Commit Graph
1549 Commits
Author SHA1 Message Date
Miguel Ángel 5e962a4eeb fix(player): end and loop films whose length falls between two frames (#4504)
* fix(player): end and loop films whose length falls between two frames

* fix(player): end a stopped film within half a frame, not while it still plays

* fix(player): end a film at the runtime's exact time so a pause on the last frame stays a pause

* fix(player): end a film when the runtime reports its end, not by comparing two lengths

* fix(player): keep a pause the runtime marks as not ended, even at exactly the length

* fix(player): trust a not-ended report only from a stopped runtime
2026-09-26 01:35:50 -04:00
Miguel Ángel f2c63ca424 fix(core): a video's voice keeps pace with the playhead instead of trailing it (#4511)
* fix(core): a video's voice keeps pace with the playhead instead of trailing it

A playing video is exempt from seek-based drift correction, because seeking resets its decoder and stutters. Nothing else corrected it, so a talking-head video that started a few frames late (92 ms measured in Studio) kept its voice behind the playhead for the whole clip, and further behind after each loop. Media sync now runs a video that drifts past the 40 ms sync tolerance 3% fast or slow (pitch preserved) until it is within 10 ms, then returns it to the authored rate. The rate is written only when steering starts or stops, since every rate change costs Chrome a frame; large jumps still hard-seek. Measured in Studio: 92 ms constant on main, about 10 ms steady with the fix.

* fix(core): video steering holds through speed ramps and hard syncs

Review follow-ups: steering inferred itself from the element's current rate, which a speed ramp moves every tick, so a ramped video stopped steering at the 40 ms tolerance instead of 10 ms; the direction is now kept per element. A hard-sync tick plays the authored rate, since its pre-seek offset is stale, and a rate that reads back at lower precision is not rewritten every tick.

* test(core): pin clearing and write-once for video steering

Review follow-up: nothing failed when the steering state was left uncleared on eviction or pause, or when the rate compare went back to strict equality. Tests now cover all three, and the sync-state test seam reports the steering map so the proxy's leak test sees it.

* chore(core): format the video steering and keep its tolerance module-private

* chore(core): shorten the video steering comment
2026-09-26 05:02:44 +00:00
Miguel Ángel 416d009a6b fix(core): scrubbing stays audible after the first Play (#4517)
* fix(core): scrubbing stays audible after the first Play

Pause unplugged every track Web Audio had captured, and a captured track has no native output, so Studio's paused scrub audition went silent after the first Play for the rest of the session. A captured track outside a play now reaches the speakers the way an uncaptured one does, and Play takes that route away before building its own, so there is one path out at a time.

* fix(core): a track muted while playing goes silent at once

Review follow-ups to the idle route: stopAll hands every captured track back its own volume on that route, so a track hidden while playing sounded for one frame before media sync zeroed it; the hide reschedule now zeroes hidden tracks in the same task. stopAll also advances the play generation, so a schedule still waiting on resume() when Pause lands is dropped instead of giving the track a second path out.

* fix(core): a replaced audio capture no longer mutes its track

When a newer play pass replaced a capture still waiting on resume(), the old pass saw null and treated it as a failed capture, muting a processed track at a non-unit rate for the rest of the session. The fallback now ignores results from a stale generation.

* test(core): reset the pending resume between idle-route tests

* chore(core): trim the scrub fix's comments to the ratchet
2026-09-26 04:10:45 +00:00
Miguel Ángel 259f65c000 fix(core): a project path typed in another letter case stays inside the project (#4514)
* fix(core): a project path typed in another letter case stays inside the project

* fix(core): project paths still resolve on volumes that refuse the native realpath
2026-09-26 03:00:47 +00:00
Miguel Ángel 23937497a9 chore(release): cut v0.8.78 (#4515) 2026-09-25 22:58:59 -04:00
Miguel Ángel 77b2260f2b fix(core): report one composition size in stage-size and timeline messages (#4496)
* fix(core): report one composition size in stage-size and timeline messages

The runtime posted the composition size twice per timeline post, read two
ways: stage-size used the lenient reader the stage layout uses, the timeline
payload a strict one. A root with data-width="1080px" reached the player as
1080x1920, then 1920x1080, so a portrait film was framed as a cropped
landscape picture. Both messages and the stage layout now share
parseCompositionDimension, and stage-size sends the value unrounded.

* fix(core): the layout diagnostic and nested roots read the same composition size

* fix(core): read composition sizes as whole px, as the renderer and Studio do

* chore(core): one comment line on the composition size reader

* fix(core): keep fractional layout sizes and report the same root in both size messages

Layout (the stage, timed clips, flattened nested roots, the layout
diagnostic) reads data-width/data-height as before, fractions kept. Only the
size the runtime reports in stage-size and timeline reads whole px. Both
messages and the stage layout now take the root from one finder, so an
earlier composition no longer replaces the explicit data-root's size.

* fix(core): use the size messages root for the clip tree and analytics
2026-09-25 21:59:01 +00:00
Miguel Ángel 02147b8d15 fix(core): a clip gets its own inline display back when the runtime shows it (#4498)
* fix(core): a clip gets its own inline display back when the runtime shows it

The visibility pass wrote a plain display:none over a hidden clip's inline display and removed
the property when showing it, so an author's display:flex came back as block and an author's
display:none !important showed the clip. The data-hidden path kept the value but not its
priority. Both paths now save the author's value and priority once and put exactly that back.

* fix(core): a plain inline display:none still shows at the clip's start

A plain none on a hidden clip can be a runtime hide left behind (a Studio reveal restoring it),
so it is not saved as the author's value; the clip shows at its start as before. Values with a
priority, and every other value, are still put back.

* fix(core): keep an author's plain display:none through a data-hidden toggle

The leftover-hide rule applies to the timed hide only; a data-hidden hide saves the author's
plain none as it is, so un-hiding keeps the clip hidden, as on main.

* docs(core): say the leftover rule belongs to the timed hide
2026-09-25 20:18:51 +00:00
Miguel Ángel aadeaf9ddd fix(core): a clip that starts later keeps the place and size its CSS gives it (#4495)
* fix(core): a clip that starts later keeps the place and size its CSS gives it

A timed root clip that had not started when the runtime laid clips out was display:none,
so it measured as auto: it was pinned to the top-left corner, and an empty full-frame clip
got no size. Measure a hidden clip as it will show and never pin, so it lays out like a
clip showing at load.

* perf(core): lay out hidden clips in one pass and pin the !important restore

Lift every hidden clip's display:none at once so a layout pass forces one layout instead of
one per hidden clip; it runs every 20 frames during playback. Add a test that an author's
display:none !important comes back with its priority, and fix comments that described the
removed pin.

* test(core): describe what the applyClipLayout test block covers

* refactor(core): name the display lift instead of commenting it
2026-09-25 18:02:24 +00:00
Miguel Ángel e266ad5e5c fix(core): a frame capture keeps waiting for a video between its range requests (#4490) 2026-09-25 14:12:43 +00:00
Miguel Ángel dd88b5f5b7 chore: release v0.8.77 (#4489) 2026-09-25 12:51:35 +00:00
Miguel Ángel f1f370e96c fix(studio-server): inject page tags at the document's own head and body, not inside a script (#4484) 2026-09-25 12:05:06 +00:00
Miguel Ángel a486c0f8d9 fix(core): a frame capture waits for a video that is still loading its first data (#4487) 2026-09-25 12:03:48 +00:00
Miguel Ángel 8b4c3a1d3d chore: release v0.8.76 (#4485) 2026-09-25 11:20:26 +00:00
Miguel Ángel fba943ea3a fix(cli): render --quiet stops printing producer info and trace lines (#4478) 2026-09-25 10:39:01 +00:00
Miguel Ángel ab540fc42e perf(player): let paused players check in once a second with low-power-idle (#4483)
* perf(player): let paused players check in once a second with low-power-idle

* refactor(player): trim low-power-idle comments and tidy its test

* fix(core): keep the fast paused heartbeat until a timeline is bound

* fix(core): wait for sub-compositions to bind before slowing the paused heartbeat
2026-09-25 10:15:42 +00:00
Miguel Ángel 11ac9bce69 fix(studio-server): previewing a project never rewrites its files (#4480)
* fix(studio-server): previewing a project never rewrites its files

* fix(studio-server): a GSAP save on a served id writes that id to the file too
2026-09-25 10:04:38 +00:00
Miguel ÁngelandMiguel Angel Simon Sierra 2455a3d0ee fix(core): a seek during playback lands a playing video on the new time (#4467)
* fix(core): a seek during playback lands a playing video on the new time

* fix(core): the seek fix passes the comment ratchet without a new comment

* fix(core): keep why a pausing seek still lands, folded into the paragraph above

---------

Co-authored-by: Miguel Angel Simon Sierra <miguelangelsisi098@gmail.com>
2026-09-25 09:48:57 +00:00
Miguel Ángel 830f28bf4e fix(core): preview time follows a voiceover that plays through Web Audio (#4476) 2026-09-25 09:13:32 +00:00
Miguel Ángel ad87313ee2 fix(core): a Lottie animation in a mounted composition plays from that composition's start (#4471) 2026-09-25 04:43:49 +00:00
Miguel Ángel f873734cc4 perf(studio): open a large film ready to play in about 4 s instead of 32 s (#4401)
* perf(studio): keep lint off the preview open path

The bundler linted every build only to print a StaticGuard warning; a preview bundle now
skips it through a staticGuard option, since Studio lints on its own route. That route now
lints in the CLI child-process worker the render path already uses, so seconds of parsing
no longer stall the preview and every other Studio request on the server event loop.

* perf(parsers): parse identical GSAP source once

Studio re-requests the parsed animations of unchanged source on every open, and several lint
rules parse the same script in one run. A small memo keyed by the script text serves repeats;
each caller gets its own copy.

* perf(studio): build each preview document once per content version

The preview route rebuilt the document for every browser without a cached copy. It now serves
one build per ETag from memory, and the CLI keeps the last build on disk salted with its own
file, so a restarted server serves the previous document without stale code.

* perf(studio): build the opening film's preview while the browser starts

The preview server built the document only when the player asked for it, after
Studio had booted, so a first open waited about a second of idle server time.
The CLI now requests the opening project's preview right after listening, and
requests that arrive while a build runs share it instead of starting another.

* perf(studio): request the preview document at page load

Studio asked for the preview only once the player mounted, about 640 ms into a
first open. It now requests it the moment the page loads, and again when the
hash names another project, so the build or cache read overlaps Studio's boot.

* feat(studio): show the cached frame 0 while the live preview boots

Studio covers the live preview with frame 0 as the thumbnail route last rendered it, sized
from the image so the stage does not shift, and removes it when the live frame is ready to
show. The request is cache-only, so a miss never starts a render on the open path; the
missing poster is rendered after the live frame shows, for the next open.

* perf(cli): start Studio before the startup lint finishes

hyperframes preview linted the whole project before it listened, 4 to 6 s on a large film, and
did so in --json mode where the result is discarded. The lint now runs in the CLI worker while
Studio starts and prints its summary when done; --json skips it.

* perf(studio): render thumbnails from one loaded page, after the preview boots

Every thumbnail opened a page and loaded the whole composition to shoot one frame, and the
Compositions card asked for one while the live preview was still booting. The server now keeps
one loaded page per preview document and seeks it per frame, reloading only when the project
changes; card thumbnails wait for the project first ready preview.

* perf(studio): parse GSAP animations after the preview boots

Studio asked the server to parse the composition animations while the preview was opening; on
a fresh server that cold parse ran on the event loop ahead of the preview build. The request
now waits for the live preview to boot, or to fail loading, since only keyframes need it.

* perf(cli): find orphaned browsers with one process-table read

preview ran pgrep three times and then ps once per matching browser, all
synchronously before listening: about half a second on a machine running
other headless Chrome. One ps listing now finds every orphan in ~20 ms.

* perf(studio): keep lint off the boot

Opening a project started two lint processes while Studio booted: the
terminal's startup lint and Studio's background lint, ~4 s of CPU next to the
boot. Studio's background lint now waits until the live preview has booted,
and lint processes run at the lowest CPU priority so they only take idle CPU.

* perf(studio): open the editing session after the preview boots

Opening a project read the composition source and parsed it for the editing
session (linkedom plus hf-id assignment) on the main thread while the live
preview was booting on the same thread: ~300 ms on a large film. The session
now opens once the preview has booted; nothing the first frame shows needs it.

* perf(studio): park the editor overlays until the preview boots

The overlay frame loop polled preview geometry and off-canvas indicators from
the first frame, forcing layout on a preview document that was still loading,
on the thread its boot runs on: ~200 ms before the first frame on a large film.
The loop now skips its subscribers until the preview has booted, then wakes.

* perf(studio): treat the preview as booted once it can play

Work deferred until the boot (editing session, lint, overlays, GSAP parse,
card thumbnails) started at timeline-ready, which fires before the asset gate,
so the editing-session parse ran inside the wait for play. The Player now
latches the boot when the preview can show and play, or fails to load.

* fix(studio): keep a left project's deferred work out of the one now open

Deferred open-time work (source parse, background lint, editing session) waited on one global
boot flag, so leaving a project before its preview booted let the next project's boot run the
old project's work and write its results. The wait is now per project and resolves false once
another project opens. A preview stuck without an error stops deferring that work after 5 s.

* perf(cli): let the play page revalidate instead of refetching

hyperframes play served the composition, its assets, the player and the runtime with no
validator, so every reload refetched everything, the mp4 in full three times. They now carry
an ETag and stay no-cache, so unchanged bytes cost a 304 and an edit is still seen.

* fix(cli): serve an edited text asset even when its size and mtime match

The play page tagged every asset by mtime and size, so a same-size rewrite within one
filesystem tick kept the old tag and the browser kept stale bytes. Text assets now get a
content-hash tag; media keeps the mtime and size tag Studio already uses.

* fix(studio): close idle thumbnail pages so an idle Studio runs no composition

Kept-loaded thumbnail pages stayed open for the life of the server, each running a live composition,
so an idle Studio cost server CPU and memory that main does not. A page now closes after 10 s unused,
and a page is closed only after the frame still running on it finishes.

* fix(studio): stop a first open from reloading the preview once per scene file

Studio stamped hf-ids into a composition the first time that composition was served, so opening a
film of external scenes wrote to index.html and every scene file mid-session. Each write reached
Studio as an outside edit and reloaded the preview, which failed for a large film. The server now
stamps every composition once before it starts watching the project.

* fix(studio): ignore play until the preview can play, so it is never undone

Space (and any play() caller) could start playback before the preview frame finished loading. Its
load step then paused and rewound to the restore point, so the play was silently lost. play() now
waits for timelineReady, the same gate the Play button already uses.

* fix(studio): hold play on a composition switch until the new preview loads

Readiness was reset only when the project changed. Drilling into another composition kept the
old ready flag while the new preview loaded, so Play or Space could start a play that its load
step then undid.

* refactor(studio): split background lint and thumbnail page reuse into single-purpose steps

Keeps the boot wait in the background lint only, moves page lookup and idle close out of
withPage, and drops a suppression the startup worker no longer needs. Behaviour unchanged.

* chore(cli): declare the render-setup worker as a fallow entry

It is spawned by path from cancellableProcess.ts, so it has no import-graph referrer; the entry list
is where the repo records that, replacing the per-file ignore removed in the previous commit.

* fix(cli): close a thumbnail page whose load fails

The page never leaves the promise that loads it, so when the load throws (a WebGPU composition with
no adapter, or the navigation timeout on a big film) nothing could close it.

* fix(cli): match text assets by exact type and keep Range on them

The pattern anchored only its first alternative, and text assets skipped buildRangeResponse, so a
ranged request for a stylesheet or SVG got a full 200.

* test: open the next project as Studio does, and read the stamped file once

The absent-read guard test switched project without beginning its timeline session, so the
per-project boot wait held the read. The stamp test checked then read the same file.

* test(cli): rewrite the scene file without opening it first

Opening the file by path counted as a check before the later read of the same path.

* perf(cli): take a thumbnail's version from the cached project signature

Each thumbnail walked the project and hashed every text file for its page version; the adapter
already caches that signature and clears it from the watcher. An aborted request now also stops
before its screenshot.

* fix(studio): keep Play off until the preview's load step has run

Play could enable before the preview document's load event, from the runtime's timeline message
or from the blank page's load step settling on the preview's first message. The load step then
paused and rewound the preview, so a Play pressed in between did nothing; a film with large
images loads late enough for this to hit a cold open. Readiness now waits for the document's load
step, whichever path asks for it.

* refactor(studio): move the preview poster's state into usePreviewPoster

NLEPreview.tsx passed the 600-line limit once main grew it; the poster's state and callbacks belong
beside PreviewPoster. No behaviour change.

* fix(cli): take an earlier thumbnail on a fresh page

A composition need not draw the same frame when seeked back, so a kept page that had shown 20 s
drew a different 10 s thumbnail than a fresh load. A kept page now only seeks forward, as a render
does; an earlier time loads a fresh page.

* perf(cli): close a kept thumbnail page a second after its last frame

Held for 10 s, the page went on running its composition after the open's thumbnail
burst, about 5 % of a core in the thumbnail browser while Studio sat idle. A burst's
requests arrive back to back, so it still loads the page once.

* fix(studio): count the preview as booted at its first frame

The boot waited for every video and audio in the preview to finish buffering, which on a
project with media took until the 5 s fallback. The thumbnails, editing session and lint
that wait for the boot then started seconds late and kept an idle Studio busy. They now
start once the first frame is up; media finishes buffering alongside.

* perf(studio): render one thumbnail per composition for its card and clip

A composition's sidebar card asked for its frame at 3.00 s and its timeline clip for the
clip's midpoint, so opening a project rendered every scene twice. The clip now asks for the
card's frame (the midpoint still, for compositions under 3 s), and the thumbnail cache
serves both from one render: 20 scene renders drop to 12 on a 12-scene project.

* chore: keep each changed file's comment share at or under main's

The comment ratchet counts the comment lines this branch added. Each is cut, or kept as one
line where it states an invariant (the GSAP parse cache returns copies; the boot starts waiting
work at the first frame). The orphan-cleanup docblock is condensed and now names the process-table
read it uses instead of the pgrep scan it replaced. No code line changed.

* fix(studio): keep a 3 s clip off its end frame and give card and clip one encoded URL

A composition exactly 3 s long asked for its thumbnail at 3.00 s, its end instant, which after a
fade-out is an empty frame; compositions of 3 s or less now use their midpoint. The card built its
thumbnail URL from the raw path while the clip encoded it, so names with & + [ or % asked for two
different URLs, and a % in the name made the card's request fail on the server; both now encode.
The readiness comment says the boot latches at the first frame, as it has since the boot moved.

* fix(studio): encode the card's live preview URL too, and document the bundler's static guard

The card's hover preview built its URL from the raw composition path, so a % in the file name made
the preview route fail to decode it. The card now builds its composition URL in one place, encoded,
for both its thumbnail and its hover preview. The static-guard bundle option keeps a one-line doc
(its default and what it warns about); a neighbouring docblock is rewrapped to keep the comment
share.

* test(cli): mock studio-server once so the signature spy and the history hook both apply

The main merge brought a second vi.mock of @hyperframes/studio-server into studioServer.test.ts;
the later one replaced the first, so createProjectSignature was no longer a spy and the cached
signature test read .mock of undefined. One mock now carries both overrides.
2026-09-25 04:56:55 +00:00
Miguel Ángel 278bc712d7 fix(core): a mounted composition's import map and module scripts run as such (#4446)
* feat(core): a composition's script can load its own files with __hyperframes.assetUrl

* test(core): a template composition inside a mounted file resolves assets from that file

* docs: assetUrl is for paths beside the composition, not project-root paths

* docs: say assetUrl misses a project-root path

* fix(core): a mounted composition's import map and module scripts run as such

* refactor(core): scope a mounted module script under the same condition as a classic one

* fix(core): a mounted module script loaded by src stays a module

* fix(core): a mounted import map keeps the trailing slash of a prefix address

* chore(core): keep the module-script helpers' comment share at the base
2026-09-24 23:44:04 -04:00
Miguel Ángel f888db950e fix(core): paint no timed clip until the runtime decides its visibility (#4460)
* fix(core): paint no timed clip until the runtime decides its visibility

Until its first visibility pass, a paused page showed every timed clip at once: an embed without
a loader flashed a later scene before the first, and a player's hidden iframe still decoded every
scene's images. The runtime now hides timed non-media clips from the moment its script runs,
and the first pass that decides them removes that rule, so each clip is shown only by the pass.

* refactor(core): name media with the realm-safe helper in the first-pass check

* fix(core): share the first-pass hide across runtime copies and shader captures

A second evaluation of the runtime (a sub-composition carrying its own runtime tag, or a page that
includes it twice) added a hide rule nothing removed, so the film stayed invisible. The rule and its
flag now live on the page: a copy that finds either, or finds the runtime already initialised, adds
none, and the first pass removes every copy. HyperShader's capture clone forces its scene visible
with !important, so a transition captured before the first pass still shows the scene's clips.
The runtime test now also pins evaluation-time hiding, inline visibility, media, and two copies.

* fix(core): grade media inside a clip once the first pass shows it

Color grading registers only media it can see. Media with no timing of its own inside a timed clip
inherited the first-pass hide, so grading skipped it, and lifting the rule is not a body mutation,
so nothing registered it again: the image or video stayed ungraded. The pass now refreshes grading
when it lifts the rule. The second-copy test now asserts on a paused page, before any seek.

* chore(core): keep the comment share of the first-pass hide files at or under their base

The comment ratchet counts one added comment line each in entry.ts, init.ts and capture.ts, and a
new file above its package's share. The three lines are gone, and the one note that has to stay
(why the hide runs at script evaluation) now lives in the new module's shorter header.
2026-09-24 23:04:23 -04:00
Miguel Angel Simon Sierra a08433acef chore: release v0.8.75 2026-09-24 21:51:48 -04:00
Miguel Ángel b8dd023a97 feat(core): a composition's script can load its own files with __hyperframes.assetUrl (#4434)
* feat(core): a composition's script can load its own files with __hyperframes.assetUrl

* test(core): a template composition inside a mounted file resolves assets from that file

* docs: assetUrl is for paths beside the composition, not project-root paths

* docs: say assetUrl misses a project-root path
2026-09-24 21:13:27 -04:00
Miguel Angel Simon Sierra 3a47b46057 chore: release v0.8.74 2026-09-24 17:04:02 -04:00
Miguel Ángel 861fcc4dd0 fix(core): a preview that is never seeked shows only the clips of its current time (#4422)
The visibility pass ran only on seek, pause, play and during playback, and at init for video
and img alone, so a paused page published __renderReady with every caption and composition host
visible until someone seeked. Readiness now runs that pass for non-media timed elements; media
keeps its init pass and seeks, which own color grading and audio scheduling.
2026-09-24 14:18:53 -04:00
Miguel Ángel 6f7f463fc5 chore: release v0.8.73 2026-09-24 11:53:31 -04:00
Miguel Ángel 6a0fd68584 chore: release v0.8.72 2026-09-24 07:23:30 -04:00
Miguel Ángel 261af22c16 fix(core): frame captures wait for a seeking video to land its frame (#4406)
* fix(core): frame captures wait for a seeking video to land its frame

A paused seek set video.currentTime and returned; the seek-completion barrier resolved while the
video was still seeking, so a capture right after the first seek on a fresh preview painted the
previous frame. The media sync now joins each seeking video to that barrier until seeked, error,
emptied or abort.

* style(core): format the seek barrier test
2026-09-24 07:07:59 -04:00
Miguel Ángel 115332f4f6 fix(core): a section whose root sets pointer-events:none stays pickable (#4399)
* fix(core): a section whose root sets pointer-events:none stays pickable

* fix(core): the picker enables one sheet per hit test instead of mutating the DOM

* fix(core): the picker override lives in an adopted sheet, never in the saved document

* fix(core): the picker override wins over an author !important on a section root

* docs(core): name the picker override ceiling and why the fallback stays unlayered

* fix(core): a click-through overlay host keeps passing picks through

The override now targets section inner roots only, so a host the parent author set to pointer-events:none stays pass-through. Inner roots that were none before the override are never pick targets themselves, an inner root gets a unique selector instead of its bare tag, and a page with no pass-through root skips the override and its restyle.

* fix(core): picks reach content under a composition's own pointer-events:none root
2026-09-24 06:21:33 -04:00
Miguel Ángel 58c873d816 chore: release v0.8.71 (#4395) 2026-09-23 23:32:31 -07:00
Vance IngallsandClaude Fable 5.1 84e36fc16a feat(runtime): data-vfx-chain backdrop capture and two-source kernels (luma-matte, noise) (#4330)
* feat(runtime): data-vfx-chain backdrop capture and ref second sources

Interface v1.1's two remaining capture shapes, in the runtime.

`backdrop`: a host resolves its source from a sibling
`<canvas layoutsubtree class="hf-vfx-src" data-vfx-for="<host id>">`
before its own child wrapper, so the same kernel reads either its own
pixels or every layer below it — which element the wrapper holds is the
exporter's placement, not a def's declaration. `VfxEntry.capture` now
reports what was resolved rather than what the defs asked for.

The trap that shape creates: a `backdrop` wrapper lives OUTSIDE the host,
and children of a `layoutsubtree` canvas are never painted by the page
compositor. Skipping a hidden host the way a `self` host is skipped would
therefore delete every layer below the adjustment instead of passing it
through. A hidden backdrop host now still captures and KEEPS the bitmap,
painting no kernel.

`ref` params: a node's second source, captured into `u_src2` from the
wrapper the exporter emitted around the referenced element. Per node, not
per entry, and shared when two nodes name the same element. Every source
is drawn at the host's device size so `u_src`/`u_src2`/`.hf-vfx-out`
share one coordinate space, and each source's canvas gets its own
`paint` wait — paint records are per canvas. A source the clip runtime
has hidden captures EMPTY rather than waiting out a paint that cannot
come and then throwing "No cached paint record" every frame; an empty
matte is also what After Effects shows outside a matte layer's window.

Also: a `.hf-vfx-in` that measures 0×0 is now reported once instead of
capturing nothing in silence, and one that is not the canvas's immediate
child is refused at registration instead of throwing every frame. Both
are measured Chrome rules (vault `layoutsubtree-capture-rules`).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* feat(runtime): luma-matte and noise two-source vfx kernels

`luma-matte` is the first def with a `ref` param: `out = src · coverage(u_src2)`
with Alpha / Alpha Inverted / Luma / Luma Inverted coverage. It is not one
After Effects effect but the runtime form of all of them — unsupported
track-matte sources, stencils, silhouettes, Set Matte — which the exporter
distinguishes by choosing what the host wraps and what `matte` names. `src`
is premultiplied, so one scalar multiply covers all four channels, and Luma
reads the matte over black, which is what a premultiplied texel already holds.

`noise` ports `ADBE Noise` from `AEFX_Noise.metallib`: Bob Jenkins' 1997
integer mix over `(x, y, seed32)`, the two glibc-style LCG rounds, and the
`0x7F80`/`0xFF` byte the IR XORs out of them — no table, no state, so it is
seek-safe by construction. Reading the metallib's struct metadata rather
than the deep dive's prose settles two of its open questions:
`ADBE Noise-0002` is `inUseColorNoise` (a checkbox), not a Uniform/Gaussian
popup, and the mystery seed floats are `inRandomSeed_High`/`_Low`, the two
halves of one 32-bit seed. What the CPU puts in those halves per frame is
still unprobed (plan Task 4.3), so the kernel seeds the low half with the
frame index; the tests assert distribution and seek determinism, not parity.
The shader declares `precision highp int` — the whole port rests on 32-bit
wraparound and a fragment shader's integers default to mediump, which ESSL
guarantees only 16 bits of.

Both defs declare `capture: "self"`, which says a texture is needed and
nothing about whose: `noise` on an adjustment layer is the same kernel, and
the runtime reads the `backdrop` placement off the DOM.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* test(vfx): browser checks for backdrop capture, luma-matte and noise

Task 2.6 Step 5 and Task 2.7's owed browser checks, folded into the
existing puppeteer harness: an identity backdrop kernel composites two
stacked blocks captured through a data-vfx-for sibling wrapper back
over themselves (PSNR >= 40dB vs a plain-DOM control panel); a backdrop
host outside its own clip window still keeps those blocks on the
wrapper canvas's own bitmap via capturePassThrough; luma-matte's four
modes are checked against alpha- and luma-varying matte strips at four
sample points each; noise is checked for amount=0 identity, same-time
determinism, and a changed pattern when its only seed (seek time)
changes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* feat(runtime): external displacement maps and visible ref sources

Two gaps the exporter side found in the `ref` plumbing.

1. `displacement-map` had no `map` ref param, so the exporter's
   `params.map = "<element id>"` was dropped by `normalizeVfxParams` (it
   iterates the def) and the node silently self-displaced. `map` is now a
   ref param, bound to `u_src2` and selected by a new `u_hasSrc2` uniform
   the runtime sets from whether the ref resolved. Refs gain
   `optional: true` — empty `map` is the self-referential form every
   corpus instance uses, while an empty `matte` stays a loud failure — and
   a ref naming its own host resolves to self rather than capturing the
   same pixels twice (on a backdrop host it would otherwise have read the
   layers below as the map).

2. Interface v1.1 assumed a ref source is invisible in After Effects.
   retro-wave `Logo Anim` layer 5 is layer 4's displacement map AND an
   enabled, opaque layer, and the runtime cleared its wrapper's bitmap
   after the upload, deleting it from the frame. A wrapper marked
   `data-vfx-ref-visible` now keeps its bitmap and is captured at the
   REF's own box instead of the host's, so it paints at its own size and
   resolution. The three capture shapes are one `{ upload, keepBitmap }`
   mode: texture only, bitmap only (a backdrop pass-through), or both.

Sampling is unaffected by the box choice, and the browser test proves it
rather than assuming it: `drawElementImage` scales the element into the
whole canvas, so a 320px-wide matte's four strips still land as four
40px bands in a 160px host. The v1 rule — a ref is scaled into the host's
box, not placed in composition space — is unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(runtime): capture a visible ref while its host is hidden; review nits

Addresses PR #4330 review feedback (jrusso1020, CHANGES_REQUESTED).

Blocking: both the engine-mode and preview-mode capture paths treated
"host not paintable" as binary — a backdrop entry got a pass-through
capture, everything else was skipped outright, including a ref source
that lives on a different, independently-visible element (e.g.
retro-wave's Logo Anim layer, which is simultaneously layer 4's
displacement map and its own fully opaque visible layer). Adds
visibleRefSources()/captureVisibleRefsOnly() and a unified
FrameCaptureMode discriminator so a visible ref still gets captured
even while its own host is hidden, on both paths.

Non-blocking, addressed:
- luma-matte's mandatory ref that names its own host now resolves to
  an explicit RefResolution {kind:"self"} and binds u_src2 to unit 0,
  instead of relying on an unbound sampler's implicit default.
  displacement-map's optional self-ref is unaffected (still folds into
  {kind:"none"}, using its existing u_hasSrc2 shader branch).
- noise shader now enforces rgb<=a (valid premultiplied alpha) after
  adding noise, independent of u_clipping — documented why u_clipping
  is currently a permanent no-op on this runtime's 8-bit render
  targets.
- added a hash-pinning test for hfJenkinsMix; documented, with a
  brute-force proof, which one of the reviewer's suggested mutations
  is unobservable within this fixture's reachable seed range.
- fixed two misplaced doc comments.

fallow flagged resolveVfxCapture/resolveRefSource as newly over the
complexity threshold after this diff; extracted resolveEmptyRefParam()
and captureHiddenEntry() to bring both back under.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(runtime): capture a visible ref while a hidden BACKDROP host passes through

Re-review of #4330 at b6d51bd9: the visible-ref-while-hidden fix only
covered non-backdrop hosts. captureHiddenEntry returned
capturePassThrough(entry) for a backdrop and never reached
captureVisibleRefsOnly; frameCaptureMode picked "passThrough" before
considering refs and sourcesForFrame("passThrough") was [entry.src]
alone. An adjustment layer whose displacement map is itself a visible
layer still lost that layer outside the adjustment's window.

- captureHiddenEntry runs the pass-through AND the visible-ref capture,
  OR-ing the results.
- sourcesForFrame("passThrough") is the backdrop wrapper plus any
  visible refs, and capturePaintedHost's pass-through branch also calls
  captureVisibleRefsOnly.
- Tests for the backdrop+visible-ref shape in both engine and preview
  modes (the reviewer's probe).

Also closes the non-blocking display:none item: isPaintableHost(src.inner)
missed a ref whose OWNING element is display:none, since display does not
inherit — the preview path waited out the 2 s ceiling, then failed with a
misleading 0×0 report. New isPaintableSource walks inner's ancestors for
display:none (visibility inherits, so one read suffices there); used at
both source-side sites. checkVisibility()/offsetParent are absent or
always-null in the unit harness's DOM. Test added; verified it fails on
the old inner-only check.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-23 23:25:20 -07:00
Miguel Ángel fc9071c1fc chore: release v0.8.70 (#4389) 2026-09-23 22:10:27 -04:00
Miguel Ángel c6913aabe2 fix(core): the runtime never reports a film's length as Infinity (#4372)
* fix(core): films whose animations end after the voiceover keep their length

The runtime treated any root timeline running more than 1 s past its media
as loop-inflated and, with no data-duration on the root, reported its length
as Infinity. Hosts that read only the runtime message, such as an
opaque-sandboxed preview, then showed a total of 00:00. Only a timeline at
endless-loop scale (7200 s, the length Studio already rejects) now counts
as loop-inflated.

* fix(core): the runtime reports a finite length for looping timelines

When the root timeline looked loop-inflated and the root had no
data-duration, the timeline message said Infinity even though the runtime
had already chosen the media window as the root's length. Hosts that read
only this message (Studio's player, opaque-sandboxed previews) then showed a
total of 00:00. The message now carries the length the runtime resolved.
2026-09-23 20:53:52 -04:00
Miguel Ángel 2c4bf075b5 chore: release v0.8.69 (#4376) 2026-09-23 20:13:08 -04:00
Miguel Ángel 86c5c53d25 chore: release v0.8.68 (#4361) 2026-09-23 17:16:00 -04:00
d49e7b95e0 feat(media-use): resolve brand logos from theSVG (#4291)
* feat(media-use): resolve brand logos from theSVG

Replace the svgl and simple-icons tiers of the `logo` cascade with a
single theSVG (thesvg.org) tier. theSVG ships 7,400+ official brand
SVGs with color, mono, light/dark and wordmark variants.

The tier fetches one manifest pinned to a glincker/thesvg commit on
jsDelivr, memoizes it per process, and matches entities locally by
normalized slug, title, or alias. That drops the hand-kept svgl alias
and simple-icons slug maps. GitHub org avatar and favicon stay as the
fallbacks for brands theSVG lacks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(media-use): sanitize fetched SVGs and gate theSVG by license

freezeUrl/freezeLocalFile wrote every fetched SVG to disk unsanitized;
the theSVG tier is now the sole SVG-returning logo provider, so an
inline script tag or on-event handler would land verbatim in a user
project. Route .svg destinations through the existing Figma sanitizer
(new @hyperframes/core/sanitize-svg subpath, synced via
package-subpaths).

thesvgMatch never checked theSVG's own license field: entries theSVG
itself marks unresolved (Proprietary, Unknown, Custom, TODO, or an
explicit no-redistribution-license string) could still resolve and
freeze into a project. Gate matches to the ten SPDX ids theSVG's
submission form accepts; a rejected entry falls through to a lower
ranked theSVG match, then to the github/favicon tiers.

Also caps the theSVG manifest fetch at 20MB, streamed, matching
freeze.mjs's existing cap discipline. It had a timeout but no bound.

* chore(skills): regenerate skills-manifest for media-use/motion-graphics

The original submission edited skills/media-use and
skills/motion-graphics docs without regenerating skills-manifest.json;
its own CI never ran (fork approval gate), so the drift went
unnoticed until this pass's first CI run caught it.

* fix(media-use): drop the sanitizer's workspace import, add parity test

freeze.mjs importing @hyperframes/core/sanitize-svg broke the
test-skills CI lane: packages/cli/src/media-use tests run with node
builtins only, zero install, by design (media-use is vendored
standalone into other projects, e.g. packages/desktop). Port the
sanitizer into media-use/lib/svg-sanitize.mjs instead, and drop the
now-unused core export.

Parity between the port and packages/core/src/figma/sanitizeSvg.ts is
enforced by a new test (scripts/check-svg-sanitize-parity.test.mjs,
run in the test:scripts lane, which does have an install) over a
hostile-SVG corpus, so the two cannot drift silently.

* fix(media-use): close three sanitizer bypasses, add fetch timeout

Independent review of the maintainer pass found the SVG sanitizer
(packages/core/src/figma/sanitizeSvg.ts, reused by media-use's own
port) was itself bypassable: an unquoted href/xlink:href survived,
inline style="..." attributes were never checked, and a href bound
through a renamed XML namespace prefix (xmlns:x=".../1999/xlink",
x:href=...) slipped past the literal "xlink:href" match.

Rewrote sanitizeSvg as a tag/attribute tokenizer instead of a set of
literal-spelling regexes: parse each tag's attributes in any quoting
form, resolve the local name after stripping any namespace prefix,
then drop by local name (any on* handler, any *href whose value is
not a #fragment or data:image/ embed, any style attribute containing
url(, @import, expression( or javascript:). Ported the fix into
media-use's svg-sanitize.mjs identically. Legitimate url(#id)
references on non-style attributes (clip-path, fill) are untouched.

Also adds a 10s AbortSignal.timeout to freezeUrl's fetch, matching
every other fetchMedia call in this package - it had a size cap but
no deadline.

New cases for all three bypasses in both sanitizeSvg.test.ts and the
parity corpus, each reproducibly failing against the prior head.

* fix(media-use): replace regex SVG sanitizer with a DOM allowlist

Two rounds of regex/tokenizer patches to sanitizeSvg found new bypasses
in the same shape each time (unquoted href, style= url(), aliased
xlink prefix; then presentation-attribute url(), unquoted '=' handling,
SMIL animate/set href rewrite, self-closing-slash tag corruption,
data:image/ navigation via <a>). Denylisting attribute names against a
hand-rolled tokenizer was the wrong approach regardless of how careful
the regex.

Rewrote sanitizeSvg (packages/core/src/figma/sanitizeSvg.ts) as a real
DOM walk (linkedom, already a dependency of core and cli) with an
allowlist: known-safe elements and attributes only, everything else
dropped by construction rather than pattern-matched as dangerous.
href/xlink:href (any namespace prefix) kept only for a same-document
fragment, or data:image/ off non-<a> elements. Any attribute value or
<style> text containing url() kept only when every url() argument is a
fragment; @import/expression(/javascript: dropped from style content.
Serializing from a real DOM means output is always well-formed, so the
self-closing-slash corruption class of bug is gone by construction.

media-use's own copy (packages/cli/src/media-use/lib/svg-sanitize.mjs)
can't import linkedom directly: its CI test lane runs bare `node --test`
with no install step, so even an external dependency fails to resolve,
not just a workspace import. It's now a generated file instead of a
hand-copy: scripts/generate-media-use-svg-sanitize.mjs bundles the core
source (esbuild, minified, zero remaining imports) and
scripts/check-media-use-svg-sanitize-generated.test.mjs fails the build
on drift. Verified the generated file runs with plain node in an empty
directory with no node_modules on the path.

Every payload from both independent-review reports is now a
table-driven test in sanitizeSvg.test.ts (46 cases) and the same corpus
in check-svg-sanitize-parity.test.mjs (39 cases) asserts core and the
generated media-use copy agree and each independently rejects every
non-local url(), javascript:, data: href on <a>, and on* handler.
Mutation-proved against the real pre-fix blob, not a synthetic case.

Sampled 56 real theSVG icons across all 7 collections to check the
allowlist doesn't over-strip legitimate content: found and fixed three
missing attributes (fx/fy, enable-background, a blanket data-*
allowance) and one real behavioral bug - <style> elements were being
dropped outright, silently unstyling any Illustrator-exported logo that
colors paths via CSS classes. Fixed by keeping <style> on the allowlist
and content-checking its text the same way as an inline style=
attribute, with a regression test using that exact shape.

Full suite after the fix: sanitizeSvg.test.ts 46/46, parity+drift tests
39/39, media-use suite 298/298, tsc/oxlint/oxfmt clean.

* fix(lint): ignore generated svg-sanitize.mjs bundle in oxlint

Minified esbuild output (packages/cli/src/media-use/lib/svg-sanitize.mjs,
generated by scripts/generate-media-use-svg-sanitize.mjs) trips oxlint's
correctness rules 504 times and fails `bun run lint`. Same shape as the
existing registry/blocks/**/*.iife.js exclusions: a generated, minified,
non-hand-edited bundle, not hand-written source.

* fix(format): ignore generated svg-sanitize.mjs bundle in oxfmt

Same generated esbuild bundle that needed an oxlint exclusion in the
previous commit also fails  (minified, no formatting to
check against), cascading Preflight into Player perf, regression,
Windows render verification, and preview-regression on CI. Same
established pattern as the existing registry/blocks/**/*.iife.js and
skills/**/*.min.js entries in .prettierignore.

* refactor(media-use): reduce complexity flagged by fallow audit

isSafeAttribute (10 cyclomatic) and the parity test's aggregate-marker
check (11 cyclomatic, 26 cognitive, CRAP 132) both exceeded fallow's
per-function thresholds after the rebase pulled in a stricter baseline.
Extracted isXmlnsAttribute/isKnownAttribute as named predicates and
survivingUnsafeMarkers as a named per-output helper; no behavior change,
same guard order, same failure strings. Regenerated svg-sanitize.mjs.

* refactor(media-use): make the parity test's marker check table-driven

Fallow gives .mjs scripts no coverage credit, so its CRAP gate needs each
function at cyclomatic 4 or less. The extracted survivingUnsafeMarkers
still scored 9 (CRAP 90). The four regex markers are now a table, and the
data:image-on-<a> and non-local url() checks are small named helpers.
Same checks, same order, same failure strings.

* fix(media-use): close CSS-escape and image-set bypasses in sanitizeSvg

The url()/@import checks scanned raw text for the literal "url(" and
"@import". A browser decodes CSS escapes first, so fill="\75 rl(...)",
url\28...\29 and @\69mport all loaded an external resource, and
image-set("https://...") loads one with no url() at all. Reproduced in
headless Chrome: 8 of 8 payloads fired a request through the old code.

CSS can only load a resource through a function or @import, so CSS text
now passes only if it has no @import, every function is on a compute-only
allowlist (color, transform, filter and math functions), and every url()
is a same-document fragment, all checked on escape-decoded, lowercased
text. Same fix reaches media-use through the regenerated bundle.

Checked against all 13,384 files of the pinned theSVG corpus: 13,383
sanitize byte-identically; one drops an unreferenced id="XRP-(XRP)".
The parity oracle now fails on any surviving attacker host, so it no
longer shares the sanitizer's parsing blind spot.

* refactor(media-use): share one capped body reader for freeze and manifest

fetchJson copied freezeUrl's declared-length check and streaming size cap
line for line. Both now call readCappedBody in media-fetch.mjs, which both
already import; it has its own tests, since freeze's cap had none. The
freeze cap errors now read "freeze failed for <url>: ..." (no caller or
test matches the old wording). Also fixes freeze.mjs's comment, which
still called the sanitizer a lexical pass.

* style(media-use): format the parity test corpus

* fix(media-use): make the sanitizer's CSS scans linear on hostile input

The url() check used /url\(\s*(['"]?)([^)]*)\1\s*\)/ and the function
check /([-\w]*)\(/: on attacker padding these backtracked cubically and
quadratically (an unclosed url( plus 4,000 spaces took 20s; an 80,000
character word took 7.7s), and freeze runs the sanitizer synchronously on
bodies up to 256MB. Both are now single-pass indexOf scans (a million
characters in under 15ms), with the same verdict on ordinary input. A url()
value holding "(" is rejected, so a nested url( can't hide inside one.
A size test holds both payloads under 2s.

* test(media-use): size payloads that fail the old scans fast instead of hanging

* fix(media-use): stop the freeze timeout from aborting long downloads

The 10 s AbortSignal.timeout on freezeUrl also aborted the response body,
so any stock video, generated video or LUT that took longer than 10 s to
download failed. The timer now covers only the wait for response headers
and is cleared once they arrive; the 256 MB cap still bounds the body.

* refactor(media-use): trim logo-provider comments to the repo limit

The tier list and the thesvgMatch doc block ran past the four-line comment
cap that the merge check enforces. Same facts, shorter blocks.

* refactor(media-use): name the header wait and restore the variants note

Renames the freeze timeout controller to headerWait so it no longer reads
as HTTP headers, puts the theSVG variants fact dropped by the comment trim
next to the line that picks the default mark, and keeps thesvgMatch on the
file's JSDoc style.

---------

Co-authored-by: Imad Phelps <imad.phelps@heygen.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
2026-09-23 16:56:16 -04:00
Miguel Ángel 9cee2bd345 chore: release v0.8.67 (#4354) 2026-09-23 16:14:31 -04:00
Miguel Ángel 4efe5f206d chore: release v0.8.66 (#4344) 2026-09-23 13:29:38 -04:00
Miguel Ángel 0618fc0dc3 fix(parsers): render bare fragment sub-compositions (#4335) 2026-09-23 12:49:04 -04:00
Miguel Ángel aabfba5445 chore: release v0.8.65 (#4336) 2026-09-23 11:03:11 -04:00
Miguel Ángel 8055961740 feat(registry): a Lottie character walk-in, and looping Lottie that keeps playing (#4316)
* fix(core): looping Lottie animations keep cycling instead of freezing after one pass

* feat(registry): add a Lottie character walk-in and document the character route

* chore(registry): index lottie-character-walk in the catalog and search vectors

* chore(docs): list lottie-character-walk in the catalog gallery

* docs(skills): say that lottie-web loops when loop is left out

* fix(core): a finished Lottie holds its last frame instead of disappearing

* fix(core): hold a finished Lottie on its exact last frame

* chore(skills): refresh the manifest hash for the Lottie skill edits

* fix(core): wrap looping Lottie by frame so a loop never holds at its seam

* fix(core): a looping Lottie starts each cycle on frame 0 despite float error
2026-09-23 09:20:48 -04:00
Vance Ingalls ed75203cb6 chore: release v0.8.64 (#4326) 2026-09-23 04:03:02 -07:00
Vance IngallsandClaude Sonnet 5 b32b9a7dab feat(runtime): data-vfx-chain — a seek-deterministic per-pixel effect element (#4306)
* feat(core): data-vfx-chain defs and chain parsing (mirrors data-fx-chain)

Mirrors audioFx.ts's shape for the per-pixel VFX chain: a versioned
JSON chain attribute (data-vfx-chain), a def registry with typed
params (number/enum/bool/ref), and parse/serialize/normalize helpers.
HF_VFX holds one def, fractal-noise, with a placeholder frag; the
kernel and its consumers (packages/core/src/runtime/vfx.ts) land in
Task 1.2/1.3 of the vfx-chain-runtime plan, so vfx.ts is added to
.fallowrc.jsonc's entry list for now.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* feat(runtime): paint data-vfx-chain canvases on every seek

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* feat(vfx): fractal-noise kernel (Basic/fBm approximation) with CPU reference

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* feat(vfx): self capture through layoutsubtree with the page-composite readiness protocol

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* feat(vfx): wave-warp kernel (Sine)

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* feat(vfx): displacement-map kernel (self-referential map)

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* test(vfx): chain order is nesting order; preceding CSS effects are captured

...and following ones apply outside. The plan's one-line message for Task 2.4
is 105 characters; commitlint caps the header at 100, so the tail moved here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* test(vfx): seek determinism and CPU-reference PSNR for fractal-noise

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(vfx): size the output canvas from the host's layout box, not its transformed AABB

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* feat(telemetry): vfx node count, capture class and types on render_complete

Threads vfxNodeCount, vfxCapture and vfxTypes from a static scan of the
compiled composition's data-vfx-chain hosts (mirrors the existing
compositionElementCount/colorGradingCount scan) through
RenderPerfSummary.drawElement into the render_complete event, next to
de_capture_mode. Exports chainCapture/parseVfxChain/HfVfxCapture from
@hyperframes/core's index for the producer to consume. The PostHog
dashboard tile is not created here — left for the coordinator.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* docs(vfx): data-vfx-chain guide — element shape, capture table, Studio flag, known constraints

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(vfx): register chain hosts that arrive with a sub-composition mount

`initVfx(document.body, fps)` ran once, synchronously, three lines after
`void loadExternalCompositions(...)` — so every `data-vfx-chain` host that
enters the DOM only when a `data-composition-src` mount resolves was never
registered. An unregistered host paints nothing and reports nothing: no
`[HyperFrames] composition script error`, the `.hf-vfx-out` canvas keeps its
300x150 default, and `paintVfx` never even arms the page-composite flag.
Measured on a real multi-file export served raw: `#main-l5-text`'s output
canvas stayed 300x150 and `window.__timelines` never gained the sub-comp.

Re-scan in the loader's `.finally`, before `maybePublishRenderReady()`, so
registration precedes readiness. `initVfx` now releases the outgoing
registry's programs, capture textures and ping-pong targets first — the
output canvas hands back the same WebGL2 context on a re-scan, so the
previous pass's GL objects would otherwise leak.

Two browser cases in `vfxDeterminism.test.ts`, both against the real runtime
bundle: a host whose `.hf-vfx-in` IS the mount (already worked — the mount
replaces the wrapper's children, not the wrapper, so the registered source
node survives), and a host that arrives INSIDE a mounted sub-composition
(failed with `armed: false` and no error; passes now).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(vfx): runtime tsconfig typecheck passes

Under noUncheckedIndexedAccess, resolveCaptureSource's null return
widened VfxEntry.src past its VfxCaptureSource | undefined type; the
function is internal-only, so its return type moves to
VfxCaptureSource | undefined instead. Indexing PingPong.framebuffers
by a non-literal index produced | undefined against
WebGLFramebuffer | null, coalesced to null. No behavior change.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(vfx): structural DOM predicates instead of realm-bound instanceof

vfx.ts checked `instanceof HTMLCanvasElement`/`HTMLElement` directly, which
returns false for inner-realm nodes when the Studio previews across an
iframe realm. domRealm.ts had no canvas predicate yet, so this adds
isCanvasElement mirroring the existing isImageElement pattern, then swaps
all three vfx.ts checks to the structural predicates the lint guard requires.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(vfx): paint self-capture hosts under hyperframes snapshot, not only the engine path

`paintVfx(t, { engineMode: true })` armed the page-composite protocol and
returned, betting that every capturing chain runs under `frameCapture.ts`.
`hyperframes snapshot` (and check/compare/validate/layout, and Studio's
thumbnail capture) seek through the same `renderSeek`, never read
`__hf_page_composite_pending` and never call `__hf_page_composite_resolve` —
so a `self` chain painted nothing there, in silence, because its content
lives in a `layoutsubtree` canvas the browser never paints directly.

Engine mode now arms the preview-side capture as well and paints on whichever
completes first. A seek token stops a superseded async capture from repainting
a newer frame, and a registry-identity check stops it painting an entry
`initVfx` already released. `resolveVfxCapture` stays non-idempotent on
purpose: the engine resolves only after its own before-capture hooks have
mutated the DOM, so its capture is still the authoritative one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(vfx): an exporter-emitted .hf-vfx-out gets the box the spec fixes for it

findOrCreateOut adopted a canvas the exporter had already emitted without
applying the layout cssText, so it kept the default position:static;
display:inline and wrapped to the line AFTER the layer-wide .hf-vfx-src
canvas — painting a second, misplaced copy of the layer one full layer
height below the host. Measured on retro-wave #main-l6-text: .hf-vfx-src
rect top 315.1 h 93.0, .hf-vfx-out rect top 409.2, both style=null,
position static (ae-mcp findings Task 3.5b). Hosts with no emitted
out-canvas were never affected, which is why only this one host moved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* refactor(telemetry): vfx_node_count counts hosts, not chain nodes — rename to vfx_host_count

The field increments once per `data-vfx-chain` attribute occurrence, never
per node inside a chain's JSON, so the name promised something the scan does
not measure. Renames the internal `vfxNodeCount` and the wire property
`vfx_node_count` to `vfxHostCount`/`vfx_host_count` across the orchestrator
scan, the perf summary, the CLI render path and the telemetry event. No
dashboard consumes the field yet, so the wire rename costs nothing now and
would cost a migration later.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(vfx): join the preview capture to the seek-completion barrier, not race it

`paintVfx` fired `capturePreviewThenPaint` and forgot it, so nothing the CLI
awaits waited for a `self` chain's paint. Every snapshot-family command
(`snapshot`, `check`, `compare`, `validate`, `layout`) seeks through
`seekCompositionTimeline`, which drains `window.__hfWaitForSeekCompletion`
and then allows one settle race before screenshotting — and only the
`"hf-seek"` event's `waitUntil()` could put anything in that barrier. The
screenshot therefore landed on however many hosts happened to have finished,
which varied with host count and machine speed.

Extracts the "track, untrack on settle, retain the first rejection" block
`dispatch()` built inline into an exported `registerSeekCompletion`, and has
`paintVfx` register the preview capture through it. Also awaits the per-host
paints with `Promise.all` instead of sequentially: N hosts cost about two
animation frames now, not 2N.

Measured on the pre-fix bundle with two `self` hosts, both output canvases
read `[0,0,0,0]` at the moment the barrier returned; they painted only
because the settle race that follows happened to be long enough. Both tests
added here fail on that bundle.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(vfx): report WebGL context loss loudly instead of silently no-op painting

One WebGL2 context per `data-vfx-chain` host, against a browser cap that is
commonly 16 and shared with `colorGrading.ts`'s per-element contexts. A lost
context makes every later call on it do nothing, per spec — so the chain kept
"painting" a blank canvas with no error, which is exactly what the module's
loud-failure contract exists to prevent.

Adds the `webglcontextlost` listener pair's first half, following
`colorGrading.ts`'s precedent: `preventDefault()`, mark the entry, report
once through `reportVfxError`. The entry is then skipped by `paintVfx`,
`capturePreviewThenPaint` and `resolveVfxCapture` — silently, since the one
loud report already happened and repeating it per frame is spam.

Restore is left unhandled on purpose, with the reasoning in the doc comment:
`initVfx`'s existing re-scan already rebuilds every GL object, and a second
narrower rebuild path for `webglcontextrestored` would duplicate it. The
shared-context redesign the review floated is likewise out of scope here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* perf(vfx): cache uniform locations at pass-build time instead of querying every paint

`setPassUniforms` asked the driver for `u_size`, `u_t`, `u_fps` and every
param's location on every paint of every pass, and `bindPass` did the same
for `u_src` on every bind. `buildPasses` already constructs each `VfxPass`
once at init, right after the program links, and a linked program's
locations never change — so they are resolved there now and read from
`pass.locations` in the hot path.

Same values, same `null`-means-optimised-out semantics (`gl.uniform*(null,
…)` is a defined no-op, which is what the per-frame query produced too), so
the existing vfx.test.ts and the browser determinism suite cover it
unchanged — both still green, the latter against a rebuilt runtime bundle.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(vfx): bound the paint wait per host so a stalled compositor can't hang the seek barrier

`paintVfx` registers `capturePreviewThenPaint` into the shared seek-completion
barrier (48aaa2bbb), and that promise settled only via `awaitCanvasPaint` — a
race between the canvas `paint` event and a double-rAF chain. Under BeginFrame
control (Linux headless-shell, `drawelement` capture) neither can fire before
the barrier is drained: `frameCapture.ts` awaits the barrier in
`prepareFrameForCapture` (~2692), while the frame's
`HeadlessExperimental.beginFrame` is issued later, in the per-frame capture
stage (~3797). Fire-and-forget that was harmless; registered it can stall every
`__hfWaitForSeekCompletion` caller, the engine's render path included.

rAF-under-BeginFrame: CONFIRMED gated, from this repo's own engine notes —
`frameCapture.ts` ~2445 ("waitForFunction uses rAF polling internally, which
won't fire in beginFrame mode") and ~4755 ("headless only fires rAF when a
frame is produced, and nothing produces one until a screenshot asks"). Not
reproduced locally: every environment here is macOS with a free-running
compositor (`beginFrameTimeTicks === 0`). `setTimeout` is not compositor-gated
there — `drawElementService.ts` ~341 describes its 250 ms paint fallback as
burning on every BeginFrame frame, which requires the timer to fire — so a
timer ceiling is a sound escape.

`awaitCanvasPaint` now resolves `"painted" | "timeout"` with a 2000 ms ceiling
(the repo's own `BEGINFRAME_PROBE_TIMEOUT_MS`; ~20x a real two-frame paint,
far short of the ~180 s CDP `protocolTimeout` a hang would burn). The race is
per host, so one stalled compositor no longer delays hosts that would have
painted; a timed-out host is skipped (no capture, no guessed pixels) and
reported loudly. The report is not suppressed in engine mode: `frameCapture.ts`
~2708 skips `__hf_page_composite_resolve` in `drawelement`/`beginframe` modes,
so there is no authoritative second attempt to defer to there.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* chore(ci): re-pin test-classification.mjs hash after registering vfxDeterminism.test.ts

An earlier commit added vfxDeterminism.test.ts to INTEGRATION_TEST_FILES;
check-test-reachability.mjs pins a sha256 of that file to force a conscious
review whenever it changes. Reviewed: runner[1]'s glob already covers the
file structurally, the classification move (unit -> integration) is correct
for a Chrome-launching test, and the pinned hash is now current.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* chore(core): regenerate position-edits-render-inline.ts for Linux esbuild output

check:position-edits-render (bun run build:position-edits-render && git diff
--exit-code) failed on both Linux CI runners (Test (runtime), Tests on
windows-latest: studio-core) but passed on macOS: esbuild's minifier named
two identically-scoped WeakMap/function bindings differently on Linux than
on the mac that last committed this artifact, and the divergence appeared
only on this branch (main's own current tip passes CI cleanly), so it is
tied to a change on this branch rather than a random flake, even though it
is not attributable to any specific line of that change.

Confirmed stable across two independent Linux CI runs (byte-identical diff
both times) and reconstructed directly from that diff rather than guessed:
the committed content, byte length (3817), and 3/3 existing artifact tests
all match. A future contributor rebuilding on macOS will see this same
diff again in the other direction until the build script's cross-platform
determinism is fixed at the esbuild-invocation level, which is out of this
PR's scope.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 03:14:08 -07:00
miga-heygenandMiguel Angel Simon Sierra 99221c50a5 chore: release v0.8.63 (#4312)
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
2026-09-23 05:49:08 -04:00
Miguel Ángel bc1c60ae5b fix(catalog): regenerating the texture-mask page no longer duplicates its section (#4302)
* fix(catalog): regenerating the texture-mask page no longer duplicates its Texture masks section

The page generator carries forward any section whose heading it does not
own, and it emits "## Texture masks" without owning it. Every run kept the
old copy and appended a new one; main's page had three.

* chore(catalog): drop the two duplicate Texture masks sections from the texture-mask page

* chore(catalog): run oxfmt on the texture-masks regression test
2026-09-23 01:09:08 -04:00
Miguel Ángel d4485b51f1 chore: release v0.8.62 (#4293) 2026-09-22 16:12:35 -04:00
Vance IngallsandMiguel Angel Simon Sierra 8d2b6e7bdc chore: release v0.8.61 (#4283)
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
2026-09-22 11:42:28 -04:00
Miguel Ángel 05d09a7452 chore(registry): remove low-use catalog items and variant tails (#4274)
* chore(registry): remove low-use catalog items and variant tails

* fix(registry): remove stale references to deleted catalog items

* style: format catalog fixture

* fix(ci): use surviving catalog preview canary

* chore(ci): allow intentional catalog deletions

* fix(ci): scope fallow audit for catalog fixtures

* chore(catalog): regenerate local search vectors

* chore(catalog): update vector revision

* fix(catalog): validate registry set delta
2026-09-22 07:04:54 -04:00
Miguel Ángel b12e767e5a chore: release v0.8.60 2026-09-22 03:11:40 -04:00