Carry the runtime's blur through the render pipeline and the Studio render
panel.
- engine: installPageMotionBlur sets the page-side off switch and the render's
device scale before any author script runs; CaptureOptions.pageMotionBlur
lets a caller stand the page blur down.
- producer: a composition that asks for data-motion-blur on the root the
runtime would pick forces screenshot capture, because html-in-canvas needs
a real paint; the probe session carries the request's pageMotionBlur like
every other session.
- studio-server and Studio: the render panel sends previewMotionBlur, the
render route turns "off" into pageMotionBlur once, and the Studio dev server
and the CLI server both receive the final value.
- mover scan: a large element that is see-through while it moves (a sweep, a
light leak) is no mover, including a large image or canvas with alpha; the
scan skips elements moved by a 3D individual transform property.
- cli snapshot injects video frames before the seek settles, matching the
engine's order.
Folded review fixes: R1, R2, R3 (scan half), R7, R16, R18, T3 (render
adapters).
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* refactor(skills): fold six domain skills into hyperframes and media-use guides
hyperframes-core, -animation, -keyframes, -creative and -studio move to
skills/hyperframes/{core,animation,keyframes,creative,studio}/, and
hyperframes-audio moves to skills/media-use/mix/. Each moved SKILL.md becomes
a frontmatter-free GUIDE.md so installers that scan recursively for SKILL.md
no longer see them as skills; the published list goes from 21 to 15.
Relative links, code paths and skill-name mentions are rewritten to the new
locations, the catalog surfaces, marketplace core-skills list, fallback core
set, module-copy targets and skills-manifest.json follow, and
`hyperframes skills update` now removes the retired skills (RETIRED_SKILLS)
when they are still installed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): slim the core entries and give media-use a HeyGen and a free path
The four entries every run opens are rewritten to what an agent cannot infer:
hyperframes 21.8 KB to 7.7 KB, hyperframes-cli 24.8 KB to 6.9 KB,
hyperframes-registry 9.9 KB to 4.3 KB, media-use 9.7 KB to 4.9 KB. Detail moved
whole into references (routing close calls and creator edits, CLI pin upgrades,
catalog search tiers, CLI conventions and feedback reports).
- hyperframes: state table, routing, the render contract, a terminal work loop
(check, snapshot, preview before render), the desktop-app hand-off, and a
table of the folded guides.
- media-use: one table of HeyGen versus free local tools per need; HeyGen
sign-in, credits and the CLI's video-agent, avatar, clone, lipsync, translate
and clipping commands; every free path works with no account.
- scripts/check-core-skills.mjs holds entries and descriptions to budget and
checks every taught `npx hyperframes` command and path; runs in lint.
- Core entries are exempt from the formatter: its table padding cost ~1.5 KB
per entry on every run.
- Content tests follow the text to its new home.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): plugin runs skip skills update; media-use explains HeyGen sign-in and TTS setup
The smoke eval showed a presenter request never reaching media-use and the
free voiceover failing on a missing kokoro-onnx; plugin runs also ran the
skills update the plugin rules forbid.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore(skills): drop a committed Python bytecode file and ignore bytecode
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): align the entry with the Studio skills and keep the workflows' measured facts
The entry drops routing and the intent interview and carries the contract, the
editable-project rules and the work loop. Studio's format, runtimes, motion,
look and captions references come over for terminal use, frame presets move to
assets/, media-use gains Studio's mixing and local-command references, and
film.md and overlays.md keep what the workflow skills measured.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills)!: retire the workflow skills and folded guides; publish seven knowledge skills
The skill pack now publishes exactly seven skills - hyperframes,
hyperframes-cli, hyperframes-registry, media-use, figma, slideshow and
remotion-to-hyperframes - carrying knowledge, not process. The eight
workflow skills, the folded domain guides and the routing/interview
references are deleted; their measured facts already live in the
hyperframes references (format, runtimes, motion, look, captions, film,
overlays) and media-use's mixing reference.
- bake-basemap.mjs and locate.mjs move to skills/hyperframes/scripts/
(bake-basemap gains --help); extract-audio-data.py moves to
media-use/audio/scripts/ for the caption motion reference.
- skills update: the eight workflows join RETIRED_SKILLS so existing
installs prune them (by lock attribution only, since their names are
generic); naming a retired skill reports where its knowledge went and
succeeds instead of failing as unknown.
- Capture prompts point at the hyperframes skill's references/film.md;
the live-map warning names the new bake-basemap path.
- Content tests that pinned knowledge are retargeted to the kept
references; tests of deleted workflows, scripts and process go.
- Catalog surfaces, templates and docs describe the seven skills.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): resolve the local.md captions link and allow capture's output files in citations
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): regenerate the skills manifest from tracked files only
The committed media-use hash included an ignored __pycache__ bytecode file present
in the local checkout, so CI's clean checkout hashed differently.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(docs): restore generated catalog pages and docs navigation to main
Catalog PRs commit item sources only; CI regenerates the pages from the edited
registry sources. docs/docs.json is catalog navigation, so its Workflows group
rename is left for a non-catalog PR.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* build(cli): raise the CLI size budget for the skill references it bundles
The CLI bundles skills/hyperframes, which now carries the folded domain guides and
frame presets (155 KB to 1.08 MB in git). Budgets are the CI-measured size plus 5%:
packed 7526634, unpacked 22593213.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* test: keep repo-sweep guards meaningful after the workflow skills left
The last shell ffprobe caller and most root index.html examples lived in retired
skills. The shell detector is now pinned on a literal command line, and the
structure-rule sweep needs more than 5 roots (11 remain) rather than 30.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): slim figma, slideshow and remotion to the Studio shape; restore the storyboard board
slideshow 33.5 KB to 4.9, figma 18.2 to 6.2, remotion-to-hyperframes 11.0 to
4.9, each keeping the facts only it holds (the figma motion helpers, verify gate,
storyboard decoding and usage beacons; present and hand-off; the Remotion lint,
SSIM check and API map). The board page format from the storyboard recipe comes
back as hyperframes/references/storyboard.md: the desktop app's Storyboard tab
reads boards/storyboard.html by its frame, title and time classes. The entry and
the init template now say to snapshot the moments an edit changed before
replying, which the terminal eval found skipped in 22 of 38 runs.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): manifest without local bytecode; Studio's edit prompt names kept files
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): render when the person asks for the file or for no stops, not only after approval
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): keep the voiceover carve in media-use; presets stage their own fonts
Review follow-ups on #5651:
- carve.mjs and its tests move to skills/media-use/audio/scripts; the audio
docs, mixing.md and two Studio comments point there.
- code-editorial's FRAME.md says to copy its bundled WOFF2s and add the
@font-face blocks, instead of promising the retired build-frame.mjs.
- media-use states the host rule before the HeyGen sign-in steps.
- storyboard-format marks transition_in as a note the agent builds itself.
- Two stale citations (creator-editing-recipes.md, sub-compositions.md).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore(skills): regenerate the manifest without local bytecode
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): the CLI render step follows step 4's rule, not approval alone
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(ci): run the core-skills check from lint again after the main merge
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): films that tell a story start from three storylines; maps use real imagery
Opus 5.5 arm D read motion.md and applied it, but its launch film was a
feature list (pain, three feature cards, proof, logo): film.md left story
to the model. And the map case never opened film.md, so it drew Natural
Earth outlines instead of baking satellite tiles.
- references/story.md: the generic half of Studio's moment-film story and
craft (one thing, three storylines with world and device, the hook,
beats, worlds, copy, brand, tells of a generated film). The person picks
a storyline, or the agent takes its recommendation when asked for the
file or for no stops.
- The entry's work loop names the storyline step for films over ~15 s; the
references table routes stories to story.md and maps to film.md.
- film.md points at story.md and gives maps and real places a section.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): story.md follows the entry: no voiceover unless asked
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): bake-basemap starts from a globe and stops waiting out its idle timeout
The Opus 5.5 map run spent 13 of its 38 minutes on parallel bakes that
stalled and 15 more recording 300 frames, after rewriting the script because
it could only start on a flat map.
- PROJECTION=globe with a seeded starfield and atmosphere, and FROM/PAN to
turn the globe to CENTER before the dive.
- Each frame polls for loaded tiles instead of waiting for an "idle" event
that had often already fired: 30 frames went from 198-219 s to 10-13 s
locally with byte-identical frames.
- Progress prints seconds a frame and minutes left; film.md shows the globe
call and says to run one bake at a time.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): render in the foreground; wait on a detached render's log, never pgrep -f
Both Opus 5.5 explainer runs started a detached render, then waited with
`until ! pgrep -f "hyperframes render"`, which matches its own loop: each
render took 88-117 s and the wait sat for the tool's full 10 minutes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): route each kind of film; storylines carry look and sound; add review and sound
The entry routes by request (launch, explainer, music, data, vertical, 3D,
character) to a self-contained file under references/types/, and a film
over ~15 s now gets music and sounds on its visible actions unless the
person asked for silence. Each storyline names its look and its sound, so
picking one picks both; STORYBOARD.md frames carry `reads` and `sound`.
review.md is the whole-film pass: the check warnings, the review sheets,
seven questions to look for, P0/P1/P2 notes and REVIEW.md. motion.md gains
eases by role, six title entrances, a reading-time rule and nine measured
transitions; look.md a design plan before the first scene, with presets
kept for decks and named picks. story.md adds the second default that
generated design falls into, with what to do instead.
The blank template and format.md no longer teach the fade-and-slide-up
entrance on a dark canvas.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(cli): check warns on unread lines, dead stretches, small type, empty frame 0 and silence
A coding agent cannot watch its film, so check now measures what a viewer
notices over time. A new `craft` section holds warnings only (exit 0
unless --strict), sampled on the dense 8 fps grid the overlap pass
already seeks, skipped for --range checks:
- line_unread: a reading-size line (>= 30 px tall at 1080) on screen
under 0.4 s for 1-2 words, else under 3/4 of 0.5 s + 0.3 s a word;
the film's last line needs 2 s. Short lines are re-measured between
samples to ~0.01 s before judging. Captions-track and
data-layout-ignore text are exempt.
- dead_stretch: more than 3 s where the keepsMoving liveness signature
does not change, outside the final 3 s and any data-hold element;
quiet when sweep_static fires or a whole-composition keepsMoving
assertion owns the limit.
- text_below_floor: text under 2.6% of the short side (28 px on 1080)
held 0.5 s, one finding per file listing every element.
- first_frame_empty: frame 0 paints only the background.
- film_silent: over 15 s with no unmuted audio or audible video.
Each message names the fix and the skill reference to read. keepsMoving
now also leaves the film's last 3 s (a still end card) out of its
static runs, so the two agree.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(cli): snapshot --review captures a beat sheet, seam strips and a phone sheet
snapshot --review picks the frames that show a film over time instead of
evenly spaced ones, in the same single browser session:
- review-beats.jpg: one settled frame per scene at its start + 0.3 s,
plus one per timed data-beat="name" element, labelled time and id.
Scenes are the composition's top-level timed clips and sub-composition
hosts, read like `timeline` reads rows (captions and audio excluded)
and timed by the runtime's start resolver over the live page.
- review-seam-NN.jpg: frames at -0.2, -0.1, 0, +0.1, +0.2 s around
every cut (each scene start, and any scene end no scene starts at).
- review-phone.jpg: the beat frames at 360 px wide.
--composition scopes the review to one sub-composition; with fewer than
two scenes the beats spread evenly and a note says so. snapshot also
gains --json: one envelope with every frame's path and time and, under
--review, the scenes, beats and seams behind the sheets; progress moves
to stderr.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): craft warnings stay out of --strict; a hold gets a real next action, not a caret
Craft findings (unread lines, dead stretches, small type, an empty first
frame, silence) are judgment calls a film may break on purpose, so
--strict keeps gating defects only. The check reference no longer
suggests a blinking caret to keep a still frame moving.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): review spreads beats when every scene starts together; map credits skip the type floor
A map film whose basemap and overlay both start at 0 s got one beat
frame; the even spread now keys on distinct scene starts. film.md tells
agents to mark the imagery credit data-layout-ignore and back it, since
the new type floor flagged it on the first real run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): review frames each scene at its middle too, not only 0.3 s in
On the first real explainer, 0.3 s into a scene showed a bare colour
field before its title entered. Each scene longer than about a second
and a half now adds a frame at its middle, so the sheet shows what the
scene builds.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): a film is built from a numeric SPEC.md, with defaults banned by name and a look test
Studied in full: flxrnc's Motion Lab (vague vs directed prompt), 0xMovez's
course, EianLu's riso skill, agentchengfeng's style samples and the two
Opus 5.5 guides. Their common point: adjectives are where the default look
lives, so the agent now writes SPEC.md before any scene (GOAL, OUTPUT,
TIME, LOOK, MOTION, SHOTS, BANNED, QA), with a number for every adjective.
spec.md bans the defaults by name, unless the brand or reference uses
them (a dark void with small things floating, glow and particles, the
cream-serif-mono-label look, fade-and-slide-up, corner brackets), and
grows that list after the first render. Each storyline gets a 3 s test of
its hero shot before the pick; a look is written as the rules of one
medium. Composition numbers: the hero fills 40% of the frame, one hero
move per shot, the shot's information in within 2.5 s then a held poster.
motion.md adds springs by damping ratio, shorter exits, overlap, stagger
and the beat grid; review.md reviews as a harsh director and grows BANNED;
vertical.md takes the riso skill's measured safe band; explainer.md the
shapes of information.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): story before look; every object reads as itself; posters only for info cards
The first spec-driven C02 swapped the dark default for a flat Swiss
poster, and the story went with it: two black bars nobody read as mirrors,
slogans instead of cause and effect, a storyline picked for its picture.
The spec now serves the story: a storyline is picked for the story a
stranger would follow, the look test asks first whether a stranger
understands what they see, and SPEC.md gains an OBJECTS line giving each
thing the material and details that make it read without a label. The
2.5 s held-poster rule is limited to information cards; in a story film
every shot causes the next. Explainers start from a person or situation
the viewer knows. Review names every object as a stranger would and
treats one that needs explaining as a P0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): storylines are three films in words, each with a device and a form
The three storylines are pitched as text and the person picks from them;
nothing is built for a storyline before the pick, so the 3 s hero-shot
look test is gone. Ideas pair a device with a form, five or more first,
keeping the three that differ most, and the one stop states the rest in
an assumption line that names every paid item beside its free option.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci: list main's new embedded-captions hf-cli test among the retired workflow files
The merge with main removed it with the rest of the retired skill, and the
deletion guard rejects any removal it has not been told about.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(core): keep the audio preset comment within core's size budget
The comment's new citation to media-use's mixing reference made the published
package 14 bytes larger than its budget, which sits at main's exact size.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): craft keeps its own 8 fps grid; comments back within the checks
Review on #5651 found that the merge moved craft onto the overlap pass's
times, which main caps at 180, so a brief line in a long film fell between
samples and line_unread missed it. Craft now builds its own grid at 8 fps up to
600 samples, as before the merge, and a 60 s film with a line shown for 0.2 s
pins it.
The Comments check passes again: REVIEW.md and STORYLINES.md join the files a
skill writes into a project, the comment lines this branch added come back
under each file's share at the merge-base, and the audio preset comment drops
a word the check reads as history.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): a finished capture exits even when a site's DNS never answers
Capture resolved every page request with the system lookup and gave up after
10 s, but a system lookup cannot be cancelled: the abandoned one kept the
process alive until the OS resolver timed out, so a capture that had printed
its result could run past the app's 5-minute cap and lose its folder.
Resolve through c-ares instead, as hostAnswers does, and cancel it at the
same 10 s deadline.
* test(cli): a capture lookup that answers must exit right after too
Dropping the timer cleanup kept every successful lookup alive 10 s and no test noticed.
* fix(cli): capture falls back to the system lookup and exits once its result is out
c-ares answers first. When it has no answer, the system lookup (hosts file, OS-only DNS)
runs in a child process killed at the 10 s deadline, cached per host, because Node waits
for an in-process system lookup even in process.exit. Capture then asks the CLI to exit
100 ms after printing its result, as render does.
* fix(cli): capture reads the hosts file first and kills its lookup child on exit
The hosts file answers before DNS, as the system lookup does (overrides and 0.0.0.0
blocks keep working). A host whose system answer is cached skips c-ares, a caller that
joins a running lookup keeps its own deadline, and a pending lookup child is killed when
the CLI exits.
* fix(cli): capture's forced exit waits until a slow reader has the whole result
The root exit now waits for stdout and stderr to hand over what is already
written before it calls process.exit, so a large JSON result on a slow pipe
arrives complete. A hostname listed several times in the hosts file now has
every address checked, not only the first.
* fix(cli): keep process exit in the CLI root and let test fixtures exit
The output wait is now a helper that only waits; cli.ts still owns the
process.exit. The process-ownership check treats test fixtures like tests,
since each one runs as its own process.
* chore(cli): run the process-ownership check before every commit
A process.exit outside a process root used to pass the local hooks and fail
only in CI's Preflight.
* fix(cli): snapshots, compare and check wait for late images the way render does
* fix(cli): check runs its browser pass inside a macOS sandbox that does not name itself
Every CLI Chrome launch has used a pipe since the warm-check change. A pipe
launch that a seatbelt kills fails with only "Protocol error
(Target.setDiscoverTargets): Target closed". The one-process fallback keyed
on Chrome's bootstrap_check_in stderr, which a pipe launch failure never
carries, so it never fired. On macOS a pipe launch that fails at the
protocol level now relaunches as one process over the pipe.
* fix(cli): retry only a pipe launch whose connection closed, and keep puppeteer lazy
* fix(cli): the browser the CLI launches exits with it, even on kill -9
* fix(build): the root build runs on Windows
* perf(cli): a repeat check runs in a process that already has the CLI and Chrome up
* fix(cli): a warm check delivers all its output before it exits
* fix(cli): the warm check only talks to a server that proves it is the user's
The warm socket now lives in a private, owner-verified directory (XDG_RUNTIME_DIR,
~/.cache or LOCALAPPDATA) next to a 0600 token. Client and server prove the token to
each other over fresh nonces before any request is sent, the request carries an
HMAC of the environment instead of the environment itself, and frames are capped.
* fix(cli): a warm check prints its stdout even after something went to stderr
The client stopped writing frames once any frame had been written, so a check that
printed a notice to stderr first lost its JSON report.
* test(cli): list the warm-check client fixture as a fallow entry instead of an inline ignore
* fix(cli): a check started while a warm one is busy runs cold at once on Windows
The warm server stopped listening when it accepted a client. On Windows the pipe name stays alive through the served connection, so a second client's connect saw a busy pipe and waited 30 s for a free instance before running cold. It now keeps listening while serving (accept already declines anyone else) and stops when the served check finishes.
* test(cli): the orphan test reads the check's own Chrome and watchdog instead of racing a poll
On Windows each process listing is a PowerShell call of about a second, so a check that finishes quickly could start and close Chrome between two polls, and the test failed its own 'Chrome was seen' precondition. A fixture now records the Chrome tree and the watchdog from inside the check when its first page opens.
* perf(cli): commands run without esbuild, puppeteer-core or sharp until they need them
A host that bundles the CLI can now leave these packages out: each command
loads them only where it uses them, and sharp installs once on first use when
it is missing. The build check fails on any static import of them again.
* fix(cli): use a host's sharp from NODE_PATH and let hosts turn first-use installs off
* fix(cli): capture fails when sharp is missing, and one install serves every caller
A missing sharp now stops the asset download up front instead of counting every
image as unavailable. Concurrent first uses share one install, a failed install
is not retried in the same run, and preview thumbnails report why. Hosts can turn
off installs for a list of packages, e.g. HYPERFRAMES_NO_OPTIONAL_INSTALL=sharp.
* fix(cli): snapshot --describe still works without sharp, resizing only when it is installed
* style(cli): format the sharp loader and its tests
* build(cli): sharp is an optional dependency, so a host can ship the CLI without it
* build(studio-server): keep sharp out of the bundle now that it is optional
* test: queue runs on slow windows runners stop failing four timing tests
* test(cli): the keepalive process test budgets for a cold start on a slow runner
* fix(cli): wait for consent navigation before cataloging assets
A consent click can reload the page (some CMPs reload once consent is
stored). The post-click DOM reads then raced the navigation: the overlay
sweep and scrollHeight probe ran against a torn-down or still-parsing
document, scroll screenshots degraded to a handful of shots, and the
asset catalog observed an empty body (0 assets).
Add waitForPageReady: wait for network idle, then poll document.readyState
so a committed-but-still-parsing reload is also waited out — network-idle
alone stops counting a request once its response headers arrive, and
waitForNavigation deadlocks when armed after the commit. The overlay
sweep now runs on the settled document instead of the pre-reload one,
and the same settle guards the asset catalog boundary.
Fixes#4923
* fix(cli): bound consent-click settle by wall clock and skip it on banner-free pages
waitForPageReady now shares one deadline (timeoutMs, capped by the
remaining capture budget) across its network-idle waits and readyState
poll, uses waitForNetworkIdle concurrency: 2 (the networkidle2 semantic
navigation already uses), races each readyState evaluate against the
deadline, and rethrows degradable evaluate timeouts so the stage can
degrade. captureScrollScreenshots only pays the settle when the consent
sweep clicked a control or performance.timeOrigin shows the document was
swapped; the catalog boundary call degrades to a budget-bounded
readyState check (networkIdle: after-load).
* fix(cli): drop added comments to keep comment share at merge-base
* fix(cli): adapt consent-settle tests to ScreenshotCaptureResult and keep comment share flat
* fix(cli): tolerate missing waitForNetworkIdle in consent settle
waitForPageReady called page.waitForNetworkIdle unconditionally; a
Page-shaped double without it throws a synchronous TypeError that
captureScrollScreenshots' catch-all reports as internal-error with
zero screenshots, breaking the partial-budget contract upstream's
coreExtractionPhase.test.ts exercises with a thin mock page. The idle
wait is best-effort, so make the hook optional and swallow its
failures; also only keep the readyState poll alive while the page
affirmatively reports "loading" so a non-boolean result cannot burn
the settle deadline.
* perf(cli): check reads a solid text backdrop from styles instead of a screenshot
* perf(cli): check starts Chrome while lint and bundling run
* perf(cli): the CLI reuses compiled bytecode between runs
* test(cli): browser shutdown tests stop their Chrome when a case fails
* perf(cli): check and inspect skip paint waits and screenshots nothing reads
* perf(cli): check runs its dense overlap pass in one page task so no frame is painted between seeks
* perf(cli): check waits for late images and fetches instead of a fixed 1.5 s after load
* fix(cli): check gives an event it can only place within the dense pass that pass's time range
* perf(cli): check waits for image decodes before a screenshot instead of a fixed 120 ms
* perf(cli): check screenshots only the text contrast measures and skips samples with none
* perf(cli): seeks check fonts on the settle's second frame instead of waiting a third
* docs(cli): the contrast audit header says how a clipped screenshot is read
* docs(cli): cut the font-wait and contrast-audit comments to short blocks
* fix(cli): a page-load timeout names the script or stylesheet the page was waiting on
* test(cli): wait for Chrome's own request event before reading the tracker
* fix(cli): keep signed-URL secrets out of page-load timeout messages
* fix(cli): check and snapshot wait for a slow CDN script as long as render does
check, snapshot, layout, motion-shot and validate gave the page 10 s to reach
DOMContentLoaded while render gives it the engine's page-navigation timeout
(60 s), so a parser-blocking script from a slow CDN failed the diagnostics
with "Navigation timeout of 10000 ms exceeded" on projects that render fine.
The separate 10 s budgets are gone: every caller takes the engine's value
(and its env override), raised only by a command's own longer --timeout.
The cold-Chrome allowance for sending the first request is unchanged.
* fix(cli): check and snapshot read only the page-load budget from the engine
resolvePageNavigationTimeout() owns the page-navigation env read for render
and the diagnostics, so check and snapshot no longer resolve the whole render
config, which printed render's Windows streaming-encode warning. validate's
comment and timeout hint now say render shares the budget.
The seatbelt launch runs Chrome as one process, where there is no GPU process
to composite. Capture's flags left GPU compositing on, so every screenshot
failed and heavier pages stalled until the protocol timeout. The one-process
launch now also disables GPU compositing, as software capture already does.
* fix(cli): check's dense geometry seeks stop waiting for video frames they never read
* test(cli): race the dense seek against the barrier ask instead of a timer
* fix(cli): keep the geometry seek's comment share at its base
* fix(cli): dense geometry seeks still wait for frame sources, only video frames are skipped
* fix(cli): page loads stop timing out while a busy machine's Chrome warms up
* fix(cli): keep the page-load helper comment-free and its files in the bench filter
* fix(cli): bound checks of non-finishing compositions
* fix(cli): account for cold startup in deadline witness
* fix(cli): wait for profile owners before test cleanup
* test(cli): separate portable deadline and Linux process witnesses
* test(cli): preserve per-launch browser profile ownership
* fix(cli): start check deadline after browser readiness
* fix(core): a sub-composition timeline with a non-function duration no longer aborts the runtime
* fix(core): every registered-timeline duration read survives a partial or throwing entry
* fix(core): a runtime that fails to start reports its real error instead of a half-built page
* fix(core): a timeline post that throws after start-up is named too, and a later good post clears it
* fix(cli): check skips a custom clock whose time() returns null instead of reading it as stuck at 0
* fix(core): a recorded runtime start-up error stays set instead of being cleared by a later post
* fix(core): the runtime failure message says what to fix
* fix(core): the runtime failure is recorded even when the thrown value cannot be printed
* chore(core): format and regenerate the position-edits bundle for the startup error recorder
* fix(cli): keyframes and validate close the browser when the runtime fails to start
* fix(cli): snapshot, check, layout and thumbnails honour software WebGPU like render
* test(cli): stub the local WebGPU helper in the studio server tests
* fix(engine): webgpu compositions are recognised after the bundled runtime script
* fix(engine): a hung GPU probe falls back to software in 15 s instead of 120 s
* fix(engine): the GPU probe keeps the configured launch timeout and bounds only its page
* build(parsers): declare the html-attribute-spans subpath in its descriptor
* build(gcp-cloud-run): the BeginFrame contract stage copies parsers, which the engine now imports
* test(cli): the screenshot launch pin follows the shared local WebGPU helper
* fix(engine): the GPU probe's wait for Chrome's first page falls inside its 15 s limit
* fix(cli): enforce capture screenshot limits and report interruptions
* refactor(cli): split screenshot step out of capture animation phase
Keeps the screenshot limit outside the mirrored core-extraction argument
list and moves scroll screenshots into their own step, so both stay under
the audit's duplication and complexity gates with no behaviour change.
* fix(cli): a project .env cannot set the feedback email in another letter case
* fix(cli): capture loads a project .env through the same rules as the CLI
* fix(core): composition scripts start after web fonts are ready
A scene script that measures text (offsetHeight, getBoundingClientRect) ran while
the page parsed, often before its web font loaded, so it laid the scene out with
fallback metrics. Renders of the same film differed run to run, and preview could
differ from export.
The compilers now give every body script a type the browser does not run
(text/hf-after-fonts, or +module), through one helper in scriptRuns.ts called
at the end of the bundler, the producer compile and the sub-composition preview.
The Studio motion script is emitted the same way so it still runs after them.
The runtime entry owns the wait: on DOMContentLoaded it forces a layout, waits for
document.fonts.ready or FONT_WAIT_TIMEOUT_MS (5 s), then re-creates each script
in its own place in parser order (classic in order, awaiting src loads; then
module and defer scripts in insertion order), boots as before, and calls the
DOMContentLoaded and load listeners the scripts added. On timeout the scripts
run anyway and runtime_font_wait_timeout names the families still loading.
Scene swaps and the composition loader use the same wait.
* fix(core): a page whose runtime predates the font gate still runs its scripts
A bundle can be served with a runtime loaded from HYPERFRAME_RUNTIME_URL. If that
runtime is older than the font gate, nothing would run the deferred composition
scripts and the film would be blank.
Whenever the marking helper defers scripts, it also puts one small inline script
first in the head. At DOMContentLoaded it runs the deferred scripts in parser
order itself, without waiting for fonts and with a console warning, unless a
runtime has claimed them. The gate's runtime claims them when it loads, before
DOMContentLoaded, so the scripts run exactly once either way.
* fix(studio-server): motion paths animate in Studio preview when gsap loads in the body
The MotionPathPlugin tag Studio inserts after a body gsap script now carries
that script's type, so the runtime runs it right after gsap once fonts are
ready, instead of before gsap exists.
* fix(cli): layout, motion-shot and validate wait for the composition scripts to run
The three commands waited on the timeline registry, which exists as soon as the
runtime file loads, or on a flat sleep. They now wait for the runtime's
render-ready flag through one shared helper, keeping each command's timeout and
proceeding as before when it passes.
* fix(core): a script that wraps addEventListener keeps its wrapper after its scripts run
While composition scripts run, the runtime patches addEventListener to hold
load events that already passed. Putting the original back now happens only if
the patch is still in place, so a library wrapper installed meanwhile survives.
* docs: comments on script timing match scripts that wait for web fonts
The early stub's flush and the player's iframe-load handler described page
scripts as done by DOMContentLoaded and the runtime as ready before load.
Composition scripts now wait for web fonts, so both can come later. Comment-only.
* test(core): pin script order after an external script and the scene swap's font wait
An inline composition script that follows an external one sees its global, and
a scene swap runs the new scene's script only once web fonts are ready.
* docs(producer): the early stub comment names what drains late font-gated work
* fix(studio): motion paths add without a flash when gsap loads after web fonts
Studio preloads MotionPathPlugin on iframe load. A body gsap now runs after web fonts, often after that load, so the preload retries once the runtime reports ready.
* test(cli): pin the runtime wait before each command first samples the page
* fix(studio): the motion path preload stops waiting once the preview runtime has booted
A composition with no global gsap posts ready before the preload runs; the retry listener then never detached and kept each retired preview document alive. It now waits only while the runtime has not booted, and the tests pin the cleanup and the ready filter.
* fix(studio): a preview frame that never boots is not kept alive by the motion path preload
Only the latest preview waits for the ready message of its runtime; a newer load drops the older wait, so a crashed or missing composition frame can be collected.
* style: comments added by the font gate move into names
* fix(cli): close every browser on SIGTERM and SIGINT through one launch owner
* fix(cli): own SIGTERM before the GPU probe browser launches
* fix(cli): keep tests on the managed GPU mode and drop the engine signal flag
* test(cli): give the browser fallback fake a process handle
* test(cli): signal the GPU probe case only once the signal owner is installed
* test(cli): mark the launching case only after the signal owner is installed
* fix(cli): refuse capture directories that resolve outside the output root
writeCaptureFileSync guards the final path entry, but a directory in the
path that is itself a planted symlink (assets -> ~/somewhere) still carried
the staging directory and the rename into wherever it pointed, with a
filename the captured page chose.
Every capture directory is now created through ensureCaptureDirSync(root,
dir), which walks from the output root one level at a time and refuses any
directory whose real path is not the one it has under the root, before
creating anything inside it. The root itself stays trusted as given, so a
symlinked root like /tmp on macOS keeps working.
Fixes#4304
* fix(cli): vet assets/svgs before the SVG contact sheet writes into it
Under --skip-assets, downloadAssets never runs, so nothing checked
assets/svgs before createSvgContactSheet wrote its thumbnails and
contact-sheet.jpg into it; a planted assets/svgs link received them.
The sheet now runs ensureCaptureDirSync on the directory first, and a
refusal just skips the sheet.
A dangling or looping directory link is now refused with the same
message instead of a raw ENOENT/ELOOP, and a comment records why the
check uses the JS realpathSync rather than realpathSync.native.
Refs #4304
* fix(cli): vet capture --video's download folder
Video mode created assets/videos (or capture/assets/videos in a W2H
project) with a plain mkdirSync, so a planted assets or capture link
carried the downloaded clip outside the project. It now goes through
ensureCaptureDirSync with the project folder as the trusted root, and
a refused folder is reported before anything is downloaded.
* fix(cli): warn when a best-effort capture phase refuses a folder
Folder refusals now throw CaptureDirRefusedError. The contact sheets
and the video manifest still skip on any error, but a refusal adds a
warning so a planted link doesn't go unnoticed.
saveLottieAnimations now vets assets/lottie itself, taking the output
root like renderLottiePreviews, and every folder check in the capture
pipeline is pinned by a test.
* style(cli): trim the ensureCaptureDirSync doc comment to two lines
---------
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
* test: cli and studio-server tests remove the temp folders they create
* test(cli): each temp folder is removed where it is made, even when a test fails
* test(cli): the one-liner helper relies on its project's own cleanup
* fix(cli): replace pre-planted links when writing capture files
writeCaptureFileSync wrote through whatever sat at the target path, so a
symlink or hard link planted in the capture directory redirected the write to
its target. Stage each file in a private directory next to the target and
rename it over the target instead, the same publication pattern the font
cache uses since #3669. Rename swaps the directory entry, so a planted link is
replaced rather than followed, while intentional overwrites such as the
deadline partial bundle keep working. Cleanup only removes the staging
directory this call created. A caller's own flag (wx for meta.json) is passed
through unchanged.
Two capture writes bypassed the writer and stayed exposed: the contact sheets
(sharp's toFile opens the path itself) and the BLOCKED.md failure note. Route
both through writeCaptureFileSync.
Fixes#4243
* fix(cli): address CodeQL findings on capture writes
Read the captured file before lstat-ing it in the regression tests so
CodeQL does not report a check-then-use race, and route both write modes
of writeCaptureFileSync through a single writeFileSync call, the one
write site the writer already had on main.
* fix(cli): route media previews through the capture writer
The Lottie and video previews in mediaCapture.ts still let Puppeteer write
the PNG itself via page.screenshot({ path }), which opens whatever sits at
that path, so a pre-planted link there redirected the write. Take the
screenshot as a buffer and write it with writeCaptureFileSync, like
screenshotCapture.ts already does.
Also restructure writeCaptureFileSync so its only write is the same
writeFileSync(path, ...) call main has. Publication now stages through a
separate helper that calls back into the writer with O_EXCL (wx) on a
fresh staging path, then renames over the target. Behavior is unchanged,
and CodeQL keeps tracking the existing network-data-to-file finding on
that line instead of reporting it as new.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y2KDat7mo5Dr8wFkFzobyb
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): keep the contact sheet png test within its budget on slow runners
sharp's bundled Pango/Fontconfig backend enumerates the OS font
directories on first text render and builds an on-disk cache before it can
draw the sheet's labels. On Windows CI that first-render scan is
unbounded (measured 12s-103s here for otherwise-millisecond work), which
is what the 60s ceiling was really absorbing. Point Fontconfig at an
empty, per-run config on win32 so label rendering has nothing to scan,
and bring the budget down to reflect the real raster work.
* test(cli): keep the createContactSheet timing label to measure the Windows font fix
Diagnostic: the Windows job on this branch prints createContactSheet's wall time
with the one-font Fontconfig override, to compare against 3.7-18.4s without it.
* test(cli): temporary diagnostic, time the first svg and first svg text render
* test(cli): temporary diagnostic, first text render in a child process
* test(cli): set the Windows Fontconfig file in the vitest config, before workers start
* test(cli): drop the contact sheet timing diagnostics
* fix(cli): the vitest Fontconfig dir is created with an unpredictable name and removed on exit
* fix(cli): install onnxruntime-node and google-genai on first use
Both carry deprecated transitive dependencies (boolean, node-domexception)
that showed up as npm warnings on every npx hyperframes install. They move
to devDependencies (types and the Intel-binding check still need them at
build time; the bundler externalizes them) and load through a new
on-demand loader that installs into the CLI's own cache dir the first
time a feature needs them, with one stderr line, no prompt, and a
manual-install command named in the error if the network is unavailable.
hyperframes doctor lists each as installed (with version) or
not-installed-yet.
* fix(cli): sweep stale install staging and bound network retries
* fix(cli): optional-package install only sweeps staging dirs whose process is dead
Staging dirs now carry a per-call suffix after the pid, and the sweep skips any dir
whose pid is alive, so concurrent first runs no longer delete each other's install.
The install error suggests the network only for network failures, and the manifest
path has one owner. install() takes an injectable npm runner so tests drive the real code.
* fix(cli): optional-package sweep also clears old-format staging dirs and tests a live foreign dir
The concurrent-callers test shared one pid, so it never exercised the sweep rule; a live foreign
staging dir test now does. Old-format dirs of a dead pid are swept, and a failed cleanup no
longer aborts a viable install.
* fix(cli): optional-package sweep names a stale dir it could not remove
A locked leftover is still skipped so the install proceeds, but the warning makes it visible.
* docs(cli): shorten the install docblock to the comment limit
Comment-only change.
* fix(capture): never silently render a webgpu composition blank
A composition declaring data-requires-webgpu only got the Chrome WebGPU
flag when hardware GPU auto-detection succeeded. On a software-GPU host
it launched without the flag and rendered blank with no error.
compositionRequiresWebGpu (static declaration check) and
assertWebGpuAdapterAvailable (live per-page adapter probe) now live once
in packages/engine's browserManager, the shared choke point every launch
site already goes through. All six launch sites (frame capture, the four
CLI diagnostic commands, the studio thumbnail server, and the render
pipeline's capture-options builder) route through those two functions;
the old CLI-only static-heuristic guard is deleted, not kept alongside
the new one. A software host that cannot obtain any WebGPU adapter now
fails loudly naming the requirement instead of producing a blank frame.
* fix(capture): thread requiresWebGpu through the distributed chunk-render path
The distributed renderChunk() path built its CaptureOptions without
requiresWebGpu, so it fell through to frameCapture's own fetch-based
detection, whose failure path silently treats "requires webgpu" as
"doesn't" if that fetch ever fails. Every other launch site (frame
capture, all four CLI diagnostic commands, the studio thumbnail server,
and the in-process render pipeline) already reads the value from HTML
already in memory or on disk instead of relying on that fallback.
Reads the compiled composition's index.html the same way probeStage
already does and derives requiresWebGpu from it before building
CaptureOptions. Adds a regression test that pins the exact path
renderChunk() reads at render time, since the composition doesn't
actually exercise WebGPU so an end-to-end render can't distinguish the
two cases on this host.
* test(producer): observe the real CaptureOptions renderChunk() builds
The previous regression test called plan() and compositionRequiresWebGpu()
directly, bypassing renderChunk() entirely, so it could not detect a
regression to the wiring it was meant to protect (confirmed: it stayed
green with the fix reverted).
Exports the existing createCaptureSession dependency seam so a test can
substitute a spy that delegates to the real implementation while
capturing the CaptureOptions object renderChunk() actually constructs.
Verified non-vacuous by reverting the fix and confirming the test fails.
* fix(gcp-cloud-run): resolve puppeteer-core from a real file in the webgpu probe
The image build's WebGPU adapter probe imported puppeteer-core from an
inline `bun -e` eval string. The eval's synthetic /app/[eval] location
can't resolve the workspace-hoisted dependency, so every build of this
stage failed closed with "Cannot find package 'puppeteer-core'" before
the probe itself ever ran.
Moves the probe into a real script file next to probe-beginframe.ts,
which already imports puppeteer-core dynamically the same way and
resolves fine from its real workspace location. Verified locally against
a cached chrome-headless-shell binary.
* fix(engine): bound the webgpu adapter probe so a stuck driver can't hang the caller
requestAdapter() has no native timeout. A broken software GPU driver
that never settles it would hang assertWebGpuAdapterAvailable
indefinitely, including inside the GCP image build's probe RUN step,
producing an opaque build timeout instead of a clean probe failure.
Races the in-page request against a bounded timeout so a stuck adapter
reads as unavailable and fails the same way a genuinely absent one does.
* test(cli): mock the engine's webgpu exports in the browser-fallback test
* test(producer): run the typegpu adapter fixture only on hosts with a hardware WebGPU adapter
The fixture declares data-requires-webgpu, so a software-only host now refuses it
instead of silently rendering the shader blank. The old golden had no shader in it.
Tag it webgpu, skip that tag in the CI image and the test scripts, and re-record the
golden from a Metal render with the shader visible.
* fix(engine): bound the composition fetch that decides the webgpu flag
createCaptureSession fetched the served page with no timeout before launching the
browser, so a hung server stalled a render forever and hung a fake-timer test. Give it a
five second limit, and let that test say it has no WebGPU requirement the way the
producer does.
* fix(capture): refuse a software fallback WebGPU adapter instead of rendering on it
swiftshader reports a WebGPU adapter but cannot render canvas WebGPU, so a
data-requires-webgpu composition on a software-only host crashed on its first frame.
Refuse fallback adapters with the same clear WebGPU-unavailable error. The GCP image
probe now serves its page over http (file:// hides navigator.gpu) and reports a
software-only host instead of failing the image build.
* fix(engine): parse the composition root tag without a backtracking regex
* fix(engine): keep quoted attribute values whole when reading the composition root tag
This test has hit its 60s ceiling on Windows CI runners before, and the log
only ever shows the bare timeout, not which of the four native Sharp calls
actually stalled. Wrapping each one in console.time/console.timeEnd costs
nothing when the test is fast and names the slow step the next time it
isn't. No behavior change.
A brand band shows logo artwork on a transparency checker, where a badge (a
mark knocked out of a full-bleed disc or square) reads as a solid blob. The
capture kept only the first icon that downloaded, so which of a site's icons
survived was decided by ranking alone, and nothing recorded what the survivor
actually looked like.
Keep them all. Each declared icon is written as assets/icon-<rel>-<sizes>.<ext>
and classified as bare-mark, badge, or unknown, then the best one is copied onto
the historical assets/favicon.<ext> stem so a stem match still finds it.
Classification is deterministic and cheap. SVG is read from markup, not
rendered: these files routinely fill via CSS custom properties behind a
prefers-color-scheme query, and librsvg resolves neither, rasterising one real
favicon to a fully transparent image while Chrome draws it correctly. Raster
icons are sampled at the midpoint of each edge rather than the corners, because
a full-bleed disc has four transparent corners and would otherwise read as a
bare mark.
The headline prefers a bare mark, then falls back to the existing ranking.
Preference is binary on purpose: an "unknown" is not promoted above a badge,
or an undecodable .ico would outrank a good SVG purely for being unexaminable.
extracted/icons-manifest.json records every icon, its shape and the evidence
for that shape, plus which file became the headline, its rank, and why. A
choice whose losers are invisible is indistinguishable from having had no
choice, which is how a substituted icon went unnoticed in the first place.
Worth noting for consumers: sites often declare no bare mark at all. An
apple-touch-icon is composited onto an opaque tile per Apple's spec, so it is
a badge, not a mark. The manifest says so rather than implying the preference
was satisfied.
A capture is one session with two halves: Chrome navigates the page with a
browser User-Agent, then Node fetches the assets that page referenced. Those
halves sent three different identities — "HyperFrames/1.0" from the asset and
media downloaders, a bare "Mozilla/5.0" from the stylesheet inliner, and the
real Chrome UA from the navigation itself.
An origin is free to answer those differently, and anti-bot edges do. Capturing
one large site, GET /favicon.svg answers 403 text/html to "HyperFrames/1.0" and
200 image/svg+xml to the UA the very same capture had just navigated with. The
favicon ranker had already picked that SVG as the best declared icon; the 403
discarded it and the downloader fell through to the next candidate, so the icon
written to assets/ was chosen by the CDN's bot rules rather than by the ranker.
The capture reported it as one "unavailable" drop and carried on.
Hoist the navigation UA into CAPTURE_USER_AGENT and use it for every
out-of-band fetch the capture makes: favicons, images, og:image, fonts,
stylesheets, Lottie JSON and videos. One constant is what stops the two halves
drifting apart again.
Verified end to end against that site: before, assets/favicon.png (the
apple-touch icon) plus one unavailable drop; after, assets/favicon.svg, byte
identical to the file the site itself serves.