Merges main's refactored capture (CaptureSceneOptions, forceVisible,
stabilizeTransformedBoxShadows, foreignObjectRendering fallback) with
our HTML-in-Canvas drawElementImage capture path. The native capture
tries first and falls back to html2canvas on failure.
* chore(skills): remove 1,685 lines of redundant and irrelevant skill content
- Remove 5 GSAP references irrelevant to HyperFrames (scrolltrigger,
plugins, react, frameworks, utils) — no scroll, no frameworks, no
interactive plugins in video compositions
- Remove shader-setup.md and shader-transitions.md — duplicated by
@hyperframes/shader-transitions package (packages/shader-transitions/)
- Remove marker-highlight.md and examples.md — JS library docs superseded
by css-patterns.md (deterministic, GSAP-driven, fully seekable)
- Trim CLAUDE.md to dev-only instructions — move product docs (transcription,
TTS, player) to skills where they belong
- Deduplicate house-style.md typography/motion sections — point to
dedicated references instead of repeating rules
- Clean up stale references to deleted files across SKILL.md and catalog.md
- Update gsap skill description to reflect HyperFrames-only scope
Skills: 5,230 → 3,714 lines (29% reduction)
CLAUDE.md: 204 → 50 lines (75% reduction)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): update broken marker-highlight.md references in captions.md
Point to css-patterns.md instead of deleted marker-highlight.md.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): update stale shader CSS rule to reference package API
BG_COLOR was from the old manual setup. Now it's bgColor in the
@hyperframes/shader-transitions init() config.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): address 6 doc gaps surfaced by eval agents
P0: Document HyperShader as IIFE global name in shader-transitions README
P1: Replace async fetch() with sync XHR in effects.md audio data loading
(fetch violates synchronous timeline construction rule in SKILL.md)
P1: Change <div> to <span> in css-patterns.md marker highlight patterns
(<div> inside <p> is invalid HTML, breaks layout in inline contexts)
P2: Clarify bgColor as fallback color in shader-transitions README
P2: Add data-start to Composition Clips table in SKILL.md
(root composition element needs data-start="0", linter enforces it)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(templates): update init templates to match trimmed skill scope
- Remove ScrollTrigger/plugins/React/Vue/Svelte from gsap skill description
- Replace class="clip" with accurate pattern examples in skill intro text
(class="clip" is still in Key Rules where it belongs)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): remove contradictory 5:1 contrast threshold from house-style
house-style.md said 5:1 minimum, but hyperframes validate enforces
WCAG AA (4.5:1 normal text, 3:1 large text). Now defers to validate
instead of stating a conflicting number.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>