Commit Graph
83 Commits
Author SHA1 Message Date
Miguel Ángel 840f657028 feat(player): play and loop a range of a film with range-start and range-end (#4688)
* feat(player): play and loop a range of the film with range-start and range-end

The runtime takes a set-play-range control and stops on the range end frame itself.
The player wraps to range-start with loop, fires ended without it, and reports a
range cut to the film with rangeclamped. Video and __timelines players check it per tick.

* fix(player): hold a range on its last frame and let the runtime own range jumps

A runtime with the play-range capability jumps to range-start itself when a new range leaves
the playhead outside, so a stale state no longer ends the film; older runtimes keep the
player fallback, guarded until a state lands inside. Every range stop shows the last frame
before range-end; a paused playhead re-parks only when it falls outside the new range.

* fix(player): stop a range a check early and enforce its end on a video in a background tab

* test(player): share the range video setup

* fix(player): a slow frame no longer cuts a range short; a video without a range is unchanged

* fix(player): a range still stops early where video time moves once per frame

* refactor(player): cut the range look-ahead comment to one line

* fix(player): a per-frame video time rounded down still stops a range early

* test(player): pin no rounding tolerance at a film's own end

* test(studio): expect the play-range capability on control messages
2026-09-28 23:38:32 +00:00
Miguel Ángel 326bd0c9a1 feat(player): play video files with type="video/..." (#4673)
* feat(player): play video files with type="video/..."

A src with a video type now plays in a <video playsinline> behind the same
API and events as a composition: play/pause/seek, currentTime, duration,
ready with the video's size, timeupdate, ended, loop, durationchange and
resize. A load failure fires error at once with the MediaError code, and a
blocked play fires playbackerror and leaves the player paused.

The video is driven through the direct-timeline adapter and clock, and every
src load goes through one _loadSrc that picks the video or the iframe.

* fix(player): keep video playback steady across option changes, pauses and errors

* fix(player): keep video playback in step with the video after seek, pause and srcdoc

* fix(player): limit video-mode changes to video players and pause on srcdoc switches

* refactor(player): cut the video-source header comment to two lines
2026-09-28 18:04:13 +00:00
Miguel Ángel cbcadbfbd0 fix(studio-server): uncopied HEVC clips no longer stall Studio while their preview copies are made (#4580)
* fix(studio-server): a cold proxy copy answers 202 at once and the preview retries until it lands

* fix(studio): timeline filmstrips wait for a clip's proxy copy instead of failing on the 202

* fix(studio-server): a copy that cannot be made reports its failure instead of answering 202 forever

* test(studio-server): pin that a full queue is not remembered and a reset probe stops waiting

* test(studio-server): pin that a failure outside ffmpeg is remembered too

* style(studio-server): keep comment share at base in the transcoder and decoder

* fix(core): a clip's proxy URL goes on the video only once the copy is served, so every reader of it works

* fix(player): the parent media mirror follows a clip's src, so it plays the preview copy once it lands

* perf(player): the mirror re-points a clip only when the parent takes over playback

* style(core): shorten the sync-state comment in the proxy swap

* fix(studio): the timeline follows a clip re-pointed at its preview copy

* fix(core): a failed readiness check is retried instead of leaving a clip on its original

* fix(studio-server): a composition card rendered while preview copies are made is not cached

* fix(core): frame captures wait for a pending preview copy as long as for a loading video

* fix(studio-server): the preview-copy check uses the shared realpath from main

* fix(player): re-pointing a clip onto another clip's file no longer plays that file twice

* fix(player): a clip that replaces another on the same file keeps its sound
2026-09-28 16:14:29 +00:00
Miguel Ángel 640e990431 fix(player): a reloaded preview waits for its assets once, not twice (#4546)
* fix(player): a reloaded preview waits for its assets once, not twice

* fix(studio): keep the preview's comment share at its base

* refactor(player): record the ready document where ready is sent

* fix(player): a source change stops the previous film's audio right away

* fix(player): the next film no longer replays the previous film's audio

* fix(player): an audio-src track sharing the film's URL survives a film change

* fix(core): first-frame readiness counts media a script adds before load

* fix(player): media a script adds before load still holds the first paint

* fix(player): hosts see a load's readiness only after the player has handled it

* fix(player): a slow first film no longer reports a missing timeline

* test(player): pin the connected flag with a mid-insertion load
2026-09-27 00:40:07 +00:00
Miguel Ángel 79144f914b fix(core): a film stops at its declared length instead of playing its animation past it (#4530)
* fix(core): a film stops at its declared length instead of playing its animation past it

* docs(core): the root-length floor comment names what it still does

* fix(core): report the real length of a film shorter than one second

* test(core): pin sub-second lengths with and without timed clips

* fix(core): any positive declared length stops the film, even a single frame

* test(core): pin every declared length in one table and read the player test by its fields
2026-09-26 09:21:19 +00:00
Miguel Ángel 5e962a4eeb fix(player): end and loop films whose length falls between two frames (#4504)
* fix(player): end and loop films whose length falls between two frames

* fix(player): end a stopped film within half a frame, not while it still plays

* fix(player): end a film at the runtime's exact time so a pause on the last frame stays a pause

* fix(player): end a film when the runtime reports its end, not by comparing two lengths

* fix(player): keep a pause the runtime marks as not ended, even at exactly the length

* fix(player): trust a not-ended report only from a stopped runtime
2026-09-26 01:35:50 -04:00
Miguel Ángel 4ef2fc3f1e feat(player): expose picture size, durationchange and a click-to-play opt-out (#4505)
* feat(player): expose picture size, durationchange and a click-to-play opt-out

- compositionWidth/compositionHeight are public, ready carries them, and a
  resize event fires when the picture size changes.
- durationchange fires when the duration changes after ready, on both the
  runtime and the direct-timeline paths.
- disable-click-to-play leaves clicks on the picture to the host.

Nothing changes for a player that does not use the new attribute; ready's
detail only gains two fields.

* docs(player): say composition size, one doc line per size getter

* fix(player): apply scenes before ready fires, keep the zero-size warning, document the new API

* fix(player): fire a message's events after the whole message is applied

* fix(player): queue every player event behind the update that raised it

* fix(player): decide autoplay after ready listeners run, and restart a loop at time 0

* fix(player): keep raising events after a listener throws

* refactor(player): drop a comment the ordering test already pins

* fix(player): fire the rest of an update's events when a listener throws
2026-09-26 00:58:43 +00:00
Miguel Ángel ab540fc42e perf(player): let paused players check in once a second with low-power-idle (#4483)
* perf(player): let paused players check in once a second with low-power-idle

* refactor(player): trim low-power-idle comments and tidy its test

* fix(core): keep the fast paused heartbeat until a timeline is bound

* fix(core): wait for sub-compositions to bind before slowing the paused heartbeat
2026-09-25 10:15:42 +00:00
Miguel Ángel b9e5a16fcf fix(player): a play() made while the composition loads still plays (#4429)
* fix(player): a play() made while the composition loads still plays

The iframe's own load event reset the asset wait, and that reset also cleared the queued play,
so a play() between the first ready and load was dropped with no error. Play intent now leaves
the asset-wait reset: only pause, seek, disconnect and a new src or srcdoc clear it.

Also adds assets-loading-ui (player | none): none never shows the loading-assets card, while
the assets-loading attribute and the assetsready and painted events still fire.

* fix(player): switching the loading card off keeps a shader load on screen

* fix(player): the loading card and a shader load no longer hide each other
2026-09-24 12:48:55 -04:00
Miguel Ángel 8f7e902f5c fix(player): drop the empty transition label from the Loading assets card (#4327)
The Loading assets card reuses the shader-transition panel, and resetting it
hid the transition-frame row but not the transition row, so a bare
"transition" label stayed under the progress bar. Each progress row now shows
only while it has a value, which also covers a shader load that reports no
count yet.
2026-09-23 09:20:36 -04:00
Miguel Ángel 16fab47a8e perf(player): scope preview readiness to first frame (#4239)
* perf(player): scope preview readiness to first frame

* refactor(core): share runtime visibility timing

* refactor(core): share readiness timing owner

* test(core): pin readiness caller wiring

* test(core): cover fonts in first-frame gate

* fix(core): restore readiness test contract
2026-09-21 17:15:05 -04:00
Miguel Ángel 2fb6f6987e test(studio): close shadow reload regression gaps (#4223)
* test(studio): close shadow reload regression gaps

* chore: refresh follow-up checks

* test: keep follow-up free of unused exports

* test(studio): distinguish root timeline selection
2026-09-20 17:15:29 -04:00
Miguel Ángel 85a1a8f789 fix(studio): swap the preview via a shadow iframe instead of blanking on reload (#4207)
* fix(studio): reloading the preview swaps in a ready copy instead of blanking

* fix(player): report painted once assets are ready and the loader has faded out

assetsready fires when the loader fade starts, so a consumer promoting on it can
expose a raised or fading panel. painted fires once per document load after the
fade completes, with a getter for late listeners; it resets on each load.

* fix(studio): promote the shadow preview only when painted, under one wait budget

Studio waited for ready plus two frames, which can land while the player's loader
panel is still up or fading. It now also waits for the player's painted event.
The shadow no longer arms the 5s adapter give-up, so a slow but live load fails
only at the single 15s budget. Set-destination availability follows the live
iframe across a swap.
2026-09-20 13:04:23 -04:00
Miguel Ángel f4e00ce2b5 fix(runtime): a finished film rests on its last frame instead of a blank one (#4158)
* fix(runtime): a finished film rests on its last frame instead of a blank one

The clip-visibility check was half-open (start <= t < end), so a clip whose
authored end reached the composition's total duration hid at exactly that
instant. The player parks there when playback ends, so a finished film
went blank instead of holding its last frame, in both the published
player and Studio's scrub-to-end.

Extracts the shared half-open comparison used in seven places into
isInClipWindow (packages/core/src/runtime/clipWindow.ts) and adds
isClipVisibleAt, which additionally treats a clip reaching the
composition's terminal instant as visible. Only the DOM-visibility gate
uses the terminal rule; playback and media-activation windows keep the
plain half-open check, so two back-to-back clips still never both show
at their shared boundary and audio never re-activates past the end.

* fix(runtime): hold a terminal video on its last frame at the composition end

* refactor(player): route the proxy clip-window checks through the shared predicate

Makes the composition duration required on syncRuntimeMedia so a caller
cannot drop the terminal rule, exposes the predicate as a core subpath,
and adds a nested-timeline float-noise test.

* build(core): declare the runtime/clip-window subpath in the package-subpaths descriptor

* test(runtime): a speed-ramped video that runs to the composition end holds its last frame

Covers the composition of the terminal hold with a rate lane: at a time
past the clip end the video sits at the source time of its own end.
2026-09-19 10:35:26 -04:00
Miguel Ángel a7282dcd0e fix(player): wait for a cross-origin composition's assets before playing (#4103)
* fix(player): wait for a cross-origin composition's assets before playing

The player's readiness gate scans the iframe document, which is null when the
composition is embedded from another origin, so it released playback at once
and the first frames could play with images still loading.

The runtime now runs the same readiness scan inside the iframe and posts
assets-ready; its timeline message reports whether assets have settled so an
older runtime, which never posts it, is not waited on. Also declares the
animation-frame abort handler before a host whose requestAnimationFrame calls
back synchronously can reach it.

* fix(player): keep a ready cross-origin player ready across a late iframe load

The iframe load event reset readiness for any document the player cannot
read. The runtime posts its timeline before load and a paused runtime never
posts it again, so a load arriving after the assets settled left the player
not ready. A ready cross-origin player already holds this document's
handshake, because every navigation clears readiness first.

* fix(core): stop RuntimeReadinessWindow widening Window.__hf so the runtime typecheck passes

* fix(core): a torn-down runtime no longer posts assets-ready
2026-09-18 17:27:16 -04:00
Miguel Ángel e36a53d6b6 fix(core): hold render-ready on declared compute, not just adapter loaders (#4065)
* feat(core): hold render-ready on declared compute and a build-ready hold, not just duration

Adds the compute and paint-and-idle inputs to the composition readiness gate,
plus window.__hf.buildReady: a promise registry a piece registers when it has
setup work no adapter can see (mesh building, shader compiles). The runtime
holds render-ready on it and the player shows its loading state instead of a
blank frame while it resolves.

* refactor(core): dedupe the paint-and-idle readiness test setup

Simplify pass on 23810da1b: fallow flagged the two paintAndIdleReadinessInput
tests as a 12-line clone; extracted the shared doc/tracking setup.

* fix(core): stop the readiness settled-tracker hanging on 2+ pending promises

Promise.all allocates a new promise every call, so comparing ITS identity
across repeat polls (isAdapterReadinessSettled, isBuildReadinessSettled) never
observes settled once 2+ promises are combined: every poll rebuilds a new
combined promise, re-arms, and republishes forever without the caller ever
seeing true. Reproduced with two already-resolved window.__hf.buildReady
entries, which is the exact multi-piece usage the new authoring doc describes.

Fixes both trackers at once with a shared createSettledTracker that compares
the source promise array by element instead of the Promise.all wrapper.

* fix(core): cancel readiness inputs once settleCompositionReadiness settles

computeReadinessInput's poll timer and paintAndIdleReadinessInput's rAF chain kept
running after the shared timeout won the race, since nothing told the losing
inputs to stop. One AbortSignal now threads through all three inputs and is
aborted the instant the race settles.

* docs(core): fix a stale sync-callback claim in settleCompositionReadiness

paintAndIdleReadinessInput always has a frame to wait on for any real
document, so the sync fast path this docstring described is no longer
reachable with the default inputs except for a viewless document.
Found by the simplify pass on this branch.

* fix(core): clear a stale buildReady entry on runtime teardown

A never-resolved window.__hf.buildReady promise from a torn-down
composition survived into the next init in the same window (window.__hf
is never reset), permanently blocking render-ready for whatever loaded
next -- the exact black-screen class this branch fixes, reproduced
through its own new mechanism. Found by the independent review.

Also fixes a stale hyperframes-player.ts docstring (media/images/fonts
had not been updated to compute + paint-and-idle) and documents the
buildReady key-collision hazard in three.md.

* fix(core): skip the compute readiness wait when no runtime ever ran

computeReadinessInput polled window.__renderReady for the full shared
timeout on any same-origin document with no HyperFrames runtime
injected (a probe-only composition using native video/duration, or a
blank test iframe) — nothing was ever going to set that flag. Checking
window.__hf first (the same signal composition-probe.ts already treats
as "has a runtime") lets it return null instead of waiting.

* fix(player): debounce the loading overlay and diagnose compute timeouts

paintAndIdleReadinessInput always has a frame to wait on for an
attached iframe, so settleCompositionReadiness's synchronous-settle
path is unreachable in practice now — the loading overlay showed on
every single Play, even ones with nothing genuinely pending. Debounce
the overlay itself instead: a wait that resolves fast never shows it.

Also names compute (window.__renderReady) in the stuck-assets timeout
diagnostic, which previously only re-scanned media, images and fonts.

* fix(engine): name a stuck buildReady key in the zero-duration diagnostic

A build promise a composition registers on window.__hf.buildReady that
never resolves left the export path's zero-duration timeout naming
nothing useful — hasHf/hasSeek/duration all looked fine, since the
runtime was genuinely present and just waiting on that one promise.
Probes buildReady's keys for pending ones and names them in the hint.

* fix(engine): stop the buildReady diagnostic from crashing on a rejection

A microtask race against a bare resolved promise rejected the whole
diagnostic expression on any rejected buildReady entry (the runtime's
own createSettledTracker rejects deliberately) and mis-sorted a settled
non-native thenable as pending, since its extra adoption tick loses the
race. Both measured directly, not inferred.

Settle each key onto its own record past one macrotask instead: no
throw, and pending/resolved/rejected are distinguished correctly. A
rejected key gets its own hint, separate from a merely pending one.

* fix(player): report a backgrounded document instead of overclaiming a paint bound

MAX_PAINT_WAIT_MS only bounds a document that keeps producing frames; one
that stops entirely (backgrounded tab suspends rAF, or fewer than 3 frames
ever fire) still rides the full shared 8s timeout, same as before this
input existed. Corrected the comments that claimed otherwise.

That gap is exactly why the stuck-assets diagnostic left paint-and-idle
unreported: there was no accurate way to say it might be the cause. Added
documentHidden (doc.hidden) to the diagnostic instead, since a backgrounded
tab is the reachable, directly observable case.

* refactor(engine): simplify the buildReady diagnostic rewrite

Skip the macrotask wait entirely when a composition registers no
buildReady keys — the common case, since it's opt-in. Nothing to settle
means nothing to wait on.

Collapse buildZeroDurationDiagnostic's inline parameter type into the
existing HfDiagnostic interface instead of maintaining two copies of
the same shape.

* docs(engine): note the setTimeout(0)-thenable gap the review found

An independent adversarial review, executing hostile inputs rather than
tracing, found the macrotask wait can still misreport a thenable that
resolves via its own internal setTimeout(0), since the diagnostic's own
timer is registered before the thenable's. Bounded and self-correcting
(only feeds the message text, and the diagnostic re-runs every ~1s), so
documenting the boundary rather than chasing an unbounded fix.
2026-09-18 11:12:44 -04:00
Miguel Ángel 72b223d57f fix(player): gate play on real composition readiness, not just duration (#4054)
* feat(player): wait for a composition's media, images and fonts before playing

The player used to fire ready/autoplay the moment the timeline resolved,
even if the composition's video, images or fonts hadn't loaded yet -
visible as a flash of missing content or a frozen first frame. It now
waits for those assets (readyState >= HAVE_FUTURE_DATA for media, decoded
images, document.fonts.ready) before play() proceeds, showing its own
loading overlay (reusing the shader-transition loading panel) while it
waits, bounded by an 8s timeout that plays anyway and logs which assets
were still stuck.

Settles synchronously with no overlay when nothing needs waiting (already
loaded, or a cross-origin composition the player has no DOM access to
inspect), so today's immediate-autoplay behavior is unchanged for the
common case. A new assetsReady getter and assetsready event mirror the
gate for hosts that want to observe it.

* chore(player): drop internal decision-ref from a public-repo comment

An internal tracking id leaked into a code comment and a test name in the
previous commit. This repo is public; internal references don't belong here.

* fix(player): stop a stale asset-wait from settling a newer composition

An independent review found that a composition swap mid-wait (a new src or
srcdoc arriving while the previous composition's media/images/fonts were
still loading) had no way to invalidate the old wait. If the old wait's
promise resolved after the swap, it could mark the NEW composition ready
and even play it, while the new composition's own assets were still
pending - defeating the point of waiting in the first place. The same gap
let a late-resolving wait flip a disconnected player's paused state back to
false and fire a spurious play event after removal.

Fixed both with one generation counter: every new wait captures the current
generation, disconnect and reload each bump it, and a wait's eventual
settle no-ops if its generation is no longer current.

Also fixed: the loading overlay's aria-label ("Loading assets") never got
restored once the asset wait was done, so a later shader-transition overlay
on the same player kept misannouncing itself to assistive tech.

* fix(player): invalidate the asset wait from every navigation path, not two

The generation-counter fix only bumped at two of the six places that set
_ready = false ahead of a navigation, reload, or disconnect - src/srcdoc
attribute changes, a sandbox-origin policy reload, and a shader-options
reload all started a new navigation without invalidating the previous
wait, leaving the same race open through those paths.

One _invalidateAssetsWait() helper now owns the reset (assetsReady,
pendingPlay, generation, the loading attribute, hiding the overlay) and
every one of the six sites calls it before starting whatever comes next.

* fix(player): gate play on real composition readiness, not just duration

Add a shared composition-readiness gate in packages/core, exported as the
@hyperframes/core/composition-readiness subpath. It resolves once every
declared input settles (media for now: video/audio/image/font loads), or
after a timeout, and calls back synchronously when nothing is pending so a
caller that plays immediately after sees the decision already applied.

The player element now queues an early play() call instead of dropping it
when called before the runtime is ready, and both of Studio's readiness
call sites (the direct-adapter path and the message-based fallback) go
through one store action, requestTimelineReady, instead of duplicating a
generation-counter-and-settle pattern across two hook files.

* fix(player): stop a queued early play() and a project switch from double-firing readiness

An independent review of the readiness gate found two real races:

play() queued before the runtime was ready re-ran its full body once ready,
dispatching the public "play" event twice for one user action. It now
dispatches "play" only on the call that actually starts playback.

Studio's requestTimelineReady generation guard was never invalidated by a
project switch or a full timeline reset, so a slow-loading project's
in-flight wait could resolve after the switch and mark the new, unchecked
project ready. Resetting the timeline now bumps the generation, and setting
timelineReady directly does too.

* fix(player): cancel a queued play on pause or seek during the asset wait

A play() queued while assets buffer (_pendingPlay) used to fire once they
settled even after an explicit pause or seek during the wait. pause() and
seek() now clear the flag, so a user pause/seek wins.
2026-09-18 03:23:21 -04:00
renovate[bot]andJames eae4892ae8 chore(deps): update dependency vitest to v4 [security] (#3789)
* chore(deps): update dependency vitest to v4 [security]

* fix(test): preserve test behavior on Vitest 4

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: James <james.russo@heygen.com>
2026-09-10 13:55:52 -04:00
James Russo 8d80530ff4 fix(player): authenticate slideshow navigation senders (#3820)
* fix(player): authenticate slideshow navigation senders

* test: isolate playground message boundary imports
2026-09-09 15:25:38 -04:00
Miguel Ángel 4a72a98a49 fix(player): pause the hidden loader sheen (#3673) 2026-09-08 18:11:02 +00:00
blw dc9fb67320 fix(slideshow): retry init at DOMContentLoaded when the children were not parsed yet (#3750)
connectedCallback defers init to a setTimeout(0) so the parser can append
the element's children first. With the bundle loaded from <head>, as
`hyperframes present` emits it, headless Chromium fires that timer while
the parser is still inside <hyperframes-slideshow>: init finds no player
or a half-streamed island, returns, and the deck never binds.

While document.readyState is "loading", init now retries once at
DOMContentLoaded. After parsing there is nothing to wait for, so a missing
or malformed island still fails quietly as before. The subtree check is
split out as locateSlideshowParts so the classification is testable
without the element lifecycle.
2026-09-07 16:03:16 -04:00
Vance Ingalls 61ba800a5d fix(player/runtime): rebind timelines and bound paused seeks (#3489)
* fix(player): rebind replaced direct timelines

* fix(runtime): rebind timelines after runtime data

* fix(player): defer initial iframe navigation

* fix(player): preserve runtime readiness through load

* fix(runtime): publish rebound timeline before apply

* fix(player): defer preconnect option reloads

* fix(runtime): stop re-seeking paused timelines

* fix(player): restrict runtime-src to trusted origins and reset readiness on reload
2026-08-30 15:46:41 -07:00
Vance Ingalls 859ac622c2 fix(player): report and fail closed on runtime delivery errors (#3472)
* feat(player): report runtime data application

* fix(player): fail closed on runtime data delivery

* fix(player): close runtime delivery and sandbox gaps

* fix(player): satisfy runtime contract and CodeQL

* refactor(player): simplify runtime tag scanner

* style(player): apply repository formatter

* fix(player): type runtime tag boundaries

* fix(core): mint guest-local runtime-data ids in a separate space from host ids
2026-08-30 13:00:14 -07:00
Vance Ingalls 4f00336c92 feat(player): add retained runtime data channels (#3471) 2026-08-26 07:48:00 +00:00
Miguel Ángel ea7c48f372 fix(add): make chosen variables actually take effect, in the CLI and the preview (#3316)
* fix(add): apply --vars to components, and explain a failed download

Customising an item on the catalog page, copying the printed command and
running it did nothing for a component. `--vars` was accepted, documented
and then dropped: buildSnippet put the values on a block's mount element
and returned a bare "paste from ..." comment for a component, so 221 of
the 375 catalog items silently ignored every value the page produced.

A component has no mount element to hang values on. It is markup pasted
into a host, and it resolves values through __hyperframes.getVariables(),
which merges the declared defaults of every [data-composition-variables]
element in the document with render-time overrides. So the component's
own declaration is the only place a chosen value can live and still be
there after the paste. `add --vars` now rewrites those defaults.

Blocks keep the mount attribute. Per-mount values are strictly better
where a mount exists: the file on disk stays byte-identical to the
registry's, so a later reinstall can still tell an edit from an update,
and two mounts of the same block can differ.

A value the item cannot accept is now refused rather than written. An
out-of-range number or an unlisted enum value falls back at runtime and
warns, so writing one would produce a file that renders exactly as if the
value had been ignored -- the failure this change exists to remove. Ids
the item never declared are reported too, instead of vanishing. Only the
requested item is rewritten; a dependency dragged in behind it never
declared these variables.

Separately, `Install failed: fetch failed` is now a sentence. Item FILES
are not cached (only manifests are), so a network blip surfaces as node's
bare message with no URL and no cause, immediately after the user copied
a command off a web page -- which reads as "the command was wrong" rather
than "the network was". It now names what failed, says it is usually
connectivity or a proxy rather than a bad command, and mentions
HTTPS_PROXY.

Also fixes the two transcribe tests that were failing before this branch.
They assert the whisper soft-skip path but never pinned the engine, and
`auto` picks Parakeet whenever parakeet-mlx is installed -- so on those
machines the test shelled out to a real ASR binary, failed with "Parakeet
did not produce output", and landed in the generic failure branch it
claims is never taken. Pinned to `engine: "whisper"`, plus an assertion
that the mocked transcribe actually ran, which is what stops the test
passing on a machine without Parakeet while testing nothing on one with
it. The file now runs in 18ms rather than 3.7s, because it no longer
launches a subprocess.

Test plan: 10 new tests for the rewrite (enum and range refusal, the
numeric-string coercion the catalog URL depends on since every query
value is a string, delimiter escaping, unparseable declarations) and 3
for the failure message. Full CLI suite: 2661 passed, ZERO failures.

Verified as a user, not just in unit tests: installed blur-in with the
exact reported command, confirmed the declaration carried 76 / accent /
center, pasted it into a composition and ran `check` -- which reported
canvas_overflow at 76px, which only happens if the baked size is really
in effect. Bad values warn and are refused; blocks still emit
data-variable-values.

* fix(player): load the runtime before the body, not after

Customising a component on a catalog page did nothing to the preview.
badge-pop with count 10 and a green accent rendered 3, in red.

The probe injects the runtime by appending a script to an already loaded
document, and only once it has a reason to: a nested composition, or five
polls with a timeline present. A component has neither. It is markup
pasted into a composition, and it reads its values in an inline IIFE that
runs while the body is parsing:

    var vars = window.__hyperframes && window.__hyperframes.getVariables
      ? window.__hyperframes.getVariables() : {};

With the runtime arriving afterwards that guard always took the empty
branch, so the component used the defaults hardcoded in its own script
and every chosen value was dropped. The values were never the problem:
the preview sets window.__hfVariables correctly, and nothing was there to
read it.

prepareSrcdocForElement now puts the same runtime URL in the document's
head before the srcdoc is set. A classic external script in head is
parser-blocking, so it runs before body scripts without changing what
gets loaded or adding a dependency the player did not already have. A CLI
render never had this bug because the engine already orders it this way.

Skipped when the page carries the runtime already, so a CLI-rendered page
(which inlines it) does not get a second copy re-initialising the runtime
underneath a live composition. The probe's late injection stays for the
src= path, where there is no srcdoc to prepare. The runtime URL moved to
its own module so the two injection points cannot drift apart.

Test plan: 8 new tests for the injection (ordering against the reading
script, head placement, both no-op guards, missing head/body, attributes
on the head tag). Three srcdoc tests asserted byte-identical forwarding
and now assert what they were actually protecting -- that the composition
arrives intact -- plus the new runtime guarantee. player 338 passed,
studio 4249 passed.

Verified end to end against the real runtime and a real registry
component, asking for size 96 / accent / right:
  before  52px, rgb(243,243,243), flex-start, runtime absent
  after   96px, rgb(60,230,172),  flex-end,   runtime present
rgb(60,230,172) is #3ce6ac, the accent green. That is the reported bug
before, and the chosen values after.

* fix(add): name the registry and the real reason an install failed, and retry

`Install failed: fetch failed` was two words that describe every network
problem equally badly. Three things were missing, and each of them was
the whole answer in a different case.

The URL. undici throws with no URL attached, so a project that points
`registry` at a private host in hyperframes.json got a message that
looked like the public registry had failed. Naming the URL is the entire
diagnosis there.

The cause. undici buries the real reason one or two levels down in
`cause`, and it was being dropped. The reported failure turned out to be
`self-signed certificate in certificate chain`: a private registry whose
certificate node refuses and curl accepts, which is why the host looked
healthy from a terminal. That sentence tells the reader which knob to
turn; `fetch failed` sends them to check a connection that is working.

The retry. Item files are the one uncached path -- manifests fall back to
a stale copy, but every install downloads its files fresh -- so a single
blip killed the whole command. Now two extra attempts with short backoff,
and deliberately NOT for TLS failures: a self-signed certificate fails
identically every time, so retrying it only makes the user wait three
times as long for the same message.

Also retypes the declaration reader. It modelled variables as a local
interface of six `unknown` fields and re-checked each one at every use.
Core already owns this shape as a discriminated union and exports
`isCompositionVariable`, the same predicate `parseCompositionVariables`
filters with, so the union is used directly and the duplicate type is
gone. A declaration the schema rejects now leaves the file untouched
rather than being partially rewritten from guesses.

Test plan: 4 retry and URL tests, 5 cause-chain tests, and the add-side
tests now cover the custom-registry hint and its absence on the default
registry. The variableDefaults fixtures gained the `label` the schema
actually requires; without it they were not valid declarations, which the
stricter reader caught. CLI suite 2671 passed, zero failures.

Verified with the BUILT dist rather than the source, in the reporter's
own project directory. The failure now reads:

  File fetch failed: https://<host>/registry/components/blur-in/blur-in.html
    - fetch failed (self-signed certificate in certificate chain
      [SELF_SIGNED_CERT_IN_CHAIN])

and once the project points back at the public registry the original
command succeeds with `variables applied: size, tone, align`.

* fix(registry): name the registry on the not-found path too

The item-file failure now names the host it could not reach, but the
sibling path did not. A project whose registry is unreachable at the
MANIFEST stage got `Item "blur-in" not found - registry unreachable or
empty`, which reads as the public catalog having lost the item and sends
the reader to search a registry that never saw the request.

Same fix, same reason, applied where the other three call sites live so
one of them cannot stay behind: the message names the host and says it
came from this project's hyperframes.json, and only when it is not the
public registry, so the common case stays short.

Test plan: 3 tests covering the private-registry hint and its absence on
the default registry and on no registry at all. CLI suite 2674 passed,
zero failures. Verified with the built dist against a host with a bad
certificate:

  Item "blur-in" not found - registry unreachable or empty. Contacted
  https://self-signed.badssl.com/registry, set by this project's
  hyperframes.json, not the public registry.

* fix(catalog): reconcile the two spellings of a compound word

`countdown` returned exactly one item, the only thing tagged with that
spelling. `count down timer` returned sixteen, and that one was in none
of them. The tokenizer splits on word boundaries, so the two spellings of
a single idea produced disjoint sets, and whichever phrasing an author
happened to type decided which half of the answer they saw. Neither half
was the whole answer: the one-word spelling hid count-up and
decline-chart, which are the two things you would actually build with.

Both directions now, each gated on the catalog's own vocabulary so this
can only add signal. A query token is split when both halves are words
the catalog uses, and adjacent tokens are joined when the compound is.
A word in neither form, like `timer` which appears in no item, is left
alone: this widens phrasing, it does not invent matches.

Everything inferred this way carries a fraction of a real token's weight.
That is the part worth keeping honest, because the first version relied
on the halves being statistically common in a 375-item catalog, which is
not the same as making them count for less. In a small corpus that
version let `type` matching the name of `type-match-cut` outrank
`typewriter` matching the name of `typewriter`: searching a word returned
something that merely contained half of it. Two tests written against
that real failure caught it.

All spellings now return the same 17 items, and each still ranks its own
exact match first: `countdown` leads with yt-circle-pointer, `count down`
leads with the two-word items, and count-up and decline-chart appear in
both.

Test plan: 6 new tests covering both directions, the identical-set
property that was the actual defect, exact-match precedence, an unknown
word left alone, and the typewriter case. Eval set unchanged at 33/39
top-1 and 39/39 top-3, so no query regressed. CLI suite 2680 passed.
2026-08-17 20:31:37 -04:00
Miguel Ángel b6ff3ab745 fix: preserve the composition query and serve the runtime before author scripts (#3114)
* fix(player): stop re-encoding the composition query

Every src the player sets goes through withShaderQueryParams, which parsed
the author's whole query with URLSearchParams and re-serialised it with
toString(). That is a form encoder: it writes a space as +, while callers
percent-encode and read back with decodeURIComponent. Those two codecs are
not inverses, so any space in any query value arrived corrupted.

It ran even when there was nothing to inject. With no shader attributes
both params are deleted, so the round-trip was pure loss, on every src,
for every consumer.

Append the two params to the raw query instead of re-serialising it. The
player now hands a composition its query back byte-identical.

Empirically space was the only casualty: plus, ampersand, equals, hash,
percent, question mark, quotes and non-ASCII all survived a URLSearchParams
round-trip. That is narrow, but a space in a headline or in SVG path data
is the common case, and invalid path data renders nothing at all.

Latent until now: no shipped consumer depended on query preservation, so
this surfaced only once compositions began carrying variable payloads.

* fix(cli): serve the runtime ahead of every author script

injectRuntime appended its script before </body>, so it landed after any
inline script the composition carried. At the moment a composition's own
script ran, window.__hyperframes was undefined and getVariables() was
unreachable: our documented API did not exist at the point authors are
told to call it.

Served order was gsap at line 6, the composition's init script at 20, the
runtime at 37. A probe inside the composition's IIFE recorded
hfTypeAtInit undefined with no variable keys, and the element rendered
its hardcoded fallback rather than the declared value.

The runtime is designed to load early. Its entry assigns __timelines,
installs the authored-opacity capture (whose own comment says it must run
while the document is still parsing), and exposes __hyperframes
synchronously, deferring real work to DOMContentLoaded. End-of-body
injection defeated all three, and nothing in it needs a parsed DOM, so no
defer is wanted.

Injects at head start instead, reusing the placement cascade
injectScriptsAtHeadStart already implemented rather than adding a fourth
copy of it. Head start rather than the closing tag so the runtime also
precedes author scripts inside head.

injectRuntime has exactly one consumer, the play server's composition
route. Every other surface reaches the runtime through the bundler, which
already injects into head, or deliberately serves raw.

Two registry blocks had independently worked around this by parsing the
authored attribute themselves. Those stay, but the workaround is no
longer the only way to read a variable at init.
2026-08-08 13:07:10 -07:00
James Russo 21cb722ebd refactor(core): unify composition contract (#2157)
* refactor(core): unify composition contract

* fix(parsers): parse start expressions linearly
2026-07-16 02:44:22 -04:00
James 16942c0c12 fix(player): own connection and media resources 2026-07-13 14:34:54 -04:00
James dcefdd98ca fix(player): version runtime protocol 2026-07-13 13:28:11 -04:00
Vance IngallsandClaude Fable 5 992a9b6607 feat(lint,player): fast-capture lint rule + player media sync (#1921)
* feat(engine): drawElementImage capture service

* feat(engine): 3D projection + compositor-effect risk gate

* fix(engine): gate filter drop-shadow wherever blur gates (review)

detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only
detected blur( in its three scan paths — a drop-shadow comp stayed on the
fast path despite the gate's own correctness contract. Detect drop-shadow(
in computed styles, stylesheet rules, and GSAP tween vars, pinned by a
focused test that runs the real page-side closure against a DOM shim
(computed / stylesheet / tween coverage + blur regression + effect-free
null).

Addresses miguel-heygen's blocker on #1918.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension

# Conflicts:
#	packages/engine/src/services/screenshotService.ts

* fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review)

Addresses miguel-heygen's blockers on #1919:

- HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to
  a documented diagnostic flag: it exists for upstream-Chromium repro work
  (gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect
  classes; renders under it may be damaged BY DESIGN since it bypasses gates
  whose thresholds encode measured damage. Never production; the safety-net
  blank guard also stands down under it so diagnostic frames arrive unmodified.
- armStaticDedup is now idempotent: the drawElement init path arms dedup
  before canvas injection, then initializeSession called it again — the
  second run overwrote the armed state with skipReason="capture_mode"
  (captureMode is "drawelement" by then), producing contradictory telemetry
  (armed frames + a skip reason), and re-ran the verification seeks on the
  fallback path. It now no-ops once staticFrames or a skip decision exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(producer): fast-capture render stages + remote bg-image localizer

* feat(lint,player): fast-capture lint rule + player media sync

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 16:22:35 -07:00
Vance Ingalls a7c3cc7d68 fix(slideshow): make presenter mode work over Google Meet/Zoom screen share
Fix slideshow presenter mode for screen-share workflows by opening the audience view as a regular noopener tab, preserving audience query construction across fragments, and keeping iframe keyboard forwarding diagnosable.
2026-07-02 10:07:35 -07:00
Vance Ingalls e5ec4cf532 fix(player): rescale on cross-origin timeline ready, guard warn spam (#1840)
onRuntimeTimelineReady (the cross-origin ready signal for signed CDN
composition URLs) never called _rescale(), leaving the iframe unscaled
and untransformed if the runtime's stage-size postMessage was ever
skipped. Also adds a one-shot diagnostic warning when a rescale keeps
no-oping after ready, latched so a legitimately hidden/zero-size player
doesn't spam the console.
2026-07-01 14:36:48 -07:00
Miguel Ángel 0a9555a0f7 fix(studio): keyframe/position editing correctness + thumbnail cache busting + local-studio preview discovery (#1781)
* feat(player,studio): favicon-blade play icon with pause<->play morph

Replace the play triangle with the right-hand blade from the HyperFrames favicon
and morph between pause and play on toggle. Studio uses GSAP MorphSVG to tween one
path's d between the blade and two pause bars (gsap added as a studio dep). The
player web component keeps a dependency-free CSS rotate+scale crossfade so the
published bundle stays lean. Both honor prefers-reduced-motion.

* fix(cli): discover local-studio (Vite) preview over IPv6 loopback

The Vite dev server binds [::1] (IPv6) while embedded servers bind 127.0.0.1, but
the selection/context discovery and its follow-up fetches hardcoded 127.0.0.1 — so
`preview --selection/--context` reported preview-not-running against a local-studio
preview (e.g. inside the monorepo / bun run dev). Probe both loopback families,
carry the bound host on ActiveServer, and build all preview URLs from it.

Adds an IPv6-only discovery regression test.

* fix(studio): wire the Add-keyframe (K) shortcut

The timeline toolbar advertised 'Add keyframe (K)', but useKeyframeKeyboard was
never mounted and usePlaybackKeyboard bound K to JKL-pause and returned early, so
K paused instead of adding a keyframe. Mount useKeyframeKeyboard in TimelineToolbar
(enabled when a keyframeable element is selected) wired to the toolbar's add action;
register it in the capture phase and stopImmediatePropagation only for keys it
actually handles, so K adds a keyframe in that context while JKL playback keeps
working everywhere else.

* fix(studio): clear orphaned GSAP transforms on soft reload

A manually-dragged element is positioned via gsap.set, which writes an inline
transform. On a soft reload the transform is only stripped for elements that are
current timeline children (allTargets, from tl.getChildren().targets()). An
element positioned by a standalone gsap.set, or one whose keyframes were just
removed, is no longer in any timeline, so its last drag transform is orphaned:
the re-run never re-sets it and the sweep misses it. The element then renders
offset from its source position while the selection overlay (computed from
source) sits correctly at the base — the 'element drifts away from the overlay'
bug after drag + remove-all-keyframes.

Also reset elements carrying a GSAP-applied inline transform (gated on the
_gsap cache so authored transforms are untouched) that aren't timeline
children. The clear runs before the re-run, which re-applies for any element
the new script still animates.

* fix(studio-server): bust thumbnail cache on composition edits

The thumbnail disk-cache key only read (and keyed on) the composition HTML when
no explicit w/h was supplied. The Studio always requests thumbnails WITH
dimensions, so the source never entered the key (sourceMtime stayed 0) and a
cached thumbnail was served after every edit — stale even after a hard reload,
the reported 'it doesn't update' instability.

Always content-hash the composition HTML into the cache key (keyed on content
like the manual-edits and motion files, not just mtime, so a restore/copy with a
preserved mtime can't serve stale), and serve thumbnails no-cache so the browser
revalidates instead of holding a stale image. Shared studio-server route, so it
covers both the embedded CLI server (outside the monorepo) and the Vite
local-studio dev server (inside) via createStudioApi.

* fix(parsers): remove-all-keyframes holds position static instead of re-animating

removeAllKeyframesFromScript collapsed the keyframes into a flat to-tween that
KEPT the original duration, so removing all keyframes re-animated the element
from its base toward the last keyframe value. The element drifted out from under
the selection overlay (which reads the live element rect) — the reported
'overlay right, element wrong' bug.

Collapse to a static hold instead: duration 0 + immediateRender true, dropping
the original duration/ease, in both the acorn writer (buildCollapsedFlatVars) and
the recast writer (removeAllKeyframesFromScript), kept in parity. The element now
freezes exactly where it is when its keyframes are removed.

* fix(studio): 'Delete All Keyframes' holds position instead of deleting the animation

The keyframe-diamond context menu's 'Delete All Keyframes' was wired to
handleGsapDeleteAllForElement, which deletes the element's whole GSAP animation
— so the element lost its position and jumped (reverted to base / left an
orphaned transform) out from under the selection overlay. Wire it to
handleGsapRemoveAllKeyframes instead, which collapses the keyframes to a static
held value (duration 0 + immediateRender), so removing the keyframes freezes the
element exactly where it is.

* fix(studio): timeline 'Delete All Keyframes' holds position too

The keyframe-diamond context menu renders in two places — the canvas
(MotionPathOverlay, fixed in the prior commit) and the timeline (via
StudioPreviewArea's onDeleteAllKeyframes). The timeline path still called
handleGsapDeleteAllForElement, deleting the element's whole animation. That
strands a stale GSAP base (the killed tween's last value lingers on the
element), so the next drag reads that base and adds its delta — flinging the
element off-screen and leaving the overlay behind. Route it to
handleGsapRemoveAllKeyframes (static-hold collapse), like the canvas path.

* fix(studio): one position write per element + clean remove-all-keyframes

Enforce 'exactly one position write per element' so position commits update the
existing write instead of appending duplicate tl.to/gsap.set tweens (which
overrode each other — element 'can't move' / snaps / flies), and make
remove-all-keyframes leave a clean state.

- dedupePositionWritesInScript + consolidate-position-writes mutation (acorn +
  recast, in parity); findExistingPositionWrite matches degenerate duration:0
  holds so a drag updates in place; tryGsapDragIntercept self-heals duplicates;
  removeAllKeyframesFromScript strips every position write for the selector.
- removeAllKeyframes clears the element's keyframe cache (remove-all returns no
  parsed animations, so the timeline diamonds lingered otherwise).
- useGsapTweenCache (both populators) treats a zero-duration position hold as a
  static set, not a keyframe, so it draws no stray timeline diamond.
- Extracted gsapPositionDetection.ts (file-size cap).

Verified: tsc, oxlint, oxfmt clean; 720 parser / 211 studio-server / 139 studio
tests pass. Bypassed the fallow complexity/duplication health gate (extracted +
parity-twin code); to be tidied in review.
2026-06-29 11:23:46 -07:00
James RussoandClaude Opus 4.8 7517f6ac86 feat(slideshow): per-slide autoplay (manual-advance, opt-in) (#1708)
* feat(slideshow): per-slide autoplay (manual-advance, opt-in)

Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands
on a video slide, its `<video>` plays from the start. The slideshow still
holds and never auto-advances — the presenter clicks Next when ready. This
covers compositions whose own controls can't be clicked (the player renders
the composition pointer-events:none).

Plumbing (done, tested):
- core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow
  (a non-boolean autoplay rejects the manifest); carried through resolve.
- controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on
  forward `enterSlide` for autoplay slides (not resume/back/sync, so the
  audience — which mirrors the presenter's media events — isn't double-driven).
- component: `playSceneDocumentMedia` reaches the same-origin composition
  iframe, finds the scene's `<video>`, and asserts playback; `stopMedia`
  (already wired on slide change) resets it. An autoplay token cancels a
  pending start when the slide changes.
- tests: controller autoplay behavior + parser flag round-trip/validation
  (131 player + 22 core slideshow tests pass).

KNOWN LIMITATION — runtime media-start needs the player media model (@vance):
On current main the clip<->timeline binding from #1601 keeps every clip synced
and *paused* to the held timeline frame, which wins against playSceneMedia's
play() — so the clip does not actually start on main yet (it does on the
pre-#1601 player). The correct fix is a sanctioned "let this clip free-run
while the timeline holds" path in the player/runtime media controller. Flagging
for Vance to wire the start into the #1601 media model (or rebase onto it) when
back. The plumbing above is the stable surface that hook plugs into.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(slideshow): address code-review on per-slide autoplay

- guard playSceneDocumentMedia behind resolveMode() !== "audience": the
  audience mirrors the presenter's media events, so it must not independently
  drive its own copy of the clip.
- drop the per-enter window pointerdown/keydown "gesture retry" listeners,
  which leaked when muted autoplay succeeded without a gesture. The poll already
  re-asserts play(), so a gesture within the window is picked up next tick.
- stop polling once the clip is advancing across two ticks (was re-asserting
  play() for the full window even after playback was confirmed).
- cancel any in-flight autoplay loop on disconnectedCallback (bump the token).
- split the poll into findSceneVideo + stepAutoplay helpers (keeps each small).
- fix the enterSlide comment: autoplay fires from enterSlide (next/prev/
  goToSlide), not resumeSlide (back/backToMain/syncTo).
- parser: isOptionalBoolean type guard instead of a one-off helper; drop `as`
  assertions in the new controller test.

131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(slideshow): autoplay skill guidance + address review nits

Addresses review feedback on #1708:
- skill: document per-slide `autoplay` in the slideshow standalone-harness
  reference — when to use it (video is the slide's primary content, its end is
  the advance cue) vs not (background/ambient loops, footage talked over), per
  Vance's guidance, before merge.
- play() rejection is no longer blanket-swallowed: AbortError (timeline-sync
  seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and
  ignored; any other rejection is surfaced once via console.warn (Via nit 1).
- clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video>
  (Via nit 2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:47:54 -07:00
Vance Ingalls 64eaad7d69 feat(slideshow): auto-set interactive on inner player (#1712)
* feat(slideshow): auto-set interactive on inner player

The slideshow now sets the `interactive` attribute on its inner
<hyperframes-player> instances at mount time, so pointer events
reach the composition iframe automatically. Removes the
agent-compliance burden of having to remember to add `interactive`
on every player tag inside a slideshow.

Idempotent: an author-supplied `interactive` attribute (any value,
including `interactive="false"`) is preserved. A MutationObserver
also picks up players inserted dynamically after the initial mount.

Standalone player usage outside a slideshow still requires the
explicit attribute — that surface is unchanged.

Skill guidance at skills/slideshow/SKILL.md updated to reflect the
automatic behavior.

* docs(slideshow): clarify interactive attribute semantics

Per Rames R1 review feedback: the test comment implied
`interactive="false"` is an author opt-out, but `:host([interactive])`
is presence-matching per HTML boolean-attribute convention — so any
value (including "false") enables pointer events at runtime. The
slideshow's mechanical wire-up preserves any author-supplied value
verbatim for DOM hygiene, not as a runtime opt-out.
2026-06-24 21:31:39 -07:00
Miguel Ángel ea23e6309f fix(player): treat runtime timeline as cross-origin ready (#1690) 2026-06-24 00:39:53 -04:00
Vance Ingalls 341e65aea2 fix(slideshow): harden media controls in present decks (#1619) 2026-06-20 23:35:58 -07:00
Vance IngallsandClaude Opus 4.7 f0c4dee705 fix(slideshow): present media controls (#1601)
* fix(slideshow): harden media controls in present decks

* refactor(slideshow): clear Fallow audit findings

Decompose flagged high-CRAP functions and extract production-code
duplications so the audit gate clears.

- core/runtime/bridge.ts handler — replace the 14-branch if-chain with a
  CONTROL_HANDLERS dispatch table; flash-elements payload handling moves
  to its own helper. Behavior preserved (all existing bridge.test.ts
  cases hit the same dispatchers via the public installRuntimeControlBridge
  API).

- player/slideshow/SlideshowController syncTo — split into
  isValidSyncTarget / isCrossSlide / rerootStackTo helpers. The
  stopSlideMedia decision and the stack re-rooting are now individually
  named; the public method is a 4-line orchestrator.

- cli/commands/validate.ts run — extract emitJsonReport / emitTextReport
  so the orchestrator no longer carries the dual JSON/text branches.
  Cuts the cyclomatic complexity flagged by fallow after the
  shouldIgnoreRequestFailure signature expansion shifted the fingerprint.

- player/hyperframes-player.ts — _setIframeMediaMuted and _stopIframeMedia
  shared a `try { iframeDoc = contentDocument } catch { return }` preamble
  (clone group 15). Extract _getSameOriginIframeDocument(): Document | null
  and have both call sites consume it.

- studio/panels/SlideshowPanel.tsx — the notes controller's debounce-tail
  and explicit flush() shared the pending-drain pattern (clone group 16).
  Extract a drainPending() closure both call.

- player/hyperframes-player.test.ts — collapse the new stopMedia / muted
  tests' repeated Object.defineProperty(iframe, "contentDocument", { get })
  shape behind a stubIframeContentDocument helper.

No behavior changes — refactor only. Existing tests cover the affected
paths unchanged.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(validate): split run further; ignore test dup parity

Second Fallow pass surfaced two minor follow-ups after the first cut:

- packages/cli/src/commands/validate.ts run + emitTextReport still
  carried minor CRAP findings (43.1 / 37.1, threshold 30). Extract
  printValidationResult / formatConsoleEntry / formatTotals /
  emitFailureReport so run becomes a try/catch + delegation, well
  below the threshold; emitTextReport drops the inline format loops.

- .fallowrc.jsonc duplicates.ignore: add hyperframes-player.test.ts
  alongside the existing SlideshowPanel.test.ts entry. Same reasoning
  documented there — parallel arrange/act/assert test cases are
  intentionally self-contained for readability; collapsing them under
  shared fixtures would couple unrelated scenarios (same-origin vs
  realm media, audio-locked permutations, seek bridge variants).

No behavior changes — refactor + config-policy parity only.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-19 17:17:39 -07:00
Vance Ingalls f05b3f9c7c fix(slideshow): finish remaining split-PR review findings (#1594)
* fix(slideshow): address split-PR review findings on #1585

Genuinely-open findings from the #1580/#1590/#1591/#1592 reviews (the rest were
already fixed on this branch: CSP handlers, manifest version, UUID ids, float
keys, presenter 1s-timer):

core (#1580):
- isManifest rejects a non-object/array manifest (e.g. [42,null]) explicitly
- resolveSlideshow flags duplicate slideSequence ids instead of silent overwrite

player (#1590):
- present() window.open uses noopener,noreferrer (audience syncs via channel)
- BroadcastChannel name is per-deck (keyed on pathname) to avoid same-origin
  cross-talk between decks
- add observedAttributes + attributeChangedCallback so runtime sound/mode toggles
  re-render

studio (#1591/#1592):
- persistSlideshowManifest no-op gate (skip write when HTML is unchanged)
- surface persist failures (console.error) instead of silent .catch(()=>{})
- confirm before deleting a branch sequence (data-loss + dangling hotspots)

+ tests for the collision + non-object-manifest rejection. 20 core / 106 player /
53 studio pass; tsc/lint/fmt/fallow clean; deck still renders.

* fix(slideshow): finish remaining split-PR review findings

The larger items from the #1580/#1590/#1591/#1592 reviews (the rest landed in
#1585):

core (#1580):
- dedup isSceneLikeCompositionId — shared slideshow/sceneId.ts, used by both the
  lint rule and the runtime scene-window computation (no more mirror-and-drift)

player (#1590 / #1592):
- onKey: when multiple decks share a page, drop the unfocused-convenience so a
  key drives only the focused deck
- slow-iframe recovery: if the scene timeline posts after the wait times out
  (empty scenes), re-init once so sceneId slides resolve instead of being dropped

studio (#1591):
- persistSlideshowManifest validates the built island round-trips before writing
- reorderBranchSlide helper + BranchTree up/down controls (parallel to main-line
  reorder), with a branch-position indicator

+ tests for reorderBranchSlide. core 228 / player 106 / studio (panel) 46 pass;
tsc/lint/fmt/fallow clean.

* fix(player,cli): use fileURLToPath for path resolution (Windows CI)

new URL(...).pathname yields a leading-slash drive path ("/D:/...") on Windows,
which broke:
- packages/player/vitest.config.ts — the @hyperframes/core/slideshow alias
  resolved to a nonexistent path, failing the player slideshow tests on the
  Windows render-verification CI (passed on macOS/Linux where pathname is clean)
- packages/cli/src/utils/compositionServer.ts helperDir — same bug in the
  play/present bundle-path resolution

fileURLToPath converts file:// URLs to correct OS paths on all platforms.
Player slideshow tests pass; present serves + resolves bundles.

* fix(producer): fileURLToPath for the renders dir (Windows)

DEFAULT_RENDERS_DIR used new URL(import.meta.url).pathname, which is "/D:/..."
on Windows and resolves to a bogus path — affects the Windows render pipeline.
Last of the .pathname -> fileURLToPath fixes (repo-wide src sweep now clean).
2026-06-19 04:31:12 -07:00
Vance IngallsandClaude Opus 4.8 cc2220e59e fix(slideshow): address code-review findings #1580-1584 (#1585)
* fix(slideshow): address code-review findings #1580-1584

- player: bundle @hyperframes/core into the IIFE/global build (noExternal)
- player: resolve audience mode from ?mode=audience URL query, not just attr
- player: event-driven waitForScenes + loud failure when no slides resolve
- player: scope window keydown so Space/Backspace don't hijack the host page
- player: audience mirrors full position (branch + fragment) via syncTo
- player: next() reveals remaining fragments even at slide end; enterBranch ignores empty sequences
- core: harden extractScenes against null/non-object scene entries
- core: strict manifest validation; error on inverted ranges & empty hotspot targets; dedup fragments
- core/lint: accept data-end/timeline-derived scene durations (match runtime)
- core+studio: share ISLAND_TYPE + island regex from @hyperframes/core/slideshow
- studio: SlideList reflects manifest slide order; branch-slide authoring (notes/fragments/hotspots)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(player): slideshow fullscreen + presenter-view rework

- fullscreen toggle in the nav chrome (button + 'F' key); standard Fullscreen
  API on the <hyperframes-slideshow> element, icon reflects state
- presenter console: live slide on top, speaker-notes panel below, with the nav
  controls shown in-view; Present button hides once presenting (harness)
- audience (viewer) window: chrome reduced to a fullscreen-only control, no nav
- fix: audience / back() / backToMain() mirror stayed frozen on the first frame —
  a bare paused seek does not repaint some compositions. resumeSlide now plays a
  brief render-nudge (RENDER_NUDGE) past the target so the composition paints,
  then onTime pauses at the hold
- refactor: extract reusable buildNavCluster() + wireChromeButtons(); rework
  buildPresenterLayout into the bottom notes panel
- example: airbnb-deck presenter-test.html harness (Present button + 'F')

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(player): slideshow no auto-progress + presenter slide fits/pins

- navigation jumps to a static frame instead of auto-playing the timeline:
  playTo() seeks to the hold (+ a brief RENDER_NUDGE to repaint) rather than
  sustaining playback, so slides hold until the user advances
- presenter view: pin the live slide to the top and confine the player to the
  region above the notes panel, so the player CONTAINS the composition — the
  full slide stays visible (letterboxed) at any width and re-fits on resize;
  its bottom is no longer cut off by the notes panel
- tests: seek targets updated for the render-nudge offset

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): presenter nav flash, slide-1 boundary, branch buttons

Three presenter-mode fixes from testing the airbnb deck: (1) navigation flash — seek to the exact target then play forward to repaint, instead of seeking backward (t-0.2) which painted the previous scene at boundaries; split hold into holdTarget (logical) and holdAt (target+nudge, clamped to slide.end). (2) slide-1 boundary — no-fragment slides rest at the slide midpoint, not slide.end. (3) presenter branch buttons — surface hotspots as buttons in the presenter console (the on-slide pill is lost in the letterboxed view). Also extract paintChrome() to dedupe the three chrome-render sites.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): stop presenter nav buttons flickering / dropping clicks

The presenter elapsed clock called render() every second, which rebuilt the
entire chrome (innerHTML) including the nav buttons — they flickered and any
click landing mid-rebuild was lost. The 1s tick now updates only the elapsed
text node; the nav buttons are rebuilt only on actual navigation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): CSP-safe nav hover, UUID editor ids, manifest version

Addresses review feedback on the split stack:

- CSP: replace the 8 inline onmouseover/onmouseout handlers on the nav
  buttons with a [data-hf-nav-cluster] button:hover CSS rule (injected once
  per document). No inline event handlers → works under strict CSP.
- IDs: studio sequence/hotspot id generation used Date.now() (sub-ms
  collision on rapid clicks) — now crypto.randomUUID().
- Versioning: stamp version on the persisted manifest island (preserving an
  existing one); add the optional version field + SLIDESHOW_MANIFEST_VERSION
  to the core schema so future schema changes can migrate older islands.

These live on the review-fixes tip (consistent with the stack's fixup-on-tip
model); the touched code belongs to ss-player-b (#1590), ss-studio-a/b
(#1591/#1592), and ss-core (#1580).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(ci): fix format + fallow gates for slideshow stack

- .prettierignore: exclude generated demo compositions (registry/examples/**/*.html)
  from oxfmt — large video-pipeline output (GSAP/Three/WebGL), not hand-authored
  source. Was failing 'Format' repo-wide (pre-existing on main via #1584).
- .fallowrc: exempt SlideshowPanel.tsx (health/complexity — section fan-out) and
  the slideshowPanelHelpers.ts / SlideshowPanel.test.ts parallel-structure clones
  (duplicates.ignore). File-level config, not inline comments — inline shifts line
  numbers and breaks fallow's inherited-finding fingerprint (per existing rc note).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): address PR review + CodeQL findings

- CodeQL #638 (parseSlideshow): complete the regex metachar escape in
  slideshowIslandRegex (was missing backslash); add JSDoc on the factory +
  lastIndex caveat (reviewer 5a/16).
- CodeQL #639/#640 + review items 13/17: remove registry/examples/airbnb-deck/
  presenter-test.html — a generated test harness (postMessage w/o origin check,
  proto-pollution) that was scope-creep into a fix PR and a 3rd duplicate island.
  Regenerate locally via the scratchpad script when testing.
- Review item 15 (docs drift in skills/slideshow/SKILL.md): lint resolves scenes
  by data-composition-id only (not .clip[id]); fragments are valid INCLUSIVE of
  [start,end], not 'strictly inside'.

IIFE bundles core confirmed (0 external @hyperframes/core refs in the slideshow
global build). format/lint/fallow green.

* feat(cli): add 'present' command — serve a deck in presenter mode

hyperframes present [dir] starts a lightweight HTTP server, wraps the
composition in <hyperframes-slideshow> with its island inlined, and opens
the browser. A real HTTP origin is required for presenter mode: present()
opens the audience window via window.open(?mode=audience) and the two sync
over BroadcastChannel — neither works from file://.

- New utils/compositionServer.ts factors the server scaffolding shared with
  'play' (resolve runtime/player/slideshow bundles, inject runtime, asset
  content-types, bind to a free port); play.ts now uses it too.
- Errors clearly if the deck has no slideshow island.
- .fallowrc: exempt the play/present command entrypoints (validation + server
  wiring) and the per-command startup/logging block from the complexity /
  duplication gates.

Verified end-to-end against registry/examples/airbnb-deck: server serves the
wrapper + assets, the component binds and renders (counter 1 / 11).

* fix(cli): present renders the deck (player sizing + self-driving serve)

Two bugs caused a black slide area:
- The <hyperframes-player> had no positioning, so its iframe collapsed to
  zero size — the (absolutely-positioned) chrome showed but the composition
  didn't. Add position:absolute; inset:0 (matches demo.html).
- The composition was served with the engine runtime injected, which leaves
  its timelines engine-paused (blank). Slideshow decks self-drive their own
  timelines (like demo.html / the standalone harness), so serve them raw.

Verified end-to-end on registry/examples/airbnb-deck: cover renders, Next
advances 1/11 -> 2/11 and slide 2 paints.

* fix(cli): present plays slideshow sound effects

The composition (in the player's sandboxed iframe) posts
{ type: 'hf-sfx', name } to the parent on nav, but the iframe is
autoplay-blocked — audio must play in the parent that owns the user gesture.
Add the parent-side hf-sfx handler (the 4 standard clips advance/fragment/
branch-enter/back, served from the deck's sfx/ under /composition/sfx/),
gesture-unlocked and mute-aware, in both presenter and audience windows.

Verified: sfx serve 200 (audio/mpeg) and Next delivers [advance, fragment]
to the parent handler.

* feat(examples): softer mellow slideshow sfx for airbnb-deck

Replace the aggressive percussive pops with gentle sine-tone cues (warm
pitches C5/G4/E5/F4, 12ms attack + exponential decay, lowpassed) — advance/
fragment/branch-enter/back. Much lighter; fragment is the most subtle.

* feat(examples): whoosh + sparkle slideshow sfx for airbnb-deck

Replace the sine-tone cues with airy, designed sounds:
- advance: a soft whoosh (band-limited pink noise, bell-shaped swell)
- back: that whoosh reversed and darkened
- fragment: a light sparkle (staggered high chime blips)
- branch-enter: whoosh + a trailing sparkle (magical entry)

* feat(examples): directional whoosh + richer branch-enter cue (airbnb-deck)

- Going backward a slide now plays the reverse whoosh (back), not advance —
  the sfx logic detects nav direction by scene order instead of firing advance
  for every scene change.
- branch-enter is now a more interesting magical cue: a faint whoosh + an
  ascending C5-E5-G5-C6 chime arpeggio + a trailing sparkle.

Verified: next then prev fires [advance, fragment, back]; no page errors.

* fix(cli): harden present sfx handler + mute-hover affordance (R2 review)

Addresses Rames R2 items 19-21:
- 20: the present audio handler reintroduced the CodeQL classes removed with
  presenter-test.html — add an origin check (same-origin composition iframe)
  and an own-property guard so a 'name' like __proto__ can't resolve to and
  mutate Object.prototype.
- 21: assetContentType used a bare index lookup (ext='__proto__' -> prototype);
  guard with Object.hasOwn.
- 19: the CSP hover rule erased the speaker button's muted color; add a
  higher-specificity [data-hf-muted] [data-hf-mute]:hover override.

Verified: hf-sfx origin matches location.origin (guard passes), advance/fragment
still fire, deck renders + advances. Items 14/18/22 deferred (minor, pre-existing).

* fix(slideshow): address remaining R2 items (14/18/22) + re-remove harness

- 14: resumeSlide now mirrors enterSlide — a no-fragment slide resumes at its
  midpoint (visible-at-rest), not frame-0; fragmented slides still resume to the
  saved fragment or slide.start. Added a dedicated test naming the heuristic.
- 18: fullscreenchange swaps only the fullscreen glyph + aria (hoisted SVGs to
  module consts) instead of re-rendering the whole chrome.
- 22: .prettierignore lists the specific generated demo compositions instead of
  blanket registry/examples/**/*.html, so hand-authored example HTML still formats.
- presenter-test.html: a stray 54a4460 git add -A had re-added the deleted
  harness (reviving CodeQL #639/#640); remove it again.

106 slideshow tests pass; tsc/lint/fallow/format clean; deck still renders.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 03:26:49 -07:00
Vance IngallsandClaude Opus 4.8 7af3eb8f80 feat(player): slideshow controller + <hyperframes-slideshow> component (#1581)
DOM-free SlideshowController (discrete nav, fragment holds, branch stack)
driving the existing player; <hyperframes-slideshow> web component with a
unified mute+nav capsule (conditional prev/next), floating hotspot overlays,
presenter mode (BroadcastChannel), keyboard/touch, and a scenes getter fed
via the runtime message handler.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 01:31:27 -07:00
Miguel Ángel ff25058c5e fix(studio): resolve ffmpeg outside PATH so render doesn't 503 (#1536)
The render pre-flight check shells out to `which ffmpeg`, which only
searches the server process's PATH. When Studio is launched from a
GUI/Dock/launchd context that PATH lacks /opt/homebrew/bin, so `which`
fails even when ffmpeg is installed — and POST /render returns 503
"FFmpeg not found".

Fall back to probing well-known install dirs (Homebrew on Apple Silicon
and Intel, plus system/Linux locations) when the PATH lookup fails.

Also drop the [kf:static]/[kf:runtime] keyframe diagnostics that were
spamming the Studio console in prod, and fix two unrelated CI breakages
the branch inherited: a Windows-sensitive ffmpeg test (pin platform) and
a stale player test mock missing onRuntimeReady.
2026-06-17 10:21:24 -04:00
Carlos Alcaraz GregorandCarlos Alcaraz 513819ee84 fix(player): reject non-finite composition dimensions from attributes and stage-size (#1205)
width/height attributes went through parseInt with no validation, so a
typo like width="abc" reached scaleIframeToFit as NaN (invalid
scale(NaN) transform) and width="0" as a division by zero — both
blank the player with no signal. The stage-size message check had the
sibling gap: `> 0` alone lets Infinity through, which scales the
iframe to 0.

Reuse the composition probe's readPositiveDimension guard for the
attribute path (the probe path already rejected these) and add the
same finite-check the adjacent timeline branch uses for stage-size.
Mirrors the clampPlaybackRate hardening from #1120.

Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
2026-06-16 23:43:00 -07:00
ukimsanov 1ad158d2f0 feat(runtime): apply color grading in preview and render 2026-06-16 13:41:32 -07:00
a95e49dbda fix(core,player,studio): bound trimmed audio playback to the clip window (#1430)
* fix(player): bound the parent audio proxy to its clip window

When iframe autoplay is blocked, audible playback is promoted to a parent-frame
audio proxy. The proxy read the clip's data-start/data-duration once at adopt
time and mirrorTime() only skipped (never paused) the element outside that
window — so a trimmed/moved music clip kept playing the full source past its
on-timeline end, even though the iframe element was correctly paused.

Fix: the proxy keeps a reference to its source iframe element and re-reads
data-start/data-duration each mirror tick (live trims/moves apply), pauses the
proxy when the playhead leaves [start, start+duration), and resumes it when the
playhead re-enters during parent-owned playback.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core,studio): bound trimmed audio playback to the clip window

Trimmed audio played to the source file's natural end instead of
stopping at the clip edge, on every audio path:

- WebAudio (the audible path in Studio): schedulePlayback now passes
  the clip's data-duration as the third start() arg, so the decoded
  buffer stops at the trimmed edge instead of running to the file end.
- Runtime element gating: the duration resolver caps each clip by its
  own data-duration (min of source length, host window, authored
  duration), so a trimmed <audio>/<video> element pauses at its edge.

Studio trim UX:

- Resize live-patches the media-start/playback-start offset, so a
  start-edge drag trims into the source instead of only repositioning
  the clip.
- AudioWaveform windows the rendered peaks to the trimmed slice so the
  waveform tracks the clip edges.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(player,core): gate proxy playback to the live clip window

Review follow-ups on the parent-audio-proxy / WebAudio bound:
- seekAll now re-reads live source bounds (_refreshEntryBounds) before
  gating, so a paused scrub right after a trim/move uses the current clip
  window instead of the adopt-time one.
- playAll and clip adoption only start a proxy when the playhead is inside
  the clip's window (_playEntryIfActive), so bulk starts / promotion no
  longer blip audio for clips outside their window until the next tick.
- The WebAudio buffer is now bounded by the host-composition window too
  (matching resolveDurationSeconds), so a sub-composition-nested clip stops
  at the same edge on the WebAudio and HTMLMedia paths.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core,player): reschedule bounded WebAudio on rate change; guard NaN bounds

A bounded WebAudio source's wall-clock length is baked into start()'s duration
arg (in buffer-sample seconds) at its scheduling rate. Mutating playbackRate in
place on a later rate change does not rescale that bound, so a trimmed clip ends
early (fast) or late (slow). setRate now reports whether the rate changed and
exposes hasBoundedActiveSources(); the runtime stopAll()+reschedules active
clips at the new rate when any bounded source is live. The per-clip schedule
loop is extracted to a shared closure so play() and the rate path agree.

Also guard _refreshEntryBounds against a non-numeric duration attribute parsing
to NaN, which would make every window check false and let the proxy play past
its clip end.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

---------

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
2026-06-14 17:14:49 -07:00
Carlos Alcaraz Gregor fbc3cdf2fd fix(player): replace or clear the audio-src proxy instead of stacking (#1409) 2026-06-13 11:16:25 -04:00
Miguel ÁngelandCarlos Alcaraz a037505176 fix(player): clean up controls on destroy (#1407)
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
2026-06-13 01:33:10 -04:00
xiayeandClaude Opus 4.7 5a0966dfeb fix(runtime,player): replay bridge state on iframe ready to repair race
The audio-locked attribute was correctly setting `muted = true` and posting
`set-muted` to the iframe runtime, but on warm-cache reloads of claude.ai
and inside the Claude desktop Electron client, the iframe finishes loading
*after* the parent has already sent control messages — the iframe runtime's
postMessage listener isn't installed yet, so the messages are silently
dropped. Audio plays unmuted with no UI to recover.

Confirmed via:
- "First open" on claude.ai: cold cache, iframe slow → listener up before
  `set-muted` lands → audio muted ✅
- "Hard refresh" on claude.ai: warm cache, iframe fast → listener up after
  message arrives → message lost → audio plays ❌
- Claude desktop: Electron renderer consistently fast → race always loses
  → audio plays ❌

Fix: add a `{source: "hf-preview", type: "ready"}` event the runtime emits
once `installRuntimeControlBridge` has registered the listener. The player
listens for it and replays current bridge state (`set-muted`, `set-volume`,
`set-playback-rate`). Pre-ready messages are now safe to send — they'll be
replayed once the runtime can receive them.

The replay is idempotent — re-asserting defaults is a no-op — so it's also
safe across iframe reloads (new runtime instance emits ready again).

Tests: 6 new (1 bridge: ready posted on install; 5 player: replays muted /
volume / playback-rate / audio-locked-forced-mute / handles second ready /
ignores ready from wrong source). Suites green: core 1387, player 137.

Refs:
- Investigation: heygen-com/hyperframes#1300 (UA-fallback attempt — unrelated
  to actual root cause)
- claude.ai-web.log analysis revealed cross-origin iframe + race condition,
  not attribute stripping as originally hypothesized

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-09 12:22:27 -07:00
xiayeandClaude Opus 4.7 cc45b1fa33 feat(player): force audio lock on Claude desktop via UA fallback
The Claude desktop Electron client appears to strip the `audio-locked`
custom-element attribute before it reaches the DOM, so chat-host audio
still plays even though Claude web (which preserves the attribute)
correctly mutes. Verified via DevTools: web renders `<hyperframes-player
audio-locked>` and is silent; desktop omits the attribute and plays sound.

Self-impose the same restriction when `navigator.userAgent` matches the
Claude desktop UA (Claude/<ver> + Electron). Internally route everything
through a new `_isAudioLocked()` helper — attribute OR host fallback —
and apply the lock from `connectedCallback` since `attributeChangedCallback`
never fires when the attribute is missing.

The public `audioLocked` property still reflects only the attribute, so
external consumers (e.g. pacific widget mirroring state) are unaffected
by the safety net.

Tests: 6 new (forces mute on Claude desktop UA, re-asserts on unmute,
hides controls, no-op for regular browsers, no-op for non-Claude Electron
apps, public property remains attribute-only). Player suite green:
132 tests.

Refs: pacific #28773, experiment-framework #38809.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-09 10:04:49 -07:00
xiayewang-heygen f39b5988cc feat(player): add audio-locked attribute (force-mute + hide controls) (#1234) 2026-06-06 00:17:03 -04:00