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Commits
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3542a79b3a |
fix(skill): reconcile SFX drift tolerance to ±0.1s across script + prose
Vai (vanceingalls) caught a 10× tolerance mismatch between the script and the prose. Rames confirmed as blocking: step-5-build.md:458 (per-beat evidence rule): ±0.05s step-6-validate.md (playback verification): ±0.1s w2h-verify.mjs:29 (SFX_DRIFT_TOLERANCE_S): 0.5s So an agent writing per-beat evidence at ±0.05s reports a 0.3s drift as FAIL, while the script reports the same drift as PASS. The pasted- verbatim report contradicts the agent's evidence block — exactly the kind of internal contradiction this PR was built to eliminate. Converged on ±0.1s everywhere: - w2h-verify.mjs:29: SFX_DRIFT_TOLERANCE_S = 0.1 (3 frames at 30fps) - step-5-build.md:458: ±0.05s → ±0.1s, with cross-reference noting it matches the script + step-6 playback floor The other ±0.5s constants in step-6 are for total audio/video duration and storyboard beat-range matching — those are coarser-grained timing checks (not SFX-to-visual sync). Left as-is intentionally. Regression check: huly-v3 now flags 4 SFX drifts instead of 3 — the new one is glitch-1.mp3 at 0.20s drift (6 frames). The old 0.5s tolerance was masking this real timing issue. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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a5bc11632f |
fix(skill): address PR #1026 review — find $HOME, order-indep audioRegex, cached reads
Three issues from Miguel's + Rames's reviews:
**[Blocking] find / violates CLAUDE.md guidance (Miguel)**
CLAUDE.md says: "When running find, search from . (or a specific path),
not / — scanning the full filesystem can exhaust system resources on
large trees." I introduced 3 instances of `find /` in skill prose to
help sub-agents locate skill files from unknown CWDs. Replaced all 3
with `find "$HOME" ... -maxdepth 10`. Verified all 4 skill files
resolve correctly under $HOME on the testbed setup.
Files: step-3-storyboard.md (×2), step-5-build.md, step-6-validate.md.
**[Blocking] SFX audio regex assumed attribute ordering (Miguel + Rames)**
The v2 audioRegex required src= to appear lexically BEFORE data-start=
in the same <audio> tag. But capabilities.md:365 — in the same skill —
documents the canonical pattern with src= LAST:
<audio id="..." data-start="..." data-duration="..." data-volume="..."
data-track-index="..." src="...">
Real compositions following the docs would have audio tags that don't
match the regex → SFX reported as MISSING → false FAIL in the script
output → false alarm in the user-facing summary. Exactly what v2 was
supposed to fix.
Replaced with the same two-step shape that readBeatDurationsFromIndex
already uses correctly: match `<audio[^>]*?>` to grab the whole tag,
then extract src= and data-start= from the tag string with independent
regexes. Verified both attribute orderings (src first, src last) now
work via inline node test.
**[Minor] readBeatCompositions / readBeatDurationsFromIndex re-read on
every call (Rames)**
Added process-scoped caches to both helpers. The script is a one-shot
CLI so no invalidation needed — first call hits disk, subsequent calls
return the cached result. readBeatCompositions was called 3×,
readBeatDurationsFromIndex 2× — now 1× each.
**Regression checks**
- huly-v3: 4 PASS · 3 FAIL · 1 INFO (unchanged — same 3 real issues
flagged: 48px wordmark, missing shaders, 3 SFX drifts)
- huly-launch-v4: 6 PASS · 0 FAIL · 2 INFO (unchanged)
- Lint + format: clean
2 files changed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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5594a8286c |
fix(skill): w2h enforcement round 2 — close the deeper shirking patterns
A second agent debrief (different session, with the prior enforcement edits
applied) revealed the most damning failure yet: the agent used 1 of 65
captured assets. They wrote their own "Asset Audit" table saying SKIP for
64 hero illustrations, brand SVGs, and signature visuals. The entire point
of capture is to USE the brand's assets — that gate was bypassed entirely.
The debrief also revealed 5 other patterns the prior enforcement missed.
This commit closes all 6.
**Pattern A — Asset Audit gate (step-3-storyboard.md)** — BIGGEST FIX
Adds a non-skippable Asset Audit section in Step 3 that requires viewing
every page of capture/assets/contact-sheet-*.jpg + svgs/contact-sheet-*.jpg,
pasting 5 distinctive assets per page (with descriptions of what's actually
pictured), and choosing USE/SKIP per asset with one-sentence justification
for each SKIP. Brand-defaults floor: at least one beat MUST use a captured
hero illustration/photograph/signature diagram — not just the logo. The
forbidden list explicitly calls out: reading asset-descriptions.md alone
without opening the contact sheets, and rebuilding signature graphics in
CSS when the brand's own SVG of that graphic is in capture/assets/.
**Pattern B — Auto mode scope (SKILL.md + step-2-brief.md)**
Clarifies that auto mode covers user-PREFERENCE gates (TTS provider,
voice, beat count, captions yes/no — where the agent decides on the
user's behalf) but NOT quality-VERIFICATION gates (Asset Audit, per-beat
HTML read, DoD checklist, honest disclosure). Adds explicit test for
distinguishing: if the answer changes the content of the video, it's a
preference; if the answer is "did the verification happen?", it's a
quality gate. The agent that skipped the captions question by reasoning
"auto mode says bias toward action" was misusing auto mode.
**Pattern C — 3-path audio/motion verification (step-6-validate.md)**
Replaces the prior "Path 1 or explicit deferred" with three explicit
paths: (1) Play preview in Playwright, (2) render low-res MP4 and read
frames at ≥5fps, or (3) explicit deferred disclosure with QUANTIFIED
coverage gap ("18/900 frames = 2% coverage"). The percentage in Path 3 is
mandatory — vague "deferred to user" was the loophole. Forbidden: claiming
"confirmed via snapshot" as audio/motion evidence; 18 PNGs from a 900-
frame video is 2% coverage, not verification.
**Pattern D — Sub-agent diagnoses are hypotheses (beat-builder-guide.md)**
When a sub-agent reports "this is a linter false positive" / "this is a
known bug", that is a HYPOTHESIS from one symptom — not a verified
finding. Before propagating the workaround to other beats, main agent
must EITHER read the source to confirm OR explicitly disclose the
unverified claim. The debrief showed the main agent applied beat-2's
"linter false positive" diagnosis to beat-4 without ever reading
packages/core/src/lint/utils.ts to confirm.
**Pattern E — Re-snapshot after parallel sub-agents (step-5-build.md)**
When sub-agents run in parallel, each snapshots a project where sibling
beats may not exist yet. Their snapshots at beat boundaries or during
shader transitions show the WRONG content (typically previous beat).
Required after all complete: a canonical project-wide snapshot via the
CLI — that's what Step 6's DoD uses. Sub-agents' intermediate snapshots
are sanity checks, not the deliverable.
**Pattern F — STORYBOARD.md must be updated when divergence accepted
(beat-builder-guide.md)**
When a sub-agent diverges from spec ("the real brand mark is lowercase
'huly' not uppercase 'HULY'") AND the main agent accepts the divergence,
the main agent MUST patch STORYBOARD.md to reflect reality. Otherwise
the spec lies and the next session reading it as ground truth gets the
wrong information. Examples covered: brand mark casing, cell size at
scale, SFX timing alignment.
6 files changed, +131/-11 (net +120 lines of enforcement).
Format checks pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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18444decde |
fix(skill): w2h enforcement edits — close the 9 shirking patterns from agent debrief
After the audit-fix commit (
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e47bc6c6db |
fix(skill): w2h audit — resolve contradictions, path issues, missing fallbacks
10 fixes from an audit of skills/website-to-hyperframes/ targeting clarity for AI agents following the pipeline. Each fix is a surgical edit; no behavior changes for human readers. **Critical contradictions resolved:** - capabilities.md: `onUpdate`/`tl.call` was simultaneously documented as required (canvas/WebGL/typing patterns) and banned (determinism). Sub-agents reading the ban would silently strip working code from Canvas 2D and Three.js beats. - step-1-design.md: Removed "Depth & Elevation" section template that the same file's Rules section forbade. Renumbered remaining sections (6→5). - beat-builder-guide.md: Narrowed "no onUpdate for counters" rule so canvas rendering loops aren't caught by the prohibition. **Path resolution fixes for sub-agents:** Sub-agents run from `<project-dir>` (e.g. videos/foo/), not repo root, so repo-relative paths like `skills/website-to-hyperframes/assets/sfx/manifest.json` fail silently. Replaced with `find / -path ...` patterns that work from any CWD. - step-3-storyboard.md: sfx/manifest.json + text-effects.md paths - step-5-build.md: beat-builder-guide.md path **Missing fallbacks added:** - step-3-storyboard.md Gate: autonomous mode now propagates from Step 2 — gate no longer blocks on explicit approval when user said "surprise me". - step-4-vo.md: timing-formula recalibration now has concrete steps for both "too short" (add pauses) and "too long" (cut highest-density beat). - step-6-validate.md: agent-authored descriptions fallback when GEMINI_API_KEY is unavailable — DoD checklist no longer has a dead end. **Quick Reference polish:** - SKILL.md: step-1-design entry now mentions 50-line fast-path exception. 8 files changed, +32/-37 (net -5 lines). Format checks pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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e5160b6022 |
chore(skill): brand-floor → brand-defaults; captured-asset-primary is normal
Second-batch audit cleanup after Ular's "logo isn't a requirement, just a nice default" correction. Three related places still framed captured-asset-primary beats as rare exceptions and the brand-floor rules as hard MUSTs — both overstatements that contradict the rest of the dial-back. Plus a TOC-only callout on capabilities.md. - step-3:300 "for the RARE beat where a captured asset is the primary visual ... defaulted to the slideshow pattern this workflow exists to break" — rewritten. Captured-asset-primary beats are a normal valid choice. The narrow no-go is just pasting product-UI screenshots full-bleed. - step-3:351 "Each one has a composed visual that carries it" — rewritten to "Each one has a primary visual that carries it (composed UI, captured asset, kinetic typography, WebGL, etc.)". - step-3:353 "assets decorate concept-defined beats; they do not seed them" — kept "do not seed" (correct: don't write a beat because of a cool asset); dropped the "decorate" framing (overgeneralized — assets can be primary too). - step-3 brand-inflection floor section: relabeled from "REQUIRED minimums" to "Brand defaults (nice-to-haves for most brand videos)". "MUST appear" softened to "for most brand videos, the logo lands in the opener and the closer" with explicit "skippable when the storyboard's concept calls for it" language. - step-3:379 "The bar:" bullet: "brand-floor minimums ... the minimum, not the ceiling" → "brand-defaults section covers most brand videos but isn't a hard requirement." - step-5:413 "Brand-floor check" section in the per-beat read protocol: relabeled "Brand-defaults check", reframed each item as a default not a fail-condition; agent checks against the storyboard's intent rather than enforcing a hard rule. - capabilities.md top: added a "Scan the TOC; do NOT read this file linearly" callout — it's a 700+ line inventory; agents should jump to the section a beat needs, not read top-to-bottom. |
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eed6dfb2f2 |
refactor(skill): primitive-toolkit framing across step-1, step-3, step-5
Cleans up two related overcorrections that crept across the skill
prose: (a) "compose UIs from divs/SVG/CSS" repeated 6+ times in
step-1, anchoring agents to website-shaped beats; (b) "every beat's
primary visual stays composed from divs / SVG / CSS / GSAP" and
"captured assets are accents — they decorate, they don't carry"
overstatements in step-3 and step-5 that contradicted the dial-back
done earlier in this stack.
The real framing: a beat composes from whatever primitives the scene
needs — HTML/CSS, SVG, captured assets, WebGL, Canvas, Three.js,
kinetic typography, Lottie — alone or in combination. They're inputs
to one output (the video frame). No rule maps intent → primitive.
The narrow no-go is one rule: never paste a product-UI screenshot as
load-bearing content (the slideshow pattern).
step-1-design.md (8 edits):
- L5 intro: drop "composed from divs/SVG/CSS at build time" detail.
- L7 length: drop "compose UIs from scratch (divs/SVG/CSS)" framing;
merge L290's "over-investing in prose" caveat in.
- L97: "composing UIs from divs in Step 5" → "building beats".
- L161: "compose the X UI" → "a beat featuring the X".
- L290: duplicate length bullet — deleted.
- L293: "sub-agents compose UIs at build time from divs/SVG/CSS..."
→ "No separate Components section — Quick Reference is where
components live."
step-3-storyboard.md (3 edits):
- L3 (intro): "alongside composed UIs" → "alongside composed beats".
- L276 ("Compose the load-bearing visuals yourself") paragraph
replaced with the primitive-toolkit framing — toolkit is open, the
only no-go is product-UI screenshots as load-bearing content.
- L381–383 ("The bar:") three bullets collapsed to one bullet:
primary visuals use whatever combination the scene needs; accents
are optional; brand-floor minimums are the minimum.
step-5-build.md (2 edits):
- L104 stacked-beats intro: "composed from divs, SVG, canvas, and
CSS. Never a full-bleed screenshot." → "composes from whatever
primitives the storyboard called for ... Narrow no-go: never a
full-bleed product-UI screenshot as load-bearing content."
- L147: "Build the UI element from divs and CSS" → "Build the
element from divs and CSS" — drops the UI bias since this rule
applies only when the asset IS a product-UI screenshot.
Net result: "compose from divs/SVG/CSS" mentions drop from 10+ to 0
as a generalized framing; the term survives only in concrete
examples (e.g. "cards-as-divs" when the beat is specifically a
kanban demo) where divs/CSS IS the right answer.
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051c9c9de4 |
chore(skill): drop visual-vocabulary.md + use published npx hyperframes
- Delete `references/visual-vocabulary.md` and scrub the four call sites that referenced it. The 6-axis lookup framing it introduced contradicted the rest of the skill's "design from the brand, not from a table" stance. - Replace all `npx tsx packages/cli/src/cli.ts <cmd>` invocations with `npx hyperframes <cmd>` in step-0-capture.md, step-5-build.md, step-6-validate.md, and beat-builder-guide.md. The capture- and snapshot-pipeline improvements that previously required the local CLI now ship in the published CLI via the stack's PRs #987 and #988, so once the stack lands the published CLI is the right invocation for the skill prose. - Remove the now-contradictory "ALWAYS use the local CLI — never npx hyperframes" warnings in step-0-capture.md and step-6-validate.md. |
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a1ffb6e7bf |
feat(skill): website-to-hyperframes — concept-first authoring + per-beat read protocol
Rewrite of the website-to-hyperframes skill that came out of 11
evaluation rounds. The honest read of those evals: prose-only
guidance had hit its ceiling — sub-agents kept reporting "0 errors,
looks good" without doing the work, producing slideshow-quality
videos with mismatched brand colors, missing logos, and beats that
didn't serve the storyboard. This restructure addresses the
failure modes that real videos showed, not theoretical ones.
**Step structure (replaces 7-step layout with concept-first 6-step)**
Old: capture → design → script → storyboard → vo → build → validate
New: capture → design → brief → storyboard → vo → build → validate
The brief step (Step 2) is new: a conversation-shaped step that
aligns message + audience + arc before any beat-writing happens.
Concept-first throughout — message → arc → beats that serve the arc
→ which assets and techniques bring each beat to life.
**Step 0 (capture)**
- "View the contact sheets — carefully, every cell, not a glance"
closes the failure mode where agents reported "viewed the contact
sheet" after one scroll and later wrote beats referencing assets
that didn't exist or missed the brand logo.
- Names the right artifacts to read in order (tokens.json →
design-styles.json → asset-descriptions.md → fonts-manifest.json),
with read-on-demand guidance for the rest.
**Step 1 (design)**
- DESIGN.md authoring guide. Restored component CSS sections
(Component Stylings, Spacing & Layout, Depth & Elevation) that
earlier batches over-collapsed.
**Step 2 (brief)**
- Strategy/messaging step. Clear instruction for "Surprise me" /
minimal direction: state the minimum context (where the video
runs, who it's for) and proceed bold.
**Step 3 (storyboard + script)**
- Concept gate at the top — answer "what makes this video distinct"
before writing beat 1.
- Brand-floor MUST rules (logo in opener + closer; signature visual
somewhere in the video).
- Captured assets (SVG logos, illustrations, hero art, gradients)
are first-class beat content alongside composed UIs — many of
them carry beats outright. The constraint is only that you start
from the message, not the asset inventory.
**Step 4 (vo)**
- TTS ranking: HeyGen first (auto word timestamps), ElevenLabs
second, Kokoro free. Audio timing reconciliation gate: if actual
audio duration ≠ storyboard planned ±15%, rescale beats or trim
script before Step 5.
**Step 5 (build) + beat-builder-guide.md**
- Sub-agent template now pastes brand values inline rather than
telling the sub-agent to re-read DESIGN.md. Targeted file reads
with specific sections + line ranges.
- "Patterns that ARE shots" affirmative list (captured logo
draw-on, hero illustration push-in, captured screenshot with
parallax layers, kinetic typography over captured asset).
- Webpage-mimicry patterns (full CSS browser chrome, parked-camera
composition, ±2px breathing motion) marked ⚠ rather than ❌ —
fine when the storyboard genuinely calls for them as the subject.
- Required cinematography per beat: shot type, camera move, depth
strategy, purpose.
**Step 6 (validate) — per-beat read protocol**
This replaces the previous "spawn verify-beats CLI" gate. A grep
of composition HTML can catch structural lies (missing hex codes,
wrong asset paths) but it can't catch boring beats, off-screen
logos, GSAP timelines that only cover the first 2 seconds, or
camera moves that don't match the storyboard. Those failures only
surface when somebody opens the file and reads it.
Per-beat verdict template names the brand hex codes used, captured
asset paths referenced, headline `font-size`, GSAP timeline
coverage, and storyboard alignment. Critic sub-agent scores a
"Captured asset utilization" dimension specifically so the eval
captures whether captured SVGs/illustrations carried beats or got
recreated as divs.
**Asset bundle**
- 20 Pixabay-licensed SFX files with `CREDITS.md` documenting
provenance. SFX assignment moved to Step 3 (creative decision)
so Step 5 implements rather than improvises.
- Capabilities reference + html-in-canvas-patterns updated:
Three.js 0.181.2 + ESM jsm imports, mulberry32 seeded PRNG for
deterministic shatter, 24-effect text-animation catalog
referenced (catalog itself lands in the hyperframes-skill PR).
- Visual vocabulary rewritten: replaces user-word lookup tables
with brand-first derivation across 6 axes; user words land as
modifiers, not replacements.
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