## Problem
Template-wrapped sub-compositions could still lose correct parent timing during render in more than one place.
In the validated repros, a host sub-composition starting after the intro (and in one follow-up repro, starting at `20s` after earlier compositions) contained scene-local media inside it. On the broken paths:
- template-wrapped media could be missed during compile and scheduled at raw scene-local time
- already-correct first-pass offsets could be clobbered during `recompileWithResolutions()`
- even after those two fixes, the browser-metadata reconcile step in `executeRenderJob()` could still overwrite a compiled global `end` with a scene-local `data-end` from the inlined DOM, clipping the tail off late-start sub-composition media
## What this fixes
### Template-wrapped media discovery
- `parseVideoElements`, `parseImageElements`, and `parseAudioElements` now unwrap a single top-level `<template>` wrapper before scraping media
- the unwrap helper is DOM-based, not regex-based, so it avoids the CodeQL backtracking warning and only unwraps the exact single-wrapper shape we want
- multiple sibling templates or other top-level content are left untouched instead of being rewritten heuristically
### Offset preservation after duration resolution
- `recompileWithResolutions()` now preserves the first-pass sub-composition media arrays when the already-inlined HTML no longer contains `[data-composition-src]` hosts
- that prevents correctly offset media metadata from being overwritten by scene-local media parsed from the merged DOM
### Browser metadata reconciliation in the compiled time origin
- browser-discovered media can still report scene-local `data-start` / `data-end` from the merged DOM after inlining
- the producer now reprojects browser `end` values into the compiled element's time origin before reconciling them back into `composition.videos` / `composition.audios`
- this prevents late-start sub-composition media from getting truncated back to a scene-local end during the probe phase
### Regression coverage
- adds focused engine tests for the template unwrap helper
- adds producer regression coverage for both the initial compile path and the post-inline `recompileWithResolutions()` path
- adds producer regression coverage for late-start host compositions (`t≈20`) with scene-local media inside them
- adds producer unit coverage for the browser-end reprojection helper used by the reconcile path
## Root cause
There were three distinct renderer failures behind the bug:
### 1. Template contents were invisible to the media scrapers
`parseSubCompositions()` reads raw sub-composition HTML and applies the host offset to discovered media. But the engine media helpers were querying the parsed document directly, and linkedom follows browser semantics here: top-level `<template>` contents live in a `DocumentFragment`, so `querySelectorAll()` never saw those `<video>` / `<audio>` / `<img>` nodes.
That meant template-wrapped sub-compositions could silently produce zero discovered media during the first pass.
### 2. The duration-resolution recompile could clobber already-correct offsets
After the browser resolves composition durations, `recompileWithResolutions()` reparses the already-inlined HTML. By that point the original `[data-composition-src]` hosts are gone, so `parseSubCompositions()` legitimately returns no nested media.
The old code still rebuilt the deduped media arrays from the merged DOM, which let scene-local media parsed from the inlined HTML overwrite the correctly offset first-pass metadata.
### 3. The browser probe reconcile path mixed two timing coordinate systems
`discoverMediaFromBrowser()` reads `data-start` / `data-end` directly from the live DOM after sub-compositions are already inlined. For nested media, those attributes can still be scene-local even though the compiled metadata has already been offset into the parent host timeline.
The old reconcile path compared those values directly and overwrote `existing.end` whenever the numbers differed. For a late-start sub-composition, that could replace a correct global end like `25.5` with a scene-local end like `5.5`, cutting the clip off during render.
## Verification
### Local checks
- `bun test packages/engine/src/utils/htmlTemplate.test.ts`
- `bun test packages/producer/src/services/htmlCompiler.test.ts`
- `bunx vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/engine test`
- `bun run --filter @hyperframes/engine typecheck`
- `bun run --filter @hyperframes/producer typecheck`
- `bunx oxlint packages/engine/src/utils/htmlTemplate.ts packages/engine/src/utils/htmlTemplate.test.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts packages/producer/src/services/htmlCompiler.test.ts`
- `bunx oxfmt --check packages/engine/src/utils/htmlTemplate.ts packages/engine/src/utils/htmlTemplate.test.ts`
- `bun run build:producer`
### Render / browser verification
Verified against two local repros:
1. **Early offset repro**
- host starts at `2s`
- child media is scene-local `0-4s`
- compiled render summary keeps the child video/audio at `start: 2`
- browser verification via `agent-browser` confirmed the `2.2s` frame still shows the child clip active in the host timeline
2. **Late offset repro**
- earlier compositions run first, then the target host starts at `20s`
- child media starts scene-local at `1.5s` and should remain visible through `24.5s`
- compiled render summary keeps the child video/audio at `start: 21.5`, `end: 25.5`
- browser verification via `agent-browser` confirmed the `24.5s` frame still shows the late clip visible, which is the exact tail-clipping case the old reconcile path could break
## Notes
- the `/tmp/hf-pr475-repro` and `/tmp/hf-pr476-late-offset-repro` projects plus their browser-proof artifacts are verification-only and are not part of this PR
- this PR stays narrowly scoped to sub-composition media timing across compile, recompile, and browser probe reconciliation; it does not broaden into general sub-composition HTML normalization beyond the single-wrapper case
Guard buildHyperframesRuntimeScript() against missing entry.ts so it
returns null instead of crashing with esbuild stderr output. Add
getHyperframeRuntimeScript() that returns the pre-built IIFE as a
baked-in string constant — no esbuild, no file I/O, no import.meta.url.
Consolidate CLI runtime source resolution into a single module with
a clear priority chain: esbuild from source (dev) → inlined constant
(production) → pre-built artifact file (fallback).
Add CI smoke test that npm-packs the CLI, installs globally, runs
hyperframes preview, and asserts no stderr errors + runtime endpoint
returns JS.
Bump version to 0.4.16.
## What
Pin the BtbN/FFmpeg-Builds Windows download to a specific `autobuild-2026-04-23-13-16` release tag instead of the rolling `latest` nightly.
## Why
Follow-up to #436. The `release-url` input description claimed "pinned by default" but the actual default pointed at `releases/latest/download/…` — a nightly rolling build. A new upstream build could silently change encoder behavior or ABI between CI runs. The feature-inventory check catches codec removals but not within-codec behavioral shifts across nightlies.
## How
Replaced the `latest` URL with a specific dated autobuild tag + its git-hash-stamped asset filename. Updated the input description to note that both the tag and filename must be bumped together when upgrading (the asset filename embeds the git hash).
## Test plan
- [x] Verified pinned URL resolves (302 → 200) via `curl -sI -L`
- [x] Confirmed feature-inventory step uses `ffmpeg -encoders`/`-decoders` output, not the asset filename — no assumptions broken by the rename
- [ ] **Note:** Windows install/render/test jobs were skipped on this PR (YAML-only change didn't trigger Windows paths). The pinned download will be exercised by the next Windows-touching PR.
## Summary
Track `tests/*/src/*.png` via Git LFS to mirror the existing policy for golden videos and `.mp4` fixtures.
## Why
`Chunk 11C` of `plans/hdr-followups.md`. Without this rule, regression suites that grow PNG fixtures over time would bloat the working-tree history and slow shallow clones.
## What changed
- `.gitattributes`: add `tests/*/src/*.png` to the LFS-tracked patterns.
- Migrates the six existing PNG fixtures (1.6 MB combined: `hdr-photo-pq.png` plus `heygen-promo-preview-assets/` screenshots) onto LFS in the same commit so the rule applies retroactively.
## Test plan
- [x] `git lfs ls-files` includes the HDR PNG fixtures after commit.
- [x] Working tree size for these files goes from 1.6 MB to 6 × ~130 B LFS pointers.
## Stack
Chunk 11C of `plans/hdr-followups.md`. Independent of all code changes.
## What
Replace the `choco install ffmpeg` step in `windows-render.yml` with a direct download of the upstream Windows GPL build from [`BtbN/FFmpeg-Builds`](https://github.com/BtbN/FFmpeg-Builds/releases/latest) on GitHub Releases.
## Why
The `Render on windows-latest` canary started failing on every PR with:
```
[NuGet] Response status code does not indicate success: 504 (Gateway Timeout).
[NuGet] Response status code does not indicate success: 503 (Service Unavailable).
```
The Chocolatey community feed (`community.chocolatey.org/api/v2/package/ffmpeg/8.1.0`) is degraded for the `ffmpeg` package right now. The earlier 3-attempt retry I added wasn't enough — every attempt across multiple runs failed with 503/504, so retrying does nothing.
The Chocolatey path is also a bit indirect for what this job actually validates. The real point of the canary is the [PR #336](https://github.com/heygen-com/hyperframes/pull/336) fix where `findFFmpeg()` / `where ffmpeg` discovery has to work on a fresh Windows runner. As long as `ffmpeg.exe` ends up on `PATH`, the underlying thing under test (the harness can find ffmpeg, capture frames, mux to MP4) is exercised exactly the same.
BtbN/FFmpeg-Builds is the canonical upstream nightly Windows GPL build (Chocolatey itself rebundles essentially the same artifact), so this is closer to the source, not further from it.
## How
- Download `ffmpeg-master-latest-win64-gpl.zip` from the BtbN release with `Invoke-WebRequest` (3-attempt retry with backoff).
- Extract to `$env:RUNNER_TEMP/ffmpeg` and locate `ffmpeg.exe` recursively.
- Add the bin directory to `$env:GITHUB_PATH` so all subsequent steps in the job (the Bun-driven harness, `findFFmpeg()`, etc.) see ffmpeg on `PATH` exactly the same way as before.
- Print `ffmpeg -version` as a sanity check.
## Test plan
- [ ] CI: `Render on windows-latest` job goes green on this PR.
- [ ] Subsequent PRs no longer get blocked on `choco install ffmpeg` 503s.
## Summary
Adds **scenario 06: live-playback parity** — the third and final tranche of the P0-1 perf-test buildout (`p0-1a` infra → `p0-1b` fps/scrub/drift → this).
The scenario plays the `gsap-heavy` fixture, freezes it mid-animation, screenshots the live frame, then synchronously seeks the same player back to that exact timestamp and screenshots the reference. The two PNGs are diffed with `ffmpeg -lavfi ssim` and the resulting average SSIM is emitted as `parity_ssim_min`. Baseline gate: **SSIM ≥ 0.95**.
This pins the player's two frame-production paths (the runtime's animation loop vs. `_trySyncSeek`) to each other visually, so any future drift between scrub and playback fails CI instead of silently shipping.
## Motivation
`<hyperframes-player>` produces frames two different ways:
1. **Live playback** — the runtime's animation loop advances the GSAP timeline frame-by-frame.
2. **Synchronous seek** (`_trySyncSeek`, landed in #397) — for same-origin embeds, the player calls into the iframe runtime's `seek()` directly and asks for a specific time.
These paths must agree. If they don't — different rounding, different sub-frame sampling, different state ordering — scrubbing a paused composition shows different pixels than a paused-during-playback frame at the same time. That's a class of bug that only surfaces visually, never in unit tests, and only at specific timestamps where many things are mid-flight.
`gsap-heavy` is a 10s composition with 60 tiles each running a staggered 4s out-and-back tween. At t=5.0s a large fraction of those tiles are mid-flight, so the rendered frame has many distinct, position-sensitive pixels — the worst-case input for any sub-frame disagreement. If the two paths produce identical pixels here, they'll produce identical pixels everywhere that matters.
## What changed
- **`packages/player/tests/perf/scenarios/06-parity.ts`** — new scenario (~340 lines). Owns capture, seek, screenshot, SSIM, artifact persistence, and aggregation.
- **`packages/player/tests/perf/index.ts`** — register `parity` as a scenario id, default-runs = 3, dispatch to `runParity`, include in the default scenario list.
- **`packages/player/tests/perf/perf-gate.ts`** — extend `PerfBaseline` with `paritySsimMin`.
- **`packages/player/tests/perf/baseline.json`** — `paritySsimMin: 0.95`.
- **`.github/workflows/player-perf.yml`** — add a `parity` shard (3 runs) to the matrix alongside `load` / `fps` / `scrub` / `drift`.
## How the scenario works
The hard part is making the two captures land on the *exact same timestamp* without trusting `postMessage` round-trips or arbitrary `setTimeout` settling.
1. **Install an iframe-side rAF watcher** before issuing `play()`. The watcher polls `__player.getTime()` every animation frame and, the first time `getTime() >= 5.0`, calls `__player.pause()` *from inside the same rAF tick*. `pause()` is synchronous (it calls `timeline.pause()`), so the timeline freezes at exactly that `getTime()` value with no postMessage round-trip. The watcher's Promise resolves with that frozen value as the canonical `T_actual` for the run.
2. **Confirm `isPlaying() === true`** via `frame.waitForFunction` before awaiting the watcher. Without this, the test can hang if `play()` hasn't kicked the timeline yet.
3. **Wait for paint** — two `requestAnimationFrame` ticks on the host page. The first flushes pending style/layout, the second guarantees a painted compositor commit. Same paint-settlement pattern as `packages/producer/src/parity-harness.ts`.
4. **Screenshot the live frame** — `page.screenshot({ type: "png" })`.
5. **Synchronously seek to `T_actual`** — call `el.seek(capturedTime)` on the host page. The player's public `seek()` calls `_trySyncSeek` which (same-origin) calls `__player.seek()` synchronously, so no postMessage await is needed. The runtime's deterministic `seek()` rebuilds frame state at exactly the requested time.
6. **Wait for paint** again, screenshot the reference frame.
7. **Diff with ffmpeg** — `ffmpeg -hide_banner -i reference.png -i actual.png -lavfi ssim -f null -`. ffmpeg writes per-channel + overall SSIM to stderr; we parse the `All:` value, clamp at 1.0 (ffmpeg occasionally reports 1.000001 on identical inputs), and treat it as the run's score.
8. **Persist artifacts** under `tests/perf/results/parity/run-N/` (`actual.png`, `reference.png`, `captured-time.txt`) so CI can upload them and so a failed run is locally reproducible. Directory is already gitignored via the existing `packages/player/tests/perf/results/` rule.
### Aggregation
`min()` across runs, **not** mean. We want the *worst observed* parity to pass the gate so a single bad run can't get masked by averaging. Both per-run scores and the aggregate are logged.
### Output metric
| name | direction | baseline |
|-------------------|------------------|----------------------|
| `parity_ssim_min` | higher-is-better | `paritySsimMin: 0.95` |
With deterministic rendering enabled in the runner, identical pixels produce SSIM very close to 1.0; the 0.95 threshold leaves headroom for legitimate fixture-level noise (font hinting, GPU compositor variance) while still catching any real disagreement between the two paths.
## Test plan
- `bun run player:perf -- --scenarios=parity --runs=3` locally on `gsap-heavy` — passes with SSIM ≈ 0.999 across all 3 runs.
- Inspected `results/parity/run-1/actual.png` and `reference.png` side-by-side — visually identical.
- Inspected `captured-time.txt` to confirm `T_actual` lands just past 5.0s (within one frame).
- Sanity test: temporarily forced a 1-frame offset between live and reference capture; SSIM dropped well below 0.95 as expected, confirming the threshold catches real drift.
- CI: `parity` shard added alongside the existing `load` / `fps` / `scrub` / `drift` shards; same `measure`-mode / artifact-upload / aggregation flow.
- `bunx oxlint` and `bunx oxfmt --check` clean on the new scenario.
## Stack
This is the top of the perf stack:
1. #393 `perf/x-1-emit-performance-metric` — performance.measure() emission
2. #394 `perf/p1-1-share-player-styles-via-adopted-stylesheets` — adopted stylesheets
3. #395 `perf/p1-2-scope-media-mutation-observer` — scoped MutationObserver
4. #396 `perf/p1-4-coalesce-mirror-parent-media-time` — coalesce currentTime writes
5. #397 `perf/p3-1-sync-seek-same-origin` — synchronous seek path (the path this PR pins)
6. #398 `perf/p3-2-srcdoc-composition-switching` — srcdoc switching
7. #399 `perf/p0-1a-perf-test-infra` — server, runner, perf-gate, CI
8. #400 `perf/p0-1b-perf-tests-for-fps-scrub-drift` — fps / scrub / drift scenarios
9. **#401 `perf/p0-1c-live-playback-parity-test` ← you are here**
With this PR landed the perf harness covers all five proposal scenarios: `load`, `fps`, `scrub`, `drift`, `parity`.
## Summary
Second slice of `P0-1` from the player perf proposal: plugs the three steady-state scenarios — sustained playback FPS, scrub latency, and media-sync drift — into the perf gate that landed in #399. Adds the multi-video fixture they all share, wires three new shards into CI, and seeds one new baseline (`droppedFramesMax`).
## Why
#399 stood up the harness and proved it with a single load-time scenario. By itself that's enough to catch regressions in initial composition setup, but it can't catch the things players actually fail at in production:
- **FPS regressions** — a render-loop change that drops the ticker from 60 to 45 fps still loads fast.
- **Scrub latency regressions** — the inline-vs-isolated split (#397) is exactly the kind of code path where a refactor can silently push everyone back to the postMessage round trip.
- **Media drift** — runtime mirror logic (#396 in this stack) and per-frame scheduling tweaks can both cause video to slip out of sync with the composition clock without producing a single console error.
Each of these is a target metric in the proposal with a concrete budget. This PR turns those budgets into gated CI signals and produces continuous data for them on every player/core/runtime change.
## What changed
### Fixture — `packages/player/tests/perf/fixtures/10-video-grid/`
- `index.html`: 10-second composition, 1920×1080, 30 fps, with 10 simultaneously-decoding video tiles in a 5×2 grid plus a subtle GSAP scale "breath" on each tile (so the rAF/RVFC loops have real work to do without GSAP dominating the budget the decoder needs).
- `sample.mp4`: small (~190 KB) clip checked in so the fixture is hermetic — no external CDN dependency, identical bytes on every run.
- Same `data-composition-id="main"` host pattern as `gsap-heavy`, so the existing harness loader works without changes.
### `02-fps.ts` — sustained playback frame rate
- Loads `10-video-grid`, calls `player.play()`, samples `requestAnimationFrame` callbacks inside the iframe for 5 s.
- Crucial sequencing: install the rAF sampler **before** `play()`, wait for `__player.isPlaying() === true`, **then reset the sample buffer** — otherwise the postMessage round-trip ramp-up window drags the average down by 5–10 fps.
- FPS = `(samples − 1) / (lastTs − firstTs in s)`; uses rAF timestamps (the same ones the compositor saw) rather than wall-clock `setTimeout`, so we're measuring real frame production.
- Dropped-frame definition matches Chrome DevTools: gap > 1.5× (1000/60 ms) ≈ 25 ms = "missed at least one vsync."
- Aggregation across runs: `min(fps)` and `max(droppedFrames)` — worst case wins, since the proposal asserts a floor on fps and a ceiling on drops.
- Emits `playback_fps_min` (higher-is-better, baseline `fpsMin = 55`) and `playback_dropped_frames_max` (lower-is-better, baseline `droppedFramesMax = 3`).
### `04-scrub.ts` — scrub latency, inline + isolated
- Loads `10-video-grid`, pauses, then issues 10 seek calls in two batches: first the synchronous **inline** path (`<hyperframes-player>`'s default same-origin `_trySyncSeek`), then the **isolated** path (forced by replacing `_trySyncSeek` with `() => false`, which makes the player fall back to the postMessage `_sendControl("seek")` bridge that cross-origin embeds and pre-#397 builds use).
- Inline runs first so the isolated mode's monkey-patch can't bleed back into the inline samples.
- Detection: a rAF watcher inside the iframe polls `__player.getTime()` until it's within `MATCH_TOLERANCE_S = 0.05 s` of the requested target. Tolerance exists because the postMessage bridge converts seconds → frame number → seconds, and that round-trip can introduce sub-frame quantization drift even for targets on the canonical fps grid.
- Timing: `performance.timeOrigin + performance.now()` in both contexts. `timeOrigin` is consistent across same-process frames, so `t1 − t0` is a true wall-clock latency, not a host-only or iframe-only stopwatch.
- Targets alternate forward/backward (`1.0, 7.0, 2.0, 8.0, 3.0, 9.0, 4.0, 6.0, 5.0, 0.5`) so no two consecutive seeks land near each other — protects the rAF watcher from matching against a stale `getTime()` value before the seek command is processed.
- Aggregation: `percentile(95)` across the pooled per-seek latencies from every run. With 10 seeks × 2 modes × 3 runs we get 30 samples per mode per CI shard, enough for a stable p95.
- Emits `scrub_latency_p95_inline_ms` (lower-is-better, baseline `scrubLatencyP95InlineMs = 33`) and `scrub_latency_p95_isolated_ms` (lower-is-better, baseline `scrubLatencyP95IsolatedMs = 80`).
### `05-drift.ts` — media sync drift
- Loads `10-video-grid`, plays 6 s, instruments **every** `video[data-start]` element with `requestVideoFrameCallback`. Each callback records `(compositionTime, actualMediaTime)` plus a snapshot of the clip transform (`clipStart`, `clipMediaStart`, `clipPlaybackRate`).
- Drift = `|actualMediaTime − ((compTime − clipStart) × clipPlaybackRate + clipMediaStart)|` — the same transform the runtime applies in `packages/core/src/runtime/media.ts`, snapshotted once at sampler install so the per-frame work is just subtract + multiply + abs.
- Sustain window is 6 s (not the proposal's 10 s) because the fixture composition is exactly 10 s long and we want headroom before the end-of-timeline pause/clamp behavior. With 10 videos × ~25 fps × 6 s we still pool ~1500 samples per run — more than enough for a stable p95.
- Same "reset buffer after play confirmed" gotcha as `02-fps.ts`: frames captured during the postMessage round-trip would compare a non-zero `mediaTime` against `getTime() === 0` and inflate drift by hundreds of ms.
- Aggregation: `max()` and `percentile(95)` across the pooled per-frame drifts. The proposal's max-drift ceiling of 500 ms is intentional — the runtime hard-resyncs when `|currentTime − relTime| > 0.5 s`, so a regression past 500 ms means the corrective resync kicked in and the viewer saw a jump.
- Emits `media_drift_max_ms` (lower-is-better, baseline `driftMaxMs = 500`) and `media_drift_p95_ms` (lower-is-better, baseline `driftP95Ms = 100`).
### Wiring
- `packages/player/tests/perf/index.ts`: add `fps`, `scrub`, `drift` to `ScenarioId`, `DEFAULT_RUNS`, the default scenario list (`--scenarios` defaults to all four), and three new dispatch branches.
- `packages/player/tests/perf/perf-gate.ts`: add `droppedFramesMax: number` to `PerfBaseline`. Other baseline keys for these scenarios were already seeded in #399.
- `packages/player/tests/perf/baseline.json`: add `droppedFramesMax: 3`.
- `.github/workflows/player-perf.yml`: three new matrix shards (`fps` / `scrub` / `drift`) at `runs: 3`. Same `paths-filter` and same artifact-upload pattern as the `load` shard, so the summary job aggregates them automatically.
## Methodology highlights
These three patterns recur in all three scenarios and are worth noting because they're load-bearing for the numbers we report:
1. **Reset buffer after play-confirmed.** The `play()` API is async (postMessage), so any samples captured before `__player.isPlaying() === true` belong to ramp-up, not steady-state. Both `02-fps` and `05-drift` clear `__perfRafSamples` / `__perfDriftSamples` *after* the wait. Without this, fps drops 5–10 and drift inflates by hundreds of ms.
2. **Iframe-side timing.** All three scenarios time inside the iframe (`performance.timeOrigin + performance.now()` for scrub, rAF/RVFC timestamps for fps/drift) rather than host-side. The iframe is what the user sees; host-side timing would conflate Puppeteer's IPC overhead with real player latency.
3. **Stop sampling before pause.** Sampler is deactivated *before* `pause()` is issued, so the pause command's postMessage round-trip can't perturb the tail of the measurement window.
## Test plan
- [x] Local: `bun run player:perf` runs all four scenarios end-to-end on the 10-video-grid fixture.
- [x] Each scenario produces metrics matching its declared `baselineKey` so `perf-gate.ts` can find them.
- [x] Typecheck, lint, format pass on the new files.
- [x] Existing player unit tests untouched (no production code changes in this PR).
- [ ] First CI run will confirm the new shards complete inside the workflow timeout and that the summary job picks up their `metrics.json` artifacts.
## Stack
Step `P0-1b` of the player perf proposal. Builds on:
- `P0-1a` (#399): the harness, runner, gate, and CI workflow this PR plugs new scenarios into.
Followed by:
- `P0-1c` (#401): `06-parity` — live playback frame vs. synchronously-seeked reference frame, compared via SSIM, on the existing `gsap-heavy` fixture from #399.
## Summary
First slice of `P0-1` from the player perf proposal: lays the foundation for a player perf gate so later PRs can plug in fps / scrub / drift / parity scenarios without rebuilding infrastructure. Ships one smoke scenario (`03-load`, cold + warm composition load) to prove the gate end-to-end on real numbers.
## Why
There was no automated way to catch player perf regressions. Every perf concern in the existing proposal — composition load time, sustained FPS, scrub p95, mirror-clock drift, live-vs-seek parity — needs the same plumbing: a same-origin harness, a Puppeteer runner, a baseline file, a gate that emits structured results, and a CI workflow that runs the right scenarios on the right changes. Building that up-front in one reviewable PR lets every subsequent perf PR (`P0-1b`, `P0-1c`, and beyond) be a 100-line scenario file plus a baseline entry instead of re-litigating the framework.
## What changed
### Harness — `packages/player/tests/perf/server.ts`
- `Bun.serve` on a free port, single same-origin host for the player IIFE bundle, hyperframe runtime, GSAP from `node_modules`, and fixture HTML.
- Same-origin matters: cross-origin would force every probe through `postMessage`, hiding bugs and inflating numbers in ways production never sees. Tests should measure the path the studio editor actually takes.
- Routes:
- `/player.js` → built IIFE bundle (rebuilt on demand).
- `/vendor/runtime.js`, `/vendor/gsap.min.js` → resolved from `node_modules` so fixtures don't need to ship copies.
- `/fixtures/*` → fixture HTML.
### Runner — `packages/player/tests/perf/runner.ts`
- `puppeteer-core` thin wrappers (`launchBrowser`, `loadHostPage`).
- Uses the system Chrome detected by `setup-chrome` in CI rather than the bundled puppeteer revision — keeps the action smaller, lets us pin Chrome version policy at the workflow level, and matches what users actually run.
### Gate — `packages/player/tests/perf/perf-gate.ts` + `baseline.json`
- Loads `baseline.json` (initial budgets: cold/warm comp load, fps, scrub p95 isolated/inline, drift max/p95) with a 10% `allowedRegressionRatio`.
- Per-metric direction (`lower-is-better` / `higher-is-better`) so the same evaluator handles latency and throughput.
- Returns a structured `GateReport` consumed by both the CLI (table output) and `metrics.json` (CI artifact).
- Two modes: `measure` (log only — used during the rollout) and `enforce` (fail the build) — flip per-metric once we trust the signal, without touching the harness.
### CLI orchestrator — `packages/player/tests/perf/index.ts`
- Parses `--mode` / `--scenarios` / `--runs` / `--fixture` in both space- and equals-separated form (so `--scenarios fps,scrub` and `--scenarios=fps,scrub` both work — matches what humans type and what GitHub Actions emits).
- Runs scenarios, runs the gate, and **always** writes `results/metrics.json` with schema version, git SHA, metrics, and gate rows — so failed runs are still investigable from the artifact alone.
### Fixture + smoke scenario
- `fixtures/gsap-heavy/index.html`: 200 stagger-animated tiles, no media. Heavy enough to make load time meaningful, light enough to be deterministic.
- `scenarios/03-load.ts`: cold + warm composition load. Measures from navigation start to player `ready` event, reports p95 across runs.
### CI — `.github/workflows/player-perf.yml`
- `paths-filter` on `player` / `core` / `runtime` — perf only runs when something that could move the needle actually changed.
- Sets up bun + node + chrome, runs perf in `measure` mode on a shard matrix (so future scenarios shard naturally), uploads `metrics.json` artifacts, and a summary job aggregates shard results into a single PR comment.
### Wiring
- `packages/player`: `puppeteer-core`, `gsap`, `@types/bun` devDeps; typecheck extended to cover the perf `tsconfig`; new `perf` script.
- Root `package.json`: `player:perf` workspace script so `bun run player:perf` runs the whole suite locally with the same flags CI uses.
- `.gitignore`: `packages/player/tests/perf/results/`.
- Separate `tests/perf/tsconfig.json` so test code doesn't pollute the package `rootDir` while still being typechecked.
## Test plan
- [x] Local: `bun run player:perf` passes — cold p95 ≈ 386 ms, warm p95 ≈ 375 ms, both well under the seeded baselines.
- [x] Typecheck, lint, format pass on the perf workspace.
- [x] Existing player unit tests (71/71) still green.
- [ ] First CI run after merge will be the real signal: confirms `setup-chrome` works on hosted runners, the shard matrix wires up, and `metrics.json` artifacts upload.
## Stack
Step `P0-1a` of the player perf proposal. The next two slices are content-only — they don't touch the harness:
- `P0-1b` (#400): adds `02-fps`, `04-scrub`, `05-drift` scenarios on a 10-video-grid fixture.
- `P0-1c` (#401): adds `06-parity` (live playback vs. synchronously-seeked reference, compared via SSIM).
Wiring this gate up first means each follow-up is a self-contained scenario file + baseline row + workflow shard.
## What
Brief description of the change.
## Why
Why is this change needed?
## How
How was this implemented? Any notable design decisions?
## Test plan
How was this tested?
- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
## Summary
Replace the trivial `hdr-pq` and `hdr-image-only` tests with two consolidated, time-windowed regression suites that exercise the full HDR pipeline. These goldens are the safety net for every other PR in this stack.
## Why
The pre-existing HDR tests covered only a single full-bleed video or image with a static text label — none of the features that the HDR pipeline has to handle differently from SDR (opacity animation, z-ordered multi-layer compositing, transforms, border-radius clipping, shader transitions, multiple HDR sources, object-fit modes, mixed HDR+SDR layering, HLG transfer). This PR builds the missing safety net first so every subsequent fix can be proven correct.
## What changed
- New `packages/producer/tests/hdr-regression/` (PQ, BT.2020, ~20 s, 1080p, 8 windows A–H):
- A: static baseline (HDR video + DOM overlay)
- B: wrapper-opacity fade
- C: direct-on-`<video>` opacity tween (documents the Chunk 1 bug)
- D: z-order sandwich (DOM → HDR → DOM)
- E: two HDR videos side-by-side (pins PR #289)
- F: rotation + scale + border-radius (documents the Chunk 4 bug)
- G: `object-fit: contain`
- H: shader crossfade between HDR video and HDR image
- New `packages/producer/tests/hdr-hlg-regression/` (HLG, ARIB STD-B67, ~5 s, 2 windows A–B) — exercises the separate HLG LUT/OETF code path that previously had **zero** coverage.
- New `scripts/generate-hdr-photo-pq.py` synthesizes `hdr-photo-pq.png` with a cICP chunk for BT.2020/PQ/full.
- Removed `tests/hdr-pq/` and `tests/hdr-image-only/`.
- Updated `.github/workflows/regression.yml` HDR shard to run the new pair sequentially.
- All compositions follow the documented timed-element pattern (`data-start`, `data-duration`, `class="clip"` directly on each timed leaf — no wrapper inheritance).
## Test plan
- [x] Goldens generated with `bun run test:update --sequential`.
- [x] `ffprobe` confirms HEVC/yuv420p10le/bt2020nc/smpte2084 (PQ) and arib-std-b67 (HLG).
- [x] Suite green with `maxFrameFailures` budgets that absorb the documented Chunk 1 / Chunk 4 known-fails — tightened in follow-up PRs in this stack.
## Stack
Foundational PR for the HDR follow-ups stack (Chunk 0 of `plans/hdr-followups.md`). Every subsequent PR builds on this safety net.
* ci(regression): build test Docker image once, share across shards
Splits regression.yml into a `build-image` job + the existing
`regression-shards` matrix. The build job produces a Docker tarball via
`docker/build-push-action` with `outputs: type=docker,dest=...`, uploads
it as a GHA artifact (retention 1 day, gzip level 1), and each shard
downloads + `docker load`s it instead of rebuilding.
Measured on PR #419 regression runs before the change:
- Docker build step: ~234s per shard WITH GHA layer cache hit
- 11 shards × ~234s = ~43 min of runner time per PR just on redundant
image builds
Cold-cache cases are much worse — happening right now on PR #419 after
release commit b6f50ce bumped every `packages/*/package.json`, invalidating
the COPY layer that feeds `bun install --frozen-lockfile`. All 10 shards
are currently 25-30+ min into a parallel rebuild, thundering-herding
the same npm packages from 10 runners.
After this change:
- 1× build (~4 min warm, ~15 min cold) + 11× (download + `docker load`)
- Expected ~15-20s overhead per shard for artifact download + load
- Net savings: ~30-40 min of runner time per PR run on warm cache,
substantially more on cold cache
The build job doesn't checkout LFS — Dockerfile.test only COPYs source +
package manifests, never the golden baselines, so the image build never
needed LFS. Shards still need LFS for the tests/**/output/output.mp4
baselines they validate against.
* ci(regression): add explicit least-privilege permissions
Addresses CodeQL warning 'Workflow does not contain permissions'.
Defaults the workflow GITHUB_TOKEN to `contents: read` only. The
build-image job elevates to `actions: write` because
`docker/build-push-action` with `cache-from/to: type=gha` uses the
GitHub Actions cache API, which needs read+write on the actions scope.
* ci: skip PR runs when targeting a non-main base branch
Adds `branches: [main]` to the `pull_request:` trigger of each workflow
that runs on PRs (CI, regression, Windows render verification, Docs,
Catalog Previews). PRs whose base is something other than main — typical
for stacked PRs — no longer trigger these workflows.
On a 5-PR Graphite stack this turns 5× CI runs into 1× (when the tip
of the stack reaches main). When a child PR is rebased/promoted so its
base becomes main, CI fires as normal.
publish.yml and the default CodeQL setup are untouched: publish already
filters to main, and CodeQL is default-setup (org UI, not a repo YAML).
* chore(ci): fix oxfmt formatting on renovate.json
Same drive-by as #423. Renovate's config-migration PR #422 landed
unformatted (Renovate bot skips lefthook), so every PR branched from
current main fails `bun run format:check`. Whichever of #423 / #426
merges first cleans it up.
Matches the pattern already in place on ci.yml, docs.yml,
windows-render.yml, and catalog-previews.yml. The regression workflow
was the only one without it.
Without this, rapid pushes to a PR leave prior regression runs still
executing their full matrix (~10 parallel shards across styles-a..g,
fast, render-compat, hdr) even though they'll be thrown away. On a busy
day this alone can eat a double-digit share of the GitHub hosted runner
pool and stretch queues for every open PR.
## Summary
This PR ended up covering the full HDR Docker/docs follow-through plus the producer/engine work needed to make HDR still images render and regress correctly in CI.
The branch now does four things:
- forwards `--hdr` through the Docker render path in the CLI
- adds and expands HDR documentation across the docs site
- adds first-class HDR still-image support to the engine/producer pipeline
- adds targeted HDR regression coverage, including a CI-safe fallback for PNG HDR metadata detection when `ffprobe` does not expose PNG color tags
## What changed
### CLI and docs
- `hyperframes render --docker --hdr` now preserves `--hdr` when invoking the in-container CLI
- added a dedicated HDR guide and linked it from CLI, producer, engine, rendering, and common-mistakes docs
- documented HDR constraints and verification flow: HDR source requirements, MP4/H.265 Main10 output, PQ/HLG handling, Docker usage, and common SDR fallback causes
### Engine and producer HDR image support
- added `ImageElement` support to the engine composition model and parsing path
- threaded image elements through producer compilation and orchestration
- probed image sources for HDR color spaces so image-only compositions can trigger HDR output without requiring an HDR video source
- included HDR image start times in stacking queries so the layered compositor can place images correctly in z-order
- integrated HDR image compositing into the layered HDR render loop alongside native HDR video layers and SDR DOM overlays
- forced screenshot mode for HDR layered compositing where required to keep DOM/HDR layer composition deterministic
- skipped readiness waiting for natively extracted HDR videos in the engine path where it was unnecessary and could block layered HDR flows
### HDR metadata robustness
- added a fallback in `extractVideoMetadata()` to read PNG `cICP` metadata directly when `ffprobe` omits color-space fields for PNGs
- this specifically fixes CI/Docker detection for the `hdr-image-only` fixture, where the render was falling back to SDR because the PNG was not being recognized as BT.2020 PQ
### Regression coverage and fixture cleanup
- added `hdr-image-only`, a regression fixture that validates HDR still-image rendering end to end
- added `hdr-pq`, a focused HDR PQ regression fixture for the video path
- updated regression CI to run an `hdr` shard with `--sequential hdr-pq hdr-image-only`
- removed the older larger `hdr-regression/*` fixture set in favor of the smaller targeted regressions used by CI
- added the necessary fixture generation/readme material and checked-in golden outputs for the new HDR tests
## Why
The original PR description only covered the CLI flag forwarding and docs work. Since then, the branch also picked up the missing runtime support needed for HDR still images and the regression coverage to keep that path from breaking.
The practical issue this closes is:
- local host runs could pass while CI failed `hdr-image-only`
- the failure was a full-frame visual mismatch caused by SDR fallback, not unstable rendering
- root cause was PNG HDR metadata not being surfaced by `ffprobe` in the CI Docker environment
- parsing the PNG `cICP` chunk directly makes HDR detection deterministic across environments
## Test plan
### Local targeted checks
```bash
bunx oxlint packages/engine/src/utils/ffprobe.ts packages/engine/src/utils/ffprobe.test.ts
bunx oxfmt packages/engine/src/utils/ffprobe.ts packages/engine/src/utils/ffprobe.test.ts
bun --cwd packages/engine test src/utils/ffprobe.test.ts src/utils/hdr.test.ts
```
### Producer regression runs on host
```bash
bun run --cwd packages/core build:hyperframes-runtime:modular
bun --cwd packages/producer test -- --sequential --exclude-tags slow,render-compat,hdr
bun --cwd packages/producer test -- --sequential hdr-pq hdr-image-only
```
Observed result:
- `fast` shard: 7 passed, 0 failed
- `hdr` shard: 2 passed, 0 failed
### CI-equivalent Docker verification
```bash
docker build -f Dockerfile.test -t hyperframes-producer:test .
docker run --rm \
--security-opt seccomp=unconfined \
--shm-size=4g \
-v "$PWD/packages/producer/tests:/app/packages/producer/tests" \
hyperframes-producer:test \
--sequential hdr-pq hdr-image-only
```
Observed result:
- `hdr-image-only`: passed
- `hdr-pq`: passed
- shard summary: 2 passed, 0 failed
### Specific regression fixed
Before the PNG `cICP` fallback, the Docker/CI run failed `hdr-image-only` with:
- missing `"[Render] HDR source detected — output: PQ ..."` log line
- full-frame visual mismatch across all 100 checkpoints
- PSNR ~17 on every frame, indicating a consistent SDR-vs-HDR pipeline mismatch
After the fallback, the same Docker path recognizes the PNG as HDR and the shard passes.
* fix(core): drive adapter seeks when composition has no GSAP timeline
renderSeek returned early when deps.getTimeline() was null, skipping the
onDeterministicSeek call that drives all frame adapters (CSS, WAAPI,
Lottie, Three.js). That meant compositions using any non-GSAP animation
primitive froze on their initial frame during capture.
Now we still quantize the seek time and fire onDeterministicSeek even
without a timeline, so each adapter gets a chance to advance.
GSAP compositions are unaffected — timeline-driven seek still takes the
same path it did before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(producer): auto-fallback screenshot capture for raf and iframes
Co-Authored-By: Codex <codex@openai.com>
* test(producer): add render compatibility regression fixtures
Co-Authored-By: Codex <codex@openai.com>
* fix(core): scrub CSS animations via WAAPI currentTime
Co-Authored-By: Codex <codex@openai.com>
* test(producer): cover css keyframe renders
Co-Authored-By: Codex <codex@openai.com>
* fix(producer): propagate virtual time into iframe documents
Co-Authored-By: Codex <codex@openai.com>
* test(producer): refresh iframe docker golden
Co-Authored-By: Codex <codex@openai.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Codex <codex@openai.com>
Closes#304.
## Summary
The three `/schema/*.json` URLs baked into every Hyperframes project as `\$schema` references are 404ing on the live docs site — blocking editor autocomplete and validation.
- \`https://hyperframes.heygen.com/schema/hyperframes.json\` — **404** (missing entirely)
- \`https://hyperframes.heygen.com/schema/registry.json\` — **404** (only in npm package)
- \`https://hyperframes.heygen.com/schema/registry-item.json\` — **404** (only in npm package)
Mintlify serves top-level non-MDX dirs in \`docs/\` at \`/\<dir>/*\` (confirmed by \`docs/logo/*.svg\` → \`/logo/*.svg\`). This PR drops the three schemas into \`docs/schema/\` so the URLs resolve.
## What changed
| File | Role |
|---|---|
| \`docs/schema/hyperframes.json\` | **New.** Authored from the \`ProjectConfig\` type in \`packages/cli/src/utils/projectConfig.ts\`. |
| \`docs/schema/registry.json\` | Mirror of \`packages/core/schemas/registry.json\`. |
| \`docs/schema/registry-item.json\` | Mirror of \`packages/core/schemas/registry-item.json\`. |
| \`scripts/sync-schemas.ts\` | Keeps the registry mirrors in lockstep with their authoritative copies in \`packages/core/schemas/\`. \`--check\` mode fails the Docs workflow on drift. |
| \`.github/workflows/docs.yml\` | Runs \`tsx scripts/sync-schemas.ts --check\` on every PR touching docs or core schemas. |
| \`package.json\` | \`sync-schemas\` / \`sync-schemas:check\` npm scripts. |
## Why not make \`packages/core/schemas/\` authoritative for \`hyperframes.json\` too?
\`hyperframes.json\` is CLI config, not a core type. Keeping the schema in \`docs/\` avoids an artificial dependency between \`@hyperframes/core\` and \`@hyperframes/cli\`. If the two ever need to align, we can flip the direction then.
## Verification
- \`bun run sync-schemas:check\` → \`2/2 in sync\`.
- Ajv (draft 2020-12, in-process) validation against 9 cases:
- ✓ real factory-series-c-video config
- ✓ default shape from \`hyperframes init\`
- ✓ \`\$schema\` is optional
- ✓ missing registry → rejected
- ✓ missing paths.assets → rejected
- ✓ extra top-level key → rejected
- ✓ empty registry string → rejected
- ✓ empty block path → rejected
- ✓ missing paths entirely → rejected
## Test plan
- [x] \`tsx scripts/sync-schemas.ts --check\` passes locally
- [x] Schemas parse as valid JSON and validate real/default project configs
- [x] After merge: \`curl -sI https://hyperframes.heygen.com/schema/hyperframes.json\` returns 200 once Mintlify redeploys
- [x] Same check for \`/schema/registry.json\` and \`/schema/registry-item.json\`
- [x] VS Code autocomplete and error-highlighting work on \`hyperframes.json\` without extra config
## Notes
- The Docs workflow now triggers on \`packages/core/schemas/**\` and \`scripts/sync-schemas.ts\` in addition to \`docs/**\`, so a core-schemas change that forgets to run \`sync-schemas\` will fail CI instead of silently publishing stale docs.
- No runtime / API changes to any package; ship independent of a version bump.
* docs: add prompt cookbook + prompting guide for AI agents
Addresses user feedback that there's no guidance on how to actually
prompt Claude Code (or other agents) once the hyperframes skills are
installed. Adds copy-pasteable example prompts in the README and
quickstart, a new prompting guide page, and a starter-prompt nudge in
the `hyperframes init` output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs(prompting): add vocabulary tables, rules, and TTS voice guide
Merges the best content from the internal prompt guide into
prompting.mdx: easing vocabulary, caption tone table, transition
energy matrix, audio-reactive frequency mapping, marker highlight
modes, TTS voice recommendations, rendering quality presets, and
framework rules (technical requirements vs best practices).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs(prompting): rename page title to "Prompt Guide"
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: remove greensock/gsap-skills dependency, fix Math.random nuance
The bundled skills/gsap/ already covers the GSAP surface needed for
HyperFrames compositions. Installing greensock/gsap-skills on top adds
a competing full-ecosystem skill that's mostly irrelevant (ScrollTrigger,
Draggable, SplitText, etc.) and can confuse agents about which GSAP
context to load.
Also adds seeded-PRNG nuance to the Math.random() rule in the prompt
guide (matching the skill's actual guidance).
Removed from: skills.ts, README, AGENTS.md, shared AGENTS.md/CLAUDE.md,
and prompting.mdx.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: require minimal reproduction link in bug report template
Adds a required "Link to reproduction" input field asking users to push
a minimal repro to a public GitHub repo (scaffolded via
`hyperframes init repro --non-interactive --example blank`).
Also consolidates the OS/Node/FFmpeg/version fields into a single
"Environment" field using `npx hyperframes info` output — fewer fields
to fill, more consistent data.
Follows the same pattern as Next.js and Gatsby issue templates.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(issue-template): use hyperframes doctor for environment info
`hyperframes info` only prints project metadata (resolution, duration,
elements). `hyperframes doctor` prints the full environment: version,
Node.js, FFmpeg, Chrome, memory, disk, Docker — everything needed to
diagnose bugs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs(prompting): mention validate alongside lint in anti-patterns
Per Vance's review comment — validate catches runtime errors (JS
exceptions, missing assets, contrast) that lint doesn't.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs: replace libretto example URL with hyperframes repo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## What
Add 28 transition blocks from the Hyperframe Template Structure catalog, bringing the registry to 53 total items.
### Shader transitions (14 blocks, WebGL, 4s each)
`domain-warp-dissolve`, `ridged-burn`, `whip-pan`, `sdf-iris`, `ripple-waves`, `gravitational-lens`, `cinematic-zoom`, `chromatic-radial-split`, `glitch`, `swirl-vortex`, `thermal-distortion`, `flash-through-white`, `cross-warp-morph`, `light-leak`
### CSS transition showcases (14 blocks, various durations)
`transitions-3d`, `transitions-blur`, `transitions-cover`, `transitions-destruction`, `transitions-dissolve`, `transitions-distortion`, `transitions-grid`, `transitions-light`, `transitions-mechanical`, `transitions-other`, `transitions-push`, `transitions-radial`, `transitions-scale`, `transitions-shader`
## Why
Phase D content accumulation. Transitions are the most-requested category for the catalog.
## How
- Shader transitions extracted from `shader-showcase.zip`, each a standalone HTML with WebGL shaders
- CSS transitions extracted from `showcase-bundle.zip`, each a standalone showcase page
- All tagged with `transition` + `shader` or `showcase` for catalog grouping
- Preview thumbnails generated for all 28 blocks
- Catalog pages + index regenerated
## Test plan
- [x] All 28 blocks produce preview thumbnails
- [x] `registry-item.json` validates for all blocks
- [x] Catalog pages generated (45 total items in catalog-index.json)
- [x] `oxfmt --check` passes
## What
CI workflow that auto-renders preview thumbnails for new/changed registry blocks and components on pull requests.
**New files:**
- `scripts/generate-catalog-previews.ts` — catalog preview renderer supporting all three registry item types
- `.github/workflows/catalog-previews.yml` — GitHub Actions workflow triggered on PRs touching `registry/blocks/` or `registry/components/`
## Why
Phase B of the catalog plan (PR 8). After this lands, future block/component PRs don't need to manually generate preview images — CI handles it automatically.
## How
The preview script discovers items from the registry directory structure:
- **Examples**: renders `index.html` (same as the existing `generate-template-previews.ts`)
- **Blocks**: renders the block's standalone HTML file directly (e.g., `data-chart.html`)
- **Components**: renders the component's `demo.html` (the demo.html convention from PR 7)
The CI workflow:
1. Detects which blocks/components changed in the PR via `git diff`
2. Renders thumbnails for only the changed items (not the full catalog)
3. Uploads preview PNGs as artifacts
Output goes to `docs/images/catalog/<type>/<name>.{png,mp4}` (separate from the existing `docs/images/templates/` directory).
Supports CLI flags: `--only <name>`, `--type <example|block|component>`, `--skip-video`.
## Test plan
- [x] Script compiles and passes typecheck (`lefthook pre-commit` ran lint + typecheck + format)
- [x] Workflow YAML is valid (standard GitHub Actions syntax, follows existing ci.yml patterns)
- [ ] Full end-to-end test requires Chrome + FFmpeg (runs in CI, not testable locally without producer deps)
* fix(player): parent-frame media playback for mobile
Mobile browsers block media.play() inside iframes when the user
gesture happened in the parent frame — postMessage doesn't transfer
user activation (per the User Activation v2 spec).
## Problem
The player renders compositions in a sandboxed iframe. When a user
taps play in the parent frame, the player sends a postMessage to the
iframe's runtime, which calls audio.play(). On mobile, this fails
silently because the iframe has no user activation context.
## Solution
The player now extracts ALL timed media elements (audio/video with
data-start) from the iframe's DOM (same-origin access), creates
parent-frame copies, and disables the iframe originals. On play(),
parentMedia.play() runs synchronously in the gesture call stack,
satisfying mobile autoplay policy.
### Generic media handling
- Finds all `audio[data-start], video[data-start]` in the iframe
- Creates a parent-frame copy for each (Audio or Video element)
- Preserves data-start offsets for correct seek positioning
- Strips data-start from iframe elements so the runtime ignores them
- Falls back to iframe media for cross-origin iframes
### `audio-src` attribute
Convenience for the common single-narration case. When set, the
player starts preloading audio immediately — before the iframe loads.
This eliminates the loading delay that caused jittery playback.
### No active sync
Both parent media and the GSAP timeline are real-time systems. When
started simultaneously, they naturally stay within ~10ms — no drift
correction needed. Active sync with coarse granularity (50ms polling)
caused MORE jitter than it prevented via repeated audio seeks.
## CI
- Added unified `test` job replacing separate per-package test jobs
- Added root `test` script: `bun run --filter '*' test`
- New packages with test scripts are automatically included
- Added happy-dom for player DOM tests
## Tests
- 10 new tests for parent-frame media: preloading, play, pause,
seek, muted/rate sync, cleanup, attribute changes
- All 21 player tests pass
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(shader-transitions): pass CI when no test files exist
Add --passWithNoTests to vitest run so the unified test job
doesn't fail on packages that have a test script but no test
files yet.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(cli): update tests for new id field and GSAP lint rule
- normalize.test.ts: loadTranscript now assigns id fields (w0, w1, etc.)
to SRT/VTT results and empty string for words-json passthrough
- lintProject.test.ts: add GSAP CDN script to validHtml() fixture to
satisfy the missing_gsap_script lint rule added in core
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(cli): add missing data-start/data-duration to validHtml fixture
The validHtml() test fixture was missing data-start and data-duration
attributes, triggering the root_composition_missing_data_start and
root_composition_missing_data_duration lint warnings.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(ci): fetch LFS objects for producer test job
Producer regression tests compare rendered output against reference MP4
files stored in git LFS. Without lfs: true, checkout fetches pointer
files instead of actual videos, causing "moov atom not found" errors.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* ci: remove redundant test-producer job
The regression workflow already runs the same 28 producer fixtures
in a Docker container with prod-matching Chrome/fonts/ffmpeg, sharded
across 8 parallel matrix jobs with 40-min timeouts. The CI test-producer
job was a duplicate that ran on bare runners with worse determinism
and a 15-min timeout too short for all fixtures.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Add comprehensive README for `@hyperframes/player` covering installation, usage, full API reference (attributes, properties, methods, events), sizing, and distribution formats
- Bump version from 0.2.2 to 0.2.4 to align with monorepo release
## Test plan
- [x] Verify README renders correctly on GitHub
- [x] Confirm package.json version matches monorepo (0.2.4)
* docs: apply HyperFrames design system to Mintlify theme
Update docs config and add custom CSS to match the HyperFrames brand:
- Switch theme from mint to maple, replace cyan palette with warm neutrals
- Add Inter (body/headings) and IBM Plex Mono (code) fonts
- Add custom.css with full light/dark mode CSS variables
- Default to light mode appearance
- Replace box-shadow hover effects with border-color (flat aesthetic)
- Add DESIGN.md to repo root as design system reference
- Fix docs CI to also trigger on DOCS_GUIDELINES.md pushes to main
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs: replace HeyGen logo with HyperFrames text wordmark
Replace 41KB HeyGen SVG logos with lightweight (~400B) text-based SVGs
rendering "HyperFrames" in Inter semibold with tight tracking, matching
the wordmark style on hyperframes.heygen.com.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs: use ABC Solar Display font for logo wordmark
Match the exact font rendering from hyperframes.heygen.com:
- Load ABC Solar Display Bold from HeyGen static assets CDN
- SVGs use 15.2px/600w/-0.15 letter-spacing (matches computed styles)
- Dark mode fill matches rgb(240,240,240) from the website
- Add @font-face in custom.css for site-wide availability
- Fix lefthook: remove css from oxfmt glob (oxfmt doesn't support CSS)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs: convert logo SVGs to outlined paths
SVG <text> elements don't render custom fonts when loaded as <img>
(browser security restriction). Convert the ABC Solar Display glyphs
to SVG paths extracted from the font outlines — renders identically
everywhere with zero font dependency. Remove @font-face for the
display font from custom.css since it's no longer needed.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs: constrain logo height to match website sizing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Revert "docs: constrain logo height to match website sizing"
This reverts commit 89e9cb598e.
* docs: switch body font from Inter to TT Norms Pro
Use TT Norms Pro (from HeyGen static assets CDN) to match
hyperframes.heygen.com. Loads weights 400-700 via @font-face
with Inter as fallback.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(docs): add template gallery page with visual previews
* fix(docs): remove invalid MDX heading anchors
* chore: retrigger CI
* feat(docs): merge gallery into templates page with hover-to-play video previews
- Consolidated gallery.mdx and templates.mdx into single templates.mdx
- Moved templates page to Getting Started section
- Added MP4 video previews rendered by hyperframes (hover to play)
- Custom JS for hover-to-play behavior (Mintlify strips JSX event handlers)
- 2-column grid for landscape, 3-column for portrait
- Remotion-style cards with gradient overlay labels
* fix(docs): update broken links after templates page move
* ci(regression): remove scripts/ from regression trigger paths
scripts/ contains dev utilities (lint, versioning, preview generation)
that don't affect the rendering engine.
The 3-workflow chain (release.yml → release-tag.yml → publish.yml) was
broken by design: tags created by GITHUB_TOKEN don't trigger other
workflows, so merging a release PR never actually published.
Consolidate into a single publish.yml that triggers on both tag push
and release PR merge. Delete the redundant prepare-release and
tag-release workflows.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## What
Updated the GitHub Actions regression workflow to monitor specific package directories instead of the entire packages folder.
## Why
This change provides more granular control over when regression tests are triggered, allowing the workflow to run only when changes are made to the core, producer, or engine packages rather than any package in the repository.
## How
Modified the path filters in the regression workflow to explicitly list the three critical package directories (`packages/core/**`, `packages/producer/**`, `packages/engine/**`) instead of using the broad `packages/**` pattern.
## Test plan
How was this tested?
- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
Reverting the package rename — Vance needs @hyperframes/cli for local
dev workflow. Instead, rewrite the name to "hyperframes" in the publish
workflow just before npm publish, so the monorepo name stays intact.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The CLI is published to npm as unscoped `hyperframes` but the
package.json had `@hyperframes/cli`, causing ENEEDAUTH on publish
(wrong scope for the npm token).
Also replace per-step continue-on-error with a single publish script
that skips already-published versions and fails on real errors, making
re-runs safe.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- rewrite workspace protocol dependencies to publish-safe semver ranges before the npm publish workflow runs
- keep workspace protocol references in source manifests for normal monorepo development
- ensure the published `@hyperframes/producer` manifest no longer ships unresolved `workspace:` deps
## Why
The internal repo hit a Docker build failure because the published `@hyperframes/producer` metadata still contained `workspace:^` dependencies for `@hyperframes/core` and `@hyperframes/engine`. `npm install` cannot resolve those outside the monorepo, so the published package itself was the root cause.
## Validation
- `bun install --frozen-lockfile`
- `bun run build:producer`
- `bun run prepare:publish-manifests`
- `npm pack --workspace packages/core`
- `npm pack --workspace packages/engine`
- `npm pack --workspace packages/producer`
- installed the three tarballs together in a clean temp project with `npm install --ignore-scripts`
- extracted the producer tarball and verified its `package.json` contains `^0.1.3` for `@hyperframes/core` and `@hyperframes/engine`, not `workspace:^`
Replace markdown issue templates with GitHub YAML form templates for
structured bug reports and feature requests. Add config.yml to disable
blank issues and enforce template usage.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Already-published versions cause npm to return E403. With
continue-on-error, the workflow skips published packages and
continues to publish the remaining ones. Safe to re-run.
npm provenance requires a public GitHub repo. The repo is currently
set to "internal" visibility, which causes E422 on publish.
Remove --provenance until the repo is made public.
- Remove pnpm/action-setup (no pnpm-lock.yaml exists after bun migration)
- Remove cache: pnpm from setup-node (caused "lockfile not found" error)
- Use bun for install/build, npm for publish (npm comes with node)
- Pass NODE_AUTH_TOKEN per publish step
* fix(ci): update publish workflow to use bun install
pnpm-lock.yaml was removed in the bun migration but publish.yml
still referenced it. Use bun for install/build, keep pnpm for
publish (publishConfig overrides + --provenance).
* docs: update stale pnpm references to bun across docs and scripts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Lint (oxlint) only runs when code changes are detected
- Format (oxfmt) runs on all PRs including docs-only changes
- Update path filter: pnpm-lock.yaml → bun.lock
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The CI and regression path filters included their own workflow files,
which meant any PR that changed CI config would trigger the full
build/test/regression suite. Workflow file changes don't need code
validation — they need a test run of the workflow itself, which
happens automatically.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The repo has a ruleset requiring these checks: Build, Typecheck,
Test: core, Test: engine, Test: runtime contract, regression.
With paths-ignore, docs-only PRs would never report these checks,
blocking merge forever.
Fix: add a `changes` job using dorny/paths-filter that detects
whether code files changed. Each job uses `if: needs.changes.outputs.code == 'true'`
which causes GitHub to report the job as "skipped" (counts as passing)
rather than "never started" (counts as pending).
The regression summary job explicitly handles the no-code-changes case
by checking the filter output before evaluating shard results.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New docs.yml: runs `mint validate` and `mint broken-links` on docs/** changes
- ci.yml: paths-ignore docs/**, *.md so build/typecheck/tests don't run on docs-only PRs
- regression.yml: same paths-ignore to skip Docker regression tests on docs-only PRs
No branch protection is configured, so paths-ignore won't block merges.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Split 21 style tests into 6 shards (3 each, last has 2) to reduce
max wall time from ~38min to ~25min. Each test takes ~7-8min plus
~5min Docker overhead per shard.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
All style regression tests passed on first run — promote them from
optional (continue-on-error) to required. Rebalanced into 4 style
shards + 1 fast shard, all gated by the summary job.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Port the regression test infrastructure from the internal repo to OSS.
Runs golden-baseline visual/audio comparisons inside Docker for deterministic results.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>