector, still yields undefined, as do `#`-prefixed and `[data-composition-id=` selectors and an invalid selector. Measured on a 1689-element preview over 80 single-frame seeks, per rebuild: class-selector document queries 171.6 -> 10.8, and the walk's self-timed cost 15.25ms -> 5.37ms. Elements walked per rebuild is unchanged at 973.7, so the two arms did the same work. Tests assert complexity invariance rather than a threshold: the query count must be IDENTICAL at n and 4n elements sharing a selector, which a fixture -sized threshold would not catch. Both fail on the previous algorithm. |
||
|
|
4f77c282da | fix(studio): authenticate preview message senders (#3812) | ||
|
|
f54ba56136 |
fix(studio): contain project IDs across client and server routes (#3808)
* fix(studio): contain project IDs across client and server routes * test(studio): use a portable project directory fixture * fix(studio): reject drive-relative IDs and filter project discovery |
||
|
|
6e3308be4f |
chore: release v0.8.33 (#3796)
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
||
|
|
662f96b3f4 |
chore: release v0.8.32 (#3788)
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
||
|
|
ab07d67380 | fix(studio): preserve timeline DOM identity during hydration (#3681) | ||
|
|
30d6f43bdb |
chore: release v0.8.31 (#3747)
* chore: release v0.8.31 * docs(release): describe the range fix on its own terms |
||
|
|
3874990449 | chore: release v0.8.30 (#3733) | ||
|
|
7d7003aa64 |
fix(studio): match style attributes with explicit quote boundaries (#3712)
* fix(studio): match style attributes with explicit quote boundaries * fix(studio): apply quote boundaries to active source writers |
||
|
|
c564daf210 | fix(studio): avoid inline style regex backtracking (#3708) | ||
|
|
ae3d80c30f | chore: release v0.8.29 (#3690) | ||
|
|
00c575d23b |
fix(studio): prevent preview hang on burst external file rewrites (#3648)
* fix(studio): prevent preview hang on burst external file rewrites Two interacting bugs caused Studio to freeze when multiple processes (generator, check, snapshot) burst-wrote index.html within seconds: 1. SSE listener leak: the /api/events handler added a watcher listener per client connection but never removed it on disconnect. Reconnects accumulated dead listeners, each triggering readFileSync on every file change and writing to closed streams. 2. Generation starvation: processChange incremented generationRef and awaited drainPendingChanges. A second event arriving mid-drain bumped the generation, causing the first drain to bail at the generation check. With rapid writes, no drain ever completed and Studio stayed frozen on stale content. Fix 1: use stream.onAbort() to remove the watcher listener when the SSE connection closes. Fix 2: gate processChange with a draining ref. While a drain is in progress, stash the latest event. On completion, process the stashed event — the last write in a burst always completes its reload. Closes #3646 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): align coordinator tests with drain serialization Update existing test to expect the new behavior: when two events fire in quick succession, the first drain completes and triggers a reload (previously it was silently discarded). The stashed event then starts a second drain. Also fix the burst-write test to use the drains array pattern and explicit act() flushes for stashed event processing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): stash events with allowDuplicate and harden listener cleanup Address Rames's review findings: - Stash with allowDuplicate: true so re-dispatched events are not swallowed by the duplicate guard (the identity was already written on the way in, so the stashed event matched itself on re-entry). - Wrap SSE keepalive loop in try/finally so the listener is removed on both abort and throw, not just abort. - Restore stale-completion guard test coverage lost in the rename. - Use await act(async () => {...}) for burst dispatches so assertions depend on the stash guard rather than scheduling. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): simplify drain serialization and restore SSE cleanup Restructure processChange into intake + drain loop: - processChange is now synchronous — validates, dedupes, checks own echoes, enqueues the accepted payload, and starts the drain loop - startDrainLoop runs while the pending slot is non-null, draining one event per iteration via drainOnePending - No recursive void processChange(...) from finally, so no allowDuplicate escape hatch needed — stashed events never re-enter intake guards SSE listener: restore stream.onAbort alongside try/finally. Hono's sleep() never throws, so finally alone doesn't fire on disconnect. Both paths call removeListener (Set.delete is idempotent). Tests: remove stale-drain test that contaminated subsequent tests by emptying the shared roots array mid-test. Use sync act() for burst dispatches — the stash decision is synchronous. All 10 coordinator tests pass locally (NODE_ENV=test). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|
|
64ce9fdf1f | chore: release v0.8.28 (#3689) | ||
|
|
1f9f86c857 |
docs(studio): align stack note with package dependency contract (#3675)
Co-authored-by: yoma <yingwaizhiying@gmail.com> |
||
|
|
3bc46a8ade | fix(studio-server): cascade GSAP cleanup when deleting subtrees (#3655) | ||
|
|
19ab83f929 | chore: release v0.8.27 (#3608) |