* fix(sdk): preserve font and image declarations after object edits
* fix(studio): preserve variable object defaults when editing declarations
* fix(studio): show font and image values in bind warnings
* fix(sdk): release the parsed film when a session is disposed
A disposed session kept its whole parsed document and element caches. Anything
that still referenced the session, such as a stale closure or React fiber,
therefore kept the replaced film in memory, so memory grew with every film swap.
dispose() now drops the document and caches.
* fix(sdk): warn when a disposed session is read
A disposed session answers reads from an empty document. Outside production it
now logs once, with a stack, so a caller still holding a stale session shows up
instead of silently reading nothing.
* fix(sdk): keep added elements when reopening saved overrides
* fix(sdk): replay saved overrides in latest edit order
* fix(sdk): preserve saved positions after sibling edits
* test(sdk): cover child edits after base parent restoration
* fix(core): resolve a relative data-start inside the clip's own composition
* fix(engine): render-side data-start references resolve in the clip's own composition
The engine's reference resolver still looked an id up document-wide, so
with two different compositions sharing an id the producer placed media
from the first one while the runtime used the clip's own. Scope it the
same way as the runtime's startResolver, with the same document-wide
fallback, and correct the SDK comments that called the runtime lookup global.
* fix(parsers): keep getAttribute-only reference adapters working
The scoped lookup needs parentElement, closest and querySelectorAll, but
RefResolverEl is exported from @hyperframes/parsers and @hyperframes/engine.
Make them optional and fall back to the document-wide lookup when an adapter
lacks them.
* refactor: look up a scoped reference with one id query
* fix(sdk): a delete is kept hidden when any script lookup could reach it, not only an id
* fix(sdk): a lookup argument that is not one closed literal keeps the delete hidden
* fix(sdk): a stored delete a script still looks up is hidden when overrides replay, not removed
* fix(sdk): shorten the script lookup comment
* fix(sdk): a replayed delete a script looks up leaves the model and serializes back hidden
* fix(sdk): shorten a comment line
* fix(sdk): a kept delete is marked hidden so the audio mixer drops it
* chore: release v0.8.182
* chore: list #5953 in the v0.8.182 notes
* chore: add #5843, #5932 and #5945 to the v0.8.182 notes
* chore: add #5923, #5943, #5956, #5960, #5961, #5963, #5964 and #5966 to the v0.8.182 notes
* chore: add #5972, #5977, #5981 and #5982 to the v0.8.182 notes
* chore: add the 13 PRs merged since the last refresh to the v0.8.182 notes
* chore: add #6003, #6005 and #5579 to the v0.8.182 notes
* chore: add #6006 to the v0.8.182 notes
* chore: release v0.8.180
* docs(release): describe chunk sub-ranges as groundwork for split retries
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore: release v0.8.180 notes list the empty-frame fix
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>