* fix(core): stop the async media-metadata rebind once render capture starts seeking
scheduleMetadataDurationHydration re-resolves and can swap the captured
GSAP timeline off a debounced loadedmetadata/durationchange event, fully
uncoordinated with the producer's own per-frame renderSeek calls. When a
full-length <video>'s metadata resolves after capture has already begun
(slow I/O, Docker), this races the deterministic BeginFrame capture loop
and can reflow sub-composition state mid-render, producing phase-offset
duplicate content in captured frames (#2550).
Render-mode duration correction already happens deterministically during
the probe stage before capture starts, so once renderSeek has been called
once there is nothing left for this self-correction to do — gate it off
for the rest of the session.
* fix(core): scope the metadata-rebind guard to actual render/export pages
renderSeek isn't capture-exclusive — Studio's own preview iframe falls
back to it for compositions whose timeline overhangs every native
adapter's duration. Gating the HF#2550 fix on renderCaptureSeekStarted
alone silently disabled the metadata-driven duration self-correction for
that live-scrub case too, where it's still needed. Require the render/
export page signal (window.__HF_EXPORT_RENDER_SEEK_CONFIG, set only by
the producer's fileServer.ts) alongside it, and add a regression test
covering the Studio-preview case.
* fix(engine): stop requesting beyond-viewport capture for video comps that don't need it
Root-caused HF#2550 by reproducing the reporter's public repro end-to-end
(not just the timeline-rebind mechanism from the earlier commits in this
branch) on native Linux: instrumented the actual DOM state during a real
capture session and confirmed the sub-composition never double-mounts —
getBoundingClientRect and the timeline's own local time both match the
single, correct DOM tree throughout. The phantom second copy only exists
in the captured screenshot pixels.
Bisected it to captureBeyondViewport: resolveVideoCaptureBeyondViewport
(#1094's tall-portrait fix) forces `Page.captureScreenshot`'s beyond-viewport
path on for any render with a native <video>, regardless of whether the
page's content actually overflows the declared capture height. On
SwiftShader that beyond-viewport path can composite a stale, vertically
offset paint of the page alongside the fresh one for content that fits
entirely within the viewport — producing exactly the reported phase-offset
duplicate. Disabling captureBeyondViewport (repro's video still present)
eliminates the duplicate outright; re-enabling it reproduces the duplicate
byte-for-byte, isolating it as the actual cause.
Adds pageContentExceedsCaptureHeight, a ground-truth measurement of the
page's actual scrollHeight against the requested capture height, and wires
it into initializeSession to downgrade captureBeyondViewport back to false
once the page is settled and it's confirmed unnecessary — the "reliable
clip predictor" the original #1094 fix's ponytail comment flagged as
missing. This keeps #1094's fix intact for content that genuinely
overflows while closing the SwiftShader ghosting hazard for the (common)
case of video that fits inside its own viewport.
* test(producer): add HF#2550 video+sub-composition regression fixture
Checks in the reporter's confirmed real-world reproduction (media
regenerated via ffmpeg testsrc2, matching their public repro repo) as a
regression fixture, with a golden baseline rendered against the fix.
Verified end-to-end via the project's own Docker regression harness:
- Rendering this fixture with the fix produces the golden baseline
(clean, single flowchart instance, captureBeyondViewport correctly
downgraded).
- Direct CLI renders (not through this harness) against unpatched code
reproduce the reported phantom-duplicate artifact reliably (10/10).
Caveat documented in meta.json: the underlying bug is timing-dependent.
Two harness runs against unpatched code, using this same fixture, did
not reproduce the artifact (0/2) — the harness's in-process render path
apparently doesn't hit the same race window a direct CLI process does on
this host. This fixture is a best-effort regression guard and a
preserved real-world repro, not the sole protection — the deterministic
guard is packages/engine/src/services/screenshotService.test.ts's
pageContentExceedsCaptureHeight unit tests, which exercise the actual
fix logic directly.
Also adds an .gitattributes LFS rule for this fixture's source
index.html (744 KB — carries the real project's embedded base64
assets, over the largefiles hook's 500 KB non-LFS limit).
* fix: route HF#2550 fixture binaries through LFS (were committed raw)
filter.lfs.clean/smudge were locally configured as a no-op "cat" in
this repo's shared .git/config, silently disabling LFS filtering for
every worktree. The previous commit's large binaries (output.mp4,
compiled.html, source index.html, source video) landed as raw blobs
instead of LFS pointers as a result. Ran `git lfs install --local
--force` to restore the correct filter commands, then re-staged the
affected files so they commit as proper LFS pointers.
* fix(engine): address capture viewport review feedback
* fix(engine): commit render-frame siblings with a visual BeginFrame at init
Chunk-lambda renders drop a periodic near-black frame — one every
chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk),
YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't
show it because they don't run under BeginFrame.
It's the isNewImage branch in injectVideoFramesBatch: the first time a session
paints a given videoId there's no __render_frame__ sibling yet, so it creates
the <img> on the spot (createElement + insertBefore) right before capture.
Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh
layer in the immediately-next frame, so the first captured frame per session
paints only body background + already-composited overlays. Each lambda worker
is its own session, hence the worker-boundary periodicity.
Pre-create the hidden sibling at the end of initializeSession, then drive one
non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new
layers before the first real capture. The warmup ticks are noDisplayUpdates:
true (they advance the clock but don't paint) and the per-frame seek doesn't
tick, so this explicit visual frame is what actually commits the layers; its
tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no
render frame is consumed. Every subsequent inject then takes the hasImg=true
(src-update) path; the isNewImage branch stays as a fallback for callers that
don't go through initializeSession.
* fix(engine): place the render-frame commit tick before the liveness probe
The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`.
The producer's liveness probe then fires right after init at
`beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time
has to be monotonic, so the probe running backwards past the commit tick stalls
chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader
heavy-layer stall and routes the render to screenshot capture, which then dies
relaunching and hangs the shard to the job timeout.
Reproduced on a native x86 SwiftShader host and bisected: with the commit tick
present the probe times out even with zero render-frame siblings created, so it's
the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below
the probe, above the warmup ticks) keeps warmup < commit < probe < capture
monotonic and clears the stall on every affected comp — sub-composition-video,
chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit
tick itself is untouched, so the black-frame fix it exists for still holds.
Two follow-ups to the ancestor-visibility skip in `injectVideoFramesBatch`
and `syncVideoFrameVisibility`.
1. **Mask defence.** Both ancestor-hidden branches previously wrote a plain
`img.style.visibility = "hidden"`. `applyDomLayerMask` writes the
stylesheet rule `#${showId} *{visibility:visible !important}`, and CSS
cascade puts important stylesheet author above non-important inline
author — so a sub-comp host landing in the active layer's `show` set
would revive a stale `__render_frame__` and let it bleed onto the
layer composite. Write the hide via
`style.setProperty("visibility", "hidden", "important")` instead;
important inline beats important stylesheet.
2. **Caller cache hygiene.** `createVideoFrameInjector` unconditionally
wrote `lastInjectedFrameByVideo.set(id, frameIndex)` after calling
`injectVideoFramesBatch`, even for videos the page silently skipped due
to a hidden visual ancestor. On the next call at the same frameIndex —
common with source-fps < output-fps, paused source frames, or
non-frame-aligned host starts — the cache short-circuited the second
inject and the host's first visible frame painted blank because the
replacement `<img>` was never created.
Make `injectVideoFramesBatch` return `string[]` (the subset of ids it
actually painted) and have the caller cache only those. The cli-side
`snapshot.ts` consumer is unaffected: its local `InjectFn` types the
return as `Promise<void>`, which is structurally compatible with
`Promise<string[]>` under TS void-return assignment rules.
Tests: linkedom doesn't preserve `!important` in cssText, so the two new
mask-defence cases spy on the live `<img>`'s `style.setProperty` and assert
the 3-arg call shape. The cache-hygiene case stubs the page-side primitives
via `vi.mock`, drives the hook twice at the same frameIndex with a stubbed
"injected nothing" first response, and verifies the second call still
issues an inject. A counter-test pins the happy-path cache hit so a future
refactor can't trade the skip bug for a never-cache regression.
`isVisualAncestorHidden` was treating any `visibility: hidden` ancestor as a
signal to skip injecting the replacement frame. That's too broad — for plain
`[data-start]` containers, the replacement `<img>`'s explicit
`visibility: visible` correctly overrides the ancestor per CSS spec, and
consumers rely on that to hold the final GSAP-driven frame when an authored
`data-duration` outlives the composition's GSAP timeline (e.g.
`style-9-prod`, where the runtime truncates the host to `visibility: hidden`
after the timeline ends and the replacement frame must paint through).
Restrict the `visibility: hidden` skip to ancestors that carry
`data-composition-src` or `data-composition-file` — the actual sub-composition
hosts this guard was added for. `display: none` keeps the broad behavior:
it takes the whole subtree out of layout and a child override cannot escape.
Update the existing regression suite to mark the host as a sub-composition,
and add two new cases pinning the plain-`[data-start]` behavior: both
`injectVideoFramesBatch` and `syncVideoFrameVisibility` must still produce a
visible replacement `<img>` when the host is `visibility: hidden` but does
not carry a sub-composition attribute.
The screenshotService.test.ts regression-suite comment pointed at the
author's fork branch as backstory. Strip the line so upstream code
doesn't carry a fork-relative reference; the surrounding paragraph
already explains the bug end-to-end without it.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`injectVideoFramesBatch` and `syncVideoFrameVisibility` iterate every
`video[data-start]` whose raw time window covers the current seek.
Inner `<video>` elements inside `[data-composition-src]`
sub-compositions get `data-start="0"` auto-injected by
`compileTimingAttrs` and probed-duration cover the entire timeline,
so they look "active" even when their host has not yet started.
When the runtime then hides the host with `visibility: hidden` (its
out-of-window lifecycle), the inner video inherits hidden via the CSS
cascade — but our injector responded by painting a replacement
`<img class="__render_frame__" style="visibility: visible">` next to
the video. `visibility: visible` on the descendant defeats the parent
`visibility: hidden` cascade, and because the host has not been
morphed by GSAP yet the video's bounding box is its CSS default
(usually full-bleed). The result is one full-bleed frame per inactive
sub-comp painted over whichever moment is *actually* visible — the
overlay symptom the upstream agentic-finecut project saw.
Walk ancestors in both functions; if any has `display: none` or
`visibility: hidden`, skip the inject and hide any stale
`__render_frame__` sibling. The render is now correctly empty for
hidden hosts, which is what the surrounding CSS cascade already
intends.
Tests:
- `screenshotService.test.ts`: cover the new guard for both
visibility:hidden and display:none hosts, both for the fresh-img and
the stale-img paths, plus `syncVideoFrameVisibility` for the case
where the time window calls a video "active" but a hidden ancestor
still requires its frame to stay hidden. Each test fails against
pre-fix `screenshotService.ts`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(engine): preserve video frame replacement geometry
* test(producer): cover video overlay stretch regression
* fix(engine): always pass clip to Page.captureScreenshot
Without an explicit clip, Chrome can resolve replaced-element sizing
differently at dpr=1 when full-bleed absolute videos interact with
overlay layers — producing anisotropic frame stretching on some
compositor paths. Always passing clip with scale=dpr (including 1)
ensures geometry is locked to the measured viewport dimensions.
Credit: brian-t-allen (#837)
* test(producer): regenerate style-9-prod baseline for always-clip capture path
The always-clip change in screenshotService.ts routes Chrome through a
different compositor capture path at dpr=1, producing different video
frame compression artifacts. Regenerated inside Dockerfile.test to match
CI environment.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Replaces the rigid `--fps 24|30|60` whitelist with a numeric range and
adds support for ffmpeg-style fractional framerates so NTSC stays exact
end-to-end.
- `--fps 30` keeps working (integer fps)
- `--fps 30000/1001` now means exact NTSC 29.97 (not the lossy decimal)
- `--fps 24000/1001`, `--fps 60000/1001`, `--fps 25/50/120/240` all work
- Decimals like `--fps 29.97` are rejected with a friendly error pointing
the user at the rational form, since `29.97` and `30000/1001` round
to different framerates inside ffmpeg
Carries an `Fps = { num: number; den: number }` rational end-to-end:
RenderConfig, EncoderOptions, StreamingEncoderOptions, CaptureOptions,
DockerRenderOptions, Studio API request body, regression-harness
meta.json. The `-r` and `-framerate` ffmpeg args emit the rational form
verbatim (`30000/1001`) so no decimal round-trip happens at the encoder
boundary. Frame-interval math uses `1000 * den / num` ms (33.366… for
NTSC, 33.333… for integer 30).
Helpers live in @hyperframes/core:
- `parseFps(input: string | number): FpsParseResult` — discriminated
parser used by both the CLI and the Studio API route
- `fpsToFfmpegArg(fps: Fps): string` — emits "30" or "30000/1001"
- `fpsToNumber(fps: Fps): number` — for arithmetic (telemetry, frame
count, frame-index → time)
Studio API wire format accepts polymorphic `fps: number | string`:
- number → integer fps (`30`)
- string → rational (`"30000/1001"`)
Decimals are rejected; matches the same rule as the CLI.
Existing meta.json fixtures with integer `"fps": 30` continue to load
unchanged — the regression-harness validator now normalizes both number
and string inputs through `parseFps`.