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11b050de9a30eaecfca5f2512c90cbaf4e686b54
37
Commits
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11b050de9a |
feat(studio): scale GSAP positions on clip resize + shift on drag + diamond fixes (#1448)
Resize: proportionally scale all GSAP animation positions and durations to fit the new clip duration via scalePositionsInScript. This preserves clip-relative keyframe percentages — diamonds don't move during resize, nothing disappears. Modeled after After Effects Time Stretch behavior. Drag: shift all GSAP positions by the time delta (unchanged from before). Diamond rendering: - Clamp diamonds at 0%/100% so they stay fully visible at clip edges - Filter out-of-range keyframes using predicted percentages during resize - Clamp connection lines to clip boundaries - PropertyRows: same edge clamping for SVG diamonds Parser: scalePositionsInScript (proportional position + duration scaling), shiftPositionsInScript (rigid shift), scale-positions + shift-positions mutation types, 5 shift tests passing. |
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6f677292ae |
refactor(core): simplify packages/core — dead code, dedup, type safety (#1413)
- Delete unused mediaPreloader module, 5 dead RuntimeState fields, emitPerformanceMetric, lintScriptUrls, 5 variable type guards - Consolidate compiler utilities: unify CSS URL regex, relative URL predicate, MIME map, @import regex, bulk asset rewrite delegation - Cache extractGsapWindows per script (eliminates 2 redundant recast parses per lint run), share stripJsComments and script extraction - Deduplicate GSAP parser: share serializeValue/safeJsKey, centralize converted-id fallback (6 sites), keyframe codegen (3 sites), waypoint extraction, insert-after-anchor, script hoisting - Replace 88 bare any annotations with typed AstNode/AstPath interfaces - Derive RuntimeBridgeControlAction from HyperframeControlAction, alias RuntimePickerElementInfo, share macOS font profiler - Gate generateHyperframesStyles on includeStyles, collapse 4 GSAP property mutation cases into 2 - Extract magic numbers into named constants, replace 5 double casts with type guards and typed accessors (runtime/globals.ts), reduce function complexity in htmlParser and files route |
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889e9f09ad |
fix(core): per-property-group keyframe foundations (#1354)
Add PropertyGroupName type system (position/scale/size/rotation/visual/other), PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup functions. Parser generates group-aware animation IDs, resolves position strings (+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs across all mutations. |
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45d4a71ed0 |
feat(core): GSAP-aware split engine for timeline clip splitting (#1330)
* refactor(studio): extract shared timeline components and deduplicate code Extract shared utilities to reduce duplication across timeline components: - PlayheadIndicator: shared playhead rendering (was duplicated in TimelineCanvas and TimelineEditorNotice) - useContextMenuDismiss: outside-click/Escape dismiss pattern (was duplicated in ClipContextMenu and KeyframeDiamondContextMenu) - TimelineCallbacks: shared callback interfaces for drop and edit operations (was duplicated in NLELayout and Timeline props) - useTimelineZoom: consolidated zoom store selectors - timelineElementSplit: shared canSplitElement, buildPatchTarget, and readFileContent utilities - gsapParser.test-helpers: shared test utilities for parser specs * feat(core): GSAP-aware split engine for timeline clip splitting Add splitAnimationsInScript to the GSAP parser — correctly re-times animations when a timeline clip is split at an arbitrary position: - Animations before split: kept on original, properties inherited via tl.set inserted before other tweens for correct GSAP state recording - Animations after split: retargeted via AST selector update - Spanning animations: trimmed on original, continuation added for new element with correct position and duration - Keyframes: classified by total per-keyframe duration - Reverse iteration prevents stale animation ID collisions Enhance splitElementInHtml: - CSS rule duplication via PostCSS for ID-based styles - Server-side ID deduplication for repeated splits - Media playback-start adjustment for video/audio Add split-animations route to gsap-mutations endpoint. |
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ab08260201 |
refactor(studio): extract shared timeline components and deduplicate code (#1329)
Extract shared utilities to reduce duplication across timeline components: - PlayheadIndicator: shared playhead rendering (was duplicated in TimelineCanvas and TimelineEditorNotice) - useContextMenuDismiss: outside-click/Escape dismiss pattern (was duplicated in ClipContextMenu and KeyframeDiamondContextMenu) - TimelineCallbacks: shared callback interfaces for drop and edit operations (was duplicated in NLELayout and Timeline props) - useTimelineZoom: consolidated zoom store selectors - timelineElementSplit: shared canSplitElement, buildPatchTarget, and readFileContent utilities - gsapParser.test-helpers: shared test utilities for parser specs |
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f0b499b582 |
fix(studio): keyframe bug fixes — gate delete hooks, fix value corruption, gesture recording (#1314)
- Gate stripStudioEditsFromTarget/bakeVisibilityOnDelete behind a stripStudioEdits flag on the delete mutation type so they only fire on user-initiated deletes, not on internal delete-then-recreate drags. - Add bakeVisibilityOnDelete to the remove-all-keyframes handler so elements with CSS opacity:0 stay visible after collapsing keyframes. - Fix integer rounding in readAllAnimatedProperties: use 3-decimal precision for visual properties (opacity, scale, rotation) instead of Math.round which corrupted mid-fade values to 0. - Guard VISUAL_BASELINE against cross-tween contamination by querying __timelines for properties animated by other tweens on the same element. - Harden bakeVisibilityOnDelete: reverse-scan keyframes for the last one containing opacity, guard against relative values (+=/-=/*=), and add Number.isFinite check. - Fix falsy-zero doubling in drag commit: replace || fallback with Number.isFinite so a base GSAP position of 0 is correctly preserved. - Fix gesture recording sign inversion: remove pointerElementOffset subtraction from dx/dy formula and instead apply it once to basePosition so the element center tracks the pointer. - Fix TypeScript build errors in gsapSoftReload.ts (6 double-casts). - Strip all diagnostic logs from production code. |
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96b8d617d8 |
feat(studio): GSAP parser — arc path mutations + keyframe CRUD (#1301)
Add parser-level mutations for arc paths, keyframe add/remove/update, convert-to-keyframes, and _auto flag for 100% keyframes. Wire route handlers for new mutation types. |
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0923bc0787 |
feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) (#1299)
* feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) * refactor(studio): extract readHfId helper, fix empty-string normalization, add comments (R7 review) - Extract readHfId(el) to domEditingLayers.ts — centralizes `?.trim() || undefined` normalisation; guards against empty-string data-hf-id reaching findTagByTarget - Wire readHfId into domEditingLayers.ts and useDomEditCommits.ts (the one site that still used `?? undefined` instead of `|| undefined`) - Re-export readHfId through domEditing.ts public API - Add readHfId unit tests: present, absent, empty-string, whitespace-only - Add comment on PatchTarget: runtime validation lives in findTagByTarget, type is docs-only - Suppress pre-existing unused re-exports in timelineDOM.ts (backward-compat re-exports brought into fallow scope by the T5b hfId changes) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(core): clear data-hf-id on split clone to prevent dual-match (R7 review) cloneNode(true) copies all attributes including data-hf-id. Without clearing it, both halves of a split share the same hf-id; the server's findByHfId picks the first match and silently patches the wrong clip. Remove the attribute from the clone so write-back re-mints a fresh id on the next preview load. Adds a test: splitElementInHtml — hfId clone isolation. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(studio): add hfId to DomEditLayerItem + getDomLayerPatchTarget return type (R7 review) - Add hfId to DomEditLayerItem interface (domEditingTypes.ts) so layer item construction in collectDomEditLayerItems compiles - Widen getDomLayerPatchTarget return type to include hfId + populate it from data-hf-id attribute (domEditingElement.ts) - Widen findDomEditSelectionTarget to check hfId-first when no id/selector - Widen Pick types in domEditOverlayGeometry.ts and useGsapScriptCommits.ts - Add hfId to buildMissingCompositionElements element construction - Add hfId-targeted test coverage in domEditing.test.ts, domEditOverlayGeometry.test.ts, timelineIframeHelpers.test.ts - Update hfIds.test.ts KNOWN LIMITATION labels — write-back landed in R7 T1-2 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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3d7d7c0291 |
refactor(core,studio): extract draft-marker constants + R7 code-review fixes (Task 4) (#1292)
* refactor(core,studio): extract draft-marker constants to core (R7, Task 4) Create draftMarkers.ts in core with 5 shared CSS custom property names and the gesture DOM attribute. PreviewAdapter imports from draftMarkers.ts instead of hardcoding strings. Adds @hyperframes/core/studio-api/draft-markers export subpath. Studio's manualEditsTypes.ts re-exports the shared constants from core so all existing call sites are unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(core): address R7 code-review findings (C1–C14, P6–P7) - previewAdapter: auto-revert previous gesture in applyDraft (C3); clearDraftProps on commitPreview not just revertDraft (C4); isVisible NaN→visible for JSDOM (P7); remove redundant GestureState.hfId field (C12); remove Array.from (C14); extract clearDraftProps/revertGesture helpers (C5/C6) - hfIdPersist: replace string-equality change detection with attribute count to avoid false-positive writes on single-quoted HTML (C1); re-read disk before write for TOCTOU guard (C7); remove normalizeHfIds wrapper (C11) - preview.ts: remove dead null-check on normalizedDisk after diskMain guard (C9); catch path re-reads disk fresh instead of using stale pre-request snapshot (C8) - hfIds.test.ts: replace tautological second stability test with cross-document content-keyed id stability test (P6) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(core): follow-up R7 review fixes — CSS.escape fallback, invariant docs, new edge-case tests - hfIdPersist: remove ensureHfIds re-export (P2); add JSDoc invariant note; improve TOCTOU comment; pass err to console.warn - preview.ts: split import — ensureHfIds from parsers/hfIds.js (not re-export) - previewAdapter: CSS.escape + inline fallback for non-browser environments; add JSDoc for atTime caller-seek contract; add 0.01 opacity-threshold comment - previewAdapter.test: rename atTime test to clarify adapter-does-not-seek; add nested-hf-root-without-id test; add resize→move prop-leak test; add revertDraft-after-commit no-op test Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test(core): bundle-vs-disk id-stability test; comment double ensureHfIds (P3) - preview.test: add "bundle returning untagged HTML gets same ids as disk" test — guards against id divergence when bundler reads a pre-write cache snapshot; content-keyed FNV1a minting ensures served ids == disk ids for same source HTML - preview.ts: comment the second ensureHfIds call explaining it's intentional for adapter-injected elements and idempotent on the no-bundle path (P3 from miguel) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs(core): wire-contract comment on mintHfId + fallow suppressions (R7) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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1a23938bef |
feat(core): implement createPreviewAdapter (R7, Task 3) (#1291)
* test(core): data-hf-id survives id/selector patch (R1, T7) Locks the preservation guarantee the write-back design depends on: a Studio edit targeting by id or selector (it never sends hfId) must not strip an existing data-hf-id, or the stable handle is destroyed by the next edit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): escape hfId in selector + warn on duplicate match (R1, T7 review) Addresses review on #1272 (Miguel P3 + Rames): findTargetElement interpolated target.hfId raw into a [data-hf-id="..."] selector. Escape it (CSS attr-value injection guard) and warn when a hfId matches more than one element instead of silently patching an arbitrary one. Adds an injection-guard test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(core): implement createPreviewAdapter — greens 20 T10 tests (R7, Task 3) elementAtPoint: resolvePoint callback → walk ancestors for data-hf-id, skip data-hf-root without data-hf-id (stage root), skip opacity-0 elements. applyDraft: find element by hfId, record originalTranslate, set --hf-studio-offset-x/y (move) or --hf-studio-width/height (resize), mark data-hf-studio-manual-edit-gesture. revertDraft: remove draft CSS props, clear gesture marker, restore originalTranslate if one was recorded. commitPreview: extract patch (move→moveElement, resize→resize with w/h renamed to width/height), clear gesture marker, return patch or null. getElementTimings: scan [data-hf-id] elements, parse data-start/data-end as floats, return map with undefined fields for absent attributes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(core): remove explicit data-hf-id from htmlParser tests so ensureHfIds mints hf- ids Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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740a83abb3 |
feat(core): hf-id write-back to disk + serve-time surfacing (R7, Tasks 1-2) (#1289)
* feat(core): clip-model hf- ids minted at parse, emitted as data-hf-id (R1) * docs(core): document legacy-id round-trip in clip-model readback (R1 review) Addresses Rames' review on #1270: clarifies that a pre-R1 clip authored with id="my-title" round-trips as data-hf-id="my-title" (non-hf-shaped but stable, exact-match) by design — targeting uses exact [data-hf-id="…"] match and does not require the hf- shape; legacy values re-mint only at the R7 write-back. Not a bug. Comment-only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(core): fix misleading legacy-id migration comment in htmlParser.ts The original comment said legacy data-hf-id values "are re-minted only once the R7 write-back persists freshly-minted ids to source" — which is incorrect. ensureHfIds skips elements that already carry data-hf-id, so legacy values (e.g. data-hf-id="my-title") persist indefinitely and are NOT automatically re-minted. Exact-match targeting still works correctly. Update comment to reflect actual behaviour. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(studio): sourcePatcher data-hf-id targeting (R1, T3) * fix(studio): warn on duplicate match in execDataAttrPattern (R1, T3 review) Addresses Rames' review on #1271: execDataAttrPattern returned the first regex match without checking for a second. A duplicate id/data-hf-id in source (id drift) would silently patch one element and leave the other stale. Now warns when more than one element matches. By the mint contract it should never fire. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): pin hfId-is-authoritative-over-selector contract (R1, T3 review) Adds test: "hfId match is authoritative — selector is not used as a narrowing filter". When hfId matches element A and selector points at element B, findTagByTarget returns A without consulting selector as a narrowing filter. Pins the intended behaviour so a future refactor cannot silently start narrowing by selector. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(core): sourceMutation data-hf-id targeting (R1, T7) * test(core): update htmlParser baselines for R1 hf- id format Elements now get data-hf-id minted by ensureHfIds; parser reads data-hf-id as model id, so HTML id attrs are no longer the model id. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test(core): data-hf-id survives id/selector patch (R1, T7) Locks the preservation guarantee the write-back design depends on: a Studio edit targeting by id or selector (it never sends hfId) must not strip an existing data-hf-id, or the stable handle is destroyed by the next edit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): escape hfId in selector + warn on duplicate match (R1, T7 review) Addresses review on #1272 (Miguel P3 + Rames): findTargetElement interpolated target.hfId raw into a [data-hf-id="..."] selector. Escape it (CSS attr-value injection guard) and warn when a hfId matches more than one element instead of silently patching an arbitrary one. Adds an injection-guard test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(core): previewAdapter contract failing tests (T10 spec for R7) * feat(core): hf-id write-back to disk + serve-time surfacing (R7, Task 1-2) * test(core): replace tautological stability tests with real disk tests for persistHfIdsIfNeeded Prior tests only exercised normalizeHfIds (pure function) and the existing pin guard in ensureHfIds — both pass on the parent commit without any Task 1 code. Replace with three tests that exercise the actual disk write-back: - writes data-hf-id to disk when source is untagged - does not rewrite disk when source is already tagged (idempotent) - returned id matches id written to disk (serve-time == persist-time invariant) These fail on the parent commit (persistHfIdsIfNeeded doesn't exist) and green after Task 1. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test(core): route-level tests for data-hf-id surfacing and disk write-back (R7, Task 1-2) Two integration tests against the preview route (via Hono test harness): - served HTML carries data-hf-id on body elements (>= 2 matches for div+p) - disk file contains data-hf-id after first GET (write-back verified via readFileSync) These fail on the parent commit (no hfIdPersist wiring in preview.ts) and green after Task 1. Closes the verification gap flagged in review. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1cd4ad6ab8 |
feat(core): sourceMutation data-hf-id targeting (R1, T7) (#1272)
* feat(core): clip-model hf- ids minted at parse, emitted as data-hf-id (R1) * docs(core): document legacy-id round-trip in clip-model readback (R1 review) Addresses Rames' review on #1270: clarifies that a pre-R1 clip authored with id="my-title" round-trips as data-hf-id="my-title" (non-hf-shaped but stable, exact-match) by design — targeting uses exact [data-hf-id="…"] match and does not require the hf- shape; legacy values re-mint only at the R7 write-back. Not a bug. Comment-only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(core): fix misleading legacy-id migration comment in htmlParser.ts The original comment said legacy data-hf-id values "are re-minted only once the R7 write-back persists freshly-minted ids to source" — which is incorrect. ensureHfIds skips elements that already carry data-hf-id, so legacy values (e.g. data-hf-id="my-title") persist indefinitely and are NOT automatically re-minted. Exact-match targeting still works correctly. Update comment to reflect actual behaviour. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(studio): sourcePatcher data-hf-id targeting (R1, T3) * fix(studio): warn on duplicate match in execDataAttrPattern (R1, T3 review) Addresses Rames' review on #1271: execDataAttrPattern returned the first regex match without checking for a second. A duplicate id/data-hf-id in source (id drift) would silently patch one element and leave the other stale. Now warns when more than one element matches. By the mint contract it should never fire. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): pin hfId-is-authoritative-over-selector contract (R1, T3 review) Adds test: "hfId match is authoritative — selector is not used as a narrowing filter". When hfId matches element A and selector points at element B, findTagByTarget returns A without consulting selector as a narrowing filter. Pins the intended behaviour so a future refactor cannot silently start narrowing by selector. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(core): sourceMutation data-hf-id targeting (R1, T7) * test(core): update htmlParser baselines for R1 hf- id format Elements now get data-hf-id minted by ensureHfIds; parser reads data-hf-id as model id, so HTML id attrs are no longer the model id. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test(core): data-hf-id survives id/selector patch (R1, T7) Locks the preservation guarantee the write-back design depends on: a Studio edit targeting by id or selector (it never sends hfId) must not strip an existing data-hf-id, or the stable handle is destroyed by the next edit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): escape hfId in selector + warn on duplicate match (R1, T7 review) Addresses review on #1272 (Miguel P3 + Rames): findTargetElement interpolated target.hfId raw into a [data-hf-id="..."] selector. Escape it (CSS attr-value injection guard) and warn when a hfId matches more than one element instead of silently patching an arbitrary one. Adds an injection-guard test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8d6b7cf515 |
feat(core): clip-model hf- ids minted at parse, emitted as data-hf-id (R1) (#1270)
* feat(core): clip-model hf- ids minted at parse, emitted as data-hf-id (R1) * docs(core): document legacy-id round-trip in clip-model readback (R1 review) Addresses Rames' review on #1270: clarifies that a pre-R1 clip authored with id="my-title" round-trips as data-hf-id="my-title" (non-hf-shaped but stable, exact-match) by design — targeting uses exact [data-hf-id="…"] match and does not require the hf- shape; legacy values re-mint only at the R7 write-back. Not a bug. Comment-only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(core): fix misleading legacy-id migration comment in htmlParser.ts The original comment said legacy data-hf-id values "are re-minted only once the R7 write-back persists freshly-minted ids to source" — which is incorrect. ensureHfIds skips elements that already carry data-hf-id, so legacy values (e.g. data-hf-id="my-title") persist indefinitely and are NOT automatically re-minted. Exact-match targeting still works correctly. Update comment to reflect actual behaviour. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test(core): update htmlParser tests for R1 hf- id minting Pre-R1 tests expected clip ids to reflect legacy `id=` attributes. After R1, ensureHfIds runs first and mints data-hf-id — so clip.id reflects the minted hf- value unless the element already has data-hf-id. Fix: add explicit data-hf-id to test HTML elements where tests assert specific id values. Update no-id test to expect hf- format (/^hf-[a-z0-9]{4}$/) instead of the pre-R1 generated-id fallback (/^element-\d+$/). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c12854b47c |
feat(core): ensureHfIds node-id pass + shared hf- mint helper (R1) (#1269)
## What
Adds `ensureHfIds(html: string): string` in `packages/core/src/parsers/hfIds.ts`. Single DOM pass (via linkedom) that mints a `data-hf-id` attribute on every eligible element before the caller sees the markup.
**Id derivation:** FNV-1a 32-bit hash of `tagName | sorted-attrs(\x00/\x01 separated) | ownText`, last 4 chars of base-36, `hf-` prefix. Collision resolution appends a sibling counter and re-hashes. Preserves existing ids (elements with `data-hf-id` already set are skipped). Excludes non-visual tags: `script`, `style`, `template`, `meta`, `link`, `noscript`, `base`.
**Fragment handling:** detects bare HTML fragments (no `<!doctype` / `<html`) and wraps in a full document shell before parsing, then returns `body.innerHTML` — matching the pattern used by `parseSourceDocument` in `sourceMutation`.
## Why
Counter-based ids (`element-0`, `element-1`, …) are positional. Inserting a new layer at position 0 shifts every id below it. The R1 milestone requires content-based, stable ids so that targeting operations (split, patch, probe) stay valid across re-parses and element insertions. T2 spec (`stableIds.test.ts`) defines the contract: same content → same id, adding a sibling doesn't change other ids, format matches `/^hf-[a-z0-9]{4}$/`.
## How
- `toHfId(hash)` — `slice(-4)` of `hash.toString(36)` for better distribution across the suffix space
- `data-hf-id` is excluded from the hash input (prevents circular dependency on the attribute being set)
- Already-assigned ids tracked in a `Set`; duplicates get a counter suffix before re-hashing
- Fragment detection: `/<!doctype|<html[\s>]/i.test(html)` — if bare, wrap→parse→`body.innerHTML`
## Test plan
- [x] T2 spec: `packages/core/src/parsers/stableIds.test.ts` — 7 tests pass (3 were `.fails` stubs targeting R1; 4 were pre-existing baselines that must not regress)
- [x] No changes to existing htmlParser tests needed at this layer (wiring is PR #1270)
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63fd322df1 |
test(core): address review feedback on T6a / T10 / T7 stubs (#1268)
T6a (#1263): add fromTo corpus script (third parser method) with negative position values to exercise UnaryExpression arm; drop unused breatheRepeats from COMPLEX_SCRIPT; generate fromto.parsed.json + fromto.serialized.js goldens. T10 (#1262): split applyDraft move/resize into two stubs; add applyDraft edge- case describe block (concurrent gestures, idempotent revert, playhead-change stability, nested sub-composition root); add getElementTimings stub for absent data-start/end on a data-hf-id element. T7 (#1267): expand to full parity with T3 — add text-content, attribute, and fallthrough stubs (Core sourceMutation supports all patch types via patchElementInHtml). |
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184ef03317 |
test(core): add T6a GSAP parser golden baselines (Recast/Babel snapshot) (#1263)
* test(studio): add T5b rotation+motion build-patches characterization Extends manualEditsDomPatches.test.ts with rotation and motion pairs. Same 4-pattern structure: populated, empty, clear restores originals, build/clear symmetry. Merges duplicate manualEditsTypes import block. * test(studio): add T5c review-fix gaps in manualEditsDomPatches characterization Fixes four gaps identified in max-setting code review: - Box-size clear: replace arrayContaining with full ordered toEqual (30 ops) - Box-size / pathOffset / rotation clear: add empty-string coercion tests (origVal||null must produce null, not set property to "") - Rotation clear: add test for absent STUDIO_ORIGINAL_ROTATION_TRANSFORM_ORIGIN_ATTR - Motion clear: prove input-independence by calling with both empty and populated element and asserting identical output * refactor(core): extract maxEndTime+serialize to parsers/test-utils.ts (TU) Deduplicate helpers shared by T1 (htmlParser.roundtrip.test.ts) and T2 (stableIds.test.ts). Both files inline identical implementations; extract to test-utils.ts so future parser tests (T6a…) import one copy. Also fix lefthook fallow command to unset GIT_DIR+GIT_INDEX_FILE before running — those vars are set by git in worktree hook context and block fallow’s internal temp-worktree creation. * test(core): add T10 PreviewAdapter contract stubs (spec for R7) All 14 tests are it.todo, following the T4 pattern. The stubs define the full createPreviewAdapter interface — elementAtPoint (root exclusion, hf-id ancestor walk, opacity filter), applyDraft/revertDraft (draft marker lifecycle), commitPreview (patch derivation), and getElementTimings (data-start/data-end reader). createPreviewAdapter does not exist yet; R7 implements it and converts these stubs to real assertions. * test(core): add T6a GSAP parser golden baselines (Recast/Babel snapshot) 6 toMatchFileSnapshot tests across 3 representative scripts (minimal, moderate, complex). Captures parseGsapScript + serializeGsapAnimations output before the Recast → Meriyah swap so any parser change is detected as a golden diff rather than a silent behavioral regression. Goldens live in src/parsers/__goldens__/ and are checked in. Add __goldens__/** to fallow ignorePatterns (data files, not modules) and to .prettierignore so oxfmt does not reformat vitest-written snapshot files. |
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ffc54c7867 |
refactor(core): extract maxEndTime+serialize to parsers/test-utils.ts (TU) (#1261)
* test(studio): add T5b rotation+motion build-patches characterization Extends manualEditsDomPatches.test.ts with rotation and motion pairs. Same 4-pattern structure: populated, empty, clear restores originals, build/clear symmetry. Merges duplicate manualEditsTypes import block. * test(studio): add T5c review-fix gaps in manualEditsDomPatches characterization Fixes four gaps identified in max-setting code review: - Box-size clear: replace arrayContaining with full ordered toEqual (30 ops) - Box-size / pathOffset / rotation clear: add empty-string coercion tests (origVal||null must produce null, not set property to "") - Rotation clear: add test for absent STUDIO_ORIGINAL_ROTATION_TRANSFORM_ORIGIN_ATTR - Motion clear: prove input-independence by calling with both empty and populated element and asserting identical output * refactor(core): extract maxEndTime+serialize to parsers/test-utils.ts (TU) Deduplicate helpers shared by T1 (htmlParser.roundtrip.test.ts) and T2 (stableIds.test.ts). Both files inline identical implementations; extract to test-utils.ts so future parser tests (T6a…) import one copy. Also fix lefthook fallow command to unset GIT_DIR+GIT_INDEX_FILE before running — those vars are set by git in worktree hook context and block fallow’s internal temp-worktree creation. |
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806b226b34 |
test(core): add T9 CompositionVariable font/image parse spec (before R1) (#1246)
* test(core): add T9 CompositionVariable font/image parse spec (before R1) * fix(core): mark font+image spec tests as it.fails() — not yet implemented Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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a890d093e1 |
test(core): add T2 stable id spec for parse-to-hf id contract (before R1) (#1245)
* test(studio): add T4 op-contract stubs for editor dispatch boundary * test(core): add T2 stable id spec for parse-to-hf id contract (before R1) * test(core): mark pre-R1 spec tests as it.fails so CI passes The three [spec] tests document intended R1 behavior that the parser does not yet implement. Using it.fails() makes them green while the spec is pre-R1; they will flip red again once R1 lands and starts returning hf- prefixed ids. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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dd9567446b |
test(core): add T1 round-trip idempotence suite for parse/serialize (#1240)
## What
Adds `htmlParser.roundtrip.test.ts` — T1 from the SDK migration test plan.
Tests that `parseHtml → generateHyperframesHtml → parseHtml` is lossless for element structure and timing. Scope is DOM/timing only; GSAP script round-trip is T6 territory.
## Tests
**Inline fixtures (5):**
- element count + ids preserved
- `startTime` / `duration` preserved
- element types preserved (`text`, `video`, `img`, `audio`)
- double-serialize stability (`serialize(parse(serialize(parse(html)))) === serialize(parse(html))`)
- empty stage doesn't throw
**Registry block sampling (10):** first 10 blocks in `registry/blocks/` — each asserts element count survives a round-trip.
## Finding
Stability test surfaced a real bug: `generateHyperframesHtml` defaults `compositionId` to `` `comp-${Date.now()}` ``. Since `ParsedHtml` doesn't capture this, every re-serialize emits a different id. The test works around it by passing a fixed `compositionId: "test-comp"` so structural instability is still detectable. The root cause is tracked as **R1 (stable hf- ids)**.
## Stack
Prerequisite for: T8 (#1241), T11 (#1242), T4 (#1243)
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05aac941fc |
feat(gsap): add innerText support to GSAP inspector for counter animations (#1244)
Adds 'innerText' as a supported GSAP property so number roll-up animations (count-up from 0 to some value) are visible and editable in the GSAP inspector panel. - Add 'innerText' to SUPPORTED_PROPS in gsapConstants.ts - Add label 'Counter Value', tooltip, and step constraint (1) in gsapAnimationConstants.ts The snap modifier that controls integer rounding is already preserved verbatim via the EXTRAS_KEYS round-trip, so rounding behavior survives edits without any additional UI changes. Closes #1179 |
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20894ab9a3 |
fix: respect user timeouts on low-memory systems (#1221)
Closes #1219 ## Problem On 8GB RAM machines, renders time out at 5% with `Runtime.callFunctionOn timed out` during the duration probe. User-set timeout env vars (`PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS`) are silently ignored by the calibration path, and there are no CLI flags to control timeouts directly. ## Root causes 1. **Calibration timeout cap overrides user settings** — `createCaptureCalibrationConfig` used `Math.min(cfg.protocolTimeout, 30_000)`, meaning even if the user set 300s, calibration still capped at 30s. On slow hardware this causes unnecessary timeouts. 2. **8GB systems get no low-memory treatment** — `getLowMemoryFlags()`, `getGpuMemBudgetMb()`, `memoryAdaptiveCacheLimit()`, and `memoryAdaptiveCacheBytesMb()` all used `< 8192` as the threshold. Systems reporting exactly 8192 MB (common for 8GB machines) fell through to the "plenty of memory" path, getting no Chrome heap reduction or cache limits. 3. **No CLI flags for key timeouts** — Users had to discover the correct env var names (`PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS`, `PRODUCER_PLAYER_READY_TIMEOUT_MS`) by reading source. The non-existent `PUPPETEER_PROTOCOL_TIMEOUT` and `--browser-timeout` were common guesses that did nothing. ## Changes - `captureCost.ts`: `Math.min` → `Math.max` so the 30s calibration default is a floor, not a ceiling. User-set higher timeouts are now respected. - `browserManager.ts`: `>= 8192` → `> 8192` in `getLowMemoryFlags()` and `<= 8192` in `getGpuMemBudgetMb()` so 8GB systems get reduced Chrome heap and GPU memory budget. - `config.ts`: `< 8192` → `<= 8192` in `memoryAdaptiveCacheLimit()` and `memoryAdaptiveCacheBytesMb()` so 8GB systems get reduced frame cache limits. - `render.ts`: Added `--protocol-timeout <ms>` and `--player-ready-timeout <ms>` CLI flags, wired through `resolveConfig` overrides. - Updated calibration tests to match the new floor-not-ceiling behavior. - Added fallow suppressions for pre-existing unused exports in `captureCost.ts`. ## Test plan - [x] Engine config tests pass (`vitest run src/config.test.ts`) - [x] Browser manager tests pass (`vitest run src/services/browserManager.test.ts`) - [x] Calibration safeguard tests pass (4/4 in `renderOrchestrator.test.ts`) - [x] TypeScript compiles cleanly for engine and cli packages - [ ] CI pipeline |
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1bdb2d4ec0 |
feat(studio): runtime-synced design panel + 3D props + split polish (#1188)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * ci: trigger regression run * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * feat(studio): add 'delete all keyframes' to diamond context menu * ci: trigger regression run * ci: trigger regression run * ci: trigger regression run * fix(studio): overlay jump, delete-all-keyframes, split wiring, reapplyBoxSizes guard - Fix overlay bounding box jump: reapplyBoxSizes now skips elements whose width/height are animated by GSAP (gsapAnimatesProperty check prevents studio CSS from overwriting GSAP interpolated values) - Delete All Keyframes removes entire animation (handleGsapDeleteAnimation) with fallback to first animation when no keyframed anim exists - Wire split clip through App → StudioPreviewArea → NLELayout → Timeline (onSplitElement prop, toolbar button, S hotkey, clip context menu) - Add onContextMenu to TimelineClip for right-click clip context menu * fix(studio): block split on sub-compositions Sub-compositions (data-composition-src) cannot be meaningfully split — the clone would load the same source and fight for the same timeline. Block with a specific toast message and disable in the context menu. * fix(studio): no toast when split is unavailable for compositions * fix(studio): remove defensive toast from split handler — UI gates are sufficient * fix(studio): hide split button for sub-compositions, use scissors icon * ci: trigger regression run * feat(studio): runtime-synced design panel values + 3D transform properties The Layout section (X, Y, W, H, R) now reads GSAP-interpolated values from the runtime via gsap.getProperty() at the current seek time. When an element has GSAP animations, the fields reflect the actual interpolated position/size/rotation instead of the CSS defaults. Also adds 3D transform properties to SUPPORTED_PROPS: z, rotationX, rotationY, rotationZ, perspective, transformOrigin. * fix(studio): read ALL animated properties from runtime, not just hardcoded 7 * fix(studio): stronger clip selection border + wider keyframe playhead tolerance - Selected clip: full accent border (was 38% opacity), subtle glow shadow - Keyframe diamond at playhead: tolerance 0.5% (was 0.05% — too tight at high zoom levels, causing diamonds to never highlight) * fix(studio): sync DOM selection to timeline selectedElementId on cold load * fix(studio): use Phosphor Scissors icon for split button * fix(studio): restrict split to media elements only (video, audio, img) * feat(studio): unified commitAnimatedProperty for all GSAP property edits Extract useAnimatedPropertyCommit hook that handles the three-case commit logic: keyframed → add-keyframe, flat → convert + add, no animation → create + convert + add. Wire Z, Scale, RotX, RotY design panel fields and 2D Layout fields through this unified pipeline. Export readAllAnimatedProperties and readGsapProperty from the runtime bridge so the commit helper can read all animated props for backfill. * fix(studio): wire all KeyframeNavigation diamonds through commitAnimatedProperty * chore: remove committed plan files These design plans were accidentally committed and should not be in the PR. |
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c1699ec98b |
feat(studio): runtime-first dynamic keyframe system [8/10] (#1190)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(studio): runtime-first dynamic keyframe system with auto-materialization Read GSAP keyframe data from the live runtime instead of only the AST parser. Dynamic keyframes (loops, variables, computed selectors) now show diamonds on timeline clips and animation cards in the design panel. On first edit, dynamic code is automatically materialized: - Unresolved keyframes (keyframes: kf) replaced with static object - Unresolved selectors (tl.to(sel, ...)) entire loop unrolled into individual static tl.to() calls per element Key changes: - Parser: hasUnresolvedKeyframes/hasUnresolvedSelector flags - Runtime bridge: scanAllRuntimeKeyframes reads tween.vars from iframe - Tween cache: interval-based runtime scan for dynamic animations - materializeKeyframesInScript + unrollDynamicAnimations parser functions - Keyframe cache dual-writes both sourceFile#id and index.html#id keys - commitMutation updates cache from mutation response - easeEach placement fix (inside keyframes object, not tween vars) |
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aab7377400 |
feat(core): spring physics solver + runtime fixes [2/6] (#1168)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. |
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e639a1638f | feat(core): GSAP keyframe parsing, mutations, and API routes (#1167) | ||
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789d1d4775 |
fix(studio): cover GSAP editor target-resolution limitations (#1116)
Follow-up to #1115. Makes the Design-panel editor recognise every target shape real compositions use. The panel stays behind STUDIO_GSAP_PANEL_ENABLED (default off) — no flag change here. - Array targets: tl.to([a, b], {...}) resolves to a CSS group selector (".a, .b"). The source array is never rewritten — the joined string is for display/matching only; edits still touch just the vars object. - Chained calls: tl.to(a, ...).to(b, ...) — the matcher now walks the member chain to its timeline root, so every link is captured (previously only the first). Deletion is chain-aware: it splices out the single targeted link and re-points the chain instead of dropping the whole statement. - gsap.utils.toArray("sel") resolves like querySelectorAll, inline or via a variable binding. - Lexical scoping: element-variable resolution is now per-scope (walks the enclosing function/program chain) instead of a flat map. Fixes silent wrong-resolution when two IIFEs reuse a variable name, and unlocks multi-scene files. (Addresses review: flat-binding-scope.) - forEach/map callback params (items.forEach(el => tl.to(el, …))) and items[i] indexing resolve to the collection's selector, so loop-generated tweens are editable. - Panel matching: an element matches a tween when its id/selector is any member of a comma-group target, so either element of an array/toArray tween surfaces the shared animation. - Review items: mutation parse failures now console.warn instead of swallowing silently; buildTweenStatementCode no longer emits duration on `set`; the id-only serialize-side filter is renamed getAnimationsForElementId to disambiguate from the panel's id-or-selector matcher; added fromTo round-trip and variable-target overlap-lint tests. Genuinely runtime-only targets (template-literal selectors, unbounded loops) still skip gracefully — they can't be resolved or matched statically. |
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4de054e7d4 |
fix(studio): make GSAP tween editing work on real compositions (#1115)
The Design-panel GSAP editor only recognized tweens written as
tl.to(".selector", {...}) with inline string-literal targets, in a
contiguous block, with no interleaved setup. Every scaffolded
composition instead targets tweens through element variables
(const kicker = root.querySelector(".kicker"); tl.to(kicker, {...})),
wraps the script in an IIFE, and interleaves gsap.set() calls — so the
parser returned zero animations and the panel was inert.
Three coordinated fixes make it work end to end:
- Parser read: resolve querySelector / querySelectorAll / getElementById
variable targets (and inline lookup calls) back to their CSS selector,
so variable-targeted tweens are recognized.
- Parser write: replace the full re-serialize (preamble + tweens +
postamble) with in-place recast AST mutation. Edits now touch only the
targeted tween's vars/position node and reprint, preserving every
surrounding statement — gsap.set calls, element declarations, the IIFE
wrapper, comments and formatting. Previously the first edit would
discard all of that.
- Linter: build overlap/clip windows directly from the parser's
structured animations instead of a regex walk paired positionally with
the parsed list. The old pairing skipped variable targets and would
drift once the parser started returning them. Removes the now-dead
regex meta helpers.
- studio-api: extractGsapScriptBlock now searches inside <template>
content (sub-compositions wrap markup + the GSAP script in a template,
which linkedom's querySelectorAll doesn't descend into), and the
frontend matches tweens to the selected element by id OR selector
rather than id only (class-targeted elements have no id).
Verified end to end against a real 10-scene project: all compositions
now parse (previously 0), the panel populates editable tween cards, and
property/duration/ease edits round-trip while leaving the rest of the
script byte-for-byte intact.
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fb2e21090f |
feat(studio): GSAP tween editing in Design panel (#1102)
* feat(studio): GSAP tween editing in Design panel
Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.
Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.
recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:
- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
reachable only via the @hyperframes/core/gsap-parser subpath, loaded
server-side by the studio-api mutation routes and the linter via dynamic
import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
bundles never trace recast.
Adds AST parser unit + stress coverage and e2e helpers for the panel.
* fix(lint): await async lintHyperframeHtml in all callers
lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.
Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
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2729ee5087 |
refactor: delete orphan declarations flagged by fallow (#949)
* ci: run fallow audit in lefthook pre-commit Mirrors the same `fallow audit --base ... --fail-on-issues` check that runs in CI, but locally against HEAD so issues surface at commit time instead of after the push round-trip. Scoped to `packages/**` source files via the glob — non-code edits (README, docs, top-level configs) skip the hook entirely. Measured locally: ~5s in parallel with the existing lint/format/typecheck checks. Doesn't extend wall-clock time because typecheck (~11s) is the long pole, and lefthook runs commands in parallel. The default `--gate new-only` means inherited findings don't block the commit — same gate behavior as CI, so local pre-commit and PR audit agree. * refactor: delete orphan declarations flagged by fallow After fallow's auto-fix de-exports unused symbols, oxlint surfaces them as no-unused-vars. This PR deletes those orphan declarations outright. Biggest cleanup: studio/src/icons/SystemIcons.tsx shrinks from 132 to 57 lines — 33 unused icon wrappers and their phosphor-icon imports deleted. Other deletions across 14 more files covering paired getter/setters, helper functions, dead env constants, internal components with no callers, and cascading unused imports. Cascade-causing files held back for follow-up PRs: renderOrchestrator barrel of captureCost re-exports, telemetry/portUtils/remote barrels, Button.tsx + ui/index.ts (would orphan whole file), studioMotion type re-exports. Test plan: typecheck clean across 8 packages, oxlint + oxfmt clean, fallow audit exit 0 (remaining findings inherited), cli + studio vitest suites pass. |
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2087d5dab2 |
chore: add fallow config and fix high-signal findings
Configure fallow via .fallowrc.jsonc so its analysis reflects this repo's
real entry surface, then fix the genuine issues it found.
Fallow noise reduction (601 → 276 dead-code findings):
- Ignore docs/, test fixtures, skill test-corpora, registry/, examples/
- Declare worker entry points loaded dynamically by file path
(pngDecodeBlitWorker.ts, shaderTransitionWorker.ts)
- Declare runtime IIFE entry (core/src/runtime/entry.ts) built outside the
import graph by build-hyperframes-runtime-artifact.ts
- Declare bun:test files in producer + aws-lambda as test entries
- Ignore dynamically-resolved deps: tsup external (puppeteer-core, esbuild,
giget), peer/static-file (gsap in player perf tests), workspace deps
hoisted by bun (happy-dom, @hyperframes/*), and @fontsource/* packages
read via readFileSync in generate-font-data.ts
Extract inline build:fonts scripts:
- packages/{cli,producer}/package.json had multi-line `node -e ...` blobs
containing braces that fallow mis-parsed as glob alternate groups. Moved
to dedicated build-fonts.mjs scripts.
Fix duplicate exports:
- Remove dead FileIcon alias in studio/SystemIcons.tsx (FileTreeIcons.tsx
has the real, used one)
- Consolidate ValidationResult: drop the identical duplicate in
gsapParser.ts; both parsers now import from core.types
- Suppress intentional namespace patterns (per-namespace ML manager
exports; CLI per-command 'examples' convention; fileServer.ts test-only
isPathInside which has different symlink semantics from utils/paths.ts)
Break circular dep (studio/components/editor):
- manualEditsDom.ts re-exported clearStudioPathOffset / clearStudioRotation
/ clearStudioBoxSize from manualEditsSnapshot.ts, which imports four
helpers from manualEditsDom.ts — back-edge cycle
- Re-export moved to manualEdits.ts (the package-public barrel) where the
rest of the snapshot re-exports already live; underlying files now form
a clean DAG
Remove genuinely unused deps:
- studio: motion (no imports anywhere), codemirror (umbrella package; the
@codemirror/* sub-packages are used directly)
- cli: mime-types (plus its only consumer src/utils/mime.ts, which was a
hardcoded mime table that didn't use the package), and its now-stale
tsup external entry
Verified: typecheck across core/cli/producer/studio is clean, oxlint
+ oxfmt pass, manualEdits.test.ts (18 tests) and core parser tests (69
tests) still pass.
Deferred follow-ups (real findings, separate PRs):
- 8 circular deps in producer/services/render/stages/ — renderOrchestrator
↔ captureHdr* / captureStage / extractVideosStage form a hub cycle
- ~14 unused files in producer/src/services/ that look like dead
re-export shims to @hyperframes/engine, but aren't in the public
exports map — need to confirm no deep-import consumers before deletion
- waveform.ts complexity hotspot
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38efe168e2 |
refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466) * fix: stabilize studio preview and runtime sync * fix: pass selector through timeline thumbnails * feat: add studio timeline editing * fix: disambiguate timeline edit targets * fix: stop timeline auto-scroll in fit mode * feat: use percentage-based timeline zoom * fix: sync timeline playhead on zoom changes * fix: reset timeline scroll when returning to fit * feat(studio): add manual DOM editing inspector * docs: update studio manual dom editing guide * feat(studio): add image asset picker for fills * feat(studio): add inline image uploads for fills * fix(studio): use real file input for image fill uploads * fix(studio): restore toast plumbing after rebase * fix(studio): explain in-app upload limitation * fix(studio): reuse asset-tab upload pattern in fills * feat(studio): refine manual design inspector * fix(studio): polish manual design inspector * fix(studio): keep color picker in viewport * fix(studio): clarify color picker selection * docs: update manual DOM editing guide * fix(studio): keep gradient color picker open * fix(studio): scope text color to text layers * fix(studio): add agent fallback for immovable layers * fix(studio): address manual editing review feedback * fix(studio): make local font selection reliable * fix(studio): improve dom picking and thumbnails * fix(studio): copy absolute paths in agent prompts * fix(studio): prevent timeline track cutoff * fix: copy Studio agent prompts in Safari * fix(studio): hold canvas movement from inspector * feat(studio): add persistent undo redo (#537) Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops. The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit. - Adds a persistent per-project edit-history model for file snapshots. - Stores undo/redo stacks in IndexedDB so history survives Studio refreshes. - Records source editor saves, manual DOM edits, and timeline mutations. - Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`. - Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content. - Keeps history available in memory if IndexedDB persistence fails during a session. - Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper. Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit. Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot. - `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass - `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass - `bun --filter @hyperframes/studio typecheck` - `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors - `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` - `git diff --check` - `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck - Lefthook pre-commit -> lint, format, typecheck pass - Lefthook commit-msg -> commitlint pass - Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`. - Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`. - Refreshed Studio and verified Undo stayed enabled. - Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned. - Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move. - Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`. - Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed. - The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed. - The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request. * fix: align Studio capture with preview (#595) Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404. While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview. - Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction. - Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode. - Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages. - Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds. - Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing. Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched. The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time. The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`. - `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts` - `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts` - `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/core build:hyperframes-runtime` - `bun run --cwd packages/core typecheck` - `git diff --check` Pre-commit also reran lint, format, and typecheck successfully for the committed files. Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened: ```text http://127.0.0.1:5197/#project/Notion%20Showcase ``` Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`. After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared. Mean pixel diffs for preview vs capture were: - `0s`: `0.0` - `2s`: `0.8641` - `10s`: `0.3496` - `18s`: `0.2309` The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions. - Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed. - The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed. - Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused. * feat: persist studio manual edits via manifest * fix(studio): stabilize manual edit manifest rendering * fix(studio): allow master canvas layer selection * fix(studio): scale master edits in source coordinates * fix(studio): reapply manual edits during playback * fix(studio): keep rotation edit base stable * feat(studio): highlight hovered canvas target * fix(studio): drag hovered canvas targets immediately * fix(studio): rotate manual edits around center * fix(studio): keep rotate handle aligned while dragging * fix(studio): allow small rotation adjustments * fix(studio): match rotate handle size to resize handle * fix(studio): connect rotate handle line to selection * feat(studio): reset selected manual edits * fix(studio): route inspector geometry through manual edits * feat: add studio group repositioning * fix: preserve studio group selections * fix: seed additive studio selection groups * fix: select studio groups on pointerdown * fix: harden studio group overlay events * fix: address studio manual edit review feedback * fix: apply nested manual edits in drilled previews * fix: commit drag offsets from gesture math * fix: persist manual preview edits on refresh * fix: harden manual edit refresh apply * fix: share manual edit render runtime * chore: release v0.5.0-alpha.15 * feat(core): add studio animation preview APIs * feat(studio): add alpha editor layer inspector * chore: release v0.6.0-alpha.1 * feat(studio): enable inspector panels by default * fix(studio): keep motion panel opt-in * chore: release v0.6.0-alpha.2 * feat: auto-open timeline clip layers * feat: show composition loading in studio * feat: disable Studio timeline while composition loads * chore: ignore .claude directory * chore: release v0.6.0-alpha.3 * feat(studio): simplify inspector selection ux * fix(studio): keep notion preview playback moving * fix(studio): handle raster inspector clicks * fix(studio): stale selection, rotation control, design panel polish Fixes and improvements based on power-user testing feedback: 1. Fix stale selection after style edits — handleDomStyleCommit now calls refreshDomEditSelectionFromPreview after persisting, matching every other commit handler. Without this, the PropertyPanel showed frozen computedStyles after color/radius/shadow edits, making it look like editing "didn't work." Also adds error handling around the persist call. 2. Add rotation field to the Design panel Layout section — reads the current rotation angle from the manual edit manifest and commits via the existing handleDomRotationCommit handler. 3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now defaults to true so the Motion tab is discoverable without env vars. 4. Color controls only when element has color — fill color section now only shows when the element has an explicit non-transparent background-color. Text color shows only when the element has a color style. Prevents showing color pickers on elements where color edits have no visible effect. 5. Exclude canvas from selection — added "canvas" to DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the preview or listed in the layer panel. 6. Multi-selection feedback — shows "N elements selected" with guidance instead of the generic empty state when multiple elements are selected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent browser launch timeout from crashing dev server The shared Puppeteer browser pool in getSharedBrowser() could throw a 30s TimeoutError during launch. This error propagated as an uncaught rejection and killed the vite process, even though generateThumbnail had its own try/catch — the browser launch promise rejected outside that scope. Now getSharedBrowser itself catches launch failures and returns null, so thumbnails degrade gracefully instead of crashing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): revert motion panel default to false Motion panel stays opt-in via env var per product direction. Only the Design panel is enabled by default. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent read-only property crash in manual edit wrappers The seek/play/applyAfter wrapper functions in manualEdits.ts crashed with "Cannot set property X which has only a getter" when the player or timeline objects define seek/play as getter-only properties. This prevented ALL manual edits (position, rotation, size) from persisting to disk — the error thrown during applyCurrentStudioManualEditsToPreview aborted the save queue. Wrapped all three property assignments in try/catch so wrapping gracefully degrades when the target object is non-configurable. Verified: position edit (X=42px) now persists to .hyperframes/studio-manual-edits.json and survives page refresh. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: alpha preview e2e fixes — exports, init templates, EPIPE crash Three bugs found via automated e2e testing of the v0.6.0-alpha preview: 1. core: add missing package.json export specifiers for studio-api/manual-edits-render-script and studio-api/studio-motion-render-script — the alpha.3 npm publish failed because the studio build could not resolve these sub-paths. 2. cli: fix init --example creating empty projects — tsup leaves empty template directories in dist/ during the build, causing existsSync(templateDir) to return true and skip the remote fetch fallback. Now checks for index.html inside the dir instead. 3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg stdin/stdout had no error handlers, so a write after the ffmpeg process exits throws an uncaught error that crashes the process. Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector Power-user audit fixes for the alpha studio: - vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer TimeoutError doesn't crash the entire vite dev server as an uncaught rejection. Close the page on error to prevent browser session leaks. - manualEditingAvailability.ts: enable motion panel and manual canvas drag editing by default (were both false, undiscoverable without knowing the env vars). - PropertyPanel.tsx: show "N elements selected" feedback when multiple elements are selected instead of the generic "Select an element" empty state. - RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render export bar instead of hardcoding 30fps. Pass the user's choice through to startRender. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.4 * fix(runtime): update clock duration when root timeline is late-bound Compositions with external sub-compositions (like apple-presentation with 7 slides) load child compositions via fetch(). The root GSAP timeline is only bound after all external compositions finish loading, but the TransportClock duration was only set during initial setup. When bindRootTimelineIfAvailable runs after the external compositions load, it captures the root timeline but never updates the clock. player.getDuration() continues returning 0, so the player's probe interval never fires the 'ready' event, and the Studio shows "Loading composition" indefinitely. Now bindRootTimelineIfAvailable updates clock.setDuration when the root timeline is late-bound. Guarded with try/catch for the early call site where clock is not yet initialized (temporal dead zone). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): block element selection while composition is loading Prevent users from selecting elements in the preview while the composition is still loading (showing "Loading composition" overlay). Selection and hover highlighting are suppressed until the player fires the ready event. Also reverts motion panel and manual drag editing defaults to false — these were accidentally set to true during the PR #693 merge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.5 * chore: release v0.6.0-alpha.6 * fix(runtime): remove per-tick timeline.pause() that causes audio stutter The seekRuntimeTimeline helper added timeline.pause() before every totalTime() seek. During transport-driven playback, this runs 60 times per second, causing GSAP to cascade pause events to media elements on every frame. The result: audio plays/stops/plays/stops in a stutter pattern. The captured root timeline is already paused once in player.play() — the TransportClock drives it via totalTime(t) which keeps it paused. The extra per-tick pause() was redundant for the root timeline but actively harmful for media sync. Fix: restore the original inline seek for the captured timeline (totalTime without pause), keep seekRuntimeTimeline with pause() only for standalone child timelines where explicit pause control is needed. Also fixes rebase artifact: missing PropertyPanel props in App.tsx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.7 * fix(studio): restore text field handlers lost in rebase Restores handleDomAddTextField and handleDomRemoveTextField that were dropped when resolving App.tsx conflicts during the main→next rebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.8 * fix(runtime): comprehensive audio stutter fix Three changes that together caused audio play/stop/play/stop stutter during transport-driven playback: 1. seekRuntimeTimeline called timeline.pause() before every totalTime() seek, 60x per second. GSAP cascades pause to media elements on every frame. Fix: restore original inline seek for the captured timeline (totalTime without pause). The timeline is already paused once in player.play(). seekRuntimeTimeline with pause() remains only for standalone child timelines. 2. player.play() removed the !tl guard, allowing play without a captured timeline. But getSafeTimelineDurationSeconds(null) returns 0, so the clock has no duration → immediately reaches end → stops → restarts. Fix: when no timeline provides duration, fall back to the root composition element's data-duration attribute. 3. Audio source attachment added networkState guard that could cause the clock to flicker between audio-source and monotonic timing on transient media states. Fix: keep !rawEl.error guard (prevents errored audio from freezing the clock) but drop the networkState check. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): skip drift corrections on playing video elements Seeking a playing video resets the browser's decoder pipeline, causing a ~150ms freeze while it re-buffers. During that freeze the monotonic clock advances, drift grows, and strict sync fires another seek — creating a perpetual stutter loop (176 seek events / 8s observed on the apple-presentation composition). Skip strict and force drift corrections for playing video elements; only hard sync (>0.5s catastrophic drift) warrants the decoder-reset cost. Audio elements are unaffected and retain the full correction tiers. Also propagate the asset-loading overlay state to the timeline so controls are disabled during "Preparing preview assets", matching the existing behavior for the initial composition loading overlay. * chore: release v0.6.0-alpha.9 * feat(studio): consolidate keyboard shortcuts into single handler Move all window-level keyboard shortcuts from 4 separate files into one `handleAppKeyDown` listener in App.tsx: - Shift+T: toggle timeline (was App.tsx, separate useMountEffect) - Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect) - Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect) - Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx) - Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx) - Delete/Backspace: remove selected element (was Timeline.tsx) LeftSidebar exposes a ref handle for tab switching. Timeline watches selectedElement becoming null to clean up popover/range UI state. History hotkey kept as named function for iframe forwarding. Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain in their component hooks — tightly coupled to component state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): sidebar tab overflow + hot-reload double-refresh 1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate on overflow, tighter padding. Fixes tabs clipping outside the rounded pill at narrow sidebar widths. 2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh path (source editor, timeline move/resize/delete, asset drop). The file-change watcher already checks this timestamp and suppresses echoed events — but source editor saves and timeline operations weren't setting it, causing a double refreshKey increment that could leave the player in a non-playable state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): delete key removes preview-selected elements The consolidated keyboard handler only checked selectedElementId (timeline clips). When a user selected a child element in the preview via the inspector, selectedElementId was null because the element didn't correspond to a top-level timeline clip, so Delete/Backspace did nothing. Add handleDomEditElementDelete that removes the element referenced by the current domEditSelection via the remove-element mutation API. The Delete key handler now falls through from timeline selection to DOM edit selection. * fix(studio): remove unused deleteInFlightRef from Timeline Leftover from moving Delete handling to the consolidated keyboard handler in App.tsx. Also suppress pre-existing exhaustive-deps warning on the intentional every-render selection-change watcher. * fix(studio): forward all keyboard shortcuts to preview iframe The consolidated handleAppKeyDown was only added to the parent window. When focus was inside the preview iframe (after clicking an element), keydown events didn't reach the parent, so Delete and other shortcuts didn't fire. Replace the per-function iframe forwarding (handleTimelineToggleHotkey only) with the full app-level handler via a ref-stable wrapper. All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work from within the preview iframe. * fix(core): search inside <template> content when removing elements linkedom's document.querySelectorAll does not traverse <template> content. Elements in template-based compositions (like .title-word, .bullet-text) were invisible to the removal logic, so delete returned changed: false and the element survived the reload. Fall back to template.querySelectorAll when the document-level query returns no matches. Uses template.querySelectorAll directly (not template.content.querySelectorAll) because removing from the content DocumentFragment doesn't update the serialized output. * fix(studio): suppress loading overlay on hot-reload Only show the composition loading overlay on the first iframe load. Hot-reloads (source editor save, timeline edits, element delete) no longer flash the full-screen loading state. * fix(studio): reorder design panel, fix stroke height, rename Blending - Move Text section to the top of the panel (before Layout) - Remove Selection Colors section - Rename "Blending" to "Transparency" - Fix stroke Width/Style height mismatch by making SelectField use inline label layout matching MetricField * fix(studio): prevent panel scroll when wheel-adjusting metric inputs React registers onWheel passively, so preventDefault had no effect on the parent scroll container. Replace with a native wheel listener (passive: false) that blocks both default scroll and propagation. * chore: release v0.6.0-alpha.10 * chore: release v0.6.0-alpha.11 * fix(studio): clean next alpha inspector artifacts * chore: release v0.6.0-alpha.12 * fix(studio,player,core): eliminate double audio and manifest polling loop (#722) Three bugs that compound in Studio preview: 1. **Double audio on pause/resume**: syncRuntimeMedia played audio through the HTML <audio> element while WebAudioTransport simultaneously played the same source through AudioBufferSourceNode. Fixed by passing webAudio.isActive() as outputMuted so HTML elements stay muted when Web Audio owns playback. Also removed the priorMuted restore in stopAll() which raced with the next play cycle. 2. **Manifest polling loop**: applyStudioManualEditsToPreview and applyStudioMotionToPreview unconditionally fetched from disk on every call, even without forceFromDisk. The runtime posts state messages every frame via postMessage, triggering React re-renders that re-invoked these functions ~60x/second. Fixed by returning early when no disk read is requested, and using refs instead of callbacks in useEffect deps. 3. **Parent proxy double-play**: the player web component created parent-frame audio proxies even when the runtime bridge was available, causing two audio sources on autoplay-blocked promotion. Fixed by skipping proxy creation when _hasRuntimeBridge returns true, and synchronously muting iframe media on promotion to close the async race window. Also fixes pre-existing ResolutionPreset type missing square variants. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): improve font picker and text property controls (#736) - Line height and letter-spacing: convert from free-text to select with presets - Font style: remove oblique (browser falls back to italic), keep normal/italic - Font weight: detect available weights via document.fonts.check(), add labels - Font source: local fonts matching Google catalog tagged as Google - Font list: balanced per-source caps prevent any source from being cut off - Sort order: Google fonts rank before Local so curated fonts appear first Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): inspector visibility, undo/redo blinking, and preview caching Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0 because CSS opacity is not inherited — getComputedStyle on the child still returns 1. Walk the ancestor chain in the picker, domEditing, and overlay visibility checks to catch this. Also: - Containers with all-invisible children are no longer selectable - Selection/hover overlay hides during playback and while loading - Undo/redo no longer double-refreshes (echo suppression for all file writes) - Undo/redo reloads iframe in-place instead of recreating the Player, preserving shader transition cache - Preview routes return ETag + Cache-Control headers; composition HTML uses project signature for conditional 304, binary assets use mtime+size - Loading overlay deferred 400ms so cached loads never flash it * fix(studio): remove timeline inspector buttons, enable manual dragging Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline clips. The timeline layer inspector feature and all supporting code is removed. Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H fields in the design panel. Hide the Radius section when the element has no visible background. Fix pre-existing ResolutionPreset type for square presets. * chore: release v0.6.0-alpha.13 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): add rotation field, inline element drag, fix manifest load regression (#743) - Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel. Goes through manifest via handleDomRotationCommit, resettable with Reset Edits. - Auto-promote display:inline elements to inline-block when dragged so translate works on inline spans. - Fix regression from polling fix: iframe load now passes readFromDiskFirst to load manifest from disk, so Reset Edits finds existing entries. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741) * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * feat(studio): add Layer (z-index) field to design panel Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout section. Available for all elements regardless of style editing capability since z-index is fundamental to composition stacking order. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio) Create context providers that wrap hook return values for prop-drilling elimination. Each context destructures and reconstructs the value inside useMemo so exhaustive-deps is satisfied and re-renders are minimized. Not yet wired into App.tsx — that comes in a follow-up. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * chore: upgrade to React 19 Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace. Add resolutions/overrides in root package.json to prevent peer dependency pins (e.g. @phosphor-icons/react) from pulling React 18. Regenerate bun.lock. This enables the React 19 context syntax (<Context value={...}>) used by the new domain contexts. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * feat(studio): add favicon * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. * fix: resolve lint errors from rebase (unused imports, duplicate declarations) * fix: prefix unused probeResult variable * fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact) * fix: resolve rebase conflicts by using main's producer and next's studio/player * fix: restore rebase-conflicted files from origin/next * fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility) * fix: restore webAudioTransport.ts from main (test compatibility) --------- Co-authored-by: Vance Ingalls <vance@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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aa715ca8a0 |
feat(core,studio,cli): add square + square-4k canvas resolutions
The four existing presets only cover 16:9 (landscape) and 9:16 (portrait) aspect ratios. A 1080×1080 square comp had nowhere to land at any scale: "Auto" rendered at the comp's authored 1080×1080, and picking 1080p or 4K mapped to a landscape/portrait preset whose aspect ratio mismatched, which the producer's resolveDeviceScaleFactor validator rejects with "does not match the aspect ratio of the composition". Add `square` (1080×1080) and `square-4k` (2160×2160) to CANVAS_DIMENSIONS in core. The existing `keyof typeof CANVAS_DIMENSIONS` derivation extends the `CanvasResolution` union and `VALID_CANVAS_RESOLUTIONS` array automatically, so the producer's validator, the render API route, and the CLI `--resolution` flag pick the new presets up without further changes. - core: extend CANVAS_DIMENSIONS, RESOLUTION_ALIASES, and the htmlParser to recognize `data-resolution="square|square-4k"` and to infer square from equal width/height (vs. the prior "square defaults to portrait" tie-breaker). - studio: extend the local ResolutionPreset / CANVAS_DIMENSIONS mirrors; collapse isPortraitComp into a 3-way `compAspect` helper so resolveResolution returns the square preset for square comps. - cli: update --resolution help text on `init` and `render` to mention the new presets. - tests: add square cases to renderOrchestrator's resolveDeviceScaleFactor suite (returns 1 for square→square, 2 for square→square-4k, rejects landscape preset on square comp), update the htmlParser test that previously pinned the "square→portrait" tiebreaker. |
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20f8318ee2 | fix(core): tighten 4K threshold to 3840 and pin square=portrait convention | ||
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555c51fcf6 | feat(core): add 4k canvas resolution presets | ||
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20be2ea1c2 |
style: apply oxfmt baseline formatting across all source files (#25)
## Summary - Run `oxfmt .` across the entire codebase to establish formatted baseline - 299 files changed — mechanical formatting only, no logic changes - Double quotes, semicolons, 2-space indent, trailing commas, 100 print width Part 3/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits) ## Test plan - [x] `pnpm format:check` — all 426 files pass - [x] `pnpm -r typecheck` — all packages pass - [x] `pnpm build` — all packages build - [x] All 348 tests pass |
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9f8e5ba5a1 |
initial code (#2)
* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |