Replaces the rigid `--fps 24|30|60` whitelist with a numeric range and
adds support for ffmpeg-style fractional framerates so NTSC stays exact
end-to-end.
- `--fps 30` keeps working (integer fps)
- `--fps 30000/1001` now means exact NTSC 29.97 (not the lossy decimal)
- `--fps 24000/1001`, `--fps 60000/1001`, `--fps 25/50/120/240` all work
- Decimals like `--fps 29.97` are rejected with a friendly error pointing
the user at the rational form, since `29.97` and `30000/1001` round
to different framerates inside ffmpeg
Carries an `Fps = { num: number; den: number }` rational end-to-end:
RenderConfig, EncoderOptions, StreamingEncoderOptions, CaptureOptions,
DockerRenderOptions, Studio API request body, regression-harness
meta.json. The `-r` and `-framerate` ffmpeg args emit the rational form
verbatim (`30000/1001`) so no decimal round-trip happens at the encoder
boundary. Frame-interval math uses `1000 * den / num` ms (33.366… for
NTSC, 33.333… for integer 30).
Helpers live in @hyperframes/core:
- `parseFps(input: string | number): FpsParseResult` — discriminated
parser used by both the CLI and the Studio API route
- `fpsToFfmpegArg(fps: Fps): string` — emits "30" or "30000/1001"
- `fpsToNumber(fps: Fps): number` — for arithmetic (telemetry, frame
count, frame-index → time)
Studio API wire format accepts polymorphic `fps: number | string`:
- number → integer fps (`30`)
- string → rational (`"30000/1001"`)
Decimals are rejected; matches the same rule as the CLI.
Existing meta.json fixtures with integer `"fps": 30` continue to load
unchanged — the regression-harness validator now normalizes both number
and string inputs through `parseFps`.
Replace the two-clock architecture (GSAP rAF ticker + HTMLMediaElement
pipeline reconciled by a 50ms polling loop) with a single TransportClock.
GSAP is always paused and seeked to clock.now() on each rAF tick.
Drift between visual timeline and audio is structurally impossible.
Architecture:
TransportClock.now() ──rAF──▶ timeline.seek(t) + el.currentTime
▲
AudioContext.currentTime (~21µs) ← WebAudio active
OR
audio.currentTime (~33ms) ← HTMLMediaElement fallback
OR
performance.now() (~1ms) ← no audio
Key changes:
- TransportClock class with monotonic + audio-master clock sources
- WebAudioTransport: routes audio through AudioBufferSourceNode for
sample-accurate scheduling, falls back gracefully to HTMLMediaElement
- rAF tick loop replaces 50ms setInterval poll; GSAP always paused
- Strict sync (40ms threshold, consecutive-sample gated) + forceSync
on play/pause/seek transitions for sub-frame media accuracy
- Buffer-stall: visuals freeze when audio is buffering instead of
running ahead
- Frame quantization preserved in seek/renderSeek (parity contract)
Browser-verified: 0.0ms drift after 40 pause/play cycles (was 400ms+).
Also fixes: CDN script HTML error responses in validate (pre-existing).
54 tests across clock, clock-drift, webAudioTransport, and media.
Closes#668
The first dynamic `await import("./render.js")` cold-load takes >5 s on
Windows runners — long enough to blow vitest's default 5 s timeout in
whichever test ran it first. Subsequent imports are <10 ms because the
module is now cached, so only test #1 ever times out.
The downstream failure is more subtle: when test #1 times out, vitest
moves on, but its leaked async function eventually hits the synchronous
`producer.createRenderJob(...)` line and pushes a stale config to
`producerState.createdJobs`. That push lands AFTER test #2's `beforeEach`
clears the array, so test #2's `createdJobs[0]` is the leaked test #1
entry instead of its own. That's why test #2 saw `browserGpuMode: 'software'`
when it expected `'auto'`.
Hoist the import into `beforeAll` (matching the pattern the existing
`parseVariablesArg` and `validateVariablesAgainstProject` describe blocks
in this file already use). Cold-load happens once outside any test's
timeout window, every test stays fast, no leaked promise can corrupt
state.
Failing run: https://github.com/heygen-com/hyperframes/actions/runs/25470257972/job/74732502915
Started failing on main with the merge of #642 (auto-detect-browser-gpu),
which added the "forwards browserGpuMode='auto'" test as test #2.
Drive-by fix: hf#631 (composition flag) merged with two test calls
using `browserGpu: false`, but hf#642 (browserGpuMode auto) merged
shortly after and removed that field from RenderOptions in favour of
the tri-state `browserGpuMode`. Main has been failing typecheck since
hf#642 landed (every PR inherits the failure).
Renaming `browserGpu: false` → `browserGpuMode: "software"` matches
the new shape; both tests still verify what they were written for
(forwards entryFile / omits entryFile to createRenderJob).
The producer already supports `format: "png-sequence"` end-to-end (see
RenderConfig in renderOrchestrator.ts), but the CLI's VALID_FORMAT
validator rejects it before the flag reaches the producer. Surface it
the same way `mov` and `webm` are surfaced.
Behaviour:
- `--format png-sequence` accepted alongside mp4/webm/mov.
- Auto-output path uses no extension (FORMAT_EXT["png-sequence"] = "")
since the producer treats outputPath as a directory of frame_NNNNNN.png.
- `printRenderComplete` sums the contained file sizes when outputPath
is a directory, instead of reporting the platform-dependent inode
size.
- DockerRenderOptions.format type extended; existing buildDockerRunArgs
is unchanged because it forwards the string verbatim.
Tests:
- renderLocal forwards `format: "png-sequence"` to createRenderJob.
- buildDockerRunArgs propagates `--format png-sequence` to the
container.
Docs:
- Rendering guide: format flag table, format comparison table, new
"PNG sequence (no encoding)" section, "How it works" extended.
- CLI package docs: format flag table updated.
* feat(cli): add --composition flag to render specific compositions
Expose the existing entryFile config in the producer through
a new --composition / -c CLI flag. This lets users render
individual composition files without restructuring their project:
hyperframes render -c compositions/intro.html -o intro.mp4
The flag validates the file exists before starting the render,
threads through both local and Docker render paths, and is
documented in the CLI help, examples, and docs.
* fix(cli): address PR review — path traversal guard, forward tests, tripwire
- Add path-containment check mirroring hyperframeLint.ts: reject
--composition paths that escape the project directory
- Normalize leading ./ from composition paths for clean render plan output
- Improve error message: suggest .html file path instead of compositions command
- Add description note about <template> sub-composition constraint
- Add render.test.ts: entryFile forwarded to createRenderJob (forward + omit)
- Update dockerRunArgs tripwire test with entryFile coverage
Three follow-ups from Vai's staff-eng review:
1. Concurrent-probe race (real bug): the parallel coordinator runs N
workers via Promise.all, so `--workers 4` on a no-GPU host fired 4
simultaneous probe Chromes — each paying the same 240 ms launch cost.
Cache the *Promise* (not the resolved value): first caller assigns
the in-flight Promise, every other concurrent caller awaits the same
one. Verified with a new test asserting all concurrent callers get
the identical Promise reference.
2. Stale rendering.md (lines 23, 29): user-visible contract said
"browser GPU enabled by default", which was wrong post-auto. Now
describes the auto / hardware / software trichotomy explicitly.
3. Silent fallback: auto-mode produced no output, so a regression to
"always falls back to software even with GPU present" would have
been invisible in production logs. Added a single stderr line per
process when the probe resolves: `[hyperframes] browserGpuMode auto
→ <mode> (<reason>)`. Cache hits don't re-log.
Verification:
- Engine 536/536 (incl. new concurrent-dedup test asserting Promise
reference equality across simultaneous callers)
- CLI 256/256
- Format / lint / typecheck clean
Initial PR carried a backwards-compat shim where RenderOptions had both
`browserGpu?: boolean` (for docker) and `browserGpuMode?` (for local).
Since renderLocal/renderDocker have no external callers, simplify to a
single field. The boolean → docker-args conversion now happens inline at
the one site that needs it (`browserGpu: options.browserGpuMode === "hardware"`
when handing off to dockerRunArgs).
No behaviour change. 535/535 engine + 256/256 CLI still pass.
When the host doesn't have a usable GPU (CI containers, eval rigs without
GPU passthrough, dev VMs), Chrome's hardware-mode WebGL flags
(`--use-gl=egl/metal/d3d11`) silently leave WebGL unavailable —
`getContext("webgl")` returns null, three.js' WebGLRenderer dies, the
canvas stays black. Surfaced today by Abhay's c2v-eval failing on a
docker render of an hf bundle that uses three.js + a custom fragment
shader.
The fix that's been there: `--use-gl=angle --use-angle=swiftshader` (CPU
software WebGL, ~5-50× slower but pixel-identical). The engine already
exposed `browserGpuMode: "software"` for this. The gap was discovery —
users had to know to pass `--no-browser-gpu` on no-GPU hosts.
This change adds `browserGpuMode: "auto"` (now the CLI default for local
renders): on first launch in the process, probe Chrome with hardware
args, check `canvas.getContext("webgl") !== null`, cache the result.
~1-2 s on first render, free on every subsequent render in the same
worker. Hardware GPUs keep their fast path; no-GPU hosts get SwiftShader
without ceremony.
Behaviour matrix:
- No flag, no env, local → "auto" (NEW default)
- `--browser-gpu` → "hardware" (force; errors if no GPU)
- `--no-browser-gpu` → "software" (force SwiftShader)
- `PRODUCER_BROWSER_GPU_MODE` → "hardware" / "software" / "auto" / unset
- Docker mode → forced "software" (unchanged)
Engine-config default stays "software" (conservative for embedders); the
"auto" default lives in the CLI's `resolveBrowserGpuForCli` so producer
embedders aren't surprised by a probe-on-launch.
Also adds `--enable-unsafe-swiftshader` to the software flag set —
Chrome 120+ deprecated implicit SwiftShader fallback and emits a
deprecation warning unless the flag is set explicitly. Despite the
"unsafe" name this is exactly the pre-deprecation behaviour; the rename
is about Chrome's threat model on the open web, not about the rendering
itself.
Verification:
- Engine 535/535 + CLI 256/256 (incl. new probe tests + tri-state CLI test)
- Empirical: probe on this no-GPU devbox returns "software" in 240 ms,
cached 0 ms on subsequent calls
- Format / lint / typecheck clean across all packages
Refs the Abhay/Slack thread on c2v-eval rendering without a GPU node.
The add command's tag fallback (e.g. `hyperframes add html-in-canvas`)
uses the same 24h cached manifest as single-item lookups. When new items
are added to the registry, the stale cache returns an incomplete item
list, causing tag resolution to find zero matches.
Pass skipCache: true in the tag fallback path so it always fetches the
latest manifest from the registry.
Merges main's refactored capture (CaptureSceneOptions, forceVisible,
stabilizeTransformedBoxShadows, foreignObjectRendering fallback) with
our HTML-in-Canvas drawElementImage capture path. The native capture
tries first and falls back to html2canvas on failure.
hyperframes add now auto-detects whether the argument is a single
block name or a tag. No --tag flag needed:
hyperframes add html-in-canvas # installs all 7 html-in-canvas blocks
hyperframes add captions # installs all 5 caption blocks
hyperframes add vfx-shatter # installs one block
When the name doesn't match a registry item, the CLI falls back to
tag-based resolution and bulk-installs all matching blocks.
Also fixes tag assignments:
- VFX blocks tagged "html-in-canvas" (not "vfx")
- Caption blocks tagged "captions" only (no html-in-canvas)
Install all registry blocks matching a tag in one command:
hyperframes add --tag vfx # installs all 7 VFX blocks
hyperframes add --tag captions # installs all 5 caption blocks
The resolver loads each item's full manifest to check tags, then
installs matching blocks sequentially. Failed items are skipped
with a warning so one broken block doesn't abort the batch.
Also supports JSON output for CI: hyperframes add --tag vfx --json
Per @vai-bot's review on hf#641:
Important #1: dead `src=""` substitution sites
=============================================
Now that `bundleToSingleHtml` inlines the runtime IIFE by default, the empty
`src=""` placeholder is never emitted in the no-env-var path — the 5 downstream
substitution sites that grep for `src=""` were dead.
Two of them (studio dev server + studio vite preview) genuinely WANT the
placeholder so they can hot-reload a local /api/runtime.js endpoint without
re-inlining ~150 KB on every composition edit. Three of them (CLI validate,
snapshot, layout) were just doing the same inlining the bundler already does.
Resolution:
- Add a `runtime: "inline" | "placeholder"` option to `BundleOptions`. Default
is "inline" (matches the self-contained-bundle promise the function name
makes). The two studio surfaces explicitly pass `{ runtime: "placeholder" }`
to opt in.
- studioServer.ts + studio/vite.config.ts: pass the option, keep their
existing string-replace logic unchanged.
- validate.ts + snapshot.ts + layout.ts: delete the now-redundant runtime
substitution code (regex never matches the new inlined-runtime shape).
Important #2: joinJsChunks ASI hazard
======================================
The new helper appended `;` to chunks not already ending in `;` and joined
on `\n`. If a chunk ended with a `// line comment`, the appended semicolon
was eaten by the comment, leaving the next chunk's first statement attached
to the previous chunk's last expression — exactly the ASI hazard the helper
exists to prevent.
Fix: append `\n;` instead of `;` for chunks not already terminated. The
newline closes the line comment, the standalone `;` becomes the statement
separator. For typical chunks (already ending in `;`), output is unchanged
— still clean `\n`-joined chunks with no bare-semicolon lines.
Also added a trailing `;` to `wrapScopedCompositionScript`'s IIFE close
(`})()` → `})();`) so composition scripts join cleanly without falling
through to the `\n;` fallback.
New test: regression guard at the chunk boundary verifies every inline
script body in the bundle parses cleanly via esbuild even when a source JS
file ends with a line comment.
Verification
============
- `bun run --filter @hyperframes/core test` — 653/653 pass
- `bun run --filter @hyperframes/cli test` — 243/243 pass
- `bun run --filter @hyperframes/{core,cli,studio} typecheck` — clean
- `bunx oxfmt --check` + `bunx oxlint` on all touched files — clean
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Extract applyMask helper from postprocess and add 5 unit tests pinning
the contract this PR is selling: fg.alpha + bg.alpha === 255 per pixel,
RGB triples byte-identical between fg and bg, and bg=null path leaves
the bg buffer untouched. Without these, a future postprocess change
(mask threshold, premultiplied alpha, gamma) could silently break the
inverse-alpha relationship and the existing plumbing tests would all
still pass.
- Add stdin 'error' listener inside spawnFfmpeg. If either encoder dies
mid-render, Node emits an unhandled error on the dead writable on the
next .write() and crashes the CLI before waitForExit's reject path
can surface the encoder's stderr tail. Doubled encoder count = doubled
failure surface, so this is worth pinning down.
- Tighten stdio param to a 3-tuple so an accidental 1-element array fails
at type-check.
- Sharpen backpressure comment: write→true means "highWaterMark not
exceeded," not "libuv flushed." Reuse-without-corruption is safe only
because session.process is slow enough that libuv drains in between.
Addresses review on PR #637.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Emit an inverse-alpha background plate alongside the cutout in a single
inference pass. Same source RGB, alpha = 255 − mask. Dual-encoder pipeline
runs in parallel; both outputs share the same --quality preset.
This is a hole-cut plate (subject region transparent), not an inpainted
clean plate — composite something opaque under it to fill the hole.
Docs and skill cover when each is the right tool.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
## Summary
- Replace the flat 30s upload timeout with a size-adaptive calculation: `max(120s, bytes / 500KB/s)`
- Metadata requests (presigned URL, complete) keep the original 30s timeout
- Companion to the backend change removing the 64 MB upload limit in experiment-framework
## Context
With the backend size limit removed, large projects (78 MB+) need proportionally longer to upload. A 78 MB project now gets ~164s, a 500 MB project ~17 min. The old 30s timeout would abort any upload over ~15 MB on a typical connection.
## Test plan
- [x] All 4 existing vitest tests pass
- [x] Build succeeds, no type errors
- [x] Lint + format pass (oxlint + oxfmt)
- [x] Timeout values verified for 10/78/200/500/1000 MB archives
- engine/chunkEncoder, engine/streamingEncoder: extend `-bf 0` to GPU h264
paths (nvenc, qsv, vaapi) and `-b_strategy 0` for qsv so GPU-encoded
outputs avoid negative-DTS freezes too — not just SW libx264.
- engine/videoFrameExtractor: detect mid-path traversal (e.g.
`assets/../../foo.mp4`) by normalizing first and re-anchoring at the
project root. Adds a regression test.
- engine/videoFrameExtractor: dedupe stderr "src not resolvable" warnings
by `video.src` so a comp with N broken sources logs once, not N times.
- engine/videoFrameExtractor.test: drop dynamic `require("node:fs")`,
use ES `import { writeFileSync } from "node:fs"`.
- engine/ffprobe: extract `readTagCI` helper for case-insensitive ffprobe
tag reads (will recur for other libavformat-versioned sidecar tags).
- cli/background-removal/pipeline: collapse Quality / QUALITIES /
QUALITY_CRF / DEFAULT_QUALITY / isQuality surface using
`Quality = keyof typeof QUALITY_CRF`.
- producer/renderOrchestrator: replace `v.src.startsWith("/")` with
`isAbsolute(v.src)` in the HDR probe path so Windows absolute paths
(`C:\...`) aren't treated as relative — matches the audioMixer guard.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- inference.ts: force `.toColourspace("b-w")` on the resized mask. Sharp upcasts
the 1-channel raw input to RGB-interleaved during resize, so `fullMask[i]`
was reading R,G,B,R,G,B... of pixels 0..691199 instead of the alpha for all
2,073,600 pixels. Visible symptom: horizontal scanline alpha artifact in
every transparent webm — the avatar appeared semi-transparent throughout.
- pipeline.ts: add BT.709 + limited-range colorspace tags so Chrome's YUV→RGB
matches the source mp4 (without these, ffmpeg's default RGB→YUV is BT.601
and skin tones drift visibly when the cutout is overlaid on its source).
- pipeline.ts: add Quality preset type ("fast"/"balanced"/"best" → CRF 30/18/12).
Default raised from CRF 30 → 18 ("balanced") so the most common pattern
(text-behind-subject) works out of the box without visible doubling.
- remove-background.ts: wire `--quality` flag with validation, +2 examples.
- Tests: BT.709 tags present, quality preset → CRF mapping, default is balanced.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Review on PR #619 caught two places that still pointed transcribe/tts
at hyperframes-cli — directly undercutting the description-trigger
goal of the split:
- skills/hyperframes/SKILL.md description ended with "For CLI commands
(init, lint, preview, render, transcribe, tts) see the
hyperframes-cli skill." Now splits the redirect: dev-loop commands
(init, lint, inspect, preview, render) → hyperframes-cli; asset
preprocessing (tts, transcribe, remove-background) →
hyperframes-media.
- packages/cli/src/templates/_shared/CLAUDE.md is the skills table
baked into every project bootstrapped by `hyperframes init`. Its
hyperframes-cli row still listed transcribe/tts. Trimmed to the
dev-loop commands and added a hyperframes-media row beside it, so
new projects pick up the correct mapping.
Also caught by greppping for stale skill lists:
- .codex-plugin/plugin.json longDescription bundled transcribe/tts
into "use the CLI for ...". Split into "use the CLI for the dev
loop (init/preview/render), preprocess assets
(tts/transcribe/remove-background)" so the Codex plugin store
surface matches reality.
Confirmed `npx hyperframes skills` shells out to `npx skills add
heygen-com/hyperframes --all` (packages/cli/src/commands/skills.ts),
so the skill list is read dynamically from the repo and picks up
hyperframes-media without code changes.