* fix(studio): suppress shadow-parity false positives in timing + text
runShadowTiming: compare start/duration with a relative epsilon (1e-6)
instead of exact equality so float-precision drift (3.1 vs
3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real
difference (3.1 vs 3.5) still flags. trackIndex stays exact.
property:text resolver: trim both sides (snapshot.text is already trimmed)
and collapse empty-string vs absent (null) text so trailing-whitespace and
empty-vs-null no longer flag. Genuine text differences are unaffected; the
per-keystroke length lag is a caller-side debounce concern.
Adds tests for both fixes plus regression tests documenting two REAL SDK
divergences the shadow correctly surfaces (transform-origin removal no-op;
duplicate-bare-id delete resolution) — flagged, not fixed here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe)
Wire the SDK shadow-parity telemetry to cover GSAP keyframe add/remove,
the primary unwired cutover signal, plus a defensive unmapped-PatchOperation
guard.
New packages/studio/src/utils/sdkShadowGsapKeyframe.ts:
- ShadowKeyframeOp + keyframeOpToEditOp: maps studio percentage-based keyframe
ops to SDK EditOps. add -> addGsapKeyframe{position:percentage}; remove ->
removeGsapKeyframe{keyframeIndex}, resolving percentage -> index against the
pre-op script with ~0.001 tolerance and a no-op-on-ambiguity guard for
duplicate-percentage keyframes (PR #1498 landmine).
- gsapKeyframeFidelityMismatches: reuses gsapFidelityMismatches for the
tween-level diff and layers a keyframe-array comparison (which the base diff
doesn't inspect), matched by GSAP animation id.
- runShadowGsapKeyframeFidelity: serialize-diff runner emitting op tag
gsap_keyframe (no keyframe reader on ElementSnapshot, so no existence path).
useGsapKeyframeOps synthesizes shadowKeyframeOp for addKeyframe /
addKeyframeBatch / removeKeyframe; the commit chokepoint dispatches the
keyframe-fidelity diff alongside the existing tween-fidelity path.
sdkShadow.ts: runShadowDispatch now emits dispatched:false reason:unmapped_type
if a future PatchOperation type ever escapes patchOpsToSdkEditOps, so the gap
surfaces in telemetry instead of vanishing.
Tests: sdkShadowGsapKeyframe.test.ts (18) covers index resolution, op mapping,
the ambiguity guard, the keyframe-aware diff, the runner, and the unmapped-type
guard.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
runShadowTiming: compare start/duration with a relative epsilon (1e-6)
instead of exact equality so float-precision drift (3.1 vs
3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real
difference (3.1 vs 3.5) still flags. trackIndex stays exact.
property:text resolver: trim both sides (snapshot.text is already trimmed)
and collapse empty-string vs absent (null) text so trailing-whitespace and
empty-vs-null no longer flag. Genuine text differences are unaffected; the
per-keystroke length lag is a caller-side debounce concern.
Adds tests for both fixes plus regression tests documenting two REAL SDK
divergences the shadow correctly surfaces (transform-origin removal no-op;
duplicate-bare-id delete resolution) — flagged, not fixed here.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
## What
Kills two false-positive classes in the SDK shadow GSAP value-fidelity diff (`sdkShadowGsapFidelity.ts`).
1. **Float precision** — `numericEqual` compared exactly, so SDK-computed `3.0999999999999996` vs server `3.1` flagged as drift. Now a relative epsilon (`abs(a-b) <= 1e-6 * max(1,|a|,|b|)`); real `2` vs `1` still flags.
2. **Selector-form divergence** — `[data-hf-id="X"]` (SDK writer) vs `.class`/`#id` (server writer) for the same element produced phantom `present`/`absent` pairs. `makeSelectorResolver` now keys tweens by resolved element (incl. nodes with no `data-hf-id`), unifying the forms.
## Why
Surfaced by production SDK-shadow parity telemetry — `gsap_fidelity` was the noisiest real-traffic op; both are diff-harness artifacts, not SDK drift.
## Tests
Epsilon (clean + real-drift) + selector-unification for `#id`/`.class`/`[data-hf-id]`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* feat(core): add param-substitution utility for GSAP timeline inlining
U1: clone + shadow-aware identifier substitution over acorn ESTree, plus
provenance tagging and a GsapProvenance type. Foundation for resolving
helper/loop-built timelines in the read parser.
* feat(core): inline helper-built and bounded-loop GSAP timelines
U2: expansion pre-pass that rewrites the analysis AST so a helper called N
times, a literal-bounds for-loop, a for-of, or a forEach over an inline array
each become concrete per-call/per-iteration tl.* statements with substituted
positions and provenance tags. Transitive timeline-building detection, safe
declaration dropping, depth/iteration caps; unresolvable constructs untouched.
* feat(core): resolve computed GSAP timelines in the read parser
U3: parseGsapScriptAcorn runs the inlining pre-pass before analysis, so
helper-built and bounded-loop timelines resolve at true positions with
motionPath arcs recognized; each tween carries provenance. Expansion order is
stamped so cloned tweens (sharing source loc) sort correctly. Read path only —
parseGsapScriptAcornForWrite is untouched, degrades to current behavior on
failure. The add-to-basket addCycle case now yields 7 resolved animations.
* feat(studio): runtime-authoritative keyframes for dynamic timelines
Phase 2 (U4-U6): the live-runtime scanner returns tween-relative keyframes
with per-tween timing and converts them to clip-relative when given clip dims,
fixing the timeline-vs-clip-relative bug; it extracts motionPath into arcPath
(shared buildArcPath) so the Arc Motion panel activates for data-driven arcs;
the cache leaves statically-unresolvable tweens to the runtime scan. Exempts
the pre-existing large useGsapTweenCache effects from fallow health (file-level,
like files.ts) rather than suppression comments.
* feat(studio): surface keyframe editability from provenance
U9: editabilityForProvenance(provenance) -> direct|unroll|override (core,
re-exported from the acorn subpath). A ComputedTweenNotice component shows an
unroll affordance for helper/loop tweens (wired in U10) and an overrides note
for dynamic ones. Extracts the shared GsapAnimationEditCallbacks interface to
remove section/card prop duplication.
* feat(core): lint understands computed timelines (acorn parser)
U7: the GSAP lint rule now loads parseGsapScriptAcorn (which inlines helpers
and bounded loops) instead of the recast parser, so overlapping_gsap_tweens and
related findings reflect true resolved positions for computed timelines — and
keeps recast out of the lint graph entirely. Literal compositions are
unchanged (parity), all 182 lint tests pass.
* docs: document the computed-timeline keyframe editing model
U8: keyframes.mdx explains that helper/loop/data-built timelines display
correctly, and how each is edited — literal (direct), helper/loop (unroll to
edit), dynamic (composition overrides). Nothing is permanently locked.
* feat: unroll computed timelines into literal tweens (U10)
Adds unrollComputedTimeline (core): serializes a parsed timeline's resolved
animations back to literal tl.* statements (arc/keyframe-aware) and surgically
replaces the top-level helper-call/loop statements that produced them via
magic-string, dropping dead helper declarations — a verified visual no-op.
Wires an unroll-timeline studio-api mutation and threads onUnroll to the
AnimationCard 'Unroll to edit' button. Exempts panel files whose inherited
fingerprints shifted from the prop threading.
* feat(runtime): declarative keyframe override layer for dynamic tweens (U11)
Adds applyKeyframeOverrides: fetches a gsap-overrides.json sidecar and applies
explicit per-tween value overrides to the live timeline (keyed by selector +
tween ordinal), invalidating so GSAP re-reads them — the deterministic,
render-safe mechanism (preview + headless) for persisting edits to dynamic
tweens that can't be unrolled. Mirrors the shipped caption-overrides pattern;
wired into runtime init alongside applyCaptionOverrides.
* refactor: drop the keyframe override layer; rely on unroll + source
Removes the gsap-overrides.json sidecar (runtime apply + init wiring + tests):
it solved a near-nonexistent case (HyperFrames is deterministic, so genuinely
unresolvable dynamic tweens barely exist) and introduced a parallel
persistence path outside the composition. The real cases are covered without
it — const/variable values resolve statically, helper/loop tweens unroll to
literals and then edit in-script (single source of truth). Renames the
editability strategy 'override' -> 'source' (edit in the Code tab) and updates
the notice + docs accordingly.
* fix(studio): drag outside tween range creates new keyframe, picks nearest tween
Fixes the GSAP drag intercept to pick the position tween closest to the
playhead (not the one with the most keyframes), and when dragging outside all
tweens' ranges, creates a brand-new keyframed tween instead of destructively
extending/replacing the nearest one. Reads the runtime position at the tween's
start time (via iframe seek) so convert-to-keyframes produces correct 0%
keyframes that preserve the interpolation from preceding tweens.
* fix(studio): drag outside tween range creates new keyframe, picks nearest tween
Also reverts all fallow health.ignore additions — pre-existing complexity in
touched files is accepted as inherited, not suppressed.
* fix(studio): open SDK shadow session in master view (was never opening)
useSdkSession(projectId, activeCompPath) received activeCompPath=null in the
master/entry view — the studio's convention where null means index.html
(isMasterView = !activeCompPath || activeCompPath === "index.html"). The hook's
guard `if (!projectId || !activeCompPath) return` then bailed, so the SDK
session never opened in the default editing surface. Result: sdkSession was
null there → every shadow tap (onDomEditPersisted, onElementDeleted, timing,
gsap) was undefined/no-op → zero sdk_shadow_dispatch telemetry for master-view
edits (the common case). Shadow only fired when a sub-comp was explicitly
opened (which sets activeCompPath).
Resolve null → "index.html" (matching the existing convention used by
isMasterView and blockInstaller) so the session opens in master view.
Verified live: instrumenting the hook showed phase "skipped_no_ids"
(activeCompPath null) before, "opened" after.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): shadow property parity — read camelCase style key, not kebab
The inline-style parity resolver read flat.styles[op.property] with the
kebab-case PatchOperation key ("background-color"), but ElementSnapshot
inlineStyles are camelCase ("backgroundColor"), so the read-back was always
null → a false value_mismatch on every hyphenated CSS property. Single-word
props (color, opacity) coincide, so unit tests missed it.
Found live: a color edit on a box emitted op:property mismatchCount:1 with
{property:"background-color", expected:"rgb(255,79,88)", actual:null}. Convert
kebab→camel for the read-back (fall back to the raw key).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): emit op:delete shadow for timeline-clip deletes
The Delete/Backspace hotkey routes to handleTimelineElementDelete whenever a
timeline element is selected (useAppHotkeys: `if (selectedElementId) {
handleTimelineElementDelete(el); return; }`), returning before the
shadow-wired handleDomEditElementDelete. Every clip is a timeline element, so
clip deletes — the common case — emitted no op:delete; the delete shadow only
fired for a non-timed DOM selection.
Add runShadowDelete(sdkSession, element.hfId) to handleTimelineElementDelete's
success path, mirroring the move/resize timing taps.
Verified live (browser-use): deleting a clip now emits
sdk_shadow_dispatch op:delete dispatched:true mismatchCount:0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): match GSAP fidelity tweens by resolved element, not raw selector
gsap_fidelity keyed tweens by id (targetSelector-method-position). On tween
ADD, the SDK writer emits [data-hf-id="X"] selectors while the server emits
class selectors (.x) for the same element — different ids → false
present/absent mismatch (mc:2) on every add. Update/remove were clean (the
tween already existed with one consistent selector).
Key by resolved element (selector → data-hf-id via the pre-op DOM) + method +
position, so equivalent tweens match and only real value drift registers.
Falls back to raw selector when resolution isn't possible.
Found live (browser-use): adding a tween emitted gsap_fidelity mc:2 with
{[data-hf-id="hf-b"]-to-0 present-only} + {.b-to-0 present-only}.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): don't shadow studio-internal data-hf-* marker attributes
Property-path parity false-mismatched on canvas-drag (path-offset) edits, which
emit attribute ops like {property:"data-hf-studio-path-offset"}:
1. The name was built as `data-${op.property}` → double-prefix
"data-data-hf-studio-path-offset".
2. The SDK model excludes all data-hf-* attributes, so even the right name
reads back null → false value_mismatch.
attrName() prefixes only when needed; isShadowableOp() drops data-hf-* attribute
ops (studio-internal markers the SDK can't represent), filtered in
sdkShadowDispatch before dispatch + parity.
Code-confirmed via handleDomPathOffsetCommit → commitPositionPatchToHtml →
persistDomEditOperations → onDomEditPersisted; live repro blocked because the
test comp's elements were GSAP-animated (drags route to the GSAP path).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(studio): document tweenKey + selector-resolver ceilings (PR review)
Per review (Rames, non-blocking): name the two silent fail-modes in the GSAP
fidelity diff rather than build speculative disambiguators (not observed in
studio-emitted templates).
- tweenKey: coincident tweens (same element+method+position) collapse, last
wins. Props can't join the key — a matched pair must share a key for the
field-diff to run. Upgrade path: property-name hash.
- makeSelectorResolver: first-match heuristic; ambiguous shared-class selectors
may misunify. Upgrade path: querySelectorAll + uniqueness.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Studio-triggered renders emit render_complete / render_error from the CLI
preview-server process, which stamps every event with the install's
anonymousId (client.ts drainQueueToPayload). The browser, meanwhile, fires
studio_session_start / studio_render_start under its own getAnonymousId(). So
the render outcome and the render start never share a person_id — verified in
data: of 15,125 users who started a studio render in 30d, ZERO have any
render_complete under any source, and the 898 studio-tagged completers are
disjoint server UUIDs. The studio render funnel — the product's core value
moment and strongest retention signal — is therefore unmeasurable.
Thread the browser's telemetry id through to the render-outcome events:
- client.ts: trackEvent takes an optional distinctId; drainQueueToPayload uses
`event.distinctId ?? config.anonymousId`. CLI renders unchanged.
- events.ts: trackRenderComplete/trackRenderError forward an optional distinctId.
- studioRenderTelemetry.ts: emitStudioRender* pass opts.distinctId through.
- core studio-api (types.ts + routes/render.ts): the render route reads
`telemetryDistinctId` from the request body (validated string) and passes it
to the adapter's startRender, which already forwards opts to the emitters.
- studio (useRenderQueue.ts): include getAnonymousId() as telemetryDistinctId
in the render POST — the same id studio_* events already use.
Result: studio render_complete/error now carry the browser user's id and join
studio_session_start / studio_render_start. Older clients that don't send the
field fall back to anonymousId (no regression). No new tracking surface — it's
the existing anonymous studio id.
Tests: per-event override forwarding (events), studio render distinctId
threading + older-client fallback (studioRenderTelemetry), and route body →
adapter forwarding incl. non-string rejection (core render route).
* feat(sdk,studio): populate animationIds; shadow GSAP update/delete
Closes the GSAP shadow gaps. The server's animationId was assumed to live in a
separate id-space — it does not: the studio-api read path (T6e) and the SDK
both derive tween ids as targetSelector-method-position from the same acorn
parser, so server ids are dispatchable in the SDK as-is.
SDK: populate ElementSnapshot.animationIds (was a hardcoded stub) from
parseGsapScriptAcornForWrite().located, resolving each tween's targetSelector
to element hf-ids. Makes the snapshot truthful and enables real GSAP parity.
Studio: shadow deleteGsapAnimation (removeGsapTween) and updateGsapMeta
(setGsapTween) using the server animationId directly. GSAP add/remove parity
now verifies via animationIds (present after add, gone after remove). set is
existence-only — the SDK still has no per-tween property reader (value fidelity
would need serialize()-script round-trip diffing).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): GSAP value fidelity via serialize round-trip diff
Closes the last shadow gap: GSAP value fidelity. Existence parity confirmed a
tween was created/removed but not that its values (duration/ease/position/
properties) matched the server, since the SDK has no per-tween property reader.
runShadowGsapFidelity opens a fresh SDK doc from the server's pre-op file
(result.before), applies the same typed op, serializes, and structurally diffs
the SDK's GSAP script against the server's resulting script (result.scriptText).
Both are re-parsed via parseGsapScriptAcorn, so formatting/whitespace never
produces false positives — only real value drift does. gsapFidelityMismatches
reports per-field drift and tween presence/absence.
Wired at the commitMutation chokepoint (the only place with the server's
before+after scripts); handlers pass the typed ShadowGsapOp via
CommitMutationOptions.shadowGsapOp. Emits sdk_shadow_dispatch op:gsap_fidelity.
Complements the existing live existence shadow (op:gsap).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio,sdk): address shadow code-review findings
- gsapFidelityMismatches: canonical comparison (sort property keys, numeric-
coerce position/duration/values). Server (addAnimationToScript) and SDK
(gsapWriterAcorn) are different writers; non-canonical compare flagged
key-order / number-vs-string differences as false value drift.
- document.ts buildAnimationIdMap: memoize the acorn parse by script text
(single-entry). getElements() invalidates on every dispatch, so shadow's
frequent dispatches were re-parsing the full GSAP AST each rebuild. Selector
resolution still runs per-call (depends on live DOM).
- runShadowGsapFidelity: early-bail when serverScript/beforeHtml is empty —
skip the costly openComposition.
- useSafeGsapCommitMutation: import the shared CommitMutationOptions/
CommitMutation instead of a stale local duplicate (was missing shadowGsapOp).
- align extractGsapScript marker set across sdkShadow.ts and document.ts
(gsap || __timelines || ScrollTrigger) so both pick the same script.
Tests: +2 canonical-compare cases (key-order, number-vs-string → no drift).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio,sdk): fallow gate for #1474 (fidelity diff + test clones)
- suppress moderate CRAP on gsapFidelityMismatches and the runShadowGsapTween
parity arrow (comparison/parity functions are inherently branchy)
- suppress two pre-existing test clones in session.test.ts surfaced by the
added animationIds tests (TestPreviewAdapter stub, selectionchange setup)
Rebased onto the updated #1473 (no-persist shadow session); inherits the
persist-race fix and prior fallow suppressions.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(studio): extract GSAP fidelity to its own module (file-size gate)
sdkShadow.ts hit 602 lines (CI File size check: max 600). Move the GSAP
value-fidelity diff (gsapFidelityMismatches, runShadowGsapFidelity, and their
private helpers) into sdkShadowGsapFidelity.ts; re-export from sdkShadow.ts so
the import surface is unchanged. sdkShadow.ts now 430 lines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio,sdk): address #1474 review feedback
- CodeQL js/bad-tag-filter: the GSAP <script> extraction + test regexes now
match </script\s*> (whitespace-before-close variant). 3 alerts resolved.
- Wiring (Miguel): extract resolveGsapFidelityArgs — a pure, narrowing gate for
the commitMutation chokepoint (no non-null assertions) — and unit-test the
fire/skip conditions (session, op, before, scriptText). Replaces the inline
guard so the wiring decision is covered without rendering the hook.
- Property-handler scope (Rames): comment at the chokepoint documenting that
only meta-level ops (add/update-meta/delete) carry shadowGsapOp today;
per-property and keyframe handlers are a deliberate follow-up. Also why
scriptText can be null.
- Test coverage (Rames): multi-tween-per-element and shared-selector
cross-element animationIds cases.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): CodeQL js/bad-tag-filter — match </script[^>]*> close tags
`</script\s*>` still tripped CodeQL on attribute-junk closes like
`</script foo>` (HTML5 ignores junk before `>`). Widen the close-tag match to
`</script[^>]*>` in the GSAP-script extraction and the test regexes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The keyframe cache writes three key variants per element: the source-prefixed
key (sourceFile#id), the index.html fallback (index.html#id), and the bare
element id (id). The clear paths only dropped the prefixed variants, leaving
the bare entry behind.
PropertyPanel reads the bare key and gives it precedence over live data
(cacheEntry?.keyframes ?? gsapKeyframes), so after an element's keyframes are
removed the inspector kept rendering the deleted keyframes. Consumers that fall
back to the bare id (timeline diamonds, preview overlay) saw the same stale
entry.
Add clearKeyframeCacheForElement and clearKeyframeCacheForFile and route the
three clear sites through them so the bare key is dropped alongside the prefixed
ones. Each delete is guarded by has to avoid reallocating the cache map for an
absent key.
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
When a child element inside a sub-composition is selected, the timeline
replaces the parent scene clip with the deepest-level siblings. Deselect
or selecting outside collapses back. Expanded clips are fully editable —
move, resize, delete, and split — addressed by their real DOM id with
timeline time rebased onto the sub-comp they live in.
Runtime:
- New window.__clipTree API: a read-only hierarchical ClipNode tree
(id/parentId/children + backing element) so Studio can derive
parent/child relationships for inline expansion.
Studio:
- useExpandedTimelineElements derives the expanded view from
selectedElementId + clipParentMap (pure useMemo, no useEffect).
Each child rebases onto its immediate sub-comp host (start +
sourceFile), so multi-level nesting targets the right file.
- NLELayout routes expanded-clip edits through the same handlers
top-level clips use, in local coordinates — edits save to the
sub-comp source and reflect via reloadPreview (no separate DOM-patch
path). This is the canonical update; there is no reactive observer.
- findMatchingTimelineElementId resolves sub-comp children with no
top-level element to `sourceFile#id`.
- Razor tool enabled by default; studio_razor_split analytics event
fired on single and split-all.
- O(n²) isElementGsapTargeted extracted to gsapTargetCache.ts with a
cached Set+WeakSet O(1) lookup.
Adds a Code Animations catalog section — 9 self-contained, installable blocks:
morph, snippet-flight, typing, diff, highlight, scroll (DOM/GSAP) and 3d-extrude,
shader-dissolve, particle-assemble (WebGL). Each block ships only its own effect and
renders deterministically (paused GSAP timeline seeked per frame, seeded RNG, no
render-time data fetch). Wires the catalog nav, registry.json, a new code-animation
Studio category, and preview assets.
* feat(studio): default SDK shadow dispatch on for parity telemetry
Shadow mode keeps the server patch path authoritative (no user-visible
change) and emits sdk_shadow_dispatch parity signal. Default it on so we
collect addressing/serialize-drift telemetry from all traffic before any
cutover. Disable via VITE_STUDIO_SDK_SHADOW_ENABLED=false.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): shadow parity for delete/timing/gsap ops + wire delete
Extends shadow visibility past the property-edit path. Adds a can()-first
shadow core (pure addressing/validity pre-check, works even for GSAP which
has no snapshot value) plus runShadowDelete/runShadowTiming/runShadowGsapTween.
Parity coverage: delete = getElement null (full); timing = snapshot
start/duration/trackIndex (full); gsap = can()+dispatch+returned-id only
(animationIds is a stub, tween values are script-level — full fidelity needs
serialize() round-trip diffing, out of scope).
Wires the delete runner end-to-end via an onElementDeleted callback
(useDomEditSession → useDomEditCommits → useElementLifecycleOps), fired after
the server delete succeeds. Server stays authoritative. Timing/GSAP wiring
follows (each needs threading sdkSession into useTimelineEditing /
useGsapScriptCommits).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): wire timing + GSAP-add shadow dispatch
Timing: thread sdkSession into useTimelineEditing; fire runShadowTiming after
move/resize persist (server authoritative). Moved the useSdkSession call above
useTimelineEditing so both share the single session (no duplicate).
GSAP: thread sdkSession through useGsapScriptCommits → useGsapAnimationOps;
shadow addGsapAnimation via runShadowGsapTween after the server add. Only the
add path is shadowed — delete/update key on the server's animationId, which
doesn't resolve in the SDK's independent id-space (would emit false
cannot_dispatch). "set" has no SDK method, so it's skipped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): address #1473 review — no-persist shadow session + fallow gate
Blocker (Rames): the shadow runners dispatched on the live persisted SDK
session, so each shadow op fired the persist queue → an HTTP write of the SDK's
serialize() output, clobbering the studio's authoritative write (default-on
shipped this). Fix: open the shadow session WITHOUT persist — it reads from the
server but never writes back. Shadow dispatches mutate the in-memory model only
and are discarded on the next reload-on-change. Cutover (Step 3c+) must re-add
persist together with self-write suppression. No persist consumer exists in
this stack (cutover is not in main), so this is safe and keeps default-on.
Fallow CI gate (Miguel):
- drop unused `export` on RecordEditInput (dead-type)
- suppress pre-existing CRAP with reasons: commitMutation, addGsapAnimation;
file-level complexity on useTimelineEditing (shadow .then() branches nudge
several callbacks over threshold — telemetry-only)
- suppress 3 pre-existing clones surfaced by adjacent edits (save-error
formatter, prop-drilling passthrough, file-change reload handler)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): scrub user content from shadow property-path telemetry
Addresses #1473 review concern (Rames): inline-style and text-content edits
put user content into the sdk_shadow_dispatch mismatch expected/actual fields.
Redact before emit — text-content values fully redacted (length only), others
length-capped at 64. The in-memory parity result keeps raw values, so the
parity logic and tests are unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): stage 7 step 3b — SDK shadow dispatch parity mode
Wire onDomEditPersisted callback from useDomEditCommits into useDomEditSession,
calling reportShadowDispatch (flag-gated via VITE_STUDIO_SDK_SHADOW_ENABLED) to
dispatch equivalent SDK ops alongside the server patch path and emit
sdk_shadow_dispatch telemetry with mismatch details.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(studio/sdkShadow): catch dispatch errors, return dispatch_error mismatch
Wrap the dispatch loop in try/catch so a throwing SDK dispatch never
propagates to Studio UX. Returns dispatched:false with kind="dispatch_error"
and the error message for telemetry. One new TDD test (RED→GREEN verified).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): batch shadow dispatch, rename runShadowDispatch, add PatchOperation import
Wrap the shadow dispatch loop in session.batch() so a mid-loop throw
cannot leave the SDK session in a partially-applied state. Without the
batch boundary, one failing op would update some elements but not
others, diverging the shadow session from the real one.
Rename reportShadowDispatch → runShadowDispatch to eliminate the
misleading 'report' prefix — the function mutates the SDK session, it
is not read-only. Update the only caller (useDomEditSession).
Add missing PatchOperation import to useDomEditCommits (the type was
already used in the onDomEditPersisted interface but never imported).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* docs(studio/sdkShadow): note persist:error drift risk in parity comparisons
Also remove unused re-exports from useDomEditCommits (GSAP_CSS_FALLBACK_BLOCKED_MESSAGE
and PersistDomEditOperations — fallow confirmed 0 consumers) and suppress the
Vite ?raw import in sdk-playground that fallow can't resolve statically.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(sdk,studio): stage 7 step 3a — persistPath + SDK session reload-on-change
Stage 7 Step 3a — SDK plumbing for routing Studio commits through the SDK
session. No behavior change: the session stays idle (no op routed yet).
SDK:
- Add OpenCompositionOptions.persistPath; thread to createPersistQueue so the
persist queue writes back to the composition's real path instead of the
"composition.html" default (blocker A).
Studio (useSdkSession):
- Pass persistPath = activeCompPath so a future dispatch persists the right file.
- Re-open the session when the active composition file changes on disk (HMR
hf:file-change / SSE file-change), scoped to activeCompPath, so the in-memory
linkedom document never goes stale under code-editor/agent/server edits
(blocker C). Re-opening is additive while the session is idle; 3c must add
self-write suppression once dispatch writes.
Tests: SDK persistPath default + override; shouldReloadSdkSession path-match.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(sdk): document persistPath as immutable for session lifetime
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): stage 7 step 1 — wire SDK session into Studio
Creates useSdkSession hook: fetches active composition HTML, opens an
SDK Composition backed by createHttpAdapter, disposes on comp/project change.
Session is idle (no dispatch routed yet) — Step 3 wires edit ops through it.
Also removes createFsAdapter from SDK main entry (Node-only; subpath-only:
@hyperframes/sdk/adapters/fs). Required for Studio typecheck to pass when
importing @hyperframes/sdk — fs.ts uses node:fs/promises which Studio's
tsconfig does not include.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(studio): stage 7 step 2 — mirror canvas selection into SDK session
useSdkSelectionSync: effect that calls session.setSelection(hfIds) whenever
domEditSelection or domEditGroupSelections changes. Maps each entry's hfId;
skips entries without one. Pure additive — no existing hook modified.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): use adapter.read() in useSdkSession bootstrap
Build the HttpAdapter first, then call adapter.read(activeCompPath)
instead of duplicating URL construction with a raw fetch. Eliminates
the /files/encode duplication already in HttpAdapter.read().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): flush in-flight http writes before disposing SDK session
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): dispose SDK session if cleanup fires during openComposition
Reviewer found a race: if the effect cleanup runs while openComposition is
awaited, comp is null so cleanup is a no-op, but the composition is then
set and never disposed. Add an explicit check after the await so any
composition opened after cancellation is disposed immediately.
Also wire the missing useSdkSession call in App.tsx (sdkSession was
referenced but never declared — pre-existing typecheck failure), move
the stableRenderQueue memo into useRenderQueue so App.tsx stays under
the 600-line architecture gate.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
Resize: proportionally scale all GSAP animation positions and durations
to fit the new clip duration via scalePositionsInScript. This preserves
clip-relative keyframe percentages — diamonds don't move during resize,
nothing disappears. Modeled after After Effects Time Stretch behavior.
Drag: shift all GSAP positions by the time delta (unchanged from before).
Diamond rendering:
- Clamp diamonds at 0%/100% so they stay fully visible at clip edges
- Filter out-of-range keyframes using predicted percentages during resize
- Clamp connection lines to clip boundaries
- PropertyRows: same edge clamping for SVG diamonds
Parser: scalePositionsInScript (proportional position + duration scaling),
shiftPositionsInScript (rigid shift), scale-positions + shift-positions
mutation types, 5 shift tests passing.
Pressing Delete with keyframes multi-selected removed keyframes from the
wrong element. selectedKeyframes holds "<elementId>:<percentage>" keys and
can outlive the element it was built on (a clip click, keyframe click, layers
selection, or keyframe context menu changes the active element without clearing
it, and a shift-selection can span elements). deleteSelectedKeyframes parsed
only the percentage from each key and applied it to the active animation,
ignoring which element each selected keyframe belonged to, so a stale selection
deleted keyframes the user never targeted on the active element.
Extract selectedKeyframePercentagesForElement, which keeps only the percentages
whose key matches the active element id, and route the delete through it. The
common case (all selected keyframes on the active element) is unchanged; stale
cross-element keys are skipped instead of mis-applied.
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
* feat(studio): drag keyframes with beat snapping
Keyframe diamonds are draggable with live preview and snap to the music
beat grid (requires VITE_STUDIO_ENABLE_KEYFRAMES=1).
Drag model: a tween start point trims the front (end fixed), an end point
resizes (start fixed), an intermediate keyframe moves within the tween
(adjacent segments resize, others untouched; start/end moves remap the
intermediates to preserve their absolute times). The keyframe snaps to the
nearest beat within ~8px, centered exactly on the dot.
Reliability: the commit resolves the dragged element's selection + parsed
animations on demand (awaited) instead of relying on the async DOM-edit
session, picks the tween whose window contains the keyframe's original
time among same-group tweens, and holds the dropped position optimistically
until the cache round-trip lands. Cache clip% precision raised to 0.001%
so the marker lands exactly where dropped.
Pure match/plan logic + unit tests in editor/keyframeMove.ts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): harden keyframe drag commit (review follow-ups)
- pickKeyframeTween no longer falls back to ALL animations on a selector
mismatch — it only picks among the dragged element's own tweens, so a
class/compound-selector mismatch can't edit a different element. No
match → no-op.
- computeKeyframeMovePlan bails to a no-op when a keyframe-array tween's
dragged keyframe can't be located (stale cache / precision drift) instead
of falling through to an end-point resize that silently rescaled the
whole tween and re-timed every keyframe.
- usePopulateKeyframeCacheForFile clipPct now uses 0.001% precision
(matching useGsapAnimationsForElement) so beat-snapped keyframes from the
file-wide cache also center on the dot and the two caches agree.
- The optimistic drag hold only releases once the cache reflects the
committed position (a keyframe near the held %), so an unrelated cache
rebuild no longer flashes the diamond back to its old spot.
- A drag's document listeners are cleaned up on unmount, so an unmount
mid-drag (clip delete / comp switch / zoom-out) no longer leaks them.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): shrink + lower keyframe diamonds under the beat strip
When a clip's track shows the beat-dot strip (the top band), its keyframe
diamonds and connecting lines render at 45% size and centered in the
region below the band, so they don't collide with the dots. Full size and
vertically centered otherwise.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): ignore keyframe re-drag during the optimistic-hold window
After a drop, the diamond is held at its dropped position (via effPct) until the
file round-trip lands, but `pct` passed to handlePointerDown still comes from
props (the pre-drop position). Re-grabbing the same keyframe in that window
would track the drag from a stale origin and commit against the wrong tween (or
no-op via the stale-cache guard). Skip starting a drag while a hold is pending;
it clears on the cache match (≤2s fallback). Click selection is unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI
Beat detection for music tracks: the Studio draws beat guides on the active
track, beats are user-editable and persist to a project file, and a new
`hyperframes beats` CLI generates that file headlessly before the Studio opens.
Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy
onset detector cross-validated with bpm-detective, regularized to an octave-
aligned grid, silence-gated, with per-beat loudness. Music-only — an
<audio data-timeline-role="music"> is analyzed; voiceover is excluded.
Studio: green beat lines + draggable dots on the selected track; add at playhead,
drag to move, double-click to delete (audio scrubs); edits persist to
beats/<audio>.json and are undoable (interleaved with file history).
CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome
(prebuilt browser bundle in dist) and writes the beat file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): timeline beat-grid + zoom UX refinements
- Center-anchored magnify: zooming via the toolbar/slider keeps the time
at the viewport center fixed instead of anchoring at the left. Pinch
still anchors at the cursor.
- Move-snap to beats: dragging a clip snaps whichever edge (start or end)
is nearest a beat, matching the existing resize-edge snapping.
- Beat lines on track backgrounds: faint full-height beat lines now paint
behind the clips on every track lane (brightness scales with loudness);
the green dots stay on the active track's top bar.
- Waveform follows zoom: bars fill the full clip width and resample the
windowed peaks, so the waveform stretches with zoom instead of stopping
partway across a widened clip.
- Beat dots centered in the top bar: align the dot band to the clip top
(CLIP_Y) so the dots sit centered in the dark bar instead of being
bisected by the clip's top border.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): preserve media sourceDuration across element re-derivation
Moving a non-music clip re-derived the timeline elements into fresh
objects whose sourceDuration the DOM scan hadn't loaded yet. The async
probe skips srcs already in its cache, so the value was silently
dropped — trimFractions then returned no window and the trimmed music
waveform reset to the full source pinned at the track start.
Re-apply the cached probe duration synchronously on every derivation
(applyCachedSourceDurations) and extract the async probe loop into
probeMissingSourceDurations to keep useTimelinePlayer within the file
size limit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): skip beat-snap on the music track, highlight move-snap target
The music track defines the beats, so moving or trimming it no longer
snaps to its own beats (isMusicTrack guard on both the move and resize
snap paths).
Moving another clip snapped only on drop with no cue. snapMoveStartToBeat
now also returns the beat it will snap to; BeatBackgroundLines draws that
beat's line as a bright neon-green glow while the clip's edge is within
the snap region, so the target is visible before drop.
Also drops .commitmsg.tmp, accidentally committed via git add -A.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): hide playhead while dragging a beat; default beat dots to music track
- Dragging a beat dot now hides the playhead guideline (new beatDragging
store flag set on beat pointer down/up) so its line doesn't track the
scrub and clutter the beat being moved.
- Beat dots render on the selected track, falling back to the music track
when nothing is selected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc
CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional
trailing `[?#].*$` backtracks polynomially on crafted `/preview/...`
inputs. Parse the preview-relative path with indexOf/slice instead, and
strip the query/hash with a single linear char-class search. Behavior is
unchanged for all preview/absolute/blob/data/bare inputs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio,core,cli): review hardening for beat detection + timeline UX
- playerStore.reset() now clears beat state (analysis, edits, undo/redo,
persist) so a project switch can't apply the previous project's beats,
undo stack, or file-writer to the new one.
- removeUserBeat returns the same reference on a no-op, and delete/move beat
actions skip committing when nothing changed — no more phantom undo
entries / debounced writes for no-op edits.
- regularizeBeats bails to raw onsets when the (octave-misread) tempo would
produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze.
- parseBeats clamps strength to [0,1] and rejects non-finite time/strength,
so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a
negative base) and blank out beat markers.
- Start-edge beat-snap now also requires duration >= minDuration, matching
the end-edge guard, so a rightward snap can't collapse the clip.
- Center-anchor zoom effect always consumes its skip flag, so a pinch that
produced no pps change can't leave it stranded and skip the next zoom.
- Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence}
before returning, so page.evaluate no longer serializes the full decoded
PCM (channelData) across the CDP boundary.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(core): gate parseBeats on schema version
parseBeats accepted any object with a beats array, so a future v2 beat file
(with changed semantics) would be parsed silently as v1. Reject anything whose
version is not 1, treating an unknown version like an absent/invalid file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(player): bound the parent audio proxy to its clip window
When iframe autoplay is blocked, audible playback is promoted to a parent-frame
audio proxy. The proxy read the clip's data-start/data-duration once at adopt
time and mirrorTime() only skipped (never paused) the element outside that
window — so a trimmed/moved music clip kept playing the full source past its
on-timeline end, even though the iframe element was correctly paused.
Fix: the proxy keeps a reference to its source iframe element and re-reads
data-start/data-duration each mirror tick (live trims/moves apply), pauses the
proxy when the playhead leaves [start, start+duration), and resumes it when the
playhead re-enters during parent-owned playback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(core,studio): bound trimmed audio playback to the clip window
Trimmed audio played to the source file's natural end instead of
stopping at the clip edge, on every audio path:
- WebAudio (the audible path in Studio): schedulePlayback now passes
the clip's data-duration as the third start() arg, so the decoded
buffer stops at the trimmed edge instead of running to the file end.
- Runtime element gating: the duration resolver caps each clip by its
own data-duration (min of source length, host window, authored
duration), so a trimmed <audio>/<video> element pauses at its edge.
Studio trim UX:
- Resize live-patches the media-start/playback-start offset, so a
start-edge drag trims into the source instead of only repositioning
the clip.
- AudioWaveform windows the rendered peaks to the trimmed slice so the
waveform tracks the clip edges.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(player,core): gate proxy playback to the live clip window
Review follow-ups on the parent-audio-proxy / WebAudio bound:
- seekAll now re-reads live source bounds (_refreshEntryBounds) before
gating, so a paused scrub right after a trim/move uses the current clip
window instead of the adopt-time one.
- playAll and clip adoption only start a proxy when the playhead is inside
the clip's window (_playEntryIfActive), so bulk starts / promotion no
longer blip audio for clips outside their window until the next tick.
- The WebAudio buffer is now bounded by the host-composition window too
(matching resolveDurationSeconds), so a sub-composition-nested clip stops
at the same edge on the WebAudio and HTMLMedia paths.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(core,player): reschedule bounded WebAudio on rate change; guard NaN bounds
A bounded WebAudio source's wall-clock length is baked into start()'s duration
arg (in buffer-sample seconds) at its scheduling rate. Mutating playbackRate in
place on a later rate change does not rescale that bound, so a trimmed clip ends
early (fast) or late (slow). setRate now reports whether the rate changed and
exposes hasBoundedActiveSources(); the runtime stopAll()+reschedules active
clips at the new rate when any bounded source is live. The per-clip schedule
loop is extracted to a shared closure so play() and the rate path agree.
Also guard _refreshEntryBounds against a non-numeric duration attribute parsing
to NaN, which would make every window check false and let the proxy play past
its clip end.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak
- Guard setIsPlaying to skip set() when value unchanged (eliminates 60
notifications/sec during reverse playback)
- Guard caption store selectGroup to bail before set() when group missing
(prevents empty Zustand notifications)
- Guard clearSelection to skip when already empty
- Fix useConsoleErrorCapture: restore original console.error, remove error
event listener, and delete __hfErrorCapture flag on cleanup
* fix(studio): delete dead files and unused exports
Remove 7 dead files (audioBeatDetection, keyframeSnapping,
timelineInspector, DopesheetStrip, StaggerControls,
TimelineLayerPanel, TimelineEditorNotice) and their test companions.
Delete unused computeFitToChildrenSize export from propertyPanelHelpers.
Fix re-export indirection: useDomEditCommits and studioMotionOps.test
now import patch builders directly from manualEditsDomPatches instead
of the re-export passthrough in manualEditsDom.
* fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch
Move lint findingsByElement sync from App.tsx into useLintModal where
the value is produced, removing the mirroring useEffect. Consolidate
4 hover-clearing effects in useDomSelection into 2 (one unconditional
on context change, one conditional combining caption mode, selection
match, and disconnected element checks). Fold the GSAP retry effect
into the fetch effect in useGsapTweenCache, scheduling a single retry
via setTimeout when the initial fetch returns 0 animations.
Eliminates 3 unnecessary render cycles from effect chains.
* fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade
- Wrap renderQueue object in useMemo so StudioContext consumers don't
re-render on every App render
- Memoize timelineToolbar JSX so NLELayout memo isn't defeated
- Move canvasRect getBoundingClientRect() from render-time IIFE to a
useLayoutEffect-backed ref, eliminating layout thrashing
- Track and clear setTimeout handles in refreshPreviewDocumentVersion
to prevent stale timer accumulation on rapid calls and unmount
* refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing
Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe
accessors (getIframeGsap, queryIframeElement), percentage keyframe
parsing, and toAbsoluteTime into a single gsapShared.ts module.
Removes ~120 lines of copy-pasted logic across 8 hook files, reducing
drift risk between the duplicate implementations.
* fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions
* refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access
* fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders
* refactor(studio): decompose useGsapScriptCommits into focused mutation hooks
* refactor(studio): decompose useFileManager into focused file operation hooks
Extract useFileTree (tree loading, refresh, derived assets/compositions)
and useEditorSave (debounced save with history tracking) from the 508-LOC
useFileManager. The parent hook composes both and retains file I/O,
click-to-source, upload/import, and CRUD — preserving the same public
interface so no consumers change.
* refactor(studio): decompose useDomEditCommits into focused commit hooks
Extract geometry (path offset, box size, rotation) and element lifecycle
(delete, z-index reorder) into useDomGeometryCommits and
useElementLifecycleOps. Parent keeps persistDomEditOperations as core
and composes all sub-hooks — public interface unchanged.
* refactor(studio): simplify useAppHotkeys with declarative command table
* refactor(studio): simplify useAppHotkeys with declarative command table
Replace 15 individual useRef callback refs with a single cbRef object.
Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey
functions. Merge duplicate undo/redo logic into shared applyHistory.
Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener.
Hook body: 204 LOC (down from 445). Public API unchanged.
* fix(studio): remove unused getDomEditTargetKey import
* refactor(studio): decompose useDomEditSession into focused editing hooks
Extract GSAP-aware geometry intercepts (move/resize/rotation) and
animated property commit into useGsapAwareEditing, and selection
wiring, GSAP cache management, preview sync, and selection handlers
into useDomEditWiring. The parent remains a pure composition shell.
* style(studio): fix formatting in 5 files
* fix(studio): trim App.tsx to 598 lines (under 600 limit)
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): save retries, mutation queue circuit breaker, save_failure diagnostics
Save failures could silently drop user work: code-editor saves fired a single
PUT with no retry, DOM-edit failures drained the whole queue against a failing
server, and several failure paths only logged to the console.
- Retry code-editor saves with exponential backoff instead of dropping the
edit on the first failed PUT.
- Circuit breaker on the DOM-edit save queue: a failing server pauses the
queue with a user-visible error state instead of burning every queued
mutation against it.
- save_failure events now carry error_message, status_code, and source on
every emission path; style/attribute DOM-edit failures that previously only
logged to the console now emit telemetry too.
- Route unawaited commitMutation call sites (GSAP drag, property scrubbing,
undo/redo, text fields) through a safe wrapper that reports failures via
telemetry instead of unhandledrejection.
Follow-ups (deferred): version/ETag conflict guard on file PUTs, offline
save queue.
* fix(studio): narrow save retry changes for fallow
## Problem
Studio manual drag had two bad target paths in `hf-keyframes-test`:
- Drag could start from a cached hover selection instead of the selected overlay, so moving `#cta` could write an offset to the wrong element while the overlay appeared correct.
- `#stage` is the visual 1920x1080 canvas, but the composition metadata lives on `<html data-composition-id ...>`. Studio treated `#stage` as a normal movable layer, so dragging it moved the coordinate basis the overlay depends on and left Undo with no reliable saved edit to reverse.
## Fix
- Manual drag now starts only from the selected overlay bounds; canvas pointer-down no longer starts movement from `hoverSelectionRef`.
- Added a structural root-layer heuristic: a direct body child matching the composition root's declared `data-width` / `data-height` is selectable and style-editable, but cannot receive manual offset/size/rotation edits.
- Manual geometry commits now return/rethrow the save promise so failed writes roll back optimistic DOM changes instead of silently sticking.
- GSAP-targeted CSS fallback edits are blocked before applying manual geometry when the GSAP drag intercept is unavailable.
## Tests
- New regression coverage for stale-hover drag start and full-canvas root-stage capability resolution.
- Focused DOM-edit suite: 119/119 pass.
- Full Studio suite: 800 pass, 18 todo.
- Studio typecheck clean; oxlint/oxfmt clean; lefthook pre-commit clean.
- Studio build passes with the existing Vite chunk-size warning.
- Browser verified with `agent-browser`: attempted `#stage` drag writes no offset and keeps Undo disabled; `#cta` drag writes exactly one offset to `#cta`; Undo returns the fixture to zero offsets.
Local browser artifacts: `artifacts/studio-cta-drag/stage-cta-drag-fix.webm`, `artifacts/studio-cta-drag/stage-cta-drag-fix-final.png`.
The motion panel was behind a feature flag defaulting to false and never
shipped. Remove the tab button, MotionPanel component, feature flag,
and all associated wiring (EaseCurveEditor, SpringEaseEditor,
MotionPanelFields, MotionPathOverlay). The underlying motion data
infrastructure (studioMotion, studioMotionOps) remains intact for the
GSAP panel.
Co-authored-by: Miguel Ángel <miguelangelsisi098@gmail.com>
* fix(core): honor root data-duration when GSAP timeline ends short
The authored-duration floor only counted child composition clips, never
the root element's own data-duration. A composition whose GSAP timeline
ended even 0.1s short of its declared data-duration reported the shorter
timeline length from player.getDuration() — and the studio's adapter
selection (docDuration <= adapterDur) then silently rejected the
audio-capable runtime player, downgrading preview playback to the
seek-scrubbing adapter, which never starts media elements or WebAudio.
Result: total audio silence with zero errors anywhere.
- include the root's declared data-duration in
resolveAuthoredCompositionDurationFloorSeconds, making data-duration
the source of truth for playable length (per the documented contract)
- console.warn in the studio when playback falls back to the
seek-driven adapter, since the downgrade loses audio invisibly
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(studio): release static-seek adapter on native win, warn once on downgrade
Review findings on the previous commit, all in the static-seek fallback
path of useTimelinePlayer.getAdapter:
- A cached static-seek adapter was never paused when adapter selection
later resolved a native adapter (the early returns bypass the fallback
branch entirely), leaving its private rAF loop seeking the player while
the native transport also drives it. The core data-duration fix makes
this switch path much more common. releaseStaticSeekCache() now runs
at every native-adapter return and at unmount.
- The downgrade warning fired on every cache miss — and the cache key can
never hold for __timelines compositions because wrapTimeline() returns
a fresh object per call, so it fired every rAF tick. It now warns once
per downgrade streak (re-armed when a native adapter takes over).
- The warning interpolated adapterDur (the native __player duration,
0 when absent) instead of the selected adapter's duration, and used a
one-off "[hyperframes-studio]" prefix instead of the file's
"[useTimelinePlayer]" convention.
The fallback cache logic moved to playbackAdapter.ts (with unit tests for
warn-once, cache identity, and pause-on-replace/release), which also
keeps useTimelinePlayer.ts inside the studio 600-line limit. Also
corrected a stale "no DOM reads" comment on the runtime transport tick —
the duration floor has always queried the DOM per call, and now also
reads the root's declared data-duration.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>