Commit Graph
21 Commits
Author SHA1 Message Date
JamesandClaude Opus 4.7 5fca4becbc docs(remove-background): document compositing patterns and pitfalls
Skill (hyperframes-cli): three-pattern table (cutout-over-different-scene
vs over-its-own-source vs over-different-take) + the two non-obvious rules
(wrap video in non-timed div for opacity control, both videos data-start=0
for sync). Skill (hyperframes/patterns): worked text-behind-subject example.
Docs: --quality flag, compositing pitfalls section, quality preset table.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 20:29:33 -07:00
James 94dc6c895e fix(skills): purge stale tts/transcribe references from CLI skill pointers
Review on PR #619 caught two places that still pointed transcribe/tts
at hyperframes-cli — directly undercutting the description-trigger
goal of the split:

- skills/hyperframes/SKILL.md description ended with "For CLI commands
  (init, lint, preview, render, transcribe, tts) see the
  hyperframes-cli skill." Now splits the redirect: dev-loop commands
  (init, lint, inspect, preview, render) → hyperframes-cli; asset
  preprocessing (tts, transcribe, remove-background) →
  hyperframes-media.
- packages/cli/src/templates/_shared/CLAUDE.md is the skills table
  baked into every project bootstrapped by `hyperframes init`. Its
  hyperframes-cli row still listed transcribe/tts. Trimmed to the
  dev-loop commands and added a hyperframes-media row beside it, so
  new projects pick up the correct mapping.

Also caught by greppping for stale skill lists:

- .codex-plugin/plugin.json longDescription bundled transcribe/tts
  into "use the CLI for ...". Split into "use the CLI for the dev
  loop (init/preview/render), preprocess assets
  (tts/transcribe/remove-background)" so the Codex plugin store
  surface matches reality.

Confirmed `npx hyperframes skills` shells out to `npx skills add
heygen-com/hyperframes --all` (packages/cli/src/commands/skills.ts),
so the skill list is read dynamically from the repo and picks up
hyperframes-media without code changes.
2026-05-05 03:16:14 +00:00
James 4413d25b0e refactor(skills): consolidate tts/whisper guidance into hyperframes-media
Code review found the new hyperframes-media skill was parallel
content with skills/hyperframes/references/tts.md and the "Whisper
Model Guide" section of transcript-guide.md — same voice table, same
.en-translates-non-English warning, same TTS→transcribe chain in
both places. Plus some scope creep in hyperframes-media (audio/video
HTML snippets that duplicate the canonical track docs in
hyperframes/SKILL.md:265+).

Consolidation:

- hyperframes-media is now the single source of truth for CLI
  invocation, voice selection, multilingual phonemization, whisper
  model selection, and the .en gotcha. Picked up the multilingual
  prefix decoding from the deleted tts.md.
- skills/hyperframes/references/tts.md deleted; the bullet in
  hyperframes/SKILL.md is removed (no replacement — agents land on
  hyperframes-media via its own description).
- skills/hyperframes/references/transcript-guide.md keeps only the
  caption-side concerns: input-format table, mandatory quality
  check, cleaning JS, external-API import path, and the
  "if no transcript exists" flow. The intro bash recipe and Whisper
  Model Guide section both moved to hyperframes-media. Top of the
  file now points to hyperframes-media for CLI/model details.

Other tightening in hyperframes-media:

- Dropped WHAT-narration filler and the inline <audio>/<video> HTML
  snippets — they duplicate the canonical track-attribute docs in
  hyperframes/SKILL.md.
- Added the `id` field (`w0`, `w1`, ...) to the transcript output
  shape — the actual Word interface in
  packages/cli/src/whisper/normalize.ts includes it (optional for
  backwards compat), used by caption override logic.
- Compressed the TTS → Transcribe → Captions chain section.

Net: hyperframes-media 147 → 136 lines, transcript-guide.md 152 →
106 lines, tts.md gone (-75 lines).
2026-05-04 22:06:02 +00:00
JamesandClaude Opus 4.7 211a9214d0 docs(skills): teach agents the variables system across SKILL.md + docs
Distribution PR for the variables feature stack: tells agents how to
declare, read, and override variables across the four authoring
surfaces.

skills/hyperframes/SKILL.md:
- Added data-variable-values + data-composition-variables to the
  data-attributes tables (host element + <html> root respectively).
- New "Variables (Parametrized Compositions)" section right after
  "Composition Structure". Three-step pattern (declare / read /
  override), full worked example with enum variable, sub-comp
  per-instance pattern with two hosts sharing a source, and rules
  of thumb (always provide defaults; read once, not in frame loops;
  use --strict-variables in CI; type validation behavior).

skills/hyperframes-cli/SKILL.md:
- Added --variables, --variables-file, --strict-variables to the
  render flag table.
- Short paragraph below the table explaining the parametrized-render
  pattern with a forward reference to the hyperframes skill.

docs/packages/core.mdx:
- Added a code snippet showing getVariables<T>() inside a composition
  and validateVariables/formatVariableValidationIssue for tooling.

packages/cli/src/docs/compositions.md (the in-CLI `npx hyperframes
docs compositions` content):
- Replaced the hand-rolled JSON.parse(host.dataset.variableValues)
  pattern with the modern getVariables() pattern.

This is PR 4 of the 4-PR stack. The openai/plugins mirror is a
separate follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 20:25:42 +00:00
Miguel Ángel 15ee63c6e7 fix: harden CLI edge-case repros (#591)
## Problem

I reproduced the selected open issue batch one by one and confirmed the reports were valid. The fixes all touch the CLI/runtime capture boundary, then the follow-up regression run exposed one over-broad runtime change in sub-composition host visibility and one CI-only baseline trap.

Closes #590, #589, #588, #587, #586, and #584.

## What this fixes

### CLI/runtime edge cases

- Makes the GSAP infinite-repeat lint rule ignore JavaScript comments, so literal `repeat:-1` text in comments is not flagged.
- Lets the compositions CLI inspect `<template>` content, count visual-only template descendants, estimate simple GSAP durations, and suppress root `data-start` warnings in sub-composition lint mode.
- Preserves runtime bootstrap scripts when body scripts are coalesced, and injects the runtime into a real `<head>` when source HTML has no head.
- Keeps #589 fixed by loading and rendering template-wrapped sub-composition content, while restoring host visibility to the shorter of the authored parent clip window and the child composition live timeline.
- Resolves snapshot/validate viewport size from root `data-width` / `data-height` instead of falling back to 1920x1080.
- Skips fully off-frame text boxes during contrast sampling and bounds-checks ring samples so contrast output no longer emits `null:1` / `NaN:1`.
- Marks muted videos as `data-has-audio="false"` in the core timing compiler, which fixes the same-src muted `<video>` + separate `<audio>` StaticGuard case.
- Keeps user-authored `hf-seek` listeners reachable during capture by preventing author scripts from being merged into the runtime bootstrap path.

### Shared helper cleanup

- Removes the stale producer-local timing compiler duplicate; producer compilation now consumes the core timing compiler.
- Centralizes HTML document helpers in core: fragment parsing, embedded runtime stripping, head/body script injection, and early-head injection.
- Centralizes the CLI layout/snapshot static HTML server.
- Adds browser-safe core subpath helpers for Lottie readiness and CLI screenshot clip calculation; Studio's Vite config keeps the screenshot clip helper self-contained so clean-checkout test startup does not value-import core `.ts` source.
- Replaces the engine parity-contract copy with a core re-export.
- De-duplicates render-job cleanup and Studio static file-serving callbacks.

### Regression hardening

- Replaces the embedded-runtime script stripping regex with a script-tag scanner that handles closing tags like `</script >`.
- Escapes inline script bodies before wrapping them in `<script>` tags, so authored `</script` and `<!--` text cannot break out of the injected wrapper script.
- Shares media-duration clamping between core and producer, with a 50 ms tolerance for ffprobe precision drift between local and CI media stacks.
- Pins the affected style fixture SFX durations in source so style-1 and style-9 compile deterministically.
- Restores the `vfr-screen-recording` video golden to the CI-stable baseline; the current CI failure showed the Linux render matches the old golden, while the locally refreshed macOS golden was the mismatch.

## Root cause

The CLI paths had accumulated assumptions that held for simple direct-root landscape compositions but not for current composition patterns: DOM queries did not enter template content, snapshot/validate used a fixed viewport, runtime and author scripts shared a coalescing bucket, and timing compilation treated every video as audio-bearing unless authors manually overrode it.

The style shard failures were not product regressions. Local and CI media probing disagreed on the short SFX clip duration by about 45 ms, and the compiler was clamping authored durations to the locally probed value. The shared clamp tolerance preserves explicit author/source durations for small probe precision differences while still clamping real overflows.

The vfr fast-shard failure was a bad baseline refresh: CI actual frames matched the old `vfr-screen-recording` baseline at 40+ dB PSNR, but mismatched the macOS-refreshed golden at ~18-22 dB. The fix is to keep the Docker/Linux-stable video golden and only retain the deterministic compiled snapshot change.

The sub-composition regression came from treating a host's authored parent window as the only visibility boundary. That made settled child overlays stay visible after their own live GSAP timeline ended. The corrected runtime behavior respects both contracts: parent clips still bound where the host can appear, and the child live timeline can end the host earlier.

## Verification

### Local checks

- `bunx oxfmt --check packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts`
- `bunx oxlint packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts`
- `bun run --cwd packages/core test src/runtime/init.test.ts`
- `bun run --cwd packages/cli test src/commands/compositions.test.ts src/utils/compositionViewport.test.ts`
- `bun run build:hyperframes-runtime`
- `bun run --cwd packages/producer test --keep-temp --sequential style-12-prod style-5-prod`
- `bun run --cwd packages/producer test --sequential vfr-screen-recording hdr-hlg-regression style-7-prod`
- `bun run --cwd packages/core test src/compiler/htmlCompiler.test.ts src/compiler/timingCompiler.test.ts src/index.test.ts`
- `bunx oxfmt --check packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts`
- `bunx oxlint packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts`
- `bun run --cwd packages/core typecheck`
- `bun run --cwd packages/producer typecheck`
- `bun run --cwd packages/producer test --sequential style-1-prod style-9-prod`
- `bun run --filter @hyperframes/studio test` with `packages/core/dist` temporarily hidden to simulate clean-checkout config loading
- `git diff --check`

### CI artifact checks

- Inspected failed run `25225854394` job `73969147096`: style-1 failed only on `click-sfx` `1.044898` vs `1` duration/end.
- Inspected failed run `25225854394` job `73969147061`: style-9 failed only on SFX `1.044898`-based duration/end mismatches.
- Inspected failed run `25225854394` job `73969147048`: `vfr-screen-recording` compilation/audio passed, visual failed after comparing against the macOS-refreshed golden.
- Compared the first 10 uploaded CI vfr failure frames against the restored old baseline; minimum PSNR was `40.444705`, above the fixture threshold of `28`.

### Repro checks

- `bun packages/cli/src/cli.ts lint /tmp/hf-590-repro` now passes without `gsap_infinite_repeat`.
- `bun packages/cli/src/cli.ts snapshot /tmp/hf-587-repro --at 0.5 --timeout 1000` now writes a 1080x1920 PNG.
- `bun packages/cli/src/cli.ts validate /tmp/hf-588-repro --timeout 500` no longer emits `null:1` / `NaN:1` contrast output.
- `bun packages/cli/src/cli.ts validate /tmp/hf-586-repro --timeout 500 --contrast false` no longer emits the muted-video StaticGuard contract error.
- `bun packages/cli/src/cli.ts compositions /tmp/hf-589-gsap-repro` now reports `foo 0.5s 1920x1080 1 element`.
- `bun packages/cli/src/cli.ts snapshot /tmp/hf-589-gsap-repro --at 0.25 --timeout 2000` captures the expected template-backed red frame.
- `bun packages/cli/src/cli.ts snapshot /tmp/hf-584-repro --at 0.5,1.5 --timeout 500` captures the expected post-seek green frame.

### Browser verification

- Refreshed the local side-by-side comparison page at `qa-artifacts/pr-591-video-compare/index.html`.
- Served the comparison page locally and used `agent-browser` to load `style-12-prod`, play both videos quickly to the failed window, pause, and inspect the side-by-side frame.
- Browser proof screenshot: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12-labeled.png`.
- Browser proof recording: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12.webm`.
- Earlier Studio proof artifacts remain local-only: `qa-artifacts/dedupe-refactor-preview.png`, `qa-artifacts/dedupe-refactor-preview-after-play.png`, `qa-artifacts/dedupe-refactor-preview.webm`.

## Notes

- Browser proof and CI diagnostic artifacts are intentionally local-only and not committed.
- Studio's Vite config intentionally keeps the thumbnail clip helper inline because Vite/Vitest config startup runs through Node's loader before package source `.ts` imports are transformed.
- The committed PR diff changes `vfr-screen-recording/output/compiled.html` but no longer changes `vfr-screen-recording/output/output.mp4` relative to `main`.
- I attempted a local `linux/amd64` Docker validation to mirror CI, but the local Docker build was blocked by Debian package download failures. The arm64 Docker image also cannot launch the x64 Puppeteer headless shell under OrbStack. The vfr baseline decision is therefore based on the uploaded CI artifact comparison above.
- I kept this validated issue batch in one PR because the fixes overlap the same CLI/runtime capture surfaces.
2026-05-02 00:00:08 +02:00
Vance Ingalls 22f0e6a5cd feat(skills): design.md integration, shared video references, Claude Design gaps (#549)
## What

Major skill infrastructure update: design.md support, shared video-composition references, and creative direction patterns extracted from website-to-hyperframes into the base hyperframes skill.

## Changes

### design.md Integration (lightweight)
- Step 0a reads any format design.md (YAML, prose, tables) — no format mandate
- Brand colors/fonts are strict; video layout adapts per video-composition.md
- Font warning gate: warns user if design.md names fonts without local .woff2 files
- Design picker generates spec-compliant design.md with YAML frontmatter + prose
- Picker generates contextual options from user's prompt (3-4 architectures, 5-6 palettes, 3 type pairings)

### Shared Video References (extracted from website-to-hyperframes)
- `video-composition.md` — density, scale, color presence, frame composition rules. Light canvas guidance (don't override user palette). **Always read.**
- `beat-direction.md` — per-beat planning (concept → mood → choreography verbs → transition), rhythm templates by video type
- `techniques.md` — 11 visual techniques with code patterns (SVG drawing, Canvas 2D, kinetic type, Lottie, etc.)
- `narration.md` — pacing, tone, script structure, number pronunciation, hooks
- `motion-principles.md` — gained image motion treatment + load-bearing GSAP rules

### Claude Design Transfer Brief (6 gaps applied)
1. Discovery step for exploratory requests (audience, platform, priority, variations)
2. Anti-scope-creep: "build what was asked, every element earns its place"
3. Read-source discipline: "read actual files, don't guess"
4. Rhythm planning: declare scene rhythm before implementing
5. Variations as first-class output for exploratory requests
6. Two-phase verification: fast checks block, slow checks parallel

### Prompt Expansion Updated
- Uses beat-direction format (concept → mood → verbs → depth layers)
- Rhythm declaration before scene breakdown
- References video-composition.md and beat-direction.md

### Key Design Decision
**design.md = brand truth, not video layout spec.** Background color is strict from design.md (don't switch light to dark). Video-composition rules teach how to make any palette work cinematically.

## Files Changed (16)

**New shared references:**
- `skills/hyperframes/references/video-composition.md`
- `skills/hyperframes/references/beat-direction.md`
- `skills/hyperframes/references/techniques.md`
- `skills/hyperframes/references/narration.md`

**Updated:**
- `skills/hyperframes/SKILL.md` — discovery, anti-scope-creep, rhythm, variations, two-phase verify, new references
- `skills/hyperframes/references/prompt-expansion.md` — beat-direction format
- `skills/hyperframes/references/motion-principles.md` — image treatment + GSAP rules
- `skills/hyperframes/references/design-picker.md` — contextual generation
- `skills/hyperframes/visual-styles.md` — YAML token blocks per preset
- `skills/hyperframes/house-style.md` — design.md precedence
- `skills/hyperframes/templates/design-picker.html` — spec-compliant output
- `skills/website-to-hyperframes/references/*` — now reference shared files

## Test plan

- [x] Design picker generates and serves correctly
- [x] Picker output is spec-compliant design.md
- [x] Composition built from picker design.md renders in Studio
- [x] Before/after eval: 4 topics × 2 versions showing skill guidance impact
- [x] Light canvas compositions respect user palette (don't switch to dark)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-29 17:48:54 -07:00
Miguel Ángel 35b7043efa fix: harden skill dependency bootstrap 2026-04-27 15:57:28 -04:00
Miguel Ángel 9588a6dc06 fix: load skill helper dependencies 2026-04-26 02:29:52 -04:00
Miguel Ángel b947966a8b feat(cli): add visual inspect command (#480)
* feat: add layout audit command

* feat: refine visual inspect command
2026-04-25 02:07:47 +02:00
James Russo 4a55bc8673 feat(cli): add --lang and auto-infer phonemizer locale from voice prefix (#351)
* feat(cli): add --lang and auto-infer phonemizer locale from voice prefix

`hyperframes tts` was calling Kokoro's `model.create(text, voice=, speed=)`
with no language argument, so Kokoro's default phonemizer (en-us) was
applied regardless of the voice selected. Picking `ef_dora` or `jf_alpha`
and feeding it Spanish or Japanese text produced English-phonemized
output.

Closes #349.

- `manager.ts`: add `SUPPORTED_LANGS`, `inferLangFromVoiceId`, and
  `isSupportedLang`. Attach a `defaultLang` field to every bundled voice
  and expand the bundled list with `ef_dora`, `ff_siwis`, `jf_alpha`,
  `zf_xiaobei` so `--list` surfaces multilingual options.
- `synthesize.ts`: accept optional `lang: SupportedLang` in
  `SynthesizeOptions`, forward it to the Python worker as `argv[7]`.
  The worker introspects `Kokoro.create`'s signature and only passes
  `lang=` when the installed kokoro-onnx version supports it. Returned
  metadata now includes `lang` and `langApplied` so callers can detect
  silent no-ops. Bump the cached script filename to `synth-v2.py` so
  existing installs pick up the new script automatically.
- `commands/tts.ts`: add `--lang, -l` with validation against
  `SUPPORTED_LANGS`. Resolution order is explicit `--lang` > inferred
  from voice prefix > `en-us`. When explicit lang disagrees with the
  voice-implied lang (legitimate for stylized accents), emit a
  dim-level hint; suppress under `--json`. When kokoro-onnx silently
  ignores the kwarg, log that too. Update `--list` with a new
  "Lang code" column and add multilingual examples.
- Tests: new `manager.test.ts` covering every supported prefix, the
  unknown-prefix fallback, case-insensitivity, `isSupportedLang`
  validation, and a regression guard that every bundled voice has a
  valid `defaultLang` matching its ID.
- Docs: `docs/packages/cli.mdx` and `skills/hyperframes/references/tts.md`
  updated with the flag, examples, the espeak-ng dependency note for
  non-English phonemization, and the voice-prefix → lang table.

Backward compatibility:
- English voices (a*/b* prefixes) continue to phonemize as en-us / en-gb
  — no change.
- Non-English voices now phonemize correctly by default (bug fix, not a
  regression).
- Older kokoro-onnx versions that don't know the `lang` kwarg keep
  working via signature introspection; the CLI logs a dim note if
  `--lang` was requested but ignored.

Verification:
- `bun --cwd packages/cli test` — 128 tests pass (incl. 17 new).
- `bunx oxlint` and `bunx oxfmt --check` clean on changed files.
- `bun run build` succeeds.
- `npx tsx packages/cli/src/cli.ts tts --help` / `--list` render cleanly;
  invalid `--lang` produces a clean error with the valid-codes list.

* refactor(cli): simplify tts --lang implementation

Post-review cleanup on #351. Net -21 lines.

- Drop `defaultLang` field + `makeVoice()` helper from VoiceInfo —
  compute via `inferLangFromVoiceId(v.id)` at read time in listVoices.
  The only reader was the --list table; caching the derived value on
  every voice added a self-consistency invariant we had to test.
- Drop redundant `lang` field from SynthesizeResult — caller already
  knows the requested lang since it passed it in; only `langApplied`
  carries information the caller can't derive.
- Use `errorBox` for --lang validation to match the house style in
  render.ts (other validation errors already use errorBox).
- Reuse existing `langList` module constant in the validation error
  instead of re-joining SUPPORTED_LANGS.
- Inline `DEFAULT_LANG` — used once in inferLangFromVoiceId.
- Trim WHAT-restating comments and the duplicate prefix-enumeration
  JSDoc on inferLangFromVoiceId (VOICE_PREFIX_LANG already carries
  per-row comments).
- Clean up orphaned `synth*.py` files in ~/.cache/hyperframes/tts
  when writing the current versioned script, so repeated upgrades
  don't leak files.
- Drop the `EN-US` case-sensitive-rejection test assertion — the CLI
  lowercases input before validation, so accepting mixed case is a
  feature, not a bug.

Tests: 16/16 in `manager.test.ts`, 127/127 full CLI suite pass.
Lint + format + typecheck clean.
2026-04-20 10:51:00 -07:00
Ular KimsanovandClaude Opus 4.6 87f4c77e2f feat: website capture pipeline + 7-step video production skill (#284)
* feat(cli): add website capture with AI-powered DESIGN.md generation

Adds `hyperframes capture <url>` command that extracts a complete design
system from any website, producing AI-agent-ready output:

- Full-page screenshot (lazy-load aware, nav at top)
- AI-generated DESIGN.md via Claude API (colors, typography, elevation,
  components, do's/don'ts) with programmatic asset catalog (136+ assets
  with HTML context annotations like img[src], css url(), link[rel=preload])
- CSS-purged compositions (87% size reduction via PurgeCSS)
- HTML-prettified compositions (one-tag-per-line for AI readability)
- CLAUDE.md + .cursorrules auto-generated for AI agent instructions
- Asset deduplication (srcset variants) and tracking pixel filtering

* feat(cli): add gemini 3.1 pro, playwright screenshots, replica refinement

- switch to gemini 3.1 pro (gemini-3.1-pro-preview) with claude fallback
- playwright for full-page screenshots (fixes puppeteer gradient/fixed bugs)
- replica refinement loop: generate, screenshot, compare, fix
- extract inline svgs (50 max, 10kb each) to assets/svgs/
- extract visible text in dom order for content accuracy
- detect js libraries (gsap, three.js, scrolltrigger) via globals
- improved asset catalog grouping and naming
- reverse-engineered aura system prompt documentation
- comprehensive session handoff doc

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: update session handoff with slack research findings

- key finding: team already wants DESIGN.md integration (James, Bin, Vance)
- skills quality matters enormously - must invoke /hyperframes-compose
- eval infrastructure exists (Abhay's dashboards, Teodora's 78-criteria guide)
- templates at templates/ need study before finalizing skill
- session handoff updated with critical next steps

* refactor(cli): simplify capture pipeline, remove replica generator

* feat(capture): add Lottie detection and WebGL shader extraction

Captures Lottie animations via network interception and WebGL shader
source via gl.shaderSource hooking during site crawl. Updates
website-to-hyperframes skill with asset planning guidance, Lottie/shader
reading instructions, and stronger creative direction for scene planning.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor(capture): clean pipeline + shader-first creative workflow

Capture pipeline:
- Remove dead deps (puppeteer-extra, stealth plugin, duplicate devDeps)
- Remove duplicate generateAgentPrompt() call (first lied about DESIGN.md)
- Remove dead canvas-to-image code in htmlExtractor (post canvas removal)
- Parallelize image downloads (batches of 5 via Promise.allSettled)
- Fix pre-existing TS error (match[1] guard in font downloader)
- Default capture output to captures/<hostname>

Skill creative overhaul:
- Add shader transition selection to creative director step (Step 4)
- Add shader wiring instructions to engineer step (Step 5)
- Replace 4-line energy modifiers with visual vocabulary table
- Strip rigid scene-by-scene templates from video-recipes.md
- Strip example fill data from scene plan tables
- Add "read transition refs before planning" instruction
- Add creative ambition language ("how the hell did they make this")

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: add skill architecture redesign spec

Comprehensive redesign of website-to-hyperframes skill and capture
pipeline based on code review findings and Claude Code architecture
research. Key changes: remove AI auto-generation, restructure skill
into phases, embed shader boilerplate in scaffold, fix color format.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: add implementation plan for skill architecture redesign

13-task plan covering: capture pipeline cleanup (remove AI generation,
fix colors to HEX, add asset descriptions, shader-ready scaffold),
skill restructuring (4 phases with artifact gates), and compose skill
Visual Identity Gate upgrade.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(capture): remove AI auto-generation and SDK dependencies

* fix(capture): convert extracted colors to HEX format

* refactor(capture): remove AI key path, add asset descriptions generator

* refactor(capture): update agent prompt, remove hasDesignMd, add asset descriptions

* feat(capture): pre-wire shader transitions in index.html scaffold

* chore: remove duplicate visual-styles.md (canonical is in hyperframes/)

* refactor(skill): rewrite website-to-hyperframes as phase-based orchestrator

* feat(skill): add Phase 1 understand reference

* feat(skill): add Phase 2 design reference with full DESIGN.md schema

* feat(skill): add Phase 3 creative direction reference

* feat(skill): add Phase 4 build reference with inline shader example

* feat(skill): upgrade Visual Identity Gate to produce full DESIGN.md

* docs: update CLAUDE.md skill references for phase-based workflow

* fix: address code review findings

- Remove orphaned `false` argument in generateAgentPrompt call (critical:
  was shifting hasLottie, hasShaders, catalogedAssets parameters)
- Add HSL color handling in rgbToHex via temp element resolution
- Remove build artifact commit section from phase-4-build.md
- Fix __GSAP_TIMELINE reference to __timelines

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(capture): regex double-escape + simplify scaffold + fix asset descriptions

- Double-escape regex in tokenExtractor template literal (\s→\\s, \d→\\d, \(→\\()
  so browser receives valid regex patterns via page.evaluate()
- Simplify index.html scaffold: scene slots + audio + timeline + comment pointing
  to shader-setup.md reference (no broken inline shader boilerplate)
- Fix asset descriptions: use CatalogedAsset.contexts/notes instead of
  nonexistent htmlContext field

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: code review — 16 bugs, 7-step skill rewrite, cleanup

Code fixes:
- snapshot.ts: path traversal guard, browser leak (try/finally), div-by-zero
  for --frames 1, port bind error handling, rAF-based render settle
- index.ts: remove invalid thinkingConfig for gemini-2.5-flash, fix Gemini
  batch/rate-limit comments, fix video preview viewport y-coordinate
- tokenExtractor.ts: remove dead seen[si] dedup code
- gsap.ts: index ALL classes for inline-style transform conflict detection

Skill architecture rewrite (4-phase → 7-step):
- Replace phase-1 through phase-4 with step-1 through step-7
- Add techniques.md (10 visual techniques with code patterns)
- Fix /hyperframes-compose → /hyperframes (skill doesn't exist)
- Fix captures/arc-browser reference → shader-setup.md (file doesn't exist)
- Fix step-7 hardcoded captures/stripe path
- Document Gemini API free/paid rate limits in step-1

Cleanup:
- CLAUDE.md: restore from Stripe-capture overwrite, update 4-phase → 7-step
- .gitignore: add PR #267 skills (hyperframes-animation-map, hyperframes-contrast)
- Delete old phase-*.md, animation-recreation.md, tts-integration.md

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: remove dev artifacts, research docs, wrong lockfiles

Remove files that shouldn't ship in this PR:
- docs/research/ (aura analysis, prompt catalogs)
- docs/session-*.md, docs/SESSION-HANDOFF.md (dev notes)
- docs/superpowers/ planning and spec docs
- pnpm-lock.yaml at root and cli (repo uses bun, not pnpm)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(CLAUDE.md): align with main — slim format, add website-to-hyperframes mention

Main PR #283 removed the full skills table from CLAUDE.md and moved it
to AGENTS.md. Align with that decision: use main's slim dev-focused
format, fix pnpm→bun references, add one-line /website-to-hyperframes
pointer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(cli): add capture command to help groups

The capture command was registered in cli.ts but missing from
the help groups, so it wouldn't appear in `hyperframes --help`.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* style: format skill reference files (oxfmt)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: regenerate bun.lock after rebase

The lockfile was stale after rebasing onto main — bun install
--frozen-lockfile failed in CI because new dependencies (google/genai,
patchright, purgecss) weren't reflected in the lockfile.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: address PR review comments + improve capture quality

Review fixes (16 comments from jrusso1020 + vanceingalls):
- screenshotCapture: remove Playwright dep, use Puppeteer for all screenshots
- screenshotCapture: dynamic screenshot count based on page height (30% overlap)
- snapshot.ts: fix duration() function-vs-property bug, cross-platform path guard
- htmlExtractor: fix code injection via parameterized evaluate
- index.ts: video preview re-measures position after scroll, .env file loading
- capture.ts: BLOCKED.md on timeout failures
- gsap.ts: 5 inline-style lint tests added (all pass)
- Remove Playwright, patchright deps; @google/genai to optionalDependencies
- Gitignore: generic patterns instead of 20 hardcoded directories
- Remove asset-sourcing.md, video-recipes.md (unused, duplicated guidance)

Capture quality improvements (tested on 10+ websites):
- Color extraction: canvas-based oklch/lab resolver, pixel sampling via
  elementFromPoint, broad sweep for accent colors, gradient/shadow extraction
- Section detection: broadened selectors for div-based layouts, height cap
  to skip page-level wrappers, parent bg walkup for dark sites
- Font downloads: cap 6 per family / 30 total (Cal.com: 306→30)
- CTA detection: text pattern matching + nav context filtering
- Heading text: innerText with whitespace normalization
- Gemini captioning: maxOutputTokens 100→300, .env auto-loading
- .env.example updated with GEMINI_API_KEY docs
- TTS ranking: Kokoro first with Python 3.10+ note

* fix: address PR review comments + improve capture quality

Review round 2 fixes (jrusso1020 + vanceingalls):
- verify/index.ts: add path traversal guard (relative + isAbsolute)
- verify/index.ts: fix sections[i] undefined typecheck error (CI green)
- index.ts: escape Lottie JSON with \u003c to prevent </script> breakout
- step-4-storyboard: fix technique count contradiction (2-3 per beat, not
  across whole video)
- step-6-build: perspective tilt uses gsap.set() instead of CSS transform
  (avoids GSAP overwrite conflict)
- step-1-capture: reorder — command first, Gemini note after (zero-config
  is the default path, API key is optional enhancement)
- step-7-validate: add tsx fallback for snapshot command
- step-3-script: vary hook patterns, don't default to number every time
- assetDownloader: exempt SVGs from 10KB minimum filter (company logos
  like Hubspot/Intel/DHL are 2-6KB; HeyGen capture: 13→75 assets)

Note: adm-zip was NOT removed (reviewer #3) — it's still in
packages/cli/package.json:30. The root package.json had patchright
and purgecss removed, not adm-zip.

Note: ANTHROPIC_API_KEY not restored in .env.example — grep confirms
zero references in the entire codebase. The @anthropic-ai/sdk dependency
was removed earlier in this branch.

* refactor(capture): split index.ts (1175 to 566 lines) into modules

Mechanical extraction, zero logic changes.

New files:
- mediaCapture.ts (345 lines): Lottie preview, video manifest/screenshots
- contentExtractor.ts (314 lines): library detection, text, Gemini, asset descriptions
- scaffolding.ts (135 lines): .env loading, project scaffold generation

Also fixes false-positive BLOCKED.md with structural Cloudflare detection.
Tested on 20 websites, pre/post output identical.

* chore(capture): remove --split flow (splitter, verify, cssPurger, purgecss)

The --split feature auto-generates compositions from captured HTML — a
different approach from the /website-to-hyperframes skill workflow where
agents build compositions from scratch using the storyboard.

No skill file, no step reference, and no test session ever used --split.
Removes 923 lines of unused code + purgecss dependency.

Backed up to ~/Desktop/capture-split-backup/ for reference.

* fix(security): add ssrf protection, lottie injection fix, oom guard

- assetDownloader: add isPrivateUrl() guard blocking private IP ranges
  (127.x, 10.x, 172.16-31.x, 192.168.x, 169.254.x), cloud metadata
  endpoints, localhost, and non-HTTP schemes
- mediaCapture: fix Lottie JSON injection by loading shell HTML first
  then passing animation data via parameterized page.evaluate()
- index.ts: check Content-Length header before response.buffer() in
  Lottie network interception to avoid OOM on multi-GB responses

* fix(capture): security fixes, timeout, sub-agent dispatch instructions

Security (from miguel-heygen review):
- assetDownloader: export isPrivateUrl() SSRF guard
- htmlExtractor: add isPrivateUrl check before CSS fetch
- mediaCapture: add isPrivateUrl check before Lottie fetch
- mediaCapture: fix previewPage leak (try/finally)
- mediaCapture: skip Lottie files > 2MB for preview (CDP limit)
- contentExtractor: skip images > 4MB for Gemini captioning
- index.ts: check Content-Length before response.buffer() (OOM guard)
- snapshot.ts: register error handler before server.listen()

Capture improvements:
- Default timeout 30s to 120s (Shopify needs ~90s for Cloudflare)
- step-6-build: sub-agent dispatch template with explicit rules:
  pass file PATHS not contents, use local fonts not Google Fonts,
  verify ../assets/ references after each beat

* fix(capture): catalog before DOM mutation, networkidle2, faster Gemini

Critical: asset cataloger now runs BEFORE extractHtml which converts img
src to data URLs. Framer sites like heykuba.com went from 2 to 78 images.

- networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets)
- Lazy-load wait: scroll to bottom, wait for img.complete
- CSS background-image cataloging for Framer/Webflow
- SVG naming: checks class, id, parent, inner text (not just aria-label)
- Gemini batch 5->20, pause 12s->2s (paid tier: 2000 RPM, ~0.001/img)
- maxOutputTokens 300->500, descriptions sorted captioned-first
- Remove tsx fallback from step-1 (reviewer nit, published CLI has it)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 12:03:16 -07:00
Vance IngallsandClaude Opus 4.6 a262ad59f3 chore(skills): remove 1,685 lines of redundant skill content (#283)
* chore(skills): remove 1,685 lines of redundant and irrelevant skill content

- Remove 5 GSAP references irrelevant to HyperFrames (scrolltrigger,
  plugins, react, frameworks, utils) — no scroll, no frameworks, no
  interactive plugins in video compositions
- Remove shader-setup.md and shader-transitions.md — duplicated by
  @hyperframes/shader-transitions package (packages/shader-transitions/)
- Remove marker-highlight.md and examples.md — JS library docs superseded
  by css-patterns.md (deterministic, GSAP-driven, fully seekable)
- Trim CLAUDE.md to dev-only instructions — move product docs (transcription,
  TTS, player) to skills where they belong
- Deduplicate house-style.md typography/motion sections — point to
  dedicated references instead of repeating rules
- Clean up stale references to deleted files across SKILL.md and catalog.md
- Update gsap skill description to reflect HyperFrames-only scope

Skills: 5,230 → 3,714 lines (29% reduction)
CLAUDE.md: 204 → 50 lines (75% reduction)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): update broken marker-highlight.md references in captions.md

Point to css-patterns.md instead of deleted marker-highlight.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): update stale shader CSS rule to reference package API

BG_COLOR was from the old manual setup. Now it's bgColor in the
@hyperframes/shader-transitions init() config.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): address 6 doc gaps surfaced by eval agents

P0: Document HyperShader as IIFE global name in shader-transitions README
P1: Replace async fetch() with sync XHR in effects.md audio data loading
    (fetch violates synchronous timeline construction rule in SKILL.md)
P1: Change <div> to <span> in css-patterns.md marker highlight patterns
    (<div> inside <p> is invalid HTML, breaks layout in inline contexts)
P2: Clarify bgColor as fallback color in shader-transitions README
P2: Add data-start to Composition Clips table in SKILL.md
    (root composition element needs data-start="0", linter enforces it)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(templates): update init templates to match trimmed skill scope

- Remove ScrollTrigger/plugins/React/Vue/Svelte from gsap skill description
- Replace class="clip" with accurate pattern examples in skill intro text
  (class="clip" is still in Key Rules where it belongs)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): remove contradictory 5:1 contrast threshold from house-style

house-style.md said 5:1 minimum, but hyperframes validate enforces
WCAG AA (4.5:1 normal text, 3:1 large text). Now defers to validate
instead of stating a conflicting number.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 10:51:10 -07:00
James Russo acf8223171 fix(skills): correct README skills table and move orphaned scripts into hyperframes skill (#282)
## What

Fixes the README skills table to match actual skill names, and moves two orphaned script directories into the `hyperframes` skill where they belong.

## Why

**README**: Listed `hyperframes-compose` and `hyperframes-captions` as separate skills — these don't exist. Captions/compose are part of the `hyperframes` skill. Also listed `gsap-core, gsap-timeline, gsap-plugins, ...` but the actual skill is just `gsap`. Missing `hyperframes-cli` entirely.

**Orphaned scripts**: `skills/hyperframes-animation-map/` and `skills/hyperframes-contrast/` had scripts but no `SKILL.md` — they looked like broken skills and wouldn't be installed by `npx skills add`. They're helper scripts invoked by the main `hyperframes` skill (SKILL.md already references them in the "Quality Checks" section). Moving them under `skills/hyperframes/scripts/` makes them part of the skill they belong to.

## How

**README skills table** — corrected to match the 4 actual skills:
- `hyperframes` (was `hyperframes-compose` + `hyperframes-captions`)
- `hyperframes-cli` (was missing)
- `hyperframes-registry` (unchanged)
- `gsap` (was `gsap-core, gsap-timeline, gsap-plugins, ...`)

**Script moves:**
- `skills/hyperframes-animation-map/scripts/animation-map.mjs` → `skills/hyperframes/scripts/`
- `skills/hyperframes-contrast/scripts/contrast-report.mjs` → `skills/hyperframes/scripts/`
- Removed empty `skills/hyperframes-animation-map/` and `skills/hyperframes-contrast/`
- Updated path references in SKILL.md, both script headers, and `contrast-audit.browser.js`

## Test plan

- [ ] `grep -r "hyperframes-animation-map\|hyperframes-contrast" --include="*.md" --include="*.mjs" --include="*.js" --include="*.ts" .` returns no results
- [ ] `ls skills/` shows only `gsap`, `hyperframes`, `hyperframes-cli`, `hyperframes-registry`
- [ ] README skills table matches `skills/*/SKILL.md` names
- [x] Documentation updated (if applicable)
2026-04-14 20:41:54 -07:00
Miguel Ángel d3f2295d80 feat(skills): add contrast audit + animation map quality skills (#267)
## Summary

Two new quality skills + CLI integration that give agents feedback loops they currently lack — pixel-level contrast auditing and structured animation analysis.

### What this unlocks for agents

**Agents can now catch accessibility failures that humans and LLMs consistently miss.** The contrast audit runs automatically on every `hyperframes validate` and reports WCAG AA violations as warnings. In the eval, 4 out of 5 palettes had failing contrast — every baseline composition shipped broken, every treatment composition caught and fixed it.

**Agents can now reason about animation choreography.** The animation map produces a structured JSON report with:
- Per-tween natural language summaries ("card1 slides 23px up over 0.5s, fades in, ends at (120, 200)")
- ASCII timeline showing the full choreography as a Gantt chart
- Stagger detection with actual intervals ("3 elements stagger at 120ms" — validates against brief specs)
- Dead zone detection (periods >1s with no animation — missing entrance or intentional hold?)
- Element lifecycles (first/last animation, final visibility — catches elements that enter but never exit)
- Scene snapshots at 5 timestamps (what's on screen at any moment)

### Changes

**Skills (new)**
- \`skills/hyperframes-contrast/\` — WCAG contrast audit skill + script
- \`skills/hyperframes-animation-map/\` — animation analysis skill + script

**CLI**
- \`hyperframes validate\` now runs contrast audit by default (warnings, not errors)
- \`hyperframes validate --no-contrast\` to skip
- \`hyperframes render --html-only\` compiles HTML without video encoding
- Browser-side WCAG code in \`contrast-audit.browser.js\`, inlined at build time via esbuild text loader

**Producer**
- Exported \`compileForRender\` for the \`--html-only\` flag

### Eval results

5 prompts x 2 arms = 10 compositions. Arm A = baseline skills. Arm B = +contrast +animation-map.

| Prompt | Failing color | Before | After |
|--------|--------------|--------|-------|
| Halflife | Cement on Ink | 2.98:1 | 5.33:1 |
| Meridian | Ash on Midnight | 2.08:1 | 5.44:1 |
| Typesmith | Pencil on Paper | 3.19:1 | 5.50:1 |
| Lattice | Gray-600 on Terminal | 2.59:1 | 7.50:1 |

Animation map correctly enumerated 142 tweens across 5 compositions, detected stagger groups, flagged pacing issues, and produced scene snapshots.

### Pitch video

https://itnjfahrnzqvcluhrtif.supabase.co/storage/v1/object/public/assets/uploads/8f043e1c-6882-4fa9-98fd-efb6b3583afa.mp4

### Dedicated evals

https://www.heygenverse.com/a/2cac956b-3d14-47bf-90e8-3c1f50e671f3

## Test plan

- [x] Eval: 10 compositions (5 baseline, 5 treatment), all rendered
- [x] Contrast audit caught 4/4 failing palettes, 0 missed
- [x] \`hyperframes validate\` shows contrast warnings by default (exit 0)
- [x] \`hyperframes validate --no-contrast\` skips audit
- [x] \`hyperframes validate --json\` includes contrast data
- [x] Animation map tested on 3 compositions (17, 27, 51 tweens)
- [x] Stagger detection, dead zones, snapshots, timeline all verified
- [x] \`bun run build\` passes
- [x] \`bun run lint\` passes (0 errors, 0 warnings, 0 skill lint issues)
2026-04-15 03:09:56 +02:00
Vance Ingalls cb3d94c2a5 feat: add @hyperframes/shader-transitions package (#251)
## Summary

New `@hyperframes/shader-transitions` package that encapsulates WebGL shader transitions into a single `HyperShader.init()` call. Replaces ~200 lines of per-composition boilerplate that LLMs failed to wire correctly 60% of the time.

### API

```js
var tl = HyperShader.init({
  bgColor: "#0a0a1a",
  accentColor: "#6366f1",
  scenes: ["scene1", "scene2", "scene3", "scene4", "scene5"],
  transitions: [
    { time: 7.2, shader: "cross-warp-morph", duration: 0.7 },
    { time: 15.2, shader: "domain-warp", duration: 0.7 },
  ]
});
tl.from("#s1-title", { y: 50, opacity: 0, duration: 0.7 }, 0.3);
```

### What the library handles

- **13 shader programs**: domain-warp, ridged-burn, whip-pan, sdf-iris, ripple-waves, gravitational-lens, cinematic-zoom, chromatic-split, glitch, swirl-vortex, thermal-distortion, cross-warp-morph, light-leak
- **html2canvas** bundled as dependency (not CDN) — single script tag for CLI users
- **DOM-during-holds**: canvas hidden between transitions, GSAP animations play on live DOM
- **Async capture with pause/resume**: timeline pauses during capture, resumes after textures uploaded — prevents progress tween from running ahead
- **Accent color theming**: `accentColor` derives dark/mid/bright uniforms. Burns, glows, leaks match the composition palette
- **Graceful degradation**: falls back silently when WebGL unavailable

### Code quality (from 3 review agents)

- No `!` non-null assertions — all WebGL creation calls throw on failure
- Vertex shader compiled once, cached across all programs
- Uniform/attribute locations cached per program via WeakMap (not looked up every frame)
- Captured canvases freed after texture upload (8MB each)
- Single timeline creation (was creating two, discarding one)
- Shared `tickShader()` render callback (was copy-pasted)
- `.finally()` for DOM restore in capture (was duplicated in `.then`/`.catch`)
- `parseHex` validates input (was silently producing NaN on invalid hex)
- Dead `ND`/`CP` shader library exports removed

### Shader-compatible CSS rules (transitions.md)

6 rules for compositions using shader transitions:
1. No `transparent` in gradients (canvas interpolates through black)
2. No gradient backgrounds on elements < 4px
3. No CSS variables on captured elements
4. `data-no-capture` for uncapturable decoratives
5. No gradient opacity < 0.15
6. Every `.scene` must have explicit `background-color` matching `bgColor`

### Build output

- IIFE (~214KB with html2canvas bundled, ~65KB gzipped) — `window.HyperShader`
- ESM + CJS + TypeScript declarations
- tsup build following `@hyperframes/player` conventions

## Test plan
- [ ] `bun run build` succeeds (includes shader-transitions)
- [ ] `bunx oxlint packages/shader-transitions/src/` — 0 errors
- [ ] Create a composition using `HyperShader.init()` — verify transitions fire, DOM animations play, accent colors match
- [ ] Test graceful degradation: composition works without WebGL (no transitions, no crash)
- [ ] Verify pause/resume: scrub to transition boundary — no jump in progress

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 18:44:00 -07:00
Vance Ingalls 5de2af5bde feat(skills): improve hyperframes composition quality rules (#250)
## Summary

Overhaul the hyperframes composition skill based on 26 eval rounds (~100 generated compositions). The goal: prevent known AI design tells and composition bugs while giving the LLM maximum creative freedom.

### Typography (`fonts.md` → `typography.md`)
- Two-tier banned font list (32 fonts): tier 1 bans training-data defaults, tier 2 bans the reflex replacements
- Font discovery script: queries Google Fonts API, 5 dynamic categories, top 5 randomized per run
- Selection philosophy: register-first thinking, cross-check assumptions

### Google Fonts on-demand (`deterministicFonts.ts`)
- Any Google Font works without pre-bundling — compiler fetches woff2 at compile time
- Cached to `~/.cache/hyperframes/fonts/<slug>/<weight>-<style>.woff2`
- Parallel woff2 fetches via `Promise.allSettled` (was sequential)
- Single `mkdirSync({ recursive: true })` per family (was `existsSync` x11)
- Skip redundant `readFileSync` when buffer is already in memory from fetch

### Layout rules (`SKILL.md`)
- Flexbox with gap for content text — prevents overlap from absolute positioning
- `position: absolute` reserved for decoratives only
- Cards/containers explicitly banned

### Background layer (`house-style.md`)
- 3-5 persistent decorative elements per scene (glows, ghost text, accent lines)
- All decoratives MUST have ambient GSAP animation — static decoratives banned
- WRONG/RIGHT code examples

### Transition rules (`SKILL.md`)
- Always use transitions, always entrance animations, exit animations banned except final scene
- WRONG/RIGHT code examples showing banned exit patterns

### Other
- Flash cut transition removed
- CLAUDE.md: `bun install` / `bun run build` / `bun run test` (was pnpm)
- house-style.md trimmed from 184 to ~80 lines
- SKILL.md trimmed from 364 to ~230 lines

## Test plan
- [ ] `bun install` succeeds, workspace links resolve
- [ ] `bun run build` succeeds
- [ ] `npx hyperframes lint` passes on existing compositions
- [ ] Generate a composition with `/hyperframes` skill — verify flexbox, background decoratives with animation, entrance-only animations, no banned fonts
- [ ] Verify Google Fonts on-demand: use a non-bundled font, run `npx hyperframes preview`

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 18:40:57 -07:00
Vance IngallsandClaude Opus 4.6 d86e4cb3c3 feat(skills): add layout-before-animation approach to hyperframes skill (#233)
Adds structured approach (what, structure, timing, layout, animate) and
layout-before-animation guidance — build end-state CSS first, then add
gsap.from() entrances and gsap.to() exits. Prevents unintentional overlap
by making layout problems visible before adding motion.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 11:20:32 -07:00
Vance IngallsandClaude Opus 4.6 4c5b8e38a1 feat(skills): add typography and motion principles, fix validate $& bug (#228)
Add two new skill reference files that address measured LLM composition failures:

- fonts.md: Typography principles — banned fonts, guardrails for violations
  (pairing two sans-serifs, defaulting to 400/700 weight), and guidance the LLM
  genuinely doesn't apply without being told (register switching, tension as
  meaning, easing direction as emotion). Includes Google Fonts API discovery
  script with 7-category multi-strategy query.

- motion-principles.md: Motion design principles — guardrails for same-ease and
  same-speed defaults, y-axis entrance monotony, and guidance for build/breathe/
  resolve scene structure, hard cuts as intentional transitions, visual
  composition rules for video-not-web density.

Both files validated against baseline evals: 3 compositions created without
guidance confirmed the LLM reaches for banned fonts (Inter, Cormorant Garamond,
Playfair Display, Roboto Condensed), uses power2.out on 45-72% of tweens,
enters 80%+ of elements from y-axis, and pairs multiple sans-serifs.

Also:
- Fix validate.ts $& replacement bug (runtime source containing $& caused
  String.prototype.replace to re-insert the matched <script src=""> tag)
- Clean up font loading guidance across skills (compiler embeds automatically)
- Update house-style.md to reference fonts.md

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 20:49:46 -07:00
Miguel Ángel 883bd8273e fix(skills): add rendering guardrails to hyperframes skill (#217)
## Summary

Adds critical rendering constraints to the `hyperframes` skill discovered from eval analysis of 27 agent-generated compositions. These guardrails prevent agents from producing compositions that technically work but render poorly.

## What it fixes

| Rule Added | Eval Prompts Affected | Issue |
| --- | --- | --- |
| Ban `repeat: -1` | #20 loading-spinner (2.0/5) | Infinite timeline broke capture engine |
| Ban async timeline construction | #16 particle-logo (2.6/5) | Timeline empty at capture time |
| Min font size 16px (labels), 20px (body) | #7, #8, #13, #14, #15, #19 | Illegible text after encoding |
| Ban full-screen dark linear gradients | #3, #5, #10, #14 | H.264 color banding |
| `<link>` fonts over CSS `@import` | #7, #24 | Font loading race conditions |

## Changes

- **Rules section**: Added `repeat: -1` ban, async timeline ban, items 8-9 to "Never do" list
- **Typography section**: Expanded font size guidance with specific minimums per text role (headlines, body, labels)
- **New "Backgrounds and Color" section**: Guidance on avoiding gradient banding
- **Output Checklist**: 5 new items covering all new constraints

## Test plan

- [ ] Run eval with updated skill and compare avg quality scores
- [x] Skill renders correctly in `/hyperframes` invocation
2026-04-07 03:38:59 +02:00
Vance IngallsandClaude Opus 4.6 569513145b feat(skills): add WebGL shader transitions and restructure catalog (#213)
* feat(skills): add WebGL shader transitions and restructure catalog

Add 14 WebGL fragment shader transitions to the transitions skill:
domain warp dissolve, ridged burn, whip pan, SDF iris, ripple waves,
gravitational lens, cinematic zoom, chromatic radial split, glitch,
swirl vortex, thermal distortion, flash through white, cross-warp
morph, and light leak (shader).

Restructure catalog.md from a 1045-line monolith into a 105-line
routing layer with 15 reference files. SKILL.md loads at 101 lines,
catalog.md loads at 105 lines — reference files loaded on demand
only for the transition type being implemented.

Key additions:
- Full WebGL setup boilerplate with media capture (images, video,
  object-fit: cover, live video re-upload during transitions)
- Hard rules for shader transitions capturing all bugs found during
  development (Y-flip, preserveDrawingBuffer, fwidth, boomerang,
  tween proxy reuse, tl.call vs onComplete)
- CSS vs Shader decision guide in SKILL.md
- Visual pattern warning against repeating geometric patterns
- Shader transitions slotted into mood/energy mapping tables
- Noise libraries: quintic C2, ridged, erosion FBM, cosine palette

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(skills): fold transitions into hyperframes skill

Move transitions from a standalone skill (4th top-level) into
hyperframes/references/transitions/, aligning with the consolidation
in #211 that reduced 15 skills to 3. Fewer standalone skills means
higher trigger reliability for multi-skill tasks.

Also removes stale text-burn-dom.html reference from css-destruction.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 14:50:13 -07:00
James RussoandClaude Opus 4.6 0a0d5d3654 refactor(skills): consolidate 15 skills into 3 (#211)
* refactor(skills): consolidate 15 skills into 3 for better trigger reliability

Merge 9 GSAP skills (core, timeline, scrolltrigger, plugins, utils, react,
frameworks, performance, effects) and 6 HyperFrames skills (compose, captions,
tts, audio-reactive, marker-highlight, cli) into 3 consolidated skills:

- `gsap` — core API + timelines + performance in SKILL.md; scrolltrigger,
  plugins, utils, react, frameworks, effects in references/
- `hyperframes` — composition authoring rules in SKILL.md; captions, tts,
  audio-reactive, marker-highlight in references/
- `hyperframes-cli` — CLI commands (init, lint, preview, render, etc.)

Why: With 15 separate skills, agents must correctly trigger the right subset
for any task. "Create an animated video with captions" needed 6+ skills to
fire — each with ~90% trigger accuracy means ~53% chance of getting all of
them. With 3 skills, that same task needs just `hyperframes` + `gsap` (~90%
both fire). Progressive disclosure still works via references/ files loaded
on demand.

Also fixes: CLAUDE.md referenced `window.__GSAP_TIMELINE` (incorrect) —
corrected to `window.__timelines`.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat(cli): add --skip-skills flag to init command

Allow skipping the AI coding skills installation prompt during
`hyperframes init` with `--skip-skills`. Useful when skills are
already installed or when the user wants to scaffold without them.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): address code review feedback on consolidation

Restore content lost during over-compression:

- captions: fix overflow to `visible` (not hidden — clips glow effects),
  add container pattern warning, scale headroom formula, and self-lint
  placement guidance
- audio-reactive: restore sampling frequency pattern (per-frame tl.call
  loop vs single tween) and textShadow-on-container gotcha
- effects/typewriter: restore word rotation, appending words, spacing
  with static text, and multi-line cursor handoff patterns
- effects/audio-visualizer: restore spatial mapping conventions, fetch vs
  inline loading, WebGL/DOM rendering approaches, and canvas layering
- hyperframes-cli: restore --strict-all flag in render flags table

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(cli): update build:copy and template for consolidated skill names

- build:copy: reference skills/hyperframes, skills/hyperframes-cli,
  skills/gsap instead of the old 15 skill directory names
- _shared/CLAUDE.md template: update skill table to consolidated names

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 11:21:49 -07:00