A render that produced and validated its artifact still exited 1. Reported
again from the field on 0.8.7: the MP4 was on disk and an independent ffprobe
and full decode both passed, and the CLI exited 1 immediately after logging
`artifact validated`.
`render-success-state.ts` exists for exactly this and documents three earlier
cases, so the sentinel was already there. Its gap is which paths read it: the
uncaughtException and unhandledRejection handlers both consult
`isRenderSucceeded()`, but a post-render throw that the command wrapper CATCHES
never reaches either. It becomes an ordinary non-zero CommandResult, and
`finalizeCli` wrote that straight to `process.exitCode`.
The result was a run that disagreed with itself: `commandSucceededForTelemetry()`
already lets a validated render override a failure, so telemetry recorded
success while the shell saw exit 1.
Sanitize once in `finalizeCli`, where every command result funnels through,
rather than wrapping the individual steps. Which step threw does not matter;
that the artifact is committed does. The throw is still printed, so it stays
visible for diagnosis without being fatal.
Reproduced first as a failing test (`expected 1 to be +0`) on macOS, so this is
not Windows-specific — the field reports are one instance of it. A second test
pins the other side: a command that throws with no validated render still exits
non-zero, so the sanitizer cannot swallow a genuine failure.
* fix(cli): stop dropping queued telemetry when process.exit races the final flush
Two exit-path defects introduced by the 0.7.65 process-lifecycle refactor:
1. The 'exit' handler returned early once finalizeCli had started, which
also skipped the flushSync() fallback. When an agent-pipe EPIPE killed
the process mid-flush (the NORMAL teardown under Claude Code / Codex),
the still-queued render_complete was silently dropped — fleet delivery
fell from ~90% (0.7.55-0.7.64) to ~35%. flushSync() is now
unconditional: empty queue is a no-op, event uuids dedupe re-sends.
2. The EPIPE handlers set commandFailed unconditionally, so every piped
successful render scored success:false in cli_command_result (fleet
success rate collapsed 89% -> 5-25%). EPIPE now only marks failure
when the pipe died before the render artifact was validated, matching
the existing isRenderSucceeded() exemption on the uncaughtException
path.
Regression tests cover both: flushSync-after-finalize, and EPIPE
before/after artifact validation.
* fix(cli): don't score a validated render as failed due to pre-artifact noise
Review follow-up: commandFailed can be set by noise that precedes artifact
validation — a stray unhandledRejection mid-render, or an EPIPE firing
before markRenderSucceeded on a run that still completes. Once the
artifact validates, that earlier noise must not flip the run's
cli_command_result to success:false. Genuine failures keep a non-zero
exit code and are still caught by the exitCode check.
Extracted commandSucceededForTelemetry() and applied it at both tracking
sites (finalizeCli and the exit handler), with a regression test.
* test(cli): pin the production-reachable producer of the stale-failure override
Review note: the pre-artifact-noise test drives the scenario with an
EPIPE, which only reaches 'render validates afterwards' because
process.exit is mocked — that sequence can't occur in production. Add a
test for the reachable producer: an unhandledRejection before validation
(the handler deliberately does not exit), followed by a validated render,
must score success:true at exit code 0. Verified red on the pre-override
cli.ts.