Commit Graph
585 Commits
Author SHA1 Message Date
Miguel Ángel 40e8cccf8e chore: release v0.8.179 (#5914) 2026-10-19 18:23:52 -04:00
Miguel Ángel 051175719e chore: release v0.8.178 (#5910) 2026-10-19 16:54:25 -04:00
Miguel Ángel 2a2a1d2d90 chore: release v0.8.177 (#5897) 2026-10-19 14:03:31 -04:00
Miguel Ángel 5f619ef6ca chore: release v0.8.176 (#5891) 2026-10-19 12:14:57 -04:00
Miguel Ángel ed8e2d2002 chore: release v0.8.175 (#5886) 2026-10-19 10:51:06 -04:00
Miguel Ángel 1d631bf98a chore: release v0.8.174 (#5869) 2026-10-18 22:21:10 -04:00
Miguel Ángel 9566f96f92 chore: release v0.8.173 (#5857) 2026-10-18 17:37:10 -04:00
Miguel Ángel c8288eb9b6 chore: release v0.8.172 (#5848) 2026-10-18 15:53:44 +00:00
Miguel Ángel 76ba031dcc chore: release v0.8.171 (#5838) 2026-10-18 09:34:30 +00:00
Miguel Ángel 2b9009ab52 fix(studio): keep a preview reload waiting while a slow project boots (#5823)
* fix(studio): keep a preview reload waiting while a slow project boots

Studio gives a reload up to three 15 s budgets, but the player failed it at
8 s and Studio's own 5 s safety net stopped listening for the runtime. A host
can now own the load deadline (no-load-timeout); script and runtime errors
still fail at once.

* fix(player): send the 8 s load deadline through the probe's one error path
2026-10-18 05:46:53 +00:00
Miguel Ángel b74686ef8e chore: release v0.8.170 (#5822) 2026-10-18 05:26:26 +00:00
Miguel Ángel cbf3f0d547 test(player): the loading-overlay debounce test no longer races real time (#5789) 2026-10-17 18:03:47 +00:00
Miguel Ángel 7735338b49 chore: release v0.8.169 (#5804) 2026-10-17 16:55:51 +00:00
Miguel Ángel 6e1f9ee11f chore: release v0.8.168 (#5780) 2026-10-17 09:54:30 +00:00
Miguel Ángel 35b17c3fe6 chore: release v0.8.167 (#5730) 2026-10-17 00:44:30 +00:00
Miguel Ángel a43cdd93bf chore: release v0.8.166 (#5709) 2026-10-16 18:16:28 +00:00
Miguel Ángel 1714f7c7b4 chore: release v0.8.165 (#5703) 2026-10-16 17:30:38 +00:00
Miguel Ángel 4d6b5be33b chore: release v0.8.164 (#5679) 2026-10-16 08:42:19 +00:00
Miguel Ángel 490ecafbc4 chore: release v0.8.163 (#5676) 2026-10-16 01:52:29 +00:00
Miguel Ángel 76222e41d7 chore: release v0.8.162 (#5649) 2026-10-15 11:54:09 +00:00
Xuanru Li ce060c7acc chore: release v0.8.161 (#5643) 2026-10-15 08:49:20 +00:00
Xuanru Li ec97816a92 chore: release v0.8.160 (#5636) 2026-10-15 05:43:55 +00:00
Miguel Ángel f35b05fba0 chore: release v0.8.159 (#5621)
* chore: release v0.8.159

* chore: v0.8.159 notes list the first-frame fix

* chore: v0.8.159 notes list the sandboxed GPU check fix

* chore: v0.8.159 notes list the hidden-scene fix and the offline font test
2026-10-15 00:27:52 +00:00
Miguel Ángel fa99eec9d0 chore: release v0.8.158 (#5617) 2026-10-14 19:19:18 +00:00
Miguel Ángel b72c3fb25d chore: release v0.8.157 (#5596) 2026-10-14 09:19:15 +00:00
James RussoandClaude Opus 5.5 74e17fa9cf chore: release v0.8.156 (#5577)
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 04:11:14 +00:00
James Russo 5a6c0575f8 chore: release v0.8.155 (#5567) 2026-10-13 23:07:51 +00:00
Xuanru Li 8147f7b940 chore: release v0.8.154 (#5545)
* chore: release v0.8.154

* ci: give the studio test job fifteen minutes

The queue run installs and builds inside the same ten minute cap.
It was still inside the studio tests when that cap cancelled the job.
2026-10-13 19:23:45 +00:00
Miguel Ángel 05786f5558 chore: release v0.8.153 (#5541) 2026-10-13 15:19:09 +00:00
Xuanru Li e8eb358fe2 chore: release v0.8.152 (#5534)
* chore: release v0.8.152

* docs(changelog): correct the v0.8.152 release notes

The summary overstated snapshot retention, history turns, and video state.
It also left out the new artifact paths and nullable keyframe times.
2026-10-13 07:37:26 +00:00
Miguel Ángel 945c61ebb6 chore: release v0.8.151 (#5529) 2026-10-13 04:13:03 +00:00
Miguel Ángel 8b27935e8c chore: release v0.8.150 (#5495) 2026-10-12 13:51:49 +00:00
James RussoandClaude Opus 5.5 bf881bf79d chore: release v0.8.149 (#5472)
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 18:52:16 +00:00
Miguel Ángel 43be84d82c chore: release v0.8.148 (#5470) 2026-10-11 17:34:38 +00:00
Miguel Ángel d4dd6c097d chore: release v0.8.147 (#5456) 2026-10-11 08:55:42 +00:00
Miguel Ángel 8bca7c4417 chore: release v0.8.146 (#5448) 2026-10-11 04:25:16 +00:00
Miguel Ángel 9825614d91 fix(studio): Studio's own text reads without em or en dashes (#5414)
* fix(studio): text in Studio reads without em or en dashes

* fix(studio): the dash check also catches HTML entities, and peak reads Unavailable

* test(studio): the dash check test covers every entity form

* fix(studio): messages Studio shows from lint, sdk, core and the renderer drop dashes too

* fix(producer): the gate check stops early on the engine's new fallback wording
2026-10-10 19:08:30 +00:00
Miguel Ángel bb9e507e84 perf(packages): ship npm packages without source maps and guard their size in CI (#5403)
* perf(packages): ship npm packages without source maps and guard their size in CI

No package or consumer reads the published source maps, so they are no
longer built. The CLI copies only the studio app it serves instead of the
whole studio dist. verify:packed-manifests now holds every published package
to a size budget that ratchets down, and CI rejects pull requests that add a
large binary outside LFS.

* fix(ci): large-binary check reads every filename and fails on git errors

* ci: run only Build when a skill bundled into the CLI changes

* fix(ci): size guards also catch type changes, odd file names, unreadable blobs and bad budgets

* fix(ci): large-binary check reads blobs by id and skips submodules

* fix(ci): exempt only exact registry copies under docs/public/catalog

* test(ci): cover the staged catalog-copy exemption; drop the local-only override hint in CI

* fix(ci): producer budget follows its slimmed package; size checks name their real cause
2026-10-10 09:04:47 +00:00
Miguel Ángel 76f8a567a5 chore: release v0.8.145 (#5412) 2026-10-10 08:04:19 +00:00
Miguel Ángel f8ee010c65 chore: release v0.8.144 (#5384) 2026-10-10 00:45:48 +00:00
Miguel Ángel 5562c280da fix(core): stop small previews dropping layers on heavy compositions (#5268)
* fix(player): render the preview at its shown size so heavy compositions stop dropping layers

* test(player): check a small preview rasters its will-change layers at the shown size

* fix(player): accept device-pixel snapping in the zoom probe

* fix(player): probe the initial frame and preserve editing coordinates

* fix(player): defer every initial source reload until setup

* fix(studio): convert measured frame coordinates once

* test(studio): bank reduced preview opening work

* fix(core): keep centered layers exact when the preview is zoomed

GSAP infers a -50% CSS translate from the rendered pixel matrix. At a
fractional preview zoom that matrix is snapped, so a centered layer lost
its percentage and shifted by half its height after reload, render and
redo. The runtime now restores the authored percentage before GSAP's
first transform parse. Also restores the original thumbnail ceilings.

* test(studio): bank the two resize cases that now pass edit accuracy

resize-scale-px-r30-{root,nested}-z50-after measured 0.53 px tracking on
main and 0.49 px here. Also drops a comment line the runtime name covers.

* fix(core): keep stylesheet-centered layers exact under preview zoom

The centering repair now also reads percentages from a stylesheet
transform (the common translate(-50%, -50%) pattern), runs for every
property that makes GSAP parse a transform (transformOrigin first, too),
resolves against the border box, and leaves elements without a layout
box alone instead of throwing. The browser check now runs zoomed.

* fix(core): restore only centering, the one percentage GSAP infers

GSAP folds every other CSS percentage translate into pixels, and
compositions rely on that (a translateX(-100%) title tweened to x: 0
slides in). The repair now gives back only a -50% that zoom snapping
lost, and treats a size that is not in px (a hidden element sized in
percent) as no box.

* fix(core): restore centering only where GSAP would infer it

A pixel part in the translate means GSAP never infers -50%, so the
repair leaves it alone, and a layer without a layout box is left to
GSAP whatever size its computed style reports (that differs by Chrome
build for hidden percent-sized layers).

* fix(player): fit the preview before the composition starts loading

The zoom was applied on the first resize callback, after the source was
assigned, so a fast-loading composition could run its scripts and lay
out unzoomed and then reflow. Fitting on connect, before any source,
makes the first layout use the preview zoom.

* test(player): pin the first fit before the composition source

* revert(player): drop the zoom fit so the preview keeps the export's layout

CSS zoom shaped text at the zoomed size, so paragraph heights in the
preview differed from the render by up to a line. The transform fit
stays; the centering adapter and zoom-only bench changes go with it.

* fix(core): raster a small preview at the size it is shown

Chromium never rasters a will-change: transform layer below device
scale, so a preview shown at a quarter size rastered every hinted layer
at full size and could run out of tile memory, dropping layers. While
the player shows the composition below 1x, the runtime swaps the hint
for an identity filter, which keeps its stacking context and
containing block; preserve-3d containers keep the hint.

* fix(core): keep a small preview's raster swap out of filters edits can save

The identity filter that replaced will-change: transform showed up in computed filter, so
Studio's blur slider saved it, GSAP filter tweens and clearProps picked it up, and it cut
backdrop-filter off from what is behind it. A far perspective keeps the same stacking context
and containing block, is never composited for flat content, and nothing reads or writes it.

Also: the runtime guard lint (realm-safe element checks), a class change that drops the hint
undoes the swap, and the browser check measures raster scale with the swap off and on at one
shown size and compares frosted glass and 3D pixels.

* fix(core): drop preview raster hints only where nothing depends on them

The perspective that stood in for will-change: transform could still reach a saved project:
Studio records perspective keyframes from GSAP's computed value, and copying a generated
element serialised its inline styles. It also went stale when a parent class or a later
stylesheet changed the element.

Now the runtime writes no inline style. It marks a hinted layer with a preview attribute
and one injected rule sets its will-change to auto. Only layers whose hint changes nothing
are marked: positioned, with no fixed descendants, and no z-indexed or blending descendants
unless the layer has its own z-index. Every class or tree change re-checks the whole page.
Studio strips the mark from copied markup, as it does the other preview marks.

* fix(core): keep raster hints that pseudo-elements, other hints or inline styles need

A layer's ::before or ::after can sit behind it, blend with it or be fixed to it, so those count
like children. A layer that also hints opacity or filter keeps every hint, since those make their
own boundaries. Inline style changes, which scripts make every frame, are watched cheaply: they
only give the hint back to the layers holding an element that now depends on it, or to a layer
that turned static or changed its z-index. Text changes no longer trigger a full pass; a new
stylesheet still does.

* fix(core): re-read a marked layer's own hints and follow any attribute or late sheet

A marked layer now has its mark lifted while its hints are read, so a class or inline value
that adds opacity or filter gives every hint back. Any attribute change re-checks its subtree,
so attribute selectors are followed, and a linked stylesheet re-runs the pass once it loads.

* perf(core): only lift a raster mark on the element that changed

Lifting a mark to read a layer's own hints repaints it, and a change on a scene container lifted
every marked layer under it (about 6 ms and a re-raster per event). Now only the changed element
is lifted, and a full pass clears all marks at once so the page restyles a single time. Tests
cover leaving marked layers alone, ignoring our own marks, and the linked-sheet load pass.

* fix(core): decide raster marks before writing them in a full pass

A full pass re-marked layers one at a time, so each read restyled the page again. Every mark is
now decided first and written after. The browser check holds off the player's own scale
messages while it turns the swap off and on, since a late resize tick could turn it back on.

* test(player): hold the player's own scale while the raster check turns the swap off

Turning the swap off restyles the page, and the player answers by resending its real scale,
which turned the swap back on within milliseconds, so the off half compared the swapped page
with itself. The check now holds the player's sends on the host page, asserts the swap is off
before the native shots, and removes the layers that keep their hint before either trace.

* test(player): give the raster check's 3D probe a solid fill

Stripes a few pixels wide alias differently at each raster scale, so the probe measured texture
resampling rather than the 3D shape it is there for. A solid fill keeps the shape and position.

* fix(studio): keep the preview raster mark out of stacking and saved text edits

Studio's stacking model read a marked layer's will-change as auto, so a timeline drag could
write a z-index that does nothing in the render; a marked element now still counts as a stacking
context. A text edit copied every live attribute but style, so it could save the mark; the
preview-only attributes are now one list, used by both the copy and the text-edit paths.

* fix(core): keep a marked video through a scene swap

The runtime keeps a video across a scene swap only when its live attributes match the fresh
import, and the preview raster mark made them differ, so a hinted video in a small preview was
rebuilt on every edit. The comparison now ignores every preview-only attribute, which also
fixes the same rebuild for data-hf-upcoming. The shared list is renamed PREVIEW_ONLY_ATTRS, and
the lazy-image strip in copied markup gets a test.
2026-10-09 23:18:27 +00:00
James RussoandClaude Opus 5.5 3aa68869f7 chore: release v0.8.143 (#5302)
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 23:28:49 +00:00
Abdullah M. Nazif 2dd708e0a2 fix(player): honor runtime discovery and source in embeds (#5244) 2026-10-08 22:19:02 +00:00
Abdullah M. Nazif 00729a566d fix(slideshow): validate nested hotspot entries (#5211) 2026-10-08 20:20:56 +00:00
Miguel Ángel 0b21016905 chore: release v0.8.142 (#5257) 2026-10-08 16:34:18 +00:00
Xuanru LiandClaude Opus 5.5 4a335aa6a1 chore: release v0.8.141 (#5193)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 05:56:58 +00:00
Miguel Ángel b66e8a195e perf(studio): preview decodes hard-to-play videos at the size they are shown (#5184)
* perf(studio): preview decodes hard-to-play videos at the size they are shown

Studio's copy of an HEVC or ProRes clip was made at the source's full size, so a 4K clip was decoded at 4K inside a preview a few hundred pixels wide, and back-to-back 4K clips flashed the background at their cuts. The player now reports how large it shows the composition, the runtime asks for a copy sized to the shown video (on a ladder of sizes, never above the source), and Studio stops pre-warming source-size copies. CLI play, static serving, publish and renders keep the source-size copy.

* fix(studio): sized preview copies follow zoom, hover previews and the newest size

Studio reports the preview's on-screen scale when a zoom settles and for composition hover previews, which no player measures. The runtime loads only the newest size asked for, regrows a first copy made while the frame grew, and never replaces a copy with one smaller on either side. The player's scale is measured against the frame's own layout width.

* fix(studio): keep comment shares and file sizes within the repo ratchets

* test(studio-server): end the sizing test's ffprobe options before its input

* fix(studio): hover previews report their size once their runtime is ready
2026-10-08 00:26:08 +00:00
Miguel Ángel d2a3c076d0 fix(player): load compositions from document duration (#5176)
* docs(player): map composition probe readiness contract

* fix(player): resolve preview readiness from document duration

* fix(player): preserve timeline grace and terminal probe failure

* fix(player): scope probe rejection to the failed document

* test(player): share terminal readiness fixtures
2026-10-07 18:08:20 +00:00
Miguel Ángel 5c7f6316d3 chore: release v0.8.140 (#5175) 2026-10-07 10:04:56 +00:00
Miguel Ángel 87387268a7 fix(core): preserve fresh host-driven timeline updates (#5159)
* perf(core): render a playing frame once when the host also ticks it

* fix(core): reset host tick dedup on playback start

* fix(core): deduplicate host seeks by rendered timeline time

* test(core): advance host tick clocks deterministically
2026-10-07 08:01:27 +00:00