* fix(studio): the timeline viewport gate gives the same verdict on the same code
Steps are timed from the frame the jump is made in, so each is a whole number of frames and the
3.5-frame budget no longer cuts through one cluster of samples. When the head still misses a budget,
it is measured against its base in alternating blocks on the same runner and fails only when it
misses on more steps than the base beyond chance.
* style(studio): format the viewport gate verdict tests
* fix(studio): a head slower than its base fails the viewport gate comparison
* fix(studio): the viewport gate opens head and base fresh before comparing them
* fix(studio): each viewport gate comparison block runs alone in a fresh Chrome
* fix(studio): the viewport gate comparison also fails a head that makes late steps later
* fix(studio): the viewport gate summary names every count behind a comparison verdict
* fix(studio): label the viewport gate frame-gap counts by threshold
* fix(studio): a runner stall cannot fail identical builds in the viewport gate comparison
* fix(studio): the viewport gate serves its base the same projects as the head
* fix(studio): the timeline scroll gate catches dropped frames in the virtualized view
* fix(studio): the timeline scroll gate measures a failed arm once more before failing
* fix(studio): the virtualized timeline gate holds interactions to 58.3 ms
* fix(studio): the timeline viewport gate judges p95 over every measured scroll step
* fix(studio): format the pooled p95 lines in the timeline viewport gate
* test(studio): pin the timeline viewport gate's pooled verdict with tests
* refactor(studio): share one Chrome launcher across the timeline and fade-handle gates
* feat(studio): every Studio panel is a dock panel and the shell moves onto it
EditorShell, App.tsx, the left and right panel columns, and the
inspector hooks now render through Dock.Panel instead of the old
fixed-width sidebars and split-pane inspector. usePanelLayout becomes
a thin facade over the dock store; fitPanels, the resize divider and
the split-inspector hook are dead and removed.
* refactor(studio): drop dead inspector flags and stale fallow entries after dock migration
Collapse inspectorButtonActive into inspectorPanelActive, remove unread
layers/design active fields, un-export unused prop types, flatten a nested
ternary, and point fallow ignores at the renamed/deleted files.
* fix(studio): keep right-panel behaviours the dock migration dropped
Block params dismiss on selection or when Design is hidden, the slideshow
panel can be closed, the selection outline follows the inspector intent,
caption editing focuses Design, and a URL slideshow tab opens once the
panel exists.
* refactor(studio): name the inspector-open state once in the header
* fix(studio): right-panel behaviours survive selection, restore and reopen after the dock migration
Block params stay open over an element that was already selected, caption mode wins over block params, the slideshow panel waits for the dock, the Renders tab title survives a reopen, each side column remembers the tab it last showed, tab switches are reported only when the tab changes, and the e2e thumbnail selector follows the dock.
* docs(studio): describe the dock layout and point comments at the renamed right panels
* fix(studio): block params survive a preview reload of the selected element, and panel titles are covered
The dismissal compares the selected element by its target key instead of object identity, because a preview reload rebuilds the selection for the same element. A closed and reopened panel keeps its custom title, with a test, and the e2e selector is formatted.
* fix(studio): block params leave with any other tab pick, and a restored slideshow placement survives loading
Block params are now dismissed by the tab setter the way their old tab was, including a re-pick of the same element, instead of by comparing selections. The slideshow panel is only closed after a file that was a slideshow stops being one, so a restored layout is not discarded while the file loads.
* refactor(studio): drop the duplicate inspector-open computation
The rebase onto main left two identical inspectorButtonActive/inspectorOpen
constants after a conflict resolution; only the first was still referenced.
* chore(studio): allow the dock migration deletions in the guard
StudioLeftSidebar.tsx, LeftSidebar.tsx and its storage test,
TimelineResizeDivider.tsx, useInspectorSplitResize.ts and fitPanels
are replaced by the dock; the CI deletion guard needs each named
with its reason.
* style(studio): oxfmt the deletion-guard entries
* fix(studio): rename Timeline's aria-label so it does not collide with its dock panel wrapper
Every dock panel wrapper now carries aria-label=<title>, matching the "Timeline"
title for the timeline panel. Timeline.tsx also set aria-label="Timeline" on its
own content div, so `document.querySelector('[aria-label=\"Timeline\"]')` found
the dock wrapper first and the timeline viewport gate CI check timed out waiting
for an attribute the real content div actually carried. Renamed to "Timeline
track view" and updated every consumer: the production diagnostics selector,
its tests, and the e2e viewport-gate script.
* fix(studio): restore inspectorButtonActive as a real prop after a rebase regression
Rebasing PR2 onto main replayed an older local commit whose diff did not
textually overlap main's newer inspectorButtonActive prop, so git applied
it with no conflict marker and silently reverted the header to computing
the value itself instead of receiving it. StudioHeader.dom.test.tsx already
asserts the prop is respected; restoring it makes that test meaningful
again. App.tsx now computes it once (panelLayout.rightCollapsed is already
the dock's effective collapse state, no separate railed-by-width case) and
passes it down.
* chore(studio): wrap a long doc comment in useRightPanelIntents
* perf(studio): define timeline viewport budgets and fixtures
* test(studio): gate timeline viewport performance in Chromium
* refactor(studio): isolate clip drag lifecycle
* refactor(studio): extract timeline render contracts
* perf(studio): centralize timeline viewport geometry
* perf(studio): follow playhead across virtualized rows
* perf(studio): add timeline clip-window index primitive
* perf(studio): virtualize timeline clip windows
* perf(studio): stop timeline scroll work when row virtualization is off
The row virtualization stack made the timeline publish a viewport snapshot
on every scroll frame and swap `renderClipContent` across every mounted clip
at gesture start and settle. Both are windowing concessions, and neither was
gated on the flag, so the build users actually run paid for them while
mounting all 1,000 clips anyway. Measured on a 3,000-clip project: median
scroll step 16.6ms to 76.9ms, p95 17.9ms to 189.4ms, 40 long tasks to 247.
Gate both on the row virtualization flag. The scroll path now stops at the
door when the flag is off, so `isScrolling` stays false and resize-driven
and programmatic syncs still publish through the immediate path.
The flag moves into its own module: the scroll-viewport hook needs to read
it, and the virtualization hook already imports the viewport snapshot type
back, which would have closed an import cycle.
Also release the perf fixture lease from the fixture rather than from the
test-hook effect. Loading a fixture writes player state, which changed that
effect's dependency identities and tore it down on the next frame, so the
lease was revoked moments after it was taken and live iframe discovery
overwrote the fixture before the gate could measure it.
The e2e gate gains a flag-off arm (`test:timeline-default`, 1,000 elements)
next to the existing flag-on one. It refuses the 50,000-element combination,
verifies from the mounted DOM that the server under test matches the
requested flag, and skips the DOM-size budgets for the unvirtualized build
rather than relaxing them, so a skipped budget never reads as a passed one.
Verified against a live Studio dev server on the fixture project:
flag off, before: interactionP95 303.1ms, longest task 194ms, 0/5 runs pass
flag off, after: interactionP95 33.6ms, longest task 0ms, 5/5 runs pass
flag on, after: interactionP95 33.2ms, 4/5 runs pass, exit 0
The flag-on arm's fourth run reproducibly reports a 55-58ms long task
against a 50ms budget. That is the residual tail of the window swap itself,
tracked separately and not addressed here.
* ci(studio): run the timeline viewport gate on studio changes
The gate has existed since the row virtualization stack landed but nothing
under `.github/` referenced it, so it only ever ran when someone ran it by
hand. That is how the flag-off scroll regression reached eight merged-ready
PRs without anything noticing.
Adds a `studio-timeline-viewport` job that boots two Studio dev servers, one
per flag state, and runs both arms of the gate against them. Two servers are
needed because row virtualization is read from `import.meta.env` at module
load, so one process cannot serve both builds.
Scoped to a new `studio` paths filter rather than the broad `code` one: the
gate only says anything about `packages/studio`, `packages/core` and
`packages/studio-server`.
Adds a `ci` tier. It applies the constrained budgets without any emulation,
because a hosted runner is already slower and noisier than the machine the
strict numbers were recorded on, while the existing `low-resource` tier would
throttle it a further 4x and measure the throttle rather than the build.
The fixture composition is tracked under `tests/e2e/fixtures` but Studio
resolves projects from the gitignored `data/projects`, so the job copies it
into place instead of a project directory being committed.
Both arms run in about 7 seconds each locally, so the job cost is almost
entirely dependency install and the workspace build it shares with
`studio-load-smoke`.
* fix(ci): preserve both timeline gate evidence arms
* ci(studio): report timeline gate arm statuses
* ci(studio): require timeline gate evidence artifacts
* fix(studio): keep dense keyframes readable
* fix(ci): resolve timeline stack audit findings