When forward playback reaches loopEnd and the loop wraps back to
loopStart, the RAF tick was calling `adapter.seek(loopStart)` without
keepPlaying, then immediately `adapter.play()` to resume. With the
post-3e7b464b wrapTimeline contract (default seek pauses), this means
every loop boundary executes pause→seek→pause→play for GSAP and a
stop/start RAF ticker cycle for the static-seek adapter — purely
unnecessary churn.
Pass { keepPlaying: true } so seek skips the implicit pause; the
follow-up adapter.play() is then a no-op because the underlying
adapter never paused. Adds two tests covering the wrap-around branch
(previously uncovered) and the no-loop terminal path as a regression
guard.
Completes the keepPlaying rollout: #842 introduced the option for A/E
shortcuts, #863 extended it to the runtime player, #1089 aligned the
static-seek adapter, and this applies it to the last internal caller
that explicitly resumes after seek.
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
* fix(studio): compensate GSAP translate when starting manual drag
When an element has an active GSAP transform with translate (x/y),
starting a drag via createManualOffsetDragMember would strip the
GSAP translate from element.style.transform during the probe phase
without accounting for it in the initial offset. This caused the
persisted manual offset to be wrong by exactly the GSAP translate
amount, producing a visible position shift after page reload.
Read the GSAP translate contribution (m41/m42 from the transform
matrix) and fold it into initialOffset before the probe runs. The
offset now compensates for the stripped translate, so the element's
visual position is preserved across the drag start, commit, and
subsequent reloads.
* fix(studio): show visual position in Layout panel and fix save-reload race
PropertyPanel: X/Y fields now display the visual position (manual offset
+ GSAP translate) instead of the raw CSS var offset. Editing a value
reverses the compensation so the correct raw offset is persisted. This
matches what the user sees in the preview during GSAP playback.
persistDomEditOperations: move domEditSaveTimestampRef update before the
patch API call. The server writes the file and emits an SSE file-change
event during the fetch — if the event arrived before the response, the
file watcher would trigger a spurious reloadPreview(), resetting
playback to t=0. Setting the timestamp upfront suppresses that race.
* fix(studio): apply same timestamp race fix to element delete, relocate helper
Move readGsapTranslateFromTransform to manualEditsDom.ts alongside its
sibling stripGsapTranslateFromTransform and re-export through the
manualEdits barrel. PropertyPanel and manualOffsetDrag now import from
the shared location instead of the drag module owning a display concern.
Move domEditSaveTimestampRef update before the remove-element fetch in
handleDomEditElementDelete — same SSE race as persistDomEditOperations.
* feat(core): add probeElementInSource for source-existence checks
* feat(core): add probe-element endpoint for source-existence checks
* feat(studio): gate editing capabilities on source existence
* fix(studio): enrich save_failure telemetry with target details
* feat(studio): async selection resolution with source probe
Make `resolveDomEditSelection` async and wire a `probeSourceElement` call
into the selection path so elements generated by scripts (not present in the
source HTML) are detected early and have all edit capabilities disabled with
a clear reason message ("This element is generated by a script and cannot be
edited visually.").
Part A – core probe logic:
- `domEditingLayers.ts`: `resolveDomEditSelection` is now async; calls
`probeSourceElement` (POST /api/projects/:id/file-mutations/probe-element/:file)
when `projectId` is supplied and the element has a stable id/selector.
`existsInSource: false` flows into `resolveDomEditCapabilities`, which
disables all write capabilities with the appropriate reason.
- `domEditingLayers.ts`: `refreshDomEditSelection` promoted to async.
- `files.ts`: new `probe-element` route; extracted `resolveProjectPath`,
`resolveFileMutationContext`, `writeIfChanged`, and `parseMutationBody`
helpers to eliminate repeated boilerplate across remove/patch/probe handlers.
Part B – caller propagation (all eight consumer sites):
- `useDomSelection.ts`: `buildDomSelectionFromTarget`,
`resolveDomSelectionFromPreviewPoint`,
`buildDomSelectionForTimelineElement`, `handleTimelineElementSelect`,
`refreshDomEditSelectionFromPreview`, and
`refreshDomEditGroupSelectionsFromPreview` all made async; `projectId`
forwarded into `resolveDomEditSelection`.
- `useDomEditCommits.ts`, `useDomEditTextCommits.ts`: updated
`buildDomSelectionFromTarget` parameter type; added `await` at call sites.
- `useDomEditSession.ts`: inner `syncSelectionFromDocument` made async; fire
with `void` to satisfy the surrounding effect.
- `usePreviewInteraction.ts`: `handlePreviewCanvasMouseDown` and
`handlePreviewCanvasPointerMove` made async (React ignores handler return
values, so this is safe).
- `useStudioUrlState.ts`: deferred `buildDomSelectionFromTarget` call
converted to `.then()` chain with `void` prefix so the effect stays sync.
- `LayersPanel.tsx`: `seekToLayer`, `handleSelectLayer`, and
`handleLayerHover` made async.
- `DomEditOverlay.tsx` / `useDomEditOverlayGestures.ts`: `onCanvasPointerMove`
return type widened to `Promise<DomEditSelection | null>`; pointer-down
handler falls back to `hoverSelectionRef.current` (always populated by a
prior hover) instead of awaiting the async move callback inline.
Part C – test and tooling fixes:
- `lefthook.yml`: filesize hook shell loop explicitly skips `*.test.ts/tsx`
files as a guard against a lefthook v2.1.6 bug where `exclude` patterns are
not applied to `{staged_files}` in shell scripts.
- `domEditing.test.ts`: all `it()` blocks calling `resolveDomEditSelection`
made async with `await`.
- `DomEditOverlay.test.ts`: mock updated to return `Promise.resolve(selection)`
and `hoverSelection` pre-seeded so pointer-down test works with the new
hover-first path.
- `studioUrlState.test.ts`: `buildDomSelectionFromTarget` mocks wrapped in
`Promise.resolve()`; seek/selection hydration test made async with
`await act(async () => { await Promise.resolve(); })` to flush microtasks.
* feat(cli): add global error handlers for crash telemetry
Register process-level uncaughtException and unhandledRejection handlers
that fire trackCliError so unhandled crashes are captured in telemetry.
Add the trackCliError function to events.ts and re-export it from the
telemetry barrel.
* feat(cli): track per-command success/failure and duration
* test(core): add integration test for JS-created element probe scenario
* fix: address PR review feedback
- uncaughtException handler now calls process.exit(1) after flushing
- cli_command_result uses real exit code from process "exit" event
- drop stack_trace from cli_error (contains filesystem paths)
- skip source probe during hover — only probe on click/selection
- format .fallowrc.jsonc
* fix(cli): restore stack_trace in cli_error telemetry
* fix(cli): use captured module refs in exit handlers instead of dead import()
createStaticSeekPlaybackAdapter.seek now accepts the same options as the
PlaybackAdapter contract and aligns the default-pause semantics with
wrapTimeline (hardened in 3e7b464b). Without keepPlaying the adapter
clears its `playing` flag and cancels the RAF ticker, so on non-GSAP
compositions a scrub during playback no longer leaves the iframe
silently advancing while the public seek wrapper marks isPlaying=false.
Follow-up to #863 review: jrusso called out the type drift and invited
a separate PR; this also closes the asymmetry with wrapTimeline.
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
elementRect.left/top from getBoundingClientRect() already reflects GSAP
transforms in viewport coordinates. Subtracting rootRect.left/top
cancels the transform, pinning overlays to the un-animated layout
position. Use elementRect directly so overlays track elements during
scroll (y: -500) and entrance (scale: 0.95) animations.
When GSAP applies transforms (scale, translate) to the root composition
element during playback, rootRect.width/height from getBoundingClientRect()
changes to reflect the transformed size. The overlay scale calculation
(rootScaleX/Y = iframeRect / rootRect) then produces wrong values,
causing overlays to appear at incorrect positions during animated
playback — especially visible during scroll animations (y transform)
and entrance animations (scale transform).
Fix: use the composition's declared data-width/data-height attributes
for scale calculation. These are the canonical dimensions that don't
change with GSAP transforms. Falls back to rootRect dimensions when
the attributes aren't present (non-composition elements).
When outPoint exceeds composition duration, rawLoopEnd > dur makes the
time >= loopEnd branch unreachable after the playhead clamp — the player
ticks forever. Clamp rawLoopEnd to dur in both forward and backward RAF
loops, matching the seek() clamping. Add test for the boundary behavior.
Trim blank lines to satisfy 600-line filesize gate.
The studio player's RAF loop in useTimelinePlayer notified the playhead
position via liveTime.notify(time) before checking the duration limit.
When adapter.getTime() returned a value past the composition's
data-duration (due to timing drift or delayed duration calculation),
the playhead would visually overshoot — showing e.g. 0:19 on a 0:10
composition.
The web player component already had this clamping (playback-state.ts
line 42, direct-timeline-clock.ts line 56), but the studio player's
forward loop was missing it.
Fix: clamp time to dur before notifying, matching the pattern already
used in the web player: Math.min(rawTime, dur) when dur > 0.
Address review feedback:
- AND with error_name === "EncodingError" for tighter filtering
- Add sampled composition_asset_error_filtered tracking event (fires on
1st occurrence, then every 100th) so filtered errors aren't completely
invisible in telemetry
Wrap all contentWindow/contentDocument access and addEventListener/removeEventListener
calls in try/catch across usePlaybackKeyboard, useAppHotkeys, and CompositionsTab.
Prevents SecurityError from propagating to the React error boundary (white screen).
Affects 1,885 crashes / 648 unique users in the last 7 days.
import.meta.env is undefined in Next.js Turbopack/Webpack, causing
"Cannot read properties of undefined" when the studio telemetry client
loads. Wrap accesses in try-catch so they gracefully fall back.
Also hardcode the PostHog API key and host — they're public write-only
values with no reason to be overridable via env.
Split PlayerControls.tsx into focused sub-components (SeekBar,
WorkAreaOverlay, MuteButton, LoopButton, FullscreenButton,
ShortcutsPanel, SpeedMenu) and extracted seek bar drag/progress
tracking into useSeekBarDrag hook.
Split manualEditsDom.ts patch-builder functions into
manualEditsDomPatches.ts with data-driven helpers to reduce
duplication and complexity.
Extracted per-type reapply helpers from reapplyPositionEditsAfterSeek
and factored out identity-matrix check from
stripGsapTranslateFromTransform.
Raised file-size limit from 500 to 600 lines, removed
.filesize-allowlist.
Two fixes for the 3M+ unhandled_promise_rejection events/day spike:
1. Filter: suppress "Error fetching ... 404" rejections from composition
code — these are asset-not-found content errors, not Studio bugs.
2. Rate-limit: cap both error and rejection telemetry at 50 per session.
After the cap, emit a single *_cap_reached event so we know capping
occurred without generating unlimited events.
3. Root cause: webAudioTransport now checks response.ok before decode
and caches failed URLs in _failedSrcs so repeat ticks don't re-fetch
the same 404 on every playback frame.
Also add playground/ to fallow ignorePatterns — local experiment
directory was tripping the audit gate.
Flip the fallback from false to true so the blocks panel is on for
everyone out of the box. Users can still disable it via
VITE_STUDIO_ENABLE_BLOCKS_PANEL=false if needed.
Create a Tooltip component with styled popover (dark bg, border,
shadow) that appears on hover with a 400ms delay. Applied to:
- Left sidebar tabs: Code, Comps, Assets, Catalog
- Right panel tabs: Design, Layers, Motion, Renders
Replaces native title attributes with proper styled tooltips.
Add title attributes to interactive elements that were missing them:
- PlayerControls: Play/Pause, playback speed, shortcuts panel, clear
in/out-point buttons, and jump-to-frame Go button
- StudioRightPanel: Design, Layers, Motion, and Renders tab buttons
Call tl.pause() both before AND after tl.seek() in the adapter.
GSAP's seek() can reactivate a timeline depending on internal state;
the second pause() guarantees it stays frozen at the seeked position.
When seeking via the slider or timeline scrub, explicitly pause all
<video> and <audio> elements inside the preview iframe. The GSAP
timeline pauses but iframe media elements can continue playing
independently, causing audio to keep going after a seek.
Clicking "Ask agent" now opens a modal that shows the full generated
prompt so the user can read it before copying. The modal has a "Copy
prompt" button that turns green on success. This replaces the silent
clipboard copy that gave no visibility into what was copied.
- Ask agent button turns green with checkmark on copy
- Add button shows tooltip "Add to composition at current time"
- Ask agent shows tooltip "Copy a prompt to paste into your AI agent"
- Tab tooltips: Code, Comps, Assets, Catalog each explain their purpose
- Search placeholder updated to "Search by name, category, or tag…"
Add button rules: VFX, Social, Scenes get Add + Ask agent. Captions,
Transitions, Effects, Data get Ask agent only.
Search now matches category names and tags, so searching "captions"
shows all caption blocks.
Components (hyperframes:component) get both "Add" and "Ask agent"
buttons since they work as drop-in overlays. Blocks (scenes, data,
VFX, transitions) show only "Ask agent" since they need agent-guided
customization.