Commit Graph
6329 Commits
Author SHA1 Message Date
Abdullah M. Nazif 58578fc229 fix(cli): retain metadata when Lottie previews exceed the size limit (#5307) 2026-10-24 04:10:36 +00:00
Abdullah M. Nazif ac6c682a0d fix(cli): show complete history diffs for large text changes (#5305)
* fix(cli): show complete history diffs for large text changes

* fix(cli): read history diff through its original descriptor
2026-10-24 04:10:31 +00:00
Abdullah M. Nazif ba5dde78de fix(engine): preserve Windows RSS samples after a query failure (#5357) 2026-10-24 04:10:28 +00:00
Abdullah M. Nazif cad57bf2aa fix(engine): recognize spaced closing template tags (#5353) 2026-10-24 04:10:26 +00:00
Abdullah M. Nazif bd4d8c6cb5 test: use supported FFmpeg flags for VFR fixtures (#5352) 2026-10-24 04:10:24 +00:00
Abdullah M. Nazif 6fccefe976 fix(engine): retain fresh frames when replacing an empty cache (#5351) 2026-10-24 04:10:21 +00:00
Abdullah M. Nazif e7f6c12b91 fix(cli): tolerate removed files during desktop catch-up (#5350) 2026-10-24 04:10:18 +00:00
Abdullah M. Nazif e0317a23c0 fix(cli): respect image orientation in capture contact sheets (#5295) 2026-10-24 04:10:16 +00:00
Abdullah M. Nazif d94a9d7aab fix(cli): protect batch input from generated manifest (#5294) 2026-10-24 04:10:14 +00:00
Miguel Ángel 0d104e6fca fix(cli): init never touches installed skills and no command removes one (#6168)
* fix(cli): init and skills update only touch HyperFrames skills; --skip-skills works

* fix(cli): init never touches installed skills and no command removes one

* fix(cli): shorten the init skills comment

* fix(cli): shorten the init skills comment

* fix(cli): the stale-skills notice reaches agents that run without a terminal

* test(cli): a run without a terminal now checks skills in the background

* fix(cli): the stale-skills notice also prints on --json runs
2026-10-24 04:08:29 +00:00
Akshar Patel 886e8696df fix(studio): preserve caption text when parsing transcripts (#3896) 2026-10-24 03:00:52 +00:00
Miguel Ángel da3e9b6385 perf(engine): a site's remote files are probed once per render, not once per clip (#6172)
* perf(engine): remote sources of a site keep their probe results for the whole render

* test(engine): probe a content-addressed URL once per render

* style(engine): format the audio probe split
2026-10-24 02:51:47 +00:00
Miguel Ángel cf7266d815 chore: release v0.8.191 (#6170) v0.8.191 2026-10-24 01:40:50 +00:00
Miguel Ángel 8a102f6f9c fix(sdk): a delete is kept hidden when any script lookup could reach it, not only an id (#6165)
* fix(sdk): a delete is kept hidden when any script lookup could reach it, not only an id

* fix(sdk): a lookup argument that is not one closed literal keeps the delete hidden
2026-10-24 01:32:55 +00:00
Vance IngallsandClaude Sonnet 5.5 1c463a2fec fix(core): refuse nested vfx capture canvases and scope host lookups (#4804)
A `<canvas layoutsubtree class="hf-vfx-src">` nested inside another capture
canvas blocks the renderer main thread in drawElementImage, so `check` and
`snapshot` time out with no output. Refuse either direction of the nest with a
reportVfxError and leave the chain unregistered.

Also scope the two host lookups to immediate children (`:scope >`) so a nested
host's src/out canvas is never bound to the outer host, and read the
`data-vfx-ref-visible` flag in resolveCaptureSource so a canvas reached as both
a host's own source and as a ref gets one consistent `visible`/keepBitmap.

Refs #4405

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 01:30:58 +00:00
Poetry Of CodeandClaude Opus 5.5 9ac16b4aa1 fix: install git hooks in linked worktrees (#4387) (#4722)
The prepare guard used `test -d .git`, which is false in a linked
worktree where .git is a file, so lefthook install was silently skipped.
Use `test -e .git` so clones and linked worktrees both install hooks
while non-git directories remain a no-op.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:30:56 +00:00
Dante 7dd83b8513 test: preserve browser cleanup and regression failure evidence (#5773) 2026-10-24 01:30:54 +00:00
Abdullah M. Nazif 5b8e539f96 fix(cli): recognize painted ancestor text backgrounds (#5342)
* fix(cli): recognize painted gradient children on older Chrome

* fix(cli): recognize ancestor image text masks

* fix(cli): report clipped ancestor text on older Chrome
2026-10-24 00:43:33 +00:00
jbernard077andClaude Fable 5.1 e6fba28b66 fix(registry): centre mk-callout-highlight with flex instead of a script-time measurement (#5118)
* fix(registry): centre mk-callout-highlight with flex instead of a script-time measurement

The text box becomes a flex item of a full-frame wrapper (#mk-ch-center),
so its position is laid out by the browser rather than read from a
getBoundingClientRect() taken at script time. That measurement depends on
which font faces are loaded when the script runs; the fonts gate covers only
faces that static markup already uses, so script-built text measures
against the fallback face (#5112). A non-null CONFIG.x / CONFIG.y becomes a
margin offset on that axis. The GSAP y entrance stays on the box, which
carries no CSS transform.

Also drops the scene-exit visibility tail (the runtime hides the clip at
its window end; the 0.02 s tail never reached a frame at 30 fps) and
removes data-layout-allow-occlusion from #mk-ch-box: nothing beneath the
block is text, and the attribute made the contrast audit skip the block's
own words whenever a later full-frame host answered the hit-test probe.

Renders are bit-identical to the measured version when the face is loaded
(nine-scene project at v0.8.135, 1380/1380 frames). CONFIG and the sweep
mechanic are unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(registry): keep only the flex centring in mk-callout-highlight

Address review: restore the scene-exit visibility tail and the layout
occlusion attribute, which belong to family-wide conventions and are out
of scope here, and note the x + maxWidth clip edge in CONFIG.

Refs #5112

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-24 00:43:31 +00:00
yi111andYi-111-a 0648f1ed8d fix(lint): recognise .avif and .m4a in the media src kind rule (#4779)
The media_src_kind_mismatch rule classified .mp3 and .jpeg but not .m4a or
.avif, so an <img> pointed at an audio file or a <video> at a still slipped
through for those two formats. Add .avif to IMAGE_SRC_EXT and .m4a to
AUDIO_SRC_EXT.

.ogg stays out: its container can carry Theora video as well as Vorbis or
Opus, so the extension does not name the kind. .m4a is the opposite case --
it is audio-only, and video in the same MP4 container is .m4v, which
VIDEO_SRC_EXT already lists. The .ogg case keeps its existing coverage and
gains an explicit unknown-extension case alongside it.

Refs #4382

Co-authored-by: Yi-111-a <Yi-111-a@users.noreply.github.com>
2026-10-24 00:43:28 +00:00
Abdullah M. Nazif 0e0f7f803a fix(cli): audit audio slots at their authored playback speed (#5300) 2026-10-24 00:43:25 +00:00
Akshar Patel 3fdb544c45 fix(studio): preserve authored caption groups on import (#3900) 2026-10-24 00:43:22 +00:00
Abdullah M. Nazif d25b18a007 fix(producer): close artifact frame validation gaps (#5242)
* fix(producer): close artifact frame validation gaps

* docs(producer): describe quiet artifact metadata validation
2026-10-24 00:43:17 +00:00
Abdullah M. Nazif aac0e7df51 fix(producer): make sparse keyframe advice conditional (#5343)
* fix(producer): make sparse keyframe advice conditional

* fix(producer): clarify sparse keyframes do not affect rendering
2026-10-24 00:43:14 +00:00
Abdullah M. Nazif 051584c222 fix(cli): hide background preview consoles (#5345)
* fix(cli): request hidden consoles for background launches

* fix(cli): keep custom browser windows visible
2026-10-24 00:43:12 +00:00
Jerrai 7a34d6fbe4 docs: align render, fps and transcribe docs with the CLI (#6166)
* docs: align render, fps and transcribe docs with the CLI

- docs/guides/rendering.mdx: default render quality is `looks` (CRF 16),
  not `standard`.
- docs/packages/cli.mdx, render --help (render.ts): default --output is the
  timestamped `renders/<project>_<YYYY-MM-DD>_<HH-MM-SS>.<ext>`.
- skills/hyperframes-cli/references/preview-render.md: local --fps accepts
  1-240 or a rational and defaults to the root data-fps, else 30; only
  lambda and cloudrun are limited to 24, 30, 60.
- skills/hyperframes-cli/references/lint-validate-inspect.md: snapshot
  --range is documented as START,END like every other reference.
- skills/media-use/references/audio.md, skills/media-use/audio/references/
  transcribe.md, skills/hyperframes/references/captions.md: name the entry
  point for each transcription default (transcribe.mjs prefers Parakeet;
  `hyperframes transcribe` uses Parakeet when installed, else the small.en
  whisper model).
- transcribe --model help text and docs/packages/cli.mdx: list `small` and
  `medium`, which the CLI already accepts.
- skills-manifest.json: regenerated hashes for the three skills touched.

— Jerrai

* docs: lambda and cloud run also accept 25 fps

Distributed renders accept 24, 25, 30 and 60 fps (DISTRIBUTED_FPS in
packages/core/src/distributedFps.ts).

- skills/hyperframes-cli/references/preview-render.md: the --fps note
  lists 24, 25, 30, 60 for lambda and cloudrun.
- skills/hyperframes-cli/references/lambda.md, cloudrun.md: --fps lists
  include 25.
- packages/cli/src/docs/rendering.md (`hyperframes docs rendering`): --fps
  said 24, 30 or 60 and --quality defaulted to standard; local render takes
  1-240 or a rational, default root data-fps else 30, and the default
  quality is looks.
- skills-manifest.json: regenerated hyperframes-cli hash.

— Jerrai

* chore(skills): regenerate skills manifest after formatting

The format hook rewrote skill markdown after the manifest hook had hashed
it, leaving the hyperframes-cli hash stale.

— Jerrai
2026-10-24 00:29:56 +00:00
yi111 3fa94b2156 test(lint): cover three media rules that had no tests (#5402)
duplicate_media_discovery_risk, self_closing_media_tag and
placeholder_media_url were defined in media.ts but no test in
media.test.ts mentioned any of their codes.

Adds a trigger case per rule (asserting code and severity) plus
negative cases that pin the boundary each rule actually keys on:
one fingerprint field differing for duplicate discovery, an
explicitly closed tag, and a real src.

Each new test was checked to fail against a disabled rule.
2026-10-24 00:28:17 +00:00
Dante 828adc1ce7 fix(engine): await seek completion during drawElement batches (#5430) 2026-10-24 00:28:13 +00:00
Rudy Mizrahi Celekli 84e6dfd247 fix(cli): exclude rendering flags from tween tail warnings (#5711) 2026-10-24 00:28:10 +00:00
kevin c478110be7 fix(engine): redraw a small drawElement frame before failing the serial capture (#5748)
The serial guard in captureFrameSurface, which segmented capture reaches, threw on any frame under the
size floor. It now draws the frame once more and keeps a byte-identical redraw, as the streaming drain
guard does, so a flat frame no longer fails a segmented render.

Fixes #5685
2026-10-24 00:28:06 +00:00
Meghna VasudevaandClaude Opus 5.5 fb8aadad17 docs(cli): apply review notes from #5442 to open, timeline and history (#6110)
Note that the desktop hand-off in `open` is macOS-only for now, that
`timeline apply --plan` prints only a count without --json, and what
`history undo --who` reverts.

Refs #5386

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:27:59 +00:00
Miguel Ángel 179098936f fix(core): preview fetches only the clips due next, and drops passed clips still downloading (#6160)
* fix(core): preview fetches only the clips due next, and drops passed clips still downloading

A fast-cut film started a fetch per clip inside the look-ahead and let passed clips finish.

* fix(core): a passed clip stays released for the rest of the play

It was refetched each pass inside the look-back window.
2026-10-24 00:15:24 +00:00
Miguel Ángel 19cc96e3f2 test(engine): only h264 is held to identical bytes across host sizes (#6167)
x265 output varies between runs on one host, so that case flaked the merge queue.
2026-10-24 00:15:10 +00:00
Vance IngallsandClaude Sonnet 5.5 e077d9dc74 fix(core): a hidden child of a mover stays out of the blur trail (#6155)
The isolation CSS re-showed every descendant of a mover, so a child the
author hid with visibility:hidden was cropped and smeared into the trail
(240 green px in the repro; 0 in the sharp frame). The hide rule now skips
the mover subtree and the mover alone is made visible, so its descendants
inherit and keep their own visibility.

Found by review of #6106.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 17:37:41 -07:00
Vance IngallsandClaude Sonnet 5.5 ffc327b44c feat(studio): motion blur panel with Off / Subtle / Strong (#6112)
* feat(studio): motion blur panel with Off / Subtle / Strong

One three-way control in the right dock. Subtle is the default blur
(240 deg shutter, samples sized to the smear); Strong is 720 deg and 64
samples. Writes the root data-motion-blur attributes through the SDK so
renders match and undo works; reads live attributes from the preview.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* fix(studio): motion blur panel edits the file's own root

The edits were worked out against the preview DOM but written to the file,
so a stale preview (undo inside the hold, a slow reload) could save a level
other than the one picked. They are now computed inside the mutation from
the candidate's root. While locked to a sub-composition no level is shown.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* fix(studio): shorten the motion blur tab so the dock strip fits

Five tabs overflowed the default dock width by 10px and clipped a label
(Studio: load smoke). The tab is now titled Blur.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 17:29:42 -07:00
Jerrai d5526bd480 docs(skills): remove duplicated sections in skill references (#6164)
- skills/hyperframes-cli/references/upgrade-info-misc.md: the "Remaining
  harness usage" section (heading plus three paragraphs) appeared twice in
  a row; removed the second, byte-identical copy (8 lines).
- skills-manifest.json: regenerated the hyperframes-cli content hash, as the
  manifest check requires after a skill file changes.

No wording changed.

— Jerrai
2026-10-23 23:52:28 +00:00
Miguel Ángel 44100a5370 fix(sdk): a kept delete drops its media sources and a hidden video is not waited for (#6163) 2026-10-23 23:24:04 +00:00
Miguel Ángel 579f73bf29 fix(studio): audio clips in the timeline share the video clip corner radius (#6159)
The audio clip radius token now follows the clip radius.
2026-10-23 23:16:02 +00:00
Miguel Ángel 3439433d67 perf(aws-lambda): a render reads a video's audio from a small file stored beside it (#6162)
* perf(aws-lambda): a render reads a video's audio from a small file stored beside it

A video's audio is interleaved with its pictures, so mixing it from the cloud read the whole video (2.5 GB for a 20-minute 4K film) at the Lambda's network speed. lambda sites create now stores each large video's audio packets as a separate object keyed by the video's hash; the audio task reads that when it exists.

* chore(producer): shorten the audio sidecar header comment

* fix(aws-lambda): no audio sidecar for a video whose audio starts late or that has several tracks

* test(producer): format the audio sidecar tests and end their ffprobe options with --
2026-10-23 23:12:52 +00:00
Miguel Ángel 1552f52fbe fix(cli): snapshot waits for the image layers a seek reveals before capturing (#6161)
* fix(cli): snapshot waits for the image layers a seek reveals before capturing

x

* style(cli): shorten the late-image test comment

* style(cli): trim three comments so the comment share of the capture file goes down
2026-10-23 22:55:36 +00:00
Miguel Ángel 8df9b6dd3b fix(engine): a composition whose script throws is skipped with a warning, not refused (#6156)
* fix(engine): a composition whose script throws is skipped with a warning, not waited on and refused

A script that threw before registering its timeline kept the capture waiting the full 45 s readiness timeout, then the render was refused. After a page error with timelines still missing the wait now ends after a short grace, each such composition gets an empty paused timeline of its authored length, and a script_error_isolated warning names the element. The render goes on without that animation.

* test(engine): memo test expects a script failure, format the browser test

* style(engine): shorten a doc comment to the line limit

* fix(engine): isolate only nested compositions that threw, never load failures or a root

* fix(engine): a thrown composition script fails fast and names the composition, not a load error

* fix(engine): the page-error grace starts at the first error, not at the start of the wait

* fix(engine): a nested throw is skipped only while another nested timeline is live
2026-10-23 22:33:05 +00:00
Miguel Ángel 55cbc0e158 feat(cli): check writes a progress line to stderr per sample, overlap batch and craft frame (#6151)
* feat(cli): check writes a progress line to stderr per sample, overlap batch and craft frame

* fix(cli): the check progress lines are written by the CLI, not by the pipeline tests call
2026-10-23 22:14:44 +00:00
Miguel Ángel dad8259457 fix(sdk): a stored delete a script still looks up is hidden when overrides replay, not removed (#6143)
* fix(sdk): a stored delete a script still looks up is hidden when overrides replay, not removed

* fix(sdk): shorten the script lookup comment

* fix(sdk): a replayed delete a script looks up leaves the model and serializes back hidden

* fix(sdk): shorten a comment line

* fix(sdk): a kept delete is marked hidden so the audio mixer drops it
2026-10-23 22:12:46 +00:00
Miguel Ángel e48d5d4a5c chore: release v0.8.190 (#6158) v0.8.190 2026-10-23 21:54:34 +00:00
Vance IngallsandClaude Sonnet 5.5 79b57ab12d feat: automatic tier, 240°/32 defaults, check finding, and Studio stops opting out (#6108)
* feat: check names the filter fallback, the render log names the tier, Studio stops opting out

hyperframes check reports motion_blur_filter_fallback (info) with the reason capture could not
run and the way back to it. The engine's per-session log line gains tier=, and its pixel test
covers the fallback over a WebGL page. Studio no longer sends previewMotionBlur: every Chrome
can preview blur now, through the fallback where it lacks html-in-canvas; the server still
accepts false from an older Studio.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* feat(core): blur picks the cheaper filter tier when every mover only translates

The scan now notes whether any mover turns or scales (the linear part of its transform chain
changes) and whether it already forms a stacking context while it moves. When every mover only
translates, the filter tier draws as well as capture and costs about what no blur costs: on an
8 s bench shot a render took 7.0 s against 9.9 s with capture and 7.3 s with no blur. Anything
that turns or scales, or moves without a transform, stays on capture.

data-motion-blur-tier="capture" or "filter" forces a tier. The report says which one drew
and why (translation-only, tier-attribute); hyperframes check stays quiet for those two, which
are choices, not fallbacks. The pixel tests run the shared assertions through both tiers.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* docs(motion-blur): the two tiers, the tier attribute, and what changed in limits

The guide described blur turning off for WebGL, a root transform and similar. It now says the
filter tier draws instead, how the tier is chosen and forced, what each does with a turn or a
zoom, the measured cost of each, and which findings check emits. The skill note drops the
off-for-WebGL advice and the 1.7x figure.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* feat(core): blur defaults match a 240 degree shutter and at least 32 samples

The shutter opens 240 degrees by default (was 180) and each mover gets at least 32 taps (was
sized to the smear alone, down to 2), growing with the smear as before. These are the settings
the shutter blur Jake built uses; on the card whip the default render is now 51 dB from his
(34.6 dB at the old defaults). The guide's attribute table says so.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* chore(core): trim tier.ts comments to the ratchet

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* chore: allow deleting the Studio previewMotionBlur render test

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 14:20:17 -07:00
Miguel Ángel 73718a251b fix(engine): the BeginFrame start-up check waits for the first frame up to its deadline (#6149)
* fix(producer): a chunk with mixed capture modes retries whole in screenshot mode

* fix(producer): format the mixed capture mode change

* fix(engine): the BeginFrame start-up check waits for the first frame up to its deadline

* style(engine): format the probe tests

* fix(engine): drop a comment from the probe loop
2026-10-23 20:52:14 +00:00
Miguel Ángel 01a523bcf8 fix(engine): a render no longer decodes the videos it replaces with extracted frames (#6142)
* fix(engine): a render no longer decodes the videos it replaces with extracted frames

* fix(engine): shorten the render-frame video hold comment

* fix(engine): keep the render-frame video hold comment under the line limit

* fix(engine): hold only the videos whose render id is replaced by extracted frames

Two scenes can share a video id. The render id tells them apart, so a live video is no longer held.
2026-10-23 20:52:08 +00:00
Vance IngallsandClaude Opus 5.5 6ad7c82d21 perf(studio): an idle editor stops waking the GPU four times a second (#6109)
* perf(studio): an idle editor stops waking the GPU four times a second

The overlay frame loop's safety-net poll requested one animation frame every
250 ms for as long as the editor stayed open. Each request restarts the
display's vsync for a few frames, so a paused, untouched editor kept the GPU
process waking ~65 times a second. The poll now doubles its wait after each
idle frame up to 4 s, resets to 250 ms on any wake, and stops while the page
is hidden (visibilitychange already wakes it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(studio): keep the overlay loop's comment share at or under its base

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 20:29:32 +00:00
Vance IngallsandClaude Sonnet 5.5 4ed7813387 feat(core): capture blur falls back to per-element filters where capture cannot run (#6107)
* feat(core): capture blur falls back to per-element filters where capture cannot run

html-in-canvas cannot capture a WebGL canvas, an iframe or a transform on the root, and some
browsers lack it. Blur used to turn off for the whole composition. Now the runtime hands the
composition to a filter tier: an SVG filter on each mover, 32 offset copies averaged along its
sampled path, softened along the motion so long smears do not step. It filters the live DOM,
so it works over a WebGL canvas, in any Chrome, and leaves glows and shadows on the element.
Turn and scale only soften; capture draws those truthfully, so it stays the first choice and
a scene re-init tries it again.

Capture turning itself off for a defect or three failed captures hands over; the renderer's
explicit off (HDR, distributed, engine blur) stays off. The report names the tier. Core's
unpacked size budget goes to 3,965,000 for the tier.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* test(engine): the backface pages now take the filter tier

The two backface tests still expected blur off; with the filter tier a
backface page reports tier filter. Fails on CI without this.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:46:21 -07:00
Miguel Ángel fb2f7c1a80 perf(aws-lambda): warm the audio function while the plan runs (#6148)
* perf(aws-lambda): warm the audio function while the plan runs

The audio task runs on the x86 render function, which is cold when the plan ran on the arm64 video function. A fire-and-forget invoke at the start of a render now wakes it, so the audio no longer outlasts the chunks.

* perf(aws-lambda): warm the render function only on a stack with a video function

An x86-only stack has no cold function to warm, so it takes the old path with no extra step. The CDK stack has no video function and is unchanged.

* perf(aws-lambda): wrap a template comment

* style(aws-lambda): format the warm-up template test
2026-10-23 19:32:57 +00:00