## Summary
- Add `/api/projects/:id/upload` endpoint for multipart file uploads with automatic dedup naming
- Wire `onImportFiles` from Assets tab "Import media" button through to the upload API
- Add global drag-drop overlay — drop media files **anywhere** in the studio, not just the Assets panel
- Files that already exist get `(2)`, `(3)` suffixes instead of overwriting
- Support uploading into subdirectories via `?dir=` param — dropping on a folder imports there
- Make folders draggable in the file tree + support drop-to-root
- Add `bodyLimit` middleware for early rejection of oversized payloads
- Surface skipped/failed uploads via toast notification instead of console-only
Addresses feedback: _"Wish I could upload/drag-drop assets directly in the Studio (music, images, video) like a CapCut media panel"_
## Test plan
- [x] Open studio, drag an image/video/audio file onto any part of the UI
- [x] Verify the drop overlay appears with "Drop files to import" message
- [x] Drop the file — verify it appears in the Assets tab and file tree
- [x] Drop a file with the same name — verify it gets a `(2)` suffix
- [x] Click "Import media" button in Assets tab — verify file picker works
- [x] Import multiple files at once via drag-drop
- [x] Drop a file onto a nested folder in the file tree — verify it lands in that folder
- [x] Drag a folder in the file tree and drop it on another folder or root — verify it moves
- [x] Drop a file >500MB — verify toast notification appears
- [x] Verify drag overlay doesn't get stuck when dragging over nested UI elements
## Summary
- **API**: POST (create), DELETE (delete), PATCH (rename/move), POST duplicate endpoints with null-byte sanitization
- **FileTree**: right-click context menu with New File, New Folder, Rename, Duplicate, Delete
- **Drag-and-drop**: move files between folders with visual feedback and subtree guard
- **Inline editing**: rename/create inputs with filename validation
- **Header actions**: quick New File / New Folder buttons in the FILES header
Stacks on top of `feat/studio-code-quality`.
## Test plan
- [x] Right-click file → Rename, Delete, Duplicate all work
- [x] Right-click folder → New File, New Folder, Delete work
- [x] Drag file from one folder to another
- [x] Create file with invalid name (`../foo`, `a/b`) → rejected client-side
- [x] Delete currently-edited file → editor clears
- [x] Studio build succeeds
## Summary
Extracts all studio API routes into a shared Hono-based module at `@hyperframes/core/studio-api`.
### Architecture
- **`StudioApiAdapter` interface** — consumers inject host-specific behavior (project resolution, bundling, rendering, thumbnails)
- **Shared route modules**: projects, files, preview, lint, render, thumbnail
- **Shared helpers**: `isSafePath`, `walkDir`, `getMimeType`, `buildSubCompositionHtml`
### What this PR does
- Creates the shared module with all API routes extracted from both `vite.config.ts` and `studioServer.ts`
- Both consumers will be refactored in follow-up commits to mount this module with their own adapter
### What stays in each consumer
- **Vite**: SSR module loading, Puppeteer thumbnails, file watcher + HMR, producer HTTP proxy, multi-project scanning
- **CLI**: in-process `executeRenderJob`, local runtime serving, browser management, SPA static file serving
### Follow-up needed
- [ ] Refactor `packages/studio/vite.config.ts` to use `createStudioApi(adapter)` via `@hono/node-server`'s `getRequestListener`
- [ ] Refactor `packages/cli/src/server/studioServer.ts` to use `createStudioApi(adapter)`
- [ ] Add `./studio-api` export path to `packages/core/package.json`
- [ ] Add `hono` as peer dependency of `@hyperframes/core`
## Test plan
- [ ] Verify shared module compiles without type errors
- [ ] After consumer refactoring: all studio features work identically via both vite dev and CLI embedded servers
🤖 Generated with [Claude Code](https://claude.com/claude-code)