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sync/hyperframes-codegen-856bcbbf
22
Commits
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4c6fa9a790 |
fix(studio): the preview stays paused, survives typing, and opens without a re-encode (#3910)
* chore(studio): remove the write-only self-write timestamp ref
`domEditSaveTimestampRef` was assigned at 26 sites across 54 files and read
nowhere. It used to feed a 2 s "suppress the watcher reload after our own
write" window; that mechanism was replaced by content-hash identity in
sdkSelfWriteRegistry, whose header still says why (a clock cannot tell an
SDK self-write echo from an undo landing in the same window). The reader
went with that change, the writers did not, and three comments kept
describing the timestamp as protection that no longer existed.
Pure deletion: the ref, every prop and parameter that threaded it, every
assignment, the five comments citing it, and the orphaned test helpers.
No behaviour change; the studio suite, typecheck, lint and format are
green.
Not removed: the __hfSuppressSceneMutations wrapper in gsapSoftReload.ts.
It looked undefined from inside the studio package, but shader-transitions
installs it on the preview window (hyper-shader.ts) so soft reloads do not
invalidate cached transitions. It is live.
* docs(studio): plan for loading the preview during the shell's first layout
* fix(runtime): a paused preview stays still after any seek
Sub-compositions kept animating while the transport was paused and the
Studio button showed play. A render-seek unpauses every sibling timeline so
GSAP propagates the root's totalTime into them, and nothing paused them
again; parented to the global ticker, they free-ran at 1x while the master
timeline and the clock stayed stopped. The Studio reaches that seek path
through its seek-driven fallback adapter right after a preview reload,
which is why editing text was what set it off. Captured live in the user's
preview: seven child timelines advancing 0.210s per 200ms sample, all
gsapPaused=false, transport not playing.
Three fixes under one invariant: while the clock is paused nothing runs,
and the button never disagrees with the runtime.
- The sibling rearm is a lease, not a resting state: seekTimelineAndAdapters
now returns every timeline it unpaused to paused in a finally. The second
rearm after the child re-seek only ever changed the leaked state and is
gone, with the comment that justified the leak by describing one caller.
- The paused side of the transport tick policed nothing; it now stops any
timed media element found running. A parked transport runs no ticks, so a
capture-phase play listener wakes it.
- Studio's canvas click resumed by setting the store flag alone; it now
requests playback through the player so adapter, rAF loop and flag agree.
Regression tests fail without each of the three changes.
* perf(studio-server): stop re-encoding videos the browser already plays on open
Opening a project kicked off a background transcode for every asset whose
codec some browser might not decode. VP9 is on that list for Safari's sake,
so a Chrome user opening a project with a VP9 avatar paid a ~10s, ~60
CPU-second re-encode across six cores on every open, concurrently with the
browser's first layout, for an output nothing ever requested: across four
recorded sessions the browser asked for the proxy zero times.
One predicate was doing two jobs. "Could some browser fail on this" is a
property of the asset and decides what gets injected into the page;
"will this client request the substitute" decides whether to spend CPU
before being asked. The codec table now carries an explicit prewarm flag:
HEVC and ProRes (no browser decodes them) still warm; VP9 and AV1 are
injected but transcoded lazily by the existing ?hf-proxy= request, which
already reports failure as a 502.
Pre-warms requested and proxies served are now counted on the existing
structured-stderr telemetry channel, because a speculative job with a 0%
hit rate emits no error and had been invisible. A single lookup helper
also closes a prototype-key gap where one path used Object.hasOwn and the
other a bare index.
Regression test: a VP9 and an HEVC asset in one composition yield exactly
one pre-warm, for the HEVC. Fails on the previous gate.
* perf(cli): serve the studio bundle compressed and cache hashed assets
The 4.1MB studio bundle was served uncompressed with Cache-Control:
no-store, so every open of the studio re-downloaded and re-parsed it. Vite
names built assets with an 8-character content hash, so their bytes can
never change: those now ship gzip-compressed (1.25MB on the wire,
byte-identical after inflation) with a one-year immutable cache policy.
Unhashed files under public/ keep no-store, and the HTML shell, which
previously sent no Cache-Control at all, now sends no-store explicitly:
it is the only thing that names the current hashed bundle, and it must
keep revalidating for the immutable policy to be safe.
The hash test only accepts the segment after the last hyphen and requires
a digit, underscore or capital, so an ordinary hyphenated name like
user-Guide-v2.js is not mistaken for a hash and served forever.
* perf(cli): warm the preview route before the browser opens
The browser's first request for a project's preview paid the server's cold
compiler import and first bundle in the request path, after the studio
shell's own first-layout stall, so both costs landed on the user's
time-to-first-frame in series. The CLI now issues one fire-and-forget
request for the preview route from openStudioBrowser, the single funnel
for every launch path, before the --no-open early return so pasted URLs
benefit too. Measured on the demo project: first client request 231ms
before, 101ms after; the ETag 304 path afterwards is under 1ms.
The fetch carries a 10s abort so an unsettled connection cannot keep an
otherwise-finished CLI process alive, matching the package's existing
convention. The shader query params the player appends are not part of
the route's cache key, so the plain route URL warms the same entry.
* perf(studio): request the player chunk before the shell's first layout
The dynamic import of @hyperframes/player ran inside the preview's mount
effect, which React schedules after the shell's first layout. On a cold
open that layout stalls the main thread for seconds, so the chunk request
waited behind it for no reason. The import is now kicked at module scope,
behind a typeof window guard that preserves the documented SSR contract
(the module registers a custom element at load), and the mount effect
awaits the already-in-flight promise. Verified in the built bundle: the
preload call sits at module top level, so the request goes out on bundle
evaluation.
* fix(studio): editing a text property no longer reloads the preview
Every keystroke in the Design panel writes the composition file, the file
watcher announces the change to the studio, and the studio decides whether
the change was its own. Over the CLI's event stream that decision has
never worked: the browser hands the handler a MessageEvent whose data is
a JSON string, and three of the four payload readers (version, write
token, content) only understood an already-parsed object, so they read
every field as absent. An absent token means "someone else edited the
file", and the studio hard-reloaded the preview iframe on its own edit,
blanking it for seconds. The path reader alone knew how to unwrap the
string, which is why the event was recognised well enough to reload and
never well enough to suppress.
The envelope is now decoded once, at the boundary, by one function that
all three transports feed; the readers share one field accessor so they
cannot diverge again. The production event-stream rung is extracted into
an exported channel so a test can drive a real MessageEvent through the
listener it registers, which was impossible before because vitest defines
import.meta.hot and the selection never reached that rung under test.
A second, smaller cause: the server attached the write receipt to the
first subscriber only and deleted it on read, so any other listener saw
an unlabelled change. Reads are now non-destructive with the TTL as the
only eviction, scanning newest-first because identical bytes written
twice inside the TTL (undo, retyping a value) share a version and the
older token was already spent. The file version now ships with every
event, receipt or not, so duplicate deliveries of one change dedupe
instead of reloading once each.
shouldReloadSdkSession had no production callers and a signature that
invited an undecoded delivery straight back into this bug; it is removed.
consumeFileWriteReceipt stays as a deprecated alias for one release.
Regression tests: a Studio write delivered as a real SSE MessageEvent is
suppressed; two subscribers of one watcher event reload once; a genuinely
external write still reloads; a repeat of earlier bytes gets the newest
token; a receipt past the TTL is not recognised. Each fails on the code
before it.
* fix(runtime): paused-time media playback is borrowed, not banned
The paused-side enforcement added in the previous commit had no notion of
provenance, so it stopped two features that legitimately play media while the
transport clock is paused. Both were deterministic, not racy: the capture-phase
`play` listener means the very play() that starts them wakes the transport that
stops them.
- The colour-grading preview (colorGrading.ts startPreviewPlayback) plays a
video while paused to render grading previews. It went dark on the first
paused tick.
- The Studio's scrub audition (timelineIframeHelpers.ts applyScrub) plays the
music track for ~140 ms while paused so a playhead drag is audible. Same path
killed it.
A runtime-owned lease fixes both without weakening the enforcement. One owner: a
WeakSet in the runtime closure, with lease/release published on the existing
window.__hf surface for the Studio, which reaches the element across the iframe
boundary and cannot call into the closure. The grading runtime is constructed
with the pair directly. Both the cheap probe and the sync path skip leased
elements while the clock is paused; during playback the transport owns everything
again. Anything that plays while paused without a lease is, by definition, the
defect the enforcement exists for, and is still stopped.
Two corrections to the previous commit's reasoning:
The old leak broke the render path too, deterministically, not only the preview.
packages/producer/src/services/fileServer.ts:375-379 seekToTime flushes the
virtualized rAF queue, and GSAP's global ticker with it, after renderSeek and
before the frame screenshot (fileServer.ts:657-664, hf.seek). A sibling left
unpaused therefore advanced by the full inter-frame delta into the captured
frame. The finally added in the previous commit fixes that as well.
Deleting the second activateSiblingTimelines is safe because nothing between
frames reads a sibling's paused(), verified by grep over the deterministic
adapters, syncTimedElementVisibility, the hf-timelines-built handler and
__hfReseekGpu. Not merely because seekStandaloneRegisteredTimelines pauses each
child. The code comment now gives that reason.
Tests, each proven non-vacuous by reverting the piece it guards:
- a leased element survives repeated paused ticks and is stopped once released
- the colour-grading preview survives, through the real init wiring
- the scrub borrows the element and gives it back on stop
- the existing test that an unleased element is still stopped keeps passing
* test(runtime): a lease ends when the transport plays or the borrower stops
Two assertions the review found not load-bearing. Dropping the isPlaying
branch so leased media stayed exempt during playback left every test
green; a leased out-of-window clip is now asserted stopped the moment the
transport plays. Deleting the release in the grading stop closure also
left the suite green, because the pause on the next line satisfied the
assertion; a restart after stop is now asserted stopped, which only the
release makes true.
* test(studio): the event-stream channel must open /api/events
* fix(studio-server): stop printing a proxy diagnostic line per clip on every render
Review of the pre-warm commit found the diagnostic louder than the thing it
diagnoses, and the two counters measuring different things under one name.
The per-asset `prewarm_requested` line is now behind
HYPERFRAMES_DEBUG_MEDIA_PROXY, matching isGpuProbeDebugEnabled in
packages/engine/src/utils/gpuEncoder.ts. A composition with fifty hostile
clips printed fifty JSON lines into a clack-formatted terminal on every
re-render. One summary line is written at process exit instead, using the
same process.on("exit") shutdown hook as packages/cli/src/cli.ts.
The counters now share a unit. prewarmsRequested counts per asset per render;
proxyRequests counted every HTTP request, including 304s. It now increments
once per resolveProxy call, after the ETag shortcut, so a revalidated repeat
no longer reads as fresh demand. An unconditional Range refill still counts,
and the docstring says so rather than claiming otherwise.
The HEVC justification was false on macOS Chrome, which answers canPlayType
for hvc1 with "probably" and keeps the source, so the pre-warm is redeemed
there only through the reactive zero-videoWidth path. prewarm stays true
because Chrome on Windows/Linux and Firefox do need the substitute; the
comment and test names now say "no cross-platform decode" instead of
"browsers never decode it".
Two test gaps closed. Nulling vp9's representativeMime left the suite green
while making the client skip canPlayType and proxy on every browser, which
would reinstate exactly the transcodes this work removed; the mimes are now
pinned. The Object.prototype test passed with the hasOwn guard deleted, so it
now goes through probeAssetCodec, the input that actually misbehaves without
it. Both fail when the change is reverted.
* perf(cli): stop gzipping the studio bundle on loopback
Compression made the cold open slower on the only transport this server has.
It binds 127.0.0.1 with no --host, and measured there the six bundle assets
took 69.8 ms with gzip against 7.9 ms raw; the 4.1 MB chunk alone was 49.4 ms
against 3.1 ms. hono/compress is removed, which also retires the Vary header
question it raised. If remote serving ever matters, compress at build time
rather than per request.
The cache policy is now decided by route instead of by filename. Reading a
content hash out of a name cannot work: rollup's alphabet is base64url and
includes a hyphen, so roughly one hashed file in ten was misread as unhashed,
and the immutable header also leaked onto hand-authored public/ files served
by the same handler. packages/studio/vite.config.ts sets neither
build.assetsDir nor publicDir, so dist/assets holds only rollup's hashed
emits and every public/ file lands at the dist root. /assets/* is therefore
immutable and /icons/* and /favicon.svg keep revalidating, with no heuristic
in between.
The shell is no-cache rather than no-store. It carries no ETag, so both force
the same full refetch, but no-store puts the document on Chrome's bfcache
blocklist: leaving Studio and pressing Back would cold-boot the app instead
of restoring it.
* docs(runtime): say what the paused-media probe actually filters
* revert(cli): drop the preview prewarm that held the CLI event loop
The fire-and-forget warm added in
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859ac622c2 |
fix(player): report and fail closed on runtime delivery errors (#3472)
* feat(player): report runtime data application * fix(player): fail closed on runtime data delivery * fix(player): close runtime delivery and sandbox gaps * fix(player): satisfy runtime contract and CodeQL * refactor(player): simplify runtime tag scanner * style(player): apply repository formatter * fix(player): type runtime tag boundaries * fix(core): mint guest-local runtime-data ids in a separate space from host ids |
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4f00336c92 | feat(player): add retained runtime data channels (#3471) | ||
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05affaae21 |
feat(studio,core)!: remove solo and the group meter (#3454)
* feat(studio,core)!: remove solo and the group meter * docs(audio): keep removal rationale current * refactor(core): retire studio solo bridge |
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0d26072e6c |
feat(studio,core): mute groups, and hear-only-this that cannot reach the export (#3291)
B5: mute and solo, on groups and tracks (track mute already shipped by A2 —
nothing to build there).
Group mute — persisted as data-hidden on the <hf-audio-group> element itself
(never written onto members, per design doc §2.1's state-restoration
warning). Studio action reuses B7's generic setAudioGroupAttribute
(setQuiet/setLive split) rather than duplicating toggleTimelineTrackHidden's
shape — same one-atomic-patch/one-undo-entry contract, already built for
exactly this purpose. Render: B4 already drops every member of a
data-hidden group (confirmed by a new audioMixer.test.ts case — no
production change needed there). Preview: a dedicated muteGain node
(groupInput -> [fx] -> muteGain -> output -> master) so a mute toggle
never fights scheduleVolumeLane's ramps on the same param — the same
hazard B7's volume fader was split out to avoid. Mid-playback toggles
sync via a new syncAudioGroupMute pass in init.ts (a group carries no
data-start, so it's invisible to the existing visibility-node query).
Members of a muted group render the strikethrough label treatment
(TimelineTrackPlainHeader's isGroupMuted, sourced from
TimelineElement.audioGroupHidden) — display only, no attribute touched.
Solo — "Hear only this": a new session-only store slice (audioSoloSlice,
soloed: ReadonlySet<string> of clip/group ids, never track numbers, never
serialized). Predicate (isAudibleUnderSolo, packages/core/src/audioGroups.ts
so both the store and the preview transport share one definition): an
element is audible while any solo is active only if it or its own group is
soloed. "Siblings, never ancestors" lives in the graph, not the predicate —
solo gain is a per-element stage only; group buses are never attenuated by
solo, so a soloed member's path through its group stays open by
construction. Preview: a dedicated per-element soloGain in
webAudioTransport.ts (parallel to the mute mechanics), pushed via
window.__hf.setAudioSolo — a direct call, not an attribute write, so it
can't ride the visibility-diff path mute uses. media.ts's HTMLMedia
fallback folds the same predicate into its per-tick volume computation
(the same seam A2 used for data-hidden). Half-lit group indicator
(isGroupHalfLitUnderSolo) for "not soloed itself, but a member is".
Exclusive-by-default toggle, ⌘/Ctrl-click to add/remove, TimelineSoloButton
(⌗) beside mute on both track and group headers. Transport-bar banner
("Hearing only <label> — your export is not affected", Clear button) added
in PlayerControls.tsx, reading labels straight off the live preview DOM.
Export-safety, the most important property here: toggling/adding/clearing
solo never calls setAttribute/removeAttribute on any element and never
invokes the project save path (both asserted directly via spies in
audioSoloSlice.test.ts) — solo cannot reach an export by construction, not
by convention.
Also: extracted useHydrateActiveCompPathFromUrl out of App.tsx (a
pre-existing, unrelated effect) to stay under the 600-line filesize cap
after wiring useAudioSoloBridge in; and fixed a circular dependency the
solo-banner wiring introduced (useAudioSoloBridge.ts now imports
usePlayerStore from its concrete module instead of the player/ barrel,
which re-exports PlayerControls.tsx — the barrel path is what closed the
cycle).
Gates: bun run build clean; packages/core full suite 2379/2379; packages/
studio full suite 4276/4294 (18 pre-existing todo); packages/engine
audioMixer.grouping.test.ts 5/5; oxfmt/oxlint clean on all 23 touched
files; fallow clean (0 new circular deps, 0 new filesize/complexity
findings).
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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67edb01bf4 |
docs(skills): fix anime.js v3 syntax in v4 adapter guidance (#3064)
* docs(skills): fix anime.js v3 syntax in v4 adapter guidance
The animejs adapter docs teach v3 syntax against a v4 build, so the examples
cannot run as written: every v4 bundle assigns a *namespace object* to the
global `anime`, making v3's `anime({ targets })` call form a TypeError. `easing:`
is now `ease:`, ease names lost their `ease` prefix, and `timeline.add()` takes
`(targets, parameters, position)`.
- Rewrite `skills/hyperframes-animation/adapters/animejs.md` for v4:
`anime.animate()` / `anime.createTimeline()`, `ease:` names, targets-first
`add()`, position shorthands, and a note that the producer fixtures pin
4.0.2 (`lib/`) while 4.1+ moved bundles to `dist/bundles/`.
- Fix the same v3 `anime.timeline({ targets })` snippet in
`skills/hyperframes-keyframes/references/keyframe-patterns.md`.
- Stop advertising `anime.running` auto-discovery as a safety net. No v4 build
exports `running` (checked 4.0.2 and 4.5.0), so `discover()` returns
immediately and any instance a composition forgets to push onto
`window.__hfAnime` is silently never seeked. Marked v3-only/inert in the
skill page and the adapter docstring; explicit registration is now stated
as mandatory.
- Add render-safety notes the page lacked: `createSeededRandom()` as the
deterministic replacement for `Math.random()`, and why
`autoplay: onScroll(...)`, `createDraggable`, and pointer-driven
`createAnimatable` cannot work under headless seek rendering.
- Regenerate skills-manifest.json.
Runtime behaviour is unchanged: the `packages/core` edit is comment-only, and
the seek path already works on v4 (registered instances expose
seek/pause/play). The now-dead `anime.running` branch in `discover()` is left
in place — it is guarded and try/caught, and removing it is a behaviour change
that belongs in its own PR.
* fix(core): align Anime.js globals with v4
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
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3a6b7f0612 |
fix: align local WebGPU capture behavior (#2907)
* fix: align local WebGPU capture behavior * fix: address WebGPU capture review feedback * fix: retain overlapping GPU seek work * fix: satisfy runtime seek completion types * fix: drain concurrent GPU seek work * fix: prevent WebGPU capture barrier starvation * fix: keep WebGPU presentation active during render seeks |
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9bbb6d50a0 |
fix: offset nested template video timing (#2859)
* fix: offset nested template video timing * test(producer): cover nested sequential video render * fix: share canonical nested media timing |
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5acbf240cb | feat(core): add deterministic keyframe ease runtime | ||
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5b9b71df25 |
fix(producer): suppress GSAP call side effects during render seeks (#2037)
* fix(producer): suppress GSAP call side effects during render seeks * fix(core): preserve GSAP root render nudge safely |
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c9e8dd3862 | fix(runtime): honor render fps when seeking (#1739) | ||
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75d92b55e0 |
feat(core): add readiness adapters for map and visualization libraries (#1548)
Add readiness-only runtime adapters for Mapbox GL JS, Leaflet, Google Maps, MapLibre GL JS, and D3. Each adapter gates `__renderReady` until the library's async initialization completes, preventing the renderer from capturing blank or half-loaded frames. Built on the `getReadyPromise` adapter contract from #1543. A shared `createReadinessAdapter()` helper in `_readiness.ts` owns the settled-tracking WeakSet, promise-identity stability, and `Promise.allSettled` gate — each adapter provides only its type, window global name, and `waitFor` callback. Readiness signals per library: - Mapbox / MapLibre: `map.loaded()` + `map.on('load', ...)` - Leaflet: `map.whenReady(cb)` - Google Maps: `map.addListener('tilesloaded', cb)` with handle cleanup - D3: `transition.end()` promise 50 unit tests across 5 test files covering happy path, no-instances, stable promise identity, post-settle drain, loaded-before-subscribe race, and listener cleanup. 5 producer regression tests with Docker-generated baselines for end-to-end render verification. |
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1ad158d2f0 | feat(runtime): apply color grading in preview and render | ||
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8cbf4384e1 |
feat(studio): timeline inline expansion + __clipTree runtime primitive
When a child element inside a sub-composition is selected, the timeline replaces the parent scene clip with the deepest-level siblings. Deselect or selecting outside collapses back. Expanded clips are fully editable — move, resize, delete, and split — addressed by their real DOM id with timeline time rebased onto the sub-comp they live in. Runtime: - New window.__clipTree API: a read-only hierarchical ClipNode tree (id/parentId/children + backing element) so Studio can derive parent/child relationships for inline expansion. Studio: - useExpandedTimelineElements derives the expanded view from selectedElementId + clipParentMap (pure useMemo, no useEffect). Each child rebases onto its immediate sub-comp host (start + sourceFile), so multi-level nesting targets the right file. - NLELayout routes expanded-clip edits through the same handlers top-level clips use, in local coordinates — edits save to the sub-comp source and reflect via reloadPreview (no separate DOM-patch path). This is the canonical update; there is no reactive observer. - findMatchingTimelineElementId resolves sub-comp children with no top-level element to `sourceFile#id`. - Razor tool enabled by default; studio_razor_split analytics event fired on single and split-all. - O(n²) isElementGsapTargeted extracted to gsapTargetCache.ts with a cached Set+WeakSet O(1) lookup. |
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d580f2a1d8 |
fix(render): make WebGL video textures deterministic in headless render (#1403)
* fix(render): make WebGL video textures deterministic in headless render WebGL compositions that sample a `<video>` as a texture (e.g. a faceted crystal with clips mapped onto its facets) rendered with flickering, non-deterministic facets: a video would intermittently show a stale frame or go black, and the same frame differed between two renders. Two gaps caused this: 1. No WebGL analog of the WebGPU `patchVideoTextureCompat`. Chrome's headless compositor can't feed decoded `<video>` frames to the GPU, so the engine injects a decoded `<img class="__render_frame__">` sibling per video each frame. The WebGPU `copyExternalImageToTexture` path substitutes it, but `texImage2D` / `texSubImage2D` did not — so WebGL uploaded a stale/black frame. Add `patchWebGLVideoTextureCompat()` mirroring the WebGPU patch (shared `resolveRenderFrameImage` helper). 2. Capture ordering. Per frame the runtime seeks (GPU adapters render on `hf-seek`) BEFORE the engine injects the decoded frames, so the GPU render read a frame that didn't exist yet. After injecting, the engine now calls `window.__hfReseekGpu(t)` — a force-dispatch (`forceDispatchSeekEvent`) that bypasses the same-time `hf-seek` dedup — so GPU compositions re-upload their textures from the freshly-injected, decoded frames, deterministically. Tests: unit tests for the texImage2D/texSubImage2D substitution and the force-dispatch, plus a videoFrameInjector regression test asserting the post-injection GPU reseek fires only when frames were injected. Verified end-to-end: a WebGL prism with 8 live <video> facets renders byte-identical across independent runs with no facet flicker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(render): add producer render-compat regression for WebGL video textures A WebGL2 canvas samples a <video> as a texture every hf-seek (the natural author pattern, distilled from the HeyGen prism). The render-compat harness renders it and compares against the golden: with the video-texture fix the render reproduces the decoded frames; revert the fix and the canvas renders black, collapsing the comparison. Golden verified to contain real, time-varying video content (not black), so a regression is caught rather than passing vacuously. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ebd156bcc1 |
fix: batch GSAP timeline construction to prevent main-thread hang (#1231) (#1249)
* fix: batch GSAP timeline construction to prevent main-thread hang (#1231) Compositions with thousands of tl.to() calls (e.g. 8,562 in the reported case) block Chrome's main thread synchronously during HTML parsing, preventing DOMContentLoaded from firing before Puppeteer's navigation timeout. This caused render jobs to hang indefinitely at 'Initializing calibration session...' with no error message. Root cause: GSAP's timeline API is synchronous — each tl.to() call registers a tween immediately on the main thread. A script with 8k+ calls holds the thread for seconds, starving the browser event loop and delaying DCL past the navigation timeout window. Fix: install a property trap on window.gsap in HF_EARLY_STUB (injected at the top of <head>, before GSAP or user scripts load). When GSAP assigns itself to window.gsap, the setter intercepts the real gsap object and wraps gsap.timeline() to return a proxy that queues tween descriptors (to/from/fromTo/set) instead of calling them synchronously. A requestAnimationFrame-based flush loop drains 100 tweens per frame, yielding the main thread between batches so DCL can fire. When the queue is drained, the stub sets window.__hfTimelinesBuilding = false and dispatches a 'hf-timelines-built' CustomEvent. init.ts checks this flag at DOMContentLoaded time; if building is still in progress it defers bindRootTimelineIfAvailable() until the event fires, then sets window.__renderReady = true as normal. pollHfReady continues to gate on both __renderReady and window.__hf.duration > 0, so the render pipeline does not start until the full timeline is bound. - Batch size: 100 tweens/rAF tick (empirical; ~4ms/batch at 8k scale) - Yield mechanism: requestAnimationFrame (cooperative, no setTimeout(0)) - Determinism: 'hf-timelines-built' event guarantees sequencing - Proxy forwards: pause/seek/totalTime/time/duration/add/paused/ timeScale/play delegate to the real timeline immediately - No GSAP package changes; no navigation timeout increase Fixes #1231 * style: apply oxfmt formatting to producer stub files * fix(producer): unwrap proxy children in add(), gate setter return on args.length Addresses two latent correctness concerns from code review: 1. proxy.add() now unwraps __hfReal from any proxy child before passing it to the real timeline. GSAP's internal tween graph (_first/_next/_prev linkage) requires real timeline instances — proxy objects lack internal fields like _dp that GSAP's iteration paths expect. 2. totalTime/time/paused/timeScale now return proxy when called in setter form (args.length > 0). Previously these returned the real timeline, causing callers who chain .to(...) after a setter call to bypass batching. Also: build-hf-early-stub.ts now runs oxfmt on the generated output file so the format check passes in CI on every build. * fix(producer): gate __hf.duration=0 while GSAP timelines are batching The HF_BRIDGE_SCRIPT duration getter now returns 0 whenever window.__hfTimelinesBuilding is true (set by HF_EARLY_STUB while the rAF batch loop is draining queued tl.to() calls). pollHfReady in the engine polls until window.__hf.duration > 0, so returning 0 keeps the engine waiting until the hf-timelines-built event fires and all tweens are committed to the real GSAP timelines. Without this gate, normal compositions (style-6, style-13, vignelli) were being captured mid-batch — the real timelines were empty so GSAP could not seek them, producing frozen/blank frames in the output video. * fix(producer): flush GSAP batching under virtual time * fix(producer): gate render bridge on runtime readiness * fix(producer): preserve timeline child binding under batching |
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3347486ae9 |
refactor(core): remove redundant as casts using window.d.ts declarations
window.d.ts already declares __timelines, __player, __playerReady,
and __renderReady on the global Window interface. The casts in
init.ts and init.test.ts were re-asserting the same types.
- Add __hfRuntimeTeardown to window.d.ts (used 6x in init.ts)
- Remove runtimeWindow cast variable from init.ts — use window directly
- Remove all (window as Window & { __player?: ... }).__player casts
from init.test.ts — window.__player is already typed as PlayerAPI
- Remove all (window as Window & { __timelines?: ... }).__timelines
casts from init.test.ts — window.__timelines is already typed
- Remove (window as Window & { __playerReady/renderReady }}) casts
from init.ts — already declared globally
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ac671bdf5c |
feat(core): add TypeGPU/WebGPU runtime adapter (#755)
* feat(core): add TypeGPU/WebGPU runtime adapter
Adds a deterministic seek adapter for compositions that render with
TypeGPU or raw WebGPU. Follows the same push+poll pattern as the
Three.js adapter:
- Sets `window.__hfTypegpuTime` on every seek so render loops can
poll it instead of `performance.now()`.
- Dispatches a `"hf-seek"` CustomEvent on `window` so compositions
can imperatively re-render a single frame at the new seek position.
Compositions listen for the event and update their time uniform:
```js
window.addEventListener("hf-seek", (e) => render(e.detail.time));
```
Works with TypeGPU (docs.swmansion.com/TypeGPU) and raw WebGPU alike.
No assumptions are made about pipeline construction — multiple canvases
or renderers are supported by sharing the same event.
- 9 unit tests, all pass
- wired in init.ts adapter array
- `__hfTypegpuTime` declared in window.d.ts
* fix(core): deduplicate hf-seek dispatch across GPU adapters
Both three and typegpu adapters previously dispatched the same
"hf-seek" CustomEvent independently, causing any composition that
registered a listener to receive two events per seek tick — doubling
per-scrub GPU work even though the renders are idempotent.
Fix: extract a shared `dispatchSeekEvent` helper (seek-dispatch.ts)
that deduplicates by exact float equality within the same synchronous
call stack. Both adapters now call this helper instead of dispatching
directly.
Also adds:
- `resetSeekDispatchState()` export for test isolation
- `beforeEach` reset in three.test.ts and typegpu.test.ts
- New typegpu test: "duplicate seek to same time fires event only once"
- Docstring additions to typegpu.ts: render-mode determinism contract
(await device.queue.onSubmittedWorkDone()) and navigator.gpu feature
detection guidance for composition authors
* feat(core): video-texture render compat + TypeGPU skill
Adds the missing pieces for video-backed WebGPU effects in render mode:
- `video-texture-compat.ts`: monkey-patches `GPUQueue.copyExternalImageToTexture`
to detect the engine's injected `<img class="__render_frame__">` siblings and
transparently substitute them for `<video>` sources. Headless Chrome can't
supply decoded video frames to WebGPU, but the engine's pre-extracted frame
images work. Falls through to the original path in preview mode.
- `patchVideoTextureCompat()` wired in init.ts after adapter array creation.
- `skills/typegpu/SKILL.md`: full authoring guide for TypeGPU/WebGPU compositions
covering contract, timeline registration, video-backed effects, frosted blur
via downsample pass, WGSL patterns, and deterministic rendering.
* test(producer): add typegpu-adapter regression test
Self-contained WebGPU composition with:
- Procedural gradient background (no video dependency)
- Animated ring driven by hf-seek time uniform
- Pulsing center glow
- Two GSAP-driven captions testing adapter sync
Verifies the TypeGPU adapter's hf-seek → WebGPU render pipeline
produces deterministic frames. workers: 1 for consistency.
Note: output.mp4 baseline needs to be generated in CI — the local
Docker image can't launch Chrome (ARM/x86 mismatch on Mac).
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484ab54442 |
feat(core): scope getVariables() per sub-comp instance
Building on PR 1's getVariables() helper, this PR routes per-instance values into the correct sub-composition. Same composition source can now be embedded N times with different content via data-variable-values on each host element. How it works: - compositionLoader, before injecting wrapped scripts, layers the host element's data-variable-values JSON over the sub-comp's declared defaults (its own data-composition-variables) and writes the merged object to window.__hfVariablesByComp[compositionId]. Skipped when both sides are empty so the table only grows for instances that actually carry values. - compositionScoping's wrapper IIFE now takes a fourth parameter __hyperframes alongside the existing scoped document/gsap/window. The scoped __hyperframes shadows getVariables() to read from __hfVariablesByComp[__hfCompId], returning a fresh object each call so script mutations don't leak into the shared table. - Top-level scripts (not wrapped by compositionScoping) keep using the unscoped window.__hyperframes.getVariables(), which reads data-composition-variables defaults plus the CLI override (window.__hfVariables) — same path as PR 1. - readDeclaredDefaults is exported from getVariables.ts so the loader reuses the exact same defaults-extraction logic the helper uses for the top-level path. Inline templates (no separate <html> document root) get host overrides only — no declared defaults — since there's no separate <html> to read data-composition-variables from. External sub-comps fetched via data-composition-src get the full declared defaults + host overrides merge. Tests: 3 new compositionScoping tests covering scoped getVariables invocation, missing-entry fallback, and mutation isolation. 5 new compositionLoader tests covering merge order, declared-only path, empty-skip, invalid-host-JSON resilience, and per-instance scoping across two hosts sharing a source. 3 new getVariables tests covering the newly-public readDeclaredDefaults. All 622 core tests green. Docs: docs/concepts/compositions.mdx switched its sub-comp example from hand-rolled JSON.parse(host.dataset.variableValues) to the new __hyperframes.getVariables() pattern. data-attributes.mdx clarifies per-instance scoping behavior. This is PR 2 of a 4-PR stack. PR 3 adds schema validation + lint; PR 4 ships skill / scaffold updates. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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c0d75a5268 |
feat(core,cli,engine,producer): add getVariables() helper and --variables render flag
Adds the parametrized-render primitive from hf#592 by reusing the existing
data-composition-variables schema as the source of declared defaults.
- Runtime helper window.__hyperframes.getVariables() (also exported from
@hyperframes/core) reads data-composition-variables defaults from the
document root and merges window.__hfVariables (CLI override) on top.
Returns Partial<T> for typed access; supports a generic for editor
ergonomics. Same code path runs in dev preview and at render time.
- CLI render --variables '<json>' / --variables-file <path> populates the
override. Mutually exclusive; fail-fast on conflicting flags, missing
file, unparseable JSON, or non-object payloads. parseVariablesArg is
exported as a pure function so validation paths stay unit-testable.
- Engine injects window.__hfVariables via evaluateOnNewDocument before
any page script runs, so the helper sees the merged values on its
first call. Empty payloads are skipped to avoid pointless init scripts.
- Producer threads variables through RenderConfig and into the engine's
CaptureOptions; Docker mode forwards --variables to the in-container
CLI invocation via dockerRunArgs.
Composition authors declare variables once on the root <html> element:
<html data-composition-variables='[
{"id":"title","type":"string","label":"Title","default":"Hello"}
]'>
and read them in any composition script:
const { title } = window.__hyperframes.getVariables();
A render with `--variables '{"title":"Q4 Report"}'` overrides the default
without modifying the composition source. Missing keys fall through to
the declared defaults, so dev preview and CLI renders without --variables
behave identically.
This is PR 1 of a 4-PR stack. Sub-comp per-instance scoping (carrying
host data-variable-values through the inlined sub-comp's getVariables()
call) lands in PR 2; schema validation and lint in PR 3; skill / scaffold
distribution in PR 4.
Tests: 9 new unit tests for getVariables() (jsdom), 11 new CLI tests
covering parseVariablesArg validation paths and Docker passthrough,
2 new dockerRunArgs assertions for the --variables flag. All existing
tests green (core 611, cli 208, engine 519).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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f9d38a1542 |
feat(core): add anime.js runtime adapter (#569)
## Summary - Adds a `RuntimeDeterministicAdapter` for anime.js v4+ alongside existing Lottie, Three.js, WAAPI, and CSS adapters - Enables frame-accurate rendering of anime.js animations — the adapter converts seek time (seconds) to milliseconds and calls `.seek(timeMs)` on registered instances - Auto-discovers running instances via `anime.running`; compositions can also register manually via `window.__hfAnime` ## Usage in compositions ```html <script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script> <script> const anim = anime({ targets: '.box', translateX: 250, rotate: '1turn', duration: 2000, autoplay: false, }); window.__hfAnime = window.__hfAnime || []; window.__hfAnime.push(anim); </script> ``` ## Files changed - `packages/core/src/runtime/adapters/animejs.ts` — adapter implementation - `packages/core/src/runtime/adapters/animejs.test.ts` — 15 unit tests - `packages/core/src/runtime/init.ts` — register adapter in runtime init - `packages/core/src/runtime/window.d.ts` — add `anime` and `__hfAnime` globals ## Test plan - [x] All 15 unit tests pass (`bun run --cwd packages/core test -- --run adapters/animejs`) - [x] Build passes (`bun run build`) - [x] Pre-commit hooks pass (lint, format, typecheck, commitlint) - [x] Manual test: render a composition using anime.js animations |
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9f8e5ba5a1 |
initial code (#2)
* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |