Commit Graph
109 Commits
Author SHA1 Message Date
jbernard077andClaude Fable 5 ba774de05c feat(registry): add yt-vertical-fill — vertical media filler
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 4ce35b7cba feat(registry): add mk-line-graph — minimal line graph
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 2039bf5f44 feat(registry): add mk-progress-stat — count-up stat card
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 8948612359 feat(registry): add yt-logo-intro — logo intro sequence
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 9036e3c76c feat(registry): add yt-prism-title — chromatic fringe title
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 fc40c882e1 feat(registry): add mk-clone-wall-transition — text clone wall transition
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 ac8d34fb9d feat(registry): add mk-placeholder-grid — rounded media grid
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 a4ef52fcb0 feat(registry): add yt-comment-card — comment cards
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 9be7a6415c feat(registry): add mk-callout-highlight — word-sweep highlight
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 a7f83f6fc6 feat(registry): add yt-lcd-background — scanline board background
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 3e4a4042e5 feat(registry): add mk-specs-list — specs checklist
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:58 -04:00
jbernard077andClaude Fable 5 61c82135f3 feat(registry): add mk-background — minimal procedural gradient background
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:36 -04:00
Vance IngallsandClaude Opus 4.8 b95f2ca25e fix(ci): format migrated comps with oxfmt, sync skills manifest
CI failures were two root causes (preview-regression was a cascade — its gate
mirrors preview-parity, which was skipped because the Preflight lint+format job
failed):

- Preflight (lint + format): the migrated registry comps (flowchart,
  flowchart-vertical, liquid-glass-notification, vignette demo) were committed
  unformatted — the lefthook format step only ran oxfmt on staged TS, not HTML,
  so `oxfmt --check .` failed in CI. Ran oxfmt on all four. The vignette title's
  per-glyph spans use oxfmt's `</span>`-split form, which keeps the glyphs
  adjacent (no inter-element whitespace), so rendering is unchanged.
- Skills: manifest in sync: the pre-commit hook's manifest generator and CI's
  canonical `gen-skills-manifest.ts` produced different content hashes for the
  same skill; regenerated with the canonical generator so the committed manifest
  matches what CI computes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 14:46:49 -07:00
Vance IngallsandClaude Opus 4.8 619a603eab feat(lint): add gsap_non_transform_motion rule, migrate registry comps to transforms
Animating layout properties (left/right/top/bottom/margin*) or using
roundProps snaps motion to integer device pixels. Under the seek-by-frame
capture engine this is invisible at high per-frame deltas (fast tweens) but
visibly stutters at low deltas (slow tweens / ease-out tails): sub-pixel
movement rounds to the same pixel for several frames, then jumps a whole
pixel. Transforms (x/y/scale) interpolate sub-pixel and stay smooth.

New rule gsap_non_transform_motion (error):
- Sources timeline tweens from the acorn parser's full animation list, so
  label- and relative-positioned tweens (tl.to(..., "label") / "+=1") are
  covered and real AST keys avoid phantom-prop / nested-brace misreads.
- Exempts html-in-canvas elements (a <canvas layoutsubtree> ancestor): they
  are rasterized from sub-pixel getComputedStyle and do not integer-snap.
  Per-element resolution, so a grouped glass+text tween still flags the
  plain-DOM half. roundProps is never exempt (it rounds before the style).
- Uses Object.hasOwn for the layout-prop lookup, skips set(), and merges
  standalone gsap.* calls.

Migrated 9 registry compositions off layout-prop animation onto transforms,
each render-verified visually identical:
- liquid-glass-{notification,widgets,media-controls,context-menu}: plain-DOM
  text overlays -> transforms; glass panels stay on left/top (canvas-exempt).
- vignelli: curtain wipes left:% -> xPercent.
- lt-mask-reveal: sweep left:% -> x px.
- flowchart, flowchart-vertical, decision-tree: cursor paths left/top -> x/y.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 09:46:02 -07:00
ab818a2f1d feat(registry): add lower thirds catalog blocks (#1134)
Adds news ticker from #1134, the podcast/interview lower-thirds pack from #1689,
and the BILD-style lower third from #1276.

Also adds generated catalog pages for flowchart-vertical and vfx-liquid-glass
from #1525, plus a Lower Thirds catalog group for discovery.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Co-authored-by: Kiyeon Jeon <kiyeonjeon21@users.noreply.github.com>
Co-authored-by: sunlesshalo <198846711+sunlesshalo@users.noreply.github.com>
Co-authored-by: Moritz <moritz.wedel@axelspringer.com>
Co-authored-by: Claude Sonnet <noreply@anthropic.com>
Co-authored-by: Dashsoap <42135402+Dashsoap@users.noreply.github.com>
2026-06-25 16:53:44 -04:00
WaterrrForeverandClaude Opus 4.8 4db708eb4a fix(core): register sub-composition timelines after async build + lint rule (#1638)
* fix(core): register sub-composition timelines after async build + lint rule

When a composition builds its GSAP timeline inside document.fonts.ready (or any
async callback), registering window.__timelines[id] BEFORE the build leaves an
EMPTY timeline registered. The runtime's sub-composition readiness gate treats
"key present" as "ready" and nests the child once — an empty timeline gets
nested empty and is never re-nested, so the frame renders blank when used as a
sub-composition.

- registry/blocks/code-{diff,highlight,morph,scroll,typing}: register the
  timeline AFTER the fonts.ready build completes, then call
  window.__hfForceTimelineRebind() to re-nest now that it is populated.
- core lint: add rule gsap_timeline_registered_before_async_build to flag the
  early-registration anti-pattern, with tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(studio): import commitGsapPositionFromDrag from its actual module

The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.

Inherited main breakage (same fix as #1631/#1635); fixes the Test CI check on
this branch independently of merge order.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:50:04 +08:00
Miguel Ángel 07030294e0 feat(registry): add Code Animations catalog section (9 blocks, incl. GPU)
Adds a Code Animations catalog section — 9 self-contained, installable blocks:
morph, snippet-flight, typing, diff, highlight, scroll (DOM/GSAP) and 3d-extrude,
shader-dissolve, particle-assemble (WebGL). Each block ships only its own effect and
renders deterministically (paused GSAP timeline seeked per frame, seeded RNG, no
render-time data fetch). Wires the catalog nav, registry.json, a new code-animation
Studio category, and preview assets.
2026-06-15 21:32:45 -04:00
James RussoandClaude Opus 4.8 e845793ce1 chore: shrink repo — untrack failure frames, recompress backgrounds, harden LFS (#1326)
No-coordination repo-size cleanup (no history rewrite — SHAs unchanged):

- Untrack 158 producer regression-test failure artifacts (~27 MB); already
  gitignored, on-disk copies kept.
- Recompress 13 byte-identical code-snippet block backgrounds (5120x2880/3.3MB
  -> 2560x1440 q78/~428KB): 42 MB -> 5.4 MB. Per-block files kept for portability.
- Recursive LFS patterns (packages/producer/tests/**/*.{mp4,mov,webm,png}) +
  globalized *.onnx — closes the nested-path leak.
- Recursive .gitignore for tests/**/failures/ at any depth.
- scripts/check-large-files.sh + lefthook `largefiles` gate (>500KB non-LFS
  fails commit; excludes registry/). Review fixes: ceiling division, skip
  symlinks, space-safe staged-file read.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:05:45 -07:00
Miguel ÁngelandClaude Sonnet 4.6 689deaf4b8 feat(registry): add Apple Terminal theme code snippet blocks (#1161)
* feat(registry): add Apple Terminal theme code snippet blocks

Adds 12 Apple Terminal built-in profile visualizer blocks to the
Code Snippets catalog section, following the same pattern as the
VS Code theme blocks (commit 5245e190).

Themes: Basic, Clear Dark, Clear Light, Grass, Homebrew, Man Page,
Novel, Ocean, Pro, Red Sands, Silver Aerogel, Solid Colors.

Each block is a self-contained 1920×1080 composition showing a
macOS Terminal.app window in the matching profile colors, with
per-character GSAP typing animation and window.__timelines contract.

Install individually:
  npx hyperframes add code-snippet-apple-terminal-basic

Install all Apple Terminal themes:
  npx hyperframes add apple-terminal

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(registry): remove placeholder preview URLs for unrendered Apple Terminal themes

The 8 themes without rendered videos (clear-dark, homebrew, novel,
ocean, pro, red-sands, silver-aerogel, solid-colors) had preview.video
URLs pointing to non-existent S3 objects, returning 403. Removed the
preview field from their registry-item.json and the video embed from
their MDX pages until renders are available.

The 4 themes with uploaded videos (basic, clear-light, grass, man-page)
retain their preview URLs and are live on CDN.

* fix(registry): add apple-terminal tag so npx hyperframes add apple-terminal works

* feat(registry): render + upload all 12 Apple Terminal preview videos to CDN

Rendered the 8 missing themes (clear-dark, homebrew, novel, ocean, pro,
red-sands, silver-aerogel, solid-colors) using npx hyperframes@latest
render and uploaded to the hyperframes CDN. All 12 themes now have
live preview.video URLs and video embeds in their MDX pages.

All 12 CDN URLs return 200.

* style: format Apple Terminal HTML and JSON files with oxfmt

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-02 12:12:46 -04:00
Miguel Ángel 5245e19062 feat(registry): add code snippet blocks with VS Code workbench (#1113)
* feat(registry): add VS Code theme visualizer example

Full VS Code workbench recreation with per-character typing animation
across 12 built-in themes. Includes activity bar, sidebar, tabs,
editor with line-by-line cursor tracking, terminal panel, and status
bar — all driven by official VS Code theme JSON files.

Themes: Dark Modern, Dark 2026, Dark+, Light Modern, Light 2026,
Light+, Visual Studio Dark, Visual Studio Light, High Contrast,
High Contrast Light, Solarized Light, Monokai.

Includes build scripts to regenerate compositions from theme JSON.

* feat(registry): add 12 code snippet blocks for hyperframes add code

Individual blocks for each VS Code built-in theme, all tagged "code"
so `npx hyperframes add code` installs the full set.

Each block is a self-contained VS Code workbench with per-character
typing animation, activity bar, sidebar, tabs, terminal, and status
bar driven by official theme JSON data.

* docs: add mdx pages for code snippet blocks and example

- 12 block doc pages under catalog/blocks/code-snippet-*
- "Code Snippets" nav group in docs.json
- vscode-theme-visualizer entry in examples.mdx

* docs: revert examples.mdx — code snippets belong in catalog only

* docs: drop redundant 'Code Snippet' prefix from sidebar titles

* docs: add video previews to code snippet catalog pages

* style: format HTML, CSS, and MJS files for CI

* fix: address review feedback — build pipeline, LICENSE, dead code, nav order

1. Build script now regenerates both example compositions AND published
   blocks in registry/blocks/code-snippet-*/, keeping them in sync.
2. Add MIT LICENSE for vendored VS Code theme JSONs (microsoft/vscode).
3. Remove dead `chars` variable from runtime, build script, all blocks,
   and all example compositions.
4. Alphabetize Code Snippets nav group in docs.json to match catalog
   convention.

* style: format all build-generated files (render-entries, CSS, index)
2026-05-28 16:02:44 -04:00
Miguel Ángel b37236ed97 fix(registry): match Tahoe notification motion 2026-05-24 01:19:24 -04:00
Miguel Ángel 4819d84786 feat(registry): polish macOS Tahoe liquid glass 2026-05-24 00:44:21 -04:00
Miguel Ángel 83dc57ad77 feat(registry): frost liquid glass widgets 2026-05-23 23:25:44 -04:00
Miguel Ángel f9fcf33c08 feat(registry): polish liquid glass previews 2026-05-23 22:37:37 -04:00
Miguel Ángel 4913bf3782 feat(registry): refine iOS Liquid Glass home screen 2026-05-23 20:52:30 -04:00
Miguel Ángel 3224a5d581 feat(registry): polish Liquid Glass catalog blocks 2026-05-23 19:34:00 -04:00
Miguel Ángel eb7ca3c1c0 fix: fully remove glass lens, zoom camera closer to iPhone screen 2026-05-23 16:51:50 -04:00
Miguel Ángel ccf0812c95 fix: remove glass lens from iOS 26, improve background, fix macOS Tahoe layout 2026-05-23 16:49:22 -04:00
Miguel Ángel 92bec1b395 fix: macOS Tahoe camera focuses on MacBook, zoom-out animation 2026-05-23 16:42:49 -04:00
Miguel Ángel 5f02161ec1 fix: iOS 26 zoom-out camera, notification glass paint cycle, engine WebGPU flag 2026-05-23 16:35:50 -04:00
Miguel Ángel 1891578dd6 feat(engine): add --enable-unsafe-webgpu flag for WebGPU glass rendering
Adds WebGPU support to the Chrome launch args alongside the existing
CanvasDrawElement flag. Use PRODUCER_HEADLESS_SHELL_PATH to point to
Brave for full WebGPU + drawElementImage support.

Also fixes flicker in liquid glass blocks by removing onpaint/requestPaint
callbacks that conflicted with GSAP's deterministic onUpdate rendering.

Adds macos-tahoe-liquid-glass block (WIP).
2026-05-23 16:23:32 -04:00
Miguel Ángel d88df39613 feat(registry): iOS 26 liquid glass home screen on 3D GLTF iPhone
Replaces the phone screen content in vfx-iphone-device with an iOS 26
home screen: glass app icons (Weather, Stocks, ChatGPT, Slack, X, etc.),
status bar with battery/signal, search pill, dock with badges. All on a
real GLTF iPhone model with camera choreography.
2026-05-23 16:13:10 -04:00
Miguel Ángel 5b8fc0107c feat(registry): iOS 26 liquid glass home screen block (WIP — 3D rendering) 2026-05-23 15:57:14 -04:00
Miguel Ángel 23037e7f0d feat(registry): liquid glass blocks + iOS 26 home screen (WIP)
- 4 liquid glass component blocks with WebGPU glass via
  liquid-glass-html-in-canvas (25KB): notification, context menu,
  media controls, widgets
- iOS 26 liquid glass home screen block (WIP): 3D iPhone with
  layoutsubtree canvas showing app grid with glass icons
- All blocks use 3-layer architecture: Three.js shader (z:0),
  glass panels in layoutsubtree canvas (z:1), CSS text overlay (z:2)
- Renders via Brave with WebGPU + drawElementImage flags
2026-05-23 15:38:57 -04:00
Miguel Ángel 9b9e49c5f8 fix(registry): notification block — top-right positioning, working glass panels 2026-05-23 15:18:10 -04:00
Miguel Ángel 77588b0759 feat(registry): rewrite liquid glass blocks with liquid-glass-html-in-canvas
Complete rewrite of all 4 liquid glass registry blocks using
jeantimex/liquid-glass-html-in-canvas for real WebGPU glass rendering.

Architecture: Three.js aurora shader (z:0) + empty glass panels in
layoutsubtree canvas (z:1) + CSS text overlay (z:2). Text is crisp
and never passes through the glass shader.

- Renders via Brave with WebGPU + drawElementImage flags
- Continuous motion throughout — panels sweep across the screen
- liquid-glass.iife.js bundle (25KB) replaces liquid-dom (88KB)
2026-05-23 15:10:10 -04:00
Miguel Ángel ffbc18ad31 feat(studio): full Blocks panel — browse, search, add, drag-and-drop registry items
Adds a Blocks tab to the Studio left sidebar with the full 78-item registry
catalog (58 blocks + 20 components). Users can browse by category, search by
title/description, preview CDN-hosted poster thumbnails with video-on-hover,
and install items on-demand with one click or drag-to-timeline.

Core changes:
- BlockCategory type + resolveBlockCategory() for 7 categories (Captions, VFX,
  Transitions, Effects, Social, Data, Scenes)
- Registry API routes: GET /api/registry/blocks (catalog) + POST install
- StudioApiAdapter extended with listRegistryCatalog + installRegistryBlock
- Vite adapter reads from disk; CLI adapter fetches from GitHub (24h cache)
- BlockParam interface + params on 6 blocks for future parameter controls

Studio UI:
- 4th sidebar tab "Blocks" with responsive grid, category pills, search bar
- BlockCard: CDN poster thumbnail, video autoplay on hover, duration + WebGL badges
- On-demand install: blocks append as sub-compositions on timeline; components
  overlay at start=0 spanning full duration with transparent background patching
- TIMELINE_BLOCK_MIME drag-and-drop to timeline
- BlockParamsPanel (Phase 3 scaffold) auto-opens for parameterized blocks

Registry manifests:
- All 58 blocks backfilled with preview: { video, poster } CDN URLs
- All 20 components normalized to object format + poster URLs added
- 6 blocks annotated with params (Liquid Glass/Background, Portal, Chart,
  Logo Outro, Magnetic)
- flowchart-vertical preview generated and uploaded to CDN
2026-05-18 21:15:15 -04:00
Miguel Ángel 8b4c994611 style: format us-map and world-map after stagger change 2026-05-18 01:24:30 -04:00
Miguel Ángel 4b9abaaf6f fix: deterministic stagger, lint importmap/module, cache-bust previews
- Replace from:"random" with from:"center" stagger in us-map,
  world-map, spain-map — random stagger is non-deterministic across
  parallel render workers, causing visual jumps at chunk boundaries.

- Exempt type="importmap" and type="module" inline scripts from the
  invalid_inline_script_syntax lint rule. The rule used new Function()
  to parse, which rejects import statements and JSON import maps.
  Closes #929.

- Cache-bust all map MDX preview video URLs after re-rendering with
  the deterministic stagger fix.
2026-05-18 01:18:24 -04:00
Miguel Ángel ae1716d4c1 feat(registry): add spain-map block + fix MDX preview paths
New block: spain-map — animated Spain choropleth by autonomous
community using D3 conic conformal projection with GDP per capita
data and red-to-amber color scale.

Also switches all map MDX preview URLs from S3 to local paths
so they render in mintlify dev without needing S3 upload first.
2026-05-17 23:25:47 -04:00
Miguel Ángel dba158dfc1 feat(registry): add maps section with 4 new map blocks + docs
New blocks: world-map (D3 Natural Earth choropleth), us-map-bubble
(proportional city markers), us-map-hex (hexagonal tile grid),
us-map-flow (animated connection arcs between cities).

All blocks share the same dark theme and are composable — layer
bubble or flow on top of the choropleth via track indexes.

Adds "Maps" section to the catalog docs with MDX pages for all 5
map blocks (including the us-map from the previous commit).
2026-05-17 23:16:41 -04:00
Miguel Ángel b443e7e076 feat(registry): add us-map choropleth block
Animated US population density choropleth using D3 geoAlbersUsa
projection with TopoJSON. Includes staggered state reveals, label
fade-ins, gradient legend, and highlight pulses on densest states.
2026-05-17 23:03:35 -04:00
Miguel Ángel 632731b076 fix(player): replay from start when play is pressed after video ends (#649)
* fix(player): replay from start when play is pressed after video ends

When a non-looping composition reaches its end, pressing play again
had no effect because the playhead stayed at the final frame. Now
play() detects the ended state and seeks to 0 before resuming.

* chore: fix pre-existing format issues in registry files
2026-05-06 20:44:48 +02:00
Miguel Ángel 869a3763b2 feat(catalog): HyperFrames branding, HTML-in-Canvas guide, remove captions (#647)
* docs: group VFX blocks under HTML-in-Canvas, captions under Captions in sidebar

* docs: add HTML-in-Canvas guide, Chrome flag disclaimer, remove captions

- Add docs/guides/html-in-canvas.mdx — comprehensive guide covering the
  API, feature detection, re-capture patterns, and catalog blocks
- Add Chrome flag Warning banner to every HTML-in-Canvas block page
- Remove captions blocks from registry (will ship separately)
- Add html-in-canvas guide to docs navigation (top of Guides section)

* feat: update liquid glass, portal, shatter with HyperFrames branding

Replace generic placeholder content with HyperFrames-themed text:
- Liquid Glass: 'Ship videos 10x faster' with stats and gradient text
- Portal: 'Write HTML / Render Video' with HyperFrames nav
- Shatter: 'HTML is Video' with render speed/file size metrics

Re-rendered and uploaded preview videos to S3.
2026-05-06 19:02:15 +02:00
Miguel Ángel 0f3b207b23 fix: format JSON files, remove unused function, fix capture test mocks 2026-05-06 08:22:55 -07:00
Miguel Ángel b7f4c6d0d3 chore: remove competitor mentions from block source files 2026-05-06 01:04:09 -07:00
Miguel Ángel 73c4aaf08d style: format all block HTML files with oxfmt 2026-05-06 01:02:25 -07:00
Miguel Ángel 20c1341cc8 feat(cli): name-or-tag resolution for hyperframes add
hyperframes add now auto-detects whether the argument is a single
block name or a tag. No --tag flag needed:

  hyperframes add html-in-canvas  # installs all 7 html-in-canvas blocks
  hyperframes add captions        # installs all 5 caption blocks
  hyperframes add vfx-shatter     # installs one block

When the name doesn't match a registry item, the CLI falls back to
tag-based resolution and bulk-installs all matching blocks.

Also fixes tag assignments:
- VFX blocks tagged "html-in-canvas" (not "vfx")
- Caption blocks tagged "captions" only (no html-in-canvas)
2026-05-06 00:58:46 -07:00
Miguel Ángel 3ad51235c8 feat(registry): add html-in-canvas tag to all VFX and caption blocks
All 12 blocks now share the 'html-in-canvas' tag, enabling:

  hyperframes add --tag html-in-canvas

This installs all VFX + caption blocks in one command.
2026-05-06 00:53:48 -07:00
Miguel Ángel da95f6c7ad fix: correct composition IDs and add data-root to vfx-liquid-background 2026-05-06 00:45:29 -07:00