Commit Graph
6000 Commits
Author SHA1 Message Date
Miguel Ángel 184d2546e0 Merge pull request #5059 from heygen-com/release/v0.8.129
chore: release v0.8.129
v0.8.129
2026-10-05 02:11:07 -07:00
Miguel Ángel 198eb10f59 chore: release v0.8.129 2026-10-05 04:53:17 -04:00
renovate[bot] ec09cb40bd fix(deps): update aws-sdk-js-v3 monorepo to ^3.1146.0 (#5055)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-10-05 08:38:54 +00:00
Miguel Ángel 8661e8c965 perf(studio): move the live tweens in place after a timeline drop (#5042)
* perf(studio): move the live tweens in place after a timeline move instead of re-running the script

* fix(studio): pair a live retime with the script's own tweens, not the nested composition timelines

* fix(studio): leave the runtime's filler tweens out of a live retime's pairing

* refactor(studio): move the live tweens in their own step of the timing sync

* perf(studio): read nested files only when a timing edit re-runs the script

* fix(studio): move live tweens only when the live timeline is exactly what the script parser read

* fix(core): a rebound timeline is padded and timed like a fresh load

* refactor(studio): decide unknown tween lengths in the plan and check order swaps only on a move

* fix(studio): re-run the script whenever moving the live tweens could differ from a fresh load

* fix(studio): keep trims and reformatted scripts on the fast path, re-run for delays and hosts

* fix(studio): re-run for tweens inside a sub-composition host or that change order on an element

* fix(studio): ignore layout inside raw script values when matching a reformatted preview script

* refactor(studio): check each moved element once and scan nested timelines only for moved targets

* docs(studio): keep the live-retime comments within the merge hook's rules
2026-10-05 08:14:35 +00:00
renovate[bot] aa7f228059 chore(deps): update terraform google to >= 5.45.2 (#5052)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-10-05 08:05:30 +00:00
Miguel Ángel c6478e404c fix(studio): undo takes back the first edit of a film whose media is still being copied (#5043)
* fix(studio): undo takes back the first edit of a film whose media is still being copied

* fix(studio): the first undo of a film repaints the preview in place

* fix(studio): background media copies keep the media ledger and survive a history prune

* fix(studio): a busy project history never makes writes wait for its lock again

* refactor(studio): name the restore stamping instead of commenting it

* perf(studio): undo stamps only a restore side that has no stamps

* fix(studio): closing a project history finishes its media copy first

* fix(studio): media copies stay resumable until recorded and skip a replaced folder

* fix(studio): the history lock wait comes back after a successful open
2026-10-05 08:05:14 +00:00
Miguel Ángel 967752e9e0 Merge pull request #5054 from heygen-com/release/v0.8.128
chore: release v0.8.128
v0.8.128
2026-10-05 01:05:48 -07:00
Miguel Ángel 5765c63244 chore: release v0.8.128 2026-10-05 03:55:42 -04:00
Miguel Ángel 8c7672f105 fix(parsers): splitting a clip keeps keyframes the parser cannot read (#5044)
* fix(parsers): splitting a clip keeps keyframes the parser cannot read

* refactor(parsers): keyframed split branch in its own function

* fix(parsers): no writer rewrites keyframes it cannot read; a split reports an unknown start

* fix(parsers): recast property edits keep keyframes they cannot read

* fix(parsers): keyframe edits refuse unreadable object keyframes at the one locator

* style(parsers): shorten the unroll safety comment

* fix(parsers): a split never invents a start value from unreadable keyframes

* fix(parsers): object keyframe steps that are named, spread or number-keyed are unreadable

* fix(parsers): array steps, getters, stray channels and unresolved array values read as unreadable keyframes
2026-10-05 07:36:55 +00:00
Miguel Ángel 60575dc0d1 docs(readme): add Studio as the first link and show the HyperFrames app (#4975)
* docs(readme): add Studio as the first link and show the HyperFrames app

* docs(readme): show only the app animation under the links
2026-10-04 23:16:01 -07:00
Miguel Ángel b3d2b82fe9 feat(core): the renderer's font pipeline is importable from @hyperframes/core/fonts/embed (#5041)
* feat(core): the renderer's font pipeline is importable from @hyperframes/core/fonts/embed

* style(core): format the font pipeline and state the bundled-subset invariant

* test(producer): repin the test lane map after the font tests moved to core

* fix(core): images build fonts once, CLI bundles one pipeline, font tests pass on Windows

* test(core): font retry tests get a budget no slow machine can exhaust

* test(core): the Retry-After budget test fails when the budget is ignored
2026-10-05 04:54:53 +00:00
Miguel Ángel db12b3e022 fix(studio): place GSAP step lists and duration-less tweens where GSAP plays them (#5024)
* fix(studio): place GSAP step lists and duration-less tweens where GSAP plays them

* refactor(studio): drop narrated comments and unnest the extend clamp

* fix(studio): match keyframes in time, resolve partial step timing, start readout from prior tween

* fix(studio): time step-list keyframes from the parts' last end and format

* refactor(studio): trim comments to the package's comment share

* fix(parsers): apply timeline defaults as GSAP does to step lists and motion paths

* fix(studio): keep GSAP's ease for motion paths with keyframes and read finished tweens

* refactor(studio): read a live motion path in its own step

* refactor(parsers): leave step-list timing to its one owner and skip timeline defaults there

* refactor(studio): move the live motion-path read into its own module

* test(parsers): pin an unresolved length for a step list stretched by a variable duration

* fix(studio): time keyframes linearly under an outer ease that overshoots or steps

* fix(studio): time a converted expression-duration tween from its live tween, and pin no rewrite
2026-10-05 02:44:49 +00:00
Miguel Ángel 2bee99f030 fix(studio): undo no longer snaps back a box you started dragging again (#5039)
* fix(studio): undo no longer snaps back a box you started dragging again

* fix(studio): undo reloads the preview after the drag ends, and the bench checks it

* test(studio): leave the edit bench sequence for the resize-then-drag fix

* fix(studio): the undo reload after a drag also refreshes the restored scenes
2026-10-05 02:02:08 +00:00
Miguel Ángel cd82ce044d perf(studio): drag and resize any number of selected clips, saved in one write per file (#4937)
* feat(studio): hand-move and hand-resize any number of selected clips

* test(studio): bench dragging and resizing every clip, frame cost and drop time

* test(studio): give the bench browser launch the run timeout

* test(studio): bench request timeline offsets

* fix(studio): joining or leaving a multi-clip drag restyles a clip instead of remounting it

* fix(studio): restore the linked-selection import and mark the drag bench complex

* test(studio): find a clip's track row through the per-clip wrapper

* test(studio): resolve track rows through the per-clip wrapper in the remaining cases

* perf(studio): write a group edit's GSAP changes as one request per file

* test(studio): cover the batched GSAP write and keep the owned-chain cases

* test(studio): bench profile of the drag's pointer moves

* perf(studio): sync a group edit's root duration once per file, not once per clip

* feat(studio): a timeline move registers a still-saving revert so Cmd+Z right after it need not wait

* test(studio): the reverted move stays reverted when its save lands

* test(studio): bench prints the heaviest call chain on request

* perf(studio): preflight a many-clip selection against one index of the live tweens

* test(studio): share one timeline across the indexed lookups

* test(studio): bench failure output skips resource 404 noise

* fix(studio): the live-tween index skips timeline entries that are not objects

* fix(studio): the live-tween index skips a null timeline entry

* test(studio): bench reports the first drag frame apart from the steady ones

* test(studio): bench lists inclusive time per function on request

* test(studio): bench reports when the last write of an action landed

* test(studio): bench reports medians of save, frame and first-frame times

* refactor(studio): move the live-tween index out of gsapRuntimeKeyframes to keep it under the line cap

* fix(studio): wire the live-tween index imports and drop an unused test binding

* style(studio): format the files CI flagged

* fix(studio): keep the bench and the scale helper out of fallow's findings

* refactor(studio): one exact tween-index lookup, finish a batch file once, reuse the duration sync

* fix(studio): the tween index lists a tween once per key

* fix(studio): restore the batch-finish and named-parameter helpers

* fix(studio): undo reverts an edit still saving before painting an older predicted step

* style(studio): format the batch duration sync

* chore(studio): keep the new comments within the block and share limits

* test(studio): settle the pending edit even when the undo-order test fails

* perf(studio-server): retime every clip in a GSAP batch with one parse and one hold sync

* test(studio-server): a batch of clip retimes writes what single requests in turn write

* style: format the retime fold and its tests

* perf(parsers): clip matchers in one retime share a DOM query cache

* perf(parsers): look up every clip id in one DOM walk when retiming

* perf(studio): re-resolving the same selected node keeps its source check

* perf(studio): a drop re-renders only the selection that actually changed

* test(studio): report main-thread task time of a bulk drop

* perf(studio): a group drop updates the timeline store once, not once per clip

* fix(studio): re-reading index.html keeps sub-composition keyframes

* refactor(studio): one owner for clip-retime no-op rules and selection options

* fix(studio): reuse a source check only for the same target, and re-check on a new cache version

* fix(studio): undo confirms a reverted save only once its history claim counted

* refactor: split a retime's application out of the one-parse fold; share test fixtures

* perf(studio): drop the per-clip wrapper node so timeline scrolling stays within budget

* refactor(studio): name the drag passenger style after the passenger it styles

* fix(studio): undo keeps a move undone when its history claim landed before the key

* fix(studio): undo a timeline move and its tween shift in one step

* refactor(studio): one owner of a timeline gesture's undo window

* refactor(studio): move single-clip move and resize into their own hook

* fix(studio): a reload or second tab never joins another page's undo step

* fix(studio): a delete and its ripple stay one undo step however late the ripple lands

* fix(studio-server): date a held undo step by its last write, not by the edit that ends it
2026-10-05 01:14:24 +00:00
Miguel Ángel ceaf90bf31 Merge pull request #5040 from heygen-com/release/v0.8.127
chore: release v0.8.127
v0.8.127
2026-10-04 18:04:45 -07:00
Miguel Angel Simon Sierra da1ac75718 chore: release v0.8.127 2026-10-04 17:25:23 -07:00
Miguel Ángel cd0d04e4e9 fix(studio): dragging a keyframe's path node keeps the other keyframes where they were (#4946) 2026-10-04 23:54:27 +00:00
Miguel Ángel e703c39cdd test(core): the HTML scanner's linear-work checks count work instead of timing it (#5037) 2026-10-04 23:34:11 +00:00
Miguel Ángel dc3665ab61 Merge pull request #5038 from heygen-com/release/v0.8.126
chore: release v0.8.126
v0.8.126
2026-10-04 16:14:22 -07:00
Miguel Ángel 1bdb5edd93 perf(studio): long clips mount only the picture tiles in view (#4993)
* perf(studio): long clips mount only the picture tiles in view

A clip's picture strip mounted one tile per frame width, so a 10-minute
clip at full zoom mounted 18,000 tiles. The strip-size hook now also
reports the strip's on-screen span (refreshed on scroll, resize and clip
moves), and the video, image and composition strips mount only the tiles
inside it.

* refactor(studio): read the strip span outside the state updater

* fix(studio): a dragged long clip keeps its picture across the screen

The strip refreshed its span only on scroll, resize or a style change on
its own clip, but a drag moves the ghost through a wrapper, so a long
clip's ghost went blank past about 600 px of drag. Each strip now marks
its unmounted ends and re-measures when either nears the screen,
whatever moved it, and commits before paint. The tile row is one shared
ThumbnailTiles for the video, image and composition strips.

* fix(studio): warn of a tile gap inside the timeline scroller too

* fix(studio): clip strips re-measure together, one layout per frame

With row virtualization off the timeline mounts every clip, and each
strip had its own scroll listener and frame that read layout and then
committed. A scroll jump changed every strip's span, so a 1,000-clip
timeline laid out about once per clip per frame (the viewport gate's
1,000-row arm went to ~3 s frames). All strips now share one scroll
listener, observers and frame: every position is read first, then every
update commits in one batch.

* perf(studio): a scroll re-renders only the clip strips crossing the screen edge

A strip's span is clamped to its own measured width, and each strip keeps
its current size outside React so an unchanged size never calls setState.
A clip wholly on or wholly off screen then does no work on a scroll; only
strips straddling the edge re-render.

* perf(studio): a scroll re-measures only clip strips near the screen

The shared frame read every mounted strip's position, so a timeline of
1,000 unvirtualized clips forced about 1,000 style-and-layout passes per
scroll frame. An IntersectionObserver now tracks which strips are within
256 px of the screen; a scroll re-measures only those, and a strip is
measured as it comes near. A clip wholly off screen mounts no tile.

* test(studio): share the strip test setup through the root harness

* test(studio): a strip is measured as it comes near the screen

* fix(studio): a scroll jump measures the clips it brings on screen in the same frame

Each frame moves every strip's last measured box by its scroller's offset
change and reads only the boxes that land within 256 px of the screen. A
jump therefore measures exactly the strips it brings into view, with no
blank frame, at the cost of a short scroll; strips far away get their span
from the moved box without a layout read.

* perf(studio): a strip off either side of the screen keeps one empty span

* perf(studio): a clip strip far above or below the screen mounts no tiles

* perf(studio): a scroll frame leaves off-screen clip strips untouched

* perf(studio): short clips keep every tile and do no work on a scroll

A strip up to 4,096 px wide keeps all its tiles, as before this change,
and a scroll frame skips it; only long clips mount the tiles in view.
Short clips gain nothing from virtualizing and paid a re-render each
time they crossed the screen's edge.

* fix(studio): a scroll is never applied twice to a clip strip's position

Each strip remembers the scroll offset its box was read at, so a strip read
between a scroll and that scroll's frame is not shifted again. The empty-span
guards are removed: a near strip always starts inside itself and a far one
already gets nothing.

* fix(studio): a clip on screen keeps its pictures after a move and a scroll

A strip showing tiles is re-read on every scroll frame instead of trusting
its last box shifted by the scroll, which a move without a scroll (rows
removed above it, a dock resize) leaves stale. Tests now pin the vertical
shift, the 256 px band, the 4,096 px short-clip limit and the tile padding.
2026-10-04 22:54:13 +00:00
Miguel Angel Simon Sierra a9787836e8 chore: release v0.8.126 2026-10-04 15:36:19 -07:00
Miguel Ángel f70dce70ed test(studio-server): pin how an older history log takes in the media ledger (#5021)
* test(studio-server): pin how an older history log takes in the media ledger

Four guards in the take-in had no test that failed without them: the start already naming the ledger, a change that made it, setting the keepsLedger mark, and saving it.

* test(studio-server): put the undoNewest note back on undoNewest
2026-10-04 22:17:26 +00:00
Miguel Ángel 00553e685c test(studio): the edit bench checks the keyframe rule outside a range and for new property groups (#5011)
* test(studio): the edit bench checks the keyframe rule outside a range and for new property groups

Adds playheads before a range that starts late and after every range to the
keyframed grid, and fails the keyframe rule when an edit makes the timeline
animate a property group (position, size, scale, rotation) on the target that
nothing animated before.

* test(studio): trim the keyframe-rule bench comments to the comment ratchet

* test(studio): split the bench's property-group reader into small steps

* test(studio): bank new keyframe guard cases and match any script tag casing

* test(studio): skip the same non-animated keys as the parser when grouping

* test(studio): bank the keyframe guard cases from this head's gate run
2026-10-04 22:14:32 +00:00
Miguel Ángel 16871a1796 fix: preview and bundled scripts run where and when the author put them (#5014)
* fix(core): bundled local scripts keep their own place, defer and async

The bundler joined every local <script src> into one inline script at the first one's position. That dropped defer and async (a deferred main.js ran before a deferred CDN gsap), moved later files ahead of CDN scripts between them, and let one file's error stop the rest. Each local script is now inlined where it stands with its attributes; a deferred or async one keeps its tag with its file as a data: URL. Inline-script merging also no longer folds in nomodule scripts, which dropped the attribute.

* fix: preview scripts run after the runtime when the bundler fails, and inlined files are escaped

- When the bundler returns nothing or throws, the preview places the runtime
  where the bundled page does (end of head) instead of after the composition's
  scripts or not at all; core's placement moves to insertRuntimeTag.
- Every HTML-spec JavaScript MIME type counts as a classic script for merging
  and the web-font gate.
- Inlined local files and merged runs are escaped with escapeInlineScriptSource.

* fix: deferred local scripts run late without data: URLs, and authored runtime reads survive

- Local defer/async scripts are inlined in their own tag with the attribute
  kept; the font-gate runner (and its old-runtime fallback) runs an inline
  classic defer script after the classic scripts, in document order, so a page
  policy that allows inline scripts but not data: still runs them.
- stripEmbeddedRuntimeScripts matches the bootstrap attribute and runtime file
  names on the tag, not runtime words in an authored script's text.
- The preview applies its runtime on every path, so an adapter page without
  one still gets it; the inline escaper writes <!-- as \x3C!--, valid in a
  unicode regex.

* fix: a deferred inline script waits for the deferred CDN script before it to load

* fix: an authored script that mentions the runtime marker no longer stops the runtime being added

* fix: only inlined deferred files run late, head ones included, and renders skip a CDN runtime link

* fix: deferred head files run as before, and one selector owns the deferred-file rule

* fix: a local file's legacy <!-- comment no longer breaks its merged run, and escapes keep case

* fix: a local file inlined on its own keeps working with a legacy <!-- comment

* test(core): a local non-JavaScript file keeps its text as written
2026-10-04 22:11:55 +00:00
Miguel Ángel b45818f69d fix(studio): the motion path draws on every load, not only when the layer's node is the frame's own (#4957)
* fix(studio): the motion path draws on every load, not only when the layer's node is the frame's own

useMotionPathData found the selected layer with `instanceof` against the preview
frame's HTMLElement. In the Studio preview the body's nodes often carry the editor
window's prototypes (see core's runtime/domRealm.ts), so the check failed, the path
never got its anchor and drew nothing. Core's realm-free isHtmlElement owns that
question; both motion-path call sites now use it.

* fix(studio): every preview node check asks what a node is, not which window built it

Studio checked preview nodes against their document window's own constructors in
seek reapply, studio motion, timeline z-order commits, the manual offset drag and
the z-order menu. On loads where body nodes carry the editor window's prototypes
those checks fail silently, as the motion path did. They now use core's realm-free
predicates, and a source test fails on a new window-bound check.

* fix(studio): the webmcp preview helper asks what a node is, and both realm tests stub the frame

* fix(studio): the last preview node checks ask what a node is, and the guard sees any constructor read

The selector walk read ancestor ids only from editor-realm nodes and the audio group
observer never saw a group the preview added. Both use core's predicates now. The guard
flags any DOM interface read off an object, the spellings it missed included, and the
window gates the old constructor needed are gone.

* test(studio): cover the main seek filter across windows and split member reads

* fix(studio): a press on the motion path's line inside the selected layer moves the layer

* fix(studio): a press inside the selected layer moves it, and path nodes sit where the layer is

* refactor(studio): one helper places a path point, for keyframes and the start

* fix(studio): a handle over a path node takes its press; nodes sit right on centred layers

* fix(studio): reading a layer's path anchor leaves its CSS translate alone

* chore(studio): keep the motion path home file under the comment share

* fix(studio): a new motion path ends where you click on a CSS-centred layer

* fix(studio): a path made on a transform-centred layer ends where you click

* style(studio): keep a motion path test comment within 120 columns
2026-10-04 22:08:29 +00:00
Miguel Ángel 107d4d980c Merge pull request #5031 from heygen-com/release/v0.8.125
chore: release v0.8.125
v0.8.125
2026-10-04 13:55:17 -07:00
Miguel Angel Simon Sierra b6c89b5583 chore: release v0.8.125 2026-10-04 13:35:42 -07:00
Miguel Ángel 49333a882d fix(studio): undo shows a resize, rotate or GSAP edit undone at once while it saves (#5022)
* fix(studio): undo shows a resize, rotate or GSAP edit undone at once while it saves

* test(studio): pin the painted-back draw and redraw rules

* test(studio): the resize intercept also gets the draw that keeps an undone edit undone

* fix(studio): a scale resize reads its drop point on the box as dropped, even after undo

* fix(studio): a group move and a resize settle keep an undone edit undone

* fix(studio): undo paints back a GSAP move saved as a left/top offset

* fix(studio): undo still steps a GSAP edit whose first write saved before a later one failed

* fix(studio): the resize pixel check measures a box undo painted back as the edit drew it

* fix(studio): a GSAP move undone mid-save keeps its drag base, so its save adds the drag once

* refactor(studio): trim the scale-resize finalize comments to what the code cannot say
2026-10-04 20:13:06 +00:00
Miguel Ángel 99c389bce9 fix(core): a cropped element's edge stays exact while GSAP tweens it (#5010)
* fix(core): a cropped element's edge stays exact while GSAP tweens it

* fix(core): configure GSAP while the runtime script runs, before compositions set elements

* test(studio): bank the six crop-scale cases that now pass

* test(producer): regenerate the png-sequence and mov-prores goldens for 2D GSAP transforms

* test(core): a non-configurable window.gsap is configured without a crash

* test(studio): re-bank the edit accuracy baseline from this branch's current head
2026-10-04 20:12:45 +00:00
miga-heygenandMiguel Ángel 0c3e244269 docs(skills): fix wrong facts and broken paths from the doctrine audit (#5026)
Section 2 of #5025, each checked against current main:
- studio: sub-compositions.md lives in /hyperframes-core
- music-to-video: bgm.md path is audio/references/bgm.md in /media-use
- remotion-to-hyperframes: when in doubt, return to /hyperframes
- registry: the search-miss report passes the tier that answered
- talking-head-recut: layout files carry bounds only, the storyboard records
  card.zone; the field is contentHints; style varies only inside the chosen
  group
- embedded-captions: name the real transcription fallback
- motion-graphics: drop the nonexistent resolve.mjs block, list maps
- animation, creative, figma, slideshow: resolve bundled paths from the
  installed skill, not the repo root

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-10-04 12:27:35 -07:00
miga-heygenandMiguel Ángel 173103dfde docs(skills): resolve cross-skill contradictions from the doctrine audit (#5028)
* docs(skills): resolve cross-skill contradictions from the doctrine audit

Section 1 of #5025, each direction taken from the code or the shared
contract:
- async timeline build is supported (runtime rebinds an async-registered
  timeline; lint only flags registering before the build finishes), so
  animation and keyframes now say register after the build completes
- data-track-index is a Studio row, display only; layering is z-index
- the final gate is `check`, which reruns lint
- music-to-video keeps render approval as the one autonomous question,
  per the brief contract
- faceless-explainer and product-launch-video pre-install registry blocks
  before dispatch, like pr-to-video
- talking-head-recut layout files cover landscape and portrait; 4:5 is
  derived
- embedded-captions Cinematic authors cinematic.json; make-cinematic.cjs
  derives plan.json
- audio carve has no static mode; remove the stale static and dynamic text

Left open: the figma usage beacon and the skills-update consent rule.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* chore(skills): refresh manifest; treat cinematic.json and safe-zones.json as project files

Both are written into the user's project by the embedded-captions workflow,
so the comment-citation check should not look for them in the repo.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

---------

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-10-04 12:14:30 -07:00
Miguel Ángel a4a7cbeac8 Merge pull request #5023 from heygen-com/release/v0.8.124
chore: release v0.8.124
v0.8.124
2026-10-04 10:24:41 -07:00
Miguel Angel Simon Sierra 706118aa1a chore: release v0.8.124 2026-10-04 10:06:35 -07:00
Miguel Ángel a2f4160899 fix(studio-server): undoing a change takes the media ledger back with the film (#5016)
* fix(studio-server): undoing a change takes the media ledger back with the film

* fix(studio-server): a log 0.8.123 wrote takes the media ledger in, so the first Undo undoes the edit

* fix(studio-server): only a log from before the ledger fix takes it in, once

* fix(studio-server): an older log takes in the media ledger only as the sweep would see it

A ledger behind a link was read straight into the baseline, then filed as a
deletion by the first sweep. The take-in now asks the same scan the sweep uses.
The cutout test also pins that other .media files and other manifest.jsonl
names stay out of history.
2026-10-04 16:33:56 +00:00
WaterrrForever 2b82e39cd6 feat(studio): make edit with framey stand out in the header (#5019)
Wenbo's feedback: the button read like the ghost controls beside it.
It now wears an accent tint and border, a larger Framey and a permanent
New badge, and pulses three times as Studio opens (none under reduced
motion).
2026-10-04 15:57:34 +00:00
Miguel Ángel dcc721062b fix(cli): a project .env cannot set the feedback email in another letter case (#5018)
* fix(cli): a project .env cannot set the feedback email in another letter case

* fix(cli): capture loads a project .env through the same rules as the CLI
2026-10-04 15:54:34 +00:00
Miguel Ángel 2497402b27 feat(media-use): clone, list and delete HeyGen voices, and accept a host OAuth token (#4992)
* feat(media-use): clone, list and delete HeyGen voices, and accept a host OAuth token

heygen-voice.mjs clones a voice from an mp3 or wav file, lists cloned voices by name prefix, and deletes one, printing HeyGen's own error message on any refusal. HEYGEN_ACCESS_TOKEN is now the first credential source and is sent as an OAuth Bearer token.

* fix(media-use): heygen-tts prints HeyGen's own refusal instead of a generic line

* chore(media-use): regenerate the skills manifest for the voice scripts

* fix(media-use): voice list stops on a repeated page, delete accepts an empty reply, plain refusals

* test(media-use): a voice list that pages forever fails at once instead of hanging

* docs(media-use): keep heygen-voice's header to three lines, usage lives in tts.md
2026-10-04 15:07:30 +00:00
Miguel Ángel ed5c1000b1 fix(studio): a video's sound reads on its clip like an audio row (#5015)
* fix(studio): a video's sound strip reads like an audio row, at half the clip

* fix(studio): the peak badge on a video's sound strip stays whole and readable

* fix(studio): the strip's peak mark stays above the waveform
2026-10-04 14:56:22 +00:00
Miguel Ángel 48bfe61803 fix(studio): a snap the saved clip would miss no longer moves it (#5006)
* fix(studio): a snap the saved clip would miss no longer moves it

* test(studio): walk that a deep-zoom move lands where it shows, with no jump on release

* test(studio): the release walk waits for the saved start, not the drag's own

* test(studio): find the drag landing slot by its test id
2026-10-04 14:25:37 +00:00
Miguel Ángel 5cee25efcb fix(studio-server): motion paths animate when gsap has a query string or loads deferred (#5007)
* fix(studio-server): motion paths animate when gsap has a query string or loads deferred

Studio puts MotionPathPlugin right after the composition gsap tag. A gsap URL with a query string or hash was not recognised, so the plugin went to the head and ran before gsap; a deferred gsap kept the plugin undeferred, with the same result. The tag is now found with a query or hash, and the plugin copies its type and defer, read with the HTML parser the server already uses.

* fix(studio-server): finding the gsap tag stays fast on any preview HTML

The gsap tag pattern from the previous commit could backtrack polynomially on long runs of gsap-like src text. The preview now walks script tags with index searches, decides gsap core from the URL path, reads attributes case-insensitively, and skips tags inside comments and templates.

* refactor(studio-server): the gsap tag scan is small single-purpose steps with no whitespace regexes

Splits the scan so each step has one job (walk tags, read one script tag, find its closing tag, skip a comment or template), and skips whitespace by character instead of with \s* patterns, which code scanning reads as polynomial.

* fix(studio-server): the gsap tag search reuses the core HTML scanner, so style blocks and odd comments cannot hide gsap

The hand-written walk missed raw-text bodies, empty comments and a comment opener inside an attribute value; any of those before the gsap tag sent the plugin to the head again. findStartTags already skips all of them and is what lazyPreviewImages pairs with the parsed document; the preview now does the same.
2026-10-04 14:25:09 +00:00
Miguel Ángel 4a5e38eed6 fix(studio): an audio clip's name pill draws over its waveform (#5013)
* fix(studio): an audio clip's name pill draws over its waveform

* fix(studio): the out-of-sync badge stays over the audio pill; one owner for the waveform layer

* test(studio): the filmstrip tests reset the timeline in afterEach
2026-10-04 14:05:38 +00:00
Miguel Ángel 399f49104e fix(studio): a first animation in a full-document sub-composition plays (#5008)
* fix(studio): a first animation in a full-document sub-composition plays

* fix(studio): keep the comment share of the two touched files at their base

* fix(studio): a first animation also plays when <html> carries the composition id

* fix(studio): a root whose id sits on <html> keeps its first animation in <body>

* fix(studio): a composition id on the template tag keeps the first animation inside it
2026-10-04 14:05:18 +00:00
WaterrrForever 69a2169bde feat(skills): open Studio before every final render, and pitch the desktop app as the chat way to edit (#4952)
* feat(skills): tell the user about HyperFrames Studio at the final preview and after delivery

/hyperframes gains § 6: mention the preview header's Edit with Framey button when the final
Studio preview opens, and after the delivery render pass on the render's own desktop-app line
in plain words — offer to run `hyperframes open` when the app is installed, else give the
download link. Say nothing when the render prints no such line (a draft, a batch row, a run
inside the app). Builds on the CLI lines added in #4951.

* feat(skills): open studio before every final render, pitch the app as the chat way to edit

Users who only ask for a video never saw Studio: autonomous runs asked "preview
first, or render?" and a "you decide" answer rendered. The final look now opens the
Studio preview in every mode, then asks "render now, or what changes?" — opening it
asks nothing, so it also holds when the user said not to ask.

Section 6 says what is true: the Studio preview already edits and saves; the desktop
app adds editing by chat with Framey. The agent names it "the HyperFrames Studio
desktop app" so it is not mistaken for the preview. general-video, the review loop
and the brief contract carry the same final look.

* fix(skills): call the app the hyperframes desktop app, never studio

* fix(skills): pitch edit with framey only when preview shows it, keep direct renders direct

* fix(skills): mention the button only after the line that ships with it
2026-10-04 12:55:56 +00:00
WaterrrForever 6a27a34f21 feat(cli,studio): hand off on macOS now, and open the app on Windows and Linux (#4999)
* feat(studio,cli): add an Edit with Framey button and `hyperframes open` for HyperFrames Studio

Point people from the CLI and the Studio preview to HyperFrames Studio, the desktop app.

- Studio header: an "Edit with Framey" button with Framey, the app's cursor mascot (the eye
  follows the pointer, a wiggle on hover, honours reduced motion). Until the app opens
  handed-over projects (HANDOFF_READY), a press shows a "Meet Framey" card with the download.
  The button shows only where the preview server answers GET /api/open-in-desktop on macOS,
  so the desktop app's own embedded Studio never shows it.
- `hyperframes open [dir]`: hands the project folder to the app with `open -b` (released app,
  then Canary) and points to the download when neither is installed. When run by Claude Code
  or Codex it leaves .hyperframes/agent-handoff.json (CLAUDE_CODE_SESSION_ID / CODEX_THREAD_ID)
  so the app's first chat can pick up that conversation.
- render and preview print one line about the app: the download until HANDOFF_READY, then
  `hyperframes open` when the app is installed. Nothing for a draft render, a batch row, or a
  run inside the app (HYPERFRAMES_DESKTOP_PROJECT).

* fix(studio,cli): gate `hyperframes open` too, guard the open-in-desktop POST, keep one gate

Review of #4951 at 58934a34.

- One gate: HANDOFF_READY lives only in the CLI. `GET /api/open-in-desktop` now says
  `handoff`, and Studio's button reads it, so the gate cannot be half-flipped.
- While gated nothing opens and nothing is written: `openInDesktop` returns
  `handoff-unavailable` (so `hyperframes open` prints the download line and the POST route
  answers with it), and no `.hyperframes/agent-handoff.json` can sit waiting for a later release.
- The POST answers only Studio's own same-origin request (loopback Host, matching Origin,
  Sec-Fetch-Site same-origin); a cross-site or rebound-host POST gets 403. Routes moved to
  server/desktopRoutes.ts with their own tests.
- `hyperframes open`: exits 1 when nothing opened, answers in JSON under --json for a bad
  directory, and tells a missing app from one macOS could not open (`open-failed`). A project
  that cannot be written still opens, with nothing handed over.
- Tests drive the live path through `ready`, are path-portable for Windows, and cover the draft
  and batch-row hint skips (`wantsDesktopHint`, `batchRowRenderOptions`).
- The load smoke mocks the route.

* feat(cli,studio): hand off on macos now, and open the app on windows and linux

The released Mac app (b254) takes a handed-over folder and its conversation, so
HANDOFF_READY turns on for macOS. Windows and Linux stay on the download until the
desktop change that reads a folder from the command line ships.

- `hyperframes open` finds the app off macOS: the per-user install on Windows, and
  on Linux the AppImage the app records in launcher.json; it starts it with the folder
- download links follow the machine: the DMG on macOS, the AppImage on Linux, and
  nothing on Windows, which has no public download yet
- the Studio button shows wherever there is a download or an installed app; the card
  no longer says "for macOS"
- every render prints the app line except batch rows: music-to-video delivers a draft
- the success line names the app that took the folder (Canary included)

* fix(studio): the edit-with-framey button asks its route through studioApiFetch

* fix(cli,studio): name the app the hyperframes desktop app, apart from the studio preview

* fix(cli,studio): fewer comment lines, so no file's comment share rises
2026-10-04 12:54:17 +00:00
Miguel Ángel f87dc5fa0d Merge pull request #5012 from heygen-com/release/v0.8.123
chore: release v0.8.123
v0.8.123
2026-10-04 05:18:12 -07:00
Miguel Angel Simon Sierra 638e6b7b33 chore: release v0.8.123 2026-10-04 05:06:49 -07:00
Miguel Ángel cad3db47d2 fix(studio-server): history never files a hidden file as a change (#4966)
* fix(studio-server): history never files a hidden file as a change

* fix(studio-server): an older log never makes history write a hidden file

* fix(studio-server): an older log's hidden-file entry no longer stalls Undo

* fix(studio-server): an older log's emptied Undo still keeps its target undone

* fix(studio-server): an older log keeps every entry, and undoing an emptied one still lands

* refactor(studio-server): history's hidden-path rule says itself in names, not comments
2026-10-04 11:44:50 +00:00
Miguel Ángel 805cf60b03 fix(core): the preview redraw leaves animations after the playhead as the seek drew them (#4997)
* fix(core): the preview redraw leaves animations after the playhead as the seek drew them

The redraw that re-renders a timeline at its playhead steps silently to just
below it and back. That backward step drew every reversed child that starts
later at its end (a reversed set showed 0.8 where the seek showed 0.2), and the
landing never revisited it. Children starting after the playhead now sit out
both steps. The redraw also puts back the zero-duration state of every
zero-duration child, not only those with callbacks, so two sets on the playhead
keep their authored order on the next seek and a call in an otherwise empty
nested timeline fires as often as without the redraw.

* refactor(core): collect children after the playhead without a per-child array

* fix(core): a scene's opening set disappears when you step back off the scene's start

The redraw's silent round trip left a nested timeline's start-crossing mark
(_zTime) on the wrong side, so the next backward seek skipped the scene and its
opening set stayed drawn. The redraw now restores that mark for every nested
timeline as well as every zero-duration child.

* refactor(core): name the redraw's playhead tolerance instead of commenting it

* fix(core): a pause inside a reversed repeating scene fires once after a redraw

The redraw renders a nested timeline the seek had left inactive, which marks it
active. With its start-crossing mark restored but not its active flag, the next
seek re-ran the scene's pause. The redraw now restores the active flag too.

* fix(core): a held redraw no longer cuts a paused scene short in renders

Holding later children at time scale 0 let GSAP recompute a nested timeline's
duration during the redraw's round trip without them, so a paused
sub-composition kept a shortened length and froze for the rest of the render
(style-5-prod's typed intro). After restoring the time scales, every ancestor
of a held child is marked dirty and the duration is settled again.

* fix(core): the redraw puts back the scene lengths it measured, not re-measures them

Re-settling after the hold recomputed the root's length from whatever was paused
at that moment, which the redraw should not change. The cached lengths of the
held children's ancestors are now snapshotted after the entry settle and
restored in the finally.
2026-10-04 11:17:41 +00:00
WaterrrForever bd0dc8c3ae feat(studio,cli): add an Edit with Framey button and hyperframes open for HyperFrames Studio (#4951)
* feat(studio,cli): add an Edit with Framey button and `hyperframes open` for HyperFrames Studio

Point people from the CLI and the Studio preview to HyperFrames Studio, the desktop app.

- Studio header: an "Edit with Framey" button with Framey, the app's cursor mascot (the eye
  follows the pointer, a wiggle on hover, honours reduced motion). Until the app opens
  handed-over projects (HANDOFF_READY), a press shows a "Meet Framey" card with the download.
  The button shows only where the preview server answers GET /api/open-in-desktop on macOS,
  so the desktop app's own embedded Studio never shows it.
- `hyperframes open [dir]`: hands the project folder to the app with `open -b` (released app,
  then Canary) and points to the download when neither is installed. When run by Claude Code
  or Codex it leaves .hyperframes/agent-handoff.json (CLAUDE_CODE_SESSION_ID / CODEX_THREAD_ID)
  so the app's first chat can pick up that conversation.
- render and preview print one line about the app: the download until HANDOFF_READY, then
  `hyperframes open` when the app is installed. Nothing for a draft render, a batch row, or a
  run inside the app (HYPERFRAMES_DESKTOP_PROJECT).

* fix(studio,cli): gate `hyperframes open` too, guard the open-in-desktop POST, keep one gate

Review of #4951 at 58934a34.

- One gate: HANDOFF_READY lives only in the CLI. `GET /api/open-in-desktop` now says
  `handoff`, and Studio's button reads it, so the gate cannot be half-flipped.
- While gated nothing opens and nothing is written: `openInDesktop` returns
  `handoff-unavailable` (so `hyperframes open` prints the download line and the POST route
  answers with it), and no `.hyperframes/agent-handoff.json` can sit waiting for a later release.
- The POST answers only Studio's own same-origin request (loopback Host, matching Origin,
  Sec-Fetch-Site same-origin); a cross-site or rebound-host POST gets 403. Routes moved to
  server/desktopRoutes.ts with their own tests.
- `hyperframes open`: exits 1 when nothing opened, answers in JSON under --json for a bad
  directory, and tells a missing app from one macOS could not open (`open-failed`). A project
  that cannot be written still opens, with nothing handed over.
- Tests drive the live path through `ready`, are path-portable for Windows, and cover the draft
  and batch-row hint skips (`wantsDesktopHint`, `batchRowRenderOptions`).
- The load smoke mocks the route.

* fix(studio): the edit-with-framey button asks its route through studioApiFetch
2026-10-04 10:52:23 +00:00
Miguel Ángel 6037d22844 Merge pull request #5009 from heygen-com/release/v0.8.122
chore: release v0.8.122
v0.8.122
2026-10-04 04:03:15 -07:00