The WAAPI and CSS adapters wrote currentTime and then called pause().
On a running animation pause() is pending until the next animation
frame, and Chromium then sets the hold time to the time at that frame,
16.7 ms past the sought time. Pause first: writing currentTime while a
pause is pending completes it with the sought time.
An animation created after the runtime's discover seek is still running
when a render worker makes its first seek, so the first frame of each
worker chunk after the first was drawn 16.7 ms late.
* fix(producer): export plays a split or trimmed scene's media from its in-point
A sub-composition host with a non-zero data-playback-start now shifts and cuts
the video and audio it holds in render, matching Studio preview. Hosts without
an in-point resolve exactly as before.
* fix(producer): export finds in-point scenes in projects without scene files
Media in a document with no inlined composition files carry no render id, so
the collector never looked up their host and ignored an inline host's in-point.
Key host windows on the id the parsers report, and cut a video's head the same
way as audio so nothing plays before the host starts.
* refactor(producer): drop dead no-slot branch in media window and tighten comments
* fix(producer): export starts an inline scene's media at the scene's start
A scene written inline in index.html (no scene file, no in-point) with a
start after 0 exported its video and audio from 0 s. Every composition
host now shifts its media, as the preview's start resolver does; the root
composition still does not cut media at its end.
Also from review: a looping video in an in-point scene stays inside the
scene's slot, and a media id only takes the window of an element the
parsers report, never displacing a render id.
* docs(producer): media collector header states the id rule without history
* fix(producer): a trimmed clip in a split scene keeps picture and sound in sync when export probes
The browser probe compared the page's start point against the value the media
collector had already moved by the scene's in-point, so it reset the picture to
the clip's own trim while its sound track kept the in-point. It now compares
against the start point written in the markup, moves the collected value by
whatever the page changed, and moves a video's sound track with its picture.
* fix(producer): export no longer replays a split scene's cut-away clips when it probes
The media collector drops clips a scene's in-point cuts away entirely (and
clips that start after their scene ends). When the render probed the page,
the probe saw those clips in the DOM and added them back at their
scene-local time, so a split scene's audio played twice. The collector now
reports the ids it dropped and the probe does not re-add them.
An <audio id="v-audio"> start change no longer also moves video v's sound
track, which reports the same id.
* docs(producer): shorten the media collector header to the id rule
* refactor(producer): place each audio track in its own helper
The offline render now pads the source with silence for the whole render
(clip + chain tail + latency) instead of only the true-peak lookahead, so the
pitch shifter's ring drains instead of cutting off about 90 ms early.
A bitcrush node built part-way into a clip seeded its hold counter but started
its held value at 0, playing up to samples-1 frames of silence on a preview
seek. The held value is now primed from the first input sample; render windows
still line up with a whole render.
* fix(core): a scene rendered on its own takes its master chain from its own root
The standalone wrapper for a scene file reused the project index's root
attributes, so the index's data-fx-chain became the master bus. The wrapper
now carries the scene root's own chain, or none when the scene declares none,
as the audio-effects reference describes.
— Jerrai
* fix(engine): run long audio chains window by window instead of reading the file whole
applyAudioFxChain read the whole input WAV into memory, which Node refuses past
2 GiB (a stereo float mix beyond about 93 minutes), and the browser page then
held the track twice. Inputs above 512 MiB of samples are now read, rendered
and written in 5 minute windows, each with 10 s of preceding and 1 s of
following audio rendered and discarded so stateful effects arrive warm. The
output header is patched at the end. Inputs below the threshold keep the
existing whole-file path.
Parameter automation is clocked from the file start and is not windowed. An
input past 2 GiB that carries automation now fails with an AudioFxRenderError
naming that, instead of Node's raw file-size error.
— Jerrai
* chore(engine): trim the browser-lease comment to its live invariant
— Jerrai
* fix(core): a scene mounted as the index's own root takes its own master chain
When the index's top-level composition is itself the scene's mount, the standalone
extraction returned before the scene's chain was applied, so the index's chain still won.
— Jerrai
* fix(engine): windowed audio renders follow the file's clock and warm up for the whole chain
- Pass each window's start time into the page and on to buildFxChain, and seed the
pitch-shift worklet's tap phase from it, so chorus, phaser and pitch shift continue
across a window seam instead of restarting from time zero.
- Size the pre-roll from the chain (delay repeats, reverb room, dynamics release, to -60 dB),
never below the configured floor and never above a cap.
- Read a WAV data size of 0 or 0xFFFFFFFF as running to the end of the file, so audio past
4 GiB is no longer dropped.
- Close the input descriptor when the output cannot be opened, and name the real cause when
an input over 2 GiB cannot be streamed.
- Cover reverb, a slow-release compressor, chorus and pitch shift in the windowed-vs-whole
test, with an output-length check.
— Jerrai
* fix(engine): start each audio window on a render quantum and test the seams against a hard chain
Windows that begin off a 128-frame block see worklet blocks shifted against a whole render, which
left spikes in the tail after the last input sample. Align the window start, and make the
windowed-vs-whole test cover modulation, delay, reverb and a slow-release compressor on windows
whose start is not zero, failing above 0.001 where it previously tolerated 0.02.
— Jerrai
* fix(engine): keep a limiter's lookahead, seed bitcrush holds, close-check without /proc
- Pad the render source with the limiter's lookahead of silence so the last samples of a clip
leave the lookahead line instead of being dropped.
- Seed the bitcrush hold counter from the window's start so holds that do not divide the
render quantum stay in step across seams, and cover bitcrush in the windowed-vs-whole test.
- Check that the input descriptor is closed through the fs mock instead of /proc/self/fd,
which only exists on Linux.
— Jerrai
* test(engine): pick a bitcrush hold the window starts do not divide
The earlier hold of 3 divided both window starts, so an unseeded counter passed.
— Jerrai
* fix(engine): warn at the pre-roll cap, share tail formulas, read a zero data size alike
- Warn when a chain's memory exceeds the pre-roll cap, so cut repeats at window seams
are not silent.
- Export the delay and reverb tail formulas from audio-fx-tail and use them for the
window warm-up too.
- Both WAV readers now treat a declared data size of 0 or 0xFFFFFFFF as the rest of
the file.
— Jerrai
A 9:16 fixture with a looping A-roll video, an untimed full-frame backdrop above
it that the film's own GSAP script shows only from 6 s to 8 s, captions on top
and two sub-compositions. The check plays it in Studio's preview and reads the
preview's pixels and the element on top at the frame's centre: the video must
show at rest and while playing outside the backdrop's window, and the backdrop
must show inside it. It fails with #5458's visibility skip reverted.
* feat(audio): composition master bus (data-fx-chain on the root)
A clip can belong to only one audio group, so there was no way to put one
effect, such as a limiter, across the whole mix. The data-fx-chain on the
top-level composition root now runs once over the sum of every clip and every
group, after each group's own chain and fader. No new attribute: a sub-composition
root's data-fx-chain was never applied to anything and still is not.
Render: when a master chain exists, mixAudioTracks writes a float WAV instead
of AAC, applyAudioFxChain runs the chain over it, and ffmpeg encodes AAC last,
so the chain reads unclipped samples. An unreadable chain is a mix failure, as
for a group. Preview: the transport splices the chain between the clips' sum and
the monitor, re-anchored per play generation and watched for edits.
Only the top-level root is read. No master automation: the root's data-automation
is not read as the bus's. No lint rule: data-fx-chain is valid on clips, groups
and roots, and the one place it does nothing (a sub-composition root) has always
been silent.
— Jerrai
* fix(core): preview routes every audible video through the master bus
A root data-fx-chain is attached only inside the Web Audio graph, but a plainly
audible <video> joined that graph only for its own chain, group, automation or a
volume over 1. So preview limited the music and left the talking head dry, and a
composition whose only audio is video got no master chain at all, while export
sums every audible element into the master. A master chain on the top-level
composition root is now a reason to join, the same as a video's own chain.
Elements under a root with no chain keep native output. Sub-composition roots
are still ignored.
— Jerrai
* fix(audio): master bus review round 2 (temp dir, tests, docs, Studio meter)
- audioMixer: a fatal FX error in the master pass or a group bus left the
work directory (the full float sum, about 1.4 GB an hour) on disk. The
final mix now runs in try/finally and the group rethrow removes it first.
- Tests: the "once over the sum" case now uses a limiter then a gain, so a
per-clip chain (-10.4) and a doubled one (-18) both fail it; a new case
proves the sum stays float until the chain reads it; the fader case uses
a group volume of 0.5 so the fader's position is exercised; the work-dir
removal is covered for both paths.
- Docs: "Three rules exist" (the master-bus lint rule is gone), a bad master
chain stops the render with audio_processing_failed, a sub-composition
file opened on its own has its root chain as the master bus, and a seek
clears a group or master limiter.
- Studio: TimelineElement.masterChain carries the root's data-fx-chain, so
the program meter shows for a video-only composition whose only audio
routing is the master chain, as preview now plays it.
- Comment blocks over four lines cut; webAudioTransport.setRate split so
its CRAP score is under the Fallow threshold.
— Jerrai
* fix(audio): master chain reaches tracks the render adds; honest plain-limiter copy
- Master chain: it was carried on each parsed AudioElement, so a track the
producer adds itself (appendAutoDetectedVideoAudio, the browser-discovered
audio in probeStage) never had it, and a composition whose only audio was
such a track exported with no master chain, no ceiling and no warning. It is
now a composition property: parseMasterFxChain(html) at compile, carried on
CompiledComposition and CompositionMetadata, passed to processCompositionAudio
by runAudioStage (in-process and distributed plan). AudioElement.masterFxChain
is removed so there is one source. Each forward (compile stage, local
orchestrator, distributed plan) has a test that fails when it is dropped.
- Plain limiter: it follows the level with no lookahead and Level after is
applied past the ceiling, so it cannot promise "nothing gets past" or "never
clips". Studio copy (description, panel text, knob label, summary) and the
hyperframes-audio skill now say a fast or inter-sample peak can pass it and
point to the true-peak limiter for a delivery limit. A copy test guards it.
— Jerrai
* fix(producer): keep master bus comments within the ratchet; run the plan test with the ffmpeg tests
Drop three one-line field comments that raised their files' comment share,
and list plan.masterBus.test.ts with the integration tests because plan()
reads the ffmpeg version.
— Jerrai
* chore(ci): repin the producer test-classification source in the reachability map
The reachability map pins the hash of test-classification.mjs, which now
lists one more integration test. The map's producer lane command already
covers every test under src, in both the unit and integration matrix lanes.
— Jerrai
* feat(cli): add hyperframes/api entry with transcribe and removeBackground
HyperFrames Desktop runs the CLI as a child process, relaunching Electron
with ELECTRON_RUN_AS_NODE=1. A programmatic entry lets it import plain
functions and run them in a utilityProcess instead, so the RunAsNode fuse
can be turned off.
packages/cli/src/api.ts exports transcribe() and removeBackground(): typed
options in, typed result out, progress through callbacks, failures thrown
as TranscribeError / RemoveBackgroundError with a code and the original
error as cause. Neither prints, reads argv or exits.
The transcribe and remove-background commands now keep only flag
handling, printing and exit codes, and call these functions. Their
output, JSON and exit codes are unchanged.
The package gains an exports map with "./api" (built dist plus d.ts) and
"./package.json", generated from package-subpaths.json like the sibling
packages.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): trim api.ts comments under the package's comment share
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): trim trailing dots without a quadratic regex
CodeQL flags the trailing-dots regex on the Parakeet error now that it sits
behind a library entry. Same result, linear time.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): make the transcribe API's signal stop every stage
Review follow-ups on the api entry:
- parakeet-mlx now runs as an async child that the caller's signal can
kill. Its failures keep the synchronous run's message, status and stderr.
- A pre-aborted signal throws before any setup. Whisper checks the signal
before each setup stage, and the model download gets it.
- onEngine reports the model whisper runs (small for Spanish, not small.en).
The resolver moved to whisper/modelForLanguage.ts so both share it.
- api/transcribe.ts imports everything at module scope. The command test
hoists its whisper mock, since that module now loads during imports.
- whisper's internal TranscribeOptions/TranscribeResult types are renamed
WhisperOptions/RunnerResult, so the API's public names are unique.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): let an AbortSignal stop whisper's install and audio prep
Review follow-ups on the api entry:
- whisper's runtime install (brew, git clone, cmake) and its ffmpeg audio
prep run through a new stoppableExecFile when an API caller passes a
signal. The child runs off the event loop, an abort ends it and every
process it started, and the call rejects with a "cancelled"
TranscribeError once they are gone. A failure throws the same error
execFileSync throws (message, code, errno, status, signal, stdout,
stderr), compared field by field in stoppableExecFile.test.ts.
parakeet-mlx uses the same helper.
- Without a signal the helper is execFileSync, and the CLI passes none, so
the CLI output stays byte for byte the same as hyperframes 0.8.146.
- TranscribeOptions.signal now says what it covers: a tool lookup that is
already running (capped at 10 seconds) finishes first.
- New regressions in api.test.ts abort during a stand-in install step and
during a stand-in ffmpeg convert. Both end in under 10 seconds with no
process left, and both fail with the old synchronous calls.
- Tests load every module at the top of the file: namespace spies replace
the importOriginal partial mocks, and node:fs and node:child_process are
spied through their default exports and synced with
syncBuiltinESMExports. remove-background --info imports its manager
statically. The scanner in api.test.ts now reads every file this PR
touches and catches importOriginal and vi.importActual.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(core): an element its script hides stays hidden while studio preview plays
* fix(core): a stamped element re-timed in the timeline hides outside its new window
Studio timing edits drop the runtime-stamped mark, and a script-hidden stamped
container no longer holds back its images.
* fix(core): a preview-only stamp copied into a project no longer changes the render
Only the Studio preview honours the stamp, copied live markup drops it, and a
lane-only move makes a stamped element authored like the save does.
* fix(engine): exports place sound and picture right when a source's audio and video start apart
* fix(engine): a late video stream plays to its end and distributed and HDR renders hide its lead
* test(engine): pin a late video stream's trimmed start, held tail and HDR trim
* fix(studio): keep the shortcuts panel above the player controls and inside the window
The panel was drawn inline next to its button at z-50, so a host layer
above that (the desktop's playback bar, z-55) covered its Playback rows,
and the preview pane's overflow clip cut its top off in a short window.
It now opens through Studio's Popover on the shared popup layer: portaled
out of the button's boxes, held above the button, and capped to the room
there with a scrolling body.
* fix(studio): the shortcuts button keeps its tooltip description for screen readers
* fix(engine): a capture stall names the step Chrome stopped answering in
* fix(engine): a stall on a motion-blurred frame names the seek or injection it hung in
* fix(cli): media-treatment applies one treatment to every matched image or video
* fix(cli): media-treatment reports its action from every target and documents the per-element merge
* fix(cli): media-treatment patches each match by its stable id so one write cannot redirect another
* fix(cli): media-treatment sets every match in one parse instead of re-finding elements
* fix(cli): media-treatment refuses media that is not an HTML element, as before
* chore(skills): refresh the media-use manifest hash for the treatment reference edit
* fix(cli): the browser download unpacks on machines without an unzip command
* fix(cli): a corrupt browser download on the yauzl path is retried and named
* revert(cli): drop the cause-chain reader; @puppeteer/browsers never passes the cause through
* fix(cli): check warns when a video's browser-playable copy cannot be made
* fix(cli): big projects stop failing proxy prep, and a failed copy is reported once
* fix(cli): proxy failures name the real ffmpeg error, and a broken ffmpeg is reported once
* chore(studio-server): shorten the batch proxy resolver doc comment
* fix(cli): history reads answer while another app has the project open
* refactor: Fewer comment lines in the history read path
* refactor: Keep a history comment within the line limit
* fix(core): preview plays a split sub-composition's videos from its in-point
* fix(cli): timeline shows a split sub-composition's clips from its in-point
* fix(core): split halves cut nested media and keep each clip's loop, ramp and fades
* fix(core): a scene's media plays past a shorter root animation again
* fix(core): only a host with an in-point shifts or cuts what it holds
* test(core): a split half with no id stops at its own end
* fix(core): the playhead and Studio's clip list skip what an in-point cuts
* fix(core): keep clips under a cut-away nested host nested in studio
* refactor(core): name why a cut-away nested host stays listed
* fix(parsers): find ffmpeg installed after a long-running preview started
* fix(parsers): remember a missing ffmpeg for a few seconds so per-file probes stay cheap
* fix(engine): exports no longer fail on a video clip outside the composition's length
A clip that starts at or after the composition's end (or ends before 0) is
never on screen, so extraction skips it. Its timeline window stayed as
authored, so the frame-coverage gate still expected its full length and
aborted the render with "captured 0 of expected N frames". Such a clip now
leaves extraction with an empty window, the same way a partly visible clip
is already trimmed to its visible part, so it owes no frames.
* fix(producer): drop clips outside the timeline before extraction, cloud renders included
The previous commit marked such a clip with end = start, but the window
resolver reads a zero-length slot as "use the source's natural length", and
the distributed plan still required an extracted entry for every declared
clip. Instead, the extract stage (shared by in-process and distributed
renders) removes clips that lie entirely outside [0, duration) from the
composition before probing and extraction, using one engine predicate that
the extractor's own early skip also uses, so a clip ending before 0 is no
longer downloaded or probed either.
* fix(engine): keep natural-length clips when dropping clips outside the timeline
A clip with no authored end carries end 0 (script-created media, or a src
set from a script), which the window resolver reads as "natural source
length". The outside-the-timeline check treated it as ending at 0 and dropped
it, so the clip froze on its first frame. Only an authored end (after the
start) at or before 0 now counts as before the timeline.
* fix(producer): only drop clips that start at or after the composition's end
A clip with no authored length carries end 0, the same value as an authored
end at 0, so "ends at or before 0" cannot be told apart from "natural
length" and a script-created clip with a negative start was dropped and
froze. Clips entirely before 0 keep main's behaviour; the filter now only
drops clips starting at or after the end, which never reads the end.
* test(producer): pin that a clip starting just before the end is still extracted
* fix(parsers): find FFmpeg and FFprobe installed by the project's npm installer packages
* fix(parsers): the installer FFmpeg lookup skips non-executable files and works with pnpm
* fix(parsers): a system FFmpeg in a common install dir wins over the npm installer package
* fix(core): a sub-composition timeline with a non-function duration no longer aborts the runtime
* fix(core): every registered-timeline duration read survives a partial or throwing entry
* fix(core): a runtime that fails to start reports its real error instead of a half-built page
* fix(core): a timeline post that throws after start-up is named too, and a later good post clears it
* fix(cli): check skips a custom clock whose time() returns null instead of reading it as stuck at 0
* fix(core): a recorded runtime start-up error stays set instead of being cleared by a later post
* fix(core): the runtime failure message says what to fix
* fix(core): the runtime failure is recorded even when the thrown value cannot be printed
* chore(core): format and regenerate the position-edits bundle for the startup error recorder
* fix(cli): keyframes and validate close the browser when the runtime fails to start
* fix(cli): preview --background reports a child that exits instead of waiting it out
* fix(cli): a preview that cannot listen exits so its launcher reports why
* fix(cli): keep preview's comment share within budget
* test(cli): the start failure test uses a project path outside the temp dir
* fix(lint): a double-quoted media src with an apostrophe is read whole, not reported missing
* fix(lint): every media src read goes through the attribute parser, decoded
* refactor(lint): the src pattern only finds the tag; the attribute parser reads the value
* fix(lint): a media src whose name starts with a quote character is checked too
* fix(lint): the missing-audio check skips audio tags that scripts build as strings
* docs(lint): mediaSrcTagRe's comment states the src rule without the history
* fix(studio): text in Studio reads without em or en dashes
* fix(studio): the dash check also catches HTML entities, and peak reads Unavailable
* test(studio): the dash check test covers every entity form
* fix(studio): messages Studio shows from lint, sdk, core and the renderer drop dashes too
* fix(producer): the gate check stops early on the engine's new fallback wording
* feat(core): add a lookahead true-peak limiter FX (truepeak)
The existing limiter is an envelope follower with no lookahead and no
inter-sample detection, so a -14 dB ceiling can leave the true peak several dB
over. truepeak estimates the true peak on a 4x polyphase interpolator, takes the
minimum required gain over a lookahead window and smooths it with a boxcar of
the same length, so the gain is already down when the peak leaves the delay
line. Release is exponential and can only lower the gain further; channels
share one gain.
The offline render lengthens the OfflineAudioContext by the chain's latency and
drops the lead-in, so a limited clip stays sample-aligned with its source.
Preview plays the lookahead (about 3.3 ms at the default).
— Jerrai
* docs(audio): truepeak ceiling is a 4x estimate; measure it with an ideal interpolator
The unit test's meter was a 96-tap Kaiser sinc, which rolls off near Nyquist and
reads full-band noise about 0.5 dB low, so the PR reported a 0.3 dB broadband
overshoot. Against an ideal 16x interpolation (zero-padded FFT, cross-checked with
a 16x soxr resample) hot full-band white noise ends 1.2 to 1.7 dB over the ceiling
(median 1.4 over 28 runs of 10 to 30 s). ffmpeg's ebur128 true peak is also a 4x
meter and reads the same files 0.1 dB over.
- The test meter is now the FFT interpolation. Tolerances are what it measures on
each fixed signal: tones 0.01 dB (they land on the ceiling), the dense program
0.5 dB (reads 0.445, the old 0.4 passed only because the meter read low), and a
new full-band noise case at -1, -6 and -14 dBTP with 1.35 dB (reads 1.09 to 1.31).
- audio-effects.mdx and the hyperframes-audio skill say the ceiling is a 4x
estimate, give the measured overshoot and recommend a 2 dB margin under a hard
delivery limit.
- skills-manifest.json regenerated.
— Jerrai
* fix(core): truepeak UI copy no longer promises a hard ceiling
The registry description and the rack summary said the true peak is never above
the ceiling. The limiter holds a 4x estimate, and full-band noise can land up to
about 1.7 dB above it, as the docs now say. The summary reads "held near", the
description names the estimate and the overshoot, and the rack blurb says "holds
... to a ceiling". No skill file changed, so the skills manifest is unchanged.
— Jerrai
* fix(core): Studio truepeak copy states the 4x-estimate margin
The ceiling control was labelled "Never exceed" and the module said the mix
"must not clip", so a Studio user never saw that dense full-band content can end
up to about 1.7 dB above the ceiling. The label is now "Target ceiling" with a
hint that names the 4x estimate and the headroom to leave, the blurb says
"toward a target ceiling", the rack summary says peaks are pulled down toward the
value, and the registry hint no longer says "highest true peak allowed". The
audio skill's "hard dBTP ceiling" wording is gone and the skills manifest is
regenerated. A copy test keeps the promise out.
— Jerrai
* fix(core): truepeak clears on a seek, and the review nits (fallow, comments)
- Unexport TRUE_PEAK_OVERSAMPLE, TRUE_PEAK_DETECTOR_DELAY and
truePeakLookaheadSamples: nothing imports them (Fallow audit).
- A persistent group bus keeps its chain across a seek, so the limiter's
delay line and held gain carried over. The worklet takes __hfReset, the
graph exposes FxChainHandle.reset(), and reanchor() calls it.
- The processor-loading harness is shared by the truepeak and worklet tests
(it was a 12-line clone); the test FFT no longer repeats audioCarve's
bit-reversal; two test bodies are under the CRAP threshold.
- Comment blocks cut to four lines or fewer (Comments check).
- Docs state the preview delay in ms.
— Jerrai
* fix(engine): copy border-width/style/color onto the replacement video frame
injectVideoFramesBatch substitutes each <video> with a sibling <img> holding
an extracted still frame, copying an allow-listed set of CSS properties from
the video's computed style onto the img. border-width/border-style/
border-color were absent from that allow-list, so any border authored
directly on a <video> never reached the replacement image and disappeared
from render/snapshot output. border-radius and clip-path were already on the
list and already clip a replaced element's content correctly without
needing overflow:hidden, confirmed by a real-Chromium test that exercises
the actual capture path and reads real screenshot pixels.
Also corrected a stale comment in frameCapture.ts claiming
detectCssEffectRisk can return "clip-path" as a risk value -- it can't; that
string only ever comes from a separate, animation-only at-risk-props gate
further down the same file.
Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>
* test(producer): regenerate style-9-prod golden for the border fix
style-9-prod's video has an authored 8px border + 16px border-radius
(design_review.md calls out the "floating" look) that never rendered before
this fix, so its committed golden baked in the pre-fix (borderless) output.
Regenerated via `tsx src/regression-harness.ts style-9-prod --update`;
verified the diff is exactly the border/radius becoming visible (extracted
frames before/after) and the fixture passes its own visual/audio checks
again (100/100 checkpoints, correlation 1.000).
Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>
* fix(engine): measure the video's box before styling its replacement frame
injectVideoFramesBatch measured the video's used box (offsetLeft/Top/
Width/Height) after creating, inserting, and styling the replacement
<img> sibling -- once that copy loop started carrying border-width
(added for the border-visibility fix), the freshly-inserted, still
in-flow, now-bordered <img> competed for space in a flex row before
the video's own box was ever read. In a flex-centered layout (video
width:100%, sharing a row with the img sibling), that shrank the
measured video box by the exact width of the border, so the img ended
up sized from the video's post-shrink box instead of its authored one.
Moved the measurement to before the <img> is created/inserted/styled
at all, and set img.style.boxSizing = "border-box" explicitly after
the style-copy loop, since offsetWidth/offsetHeight (and the
getBoundingClientRect fallback) are always a border-box measurement
regardless of what box-sizing value that loop copies from the video's
own computed style.
Added a flex-centered regression test asserting the replacement img's
box stays identical to the video's box; confirmed it fails with the
old measurement order (a 16px border shrinks a 500px box to 484px) and
passes with the fix. Regenerated the one fixture (style-9-prod) whose
committed golden had baked in the shrunk-frame geometry.
Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>
* refactor(engine): consolidate video-box measurement into one object
Follow-up to c88890357: group the four measurement locals into a
single videoBox object instead of four loose consts, and trim the
surrounding comments down to their load-bearing content. No behavior
change -- same measurement order, same fallback conditions, same
applied style values; re-verified red (reverting the measurement order
still reproduces the 500px -> 484px shrink) and green.
Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>
* refactor(engine): trim the border-fix comments to the invariant
* test(producer): keep main's style-9-prod compiled.html; timings are unchanged
* test(producer): repin the classification source hash for test reachability
* fix(core): a color-graded bordered source keeps its canvas inside its border box
* fix(core): a graded source with an empty content box still shows its border
* fix(core): a border-only graded canvas stays hidden until the source has drawn
* fix(core): border-only graded canvas shows only while grading hides the source
* test(core): pin the border-only canvas hide after a context loss
* fix(core): grading canvas carries no border, so a graded source never paints it twice
* fix(core): graded injected frame drops its border once grading draws over it
* fix(core): a released grading entry gives the injected frame its border back
* fix(core): a released injected frame takes the video's current border style
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
* perf(packages): ship npm packages without source maps and guard their size in CI
No package or consumer reads the published source maps, so they are no
longer built. The CLI copies only the studio app it serves instead of the
whole studio dist. verify:packed-manifests now holds every published package
to a size budget that ratchets down, and CI rejects pull requests that add a
large binary outside LFS.
* fix(ci): large-binary check reads every filename and fails on git errors
* ci: run only Build when a skill bundled into the CLI changes
* fix(ci): size guards also catch type changes, odd file names, unreadable blobs and bad budgets
* fix(ci): large-binary check reads blobs by id and skips submodules
* fix(ci): exempt only exact registry copies under docs/public/catalog
* test(ci): cover the staged catalog-copy exemption; drop the local-only override hint in CI
* fix(ci): producer budget follows its slimmed package; size checks name their real cause
* perf(engine): re-renders reuse the extracted frames of remote videos
A remote video is downloaded into the render's own work dir, so its path and
mtime are new on every render. The extraction cache keyed on both, so a
re-render of a composition with a remote video never hit the cache and ran
ffmpeg over the whole clip again. Key a downloaded source on the SHA-256 of
its bytes instead. Keys of local sources are unchanged.
* fix(engine): key the video copies a render writes itself by content
The producer downloads a remote video at compile time and copies it into the
render's compiled dir, so the extractor never sees the https src. Key any
source inside the compiled dir or the extractor's own output dir by content,
and skip the cache for one that cannot be read.
* perf(engine): hash a render-written video only when its cache lookup runs
Distributed planning copies the whole project into the compiled dir and defers
long video extractions, which never look up the cache. Hash render-written
sources just before the lookup, once per file, so deferred ranges and repeated
sources are not hashed.
* fix(engine): cache only downloaded media by content, not distributed project copies
A distributed plan copies the whole project into the compiled dir, so keying
everything there by content would hash every project video on the planner.
Content-key the extractor's own downloads and the dirs the caller names; the
producer names its remote media dir. Hashing stops on abort, and a source
with no hash skips the cache.
* style(engine): keep the extraction cache's comment share at its base
* test(engine): pin no hashing with the cache off and the producer's remote-media dir
* test(engine): run the cache-off case through the shared render helper
* fix(cli): list valid families when media-treatment gets an unknown capability
* test(cli): the capability list test typechecks under strict index access
* fix(cli): the unknown capability error calls its list areas and claims only what holds
* fix(cli): the unknown capability error lists only the areas it accepts
* fix(producer): the npm package ships only producer's own code, without source maps
* fix(cli): the npm package leaves out Studio's source maps, like its own
* fix(producer): the published package finds its workers and pins its own packages exactly
* fix(studio-server): the public proxy cache path names boxed preview copies too
* fix(studio-server): keep the proxy cache path docs within the comment budget
* fix(cli): keyframes --shot on a compositions/ file mounts the scene in its project
* refactor(core): render and the bundler share one template-entry check
* fix(core): a scene's standalone page keeps the index's body library scripts
* fix(skills): skill scripts run when the skills dir is a symlink
* test(skills): plugin launcher fixture ships the shared main-module helper like an install
* fix(skills): the CLI's cube validator runs through a symlink too, and the guard check is stricter
* docs(skills): long agent-started renders run detached in their own process group
* docs(cli): detached renders start in their own process group, on macOS too
* docs(cli): the detached render recipe never waits on terminal input
* feat(studio): export can encode on the GPU, like render --gpu
* test(studio): the 4K export assertion carries the GPU flag
* refactor(studio): the GPU flag needs no comment beyond its name
* fix(studio-server): only MP4 exports encode on the GPU, and render errors report it
* fix(studio): the disabled GPU option dims like the other export controls
* fix(runtime): graded and snapshotted pictures stay readable in sandboxed players
* refactor(shader-transitions): keep the picture cache private
* fix(runtime): drop the snapshot picture cache, html2canvas cannot run in a sandboxed page
* fix(runtime): a CORS copy redraws every grading waiting on it
* fix(runtime): a loading CORS copy redraws each waiting grading once
* fix(engine): long exports with many clips no longer stall at 90% or hide a timeout
* fix(engine): stop queued frame extractions on cancel and time out distributed assembly
* refactor(engine): simplify the extraction slot check and its concurrency test
* test(engine): prove a cancelled extraction leaves the queue, skip the shell shim on Windows
* test(engine): wait for the held extraction's own record before cancelling the queued one
* fix(studio): a stalled font or asset no longer leaves the preview empty or drops reloads
* fix(studio): a page's own late load no longer counts as replaced content
* refactor(studio): one announcement owns when a preview page has loaded
* fix(studio): let hosts with their own player announce a new preview page
* fix(studio): a late ready from the replaced preview page no longer claims the new page
* refactor(studio): keep the Player doc comment on Player
* fix(studio-server): a failed save reports its real error when a later file was never written
* refactor(studio-server): share the file writer type and harden rollback test cleanup