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Commits
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2be8a62c00 |
fix(engine): stop compositing phantom duplicates on captureBeyondViewport (#2607)
* fix(core): stop the async media-metadata rebind once render capture starts seeking scheduleMetadataDurationHydration re-resolves and can swap the captured GSAP timeline off a debounced loadedmetadata/durationchange event, fully uncoordinated with the producer's own per-frame renderSeek calls. When a full-length <video>'s metadata resolves after capture has already begun (slow I/O, Docker), this races the deterministic BeginFrame capture loop and can reflow sub-composition state mid-render, producing phase-offset duplicate content in captured frames (#2550). Render-mode duration correction already happens deterministically during the probe stage before capture starts, so once renderSeek has been called once there is nothing left for this self-correction to do — gate it off for the rest of the session. * fix(core): scope the metadata-rebind guard to actual render/export pages renderSeek isn't capture-exclusive — Studio's own preview iframe falls back to it for compositions whose timeline overhangs every native adapter's duration. Gating the HF#2550 fix on renderCaptureSeekStarted alone silently disabled the metadata-driven duration self-correction for that live-scrub case too, where it's still needed. Require the render/ export page signal (window.__HF_EXPORT_RENDER_SEEK_CONFIG, set only by the producer's fileServer.ts) alongside it, and add a regression test covering the Studio-preview case. * fix(engine): stop requesting beyond-viewport capture for video comps that don't need it Root-caused HF#2550 by reproducing the reporter's public repro end-to-end (not just the timeline-rebind mechanism from the earlier commits in this branch) on native Linux: instrumented the actual DOM state during a real capture session and confirmed the sub-composition never double-mounts — getBoundingClientRect and the timeline's own local time both match the single, correct DOM tree throughout. The phantom second copy only exists in the captured screenshot pixels. Bisected it to captureBeyondViewport: resolveVideoCaptureBeyondViewport (#1094's tall-portrait fix) forces `Page.captureScreenshot`'s beyond-viewport path on for any render with a native <video>, regardless of whether the page's content actually overflows the declared capture height. On SwiftShader that beyond-viewport path can composite a stale, vertically offset paint of the page alongside the fresh one for content that fits entirely within the viewport — producing exactly the reported phase-offset duplicate. Disabling captureBeyondViewport (repro's video still present) eliminates the duplicate outright; re-enabling it reproduces the duplicate byte-for-byte, isolating it as the actual cause. Adds pageContentExceedsCaptureHeight, a ground-truth measurement of the page's actual scrollHeight against the requested capture height, and wires it into initializeSession to downgrade captureBeyondViewport back to false once the page is settled and it's confirmed unnecessary — the "reliable clip predictor" the original #1094 fix's ponytail comment flagged as missing. This keeps #1094's fix intact for content that genuinely overflows while closing the SwiftShader ghosting hazard for the (common) case of video that fits inside its own viewport. * test(producer): add HF#2550 video+sub-composition regression fixture Checks in the reporter's confirmed real-world reproduction (media regenerated via ffmpeg testsrc2, matching their public repro repo) as a regression fixture, with a golden baseline rendered against the fix. Verified end-to-end via the project's own Docker regression harness: - Rendering this fixture with the fix produces the golden baseline (clean, single flowchart instance, captureBeyondViewport correctly downgraded). - Direct CLI renders (not through this harness) against unpatched code reproduce the reported phantom-duplicate artifact reliably (10/10). Caveat documented in meta.json: the underlying bug is timing-dependent. Two harness runs against unpatched code, using this same fixture, did not reproduce the artifact (0/2) — the harness's in-process render path apparently doesn't hit the same race window a direct CLI process does on this host. This fixture is a best-effort regression guard and a preserved real-world repro, not the sole protection — the deterministic guard is packages/engine/src/services/screenshotService.test.ts's pageContentExceedsCaptureHeight unit tests, which exercise the actual fix logic directly. Also adds an .gitattributes LFS rule for this fixture's source index.html (744 KB — carries the real project's embedded base64 assets, over the largefiles hook's 500 KB non-LFS limit). * fix: route HF#2550 fixture binaries through LFS (were committed raw) filter.lfs.clean/smudge were locally configured as a no-op "cat" in this repo's shared .git/config, silently disabling LFS filtering for every worktree. The previous commit's large binaries (output.mp4, compiled.html, source index.html, source video) landed as raw blobs instead of LFS pointers as a result. Ran `git lfs install --local --force` to restore the correct filter commands, then re-staged the affected files so they commit as proper LFS pointers. * fix(engine): address capture viewport review feedback |
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76204ec630 |
fix(engine): pre-create __render_frame__ siblings in initializeSession (#2006)
* fix(engine): commit render-frame siblings with a visual BeginFrame at init Chunk-lambda renders drop a periodic near-black frame — one every chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk), YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't show it because they don't run under BeginFrame. It's the isNewImage branch in injectVideoFramesBatch: the first time a session paints a given videoId there's no __render_frame__ sibling yet, so it creates the <img> on the spot (createElement + insertBefore) right before capture. Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh layer in the immediately-next frame, so the first captured frame per session paints only body background + already-composited overlays. Each lambda worker is its own session, hence the worker-boundary periodicity. Pre-create the hidden sibling at the end of initializeSession, then drive one non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new layers before the first real capture. The warmup ticks are noDisplayUpdates: true (they advance the clock but don't paint) and the per-frame seek doesn't tick, so this explicit visual frame is what actually commits the layers; its tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no render frame is consumed. Every subsequent inject then takes the hasImg=true (src-update) path; the isNewImage branch stays as a fallback for callers that don't go through initializeSession. * fix(engine): place the render-frame commit tick before the liveness probe The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`. The producer's liveness probe then fires right after init at `beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time has to be monotonic, so the probe running backwards past the commit tick stalls chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader heavy-layer stall and routes the render to screenshot capture, which then dies relaunching and hangs the shard to the job timeout. Reproduced on a native x86 SwiftShader host and bisected: with the commit tick present the probe times out even with zero render-frame siblings created, so it's the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below the probe, above the warmup ticks) keeps warmup < commit < probe < capture monotonic and clears the stall on every affected comp — sub-composition-video, chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit tick itself is untouched, so the black-frame fix it exists for still holds. |
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0e58344dca |
feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension (#1919)
* feat(engine): drawElementImage capture service * chore(ci): ignore drawElementService exports pending upstack consumers Fallow's per-PR audit diffs against the merge base, so the bottom of the fast-capture stack (#1917) sees drawElementService's exports as unused — their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports entry documents this and can be dropped once #1919 merges. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(engine): 3D projection + compositor-effect risk gate * fix(engine): gate filter drop-shadow wherever blur gates (review) detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only detected blur( in its three scan paths — a drop-shadow comp stayed on the fast path despite the gate's own correctness contract. Detect drop-shadow( in computed styles, stylesheet rules, and GSAP tween vars, pinned by a focused test that runs the real page-side closure against a DOM shim (computed / stylesheet / tween coverage + blur regression + effect-free null). Addresses miguel-heygen's blocker on #1918. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension # Conflicts: # packages/engine/src/services/screenshotService.ts * fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review) Addresses miguel-heygen's blockers on #1919: - HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to a documented diagnostic flag: it exists for upstream-Chromium repro work (gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect classes; renders under it may be damaged BY DESIGN since it bypasses gates whose thresholds encode measured damage. Never production; the safety-net blank guard also stands down under it so diagnostic frames arrive unmodified. - armStaticDedup is now idempotent: the drawElement init path arms dedup before canvas injection, then initializeSession called it again — the second run overwrote the armed state with skipReason="capture_mode" (captureMode is "drawelement" by then), producing contradictory telemetry (armed frames + a skip reason), and re-ran the verification seeks on the fallback path. It now no-ops once staticFrames or a skip decision exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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644ae384a5 | fix(runtime): satisfy color grading audit | ||
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870964b0cf | feat(runtime): render media color grading shaders | ||
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56d4a7032b | fix(engine): preserve DOM mask visibility state (#1953) | ||
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bb066077b4 |
fix(producer): avoid reviving hidden DOM in HDR layers (#1935)
* fix(producer): avoid reviving hidden DOM in HDR layers * fix(producer): filter transition HDR DOM masks * fix(producer): keep hidden timed descendants masked |
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89ff299a11 |
fix(engine): defend macOS regular Chrome screenshots
Fixes #1699. |
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f622e5a7ba | fix(engine): restore fast screenshot path for viewport captures (#1670) | ||
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3bbfea38cf |
fix(engine): use captureBeyondViewport on all CDP screenshot paths (#1094)
* fix(engine): use captureBeyondViewport on all CDP screenshot paths Chrome's compositor rounds the viewport boundary inward under multi-tab load, clipping the bottom/right edge of tall portrait compositions (1080x1920). The explicit clip rect already constrains output to exact composition dimensions, making the viewport-boundary pre-clip from captureBeyondViewport:false both redundant and unreliable. Set captureBeyondViewport:true on all three CDP screenshot call sites: pageScreenshotCapture, captureScreenshotWithAlpha, and captureAlphaPng. Add portrait-edge-bleed regression test: 1080x1920 grid with bright magenta bottom rows, rendered with 4 workers. Any compositor clipping at the bottom edge drops PSNR sharply against the golden baseline. Closes #1009 * fix(engine): address review feedback on captureBeyondViewport - Add backref comments on captureScreenshotWithAlpha and captureAlphaPng pointing to pageScreenshotCapture for the rationale, so the next reader doesn't treat the flag as unintentional copy-paste - Note in test meta.json that the static grid fixture covers the capture-side clipping path but not the video-element compositor surface timing that produces the t≈37s self-healing in #1009 * test(producer): use video element in portrait-edge-bleed regression test Replace the static CSS grid with a 1080x1920 portrait video element — matches the original bug report shape where the compositor surface allocation timing causes the bottom-edge clipping. The video has a dark top region and bright magenta bottom 480px, so any viewport clipping at the bottom edge drops PSNR sharply. Baseline regenerated in Docker with 4 workers. |
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f89c17fd81 |
fix(engine): harden ancestor-hidden video skip against mask + caller cache
Two follow-ups to the ancestor-visibility skip in `injectVideoFramesBatch`
and `syncVideoFrameVisibility`.
1. **Mask defence.** Both ancestor-hidden branches previously wrote a plain
`img.style.visibility = "hidden"`. `applyDomLayerMask` writes the
stylesheet rule `#${showId} *{visibility:visible !important}`, and CSS
cascade puts important stylesheet author above non-important inline
author — so a sub-comp host landing in the active layer's `show` set
would revive a stale `__render_frame__` and let it bleed onto the
layer composite. Write the hide via
`style.setProperty("visibility", "hidden", "important")` instead;
important inline beats important stylesheet.
2. **Caller cache hygiene.** `createVideoFrameInjector` unconditionally
wrote `lastInjectedFrameByVideo.set(id, frameIndex)` after calling
`injectVideoFramesBatch`, even for videos the page silently skipped due
to a hidden visual ancestor. On the next call at the same frameIndex —
common with source-fps < output-fps, paused source frames, or
non-frame-aligned host starts — the cache short-circuited the second
inject and the host's first visible frame painted blank because the
replacement `<img>` was never created.
Make `injectVideoFramesBatch` return `string[]` (the subset of ids it
actually painted) and have the caller cache only those. The cli-side
`snapshot.ts` consumer is unaffected: its local `InjectFn` types the
return as `Promise<void>`, which is structurally compatible with
`Promise<string[]>` under TS void-return assignment rules.
Tests: linkedom doesn't preserve `!important` in cssText, so the two new
mask-defence cases spy on the live `<img>`'s `style.setProperty` and assert
the 3-arg call shape. The cache-hygiene case stubs the page-side primitives
via `vi.mock`, drives the hook twice at the same frameIndex with a stubbed
"injected nothing" first response, and verifies the second call still
issues an inject. A counter-test pins the happy-path cache hit so a future
refactor can't trade the skip bug for a never-cache regression.
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f3bb6dc125 |
fix(engine): narrow visibility:hidden ancestor skip to sub-comp hosts
`isVisualAncestorHidden` was treating any `visibility: hidden` ancestor as a signal to skip injecting the replacement frame. That's too broad — for plain `[data-start]` containers, the replacement `<img>`'s explicit `visibility: visible` correctly overrides the ancestor per CSS spec, and consumers rely on that to hold the final GSAP-driven frame when an authored `data-duration` outlives the composition's GSAP timeline (e.g. `style-9-prod`, where the runtime truncates the host to `visibility: hidden` after the timeline ends and the replacement frame must paint through). Restrict the `visibility: hidden` skip to ancestors that carry `data-composition-src` or `data-composition-file` — the actual sub-composition hosts this guard was added for. `display: none` keeps the broad behavior: it takes the whole subtree out of layout and a child override cannot escape. Update the existing regression suite to mark the host as a sub-composition, and add two new cases pinning the plain-`[data-start]` behavior: both `injectVideoFramesBatch` and `syncVideoFrameVisibility` must still produce a visible replacement `<img>` when the host is `visibility: hidden` but does not carry a sub-composition attribute. |
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3700cc2a16 |
fix(engine): skip video frame injection when a visual ancestor is hidden
`injectVideoFramesBatch` and `syncVideoFrameVisibility` iterate every `video[data-start]` whose raw time window covers the current seek. Inner `<video>` elements inside `[data-composition-src]` sub-compositions get `data-start="0"` auto-injected by `compileTimingAttrs` and probed-duration cover the entire timeline, so they look "active" even when their host has not yet started. When the runtime then hides the host with `visibility: hidden` (its out-of-window lifecycle), the inner video inherits hidden via the CSS cascade — but our injector responded by painting a replacement `<img class="__render_frame__" style="visibility: visible">` next to the video. `visibility: visible` on the descendant defeats the parent `visibility: hidden` cascade, and because the host has not been morphed by GSAP yet the video's bounding box is its CSS default (usually full-bleed). The result is one full-bleed frame per inactive sub-comp painted over whichever moment is *actually* visible — the overlay symptom the upstream agentic-finecut project saw. Walk ancestors in both functions; if any has `display: none` or `visibility: hidden`, skip the inject and hide any stale `__render_frame__` sibling. The render is now correctly empty for hidden hosts, which is what the surrounding CSS cascade already intends. Tests: - `screenshotService.test.ts`: cover the new guard for both visibility:hidden and display:none hosts, both for the fresh-img and the stale-img paths, plus `syncVideoFrameVisibility` for the case where the time window calls a video "active" but a hidden ancestor still requires its frame to stay hidden. Each test fails against pre-fix `screenshotService.ts`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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7e0a447325 |
refactor: drop unused exports detected by fallow auto-fix
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols fallow's reachability analysis identifies as unused. Keeps only the cases where the symbol is still referenced internally in its own file (so removing `export` doesn't surface a new oxlint `no-unused-vars` error). Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused exports), with no behavior change — each symbol is still defined and used exactly the same way within its file. Reverted ~20 files where fallow's auto-fix would have created cascading "declared but never used" lint errors — those are cases where the symbol isn't used at all, and properly cleaning them up means deleting the declaration, not just dropping `export`. Better to land that as a separate, narrower PR rather than mixing it into a mechanical de-export. Also reverted four false positives where fallow missed real consumers: - `captureCost.ts` (renderOrchestrator has two separate import blocks from the same module; fallow only saw the first) - `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses fallow's reachability missed) - `render.ts` (functions imported via `await import()` dynamic import, which fallow's static analysis doesn't follow) Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean, cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests). |
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8e0cfc33a7 |
fix(engine): preserve video frame replacement geometry (#838)
* fix(engine): preserve video frame replacement geometry * test(producer): cover video overlay stretch regression * fix(engine): always pass clip to Page.captureScreenshot Without an explicit clip, Chrome can resolve replaced-element sizing differently at dpr=1 when full-bleed absolute videos interact with overlay layers — producing anisotropic frame stretching on some compositor paths. Always passing clip with scale=dpr (including 1) ensures geometry is locked to the measured viewport dimensions. Credit: brian-t-allen (#837) * test(producer): regenerate style-9-prod baseline for always-clip capture path The always-clip change in screenshotService.ts routes Chrome through a different compositor capture path at dpr=1, producing different video frame compression artifacts. Regenerated inside Dockerfile.test to match CI environment. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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385917ea59 | fix(engine): supersample screenshot capture to honor deviceScaleFactor | ||
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4750a981dd | fix: speed up video frame injection renders (#596) | ||
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fe017b48c7 |
feat(producer): true alpha output for webm, mov, and png-sequence
Extends RenderConfig.format with "png-sequence" and patches two correctness
gaps so the existing "webm" / "mov" values actually preserve the alpha
channel end-to-end.
Engine fixes:
- screenshotService.pageScreenshotCapture: drop optimizeForSpeed for PNG
captures. The fast path uses an alpha-unaware codec that crushes real
alpha values; kept for opaque jpeg captures where it is harmless.
- frameCapture: replace the inline setDefaultBackgroundColorOverride
block (which fired pre-navigation and was reset by page.goto) with a
proper initTransparentBackground() call inside initializeSession,
after the window.__hf readiness poll. This also injects the
html/body/[data-composition-id]{background:transparent !important}
stylesheet so compositions with custom body / #root backgrounds do not
defeat the override. Wired into both screenshot-mode and beginframe-mode
branches.
Producer:
- RenderConfig.format extended to "mp4" | "webm" | "mov" | "png-sequence"
with full JSDoc.
- Streaming encode is bypassed for png-sequence (frames go straight to
disk). FORMAT_EXT extended.
- New Stage-5 png-sequence branch: mkdir outputPath, copy captured PNGs as
frame_NNNNNN.png, copy audio.aac sidecar when audio is present.
- Stage-6 mux/faststart and the debug copy are wrapped in !isPngSequence.
- README.md: new "Transparent Video Output" section.
Tests:
- New fixture tests/transparency-regression/ tagged "transparency".
- New tsx script src/transparency-test.ts asserts pixel-level alpha for
webm + png-sequence outputs. Wired as "test:transparency".
- Default "test" / "test:update" scripts pass --exclude-tags transparency
so the golden-MP4 harness ignores the new fixture.
Verified locally on macOS arm64: typecheck clean across engine + producer,
producer renderOrchestrator vitest 10/10, transparency-test passes for
both webm and png-sequence with end-to-end pixel assertions.
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2d57918f64 |
fix(engine): stop clobbering native <video> opacity in HDR pipeline (#368)
## Summary Fix four interrelated bugs in the opacity pipeline. The headline fix: the HDR compositor was effectively ignoring direct-on-`<video>` opacity animation because the engine itself was clobbering inline opacity with `opacity: 0 !important` — switching to `visibility: hidden` resolves the bug at the root. ## Why `Chunk 1` of `plans/hdr-followups.md`. This was the most user-visible bug in the entire follow-ups list: a GSAP-controlled opacity tween directly on a `<video>` element under HDR rendered at full brightness instead of fading. ## What changed **1A — Stop clobbering native `<video>` opacity.** `screenshotService.injectVideoFramesBatch` and `syncVideoFrameVisibility` were applying `opacity: 0 !important` to native `<video>` elements to hide them under the injected `<img>`. That stomp clobbered any GSAP-controlled inline opacity, so the next seek read 0 from computed style and the comp went black. Switched to `visibility: hidden !important` only. Visibility hides the element from rendering without changing its opacity, so subsequent reads (and `queryElementStacking`) see the real GSAP value on every frame. The `parseFloat(...) || 1` recovery hack at `injectVideoFramesBatch` was specifically there to compensate for this stomp; it's now replaced with a `Number.isNaN` guard that defaults to 1 only when parsing actually fails. **1B — `Number.isNaN` guards in `queryVideoElementBounds`.** `parseFloat(style.opacity) || 1` silently coerced a real opacity of 0 into 1. Switched to explicit `Number.isNaN` checks so opacity 0 stays 0. Same fix for `parseFloat(style.zIndex)`. **1C — `instanceof HTMLElement` instead of cast.** `resolveRadius` cast `el as HTMLElement` to read `offsetWidth`/`Height`. SVG and other non-HTML elements would have crashed at runtime. Replaced the cast with an `instanceof HTMLElement` guard, and made the numeric fallback `Number.isNaN`-safe. **1D — Opacity walk starts from the element itself.** The walk in `queryVideoElementBounds` started from `el.parentElement` for HDR videos to skip past the engine's forced `opacity: 0` on the element itself. Now that the engine never sets opacity, the special case is unnecessary — always walk from `el`. Kept the `isHdrEl` lookup because transform/border-radius logic further down still branches on it. ## Test plan - [x] `bun run --filter @hyperframes/engine typecheck` clean. - [x] `bun run --filter @hyperframes/engine test` — 308/308 passing. - [x] `bun run --filter @hyperframes/producer typecheck` clean. - [x] `oxlint` + `oxfmt --check` on both touched files. - [x] `hdr-regression` Window C (the direct-opacity window) now passes against the regenerated golden — see follow-up PR in this stack which tightens the budget. ## Stack Chunk 1 of `plans/hdr-followups.md`. Window C of the regression suite documents the bug; the next PR in the stack regenerates the golden and tightens its `maxFrameFailures` budget. |
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99a903be2f |
feat(hdr): layered HDR compositing, shader transitions, and HDR image support (#268)
* feat(hdr): shader transitions, --hdr flag, and SDR rendering fixes - 15 GLSL→TypeScript shader transitions on rgb48le buffers - Dual-scene compositing with scene detection via window.__hf.transitions - --hdr flag gates ffprobe probing (zero overhead on SDR compositions) - Cross-transfer conversion (PQ↔HLG) via OOTF-corrected composite LUT - Buffer.from() copy in writeFrame() fixes streaming encoder race condition - SDR rendering fixes (three stacked bugs) - Object.assign fix for window.__hf preservation Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: tighten shader smoke thresholds + assert .scene contract - Tighten the all-transitions smoke test thresholds: at progress=0 we now require the center pixel R-channel > 35000 (was > 25000) and at progress=1 < 15000 (was < 25000). The old midpoint of 25000 sat exactly halfway between the test from-pixel (40000) and to-pixel (10000), so a half-blended transition would silently pass. - Add a runtime assertion in HyperShader.init() that every scene id resolves to a DOM element with the .scene class. Without this, missing ids silently no-op when textures + querySelectorAll(.scene) run later. Addresses deferred review feedback from PR #268. * fix(hdr): restore VIRTUAL_TIME_SHIM and applyRenderModeHints in renderOrchestrator Commit c6b4619c ("feat(hdr): shader transitions, --hdr flag, and SDR rendering fixes") accidentally removed two pieces of the deterministic rendering pipeline: 1. The `VIRTUAL_TIME_SHIM` injected via `createFileServer.preHeadScripts`, which freezes `Date.now()` and `requestAnimationFrame` so RAF-driven animations advance only when `window.__hf.seek(t)` is called. 2. The `applyRenderModeHints` function and its post-`compileForRender` call site, which auto-forces screenshot capture mode for compositions the compiler flagged as needing it (RAF, iframes, etc.). Without (1), RAF animations advanced by wall-clock between the main-loop seek and the per-DOM-layer seek inside `compositeToBuffer`, producing the sawtooth PSNR pattern on `raf-ball-render-compat` (high PSNR at integer seconds, ~24 dB everywhere else). Without (2), `iframe-render-compat` lost its automatic fallback to screenshot mode and the child-document motion stopped being captured. Both helpers are still produced by `htmlCompiler` and exercised by `renderOrchestrator.test.ts` — the orchestrator just stopped calling them. Restored: - Re-import `VIRTUAL_TIME_SHIM` from `./fileServer.js` - Pass `preHeadScripts: [VIRTUAL_TIME_SHIM]` to both `createFileServer` call sites (probe + main render) - Re-add `applyRenderModeHints` (matching the test expectations) and call it immediately after `compileForRender` - Persist `renderModeHints` in `summary.json` and the "Compiled composition metadata" log line Fixes the `iframe-render-compat` and `raf-ball-render-compat` regression failures on `feat/hdr-layered-compositing`. Made-with: Cursor * test(engine): expand sampleRgb48le coverage + audit Uint16Array alignment Adds: - 8 new sampleRgb48le bilinear-interpolation tests covering boundary pixels, sub-pixel weights, edge clamping, and odd-byte-offset Buffers. - uint16-alignment-audit.test.ts documenting the alignment requirement for Uint16Array views over Buffer slices vs. readUInt16LE/writeUInt16LE. Background: ~105 hot-loop sites in shader transitions still use readUInt16LE/writeUInt16LE. Switching to Uint16Array views would cut overhead but requires guaranteed even byteOffsets — these tests document the contract before any future refactor lands. * fix(engine,producer): mask DOM layers during HDR layered compositing The HDR layered compositor blits z-ordered layers over a shared canvas. DOM layers used a full-page screenshot from `captureAlphaPng`, which captures *every* painted pixel on the page — root background, sibling-scene content, overlay UI elements that aren't part of the current layer. Those opaque pixels were then blitted over the canvas, overwriting any HDR content composited beneath in earlier layers. The previous workaround toggled `display:none` on hide ids via `hideVideoElements`/`showVideoElements`. That correctly hid native videos but did nothing about the root composition's background or about overlay elements that the layer grouping considered part of a different layer. This commit replaces the workaround with a precise CSS mask installed before each DOM screenshot: 1. `applyDomLayerMask` injects a stylesheet that hides every `body *` and re-shows the layer's elements (and their descendants and their injected `__render_frame_*` siblings) with `visibility: visible !important`. CSS visibility is *not* multiplicative through descendants — a child with `visibility: visible` overrides an ancestor's `visibility: hidden`, so deeply nested layer content still paints even though every intermediate ancestor is hidden by the mass-hide rule. 2. Non-layer data-start ids are inline-hidden with `visibility: hidden !important`. Inline `!important` beats stylesheet `!important`, so this overrides the show rule for elements that fall under a show selector but should NOT paint — most importantly HDR videos and other-layer SDR videos that live as descendants of `#root`. 3. `removeDomLayerMask` tears the stylesheet down and clears the inline `visibility`/`opacity` properties so subsequent video frame injection gets a clean slate. Crucially the mask only sets `visibility`, never `opacity`. CSS opacity *is* multiplicative — `opacity: 0` on `#root` would zero out every descendant including layer videos, even with `visibility: visible`. We also extend `initTransparentBackground` to force the composition root (`[data-composition-id]`) transparent in addition to `html`/`body`, because compositions almost always set `#root { background: ... }` and that background paints across the whole viewport otherwise. Both compositing paths use the new helpers: - The per-layer DOM branch (`compositeToBuffer`) for normal frames. - The transition path (single DOM screenshot per scene) so transition frames also get a clean per-scene capture. Adds extensive `KEEP_TEMP=1`-gated diagnostics to `compositeToBuffer`: per-layer pixel-add accounting, dumps of every captured DOM PNG, and a periodic raw `rgb48le` snapshot of the composite buffer. These were essential to diagnosing the root-overwrite bug and stay zero-cost in normal renders. Also stops the workDir / per-video frame-dir cleanup when `KEEP_TEMP=1` so the dumps survive past frame N. Made-with: Cursor * fix(engine): preserve GSAP-applied opacity across DOM-layer captures SDR clips inside an HDR composition were rendering at full opacity even when the user had animated their wrapper opacity (e.g. fade-in or yoyo). Two bugs in the per-layer screenshot path conspired to drop the GSAP-applied opacity on the floor: 1. removeDomLayerMask was unconditionally calling `el.style.removeProperty("opacity")` on every wrapper after each layer capture. applyDomLayerMask only ever sets `visibility`, so the only inline opacity present is the value GSAP wrote. Stripping it between layer captures means that on the next capture (at the same timestamp), GSAP's `totalTime(t, false)` no-ops because the timeline is already at that time — the opacity is never restored, and the wrapper renders fully opaque. 2. injectVideoFramesBatch was reading the source <video>'s computed opacity via `parseFloat(computedStyle.opacity) || 1` and copying it onto the injected <img>. Because syncVideoFrameVisibility forces the <video> to `opacity: 0 !important` to hide it during capture, the computed value is always 0, which `|| 1` then silently flips to full opacity. The <img> is a sibling of the <video> inside the same wrapper, so it should inherit opacity from the wrapper directly instead of having a value hard-set on it. Fix both: drop the opacity removal in removeDomLayerMask, skip opacity when copying visual properties from <video> to <img>, and explicitly clear any stale inline opacity on the <img> so it inherits from the wrapper that GSAP is animating. Made-with: Cursor * fix(producer): correct hdrLayerStartTimes typo to hdrVideoStartTimes The diagnostic logging block in executeRenderJob's HDR layer composite path referenced an undeclared `hdrLayerStartTimes` map. The correct variable, declared and populated earlier in the same function, is `hdrVideoStartTimes`. The typo was introduced alongside the DOM-layer masking work and broke the producer build/typecheck on CI. Made-with: Cursor * fix(engine): restore video opacity copy to injected frame img Commit 188ebcca removed the opacity copy from `injectVideoFramesBatch` on the assumption that the <img> sibling would inherit GSAP's opacity from a shared wrapper. That breaks any composition where GSAP animates opacity directly on the <video> element itself: the <img> has no animated ancestor and renders at full opacity throughout any fade, even when the user's intent is partial or zero opacity. The CI `style-7-prod` and `style-8-prod` regressions caught this: the <video id="aroll"> fade-in from 3.0-3.5s rendered as a hard cut because the <img> inherited opacity 1 regardless of GSAP's tween. Restore the old explicit copy from `computedStyle.opacity` to the <img>'s inline opacity, with the `|| 1` fallback intentionally preserved. The fallback is load-bearing: GSAP's seek does not re-apply tweens that have already completed, so post-fade frames read opacity 0 from the stale `opacity: 0 !important` we apply to hide the native <video>. The `|| 1` recovers the tween's end-state opacity 1 for those frames, matching the final on-screen intent and the existing baseline renders. Handles both DOM shapes: - GSAP on wrapper: video's own computed opacity is 1, img set to 1, wrapper's opacity applies via stacking as before. - GSAP on <video>: video's computed opacity is the tween value, copied to img directly since they are siblings. Fixes: - style-7-prod: 0 failed frames (was 2 @ t=3.17, 3.33) - style-8-prod: 0 failed frames (was 2 @ t=3.05, 3.24) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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a21a62b574 |
feat(engine): add HDR two-pass compositing — DOM layer + native HLG video (#288)
## Summary Compositions with HDR video AND DOM overlays (text, graphics, SDR video) couldn't render both correctly — either HDR data was lost (Chrome captures sRGB only) or DOM overlays were missing (FFmpeg pass-through skips Chrome). This PR adds in-memory alpha compositing that combines both. ## What it does **Per-frame two-pass capture:** 1. **DOM pass** — Chrome screenshots the page with a transparent background (CDP alpha). HDR videos are hidden, leaving transparent holes where they go. 2. **HDR pass** — Pre-extracted native HLG/PQ frames (16-bit PNG from FFmpeg) are read from disk. 3. **Composite** — DOM pixels (sRGB RGBA8) are alpha-composited over HDR pixels (rgb48le) in Node.js memory, with sRGB→HLG/PQ conversion via a 256-entry lookup table. **Key components:** - `decodePng()` / `decodePngToRgb48le()` — Pure Node.js PNG decoders (no native dependencies). Support all 5 PNG filter types. - `blitRgba8OverRgb48le()` — Alpha composite with per-pixel sRGB→HDR LUT conversion. Fast paths for alpha=0 (skip) and alpha=255 (overwrite). - `initTransparentBackground()` + `captureAlphaPng()` — Split CDP transparent background setup (once) from per-frame screenshot capture (eliminates 2 CDP round-trips per frame). - Single-pass FFmpeg extraction — All HDR frames extracted in one sequential FFmpeg run (avoids duplicate frames from per-frame `-ss` fast seek). ## Key design decisions | Decision | Why | |----------|-----| | In-memory compositing (not FFmpeg overlay) | Eliminates ~2400 process spawns + temp files per render. Pure pixel math is 10x faster. | | 16-bit PNG intermediate | Raw `-f rawvideo` loses color metadata, causing moiré artifacts. PNG is self-describing. | | sRGB→HLG LUT (256 entries) | DOM content is sRGB. Without conversion, it appears orange-shifted in HLG stream. | | Native HDR detection before extraction | `extractAllVideoFrames` converts SDR→HDR. Pre-extraction probe identifies original HDR sources so only truly-HDR videos get native extraction. | ## Files changed | File | What changed | |------|-------------| | `packages/engine/src/utils/alphaBlit.ts` | **NEW** — PNG decode, sRGB→HDR LUT, alpha compositing (14 tests) | | `packages/engine/src/services/screenshotService.ts` | Transparent background CDP, `captureAlphaPng()` | | `packages/engine/src/services/videoFrameInjector.ts` | `hideVideoElements()` / `showVideoElements()` | | `packages/engine/src/services/streamingEncoder.ts` | Input color space tags for rgb48le | | `packages/producer/src/services/renderOrchestrator.ts` | Two-pass HDR capture loop, native HDR detection | ## How to test Render a composition with an HDR video background and text overlays. Both should be visible — HDR video at full quality, text crisp with correct colors (not orange-shifted). ## Stack position **3 of 6** — Stacked on #265 (HDR output pipeline). This is the foundation for all layered compositing that follows. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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6f04983e20 |
fix(engine): retry beginFrame on parallel render contention (#230)
## Summary - When 2-3 renders run in parallel on Linux (beginFrame mode), Chrome's `HeadlessExperimental.beginFrame` fails with "Another frame is pending" due to CPU contention - Extracts `sendBeginFrame` helper with exponential backoff retry (50ms–800ms, 5 attempts) — used by both the main capture path and the hasDamage=false fallback - After retries exhaust, throws an actionable error instead of a raw protocol error ## Testing ### Environment - Linux (Ubuntu 20.04), 8 cores - `chrome-headless-shell` 146.0.7680.153 (beginFrame mode active) - Test composition: 1920×1080, 5s duration, 30fps, 150 frames, 3 GSAP-animated elements ### Before fix (main) Ran 3 parallel renders of the same composition simultaneously: | Render | Result | Details | |--------|--------|---------| | R1 | Completed | 304 KB, 6.6s | | R2 | **FAILED** | `Protocol error (HeadlessExperimental.beginFrame): Another frame is pending` at frame 120/150 | | R3 | Completed | 304 KB, 6.7s | The error is non-deterministic — it hits whichever worker loses the CDP frame contention race under CPU pressure. ### After fix (this branch) Same 3 parallel renders: | Render | Result | Details | |--------|--------|---------| | R1 | Completed | 304 KB, 7.3s | | R2 | Completed | 304 KB, 7.3s | | R3 | Completed | 304 KB, 7.3s | All 3 succeeded. The slight increase in wall time (6.6s → 7.3s) is consistent with occasional retries absorbing transient contention without failing. ### Code review - Both `beginFrame` call sites in `beginFrameCapture` (main capture path + hasDamage=false fallback) use the shared `sendBeginFrame` helper - Backoff ceiling is 1.55s per frame (50+100+200+400+800ms), acceptable for transient contention - beginFrame mode is Linux-only (`chrome-headless-shell` + `--enable-begin-frame-control`); macOS uses screenshot mode so the retry code path isn't exercised there |
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efc7b82755 |
fix(render): fix WebM transparency — use screenshot mode + proper CDP setup
- Force screenshot capture mode for WebM (beginFrame doesn't support alpha channel in chrome-headless-shell) - Set Emulation.setDefaultBackgroundColorOverride once during session creation (matching experiment-framework's approach) - Fix acquireBrowser to pass executable path in screenshot mode on Linux (was setting undefined, causing puppeteer-core to fail) - Add Page.captureScreenshot params: fromSurface, captureBeyondViewport, optimizeForSpeed (matching experiment-framework) - Fix regression harness extractMonoPcm16 for videos without audio - Add getEncoderPreset unit tests - Add webm-transparency regression test with golden baseline Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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20be2ea1c2 |
style: apply oxfmt baseline formatting across all source files (#25)
## Summary - Run `oxfmt .` across the entire codebase to establish formatted baseline - 299 files changed — mechanical formatting only, no logic changes - Double quotes, semicolons, 2-space indent, trailing commas, 100 print width Part 3/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits) ## Test plan - [x] `pnpm format:check` — all 426 files pass - [x] `pnpm -r typecheck` — all packages pass - [x] `pnpm build` — all packages build - [x] All 348 tests pass |
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9f8e5ba5a1 |
initial code (#2)
* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |