* fix(player): parent-frame media playback for mobile
Mobile browsers block media.play() inside iframes when the user
gesture happened in the parent frame — postMessage doesn't transfer
user activation (per the User Activation v2 spec).
## Problem
The player renders compositions in a sandboxed iframe. When a user
taps play in the parent frame, the player sends a postMessage to the
iframe's runtime, which calls audio.play(). On mobile, this fails
silently because the iframe has no user activation context.
## Solution
The player now extracts ALL timed media elements (audio/video with
data-start) from the iframe's DOM (same-origin access), creates
parent-frame copies, and disables the iframe originals. On play(),
parentMedia.play() runs synchronously in the gesture call stack,
satisfying mobile autoplay policy.
### Generic media handling
- Finds all `audio[data-start], video[data-start]` in the iframe
- Creates a parent-frame copy for each (Audio or Video element)
- Preserves data-start offsets for correct seek positioning
- Strips data-start from iframe elements so the runtime ignores them
- Falls back to iframe media for cross-origin iframes
### `audio-src` attribute
Convenience for the common single-narration case. When set, the
player starts preloading audio immediately — before the iframe loads.
This eliminates the loading delay that caused jittery playback.
### No active sync
Both parent media and the GSAP timeline are real-time systems. When
started simultaneously, they naturally stay within ~10ms — no drift
correction needed. Active sync with coarse granularity (50ms polling)
caused MORE jitter than it prevented via repeated audio seeks.
## CI
- Added unified `test` job replacing separate per-package test jobs
- Added root `test` script: `bun run --filter '*' test`
- New packages with test scripts are automatically included
- Added happy-dom for player DOM tests
## Tests
- 10 new tests for parent-frame media: preloading, play, pause,
seek, muted/rate sync, cleanup, attribute changes
- All 21 player tests pass
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(shader-transitions): pass CI when no test files exist
Add --passWithNoTests to vitest run so the unified test job
doesn't fail on packages that have a test script but no test
files yet.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(cli): update tests for new id field and GSAP lint rule
- normalize.test.ts: loadTranscript now assigns id fields (w0, w1, etc.)
to SRT/VTT results and empty string for words-json passthrough
- lintProject.test.ts: add GSAP CDN script to validHtml() fixture to
satisfy the missing_gsap_script lint rule added in core
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(cli): add missing data-start/data-duration to validHtml fixture
The validHtml() test fixture was missing data-start and data-duration
attributes, triggering the root_composition_missing_data_start and
root_composition_missing_data_duration lint warnings.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(ci): fetch LFS objects for producer test job
Producer regression tests compare rendered output against reference MP4
files stored in git LFS. Without lfs: true, checkout fetches pointer
files instead of actual videos, causing "moov atom not found" errors.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* ci: remove redundant test-producer job
The regression workflow already runs the same 28 producer fixtures
in a Docker container with prod-matching Chrome/fonts/ffmpeg, sharded
across 8 parallel matrix jobs with 40-min timeouts. The CI test-producer
job was a duplicate that ran on bare runners with worse determinism
and a 15-min timeout too short for all fixtures.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(lint): detect GSAP animations targeting clip elements (tab crash)
The runtime manages clip visibility via inline styles. When GSAP also
writes inline styles on the same element, both systems trigger style
recalculations every frame, creating a runaway loop that crashes the
browser tab.
New rule gsap_animates_clip_element (error severity):
- Builds map of all elements with class="clip" (by id and class)
- Checks if any GSAP selector resolves to a clip element
- Nested selectors like "#overlay .title" are correctly ignored
- Merged into existing GSAP script loop (no redundant parsing)
* fix: remove non-null assertions and add missing test coverage
- Replace `!` assertions with optional chaining in lint.ts and tests
- Add shouldBlockRender tests for --strict-all without --strict
- Add clip element test for class-only detection (no id)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: use optional chaining for array access in lintProject tests
TypeScript's strict mode flags array indexing as possibly undefined.
Use optional chaining and fallbacks instead of non-null assertions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- **Lint rules** catch media elements missing `id` (renderer silently skips them), missing `src`, `preload="none"` (blocks renderer), and video nested in timed divs (freezes playback). Upgraded `video_nested_in_timed_element` from warning to error.
- **Compiler** strips `preload="none"` from media during compilation. Runs parallel, cached keyframe interval analysis via ffprobe — warns on sparse keyframes (>2s) that cause seek failures and audio/video desync. Suggested ffmpeg command preserves audio (`-c:a copy`).
- **Pre-render lint** lints `index.html` + all `compositions/*.html` sub-compositions before render via shared `lintProject()` helper. Warns by default; `--strict` blocks on errors, `--strict-all` blocks on errors + warnings.
- **Render orchestrator** logs a hint to retry with `--workers 1` when parallel capture times out on video-heavy compositions.
- **Refactor**: extracted `runFfprobe()` + `parseProbeJson()` helpers to deduplicate ~80 lines of spawn boilerplate across 3 ffprobe functions. Extracted `shouldBlockRender()` so strict flag tests exercise production code. Shared `lintProject()` used by both `lint` and `render` commands.
## Context
Discovered during a real composition build session where:
1. `<audio>` without `id` rendered silently (preview worked fine because runtime queries `[data-start]`, but renderer queries `[id][src]`)
2. `<video>` inside timed `<div>` froze on first frame
3. `preload="none"` caused 45s renderer timeout
4. YouTube clips with sparse keyframes from `yt-dlp --download-sections` caused audio/video desync
5. Parallel workers timed out on video-heavy compositions
## Test plan
- [x] Core: 365/365 tests passing (5 new lint tests)
- [x] Engine: 24/24 tests passing
- [x] CLI: 14/14 tests passing (7 lintProject + 7 shouldBlockRender)
- [x] Lint + format hooks pass
- [ ] Manual: create a composition with `<audio data-start="0" src="test.wav">` (no id) — verify `npx hyperframes lint` catches it
- [ ] Manual: run `npx hyperframes render --strict` with lint errors — verify it blocks
- [ ] Manual: run `npx hyperframes render --strict-all` with lint warnings — verify it blocks