* fix(player): wait for a cross-origin composition's assets before playing
The player's readiness gate scans the iframe document, which is null when the
composition is embedded from another origin, so it released playback at once
and the first frames could play with images still loading.
The runtime now runs the same readiness scan inside the iframe and posts
assets-ready; its timeline message reports whether assets have settled so an
older runtime, which never posts it, is not waited on. Also declares the
animation-frame abort handler before a host whose requestAnimationFrame calls
back synchronously can reach it.
* fix(player): keep a ready cross-origin player ready across a late iframe load
The iframe load event reset readiness for any document the player cannot
read. The runtime posts its timeline before load and a paused runtime never
posts it again, so a load arriving after the assets settled left the player
not ready. A ready cross-origin player already holds this document's
handshake, because every navigation clears readiness first.
* fix(core): stop RuntimeReadinessWindow widening Window.__hf so the runtime typecheck passes
* fix(core): a torn-down runtime no longer posts assets-ready
* feat(player): report runtime data application
* fix(player): fail closed on runtime data delivery
* fix(player): close runtime delivery and sandbox gaps
* fix(player): satisfy runtime contract and CodeQL
* refactor(player): simplify runtime tag scanner
* style(player): apply repository formatter
* fix(player): type runtime tag boundaries
* fix(core): mint guest-local runtime-data ids in a separate space from host ids
DOM-free SlideshowController (discrete nav, fragment holds, branch stack)
driving the existing player; <hyperframes-slideshow> web component with a
unified mute+nav capsule (conditional prev/next), floating hotspot overlays,
presenter mode (BroadcastChannel), keyboard/touch, and a scenes getter fed
via the runtime message handler.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The render pre-flight check shells out to `which ffmpeg`, which only
searches the server process's PATH. When Studio is launched from a
GUI/Dock/launchd context that PATH lacks /opt/homebrew/bin, so `which`
fails even when ffmpeg is installed — and POST /render returns 503
"FFmpeg not found".
Fall back to probing well-known install dirs (Homebrew on Apple Silicon
and Intel, plus system/Linux locations) when the PATH lookup fails.
Also drop the [kf:static]/[kf:runtime] keyframe diagnostics that were
spamming the Studio console in prod, and fix two unrelated CI breakages
the branch inherited: a Windows-sensitive ffmpeg test (pin platform) and
a stale player test mock missing onRuntimeReady.
width/height attributes went through parseInt with no validation, so a
typo like width="abc" reached scaleIframeToFit as NaN (invalid
scale(NaN) transform) and width="0" as a division by zero — both
blank the player with no signal. The stage-size message check had the
sibling gap: `> 0` alone lets Infinity through, which scales the
iframe to 0.
Reuse the composition probe's readPositiveDimension guard for the
attribute path (the probe path already rejected these) and add the
same finite-check the adjacent timeline branch uses for stage-size.
Mirrors the clampPlaybackRate hardening from #1120.
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>