enumerateTweens dropped every tween whose targets() held no Element:
if (!targets.length) return;
That silently deleted the proxy-driver idiom — tween a plain object, apply the
motion inside onUpdate — which is real, visible animation. The consequence was
not just a missing row: computeDensity counted zero active tweens across the
tween's span, so findDeadZones reported animating time as DEAD, telling agents
to add motion to a stretch that already had it.
A target-less tween is now kept when a driver reaches it, marked
driver:"onUpdate". The driver can be the tween's own onUpdate, or the
TIMELINE's — the WebGL/uniform idiom is gsap.timeline({ onUpdate: renderFrame })
over children that tween plain uniform objects and carry no onUpdate of their
own, so walk() threads a `driven` flag beside parentOffset.
The discriminator is what keeps this from trading one false reading for
another. A bare `tl.to({}, { duration: D })` spacer produces nothing, and every
preset caption skin ends with exactly such a full-span anchor; counting those
would mask genuine dead zones. So a tween's own onUpdate is proof of work by
itself (a repaint loop need not animate a property), while an inherited driver
additionally requires the tween to change something.
There is no element to select or measure for a driver tween:
* selectorHint is null rather than a placeholder — it feeds
document.querySelector, so it must be absent, not unmatchable;
* bbox sampling is skipped; the report shows "(onUpdate driver)";
* computeFlags guards its geometry flags on bboxes.length, since [].every()
is vacuously true and would report an unmeasured tween as both degenerate
and invisible;
* describeTween says the motion is applied in JS and no geometry was measured;
* the per-element analyses (buildElementLifecycles, detectStaggers) run over
element-backed tweens only, so drivers cannot collapse into one pseudo-
element or invent a stagger. Density, dead zones and the timeline still
count them — those are per-span, which is what a driver has.
Verified end to end: a 4s composition with an element tween over 0-1s and a
proxy driver over 2-4s went from "1/1 tweens, dead zones: 1.5-4s" to "2/2
tweens" with no dead zone.
* fix(cli): invalidate the skills nudge cache after a successful install/update/check
The passive "N skills out of date or missing" nudge reads a 24h config
cache that only the background check (on non-skills commands) ever wrote.
The skills commands themselves are excluded from the nudge pipeline, so a
successful `skills update`/install/check never refreshed or dropped the
cached verdict — the pre-install count kept printing on every other
command for up to 24h.
Reconcile commands now drop the cached verdict (counts + timestamp) so
the next command's background check re-runs for real. The offline
presence-only path deliberately keeps the cache: that run learned nothing
about freshness.
* fix(skills): win32-safe npx spawns in media-use + accurate whisper wording
The Whisper transcribe fallback and the Kokoro local-TTS delegation both
spawned a bare "npx" via execFileSync — on Windows npx is npx.cmd, which
spawn cannot exec, so both paths died with `spawnSync npx ENOENT`. Route
them through the skill's existing resolveSpawnCommand (node + npx-cli.js
on win32, no shell:true), same as the audio engine's TTS spawns.
Also corrects the "bundled with the hyperframes CLI" claim about
whisper.cpp: it is resolved from PATH / installed via Homebrew / built
from source with git+cmake on first use, and models download from
HuggingFace — nothing whisper is shipped in the package.
* feat(skills): canonical fully-silent marker + auth status exit-code docs
product-launch's Step 3.1 gate said "or the project is marked silent"
but nothing defined how to mark one, and audio.mjs unconditionally
retrieved BGM. Define the canonical marker — `music: none` in the
storyboard's top YAML block, plus no SCRIPT.md — and honor it:
audio generate produces nothing (removing stale audio_meta.json, since
absence is what assemble treats as silent), and `music: none` with
narration keeps TTS while turning BGM off.
Also documents the `auth status` exit-code contract (exit 1 while
signed out is the normal offline state, not a failure) in the
product-launch Step 0 note and the CLI skill's cloud reference.
* fix(skills): transient-init retry for standalone animation-map and contrast-report
The standalone helpers called initializeSession exactly once, so a valid
modular project — whose sub-composition timelines register asynchronously
— could hit the readiness deadline and die with the transient
"zero duration / Runtime ready: false" diagnostic the render pipeline
retries (probeStage). Add initializeSessionWithRetry to the shared
package-loader (both byte-identical copies): close the crashed session
and retry once with a fresh browser, gated by the engine's canonical
isTransientBrowserError — now re-exported from @hyperframes/producer,
with a frozen fallback pattern list for older published packages. The
"Runtime ready: true" fast-fail (a genuine authoring bug) still fails
without a retry.
* feat(skills): extend the fully-silent marker to faceless-explainer and pr-to-video
Both workflows reuse product-launch's audio model — their Step 3.1 gates
carried the same undefined "marked silent" phrase, and their (intentionally
identical) audio.mjs copies had the same unconditional BGM retrieve. Port
the `music: none` marker handling into both copies, define the marker in
their SKILL.md Step 3.1 and story-design references, and turn the
copies' "intentionally identical" header claim into a byte-identity pin
test so the next fix can't silently miss one of them.
* test(cli): reset the prune mock explicitly instead of relying on restoreAllMocks
The converge test's toHaveBeenCalledTimes(1) held only because vitest 3's
vi.restoreAllMocks() clears vi.fn() call state; vitest 4 restores spies
only, so the count would accumulate across tests and fail. Reset
pruneOrphanedLockEntries in beforeEach like the other manifest mocks —
passes under both vitest 3.2.4 (pinned) and vitest 4.
* test(skills): close review findings — package-loader pin, whisper win32 parity, quoted-none
Review follow-ups on #2476:
- package-loader.mjs byte-identity pin (the elevated concern): the two
copies now carry initializeSessionWithRetry + FALLBACK_TRANSIENT_PATTERNS,
exactly the shared-logic shape a future fix could land in one copy and
miss in the other — same enforcement as the audio.mjs pin.
- whisper win32 call-site parity: runWhisper's npx resolution lifted into
lib/npx-sync.mjs (resolveNpxInvocation, injectable params matching the
localTtsGenerate idiom) with the same three-branch coverage as the
Kokoro site — plus the hard-fail contract (throws actionably, since the
whisper fallback has no next provider to fall through to).
- quoted music: "none" pin: the vendored storyboard parser strips matching
quotes at parse time (stripQuotes), so the silent marker already accepts
the quoted spelling — pinned so that stays true.