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sync/hyperframes-codegen-2bf5e640
18
Commits
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b32b9a7dab |
feat(runtime): data-vfx-chain — a seek-deterministic per-pixel effect element (#4306)
* feat(core): data-vfx-chain defs and chain parsing (mirrors data-fx-chain)
Mirrors audioFx.ts's shape for the per-pixel VFX chain: a versioned
JSON chain attribute (data-vfx-chain), a def registry with typed
params (number/enum/bool/ref), and parse/serialize/normalize helpers.
HF_VFX holds one def, fractal-noise, with a placeholder frag; the
kernel and its consumers (packages/core/src/runtime/vfx.ts) land in
Task 1.2/1.3 of the vfx-chain-runtime plan, so vfx.ts is added to
.fallowrc.jsonc's entry list for now.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(runtime): paint data-vfx-chain canvases on every seek
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* feat(vfx): fractal-noise kernel (Basic/fBm approximation) with CPU reference
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* feat(vfx): self capture through layoutsubtree with the page-composite readiness protocol
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* feat(vfx): wave-warp kernel (Sine)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* feat(vfx): displacement-map kernel (self-referential map)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* test(vfx): chain order is nesting order; preceding CSS effects are captured
...and following ones apply outside. The plan's one-line message for Task 2.4
is 105 characters; commitlint caps the header at 100, so the tail moved here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* test(vfx): seek determinism and CPU-reference PSNR for fractal-noise
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(vfx): size the output canvas from the host's layout box, not its transformed AABB
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(telemetry): vfx node count, capture class and types on render_complete
Threads vfxNodeCount, vfxCapture and vfxTypes from a static scan of the
compiled composition's data-vfx-chain hosts (mirrors the existing
compositionElementCount/colorGradingCount scan) through
RenderPerfSummary.drawElement into the render_complete event, next to
de_capture_mode. Exports chainCapture/parseVfxChain/HfVfxCapture from
@hyperframes/core's index for the producer to consume. The PostHog
dashboard tile is not created here — left for the coordinator.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* docs(vfx): data-vfx-chain guide — element shape, capture table, Studio flag, known constraints
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(vfx): register chain hosts that arrive with a sub-composition mount
`initVfx(document.body, fps)` ran once, synchronously, three lines after
`void loadExternalCompositions(...)` — so every `data-vfx-chain` host that
enters the DOM only when a `data-composition-src` mount resolves was never
registered. An unregistered host paints nothing and reports nothing: no
`[HyperFrames] composition script error`, the `.hf-vfx-out` canvas keeps its
300x150 default, and `paintVfx` never even arms the page-composite flag.
Measured on a real multi-file export served raw: `#main-l5-text`'s output
canvas stayed 300x150 and `window.__timelines` never gained the sub-comp.
Re-scan in the loader's `.finally`, before `maybePublishRenderReady()`, so
registration precedes readiness. `initVfx` now releases the outgoing
registry's programs, capture textures and ping-pong targets first — the
output canvas hands back the same WebGL2 context on a re-scan, so the
previous pass's GL objects would otherwise leak.
Two browser cases in `vfxDeterminism.test.ts`, both against the real runtime
bundle: a host whose `.hf-vfx-in` IS the mount (already worked — the mount
replaces the wrapper's children, not the wrapper, so the registered source
node survives), and a host that arrives INSIDE a mounted sub-composition
(failed with `armed: false` and no error; passes now).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(vfx): runtime tsconfig typecheck passes
Under noUncheckedIndexedAccess, resolveCaptureSource's null return
widened VfxEntry.src past its VfxCaptureSource | undefined type; the
function is internal-only, so its return type moves to
VfxCaptureSource | undefined instead. Indexing PingPong.framebuffers
by a non-literal index produced | undefined against
WebGLFramebuffer | null, coalesced to null. No behavior change.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(vfx): structural DOM predicates instead of realm-bound instanceof
vfx.ts checked `instanceof HTMLCanvasElement`/`HTMLElement` directly, which
returns false for inner-realm nodes when the Studio previews across an
iframe realm. domRealm.ts had no canvas predicate yet, so this adds
isCanvasElement mirroring the existing isImageElement pattern, then swaps
all three vfx.ts checks to the structural predicates the lint guard requires.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(vfx): paint self-capture hosts under hyperframes snapshot, not only the engine path
`paintVfx(t, { engineMode: true })` armed the page-composite protocol and
returned, betting that every capturing chain runs under `frameCapture.ts`.
`hyperframes snapshot` (and check/compare/validate/layout, and Studio's
thumbnail capture) seek through the same `renderSeek`, never read
`__hf_page_composite_pending` and never call `__hf_page_composite_resolve` —
so a `self` chain painted nothing there, in silence, because its content
lives in a `layoutsubtree` canvas the browser never paints directly.
Engine mode now arms the preview-side capture as well and paints on whichever
completes first. A seek token stops a superseded async capture from repainting
a newer frame, and a registry-identity check stops it painting an entry
`initVfx` already released. `resolveVfxCapture` stays non-idempotent on
purpose: the engine resolves only after its own before-capture hooks have
mutated the DOM, so its capture is still the authoritative one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(vfx): an exporter-emitted .hf-vfx-out gets the box the spec fixes for it
findOrCreateOut adopted a canvas the exporter had already emitted without
applying the layout cssText, so it kept the default position:static;
display:inline and wrapped to the line AFTER the layer-wide .hf-vfx-src
canvas — painting a second, misplaced copy of the layer one full layer
height below the host. Measured on retro-wave #main-l6-text: .hf-vfx-src
rect top 315.1 h 93.0, .hf-vfx-out rect top 409.2, both style=null,
position static (ae-mcp findings Task 3.5b). Hosts with no emitted
out-canvas were never affected, which is why only this one host moved.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* refactor(telemetry): vfx_node_count counts hosts, not chain nodes — rename to vfx_host_count
The field increments once per `data-vfx-chain` attribute occurrence, never
per node inside a chain's JSON, so the name promised something the scan does
not measure. Renames the internal `vfxNodeCount` and the wire property
`vfx_node_count` to `vfxHostCount`/`vfx_host_count` across the orchestrator
scan, the perf summary, the CLI render path and the telemetry event. No
dashboard consumes the field yet, so the wire rename costs nothing now and
would cost a migration later.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(vfx): join the preview capture to the seek-completion barrier, not race it
`paintVfx` fired `capturePreviewThenPaint` and forgot it, so nothing the CLI
awaits waited for a `self` chain's paint. Every snapshot-family command
(`snapshot`, `check`, `compare`, `validate`, `layout`) seeks through
`seekCompositionTimeline`, which drains `window.__hfWaitForSeekCompletion`
and then allows one settle race before screenshotting — and only the
`"hf-seek"` event's `waitUntil()` could put anything in that barrier. The
screenshot therefore landed on however many hosts happened to have finished,
which varied with host count and machine speed.
Extracts the "track, untrack on settle, retain the first rejection" block
`dispatch()` built inline into an exported `registerSeekCompletion`, and has
`paintVfx` register the preview capture through it. Also awaits the per-host
paints with `Promise.all` instead of sequentially: N hosts cost about two
animation frames now, not 2N.
Measured on the pre-fix bundle with two `self` hosts, both output canvases
read `[0,0,0,0]` at the moment the barrier returned; they painted only
because the settle race that follows happened to be long enough. Both tests
added here fail on that bundle.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(vfx): report WebGL context loss loudly instead of silently no-op painting
One WebGL2 context per `data-vfx-chain` host, against a browser cap that is
commonly 16 and shared with `colorGrading.ts`'s per-element contexts. A lost
context makes every later call on it do nothing, per spec — so the chain kept
"painting" a blank canvas with no error, which is exactly what the module's
loud-failure contract exists to prevent.
Adds the `webglcontextlost` listener pair's first half, following
`colorGrading.ts`'s precedent: `preventDefault()`, mark the entry, report
once through `reportVfxError`. The entry is then skipped by `paintVfx`,
`capturePreviewThenPaint` and `resolveVfxCapture` — silently, since the one
loud report already happened and repeating it per frame is spam.
Restore is left unhandled on purpose, with the reasoning in the doc comment:
`initVfx`'s existing re-scan already rebuilds every GL object, and a second
narrower rebuild path for `webglcontextrestored` would duplicate it. The
shared-context redesign the review floated is likewise out of scope here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* perf(vfx): cache uniform locations at pass-build time instead of querying every paint
`setPassUniforms` asked the driver for `u_size`, `u_t`, `u_fps` and every
param's location on every paint of every pass, and `bindPass` did the same
for `u_src` on every bind. `buildPasses` already constructs each `VfxPass`
once at init, right after the program links, and a linked program's
locations never change — so they are resolved there now and read from
`pass.locations` in the hot path.
Same values, same `null`-means-optimised-out semantics (`gl.uniform*(null,
…)` is a defined no-op, which is what the per-frame query produced too), so
the existing vfx.test.ts and the browser determinism suite cover it
unchanged — both still green, the latter against a rebuilt runtime bundle.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(vfx): bound the paint wait per host so a stalled compositor can't hang the seek barrier
`paintVfx` registers `capturePreviewThenPaint` into the shared seek-completion
barrier (
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cff467a352 |
ci: select the remaining orphan tests in their owning runners (#4260)
* ci: select the remaining orphan tests in their owning runners * ci: provide FFmpeg for the catalog preview witness * ci: pass the installed Chrome path to catalog rendering * test: align creator capability checks with speed ramp support #4153 added supported speed ramps as rate lanes in data-automation. The previously unselected capability tests still required preprocessing. Require the documented rate-lane representation and its precedence over the constant playback rate, matching the runtime resolver. |
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462f9db73d |
feat(producer): add hls output format (#4014)
* feat(engine): add packageHls for HLS VOD packaging Adds `packageHls` next to `muxVideoWithAudio`: stream-copies an already-encoded H.264 video and optional AAC sidecar into an HLS VOD directory (`master.m3u8` + split video/audio renditions, MPEG-TS segments) with `-c copy`, so no re-encode happens at package time. Depends on the locked GOP from the previous commit. `-hls_time` can only cut at existing keyframes, so `gopSize = segmentSeconds x fps` is what makes every segment exactly `segmentSeconds` long and IDR-aligned. A test packages an unlocked encode to pin that: the same call yields one 4s segment instead of four 1s ones. Deliberately omits the mp4 mux's provenance tags, which MPEG-TS drops and whose `-movflags` is invalid for `-f hls`, and `-avoid_negative_ts`, which would discard the AAC priming and shift audio against video (see issue 3487). A real-ffmpeg test asserts the first presentable audio sample lands on the first video frame. No caller yet; `format: "hls"` in the producer follows. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(engine): zero HLS mux base and reject % in packageHls outputDir - Pass -muxdelay 0 -muxpreload 0 so the first segment starts at PTS 0 instead of the mpegts muxer's 1.4 s base; A/V alignment through the AAC priming packet is unchanged - Throw on an outputDir containing %, which ffmpeg expands as a printf conversion in -hls_segment_filename and fails with a misleading "No such file or directory" - Assert alignment on relative spacing rather than on how one ffmpeg build clamps the priming packet's negative PTS - Encode the test fixture with the full software GOP lock (lockedGopCodecParams), not just appendLockedGopArgs - Trim comments to the non-obvious rationale Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * test(engine): satisfy the ffprobe argv contract in packageHls test `producer/src/utils/ffprobeArgvContract.test.ts` sweeps every package at the source level and requires `--` to be the argv entry immediately before an ffprobe input path. The `probe()` helper here passed `join(outputDir, HLS_VIDEO_PLAYLIST)` in that slot, which the contract's comma-splitting parser reads as two entries, so the producer suite was red on this branch while the engine suite stayed green. `probe()` now takes the input path as a parameter and appends the terminator itself. The sibling ffmpeg `run()` helper switches from a spread-in-array-literal to `.concat`, because a verbosity-flag-then-spread literal is indistinguishable from the ffprobe wrapper shape the contract demands a terminator on. The matcher reads raw source including comments. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * fix(engine): drop the audio-only variant from the HLS master playlist With `a:0,agroup:aud` in `-var_stream_map`, ffmpeg lists the audio rendition twice in `master.m3u8`: as the `#EXT-X-MEDIA:TYPE=AUDIO` group the video variant references, and again as a standalone `#EXT-X-STREAM-INF` variant with no `RESOLUTION`. That is valid HLS, but a player choosing by bandwidth can select it and play sound with no picture, and the VOD consumer asked for a single rendition. `stripAudioOnlyVariants` removes any variant tag without a `RESOLUTION` attribute together with its URI line; `packageHls` applies it to the master after a successful audio+video run. The rendition group and the audio playlist are untouched, so `audio.m3u8` is still referenced from the master. Pinned by a unit test on the playlist text and by the real-ffmpeg test, which now asserts exactly one `#EXT-X-STREAM-INF`. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * refactor(producer): extract hdrMode warning and decision-log helpers `resolveEffectiveHdrMode` was already over the fallow complexity gate on `main` (21 cyclomatic / 25 cognitive / CRAP 462) and only surfaces now because the HLS format work needs to touch its downgrade warning. Pull the downgrade message into `formatDowngradeWarning` and the "which mode and why" info line into `logHdrDecision`, which puts the function under the threshold. No behavior change: every log string is byte-identical and `hdrMode.test.ts` asserts them unchanged. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * feat(producer): add hls output format Adds `format: "hls"` to `@hyperframes/producer`. An HLS render is the same opaque H.264 + AAC encode as `mp4`, stream-copied at assemble time (no re-encode) into a directory: `master.m3u8`, `video.m3u8` + `video_%05d.ts`, and `audio.m3u8` + `audio_%05d.ts` when the composition has audio. The load-bearing part is that `-c copy -f hls` can only cut a segment at an existing keyframe, so the encoder's GOP is locked to `hlsSegmentSeconds x fps` frames. `resolveHlsEncoderGopLock` returns that pair as one value spread into both encoder inputs, so the streaming and disk/chunked paths cannot disagree — a render reaching only one of them still succeeds, it just emits variable-length segments silently. - `renderFormat.ts`: `hls` is opaque (`outputNeedsAlpha` is now `!== "mp4" && !== "hls"` — missing this flips HLS to RGBA screenshot capture with nothing failing), supports page-side compositing, and `outputUsesH264Pipeline` replaces the three `outputFormat === "mp4"` router gates. - `hlsConfig.ts`: `hlsSegmentSeconds` (default 4, positive integer), the GOP derivation, and the fail-fast gates. `force-hdr` is rejected (v1 is SDR-only; HDR10 needs HEVC in fMP4), and so is `useGpu` — the GOP lock is software-only, so a GPU HLS render segments correctly by accident on videotoolbox and wrong on nvenc. - `assembleStage.ts`: `hls` branches to `packageHls` instead of mux/faststart, after the same `padOrTrimAudioToVideoFrameCount` the mp4 mux uses. - `artifactTransaction.ts`: a directory artifact can now carry a `probeTarget` + `requiredFiles`, so the #3395 truncation gate still runs for HLS against `video.m3u8`. `expectedFrames` is inert there (ffprobe reports no frame count through the hls demuxer); duration carries it. - `renderRequest.ts`: accepts `hls` + `hlsSegmentSeconds`; distributed conversion rejects it alongside `gif`. `DistributedFormat` is unchanged. `RENDER_REQUEST_VERSION` stays at 1: the new field is optional, the parser ignores unknown option keys, and an older worker already rejects `format: "hls"` with "Render request format is invalid". - `hdrMode.ts`: the non-mp4 SDR downgrade warning no longer claims "HDR + alpha" for `hls`; the helper extraction landed in the preceding refactor commit. Verified: `hlsRender.integration.test.ts` renders a real 10 s composition and asserts 3 segments, the first two exactly 4.000 s, every segment starting on an IDR frame, and PTS 0. Removing the GOP wiring collapses it to 2 segments, so the test is load-bearing. Both producer lanes (unit and integration) run on every PR in `ci.yml`, so that wiring check is on the PR gate. CLI flags and docs are deliberately left to the next PR in the series. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * fix(engine): close the HLS master playlist rewrite race CodeQL flagged two high-severity alerts on the `stripAudioOnlyVariants` rewrite: a check-then-use race (`existsSync` then a separate path-based read and write) and insecure creation of a file at a predictable path in the OS temp dir. Both came from resolving `master.m3u8` three times. Open it once with `r+` and owner-only mode — which neither creates the playlist nor widens its permissions, ffmpeg owns that — then read, truncate and write through that one descriptor. Absence is still tolerated for the argument-level tests that stub ffmpeg, now via ENOENT rather than a prior existence check. No behavior change: `hlsRender.integration.test.ts` still renders a real composition with audio and asserts the stripped master playlist. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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db51d5479d |
fix(ci): generated files never read half-written, lint scaling test runner-proof, probe cache test off disk (#3834)
* fix(build): stop generated files from being read half-written during the build Two unrelated pull requests kept failing CI for reasons that had nothing to do with their changes. Typecheck failed with "TS1002: Unterminated string literal" pointing at a generated file. The root build compiles several packages at the same time, and more than one of them regenerates files under a package's src/generated while a sibling's tsc is already reading them. A plain write empties the file and then refills it, so for a few milliseconds what is on disk is the first half of the new file. Whichever build read it in that gap saw a truncated file and stopped. It never happened locally because locally nothing else is reading. Every generator now writes the new version under a temporary name and then renames it over the target, which the filesystem does in one step. A reader either gets the whole previous version or the whole new one; there is no moment where it can see half of either. Content that has not changed is not rewritten at all, so repeat builds no longer touch these files. Four generators were affected and all four now go through one shared helper, which is where the rule lives from now on. The build also rebuilt the core package a second time, in parallel with the packages that read it. That second rebuild was already redundant, and removing it takes the writers out of the window entirely. Renaming is what makes the file safe; dropping the duplicate build makes the build shorter as well. Separately, a linter performance test failed on four of the last ten failed runs on main. It timed a scan with a stopwatch and demanded the result come in under two seconds; one run took 3.7s. That is a statement about how busy the shared runner was, not about the code, because a stopwatch also counts the time the machine spent running someone else's job. The test now counts only the processor time this process actually used, and checks that the cost grows in step with the input rather than against a fixed number of milliseconds. Measured on a machine under load, the stopwatch ratio for the same input reached 45x while the processor-time ratio stayed at 20x. Both fixes come with a check that fails if the fix is removed. * fix(build): keep the shared write helper inside the core package The helper the generators call had been placed in the repo-root scripts folder. Every container image that builds a package copies the packages folders whole but cherry-picks root scripts one file at a time, so the image builds failed on a missing module. The repo already shows both halves of that convention: the one root script a package build imports has a matching copy line in the image, and cross-package imports into the core package need none. The helper now lives with the core package's other build scripts, and the one generator outside that package reaches it the way the engine package already reaches core. * test(engine): keep the probe cache bound test off the filesystem The eviction test wrote, stat'ed and deleted 129 temp files to exercise an in-memory LRU rule. Its runtime tracked filesystem contention rather than the code under test, and on a busy Windows runner the file churn alone pushed a ~300ms test past the 5s timeout, failing unrelated pull requests. Cache identity comes from stat, so the test now synthesises stat results and never touches disk. While here, the test also asserts the LRU touch: re-probing an entry before the bound is hit must keep it resident and evict the next-oldest one instead. The previous shape never hit the cache during the fill, so that branch was untested. * test(lint): keep the scaling check inside the scanner's linear range The CPU-ratio version sampled 320k characters, where the output string's own growth dominates and the whole test cost seconds of CPU; on a shared runner that tripped the default test timeout, the failure this change exists to remove. Sample 10k and 80k characters instead, where 8x input measures ~8x and a quadratic scan still measures 60x or more, and give the test an explicit timeout so a slow runner reports the ratio. * test(core): snapshot file identity through a descriptor The before/after inode and mtime checks read the file through a path stat and then exercised the writer on the same path, which reads as a check-then-use race to static analysis. Snapshot through an open descriptor instead; the assertions are unchanged. |
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f1d0c2e553 |
fix(producer): pin lint entry reads to checked descriptors (#3734)
* fix(producer): pin lint entry reads to checked descriptors * test(producer): replace lint entry paths portably |
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be86a1ec7d |
fix(render): serve engine and producer files through checked descriptors (#3725)
* fix(engine): read served files through checked descriptors * fix(producer): retain checked files through streamed responses |
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afafca4b96 |
feat: make creator media edits render-safe (#3322)
* feat: make creator media edits render-safe * fix: align media playback timing * docs: add creator editing recipes * docs: expand creator editing guidance * fix: unify media source offsets * fix: scale natural media duration * fix: preserve natural media zero spans * fix: align compiled natural media timing * test: classify compiler media test as integration * fix: drop inactive media windows * fix: unify literal timing parsing * fix: keep browser media parsing serializable * fix: keep page timing readers strict * fix: close remaining preview timing gaps * fix(core): preserve Studio voice pitch at playback speed * chore: keep creator contract source-neutral |
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9792c32950 |
fix(producer): reject asset media type mismatches (#2937)
* fix(producer): reject asset media type mismatches * fix(engine): document read-only AVIF probe * fix(engine): bound read-only AVIF brand probe * fix(producer): make media preflight lifecycle-safe * fix(producer): reconcile runtime media before preflight * fix(engine): avoid writable file-open detection * fix(producer): close runtime media preflight gaps |
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3a0590925c |
perf(ci): run the two heaviest fixtures in distributed mode (#2825)
* perf(ci): run the two heaviest fixtures in distributed mode * test(ci): pin distributed-mode fixtures to harness support |
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f67012eb9f |
ci(regression): compute the shard matrix from recorded fixture timings (#2815)
* ci(regression): compute the shard matrix from recorded fixture timings * ci(regression): refresh shard timings from a green post-PSNR run * fix(ci): close two silent-skip holes in the shard schedule contract * ci(regression): schedule the new static-volume-future-set fixture * test(producer): regenerate static-volume-future-set golden in the pinned container |
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98a4cd70fd |
perf(producer): compute regression PSNR in one ffmpeg pass (#2813)
* perf(producer): compute regression PSNR in one ffmpeg pass * fix(producer): fail loudly when one PSNR input runs out of frames |
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0af07a07c5 | fix(core): enforce strict runtime safety | ||
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9e7b11998c | test(producer): gate source tests by execution lane | ||
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1d0dbcd3b2 |
feat(producer): fast-capture render stages + remote bg-image localizer (#1920)
* feat(engine): drawElementImage capture service * feat(engine): 3D projection + compositor-effect risk gate * fix(engine): gate filter drop-shadow wherever blur gates (review) detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only detected blur( in its three scan paths — a drop-shadow comp stayed on the fast path despite the gate's own correctness contract. Detect drop-shadow( in computed styles, stylesheet rules, and GSAP tween vars, pinned by a focused test that runs the real page-side closure against a DOM shim (computed / stylesheet / tween coverage + blur regression + effect-free null). Addresses miguel-heygen's blocker on #1918. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension # Conflicts: # packages/engine/src/services/screenshotService.ts * fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review) Addresses miguel-heygen's blockers on #1919: - HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to a documented diagnostic flag: it exists for upstream-Chromium repro work (gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect classes; renders under it may be damaged BY DESIGN since it bypasses gates whose thresholds encode measured damage. Never production; the safety-net blank guard also stands down under it so diagnostic frames arrive unmodified. - armStaticDedup is now idempotent: the drawElement init path arms dedup before canvas injection, then initializeSession called it again — the second run overwrote the armed state with skipReason="capture_mode" (captureMode is "drawelement" by then), producing contradictory telemetry (armed frames + a skip reason), and re-ran the verification seeks on the fallback path. It now no-ops once staticFrames or a skip decision exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(producer): fast-capture render stages + remote bg-image localizer --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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ebd156bcc1 |
fix: batch GSAP timeline construction to prevent main-thread hang (#1231) (#1249)
* fix: batch GSAP timeline construction to prevent main-thread hang (#1231) Compositions with thousands of tl.to() calls (e.g. 8,562 in the reported case) block Chrome's main thread synchronously during HTML parsing, preventing DOMContentLoaded from firing before Puppeteer's navigation timeout. This caused render jobs to hang indefinitely at 'Initializing calibration session...' with no error message. Root cause: GSAP's timeline API is synchronous — each tl.to() call registers a tween immediately on the main thread. A script with 8k+ calls holds the thread for seconds, starving the browser event loop and delaying DCL past the navigation timeout window. Fix: install a property trap on window.gsap in HF_EARLY_STUB (injected at the top of <head>, before GSAP or user scripts load). When GSAP assigns itself to window.gsap, the setter intercepts the real gsap object and wraps gsap.timeline() to return a proxy that queues tween descriptors (to/from/fromTo/set) instead of calling them synchronously. A requestAnimationFrame-based flush loop drains 100 tweens per frame, yielding the main thread between batches so DCL can fire. When the queue is drained, the stub sets window.__hfTimelinesBuilding = false and dispatches a 'hf-timelines-built' CustomEvent. init.ts checks this flag at DOMContentLoaded time; if building is still in progress it defers bindRootTimelineIfAvailable() until the event fires, then sets window.__renderReady = true as normal. pollHfReady continues to gate on both __renderReady and window.__hf.duration > 0, so the render pipeline does not start until the full timeline is bound. - Batch size: 100 tweens/rAF tick (empirical; ~4ms/batch at 8k scale) - Yield mechanism: requestAnimationFrame (cooperative, no setTimeout(0)) - Determinism: 'hf-timelines-built' event guarantees sequencing - Proxy forwards: pause/seek/totalTime/time/duration/add/paused/ timeScale/play delegate to the real timeline immediately - No GSAP package changes; no navigation timeout increase Fixes #1231 * style: apply oxfmt formatting to producer stub files * fix(producer): unwrap proxy children in add(), gate setter return on args.length Addresses two latent correctness concerns from code review: 1. proxy.add() now unwraps __hfReal from any proxy child before passing it to the real timeline. GSAP's internal tween graph (_first/_next/_prev linkage) requires real timeline instances — proxy objects lack internal fields like _dp that GSAP's iteration paths expect. 2. totalTime/time/paused/timeScale now return proxy when called in setter form (args.length > 0). Previously these returned the real timeline, causing callers who chain .to(...) after a setter call to bypass batching. Also: build-hf-early-stub.ts now runs oxfmt on the generated output file so the format check passes in CI on every build. * fix(producer): gate __hf.duration=0 while GSAP timelines are batching The HF_BRIDGE_SCRIPT duration getter now returns 0 whenever window.__hfTimelinesBuilding is true (set by HF_EARLY_STUB while the rAF batch loop is draining queued tl.to() calls). pollHfReady in the engine polls until window.__hf.duration > 0, so returning 0 keeps the engine waiting until the hf-timelines-built event fires and all tweens are committed to the real GSAP timelines. Without this gate, normal compositions (style-6, style-13, vignelli) were being captured mid-batch — the real timelines were empty so GSAP could not seek them, producing frozen/blank frames in the output video. * fix(producer): flush GSAP batching under virtual time * fix(producer): gate render bridge on runtime readiness * fix(producer): preserve timeline child binding under batching |
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2087d5dab2 |
chore: add fallow config and fix high-signal findings
Configure fallow via .fallowrc.jsonc so its analysis reflects this repo's
real entry surface, then fix the genuine issues it found.
Fallow noise reduction (601 → 276 dead-code findings):
- Ignore docs/, test fixtures, skill test-corpora, registry/, examples/
- Declare worker entry points loaded dynamically by file path
(pngDecodeBlitWorker.ts, shaderTransitionWorker.ts)
- Declare runtime IIFE entry (core/src/runtime/entry.ts) built outside the
import graph by build-hyperframes-runtime-artifact.ts
- Declare bun:test files in producer + aws-lambda as test entries
- Ignore dynamically-resolved deps: tsup external (puppeteer-core, esbuild,
giget), peer/static-file (gsap in player perf tests), workspace deps
hoisted by bun (happy-dom, @hyperframes/*), and @fontsource/* packages
read via readFileSync in generate-font-data.ts
Extract inline build:fonts scripts:
- packages/{cli,producer}/package.json had multi-line `node -e ...` blobs
containing braces that fallow mis-parsed as glob alternate groups. Moved
to dedicated build-fonts.mjs scripts.
Fix duplicate exports:
- Remove dead FileIcon alias in studio/SystemIcons.tsx (FileTreeIcons.tsx
has the real, used one)
- Consolidate ValidationResult: drop the identical duplicate in
gsapParser.ts; both parsers now import from core.types
- Suppress intentional namespace patterns (per-namespace ML manager
exports; CLI per-command 'examples' convention; fileServer.ts test-only
isPathInside which has different symlink semantics from utils/paths.ts)
Break circular dep (studio/components/editor):
- manualEditsDom.ts re-exported clearStudioPathOffset / clearStudioRotation
/ clearStudioBoxSize from manualEditsSnapshot.ts, which imports four
helpers from manualEditsDom.ts — back-edge cycle
- Re-export moved to manualEdits.ts (the package-public barrel) where the
rest of the snapshot re-exports already live; underlying files now form
a clean DAG
Remove genuinely unused deps:
- studio: motion (no imports anywhere), codemirror (umbrella package; the
@codemirror/* sub-packages are used directly)
- cli: mime-types (plus its only consumer src/utils/mime.ts, which was a
hardcoded mime table that didn't use the package), and its now-stale
tsup external entry
Verified: typecheck across core/cli/producer/studio is clean, oxlint
+ oxfmt pass, manualEdits.test.ts (18 tests) and core parser tests (69
tests) still pass.
Deferred follow-ups (real findings, separate PRs):
- 8 circular deps in producer/services/render/stages/ — renderOrchestrator
↔ captureHdr* / captureStage / extractVideosStage form a hub cycle
- ~14 unused files in producer/src/services/ that look like dead
re-export shims to @hyperframes/engine, but aren't in the public
exports map — need to confirm no deep-import consumers before deletion
- waveform.ts complexity hotspot
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7294803fbc |
feat(fonts): add Playfair Display, Noto Sans JP, Roboto, and 4 more to deterministic font database (#196)
* fix(engine): suppress font-loading 404 noise in render console output Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(engine): downgrade resource 404s to buffer-only instead of suppressing Address review feedback: instead of silently dropping "Failed to load resource" errors (which could hide real asset failures), keep them in browserConsoleBuffer for diagnostics but don't print to stdout. Real asset 404s are still caught by the file server's own logging. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(engine): narrow 404 filter to font CDN domains and woff2 files only Address review: filter was too broad and could suppress real asset failures. Now only suppresses 404s matching fonts.googleapis, fonts.gstatic, or .woff2 file extensions. Missing images, scripts, and videos will still surface as [Browser:ERROR] in render output. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(fonts): add Playfair Display, Noto Sans JP, Roboto, and 4 more to deterministic font database Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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7e059e15f9 |
fix(producer): embed font data at build time instead of runtime require.resolve
The CLI bundle uses tsup to inline @hyperframes/producer, but the
deterministicFonts module used require.resolve('@fontsource/*/package.json')
at runtime to find woff2 files on disk. When installed via npx, these
@fontsource packages don't exist, causing "Cannot find module" errors.
Replace runtime filesystem lookups with a build-time generator that reads
all @fontsource woff2 files and produces a TypeScript module with base64
data URIs. The generator runs before both producer and CLI builds, making
the bundle fully self-contained with zero @fontsource runtime dependencies.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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