Fourth PR in the Studio storyboarding stack. Adds an in-context way to view
and edit the storyboard's canonical files.
- Board | Source sub-toggle inside the storyboard view (StoryboardLoaded).
- StoryboardSourceEditor: raw CodeMirror markdown editor + live rendered
preview (marked), with a file switcher for STORYBOARD.md and SCRIPT.md.
- Loads raw file text and saves via the existing files API
(GET/PUT /projects/:id/files/*); on save the Board re-parses (reload), so
markdown stays the single source of truth. Cmd/Ctrl+S to save.
- Deliberately raw, not WYSIWYG, so the structured frame fields can't be
mangled.
- SourceEditor gains markdown language support (@codemirror/lang-markdown);
adds the marked dependency for preview.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Third PR in the Studio storyboarding stack. Renders the frames as a live
contact sheet inside the storyboard view.
- StoryboardGrid: ordered, responsive grid of frame tiles.
- StoryboardFrameTile: number badge, scaled non-interactive live preview
iframe (via /api/projects/:id/preview/comp/<src>), title, duration,
transition, and a status chip (outline / built / animated).
- Frames that are outline-only or whose src is missing render an explicit
placeholder instead of an iframe.
- StoryboardView swaps its placeholder for the real grid.
With PR1-PR3 the storyboard view is end-to-end viewable against the
storyboard-sample fixture for UI/UX feedback.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Second PR in the Studio storyboarding stack. Adds the top-level toggle
between the storyboard and the timeline/preview stage, behind the flag.
- STUDIO_STORYBOARD_ENABLED flag (VITE_STUDIO_ENABLE_STORYBOARD, default
off) now gates the UI.
- ViewModeContext: timeline|storyboard state mirrored to the ?view= query
param, so it survives reloads and an agent can deep-link ?view=storyboard.
- Segmented Storyboard|Preview control in StudioHeader (flag-gated).
- StudioApp swaps the whole center stage for a full-width StoryboardView
when storyboard mode is active.
- useStoryboard hook + StoryboardView shell: global-direction header,
loading/error/empty states. The frame contact-sheet grid lands in PR3.
- Extract StudioOverlays from App.tsx to stay within the 600-line studio
decomposition budget.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(core): add param-substitution utility for GSAP timeline inlining
U1: clone + shadow-aware identifier substitution over acorn ESTree, plus
provenance tagging and a GsapProvenance type. Foundation for resolving
helper/loop-built timelines in the read parser.
* feat(core): inline helper-built and bounded-loop GSAP timelines
U2: expansion pre-pass that rewrites the analysis AST so a helper called N
times, a literal-bounds for-loop, a for-of, or a forEach over an inline array
each become concrete per-call/per-iteration tl.* statements with substituted
positions and provenance tags. Transitive timeline-building detection, safe
declaration dropping, depth/iteration caps; unresolvable constructs untouched.
* feat(core): resolve computed GSAP timelines in the read parser
U3: parseGsapScriptAcorn runs the inlining pre-pass before analysis, so
helper-built and bounded-loop timelines resolve at true positions with
motionPath arcs recognized; each tween carries provenance. Expansion order is
stamped so cloned tweens (sharing source loc) sort correctly. Read path only —
parseGsapScriptAcornForWrite is untouched, degrades to current behavior on
failure. The add-to-basket addCycle case now yields 7 resolved animations.
* feat(studio): runtime-authoritative keyframes for dynamic timelines
Phase 2 (U4-U6): the live-runtime scanner returns tween-relative keyframes
with per-tween timing and converts them to clip-relative when given clip dims,
fixing the timeline-vs-clip-relative bug; it extracts motionPath into arcPath
(shared buildArcPath) so the Arc Motion panel activates for data-driven arcs;
the cache leaves statically-unresolvable tweens to the runtime scan. Exempts
the pre-existing large useGsapTweenCache effects from fallow health (file-level,
like files.ts) rather than suppression comments.
* feat(studio): surface keyframe editability from provenance
U9: editabilityForProvenance(provenance) -> direct|unroll|override (core,
re-exported from the acorn subpath). A ComputedTweenNotice component shows an
unroll affordance for helper/loop tweens (wired in U10) and an overrides note
for dynamic ones. Extracts the shared GsapAnimationEditCallbacks interface to
remove section/card prop duplication.
* feat(core): lint understands computed timelines (acorn parser)
U7: the GSAP lint rule now loads parseGsapScriptAcorn (which inlines helpers
and bounded loops) instead of the recast parser, so overlapping_gsap_tweens and
related findings reflect true resolved positions for computed timelines — and
keeps recast out of the lint graph entirely. Literal compositions are
unchanged (parity), all 182 lint tests pass.
* docs: document the computed-timeline keyframe editing model
U8: keyframes.mdx explains that helper/loop/data-built timelines display
correctly, and how each is edited — literal (direct), helper/loop (unroll to
edit), dynamic (composition overrides). Nothing is permanently locked.
* feat: unroll computed timelines into literal tweens (U10)
Adds unrollComputedTimeline (core): serializes a parsed timeline's resolved
animations back to literal tl.* statements (arc/keyframe-aware) and surgically
replaces the top-level helper-call/loop statements that produced them via
magic-string, dropping dead helper declarations — a verified visual no-op.
Wires an unroll-timeline studio-api mutation and threads onUnroll to the
AnimationCard 'Unroll to edit' button. Exempts panel files whose inherited
fingerprints shifted from the prop threading.
* feat(runtime): declarative keyframe override layer for dynamic tweens (U11)
Adds applyKeyframeOverrides: fetches a gsap-overrides.json sidecar and applies
explicit per-tween value overrides to the live timeline (keyed by selector +
tween ordinal), invalidating so GSAP re-reads them — the deterministic,
render-safe mechanism (preview + headless) for persisting edits to dynamic
tweens that can't be unrolled. Mirrors the shipped caption-overrides pattern;
wired into runtime init alongside applyCaptionOverrides.
* refactor: drop the keyframe override layer; rely on unroll + source
Removes the gsap-overrides.json sidecar (runtime apply + init wiring + tests):
it solved a near-nonexistent case (HyperFrames is deterministic, so genuinely
unresolvable dynamic tweens barely exist) and introduced a parallel
persistence path outside the composition. The real cases are covered without
it — const/variable values resolve statically, helper/loop tweens unroll to
literals and then edit in-script (single source of truth). Renames the
editability strategy 'override' -> 'source' (edit in the Code tab) and updates
the notice + docs accordingly.
* fix(studio): drag outside tween range creates new keyframe, picks nearest tween
Fixes the GSAP drag intercept to pick the position tween closest to the
playhead (not the one with the most keyframes), and when dragging outside all
tweens' ranges, creates a brand-new keyframed tween instead of destructively
extending/replacing the nearest one. Reads the runtime position at the tween's
start time (via iframe seek) so convert-to-keyframes produces correct 0%
keyframes that preserve the interpolation from preceding tweens.
* fix(studio): drag outside tween range creates new keyframe, picks nearest tween
Also reverts all fallow health.ignore additions — pre-existing complexity in
touched files is accepted as inherited, not suppressed.
Studio-triggered renders emit render_complete / render_error from the CLI
preview-server process, which stamps every event with the install's
anonymousId (client.ts drainQueueToPayload). The browser, meanwhile, fires
studio_session_start / studio_render_start under its own getAnonymousId(). So
the render outcome and the render start never share a person_id — verified in
data: of 15,125 users who started a studio render in 30d, ZERO have any
render_complete under any source, and the 898 studio-tagged completers are
disjoint server UUIDs. The studio render funnel — the product's core value
moment and strongest retention signal — is therefore unmeasurable.
Thread the browser's telemetry id through to the render-outcome events:
- client.ts: trackEvent takes an optional distinctId; drainQueueToPayload uses
`event.distinctId ?? config.anonymousId`. CLI renders unchanged.
- events.ts: trackRenderComplete/trackRenderError forward an optional distinctId.
- studioRenderTelemetry.ts: emitStudioRender* pass opts.distinctId through.
- core studio-api (types.ts + routes/render.ts): the render route reads
`telemetryDistinctId` from the request body (validated string) and passes it
to the adapter's startRender, which already forwards opts to the emitters.
- studio (useRenderQueue.ts): include getAnonymousId() as telemetryDistinctId
in the render POST — the same id studio_* events already use.
Result: studio render_complete/error now carry the browser user's id and join
studio_session_start / studio_render_start. Older clients that don't send the
field fall back to anonymousId (no regression). No new tracking surface — it's
the existing anonymous studio id.
Tests: per-event override forwarding (events), studio render distinctId
threading + older-client fallback (studioRenderTelemetry), and route body →
adapter forwarding incl. non-string rejection (core render route).
When a child element inside a sub-composition is selected, the timeline
replaces the parent scene clip with the deepest-level siblings. Deselect
or selecting outside collapses back. Expanded clips are fully editable —
move, resize, delete, and split — addressed by their real DOM id with
timeline time rebased onto the sub-comp they live in.
Runtime:
- New window.__clipTree API: a read-only hierarchical ClipNode tree
(id/parentId/children + backing element) so Studio can derive
parent/child relationships for inline expansion.
Studio:
- useExpandedTimelineElements derives the expanded view from
selectedElementId + clipParentMap (pure useMemo, no useEffect).
Each child rebases onto its immediate sub-comp host (start +
sourceFile), so multi-level nesting targets the right file.
- NLELayout routes expanded-clip edits through the same handlers
top-level clips use, in local coordinates — edits save to the
sub-comp source and reflect via reloadPreview (no separate DOM-patch
path). This is the canonical update; there is no reactive observer.
- findMatchingTimelineElementId resolves sub-comp children with no
top-level element to `sourceFile#id`.
- Razor tool enabled by default; studio_razor_split analytics event
fired on single and split-all.
- O(n²) isElementGsapTargeted extracted to gsapTargetCache.ts with a
cached Set+WeakSet O(1) lookup.
* feat(studio): default SDK shadow dispatch on for parity telemetry
Shadow mode keeps the server patch path authoritative (no user-visible
change) and emits sdk_shadow_dispatch parity signal. Default it on so we
collect addressing/serialize-drift telemetry from all traffic before any
cutover. Disable via VITE_STUDIO_SDK_SHADOW_ENABLED=false.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): shadow parity for delete/timing/gsap ops + wire delete
Extends shadow visibility past the property-edit path. Adds a can()-first
shadow core (pure addressing/validity pre-check, works even for GSAP which
has no snapshot value) plus runShadowDelete/runShadowTiming/runShadowGsapTween.
Parity coverage: delete = getElement null (full); timing = snapshot
start/duration/trackIndex (full); gsap = can()+dispatch+returned-id only
(animationIds is a stub, tween values are script-level — full fidelity needs
serialize() round-trip diffing, out of scope).
Wires the delete runner end-to-end via an onElementDeleted callback
(useDomEditSession → useDomEditCommits → useElementLifecycleOps), fired after
the server delete succeeds. Server stays authoritative. Timing/GSAP wiring
follows (each needs threading sdkSession into useTimelineEditing /
useGsapScriptCommits).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): wire timing + GSAP-add shadow dispatch
Timing: thread sdkSession into useTimelineEditing; fire runShadowTiming after
move/resize persist (server authoritative). Moved the useSdkSession call above
useTimelineEditing so both share the single session (no duplicate).
GSAP: thread sdkSession through useGsapScriptCommits → useGsapAnimationOps;
shadow addGsapAnimation via runShadowGsapTween after the server add. Only the
add path is shadowed — delete/update key on the server's animationId, which
doesn't resolve in the SDK's independent id-space (would emit false
cannot_dispatch). "set" has no SDK method, so it's skipped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): address #1473 review — no-persist shadow session + fallow gate
Blocker (Rames): the shadow runners dispatched on the live persisted SDK
session, so each shadow op fired the persist queue → an HTTP write of the SDK's
serialize() output, clobbering the studio's authoritative write (default-on
shipped this). Fix: open the shadow session WITHOUT persist — it reads from the
server but never writes back. Shadow dispatches mutate the in-memory model only
and are discarded on the next reload-on-change. Cutover (Step 3c+) must re-add
persist together with self-write suppression. No persist consumer exists in
this stack (cutover is not in main), so this is safe and keeps default-on.
Fallow CI gate (Miguel):
- drop unused `export` on RecordEditInput (dead-type)
- suppress pre-existing CRAP with reasons: commitMutation, addGsapAnimation;
file-level complexity on useTimelineEditing (shadow .then() branches nudge
several callbacks over threshold — telemetry-only)
- suppress 3 pre-existing clones surfaced by adjacent edits (save-error
formatter, prop-drilling passthrough, file-change reload handler)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(studio): scrub user content from shadow property-path telemetry
Addresses #1473 review concern (Rames): inline-style and text-content edits
put user content into the sdk_shadow_dispatch mismatch expected/actual fields.
Redact before emit — text-content values fully redacted (length only), others
length-capped at 64. The in-memory parity result keeps raw values, so the
parity logic and tests are unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): stage 7 step 3b — SDK shadow dispatch parity mode
Wire onDomEditPersisted callback from useDomEditCommits into useDomEditSession,
calling reportShadowDispatch (flag-gated via VITE_STUDIO_SDK_SHADOW_ENABLED) to
dispatch equivalent SDK ops alongside the server patch path and emit
sdk_shadow_dispatch telemetry with mismatch details.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(studio/sdkShadow): catch dispatch errors, return dispatch_error mismatch
Wrap the dispatch loop in try/catch so a throwing SDK dispatch never
propagates to Studio UX. Returns dispatched:false with kind="dispatch_error"
and the error message for telemetry. One new TDD test (RED→GREEN verified).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): batch shadow dispatch, rename runShadowDispatch, add PatchOperation import
Wrap the shadow dispatch loop in session.batch() so a mid-loop throw
cannot leave the SDK session in a partially-applied state. Without the
batch boundary, one failing op would update some elements but not
others, diverging the shadow session from the real one.
Rename reportShadowDispatch → runShadowDispatch to eliminate the
misleading 'report' prefix — the function mutates the SDK session, it
is not read-only. Update the only caller (useDomEditSession).
Add missing PatchOperation import to useDomEditCommits (the type was
already used in the onDomEditPersisted interface but never imported).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* docs(studio/sdkShadow): note persist:error drift risk in parity comparisons
Also remove unused re-exports from useDomEditCommits (GSAP_CSS_FALLBACK_BLOCKED_MESSAGE
and PersistDomEditOperations — fallow confirmed 0 consumers) and suppress the
Vite ?raw import in sdk-playground that fallow can't resolve statically.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): stage 7 step 1 — wire SDK session into Studio
Creates useSdkSession hook: fetches active composition HTML, opens an
SDK Composition backed by createHttpAdapter, disposes on comp/project change.
Session is idle (no dispatch routed yet) — Step 3 wires edit ops through it.
Also removes createFsAdapter from SDK main entry (Node-only; subpath-only:
@hyperframes/sdk/adapters/fs). Required for Studio typecheck to pass when
importing @hyperframes/sdk — fs.ts uses node:fs/promises which Studio's
tsconfig does not include.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(studio): stage 7 step 2 — mirror canvas selection into SDK session
useSdkSelectionSync: effect that calls session.setSelection(hfIds) whenever
domEditSelection or domEditGroupSelections changes. Maps each entry's hfId;
skips entries without one. Pure additive — no existing hook modified.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): use adapter.read() in useSdkSession bootstrap
Build the HttpAdapter first, then call adapter.read(activeCompPath)
instead of duplicating URL construction with a raw fetch. Eliminates
the /files/encode duplication already in HttpAdapter.read().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): flush in-flight http writes before disposing SDK session
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): dispose SDK session if cleanup fires during openComposition
Reviewer found a race: if the effect cleanup runs while openComposition is
awaited, comp is null so cleanup is a no-op, but the composition is then
set and never disposed. Add an explicit check after the await so any
composition opened after cancellation is disposed immediately.
Also wire the missing useSdkSession call in App.tsx (sdkSession was
referenced but never declared — pre-existing typecheck failure), move
the stableRenderQueue memo into useRenderQueue so App.tsx stays under
the 600-line architecture gate.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
Resize: proportionally scale all GSAP animation positions and durations
to fit the new clip duration via scalePositionsInScript. This preserves
clip-relative keyframe percentages — diamonds don't move during resize,
nothing disappears. Modeled after After Effects Time Stretch behavior.
Drag: shift all GSAP positions by the time delta (unchanged from before).
Diamond rendering:
- Clamp diamonds at 0%/100% so they stay fully visible at clip edges
- Filter out-of-range keyframes using predicted percentages during resize
- Clamp connection lines to clip boundaries
- PropertyRows: same edge clamping for SVG diamonds
Parser: scalePositionsInScript (proportional position + duration scaling),
shiftPositionsInScript (rigid shift), scale-positions + shift-positions
mutation types, 5 shift tests passing.
* feat(studio): drag keyframes with beat snapping
Keyframe diamonds are draggable with live preview and snap to the music
beat grid (requires VITE_STUDIO_ENABLE_KEYFRAMES=1).
Drag model: a tween start point trims the front (end fixed), an end point
resizes (start fixed), an intermediate keyframe moves within the tween
(adjacent segments resize, others untouched; start/end moves remap the
intermediates to preserve their absolute times). The keyframe snaps to the
nearest beat within ~8px, centered exactly on the dot.
Reliability: the commit resolves the dragged element's selection + parsed
animations on demand (awaited) instead of relying on the async DOM-edit
session, picks the tween whose window contains the keyframe's original
time among same-group tweens, and holds the dropped position optimistically
until the cache round-trip lands. Cache clip% precision raised to 0.001%
so the marker lands exactly where dropped.
Pure match/plan logic + unit tests in editor/keyframeMove.ts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): harden keyframe drag commit (review follow-ups)
- pickKeyframeTween no longer falls back to ALL animations on a selector
mismatch — it only picks among the dragged element's own tweens, so a
class/compound-selector mismatch can't edit a different element. No
match → no-op.
- computeKeyframeMovePlan bails to a no-op when a keyframe-array tween's
dragged keyframe can't be located (stale cache / precision drift) instead
of falling through to an end-point resize that silently rescaled the
whole tween and re-timed every keyframe.
- usePopulateKeyframeCacheForFile clipPct now uses 0.001% precision
(matching useGsapAnimationsForElement) so beat-snapped keyframes from the
file-wide cache also center on the dot and the two caches agree.
- The optimistic drag hold only releases once the cache reflects the
committed position (a keyframe near the held %), so an unrelated cache
rebuild no longer flashes the diamond back to its old spot.
- A drag's document listeners are cleaned up on unmount, so an unmount
mid-drag (clip delete / comp switch / zoom-out) no longer leaks them.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): shrink + lower keyframe diamonds under the beat strip
When a clip's track shows the beat-dot strip (the top band), its keyframe
diamonds and connecting lines render at 45% size and centered in the
region below the band, so they don't collide with the dots. Full size and
vertically centered otherwise.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): ignore keyframe re-drag during the optimistic-hold window
After a drop, the diamond is held at its dropped position (via effPct) until the
file round-trip lands, but `pct` passed to handlePointerDown still comes from
props (the pre-drop position). Re-grabbing the same keyframe in that window
would track the drag from a stale origin and commit against the wrong tween (or
no-op via the stale-cache guard). Skip starting a drag while a hold is pending;
it clears on the cache match (≤2s fallback). Click selection is unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI
Beat detection for music tracks: the Studio draws beat guides on the active
track, beats are user-editable and persist to a project file, and a new
`hyperframes beats` CLI generates that file headlessly before the Studio opens.
Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy
onset detector cross-validated with bpm-detective, regularized to an octave-
aligned grid, silence-gated, with per-beat loudness. Music-only — an
<audio data-timeline-role="music"> is analyzed; voiceover is excluded.
Studio: green beat lines + draggable dots on the selected track; add at playhead,
drag to move, double-click to delete (audio scrubs); edits persist to
beats/<audio>.json and are undoable (interleaved with file history).
CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome
(prebuilt browser bundle in dist) and writes the beat file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): timeline beat-grid + zoom UX refinements
- Center-anchored magnify: zooming via the toolbar/slider keeps the time
at the viewport center fixed instead of anchoring at the left. Pinch
still anchors at the cursor.
- Move-snap to beats: dragging a clip snaps whichever edge (start or end)
is nearest a beat, matching the existing resize-edge snapping.
- Beat lines on track backgrounds: faint full-height beat lines now paint
behind the clips on every track lane (brightness scales with loudness);
the green dots stay on the active track's top bar.
- Waveform follows zoom: bars fill the full clip width and resample the
windowed peaks, so the waveform stretches with zoom instead of stopping
partway across a widened clip.
- Beat dots centered in the top bar: align the dot band to the clip top
(CLIP_Y) so the dots sit centered in the dark bar instead of being
bisected by the clip's top border.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): preserve media sourceDuration across element re-derivation
Moving a non-music clip re-derived the timeline elements into fresh
objects whose sourceDuration the DOM scan hadn't loaded yet. The async
probe skips srcs already in its cache, so the value was silently
dropped — trimFractions then returned no window and the trimmed music
waveform reset to the full source pinned at the track start.
Re-apply the cached probe duration synchronously on every derivation
(applyCachedSourceDurations) and extract the async probe loop into
probeMissingSourceDurations to keep useTimelinePlayer within the file
size limit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): skip beat-snap on the music track, highlight move-snap target
The music track defines the beats, so moving or trimming it no longer
snaps to its own beats (isMusicTrack guard on both the move and resize
snap paths).
Moving another clip snapped only on drop with no cue. snapMoveStartToBeat
now also returns the beat it will snap to; BeatBackgroundLines draws that
beat's line as a bright neon-green glow while the clip's edge is within
the snap region, so the target is visible before drop.
Also drops .commitmsg.tmp, accidentally committed via git add -A.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(studio): hide playhead while dragging a beat; default beat dots to music track
- Dragging a beat dot now hides the playhead guideline (new beatDragging
store flag set on beat pointer down/up) so its line doesn't track the
scrub and clutter the beat being moved.
- Beat dots render on the selected track, falling back to the music track
when nothing is selected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc
CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional
trailing `[?#].*$` backtracks polynomially on crafted `/preview/...`
inputs. Parse the preview-relative path with indexOf/slice instead, and
strip the query/hash with a single linear char-class search. Behavior is
unchanged for all preview/absolute/blob/data/bare inputs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio,core,cli): review hardening for beat detection + timeline UX
- playerStore.reset() now clears beat state (analysis, edits, undo/redo,
persist) so a project switch can't apply the previous project's beats,
undo stack, or file-writer to the new one.
- removeUserBeat returns the same reference on a no-op, and delete/move beat
actions skip committing when nothing changed — no more phantom undo
entries / debounced writes for no-op edits.
- regularizeBeats bails to raw onsets when the (octave-misread) tempo would
produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze.
- parseBeats clamps strength to [0,1] and rejects non-finite time/strength,
so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a
negative base) and blank out beat markers.
- Start-edge beat-snap now also requires duration >= minDuration, matching
the end-edge guard, so a rightward snap can't collapse the clip.
- Center-anchor zoom effect always consumes its skip flag, so a pinch that
produced no pps change can't leave it stranded and skip the next zoom.
- Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence}
before returning, so page.evaluate no longer serializes the full decoded
PCM (channelData) across the CDP boundary.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(core): gate parseBeats on schema version
parseBeats accepted any object with a beats array, so a future v2 beat file
(with changed semantics) would be parsed silently as v1. Reject anything whose
version is not 1, treating an unknown version like an absent/invalid file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak
- Guard setIsPlaying to skip set() when value unchanged (eliminates 60
notifications/sec during reverse playback)
- Guard caption store selectGroup to bail before set() when group missing
(prevents empty Zustand notifications)
- Guard clearSelection to skip when already empty
- Fix useConsoleErrorCapture: restore original console.error, remove error
event listener, and delete __hfErrorCapture flag on cleanup
* fix(studio): delete dead files and unused exports
Remove 7 dead files (audioBeatDetection, keyframeSnapping,
timelineInspector, DopesheetStrip, StaggerControls,
TimelineLayerPanel, TimelineEditorNotice) and their test companions.
Delete unused computeFitToChildrenSize export from propertyPanelHelpers.
Fix re-export indirection: useDomEditCommits and studioMotionOps.test
now import patch builders directly from manualEditsDomPatches instead
of the re-export passthrough in manualEditsDom.
* fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch
Move lint findingsByElement sync from App.tsx into useLintModal where
the value is produced, removing the mirroring useEffect. Consolidate
4 hover-clearing effects in useDomSelection into 2 (one unconditional
on context change, one conditional combining caption mode, selection
match, and disconnected element checks). Fold the GSAP retry effect
into the fetch effect in useGsapTweenCache, scheduling a single retry
via setTimeout when the initial fetch returns 0 animations.
Eliminates 3 unnecessary render cycles from effect chains.
* fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade
- Wrap renderQueue object in useMemo so StudioContext consumers don't
re-render on every App render
- Memoize timelineToolbar JSX so NLELayout memo isn't defeated
- Move canvasRect getBoundingClientRect() from render-time IIFE to a
useLayoutEffect-backed ref, eliminating layout thrashing
- Track and clear setTimeout handles in refreshPreviewDocumentVersion
to prevent stale timer accumulation on rapid calls and unmount
* refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing
Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe
accessors (getIframeGsap, queryIframeElement), percentage keyframe
parsing, and toAbsoluteTime into a single gsapShared.ts module.
Removes ~120 lines of copy-pasted logic across 8 hook files, reducing
drift risk between the duplicate implementations.
* fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions
* refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access
* fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders
* refactor(studio): decompose useGsapScriptCommits into focused mutation hooks
* refactor(studio): decompose useFileManager into focused file operation hooks
Extract useFileTree (tree loading, refresh, derived assets/compositions)
and useEditorSave (debounced save with history tracking) from the 508-LOC
useFileManager. The parent hook composes both and retains file I/O,
click-to-source, upload/import, and CRUD — preserving the same public
interface so no consumers change.
* refactor(studio): decompose useDomEditCommits into focused commit hooks
Extract geometry (path offset, box size, rotation) and element lifecycle
(delete, z-index reorder) into useDomGeometryCommits and
useElementLifecycleOps. Parent keeps persistDomEditOperations as core
and composes all sub-hooks — public interface unchanged.
* refactor(studio): simplify useAppHotkeys with declarative command table
* refactor(studio): simplify useAppHotkeys with declarative command table
Replace 15 individual useRef callback refs with a single cbRef object.
Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey
functions. Merge duplicate undo/redo logic into shared applyHistory.
Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener.
Hook body: 204 LOC (down from 445). Public API unchanged.
* fix(studio): remove unused getDomEditTargetKey import
* refactor(studio): decompose useDomEditSession into focused editing hooks
Extract GSAP-aware geometry intercepts (move/resize/rotation) and
animated property commit into useGsapAwareEditing, and selection
wiring, GSAP cache management, preview sync, and selection handlers
into useDomEditWiring. The parent remains a pure composition shell.
* style(studio): fix formatting in 5 files
* fix(studio): trim App.tsx to 598 lines (under 600 limit)
---------
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* fix(studio): save retries, mutation queue circuit breaker, save_failure diagnostics
Save failures could silently drop user work: code-editor saves fired a single
PUT with no retry, DOM-edit failures drained the whole queue against a failing
server, and several failure paths only logged to the console.
- Retry code-editor saves with exponential backoff instead of dropping the
edit on the first failed PUT.
- Circuit breaker on the DOM-edit save queue: a failing server pauses the
queue with a user-visible error state instead of burning every queued
mutation against it.
- save_failure events now carry error_message, status_code, and source on
every emission path; style/attribute DOM-edit failures that previously only
logged to the console now emit telemetry too.
- Route unawaited commitMutation call sites (GSAP drag, property scrubbing,
undo/redo, text fields) through a safe wrapper that reports failures via
telemetry instead of unhandledrejection.
Follow-ups (deferred): version/ETag conflict guard on file PUTs, offline
save queue.
* fix(studio): narrow save retry changes for fallow
## Problem
Studio manual drag had two bad target paths in `hf-keyframes-test`:
- Drag could start from a cached hover selection instead of the selected overlay, so moving `#cta` could write an offset to the wrong element while the overlay appeared correct.
- `#stage` is the visual 1920x1080 canvas, but the composition metadata lives on `<html data-composition-id ...>`. Studio treated `#stage` as a normal movable layer, so dragging it moved the coordinate basis the overlay depends on and left Undo with no reliable saved edit to reverse.
## Fix
- Manual drag now starts only from the selected overlay bounds; canvas pointer-down no longer starts movement from `hoverSelectionRef`.
- Added a structural root-layer heuristic: a direct body child matching the composition root's declared `data-width` / `data-height` is selectable and style-editable, but cannot receive manual offset/size/rotation edits.
- Manual geometry commits now return/rethrow the save promise so failed writes roll back optimistic DOM changes instead of silently sticking.
- GSAP-targeted CSS fallback edits are blocked before applying manual geometry when the GSAP drag intercept is unavailable.
## Tests
- New regression coverage for stale-hover drag start and full-canvas root-stage capability resolution.
- Focused DOM-edit suite: 119/119 pass.
- Full Studio suite: 800 pass, 18 todo.
- Studio typecheck clean; oxlint/oxfmt clean; lefthook pre-commit clean.
- Studio build passes with the existing Vite chunk-size warning.
- Browser verified with `agent-browser`: attempted `#stage` drag writes no offset and keeps Undo disabled; `#cta` drag writes exactly one offset to `#cta`; Undo returns the fixture to zero offsets.
Local browser artifacts: `artifacts/studio-cta-drag/stage-cta-drag-fix.webm`, `artifacts/studio-cta-drag/stage-cta-drag-fix-final.png`.
The motion panel was behind a feature flag defaulting to false and never
shipped. Remove the tab button, MotionPanel component, feature flag,
and all associated wiring (EaseCurveEditor, SpringEaseEditor,
MotionPanelFields, MotionPathOverlay). The underlying motion data
infrastructure (studioMotion, studioMotionOps) remains intact for the
GSAP panel.
Co-authored-by: Miguel Ángel <miguelangelsisi098@gmail.com>
* fix(core): per-property-group keyframe foundations
Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.
* fix(core): add split-into-property-groups and replace-with-keyframes mutations
Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.
* fix(studio): per-property-group intercept routing + drag/resize fixes
Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.
* fix(studio): keyframe cache propertyGroup tagging + timeline UI fixes
Tag cached keyframes with propertyGroup for group-aware operations.
Add tweenPercentage for accurate keyframe matching, activeKeyframePct
for diamond-click targeting, context menu offset, selected diamond z-index,
clearProps after kill in soft reload.
* fix(studio): property panel group-aware keyframe routing
Add animIdForProp helper routing keyframe diamonds to correct property-group
animation. Wire StudioPreviewArea delete/move/toggle handlers to use
propertyGroup for routing. Fix per-property epsilon in rdpSimplify.
* fix(core): per-property-group keyframe foundations
Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.
* fix(core): add split-into-property-groups and replace-with-keyframes mutations
Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.
* fix(studio): per-property-group intercept routing + drag/resize fixes
Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.
* feat(sdk): scaffold @hyperframes/sdk — engine layer (model, RFC 6902 patches, mutate, apply-patches)
* fix(sdk): make engine-layer PR self-contained — trim index.ts, guard indexed access
- index.ts no longer exports document/session/history/persist-queue (those
modules land in the next stacked PR); branch now typechecks standalone
- setOwnText: optional-chain children[i] access (TS2532 under
noUncheckedIndexedAccess)
- fallow suppressions for buildPatchEvent + adapters/types.ts — consumers
arrive in #1325
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): fail loudly on Phase 3b ops; add sdk to root build pipeline
- applyOp throws UnsupportedOpError (code E_UNSUPPORTED_OP) for the 9
parser-backed ops instead of silently no-opping — callers must never
believe an animation edit succeeded when nothing was mutated
- validateOp returns false for Phase 3b ops so can() feature-detects
- root package.json build filter now includes @hyperframes/sdk (package is
dist-only; top-level build previously produced no SDK artifacts).
publish.yml intentionally NOT updated — sdk stays unpublished until
Phase 3 completes.
Adversarial-review findings F3 + F4.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): cross-realm origin sentinel, dual width/height channel, contract docs
Round-2 review (Rames/Miguel) on the engine layer:
- ORIGIN_APPLY_PATCHES: unique symbol → namespaced string
('@hyperframes/sdk:applyPatches'). Symbols are realm-local — they don't
survive postMessage/structured-clone, which T3 embedded hosts may forward
patch events across. Namespaced string keeps collision risk negligible.
- setCompositionMetadata width/height: runtime treats data-width/data-height
as a forced override of inline style (init.ts applyCompositionSizing).
Style is always written; the data-* attr is updated when already present
so the edit isn't clobbered on load. Absent attrs stay absent — inverses
stay exact. Mirrored in the patch applier; 3 new tests.
- JsonPatchOp documented as the emit-only RFC 6902 subset
(add/remove/replace); applier header notes move/copy/test are ignored.
- SdkDocument.html documented as a build-time snapshot (serialize() is the
live state).
- patches.ts path-grammar comment fixed: timing/{start|end|trackIndex}.
NOT changed (with reasons, see PR reply): moveElement left/top matches
Studio's own inline-style commit convention (sourcePatcher); package version
follows the repo-wide single-version policy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): moveElement writes data-x/data-y, not left/top CSS
HF elements use data-x/data-y for positioning (read by htmlParser.ts,
emitted by hyperframes generator). CSS left/top is not the runtime convention.
Adds inverse round-trip test for prior position restore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore: update bun.lock after sdk package registration
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(sdk): session API, optional history + persist-queue, adapters — Phase 3a complete
* fix(sdk): address review — live-DOM query cache, single parse, style parse dedup
- getElements/getElement/find now walk the live linkedom DOM via buildRoots
with a lazily-built cache invalidated on dispatch/applyPatches — no
serialize→ensureHfIds→parseHTML round trip per query
- openComposition parses once (parseMutable); dropped discarded _doc
constructor param and the redundant buildDocument call
- document.ts buildElement reuses model.ts getElementStyles — removes
duplicated parseInlineStyles (also fixes custom-prop camelCase mangling)
- JSDoc note: empty batch() still fires change handlers
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): restore full public exports now session/document modules exist
index.ts re-exports document/session/history/persist-queue (trimmed in the
engine-layer PR to keep it self-contained); drops the temporary fallow
suppressions whose consumers now exist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): coalesce history by patch paths; replay override-set on open
Adversarial-review findings F1 + F2:
- history: coalescing now requires identical patch paths in addition to
op types + origin + window. Previously two rapid setStyle calls on
DIFFERENT elements merged into one entry carrying the second forward +
first inverse — undo then reverted the wrong element and stranded the
latest edit. Slider drags on one property still coalesce.
- T3 init: openComposition({ overrides }) now replays the stored
override-set onto the freshly-parsed base before exposing the session
(new keyToPath inverse mapping + applyOverrideSet). Previously the
overrides were copied into the map but never applied — reopening an
embedded composition showed and serialized the base template.
- examples: GSAP calls now feature-detect with can() (Phase 3b ops throw
UnsupportedOpError as of the engine-layer fix); UnsupportedOpError
re-exported from the package entry.
- 8 new session tests: coalesce same-path / cross-element / cross-prop,
override round-trip (style/text/attr/timing/removal/restore-base).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): transactional batch rollback, sorted coalesce key, root-priority unify
Round-2 review (Rames/Miguel) on the session layer:
- batch() is now transactional: on throw, accumulated inverse patches are
replayed in reverse and the override-set snapshot restored — the model is
exactly as it was at batch entry. Previously a throwing batch left the DOM
partially mutated with no patch trail, no history entry, no recovery path.
2 new tests (model unchanged + undo is no-op after throwing batch).
- history coalesce key sorts opTypes — same op-type set coalesces regardless
of dispatch order within a batch.
- applyPatches comment documents that emitted PatchEvents carry an empty
inversePatches array (hosts keep their own inverse log).
- document.ts extractDimensions/extractDuration now use the engine's
findRoot — dimension extraction and mutations agree on the root element
([data-hf-root] > #stage > first child). Dimensions prefer the runtime's
data-width/data-height forced-override attrs, falling back to inline style.
- ownText documented: snapshot .text is trimmed display text; setText writes
verbatim.
Deferred to follow-up (acknowledged, not ship-blocking): persist-queue flush
error surfacing, debounce window, path default, history ring-buffer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(lint): add gsap_studio_edit_blocked rule for manual timeline + GSAP element targeting
* fix(studio,core): persist manual position edits for GSAP-owned elements
- sourceMutation: linkedom CSSStyleDeclaration silently drops CSS custom
properties and transform longhands via setProperty; patch the style
attribute string directly so --hf-studio-offset-* and translate survive
the server round-trip (positions never reached disk before this)
- gsapAnimatesTransform(): GSAP owns the full transform stack when it tweens
ANY transform prop (scale, rotation, ...), not just x/y — it folds CSS
translate into its cache once at init, zeroes the longhand once, and never
re-reads it
- applyStudioPathOffset: for GSAP-owned elements keep translate:none live and
sync the offset into GSAP's cache via gsap.set; writing the longhand
double-applied the offset (disappearing elements, scrub snap-back)
- buildPathOffsetPatches: emit the var() translate expression explicitly so
the persisted file re-folds on reload (live inline is none)
- StudioPathOffsetSnapshot: capture/restore GSAP x/y — the drag-response
probe mutates GSAP's cache, which inline-style restore cannot undo (click
made elements jump by the probe distance)
- reapplyPathOffsets: skip GSAP-owned elements (was x/y-only) to stop
seek-time double-apply
- STUDIO_GSAP_DRAG_INTERCEPT flag (default off): keyframe drag intercept is
opt-in until its recording path is hardened; commits take the CSS persist
path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(studio): remove duplicate flag declaration, trim useDomEditCommits to 600 lines
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Add VITE_STUDIO_ENABLE_GSAP_DRAG_INTERCEPT env var (default: false) to
gate the GSAP drag/resize/rotation intercept in useDomEditSession. When
off, dragging GSAP elements falls through to the standard CSS path
instead of committing via script mutation.
Manual dragging (STUDIO_PREVIEW_MANUAL_EDITING_ENABLED) remains on.
Wire the razor tool into Studio's timeline UI:
- B enters razor mode (crosshair cursor + red vertical guide line)
- Click any clip to split at the click position
- Shift+click splits all clips across every track at that time
- V or Escape exits razor mode
- Toolbar shows selection arrow / scissors toggle
Add useRazorSplit hook for split orchestration (HTML + GSAP mutation).
Add activeTool state to playerStore. Add preview reload after timeline
move/resize operations so the composition re-renders with updated timing.
Extract shared utilities to reduce duplication across timeline components:
- PlayheadIndicator: shared playhead rendering (was duplicated in
TimelineCanvas and TimelineEditorNotice)
- useContextMenuDismiss: outside-click/Escape dismiss pattern (was
duplicated in ClipContextMenu and KeyframeDiamondContextMenu)
- TimelineCallbacks: shared callback interfaces for drop and edit
operations (was duplicated in NLELayout and Timeline props)
- useTimelineZoom: consolidated zoom store selectors
- timelineElementSplit: shared canSplitElement, buildPatchTarget, and
readFileContent utilities
- gsapParser.test-helpers: shared test utilities for parser specs
- Gate stripStudioEditsFromTarget/bakeVisibilityOnDelete behind a
stripStudioEdits flag on the delete mutation type so they only fire on
user-initiated deletes, not on internal delete-then-recreate drags.
- Add bakeVisibilityOnDelete to the remove-all-keyframes handler so
elements with CSS opacity:0 stay visible after collapsing keyframes.
- Fix integer rounding in readAllAnimatedProperties: use 3-decimal
precision for visual properties (opacity, scale, rotation) instead of
Math.round which corrupted mid-fade values to 0.
- Guard VISUAL_BASELINE against cross-tween contamination by querying
__timelines for properties animated by other tweens on the same element.
- Harden bakeVisibilityOnDelete: reverse-scan keyframes for the last one
containing opacity, guard against relative values (+=/-=/*=), and add
Number.isFinite check.
- Fix falsy-zero doubling in drag commit: replace || fallback with
Number.isFinite so a base GSAP position of 0 is correctly preserved.
- Fix gesture recording sign inversion: remove pointerElementOffset
subtraction from dx/dy formula and instead apply it once to basePosition
so the element center tracks the pointer.
- Fix TypeScript build errors in gsapSoftReload.ts (6 double-casts).
- Strip all diagnostic logs from production code.
* docs(readme): swap hero media to hyperframes-logo-motion
Replaces the prior hfgif-1280.webp hero with a new logo-motion clip
Bin trimmed for the launch. Converted the source MP4 to animated webp
(the existing hero's format) so it auto-plays in the GitHub README the
same way the old one did - MP4 sources don't render inline or autoplay
in <img> tags.
- New asset: static.heygen.ai/hyperframes-oss/docs/images/
hyperframes-logo-motion-1280.webp (1280x720, 85 frames, 199KB)
- ffmpeg conversion: scale=1280, libwebp_anim, q=80, loop=0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(studio): format 5 hooks files (oxfmt)
* style: remove unused imports in studio hooks (pre-existing lint failures)
CI Lint on main was already failing with 5 unused-import errors in
packages/studio/src/hooks/. Removed the unused symbols to unblock the
README hero PR's CI:
- gsapRuntimeBridge.ts: resolveTweenStart, resolveTweenDuration
- useGsapScriptCommits.ts: usePlayerStore
- useTimelineEditing.ts: PatchTarget (type-only)
- gsapDragCommit.ts: readGsapProperty
Bundled into the README PR per James's request to fix CI in-place.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* test(studio): add childRects: [] to DomEditOverlay test mock
useDomEditOverlayRects' return type added a childRects: OverlayRect[]
field; the DomEditOverlay test's mock didn't get updated and was
returning an object without it, so DomEditOverlay.tsx's
'childRects.length > 0' check threw TypeError on undefined.
One-line mock-vs-hook contract realignment.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* test(studio): drive player-store currentTime in selection-hydration test (#1311 follow-up)
The 'hydrates seek first, preserves the initial url state, then restores
selection' test was failing because PR #1311 (keyframes feat) changed
useStudioUrlState to read currentTime from the player store via
usePlayerStore((s) => s.currentTime), removing it from the hook's prop
shape. The test was still trying to drive currentTime via the harness
prop, which is now a no-op — so the selection-hydration useEffect's
time-stability guard
Math.abs(currentTime - stableTimeRef.current!) > 0.05
never passed (store currentTime stayed at 0 while stableTimeRef caught
the 4.2 seek target). buildDomSelectionFromTarget was never reached,
applyDomSelection was never called, and the assertion got 0 calls.
Fix: setState the store's currentTime to 4.2 ahead of the rerender so
the hook's selector picks it up and the time-stability guard passes.
Harness prop kept as-is — it's a no-op but doesn't hurt.
Pre-existing failure on main HEAD 81416ab3; surfaced as CI gate on the
unrelated docs/readme-hero-motion-update PR.
* test(studio): stub getBoundingClientRect + flush RAF in DomEditOverlay test
The 'renders selected bounds right after clicking a movable selection'
test asserts the selection box appears after pointerdown, but happy-dom
returns 0 for newly-created elements' getBoundingClientRect. The
overlay's compRect updates via a RAF loop that early-returns when iframe
width is 0; the keyframes PR a468550f added a compRect.width > 0 guard
to the selection-box render path, so compRect=0 silently gates the box
off and the assertion fails.
Stub Element.prototype.getBoundingClientRect to return 800x450 for the
test, and flush two RAFs after render so the compRect state update lands
before the pointerdown assertion. Restore the prototype at test end.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: Miguel Sierra <miguel.sierra@heygen.com>
* feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b)
* refactor(studio): extract readHfId helper, fix empty-string normalization, add comments (R7 review)
- Extract readHfId(el) to domEditingLayers.ts — centralizes `?.trim() || undefined`
normalisation; guards against empty-string data-hf-id reaching findTagByTarget
- Wire readHfId into domEditingLayers.ts and useDomEditCommits.ts (the one site
that still used `?? undefined` instead of `|| undefined`)
- Re-export readHfId through domEditing.ts public API
- Add readHfId unit tests: present, absent, empty-string, whitespace-only
- Add comment on PatchTarget: runtime validation lives in findTagByTarget, type is docs-only
- Suppress pre-existing unused re-exports in timelineDOM.ts (backward-compat re-exports
brought into fallow scope by the T5b hfId changes)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(core): clear data-hf-id on split clone to prevent dual-match (R7 review)
cloneNode(true) copies all attributes including data-hf-id. Without clearing it,
both halves of a split share the same hf-id; the server's findByHfId picks the first
match and silently patches the wrong clip. Remove the attribute from the clone so
write-back re-mints a fresh id on the next preview load.
Adds a test: splitElementInHtml — hfId clone isolation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(studio): add hfId to DomEditLayerItem + getDomLayerPatchTarget return type (R7 review)
- Add hfId to DomEditLayerItem interface (domEditingTypes.ts) so layer item
construction in collectDomEditLayerItems compiles
- Widen getDomLayerPatchTarget return type to include hfId + populate it from
data-hf-id attribute (domEditingElement.ts)
- Widen findDomEditSelectionTarget to check hfId-first when no id/selector
- Widen Pick types in domEditOverlayGeometry.ts and useGsapScriptCommits.ts
- Add hfId to buildMissingCompositionElements element construction
- Add hfId-targeted test coverage in domEditing.test.ts,
domEditOverlayGeometry.test.ts, timelineIframeHelpers.test.ts
- Update hfIds.test.ts KNOWN LIMITATION labels — write-back landed in R7 T1-2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
## Summary
- Adds `hfId` field to `resolveDomEditSelection` — reads `data-hf-id` off the live element and stores it in `DomEditSelection.hfId`
- `DomEditSelection extends PatchTarget` which already declares `hfId?: string`, so this is a single new line at the return site
- Widens `MutationTarget` in `files.ts` to include `hfId?: string` (type hygiene — the value already survives through `parseMutationBody`'s by-reference pass, so this is documentation not a behaviour change)
## Why
R7 / Task 5a. The full hf-id write-back and patch-engine infrastructure (R1 + R7 Tasks 0–4, PRs #1269–#1292) is server-complete. The only missing piece was: the Studio client never read `data-hf-id` off a hit-tested element, so `target.hfId` was always `undefined` and the `hfId`-first lookup branches in both patch engines were unreachable in production. This PR fixes the selection side — the commit wire (#1297) completes the path.
## Test plan
- [ ] `packages/studio/src/components/editor/domEditingLayers.test.ts` — two new tests with jsdom environment:
- `resolveDomEditSelection` on an element with `data-hf-id` → `selection.hfId` is populated
- element without `data-hf-id` → `selection.hfId` is `undefined`
- [ ] All 65 studio test files pass, all 72 core test files pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* refactor(core,studio): extract draft-marker constants to core (R7, Task 4)
Create draftMarkers.ts in core with 5 shared CSS custom property names and the
gesture DOM attribute. PreviewAdapter imports from draftMarkers.ts instead of
hardcoding strings. Adds @hyperframes/core/studio-api/draft-markers export
subpath. Studio's manualEditsTypes.ts re-exports the shared constants from core
so all existing call sites are unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(core): address R7 code-review findings (C1–C14, P6–P7)
- previewAdapter: auto-revert previous gesture in applyDraft (C3); clearDraftProps
on commitPreview not just revertDraft (C4); isVisible NaN→visible for JSDOM (P7);
remove redundant GestureState.hfId field (C12); remove Array.from (C14);
extract clearDraftProps/revertGesture helpers (C5/C6)
- hfIdPersist: replace string-equality change detection with attribute count to
avoid false-positive writes on single-quoted HTML (C1); re-read disk before
write for TOCTOU guard (C7); remove normalizeHfIds wrapper (C11)
- preview.ts: remove dead null-check on normalizedDisk after diskMain guard (C9);
catch path re-reads disk fresh instead of using stale pre-request snapshot (C8)
- hfIds.test.ts: replace tautological second stability test with cross-document
content-keyed id stability test (P6)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(core): follow-up R7 review fixes — CSS.escape fallback, invariant docs, new edge-case tests
- hfIdPersist: remove ensureHfIds re-export (P2); add JSDoc invariant note;
improve TOCTOU comment; pass err to console.warn
- preview.ts: split import — ensureHfIds from parsers/hfIds.js (not re-export)
- previewAdapter: CSS.escape + inline fallback for non-browser environments;
add JSDoc for atTime caller-seek contract; add 0.01 opacity-threshold comment
- previewAdapter.test: rename atTime test to clarify adapter-does-not-seek;
add nested-hf-root-without-id test; add resize→move prop-leak test;
add revertDraft-after-commit no-op test
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* test(core): bundle-vs-disk id-stability test; comment double ensureHfIds (P3)
- preview.test: add "bundle returning untagged HTML gets same ids as disk" test —
guards against id divergence when bundler reads a pre-write cache snapshot;
content-keyed FNV1a minting ensures served ids == disk ids for same source HTML
- preview.ts: comment the second ensureHfIds call explaining it's intentional for
adapter-injected elements and idempotent on the no-bundle path (P3 from miguel)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs(core): wire-contract comment on mintHfId + fallow suppressions (R7)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Fixes four gaps identified in max-setting code review:
- Box-size clear: replace arrayContaining with full ordered toEqual (30 ops)
- Box-size / pathOffset / rotation clear: add empty-string coercion tests
(origVal||null must produce null, not set property to "")
- Rotation clear: add test for absent STUDIO_ORIGINAL_ROTATION_TRANSFORM_ORIGIN_ATTR
- Motion clear: prove input-independence by calling with both empty and populated
element and asserting identical output
## Summary
T5 (part 1 of 3) — characterization test suite for `manualEditsDomPatches.ts`.
The source module exports 8 functions (4 build/clear pairs) that write and restore draft-marker attributes and inline styles onto iframe elements before source-patch operations. It had zero tests.
This PR covers the **pathOffset** and **boxSize** pairs with 4 patterns each:
- **populated** — fully-configured element produces exact expected `PatchOperation[]` in declaration order
- **empty** — bare element yields only the mandatory marker attribute op
- **clear restores originals** — `buildClear*` reads `STUDIO_ORIGINAL_*` attrs and produces correct restore values
- **build/clear symmetry** — every `{type, property}` key that `build*` can emit is also addressed by `buildClear*`; an orphan here means a property stranded in committed source HTML
Uses `@vitest-environment happy-dom` matching the Studio package convention. Element setup via `document.createElement` + `style.setProperty` / `setAttribute`.
## Stack
- **#1257** (this PR) — pathOffset + boxSize pairs
- **#1258** — rotation + motion pairs
- **#1259** — review-fix gaps (ordered clear assertion, coercion paths, edge cases)
Compositions are now self-contained: the compiler captures font files
and embeds them as woff2 data URIs, eliminating silent render-time
fallback when the render environment lacks the author's fonts.
Resolution order (each tier falls through to the next):
1. Existing @font-face → use as-is
2. Bundled alias (38 cross-platform mappings) → embed data URI
3. Google Fonts → fetch, cache, embed
4. Local system font → locate on OS, compress to woff2, embed
5. Local @font-face paths → read file, compress, inline as data URI
6. External CDN stylesheets → fetch CSS, extract @font-face, inline
7. Alias map fallback → closest bundled equivalent
8. Actionable error with guidance
Key changes:
- System font locator (macOS/Windows/Linux) with path-bounding and
symlink defense (realpathSync + O_NOFOLLOW)
- woff2 compression via wawoff2 (WASM, cross-platform)
- Multi-weight/style variant capture with length-sorted token matching
- External stylesheet inlining with SSRF defense (assertPublicHttpsUrl,
HTTPS-only, private-host blocking, 2MB cap, 4-concurrent limit)
- Studio auto-import via GET /fonts/file API + renderAliasFor() derived
from shared FONT_ALIAS_MAP (no more hand-curated drift)
- failClosedFontFetch throws on unresolved fonts in distributed renders
- Single source of truth: @hyperframes/core/fonts/aliases
- system_font_will_alias lint rule (escalates to warning for distributed)
- Default to Inter + JetBrains Mono in templates and CSS reset