* test(studio): real-Chrome tests recover from a stuck Chrome launch or close
* test(studio): retry a stuck Chrome launch that Windows reports as already running
* fix(studio): keep an edit's preview waiting while the window draws no frames
An edit that reloads the preview loads it hidden and swaps it in once it
has drawn two frames. Its 45 s wait ran on the wall clock and paused only
when the page reported itself hidden, but a window behind others on some
Linux desktops draws no frames while still reporting visible. The swap
then gave up and the old preview stayed on screen until the next edit.
A wait budget in which no frame was drawn is no longer spent; the next
frame restarts the full budget, as showing a hidden tab already does.
* fix(studio): keep the frame-wait note in the budget comment
* chore: release v0.8.180
* docs(release): describe chunk sub-ranges as groundwork for split retries
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore: release v0.8.180 notes list the empty-frame fix
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
* fix(studio): a deselect made while an edit saves stays deselected
A save resyncs the selection it started with once the write returns. It now
does so only while that element is still the one selected, so a deselect or
a different pick made during the save is no longer undone. The preview-reload
sync now routes through the same resync instead of a copy of it.
* refactor(studio): drop two comments the names already say
* fix(studio): a lost preview server or a superseded edit no longer files as a crash
* fix(studio-server): a render's scratch files no longer stream changes or list as compositions
* perf(core): playback work follows what is on screen, so long films keep their frame rate
* fix(core): a timing change during playback re-decides every clip on that frame
* style(core): format the scene clock's rest rule
* fix(core): narrow playback media before armed lookups
* perf(core): a jump starts its video first and rebuilds the clip list after the frame lands
* feat(studio): the header's desktop-app button says Install the desktop app and never dead-ends
The button now reads "Install the desktop app" beside Framey drawn as the app
draws it. Where the app is installed, a press opens this project in it; a
folder preview serves from a bare index.html gets its hyperframes.json first,
so the app no longer refuses it. Without the app, the button links straight to
hyperframes.dev's download, and a failed open lands there too. Platforms with
no build of the app show no button. Telemetry now records eligibility, one
impression, the click and the press outcome, with OS, app installed and
download available.
* feat(studio): the desktop-app button records eligibility, impression, click and outcome
* feat(studio): a desktop-app press carries its page id to the download and the app hand-off
* chore(studio): describe Framey's drawing without internal names
* feat(studio): the desktop-app button opens a guide that walks download, install and open
Without the app, the header button opens a card where Framey walks three steps: the
download opens in a new tab, the install is found by asking the preview server while the
card is open, and the project opens through the existing hand-off. A failed hand-off shows
the folder to copy and Try again. With the app ready the press opens the project directly.
Each step change is recorded through trackStudioEvent; a download is never counted as an
install.
* fix(studio): the desktop-app guide counts one install per page
The app removed and found again on the same page recorded install_detected twice; a page
latch keeps it to one, as the telemetry contract says.
* fix(studio): keep a preview reload waiting while a slow project boots
Studio gives a reload up to three 15 s budgets, but the player failed it at
8 s and Studio's own 5 s safety net stopped listening for the runtime. A host
can now own the load deadline (no-load-timeout); script and runtime errors
still fail at once.
* fix(player): send the 8 s load deadline through the probe's one error path
* fix(studio): a failed preview reload says which step it was still waiting for
* fix(studio): a failed reload of a cross-origin preview still cleans up and reports
Naming the step the reload waited for read the hidden frame's player, which throws
for a cross-origin frame and skipped the cleanup and the failure report.
* refactor(studio): name the reachable-player check instead of commenting it
* feat(cli): audio answers beats, downbeats, bpm, sections and describe through a provider ladder
Beats and downbeats try api, apple-mu, beat-this, then signal; sections try api, apple-mu,
then signal; describe tries api, then apple-sound. bpm is read off whichever provider placed
the beats. Each provider says whether it can run here and why not, and the ladder warns
when it passes one over.
The signal rung is a TypeScript tracker: log-band spectral flux, autocorrelation tempo with
a log-normal prior, Ellis dynamic-programming beats with a windowed local tempo, a low-band
bar phase, and Foote novelty sections snapped to beats. It reports no steady beat when the
onsets do not repeat.
The api rung posts the audio to HYPERFRAMES_AUDIO_API_URL with HYPERFRAMES_AUDIO_API_KEY and
moves each answered time onto the nearest signal beat within a quarter beat, reporting what
moved and what did not. beat-this runs Beat This! from a configured Python and local weights
and never downloads. apple-sound runs macOS's sound classifier through a Swift helper.
apple-mu reports that Music Understanding needs macOS 27.
words are no longer accepted: they come from hyperframes transcribe.
* docs(cli): audio's beats, downbeats, bpm, sections, describe and their provider ladder
* feat(cli): beats tracks the music with the TypeScript beat tracker, without Chrome
hyperframes beats and Studio's beat detection now share analyzeMusicFromSignal: band energies,
then the spectral-flux tracker in audioRhythm.ts, then each beat's loudness for its strength.
The CLI decodes with the same ffmpeg path as hyperframes audio, so beats no longer launches
headless Chrome. Studio still decodes in the browser and passes every channel.
The old analyzer averaged bpm-detective's tempo with an energy-peak tempo it had only compared
after folding both into one octave, and phased a rigid grid from noisy peaks. On 22 real tracks
with exact script grids it found the tempo 18% of the time with beat F 0.437; this finds it
91% of the time with F 0.887, and refuses the other two rather than guess.
Below a tracker confidence of 0.2 no beats are reported, so ambient or rubato music gets no
invented grid and the CLI still writes nothing. bpm-detective, the energy-peak grid, the
headless analyzer and its prebuilt bundle are gone.
* fix(core): tempo reads 96 BPM off beats on 10 ms frames, not 95.2
The tracker places beats on 10 ms frames, so a 625 ms beat lands 620 or 630 ms apart and the
median interval reported 95.2 or 96.8 BPM. Tempo now averages the intervals within 10% of the
median: as robust to a skipped or doubled beat, without the frame-sized step. Both
hyperframes audio and hyperframes beats read it.
* fix(cli): remove redundant audio context comment
* fix(core): remove redundant tempo interval comment
* fix(ci): record beat analyzer removals and browser evidence
* fix(core): keep flat audio novelty in one section
* chore: keep PR capture evidence out of the source tree
* fix(cli): honor BPM provider pins before analysis
* chore: release v0.8.159
* chore: v0.8.159 notes list the first-frame fix
* chore: v0.8.159 notes list the sandboxed GPU check fix
* chore: v0.8.159 notes list the hidden-scene fix and the offline font test
* perf(studio): settle the edit accuracy bench on frames and network, not a fixed window
settled() waited for the box and the preview frames to hold still for 500 ms,
7 to 15 times a case. It now resolves once they read the same on 3 animation
frames in a row while the Studio page has no request in flight (the event
stream and server-rendered timeline thumbnails excepted) and the server has
announced every project file written since its last file-change event, so a
save, a preview reload or a reload the event starts still holds it open.
EDIT_ACCURACY_STILL_MS restores the fixed window with no network signal.
Also polls studio_seek every 50 ms instead of 250 ms while Studio opens.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* perf(studio): keep one producer Chrome open across edit accuracy renders
Every render launched and closed its own producer Chrome. The run now holds a
lease on the engine's pooled browser (a capture session with the renders'
launch settings and its page closed), so each render opens a page in that
browser instead. Each render still gets its own page and file server, and
clears the browser cache first. A held browser that failed to launch or whose
Chrome died is dropped and held again, never reused.
Studio's server stays per case: it serves one project folder, stamps it on
start and keeps that folder's undo history open, so switching folders under it
would leak history between cases. Its start is polled every 50 ms instead of
200 ms.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* test(studio): import render.mjs at the top of the edit accuracy render test
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(studio): restart the settle window when a busy request's frame goes away
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* style(studio): format the edit accuracy settle test
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(studio): seek the edit bench only after Studio binds the timeline
openStudio now polls every 50 ms, so after a reload its first studio_seek
often lands before the runtime binds the timeline (Studio still reports
duration 0, but the playhead moves). The bind then replays the playhead from
near 0 (core init.ts progress(0.0001) then totalTime). A tween that starts on
the playhead was already initialised by the early seek, so GSAP skips its
first keyframe. The preview then holds a box no fresh seek or render shows.
In resize-fromto-px-r0-nested-z100-on that box is 90 px off, and it persists
until the next seek.
Wait for studio_look to report a duration before seeking.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* perf(studio): cut fixed waits from the edit accuracy bench
- Settle window 1000 ms -> 500 ms (EDIT_ACCURACY_STILL_MS overrides it).
- Drop the fixed 1 s sleep in openStudio; the settle that follows is the
real readiness wait.
- Mark composition hosts data-no-timeline in the producer's page when the
saved project has no GSAP timeline, so the render skips the 10 s
playerReadyTimeout wait.
- Run the blank-page smoothness control once per gesture per browser.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci(studio): trim the edit accuracy grid to 741 cases
Drops zoom 200, the pct and center placements, and nested keyframed cases
from the grid (2061 -> 741 cases; the pr slice 435 -> 265). Drag paths and
sequences are unchanged.
baseline.json loses the 1320 removed cases. The ratchet no longer counts a
base case that the head's baseline.json does not hold, and lists such cases
as retired, so removing cases from the grid and baseline.json together does
not fail the gate.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(studio): measure the blank-page control again after it fails
The control is cached per browser and gesture, so a rejected measurement stayed
cached and failed every later case with that gesture before Studio was tested.
Drop a rejected entry so the next case measures again.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci(studio): keep the nested keyframed resize cases in the edit accuracy PR slice
Two historical gate runs failed only on resize-scale-px-r0-nested-z100-on,
which the trim removed, so the PR slice would have passed that build. Keep
the nested keyframed resize on a keyframe at zoom 100 without rotation, one
case per GSAP mode, with their baseline entries. PR slice 265 -> 271 cases,
full grid 741 -> 747.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci(studio): run the edit accuracy slice on PRs and the full grid in the merge queue
The edit accuracy gate used about 83% of CI job-minutes, ran on changes that
cannot reach the bench (encoder, render and CLI command code), and never ran
in the merge queue, so main could drift and fail every later PR.
- Path filter: its own paths-filter step with some-with-excludes, limited to
what the bench runs: Studio, studio-server, core, parsers, player, sdk, lint,
the CLI preview server path, and the engine and producer modules in the
import closure of browserManager, frameCapture and both fileServers. Test
files, fixtures and docs no longer trigger it. The bench's webmcp-host.mjs,
which it imports but the old filter missed, now does.
- merge_group: the filter's base is the event's base_sha there. In the queue
the full grid always runs (20 shards) whenever the filter matches. The queue
is the last point before main, and nothing else measures the full grid
now that PRs run a slice. Skipping it would let zoom 50/200 and rotated
regressions land on main, where they fail every later PR against the
banked baseline. That drift caused about a fifth of past gate failures.
- PRs: the existing `pr` grid becomes zoom 100 with no rotation in both
nestings (435 of 2061 cases), in 5 shards. Of the 11 PRs whose real
regressions the full gate caught, this slice held a regressed case for 10.
- Gate: newly passing cases missing from baseline.json are listed in the
comment and as a notice, not failed (45% of past gate failures). A partial
grid compares only the cases it ran. `--shards` fails the gate when a shard
reported no results, and only a full grid writes a bankable baseline.json.
- The required check "Studio: edit accuracy gate" keeps its name. It is
skipped when the filter does not match, as before.
- check-test-reachability models negated globs as exclusions under
some-with-excludes and still fails closed elsewhere.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci(studio): run the edit accuracy gate when its install inputs change
The path filter missed the root package.json, the dependency install script
and the ffmpeg setup action, which Build and every shard run. A change to any
of them could alter the bench while the gate skipped. Add them, and a test that
every local input of the jobs that build and run the bench is in the filter.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci(edit-accuracy): cover transitive bench inputs in the path filter
The filter test now walks the files the bench actually runs: the bench
entry files, their relative and @hyperframes/* imports, the CLI commands
the bench invokes, and the build scripts, configs and files those builds
read for every package the bench reaches. Globs are matched with
picomatch, the matcher dorny/paths-filter uses.
The walk found 183 inputs the filter missed, including the producer's
frameCapture.ts, build-hf-early-stub.ts and stubs/hf-early-stub.ts, the
engine services behind engine/src/index.ts, and the CLI browser command.
The filter now covers them.
picomatch is not in the no-install Test reachability job, so the filter
test moves to test:scripts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(studio-server): accept a crf override on the render route
The Studio render route only forwarded draft/standard/high, so a Studio or
desktop export could not ask for a specific CRF the way `hyperframes render
--crf` can. Film-grain finishing passes need CRF 12 to keep the grain.
The route now takes an optional integer `crf` (0-51 for mp4, 0-63 for webm),
rejects an out-of-range value with 400 instead of dropping it, ignores it for
mov, and both Studio adapters pass it to the render job.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore(studio-server): keep the crf change free of new comment lines
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(studio-server): accept videoBitrate, videoFrameFormat and hdrMode on the render route
Same options `hyperframes render` already takes (--video-bitrate,
--video-frame-format, --sdr/--hdr), so Studio callers are not limited to
the quality presets. crf and videoBitrate are an either/or, matching the CLI;
an invalid value is a 400. Parsing moves to helpers/encoderOptions.ts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore: release v0.8.154
* ci: give the studio test job fifteen minutes
The queue run installs and builds inside the same ten minute cap.
It was still inside the studio tests when that cap cancelled the job.
* chore: release v0.8.152
* docs(changelog): correct the v0.8.152 release notes
The summary overstated snapshot retention, history turns, and video state.
It also left out the new artifact paths and nullable keyframe times.
* feat(studio): record video state, edit targets and artifact cleanup
* fix(studio): clear video-state CI gates
* fix(studio-server): pin cleanup reads to file descriptors
* chore: account for cleanup descriptor code in package budget
Move the keyframe rest-value table into @hyperframes/core/keyframe-defaults
and import it from the SDK backfill and Studio's gsapShared, replacing the two
hand-synced copies.
Closes#5387
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>