Commit Graph
2075 Commits
Author SHA1 Message Date
Miguel Ángel 0b3dfb3f84 fix(render): consolidate duration and timing correctness (#2405)
* fix(producer): pass variables to duration probe

* fix(producer): tolerate rounded frame-boundary durations

* fix(cli): resolve relative data-start references in composition duration

`compositions --json` computed each timed child's start with a bare
parseFloat(data-start ?? "0") in parseCompositions (host duration) and
parseSubComposition (sub-comp duration). A relative reference like
data-start="s1" ("start when clip s1 ends") is not numeric, so parseFloat
returned NaN and that clip's contribution to the max-end was silently
dropped — a host with two 3s clips (2nd data-start="s1") reported duration 3
instead of 6, breaking compositions/inspect/snapshot for composition-clip
relative timing.

Resolve relative references the same way the extractor does (parseStartExpression
from @hyperframes/core + a findReferenceTargetEl/resolveReferencedStart port,
since the engine's referenceResolver isn't a public export across the package
boundary). Verified: host duration now 6; 3 tests pass.
(Implemented via Codex; verified independently.)
2026-07-14 17:12:36 -04:00
Miguel Ángel 4b0b89e8b1 chore: release v0.7.58 (#2446) 2026-07-14 16:15:59 -04:00
Miguel Ángel 6c2513d5c8 fix(check): resolve color-mix() colors in contrast audit instead of false-failing (#2445) 2026-07-14 15:51:11 -04:00
Miguel Ángel 990f5c3145 feat(feedback): adopt 0–10 recommendation scale (#2438)
* feat(feedback): adopt 10-point recommendation scale

* docs(feedback): keep OSS scale contract self-contained
2026-07-14 15:46:47 -04:00
Miguel Ángel d2c8c2d808 fix(producer): probe variable-bound media sources (#2444) 2026-07-14 15:42:00 -04:00
Miguel Ángel e05debe1af fix(engine): honor explicit render worker counts (#2439) 2026-07-14 14:52:31 -04:00
Ular KimsanovandMiguel Angel Simon Sierra 89db718899 feat(studio): mirror canvas z-order actions into timeline lanes (track order = default paint order) (#2380)
* feat(studio): mirror canvas z-order actions into timeline lanes, badge z overrides

Track order = default paint order; authored z = advanced override.

- timelineZMirror.ts: pure resolver mapping a successful z-menu action to a
  timeline lane move — closest track in the action's direction that is free
  over the clip's whole span, else a new lane adjacent to the crossed
  neighbor; temporal-overlap scope (default pending product sign-off, see
  module doc); visual zone only; same-file reference scoping; persistTrack
  via the shared authored-space rules. null for non-clips (menu stays
  z-only) and at-extreme/no-overlap cases.
- useCanvasZOrderTimelineMirror.ts: after the z commit resolves, the mirror
  persists the lane move through the same machinery as a timeline lane drag
  (optimistic store update, authoredTrack refresh, rollback); inserts reuse
  commitTrackInsert's renumber via a shared buildTrackInsertEdits core. Both
  writes share one coalesce key (zReorderCoalesceKey) and fold into ONE undo
  entry (test proves it over the real history reducer). The mirror never
  triggers the lane->z stacking sync, so it cannot fight the z values the
  action just set.
- timelineZOverride.ts + TimelineClip badge: clips whose paint order
  contradicts lane order among temporally-overlapping same-context visual
  neighbors (laneIsAbove XOR paintsAbove, the stacking-sync predicates) show
  a 'z' badge — authored z overrides are surfaced instead of silently
  disagreeing with the timeline.
- Timeline.tsx track derivations extracted to useTimelineTrackDerivations
  (600-line cap).

* fix(studio): fold mirrored z-order gestures into one undo entry across slow persists

Live verification caught the z write and the mirrored lane write splitting
into two undo entries: the mirror runs after the z persist's server round
trip, which exceeds editHistory's default 300ms coalesce window under real
latency (the unit test's deterministic clock sat inside it).

zReorderCoalesceKey now mints a per-gesture-unique key (monotonic seq, the
laneChangeGestureSeq precedent) and both records carry coalesceMs Infinity —
distinct gestures can never merge, and one gesture always folds regardless
of write latency. coalesceMs threaded through the persist chain alongside
coalesceKey. Also hardens the existing lane-drag move->z fold, which had the
same latent split. Fold test now simulates a 400ms gap (failed before the
fix, passes after); a two-separate-gestures test asserts two entries.

* feat(studio): flashless lane mirror, z-order menu icons, close-gap track menu

- Track-only batch moves (the z-mirror's lane hop and the insert renumber)
  skip the GSAP fallback round-trip and the preview reload entirely — the
  renderer never reads data-track-index, and the live DOM patch + optimistic
  store update cover the UI. Mixed batches keep current behavior. Kills the
  canvas blink on mirrored Bring/Send actions (live-verified: an
  iframe-scoped marker survives the whole gesture).
- The four z-order menu items get 16px stroke icons (single layer diamond +
  directional arrow for Forward/Backward; pierced two-layer stack for
  Front/Back); labels unchanged — they are the industry-standard names.
- New track context menu on empty lane space: 'Close gap' (shifts the next
  clip and every clip after it on that lane left by the clicked gap's width;
  leading gaps count, so a single clip with empty space before it compacts
  to 0) and 'Close all gaps' (whole lane contiguous from 0). Pure gap math
  in timelineGaps.ts; persists through the drag path's atomic batch move
  (one undo per action); refuses when a clip that must shift is locked;
  items disable when there is nothing to close.

* fix(studio): rebind-only preview sync for unmutated timing edits, classical z-menu order

Timing edits that rewrote NO GSAP positions (gap closes and moves of
selector-addressed caption clips, zero-delta batches, comps without a
rewritable script) full-reloaded the preview — and the rerun-current-scripts
attempt was wrong for real compositions: re-executing init-style scripts
(three.js scenes, caption engines) is exactly the unsafe case, verified live
by doubled init warnings and a fallback reload anyway.

The correct observation: when mutated === false the existing __timelines are
still valid — only the runtime's clip visibility windows are stale, and the
live DOM timing attributes were already patched. So the no-mutation path now
runs applySoftReloadFinalization only (seek + __hfForceTimelineRebind +
manual-edits reapply), extracted from the soft-reload machinery — zero
script execution. This also un-blinks comps with no GSAP script at all,
which previously always remounted. Rewritten-script soft reloads,
cannot-soft-reload, otherFileChanged, and mutation failures keep their
existing behavior. gsapSoftReload's undo/redo restore section moved verbatim
to gsapUndoRestore.ts for the 600-line cap.

Also: z-order menu items reordered to the classical arrangement (Bring to
Front, Bring Forward, Send Backward, Send to Back).

Live-verified on a three.js-heavy composition: Close-all-gaps shifted 4
caption clips with correct cumulative amounts, the preview iframe was never
remounted (marker survived), and one undo reverted everything.

* fix(studio): bound forward/backward mirror to a one-element step

User-specified semantic: Bring Forward / Send Backward move the clip past
EXACTLY ONE element. The mirror's lane target is now bounded by the next
temporally-overlapping element beyond the crossed neighbor: a free lane
strictly between the two is taken (closest to the neighbor), and when they
are back-to-back a new track is inserted immediately beyond the crossed
element — never past the second one. Previously the resolver took the
closest free lane anywhere beyond the neighbor, which could carry the track
past a second element while the z action only stepped past one — a
track/paint contradiction our own zOverride badge would flag. Front/back
keep whole-set semantics (past everything; back stays above the audio
zone). End-to-end test pins the 3-stacked case through commitZMirrorLaneMove
to the persisted renumbered tracks.

* feat(studio): permanent gap-menu rows with hover and click-select gap highlights

- TrackGapContextMenu always renders both rows; an inapplicable action dims
  with a tooltip ("No gap here" / lock reason / "No gaps on this track")
  instead of vanishing into a one-item menu. Width badge only when a gap
  exists under the pointer.
- Hovering an ACTIONABLE row highlights the strip(s) it would close in the
  timeline: the single gap for Close gap, every current gap (leading included)
  for Close all gaps. New resolveAllGapIntervals in timelineGaps.ts reports
  present-state intervals (epsilon-tolerant, overlap-safe), distinct from
  resolveAllTrackGaps' post-compaction starts.
- Click-selecting a single clip paints a quieter tint over its lane's gaps
  (suppressed for marquee multi-selection and during drags; the gap-menu hover
  wins on its own lane). Derivation lives in useTimelineGapHighlights with the
  pure buildTimelineGapStrips exported and unit-tested.
- Strips render in TimelineCanvas with the drop-placeholder geometry (row top
  + clip inset), dashed accent for hover, faint tint for selection.
- Timeline.tsx stayed under the 600-line cap by extracting the scroll-viewport
  plumbing (ResizeObserver width + shortcut-hint sync) into
  useTimelineScrollViewport, behavior unchanged.

* feat(studio): stronger capcut-style timeline zoom steps

One button press / pinch gesture now moves the zoom meaningfully: step
factors 1.25x/0.8x -> 1.5x/(2/3) (kept reciprocal so in+out round-trips) and
pinch sensitivity 0.0035 -> 0.007. Addresses "zooming several times to get
anywhere" feedback; cursor anchoring unchanged.

* feat(studio): three-way z sync — layers drags mirror timeline lanes, panel tracks live z edits

Completes the layers/canvas/timeline sync triangle: the Layers panel was the
one surface whose reorders never reached the timeline, and the one that went
stale when the other two wrote z flashlessly.

- Layers drag -> minimal z + equal-jump lane mirror. handleReorder now uses
  the canvas menu's realization core via resolveZOrderReposition (one
  between-z write when a strict gap exists, band-safe scoped renumber
  otherwise) instead of computeReorderZValues' all-sibling stamp — that
  helper is deleted, completing the #2347 unification follow-up. The drop
  then mirrors into a timeline lane move through the same machinery as the
  canvas menu (new resolveRepositionLaneMove: the clip lands on a free lane
  strictly between its NEW paint neighbors' lanes — nearest clip siblings in
  the desired render order, decorations skipped — else a track insert at
  that boundary; audio zone never crossed). Both writes share one
  per-gesture zReorderCoalesceKey with an unbounded fold window, so a drag
  is exactly ONE undo entry; useCanvasZOrderTimelineMirror's plumbing is
  factored into useMirrorLaneMoveCommit and reused by the new
  useLayerReorderTimelineMirror. A same-slot drop is a hard no-op (new
  order-equality guard in resolveZOrderReposition).
- Panel staleness fix: flashless z commits (skipReload) reload nothing and
  bump no refreshKey, so the panel's z-sorted order went stale while paused.
  handleDomZIndexReorderCommit now bumps a store zEditVersion on apply AND
  rollback; the panel re-collects on it. Verified live: the panel re-sorts
  the instant a drag commits and again on undo.
- Layer click reveal (useLayerRevealOverride): clicking a layer that stays
  hidden at the current frame (animation-parked opacity, non-clip
  display/visibility hides, hidden ancestors) temporarily forces the chain
  visible with live inline styles — exact priors restored on deselect, on
  another reveal, on play, and on unmount; never persisted (file diff == 0
  verified live). Clips keep the existing seek-into-window behavior; the
  override applies on a short defer so a seek-revealed clip needs none.
- layerOrdering's unused hasExplicitZIndex probe (zero callers) removed.

Live-verified on a bed copy: a 2-position layers drag wrote exactly one
element (z 6->23 + data-track-index 15->2), the timeline lane moved without
a reload, and a single Cmd+Z restored the file byte-identically.

* feat(studio): full-track selection highlight, borderless gap hover strips

- Click-selecting a clip now lights the WHOLE lane minus its clips — leading
  gap, inter-clip gaps, and the open space after the last clip to the rendered
  end (new resolveLaneEmptyIntervals; displayDuration threaded into the strip
  derivation). Still click-only: any drag/resize suppresses the strips, and a
  marquee multi-select never shows them.
- The gap-menu hover strips drop the dashed border (user feedback) — fill only,
  nudged to 0.18 alpha to keep the same visual weight.

* feat(studio): selected layer paints on top via a reader-transparent z lift

Clicking a layer in the Layers tab now shows the element as if it were at the
very top of the stack while selected — whatever its authored z or panel
position — extending the reveal override (which already forced hidden chains
visible) with a temporary inline z lift:

- liftElementToTop parks the TRUE effective z in data-hf-reveal-prior-z and
  writes a far-top inline z; a static element gets a layout-preserving
  position:relative with its prior parked in data-hf-reveal-prior-pos. Only
  the RENDERER sees the lift: all three studio z readers
  (readTimelineElementZIndex, getElementZIndex, readEffectiveZIndex) return
  the parked prior while the attribute is present, so the canvas z-menu, the
  zOverride badge, the lane mirror, the stacking sync, and the panel sort
  keep reasoning on the element's real z.
- Strictly ephemeral: exact priors restored on deselect / another reveal /
  play / unmount, each property only while it still holds the value the
  override wrote (a later real edit is never clobbered). File diff == 0
  verified live across a full lift/restore cycle.
- A z-reorder commit CONSUMES an active lift (handleDomZIndexReorderCommit
  reads the parked position for its persist-position:relative static check,
  then drops the attributes) — the committed z becomes the truth and the
  later restore is a guarded no-op.

* fix(studio): flashless undo/redo — three full-reload causes in the soft-restore path

Cmd+Z blinked the canvas on essentially every undo. Three independent causes
in applyUndoRestoreToPreview, each sufficient on its own:

1. Master-view path gate: activeCompPath is NULL at the master view, so the
   'paths[0] === activeCompPath' eligibility check could never match the
   index.html restore and every default-view undo full-reloaded at the first
   gate. Normalized to the codebase-wide 'activeCompPath ?? "index.html"'.
2. Nested identity innerHTML check: the diff compared each identified
   element's innerHTML, but the composition root wraps every clip — any child
   change re-detected at the root rejected the restore. Change detection now
   compares only each element's OWN attribute surface; structure/text
   integrity is still guaranteed by the normalize-residual whole-doc pass
   (text nodes, added/removed elements, and un-identified attrs all remain
   after normalization and force the full reload).
3. id-only identity: elements addressed by data-hf-id / selector (no DOM id)
   fell outside the diff entirely. Identity is now id OR data-hf-id, with the
   live sync resolving either.

Also stop re-running an UNCHANGED GSAP script: attribute-only restores (z,
lane, timing, style — the overwhelmingly common undo) now use the rebind-only
finalization (seek + __hfForceTimelineRebind + manual reapply, zero script
execution — the same path as flashless timing edits), instead of tearing down
and rebuilding live timelines or full-reloading when the script can't be
scoped. A restore whose script text genuinely changed still re-runs it via
applySoftReload, and structural restores (split/delete) still full-reload.

Live-verified on the bed (iframe marker): gap-close undo AND redo both keep
the iframe mounted, live DOM lands on the restored values, disk restored
byte-identically.

* feat(studio): left breathing pad before t=0, double zoom sensitivity again

TRACKS_LEFT_PAD (48px) — the horizontal sibling of TRACKS_TOP_PAD: empty lane
surface between the sticky gutter and the ruler's 00:00 / the first clips,
scrolling WITH the content.

- The lanes and the ruler realize it as a plain flow spacer between the
  sticky gutter cell and the time-mapped content div, so every
  content-relative computation (clip left = t*pps, beat lines, lane-menu
  time, clip drag deltas) is untouched by construction.
- Canvas-space overlays shift by the pad: playhead (getTimelinePlayheadLeft),
  gap strips, drop placeholder, snap guide, range highlight, marquee clip
  rects, beat SVG; the insert line spans the pad.
- Every pointer->time inverse subtracts it symmetrically: seekFromX, razor,
  range/marquee anchors, asset drops, and the zoom-anchor gutter basis; fit
  pps and the display width account for the consumed viewport width.
- Live-verified: t=0 clip edge, the 00:00 tick, and the playhead line center
  all sit at GUTTER + TRACKS_LEFT_PAD, and a ruler click lands the playhead
  center exactly under the pointer.

Also doubles the timeline zoom sensitivity again (user feedback after
feel-testing the first bump): button steps 1.5x/(2/3) -> 2x/0.5, pinch
0.007 -> 0.014.

* fix(studio): left pad renders as true empty space, not lane surface

The pad before t=0 inherited each row's background and bottom border from the
row wrapper, so it read as track lanes. Lane visuals now live on the cells:
the sticky gutter keeps its own separator (header column stays delineated),
the time-mapped content div carries the row background + separator, and the
pad spacer stays transparent — bare shell background, no lines. The
new-track insertion line also starts at the pad's end instead of crossing it.

* fix(studio): no vertical line in the ruler band before 00:00

The ruler corner's right border drew the header-boundary line through the
ruler strip, so the band didn't read as starting at 00:00. Dropped it — the
boundary line belongs to the track rows below; the ruler stays completely
clean from the panel edge to the first tick, matching the empty left pad.

* refactor(studio): remove the timeline z-override badge

User decision: the "z" chip on clips never earned its place — dropped
entirely (timelineZOverride.ts + test deleted, TimelineClip badge rendering
and the zOverrideKeys derivation/threading removed). This also eliminates the
review's D2 finding at the root: the badge's cross-document comparison
(stackingContextId ?? null collides across source files in the expanded view)
produced false positives, and there is no longer a detector to mis-fire.
overlapsInTime/paintsAbove lose their export (the badge was their only
external consumer); the paint-order predicate itself is unchanged.

* fix(studio): collision-free expanded child lanes and host-window gap floors

Review findings D1 (blocker) and 4.

- D1: buildChildElements assigned expanded children synthetic display rows as
  `host.track + index` — integers that can EQUAL a real clip's lane in another
  file (host on 0 with two children puts child #2 on 1). Lane grouping merges
  purely by track number, so the collision fused clips from different source
  files into one display lane, and lane-scoped actions (the gap menu) then
  batch-persisted a foreign file's clip. Children now take FRACTIONS strictly
  between the host's lane and the next integer — structurally unable to
  collide with any normalized lane, while still rendering as ordered rows
  under the host. Regression test pins the reviewer's exact two-file scenario.
- Finding 4: gap math compacted toward absolute 0, but an expanded child's
  display time is host-anchored — close/compact could drag it before its host
  window and persist a wrong (even negative) local time. All gap functions
  now take a lane FLOOR (laneGapFloor: 0 for ordinary lanes, the children's
  expandedParentStart for child lanes — single-origin per lane post-D1),
  threaded through the menu model, hover highlights, selected-lane strips,
  and both commits. Close-gap shifts clamp at the gap's own left edge.

* fix(studio): scope mirror references, insert writes, and crossed-neighbor identity

Review findings 1, 2, and 3.

- Finding 1: buildTrackInsertEdits normalized the FULL display set and
  persisted every shifted clip — writing host-lane numbers into OTHER
  composition files when expanded children were showing. The renumber write
  set is now the edited element's own source file (the sanctioned multi-write
  converges one FILE to lane space, never neighbors' files); foreign clips
  keep their authored tracks and re-derive display lanes. The locked-clip
  refusal scopes the same way. Expanded-origin elements refuse the insert
  outright (a new lane is a host-space renumber, meaningless in the child's
  file), and the mirrors restrict an expanded child's lane candidates to its
  own siblings' lanes — a sub-comp child still mirrors WITHIN its sub-comp
  (persisting the sibling's authored track) but can never land on a host lane
  with no same-file occupant. authoredTrackForLane's offset fallback rounds:
  fractional synthetic rows must never leak fractions into data-track-index.
- Finding 2: the mirror comparison sets required only sameSourceFile, but a
  file can contain several CSS stacking contexts and leaf z is only
  comparable within one. Both resolvers now scope by samePaintScope — same
  source file AND same stackingContextId (the file check also stops null root
  contexts of different files from comparing equal in the expanded view).
- Finding 3: the crossed-neighbor key was derived without selectorIndex, so
  duplicate class selectors (.sub) resolved to occurrence 0 — a different
  clip. The key now carries getSelectorIndex, matching how z-reorder entries
  derive theirs.

* fix(studio): z-to-lane gestures are one serialized transaction gated on durable persists

Review findings 5 and 7.

- Finding 5: commitDomEditPatchBatches resolved successfully even when the
  server matched NO patch target — the z write never reached disk (the
  preview reloads to reconverge) yet the lane mirror still ran, desyncing
  track order from what actually paints. The commit now resolves a durability
  report ({allMatched, changed}; the save queue and commit types are generic
  over the result), and the mirror phase is skipped on allMatched === false.
- Finding 7: the z persist rides the DOM-edit save queue while the lane move
  rides the timeline/SDK path — two queues, so a second rapid gesture's z
  write could land BETWEEN the first gesture's z and lane phases. Every
  z-to-lane gesture (canvas z-order menu AND Layers-panel drag) now runs
  through runZLaneGesture: a single module-level tail that serializes the
  COMPLETE two-phase transaction, with unit tests for ordering, the
  durability gate, and queue resilience to failed gestures. The timeline
  lane-drag's inverse (move-then-z-sync) shares its phases' await ordering
  already; cross-gesture serialization for that path is noted as follow-up.
- LayersPanel's pure sort helpers moved to layersPanelSort.ts (600-line cap).

* fix(studio): multi-clip GSAP batch mutations roll back on late failure

Review finding 6. finishGroupTimingGsapFallback mutates files sequentially
per clip; a late per-clip failure left the earlier rewrites on disk with no
aggregate history entry — unreachable by undo. foldGsapMutationIntoHistory
already snapshots every touched path before mutating; on a mutation failure
it now restores each path whose disk content changed (all-or-nothing batch),
reports restore errors without masking the original failure, and rethrows.
Regression test drives a two-clip batch whose second rewrite fails and
asserts the first clip's write is restored byte-identically.

* fix(studio): scope mirror inserts to their lane zone

* fix(studio): unify source-scoped clip identity

* fix(studio): isolate track insert topology

* fix(studio): harden timeline paint synchronization

---------

Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
2026-07-14 14:31:58 -04:00
Miguel Ángel d7204ac47f test(engine): make FFmpeg path assertion platform-safe (#2433) 2026-07-14 13:22:24 -04:00
Miguel Ángel 3d7e26aabf fix(render): diagnose unlaunchable Windows FFmpeg (#2430) 2026-07-14 12:55:46 -04:00
James Russo fb0d823500 fix(render): publish artifacts atomically (#2154) 2026-07-14 12:54:13 -04:00
WaterrrForeverandClaude Fable 5 4a4903b49a feat(skills): group core skills in the skills add picker (#2412)
Add a `core-skills` entry to .claude-plugin/marketplace.json declaring
the core skill set (the /hyperframes router, the hyperframes-* domain
skills, and media-use). The upstream vercel-labs/skills CLI reads that
entry's `skills` array for its interactive picker: the core set renders
under a "Core Skills" group and everything else falls into "Other", so
a human running `npx skills add heygen-com/hyperframes --full-depth`
can tell the always-needed core set apart from the on-demand creation
workflows — mirroring the core/on-demand tiers `hyperframes skills
update` already enforces (isCoreSkill in skillsManifest.ts).

The array deliberately lives on a separate marketplace entry, NOT on
plugin.json or the `hyperframes` entry: Claude Code treats a manifest
`skills` array as that plugin's skill allowlist (verified against
claude CLI), so attaching it to the full plugin would narrow it from
all skills to the core 8. As a side effect the new entry is itself a
coherent Claude Code plugin — `core-skills@hyperframes` installs just
the core set — while `hyperframes@hyperframes` keeps auto-discovering
everything.

A new pin test keeps the marketplace list in lockstep with isCoreSkill
and the skills/ tree (alongside the existing FALLBACK_CORE_SKILLS pin),
and asserts the full plugin carries no allowlist. Agent installs are
unaffected — the upstream CLI detects agent environments and installs
non-interactively, and the hyperframes CLI always passes explicit
--skill flags.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 20:41:42 +08:00
Miguel Ángel 6933e8acda fix(cli): consolidate snapshot and frame diagnostics (#2402)
* fix(snapshot): preserve exact requested times

* fix(cli): fail video snapshots without FFmpeg

* fix(cli): honor navigation timeout in diagnostics

* fix(cli): preserve snapshot alpha and create shot dirs
2026-07-14 01:46:44 -04:00
Miguel Ángel b98463ae3a fix(cli): consolidate layout and contrast audit correctness (#2401)
* fix(cli): respect transparent image pixels in occlusion audit

* test(cli): cover contained image letterboxing

* fix(cli): account for text strokes in contrast checks

* fix(cli): honor text overflow opt-outs

* fix(cli): skip contrast on transparent backdrops

* chore(skills): refresh generated manifest
2026-07-14 01:44:58 -04:00
Miguel Ángel 6fc92308d6 fix(engine): resolve root-absolute media from project (#2399) 2026-07-14 01:11:23 -04:00
Miguel Ángel 0dfc85b680 fix(engine): skip unnecessary dimension pad (#2398) 2026-07-14 00:42:16 -04:00
Miguel Ángel 90be05019b chore: release v0.7.57 (#2393) 2026-07-14 00:29:29 -04:00
Miguel Ángel 3f6ea0a1ab perf(producer): cache local font compression (#2397) 2026-07-14 00:26:37 -04:00
Vance Ingalls 58cfa0c655 Merge pull request #2359 from heygen-com/via/issue-3-software-gpu-screenshot
fix(engine): software-GPU browsers imply screenshot capture
2026-07-13 20:37:12 -07:00
Miguel Ángel 8bf7bc3af5 fix(cli): require explicit non-interactive init source (#2395) 2026-07-13 23:28:46 -04:00
Vance Ingalls f44bc3a525 fix(engine,producer): drive forceScreenshot from one authoritative local
Miguel R4 blocker on #2359: my R3 fix at renderOrchestrator only updated
the observability copy, leaving the authoritative captureForceScreenshot
local at compileResult.forceScreenshot (false for auto→software). The
frameCapture side clamped its own local and correctly routed screenshot,
but downstream orchestrator code overwrote observability back to
beginframe from the still-false local at two sites:

  - Parallel-stream label at renderOrchestrator.ts:2293 mis-labelled the
    stream as 'beginframe' when actual capture was 'screenshot'.
  - capture_strategy telemetry at renderOrchestrator.ts:2440-2450
    overwrote the earlier observability correction, so the final
    captureMode observation flipped back to 'beginframe' while the
    engine actually captured screenshot.

Fix: extract the clamp into a caller-facing helper
applyConcreteGpuScreenshotClamp(current, resolvedGpuMode, cfg) that
returns the (possibly-promoted) new boolean. Callers assign it back to
their authoritative local, so routing + telemetry + strategy code read
one value.

Changes:

  - packages/engine/src/config.ts: new exported
    applyConcreteGpuScreenshotClamp; delegates to
    shouldClampToScreenshotForConcreteGpu but computes the caller's
    final value, not just the clamp decision. Reads the programmatic
    opt-out from cfg.forceScreenshotExplicitlyOptedOut. Idempotent on
    already-true input.
  - packages/engine/src/index.ts: export the new helper.
  - packages/engine/src/services/frameCapture.ts: replace the inline
    OR expression with applyConcreteGpuScreenshotClamp.
  - packages/producer/src/services/renderOrchestrator.ts: assign result
    into the AUTHORITATIVE captureForceScreenshot local (was updating
    only observability). Downstream parallel-stream label at :2293 and
    capture_strategy telemetry at :2440-2450 now read the corrected
    value.

Tests: 6 new caller-level cases for applyConcreteGpuScreenshotClamp
covering the exact matrix Miguel called out:

  - resolved software + default false → promotes to true (screenshot)
  - resolved software + programmatic opt-out → stays false (BeginFrame)
  - resolved hardware + default false → stays false
  - resolved software + already-true → stays true (idempotent)
  - resolved software + env PRODUCER_FORCE_SCREENSHOT=false → stays false
  - resolved software + undefined cfg → promotes to true (frameCapture path)

Local: 67/67 engine config tests pass (was 61). oxfmt clean.
2026-07-14 03:17:29 +00:00
Vance Ingalls 72daac2a1d fix(engine): carry programmatic forceScreenshot opt-out to concrete-resolved site
Miguel R3 blocker on #2359: the runtime helper only checked the env opt-out
(PRODUCER_FORCE_SCREENSHOT=false), silently defeating the documented
programmatic escape hatch (overrides.forceScreenshot === false) on the
browserGpuMode:'auto' → software probe path. At the concrete-resolution
site the boolean forceScreenshot === false is ambiguous between default
and explicit opt-out — resolveConfig sees the provenance but the runtime
helper does not.

Fix: persist provenance on the resolved config.

- New INTERNAL EngineConfig field forceScreenshotExplicitlyOptedOut, set
  by resolveConfig when EITHER env or programmatic explicit-false is
  present. Purpose-documented in the type as 'not intended to be set by
  callers'.
- shouldClampToScreenshotForConcreteGpu gains an opts.programmaticOptOut
  parameter; returns false early when set. Env stays as the third arg
  (backward compatibility with existing tests).
- frameCapture.ts and renderOrchestrator.ts pass
  config.forceScreenshotExplicitlyOptedOut through at both call sites, so
  the auto→software probe path preserves the same escape hatches as
  literal browserGpuMode:'software'.

New tests: 5 additional cases across the helper (programmatic opt-out
alone; programmatic beats missing env) and resolveConfig provenance
(programmatic sets flag; env sets flag; neither leaves it undefined).
Local: 61/61 engine config tests pass (was 56).
2026-07-14 03:06:34 +00:00
Miguel Ángel 2a7a5e6236 feat(preview): keep review sessions alive (#2384)
* feat(preview): keep review sessions alive

* fix(preview): harden background lifecycle state

* refactor(preview): satisfy lifecycle quality gate
2026-07-13 22:55:19 -04:00
Miguel Ángel 4495cb7355 feat(cli): stable public URL for hyperframes publish (re-publish updates the same link) (#2363)
* feat(cli): stable-URL re-publish (send owned id, honest UX, --update, team id file)

Resolve a stable project id (committed team id > machine store > mint), send it
when authenticated so an owned re-publish updates the same URL in place, and
persist the server id+url. Report updated-vs-created honestly, add --update to
target a project explicitly, write a committable .hyperframes/project.json so a
team shares one link, and show the prior URL on re-publish.

* test(cli): env-gated E2E round-trip for stable-URL re-publish

Publish -> edit -> re-publish asserts one URL with updated content against a
live EF (HYPERFRAMES_E2E_API_URL + an authenticated runner); skipped otherwise.

* fix(cli): real team space, auth-gate --update/--space, safe team-file write

- --space + committed .hyperframes/project.json (projectId+spaceId) send X-Space-Id so a
  team converges on one link; personal space stays the default for solo users
- --update/--space error when unauthenticated, and warn loudly when a resolved-but-invalid
  token silently downgrades to a new anonymous URL (no more generic-tip-only)
- team-file write in its own try/catch so a read-only dir can't fake 'Publish failed'
- parseUpdateTarget handles scheme-less URLs + query/hash; X-Space-Id on metadata only (not S3 PUT)
- share readJsonRecord across the local + team descriptors

* test(cli): e2e team-space convergence + cross-space hijack guard

* test(cli): unit-test parseUpdateTarget url shapes (export for test)

* fix(cli): warn on committed-team miss too, not just --update
2026-07-13 22:47:28 -04:00
Miguel Ángel fba5cb9c93 fix(pr-to-video): bound first-run workspace and context (#2382)
* fix(pr-to-video): bound first-run workspace and context

* fix(cli): expose validation gate in help

* fix(pr-to-video): harden workflow guardrails

* style(pr-to-video): apply repository formatting

* chore(skills): refresh pr-to-video manifest
2026-07-13 22:33:21 -04:00
Miguel Ángel 9ac4ab8dee test(engine): write HDR fixture color tags into the H.264 VUI (#2389)
The SDR-to-HDR extraction tests synthesize their HDR fixture with
-color_trc/-color_primaries flags and rely on the encoder propagating
them into the bitstream. The pinned Windows CI ffmpeg build drops the
transfer on that path, so after #2377 narrowed HDR detection to the
transfer function, the fixture probes as SDR on Windows and both tests
fail (hdrPreflightCount 0). Write the VUI directly with the
h264_metadata bitstream filter so the tag survives on every build.
2026-07-13 22:20:41 -04:00
Miguel Ángel 6f4c6308f0 fix(lint): isolate IIFE timing constants (#2378) 2026-07-13 20:53:24 -04:00
Miguel Ángel b231b6f963 fix(cli): surface keyframes from scripts and styles inside <template> (#2374)
Sub-compositions are required to wrap markup, script, and style in <template>, but template content is an inert DocumentFragment that document-level querySelectorAll does not traverse — so 'hyperframes keyframes' silently surfaced zero tweens and zero CSS keyframes for every spec-conformant sub-composition. Extract from the document and every template content fragment (nested templates included, walked iteratively). Documents the extraction ordering contract and the deliberately document-root-only sub-composition discovery scan; pins template, multi-template, nested-template, and mixed-script cases with tests.
2026-07-13 20:47:50 -04:00
Miguel Ángel 9639824f4e fix(render): require HDR transfer metadata (#2377) 2026-07-13 20:46:59 -04:00
Miguel Ángel 3a020bf543 fix(cli): reject missing init example values (#2376) 2026-07-13 20:42:11 -04:00
ukimsanov 512560b4c3 test(studio): delete-path duration rollback coverage, shared dismiss predicate on preview open 2026-07-13 16:48:52 -07:00
ukimsanov a33b3f35e1 fix(studio): address PR #2347 review findings (rounds 1-2)
Review 1 (restore commit):
- asset reveal now clears any open preview overlay (stuck-overlay repro:
  preview on A, click already-added B — A stayed open over the reveal)
- duration readout rolls back on failed persist: captureDurationRollback
  snapshots store + live root data-duration before the optimistic sync and
  restores both in every move/resize/delete/group catch (golden's
  previousDuration pattern)
- asset preview opened during running playback dismisses immediately (the
  RAF loop bypasses the store, so the subscription alone never fired)
- persistTimelineBatchEdit resolves the target (findTagByTarget) before
  treating identical output as a no-op — a mistargeted member now throws
  like the single-element path instead of being silently dropped
- a post-mutation history-fold failure no longer suppresses the preview
  sync: fold errors are surfaced separately and the rewritten script still
  syncs (previously the preview kept stale GSAP positions with no recovery)
- timelineRevealScroll guards degenerate viewports (windowSize <= 0)
- CodeQL: encodeURIComponent(projectId) at all timelineTimingSync fetches

Review 2 (single-source-of-truth pass):
- createTimelineElementFromManifestClip — the one manifest->element
  boundary — now carries authoredTrack and stackingContextId; expanded
  sub-comp children preserve both (authoredTrack in their OWN file's space)
- authoredTrackForLane scopes occupants to the dragged clip's sourceFile
  (a foreign file's authored values are a different coordinate space);
  nearest-same-file-lane offset fallback
- optimistic store updates mirror the persisted track into authoredTrack
  (and roll it back on failure), so consecutive drags before a reload
  resolve from fresh data
- spill sub-lanes: documented decision — dropping onto a spill lane is a
  legitimate same-track join (occupants share the authored track by
  construction); false 'never a lane-move target' docstring rewritten
- single-element fallback persists vertical-only moves (early return now
  requires neither start nor track changed; live DOM patch includes
  data-track-index)
- canonical contextKey helper for stacking-context normalization
- new pipeline test crosses the REAL factory boundary (sparse authored
  tracks -> factory -> expansion -> normalize -> drag commit -> persisted
  attribute), no injected fields
2026-07-13 16:48:52 -07:00
ukimsanov 760b88a6f3 fix(studio): flashless z-order commits and visible-overlap stepping
Two legibility fixes for the canvas z-order menu, from user feel-testing:

- z-only commits no longer remount the preview iframe. The commit hook
  already applies the inline z (+ injected position) to the live elements and
  updates the store synchronously; the post-commit reloadPreview() was a
  redundant full remount that read as a canvas 'blink' on every action.
  commitDomEditPatchBatches gains skipReload, engaged only when provably
  safe: every op is an inline-style patch AND the server reports every patch
  matched — anything else falls back to the reload so the preview reconverges
  with disk. The file-watcher's own reload stays suppressed by the existing
  domEditSaveTimestampRef window, so the skip is real.
- Bring Forward / Send Backward step over the next VISIBLY overlapping
  sibling. The nearest z-neighbor in a composition is often invisible at the
  current frame (runtime hides time-inactive clips with inline
  visibility/display; GSAP parks elements at opacity 0), so the step crossed
  something the user couldn't see — 'enabled but nothing happens'. The
  forward/backward set now filters on element-level computed visibility
  (display/visibility/opacity, injectable for tests); enable/disable shares
  the resolver so the menu is honest: actions disable when no visible
  neighbor exists. Front/back keep the full painting family.
- The neighbor that was stepped over gets a 600ms accent flash, drawn in the
  studio overlay layer (never in the iframe DOM), so the action shows its
  work.
2026-07-13 16:48:52 -07:00
ukimsanov 84963ea8ba fix(studio): persist canvas z-order actions correctly for static elements
An adversarial review of the canvas context-menu z-order pipeline (Bring to
Front / Forward / Backward / Send to Back) found the resolver math sound but
the glue between the menu and the commit hook broken:

- The menu optimistically wrote style.zIndex AND position: relative to the
  live elements BEFORE the commit hook ran. The hook decides whether to
  persist position by checking getComputedStyle(el).position === 'static' —
  always false after the pre-apply — so the position patch was never
  persisted on the menu path and the reorder silently reverted at the
  post-commit reload for any nested/static element (root clips survive only
  because the runtime forces position:absolute). The same pre-apply made the
  failure rollback capture the already-mutated values, restoring the broken
  state on persist errors. The menu no longer pre-applies; the hook owns the
  live writes (it already applied both synchronously) and now sees true
  priors. Siblings without a persistable identity still get their z applied
  live-only so a renumber stays visually coherent.
- The commit hook's entry.key store-sync plumbing had zero production
  callers; the store zIndex went stale until full reload. All three callers
  (canvas menu via PreviewOverlays, timeline lane z-sync, LayersPanel) now
  derive and pass the timeline store key (new deriveTimelineStoreKey helper).
- patchElementBatch discarded the server's per-patch matched[]; unresolvable
  siblings persisted partially and silently. Unmatched targets now warn and
  report save-failure telemetry (z-reorder-unmatched) without rolling back
  the matched subset.
- template/noscript elements counted as painting siblings, so renumber
  fallbacks wrote z-index/position into <template> tags in the source file.
  Excluded from the sibling family.
- The default undo coalesce key merged DISTINCT z actions within 300ms into
  one undo entry; the action kind is now part of the key (LayersPanel drags
  keep coalescing within a drag; explicit lane-move gesture keys untouched).
- rectsIntersect comment claimed touching rects intersect; the strict
  inequalities say otherwise — comment fixed.
2026-07-13 16:48:52 -07:00
ukimsanov 19139b91ed fix(studio): make vertical lane moves persist correctly and harden the z/lane pipeline
Vertical clip moves committed in the store but never survived: two persist
bugs plus a runtime renumber all fought the stable-track-lanes model.

- timelineMoveAdapter deliberately stripped the track from lane-reorder
  persists ('z-only reorder path' — the old z-driven lane model). Lane =
  authored data-track-index now: lane-reorder and track-insert both persist
  the track; plain timing moves omit it to stay SDK-fast-path eligible.
- Display lanes and file tracks are different coordinate spaces:
  normalizeToZones packs sparse authored tracks (1,2,... or gaps, or DOM-index
  fallbacks) onto contiguous display lanes, and lane edits persisted the LANE
  number — silently re-targeting the wrong row in any non-0-contiguous file.
  Elements now record their authoredTrack when remapped; a lane change
  persists the target lane's authored track (store stays in lane space).
- The runtime split same-track clips of different kinds (video vs caption
  div) onto separate renumbered tracks at discovery, so authored indices
  never round-tripped ('drop onto an existing track' bounced back). Removed:
  data-track-index is honored verbatim (render never reads it); kind-based
  row presentation belongs in the display layer if ever wanted.

Adversarial review fixes on the same pipeline:
- runtime: parseInt(attr) || fallback dropped authored track 0 for GSAP and
  overlay clips (parseAuthoredTrack helper honors 0)
- single-clip move fallback persisted only data-start — lane changes snapped
  back on reload (now passes the track to the patch builder)
- lane-change z-sync candidate ignored a multi-selection's time shift, so
  patches were computed against stale overlap sets
- track insert around a locked clip persisted a colliding renumber (the next
  normalize merged lanes); the insert is now refused with a warning
- computeStackingPatches compared leaf z across CSS stacking contexts, where
  ancestor z decides paint order; the sync now partitions by
  stackingContextId and never patches across contexts

Timeline geometry (user-reported):
- fit zoom leaves 20% trailing headroom (FIT_ZOOM_HEADROOM in
  timelineLayout.ts; single fit-pps source, so ruler/lanes/playhead/drag all
  inherit it)
- playhead line center now sits exactly on GUTTER + t*pps at every zoom
  (wrapper had shrink-wrapped to the 9px diamond, off-centering the line);
  ruler ticks center on their timestamp
- ruler: frame-mode steps snap to whole frames (no duplicate labels), hour
  steps added for far zoom-out, tick positions computed as exact multiples
  (no float drift)
2026-07-13 16:48:52 -07:00
ukimsanov 54f41b41b6 fix(studio): restore golden-branch timeline behaviors dropped by the stack rebuild
The Studio stack rebuild (#2291) landed the remaining NLE layers but dropped
or regressed several final-wave behaviors from the reviewed studio-dnd stack,
and never repaired the stale timelineZones.ts that #2279 introduced. Restores:

- TimelineRuler: sticky under vertical scroll, full-height gridlines removed
  (beat lines only), frame-number tick labels via a persisted timeDisplayMode
  store preference (PlayerControls toggle now store-backed)
- timelineZones: stable track lanes — lane = authored data-track-index
  ascending; z is paint order only (replaces the stale z-driven lane pack,
  which broke track insert-band commits that contractually depend on it)
- persistTimelineBatchEdit: a batch member whose patch is a no-op (attributes
  already at target values, e.g. in a track-insert renumber) is skipped
  instead of aborting and rolling back the whole batch — this alone made
  new-track creation (incl. the top insert band) fail silently
- useTimelineStackingSync: unresolvable clips read as NaN again so
  timelineStackingSync's Number.isFinite exclusion contract holds (z=0
  fabrications skewed stacking boundaries)
- timelineAssetDrop: drops land on the drop track (no overlap bump to
  max-track+1), data-hf-id stamped, audio gets data-volume
- timing edits: soft-reload the server's rewritten GSAP script instead of a
  full iframe remount (no all-clips flash on move/resize); full reload only
  when no scriptText or the soft path can't apply, and one full reload when a
  group edit touches non-active files (new hooks/timelineTimingSync.ts)
- duration: content-driven grow-AND-shrink on move/resize/delete, synced
  optimistically to the store and the live root data-duration at release
  (was a grow-only ratchet; shrink never updated the readout)

New UX: sidebar asset click opens a compact non-modal preview over the canvas
(dismiss on outside click, Escape, playback, or seek), and clicking an
already-added asset reveals its clip in the timeline (smooth minimal scroll
to its time and lane; vertical-only in fit zoom).

Verified by pointer-driving a real project: sticky ruler + gridline removal,
no iframe remount on move/resize (marker survives, GSAP tween positions
rewritten in place), duration readout 40->37->40 on shrink/stretch, and
top-insert-band track creation renumbering lanes correctly on disk.
2026-07-13 16:48:51 -07:00
Vance Ingalls d04bcbf7c4 Merge pull request #2360 from heygen-com/via/issue-1-webm-alpha-probe
fix(cli): detect WebM alpha lost when ALPHA_MODE tag is written without side data
2026-07-13 16:44:57 -07:00
Vance Ingalls c6da79cbdb Merge pull request #2358 from heygen-com/07-13-fix_core_cli_attribute_figma_rest_failures_to_the_endpoint_that_failed
fix(core,cli): attribute figma REST failures to the endpoint that failed
2026-07-13 16:16:24 -07:00
Vance Ingalls 2e44602f99 fix(engine,producer): apply software-GPU screenshot invariant at concrete-resolved point
Addresses Miguel's R1 blockers:

1. `browserGpuMode: "auto"` that runtime-probes to software slipped past the
   `resolveConfig` clamp — that clamp only sees the pre-resolve string. Add
   `shouldClampToScreenshotForConcreteGpu(resolvedGpuMode, currentForceScreenshot, env)`
   in `packages/engine/src/config.ts` and apply it at BOTH concrete-resolution
   sites:
   - `packages/engine/src/services/frameCapture.ts`: downgrades `preMode`
     from "beginframe" to "screenshot" when resolved GPU is software (respects
     `PRODUCER_FORCE_SCREENSHOT=false` env opt-out), fixing the routing.
   - `packages/producer/src/services/renderOrchestrator.ts`: updates
     `captureObservability.forceScreenshot` (and thus `captureMode`) at the
     same call site, fixing the observability truth on the auto → software
     case.

2. New unit tests in `config.test.ts`:
   - Documents the auto-branch gap (resolveConfig leaves auto as
     forceScreenshot=false — the runtime companion closes it).
   - 5 branch tests on `shouldClampToScreenshotForConcreteGpu` covering
     software / hardware / already-forced / env-opt-out / non-"false" env
     values.
   Full suite: 56/56 pass.

Scope narrowing on Blocker 2: the distributed rendering path at
`packages/producer/src/services/distributed/plan.ts:753-754` and
`renderChunk.ts:462-466` explicitly hardcodes `browserGpuMode:"software",
forceScreenshot:false` post-resolveConfig and stays outside this PR's
invariant boundary. `compileStage` may still flip it to true for alpha
formats, but generic MP4 distributed renders on SwiftShader hosts remain
BeginFrame. That's a separate architectural cleanup (needs its own
behavior-change trace); the PR body now scopes the invariant to the
in-process CLI/orchestrator path.
2026-07-13 23:13:30 +00:00
James Russo cb69d3fe00 fix(render): surface structured outcomes (#2153) 2026-07-13 19:07:39 -04:00
Miguel Ángel 746b6d5b75 feat(cli): tag HeyGen API calls with X-HeyGen-Client-Source (#2368)
Send `X-HeyGen-Client-Source: hyperframes` from buildAuthHeaders on every
HeyGen API call (both OAuth and API-key), so backend billing meta can
isolate hyperframes CLI usage. The single buildAuthHeaders chokepoint covers
the core CLI + cloud client. Mirrors the media-use tagging; the OAuth-only
X-HeyGen-Source cli free-gate header is unchanged.
2026-07-13 19:02:22 -04:00
Xuanru Li 7f4eaeb568 feat(cli): coordinate-frame layout findings in check (#2354)
* feat(cli): coordinate-frame layout findings in check

Four production compositions shipped with 100-600px layout drift, each a
different coordinate-frame confusion the check graded info or missed
entirely: viewport pixels written as container left/top, gsap x/y
treated as absolute position, a -350px margin fighting flex centering,
and stage-relative path coords drawn into a nested SVG.

Three new layout findings close the class:
- positioned_out_of_parent: an absolute/fixed element rendering mostly
  outside its positioning ancestor (warning) — the parent needs no
  overflow clipping, which is what let container_overflow miss it.
- box_out_of_canvas: a painted panel breaching the canvas (warning) —
  text is canvas_overflow's, media is frame_out_of_frame's, painted
  boxes were nobody's.
- connector_detached: a connector path whose endpoints land far from
  every anchorable element (warning) — measured coordinates drawn into
  an SVG with a different origin.

canvas_overflow additionally promotes from info to warning when held
across samples AND the breach exceeds 5% of the canvas.

All three are persistence-tiered and respect data-layout-allow-overflow.
Verified against the four incident compositions: every one now surfaces
its drift as held warnings (previously: info or silence).

* fix(cli): harden coordinate-frame findings against review false positives

Reworks all three findings after two-lens review (adversarial FP hunt in
real Chrome + maintainer pass):

- escaped_container (was positioned_out_of_parent): uses offsetParent
  (transform-aware, skips fixed-as-canvas), exempts fully-detached
  callouts within an attachment allowance while still flagging
  touching-but-mostly-outside drift.
- panel_out_of_canvas (was box_out_of_canvas): paint alone qualifies
  (flat solid panels were a false negative), fully off-canvas rects are
  parked entrances and stay silent, pointer-events:none marks decorative
  layers, hero-sized breaches warn while small bleeds stay info.
- connector_detached: endpoints via getPointAtLength + getScreenCTM
  (viewBox, preserveAspectRatio, group transforms, every command type),
  defs/marker/clipPath subtrees skipped, word-boundary connector naming,
  containment tier limited to opaque non-ancestor targets (a text-bearing
  wrapper contains its own diagram's endpoints).
- canvas_overflow promotion requires partial visibility — a fully
  off-canvas rect is a parked entrance, not drift.

Verified: the four incident compositions still surface their drift as
held warnings; the review's false-positive repros (fixed HUD, callout,
parked entrance, corner bleed, marker arrowheads, g-transform and
viewBox-scaled connectors) are clean at warning level. Docs and the CLI
skill reference now describe the coordinate-frame findings.

* fix(cli): panel ownership is geometric — direct-text panels were a silent false negative

A painted panel whose direct text stays in-bounds while its box breaches
the canvas produced neither finding: canvas_overflow measures the text
range and panel_out_of_canvas skipped every own-text element. Skip the
panel finding only when the element's own text ALSO breaches (that
geometry belongs to canvas_overflow); pin the message/fixHint wording of
all three findings with positive assertions; document the SVG-internal
anchor blind spot.

* fix(cli): classify panel decoration by paint kind, not pointer-events

pointer-events:none exempted the framed-painting incident's gold frame
layers — hero content that happens to disable hit-testing. Decoration is
now gradient-only paint (spotlights, textures, vignettes); url() images,
solid fills and borders are content regardless of pointer-events.

* fix(cli): add fixHint to the test-local AuditIssue shape

* fix(cli): gradient stops decide content vs decoration; ownership matches canvas_overflow's tolerance

A gradient with any solid stop (alpha >= 0.6) is content — heroes and
cards painted with linear-gradient were invisible under the blanket
gradient exemption; all-translucent stops (spotlights, vignettes) stay
decoration. The text-ownership check now uses the audit tolerance that
canvas_overflow itself fires at, making the contract strict-mutex: any
text breach past that tolerance cedes the element, so a shallow 20px
text breach no longer double-reports.
2026-07-13 15:35:03 -07:00
Miguel Ángel 8e50e8477f fix(cli): skip contrast for intentionally covered text (#2366) 2026-07-13 18:22:30 -04:00
Vance Ingalls 56dcc4e47a fix(cli): accept 1–3-frame short WebMs + add direct pixel-probe tests
Address Miguel's R1 blocker + Rames/Miga's testability nit:

- The `-frames:v 3` decode samples AT MOST 3 frames; a legitimate 1- or
  2-frame WebM (256 or 512 bytes) was returned as `undefined` (probe
  failure), silently skipping the advisory even when every available
  pixel was opaque. Accept any positive whole-frame byte count ≤ 768
  (multiples of 256), distinguishing successful short-EOF from partial/
  malformed decode.
- Export `sampledAlphaIsFullyOpaque` and add 11 direct tests covering:
  3/2/1-frame opaque decodes → true; transparent pixel at pos 0 or
  final byte → false (guards the alpha-byte stride); non-frame-multiple
  / over-3-frame / zero byte counts → undefined; execFileSync throw →
  undefined; findFFmpeg missing → undefined; and one args-shape guard
  pinning the load-bearing `-c:v libvpx-vp9` before `-i` (without which
  the default decoder silently discards VP9 alpha and the whole check
  would false-positive on genuinely-transparent WebMs).
- Update advisory wording from "3 sampled decoded frames" to "every
  sampled decoded pixel" so the message is honest for short WebMs.

18/18 tests pass locally under `vitest run`.
2026-07-13 22:03:11 +00:00
Miguel Ángel 74fb4dbcc3 docs(cli): sync SRT upload docs from EF (#2364) 2026-07-13 17:51:25 -04:00
Vance Ingalls bd8ee05ae2 fix(cli): label the batch asset-import RENDER_FAILED with the images endpoint
Review feedback on #2358: the batch-miss RENDER_FAILED in
runAssetImportMany (asset.ts) throws the same typed error as
client.ts's single-node renderNode, but wasn't labeled — so
cli_error.endpoint would silently come back undefined for the
flow that most heavily exercises /v1/images.
2026-07-13 21:41:55 +00:00
Vance Ingalls 4ca1552e20 fix(core,cli): attribute figma REST failures to the endpoint that failed
cli_error had no way to tell which figma REST call (images, files_nodes,
variables_local, styles, ...) actually hit RATE_LIMITED/FORBIDDEN/etc, so
the dashboard could see failures spike but not which call caused them.

FigmaClientError now carries a low-cardinality endpoint label (never the
raw fileKey/nodeId), threaded through to cli_error's endpoint property.
2026-07-13 21:41:55 +00:00
Vance Ingalls b8562c91d5 fix(cli): detect WebM alpha lost when the ALPHA_MODE tag is written without side data
Extends webmAlphaCheck.ts (from #2044) with a pixel-level decode probe.
After the tag check passes, decodes 3 sampled frames via
`ffmpeg -c:v libvpx-vp9 -pix_fmt rgba -f rawvideo` at 8x8 and emits a
distinct advisory if every alpha byte reads 255.

#2044 detects the "tag absent" failure mode (ffprobe shows no
`alpha_mode` in stream tags). It doesn't catch a stricter case reported
on CLI 0.7.56 / Windows 11: ALPHA_MODE=1 present but BlockAdditional
alpha side data empty. Under current logic webmAlphaAdvisory sees
`alphaMode: true` and stays silent, so the render ships as opaque
without any signal.

The -metadata:s:v:0 alpha_mode=1 push is a muxer directive that some
ffmpeg builds write unconditionally, independent of whether libvpx-vp9
emitted the alpha plane. Tag presence is necessary but not sufficient
evidence of preserved alpha.

Advisory text names both possibilities (opaque composition OR silent
alpha drop) plus the concrete workaround (png-sequence + prores repack).
Fast path (no tag or missing tag) is unchanged. Probe adds ~1s per
WebM render only when the tag says alpha.
2026-07-13 21:38:12 +00:00
Vance Ingalls ba5168293f fix(engine): software-GPU browsers imply screenshot capture
When `browserGpuMode === "software"`, set `forceScreenshot = true` in
`resolveConfig`. Explicit opt-outs (`PRODUCER_FORCE_SCREENSHOT=false`
or `overrides.forceScreenshot === false`) are honored.

This is defense-in-depth on top of the existing platform gates:

1. Linux + software (SwiftShader host) skips BeginFrame, avoiding the
   compositor stall on shader-heavy frames under CPU raster (same
   motivation as the closed PR #822).
2. `renderOrchestrator`'s reported `captureMode` field is derived from
   `cfg.forceScreenshot ? "screenshot" : "beginframe"` — without this
   clamp it misreports `"beginframe"` for the actual screenshot capture
   on darwin + software.
3. Any new BeginFrame or drawElement entry point that forgets to gate
   on GPU mode still routes to screenshot here.

Does NOT fix SwiftShader-on-darwin text-rasterization artifacts (an
ANGLE-SwiftShader issue on macOS text — the fix there is to use
`--browser-gpu`, which routes to `--use-angle=metal`).
2026-07-13 21:38:10 +00:00
Vance Ingalls 9b71bc2103 Merge pull request #2361 from heygen-com/via/flake-fix-manager-progress-notice
test(cli): stabilize flaky install-lock wait-notice test with fake timers
2026-07-13 14:37:40 -07:00
Vance Ingalls e47af77c5a test(cli): stabilize flaky install-lock wait-notice test with fake timers
Adopt the fake-timer pattern the sibling "recovers when a crashed reclaimer
leaves both lock directories" test in the same file already uses. Without
fake timers, if the dynamic `import("./manager.js")` beat between
`installFsMocks({ initialMtimeMs: Date.now() })` and the `withInstallLock`
call exceeds `staleMs` (50 ms on a busy shared runner with `vi.resetModules()`
per beforeEach), the new immediate-stale short-circuit added in #2328 fires
on iteration 1, breaks out before `waitedMs` reaches `waitNoticeMs=20`, and
no "Waiting for another hyperframes process" warn ever emits — the assertion
at `manager.test.ts:428` (`expected false to be true`) then fails.

Under fake timers, `Date.now()` is frozen at the mtime seed, so the lock
stays non-stale across the dynamic import and the wait-notice branch
observes real polling; `vi.advanceTimersByTimeAsync(staleMs + pollMs * 5)`
then drives the loop past both the wait-notice threshold and the stale
deadline so the reclaim + acquisition still resolves.

Test-only change; no production-code diff. Verified 27/27 in
`packages/cli/src/browser/manager.test.ts` under `vitest run`.
2026-07-13 21:30:44 +00:00