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sync/hyperframes-codegen-b514a3b6
5
Commits
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406bf316a3 |
fix(catalog): make component previews answer their variables panel (#3323)
* fix(catalog): make component previews answer their variables panel Every control on a component's catalog page did nothing. Asking caption-camera-follow for a violet accent rendered gold, and so did green and blue, on 166 of the 168 components that declare variables. A component ships a snippet, which is what the page hands you to paste and which carries the declaration plus the script that turns a chosen value into a CSS custom property, and a demo.html which stages and animates it. The preview is built from the demo, and the demo was authored as a copy of the snippet rather than a reference to it. The copies drifted until almost none of them carried the declaration or the reader, so the payload for that page never contained the word violet at all. Components come in two shapes, so the repair does too. 123 ship a snippet that registers its own paused timeline. That snippet is a whole piece, so their preview is now built from it and carries markup, variables and motion together. 45 are markup plus a commented recipe, where the demo owns the motion. Those demos now carry the snippet's declaration, reader and var-driven CSS in the registry itself, written by scripts/catalog/sync-demo-variables.ts. Nothing is patched in at build time. A test runs that tool in dry mode and fails when a demo has drifted again, naming the command that repairs it. It also asserts it inspected more than a hundred components, because a check that silently matches nothing is how this rotted in the first place. Measured by rendering every payload in a real player rather than by reading markup: payloads declaring their variables go from 2 of 168 to 168 of 168, previews that animate go from 166 to 167, and nothing that moved stopped moving. ascii-render-pass and star-rating-fill render a still frame when built from their snippet, so they keep the demo path as a recorded exception and stay in the state they were already in. * refactor(catalog): give the preview pipeline one lookup and one entrypoint guard Follow-up on the same branch, no behaviour change: 42 tests still pass and `sync-demo-variables --check` still reports all 168 components clean. The payload generator and the demo sync had each grown their own copy of "given a component directory, find the snippet and the demo". Both now call `componentFiles`, which is the same duplication-by-copying that broke the previews in the first place. Both catalog generators also carried a byte-identical 12-line guard for "only run main() when this file is the entrypoint". That clone was already in the tree, but nothing had touched both files at once before, so it had never surfaced. It is now `runAsCommand`, and the sync script's variant of the same condition is `isEntrypoint`. The rest is flattening: the layering guards read as a table of conditions instead of a chain, the reporting splits by what it reports, and the entry resolution comes out of `buildPayload` rather than being spliced into it. Also runs the formatter over the demos this branch rewrote. Whitespace only, and `notes-typing` is the only component demo that renders pre-formatted text, which this does not touch. |
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1ae2067b8d |
feat(catalog): put the variables panel back, on payloads (#3199)
* feat(catalog): put the variables panel back, on payloads The panel drove its preview by loading an .html from docs/public, a type the host does not publish, so it showed an empty frame in production and was parked when the catalog was re-landed. It now mounts the same JSON payload the plain player uses and re-mounts it as values change, injecting them as window.__hfVariables into the composition head before any of its scripts run, which is where the runtime reads overrides from. Doing it in the markup rather than after load is what stops the composition initialising with the wrong values first. 172 items with variables get the panel back; the playhead carries across a change so a tweak mid-shot does not jump back to frame zero. * fix(docs): drop the unused url form and the needless escapes * fix(docs): the panel cannot reference a binding beside the export * feat(catalog): make importing an SVG the obvious move A reader arrives at this control with a shape, not with path data, and the panel asked for the coordinates first. Import is now the primary action in a drop target you can see is a drop target, and the raw path sits behind a disclosure for anyone who wants it. * feat(cli): let a fruitless catalog search report the gap An agent that searches by meaning and finds nothing worth installing knows something we do not: the name of a move the catalog is missing. There was no way to tell us, so that knowledge was lost at the end of every run. hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it. It carries no rating, so it never lands in the rating metric, and it is a separate deliberate command rather than something catalog --query does on its own: plain search still sends nothing, which is what the CLI promises. --rating stops being required at the arg level, since a miss has no rating to give. The check moved into the run body, where an absent one is now handled rather than crashing on undefined. * feat(cli): carry tuned variable values into the install snippet Someone who tunes a block on its catalog page had no way to keep those values: the install command was the same one everybody gets, and the tuning stayed on the page. hyperframes add <item> --vars '<json>' now prints a mount element carrying data-variable-values, so the values land where the block is used. They ride on the host rather than being written into the installed file. That keeps the composition on disk byte-identical to the registry's, so a later reinstall can still tell an edit from an update, and it lets two mounts of the same block carry different values. * fix(catalog): serve the item's own directory so runtime paths resolve Some compositions assemble their asset URLs at run time — "compositions/components/" + texture + ".png" for the texture masks, a font the compiler pulled into _remote_media — and no scan of the markup can see a string that does not exist until a script concatenates it. Those items either rendered black or were dropped to a video that had never been uploaded. Each item that needs it now has its prepared directory published, and its payload carries a <base> pointing at it, so any relative path the composition invents resolves. caption-texture renders its masks again, and variable-font-flex has a preview at all for the first time: its MP4 and poster are both 403. Both layouts are published, because which one a composition asks for differs per item, and a directory only earns that if it is under 2 MB. The 12 MB texture sheet keeps the recorded video it already had. * fix(catalog): let the variables panel actually drive the composition Every control on the panel was inert. The values reached the composition and nothing repainted, because the payload had already been compiled: compiling inlines a mounted component and resolves its variables into the markup and CSS, so by the time a reader turns a knob there is nothing left to change. An item that declares variables now ships uncompiled, keeping the mount the runtime loads at run time, which is the only state where data-variable-values still means anything. The component travels inline as a data URI rather than a sibling file, because .html is the one type the docs host will not publish. The demo's own pinned values come off, so the reader's choices reach the mount instead of losing to the values the demo picked to show itself off. Measured on the rendered frame rather than the DOM: green rgb(98,207,144), blue rgb(6,6,199), violet rgb(177,147,230), and back to green. docs/public/catalog drops from 48 MB to 35 MB along the way, since an uncompiled payload carries far less than an inlined one. * feat(catalog): keep variable changes in the url A reader who tuned a piece lost it on reload, and had nothing to send anyone. The values now live in the query string, scoped by composition id so two links never read each other,and only the ones that differ from the defaults are written, so changing one knob gives a short URL rather than every variable spelled out. replaceState rather than pushState: dragging a slider should not leave a trail of history entries. An unreadable value is ignored rather than thrown, so a truncated or hand-edited link opens the piece at its defaults. * fix(catalog): only rewrite the url when a value actually changed * refactor(catalog): memoise the declared defaults on their content * feat(catalog): offer an install command carrying the tuned values The Install block is generated before anyone touches a knob, so it can only ever print the plain command. Someone who spent a minute tuning a piece copied it and got the defaults back. The panel now carries its own command in the Snippet tab, with --vars holding exactly the values that differ. An untouched piece still offers the same short command, so nothing gets noisier for the common case. * fix(catalog): a piece with nothing to render is a skip, not a failure caption-blend-difference is a stylesheet and a paragraph of prose — a class you add to your own captions, with no standalone scene to show. The generator treated that as a build failure, so every run ended by reporting something broken when nothing was. It now reports the shape it is and keeps its recorded video, which is the only honest preview such an item has. A genuine render failure still throws. * fix(catalog): restore variables from the url on a cold load A shared link opened at the defaults. The first render happens on the server, where there is no window to read the query string from, and React then hydrates against that markup and never revisits it — so the values only appeared once you touched a control. The URL is read again after mount, which is the first moment it exists. The value is also escaped once now rather than twice: URLSearchParams already decodes on the way out, and decoding a second time turned an SVG path full of percent-escapes into something that no longer parsed, besides doubling the length of every link. * fix(catalog): mount the preview with the values a link carried The frame was built from the declared defaults and the shared values were posted to it afterwards, which is too late for anything the composition reads once at init: a path arrived after the mark had already been drawn from the default one, so a link looked right in the panel and wrong on screen. * feat(catalog): the install command follows the values you tuned Copying the Install line gave the plain command back, because that block is generated before anyone touches a knob and had no way to know what changed. The tuned command only existed in the panel Snippet tab, which is not where anyone looks for it. The line now reads the same query string the panel writes, so the two agree without either component knowing the other exists, and a shared link carries the right command too. replaceState fires no event, so the panel announces its own writes. * fix(catalog): send a text variable to the preview once it is finished Every other control in the explorer reports a whole value on every event: a slider at any position is a position, a swatch is a colour. A text field is not. Typing v3 into a badge posted v first, so the preview remounted and rendered a composition built from half a word. The post now waits while a text field has focus and goes out when the edit is committed, with Enter or by clicking away. The field itself is unchanged and still tracks every keystroke. --------- Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com> |
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0f76305191 |
fix(catalog): keep the recorded video for canvas drawElement previews (#3171)
Eight blocks paint DOM into a canvas with ctx.drawElementImage(), which sits behind chrome://flags/#canvas-draw-element. A reader without the flag gets a preview that mounts, plays, and shows an empty canvas, which is what the 3D device blocks were doing even after their models were embedded correctly. The recorded video was captured by a renderer that has the capability, so it is the only preview these items can honestly show. All eight have a published mp4 and poster. |
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470f802d9f |
fix(catalog): resolve assets a script loads by name (#3170)
The 3D blocks fetch their model with loader.load("models/iphone.glb"), which no
attribute or url() pattern can see, so the path survived into the payload
untouched. Inside a srcdoc iframe it resolved against the docs page and 404'd,
leaving vfx-iphone-device and ios26-liquid-glass mounted and playing with an
empty scene.
Names that resolve to a real file in the item's own directory now count as
references. They are deliberately weaker than markup references: a name that is
not a file is ignored rather than failing the item, so an ordinary string that
happens to look like a filename cannot push an item onto the video fallback.
Also clears an item's payload when a run decides it cannot build one, so the
page generator stops finding a previous run's file on disk and emitting a
player for a preview that no longer exists.
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536165b6ef |
feat(catalog): play the real composition on catalog pages (#3168)
* feat(catalog): play the real composition on catalog pages Catalog previews were uploaded MP4s, published by hand to the CDN. Each page now embeds the composition itself, running in <hyperframes-player>, so a preview is the block rather than a recording of it. The composition is delivered as JSON under docs/public/catalog, and the player is mounted inside an iframe. Both are forced: the docs host publishes only JSON and images out of docs/public, and its MDX renderer strips unknown custom elements, so a player written into the page never reaches the DOM and an .html payload 404s in production. Assets are inlined as data URIs, which sidesteps the file-type restriction for fonts, scripts and models alike. 164 of 168 items build a payload; the rest keep their MP4 and say so. * chore: rebuild docs preview * chore: route isolation probe * chore: drop the route isolation probe page * chore: probe which asset types the docs host publishes * refactor(catalog): host preview assets instead of inlining them Fonts were being base64'd into every payload that used them, so a handful of files cost tens of megabytes in the repository to say the same thing over and over. Assets are now written once, content-addressed, under docs/public/catalog/assets and linked. Which types can be hosted was settled by fetching one file of each from a deployed preview: woff2, wav, mp4, svg and the image formats are published, glb is not. Types the host drops still travel inside the payload, because a link that 404s is worse than a larger payload. Also fixes the four type errors the scripts typecheck caught, all of them unchecked index access on a split() result. * refactor(catalog): share preview assets instead of repeating them * style: format the asset module |