Address PR #2093 review feedback (Miga, Rames D Jusso):
- The walker treated a repeating nested timeline (total > single) as an
opaque interval and never descended into it, so a tl.call() living
inside one would slip past hasTimelineCall detection entirely — the
"any tl.call() disqualifies" claim wasn't quite literal. Now recurses
for detection purposes even when the span is already opaque; the
parent-level interval still dominates for frame-animated-marking, so
this only widens what counts as "has a call()," never narrows the
existing interval coverage.
- Restored the totalDuration() vs duration() rationale comment that got
dropped when the tl.call() detection comment was added above it.
Real bug report: a mono count span driven by a GSAP tl.call() (a counter
going "0 sur 0" -> "1 sur 1" at a later beat) rendered the LATER value
baked in from frame 0 of an EARLIER, unrelated static-hold span, despite
the dedup log reporting "verified".
Root cause: computeStaticFrameSet's tween walker only tracks property
tweens, so a call()-driven textContent mutation carries no tracked
interval and the span around it looks fully static. verifyStaticFramesSafe
does catch genuine drift WITHIN a run it's checking, but a call() is a
one-shot side effect wired as both onComplete and onReverseComplete (GSAP
has no separate "undo" — crossing it in either direction fires the SAME
forward mutation). Verifying a LATER run forward-seeks past the call(),
permanently mutating the live page; an EARLIER run already passed its own
check before that happened, so nothing re-verifies it afterward. Real
capture then starts on the same corrupted page and bakes the wrong value
into the earlier span's reused buffer.
No reliable way to tell a DOM-mutating call() from a harmless one
(analytics ping, class toggle) without executing it, so this disqualifies
the whole comp on ANY call() — conservative, costs some dedup perf on
comps that use call() harmlessly, but correctness over speed.
Address two max-effort code-review findings on PR #2056 not covered by
the earlier review-gap commit:
- captureFrameToBufferPipelined's static-dedup reuse branch never
advanced session.lastEncodeResultFrame, unlike its sibling real-capture
branches. The gap-check window is computed from that watermark, so
every consecutive reuse in a static run rescanned an ever-widening
window instead of just the newest frame — O(n^2) total work over a
long static stretch instead of O(n).
- The "single-threaded, no race" justification on the shared
parallelGuard closure was wrong: the guard has real internal await
points (recapture, PSNR) between reading and writing its
sizes/absFloor/acceptedSmall state, so concurrent workers' calls do
interleave there (confirmed). Replaced with the actual reason it's
safe: absFloor only ratchets down, sizes is append-only and
order-independent for the median, and acceptedSmall's fast path
re-validates by exact byte-equality regardless of which worker wrote
the reference buffer.
Address PR #2056 review feedback:
- Fix totalFrames progress inflation for interleaved tasks — divide
each task's span by its frameStride to match the actual per-worker
frame count (captureFrameRange steps by stride), instead of summing
raw endFrame-startFrame which double(N)-counts interleaved tasks.
- Attach a no-op .catch to each frame's pipelined encodeResult at kick
time so an abandoned promise (loop exits early on abort/error before
draining it) can't surface as an unhandled rejection during teardown.
- Document why the pipelined branch's stride=1 path is validation-only
in production (HF_DE_PARALLEL_STREAM always uses interleaved
distribution) so a future refactor doesn't unknowingly widen it.
- Comment the intentional single shared parallelGuard/parallelStats
across workers (safe single-threaded, better rolling-median signal).
Step 2 of the DE engagement plan: multi-worker drawElement capture through
the streaming encoder, with the full runtime self-verification net riding
along — the confinement rule that kept the parallel clamp in place is now
satisfied on this path. Opt-in via HF_DE_PARALLEL_STREAM=true; default
routing (including the #2026 single-worker inversion) is unchanged.
Mechanism:
- distributeFramesInterleaved + WorkerTask.frameStride: worker i captures
frames i, i+N, i+2N... — seek-based capture makes stride free and the
ordered writer's reorder window shrinks from totalFrames/N to N (contiguous
chunks serialize workers behind the writer).
- Depth-2 pipelined worker-encode produce in the parallel worker loop (the
same shape as the sequential loop; frame k's in-page encode overlaps
k+stride's produce). HF_DE_PAR_DEBUG=1 traces the first frames per worker.
- Drain guard extracted to createDrainFrameGuard (session-parameterized):
every parallel frame gets the SAME blank-guard + PSNR self-verify as the
sequential drain, against its owning worker's pre-injection ground truth
(all sessions arm identical sample indices from
CaptureOptions.compositionDurationSeconds).
- FrameReorderBuffer.abort(err): a failed worker (e.g. verification error)
rejects all parked and future waiters — without this, peers park forever
in waitForFrame and the pool (which awaits ALL workers before surfacing
errors) deadlocks. Found by the verify-trip test; unit-tested.
- The typed DrawElementVerificationError is preserved past the pool's
error-string flattening so the orchestrator's verify-retry recognizes it.
- Static-dedup stride hazard fixed: lastEncodeResult reuse now requires EVERY
frame in (lastEncodeResultFrame, i] to be predicted-static (sequential
capture reduces to the old has(i) check).
- Workers get separate browser PROCESSES under the flag: pages co-tenant in
one browser starve non-active pages of BeginFrames on the paint-wait path
(measured 86s vs 30s on a 3,245-frame rAF comp).
Validation:
- Happy path W3: verify samples pass across workers (4x inf on the 2,381f
comp), output vs single-worker DE = 59.3dB (encode noise floor) — the
interleave + dedup-stride produce identical pixels.
- Verify-trip (marginal comp + HF_DE_VERIFY_MIN_DB=45): fails at frame 649
(32.2dB < 45), peers abort instead of deadlocking, whole render retries
via parallel screenshot, RENDER_OK in 42.6s.
- Canary suite 7/7 with the flag off (default paths untouched); producer
orchestrator tests 99/99; engine suite 909 passed (14 pre-existing main
failures, stash-A/B verified); reorder-buffer abort unit tests.
Perf note: capture-only parallel speedup measured 1.38x (W2) / 1.52x (W3)
over single-worker DE in the spike; end-to-end numbers on this machine are
currently noisy (separate-browser init overhead + bench load) — clean
benchmarks before any default routing change. The flag stays explicit
opt-in; promoting it into the router replaces the #2026 W=1 pin for the
same cohort.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Address max-effort code-review finding on PR #2045 (confirmed, not
addressed by the earlier review-gap commit): the script_failure bail
path skipped the composition-id enumeration entirely, so a render with
multiple sub-compositions sharing a failed script only logged the raw
failed URL(s), never which composition(s) were still waiting on it —
a real observability regression versus the pre-#2045 behavior, which
always logged the missing-id list on any non-ready outcome.
Now enumerate unregistered composition ids unconditionally and log them
alongside whichever reason (script_failure or natural timeout) fired.
Address PR #2045 review feedback:
- Share a SubTimelineWaitOutcome type (engine) end-to-end instead of
widening to string across CapturePerfSummary / RenderPerfSummary /
telemetry, so the three layers can't drift.
- Dedupe scriptLoadFailures on push — a 4xx response and its trailing
requestfailed both recorded the same URL, doubling the failed-URL
list in the fail-fast warning.
- Thread the sub-timeline-wait outcome into render_error (not just
render_complete): a render that fail-fasts and then fails downstream
(pollVideosReady, extract, encode) previously dropped this signal on
the floor. dedupPerfs is now function-scoped so the catch path can
read it, same treatment as the existing captureAttempts array.
pollSubCompositionTimelines waits for every [data-composition-id] host to
register window.__timelines[id]. When the script carrying that registration
fails to load (404 / request failure), the registration can never arrive —
but the poll still burned the full playerReadyTimeout (45s), then warned and
shipped a silently animation-less render. Wild scale: the capture-setup
histogram over 30 days of local renders decays smoothly (402/503/364/282/191
per 5s bucket) then spikes to 705 at the 45s bucket — ~1,000 renders/month
across 402 distinct users, ~15 user-hours of pure waiting.
- Sessions now record failed SCRIPT resources (requestfailed + HTTP>=400
response, listeners that already existed for diagnostics) in
session.scriptLoadFailures.
- pollSubCompositionTimelines takes a failure getter and cuts the wait to a
2s grace once any script failed, with a loud warning naming the URL(s).
Late-registering fetch-async comps are unaffected: no script failure means
the full timeout still applies, and a registration landing inside the
grace window still wins (tested).
- Outcome telemetry: session.subTimelineWaitOutcome ("ready" | "timeout" |
"script_failure") -> CapturePerfSummary -> RenderPerfSummary.subTimelineWait
(worst across sessions) -> render_complete sub_timeline_wait, so the wild
rate becomes directly trackable instead of setup-histogram forensics.
Validation: the discovery comp (0768f038, its animations.js unreachable)
drops from ~72s to 23.1s total — poll cut at 2.1s with the script named;
healthy comp reports "ready". Canary suite 7/7 (PSNRs identical). 4 new
poll unit tests; engine suite 907 passed (14 failures are PRE-EXISTING on
main at v0.7.42 — 18 fail on a clean checkout, stash A/B verified).
tsc/oxlint/oxfmt clean.
Corpus note: 258/1,762 corpus comps (14%) reference local scripts missing
from the corpus fetch — their historical eval INIT timings measured this
timeout, not the engine. Capture-stage ratios remain valid (both paths paid
it equally).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Address PR #2082 review feedback:
- Route studio thumbnail + render call sites through preferManagedChrome
so studio renders no longer silently fall back to whatever system
Chrome happens to be installed.
- `hyperframes browser ensure` now resolves through the same
preferManagedChrome path render uses, so it reports what render will
actually pick instead of any system Chrome it happens to find.
- Point the unsupported-Chrome fallback log at `browser ensure --force`
instead of `doctor`, which doesn't check Chrome/drawElement capability.
- Fix stale findFromCache comment: the HF pin is now a Dev-channel build
that can be newer than a user's puppeteer-cache Stable install.
canvas.drawElementImage is an unlaunched Dev/Canary-only Blink feature
(~151+). The CLI's pinned CHROME_VERSION fallback was still 131.0.6778.85 —
a puppeteer 24→25.2.1 bump that pinned it to Chrome Dev 151.0.7912.0 was
written on 2026-06-29 but never merged (orphaned local commit, no PR). Any
render on that pin, or on the shared puppeteer-cache binary, or on system
Chrome (Stable, no drawElementImage at all) got a canvas.getContext("2d")
missing the method and crashed mid-capture with "ctx.drawElementImage is
not a function" instead of falling back (HF#2060).
Three changes:
- Bump puppeteer/puppeteer-core to ^25.2.1 across every package that
depends on it, and CHROME_VERSION to 152.0.7928.2 (today's Dev channel;
confirmed via direct probe to implement drawElementImage, unlike 131).
- `ensureBrowser({ preferManagedChrome: true })`, always used by `render`:
resolve straight to our pinned/cached build, skipping both the shared
puppeteer-cache preference and system Chrome. Rendering shouldn't depend
on whatever arbitrary Chrome a machine happens to have — that's exactly
how this regressed (any Mac with Chrome.app installed bypassed the CLI's
pin entirely).
- A runtime capability probe in the engine, right before any other
drawElement work: if `drawElementImage` isn't a function on the injected
canvas, route to the existing screenshot-fallback gate instead of
crashing. This is the real backstop — it protects every resolution path
(env override, stale cache entry, a future Chrome regression), not just
the ones `preferManagedChrome` reaches.
Verified end-to-end: rendering against chrome-headless-shell 131 (confirmed
to lack drawElementImage) now falls back cleanly and produces a valid MP4
instead of crashing; rendering against a capable build still engages
drawElement normally. 922 engine tests + 1373 CLI tests pass.
Fixes#2060.
parseAudioElements read data-start with a bare parseFloat, so a relative
reference (data-start="introClip", the documented 'start when that clip
ends' pattern) resolved to NaN. The mixer then silently dropped the track,
rendering the whole segment as pure digital silence — even though the SAME
reference on the sibling <video> placed the visual correctly (#2030 taught
parseVideoElements/parseImageElements to resolve refs; audio never learned).
Root fix, single source of truth: extract the Node-side reference resolver
out of videoFrameExtractor into referenceResolver.ts and use it in
parseAudioElements for both <audio> and <video data-has-audio> tracks. Now
every media parser resolves relative timing identically, so audio and video
cannot drift again. The two near-identical parse loops share one builder;
end stays a numeric read (mixer derives real length downstream), NaN-guarded.
Verified end-to-end: a composition with <audio data-start="clipId"> now
renders an audio stream that is silent before the referenced clip ends and
audible after (matches the numeric-start control); previously the output had
no audio stream at all. 78 engine media tests pass (4 new).
* fix(engine): resolve relative data-start references in video-frame extraction
<video data-start="intro"> (a relative reference to another clip's end) is
resolved by the browser runtime but parseVideoElements/parseImageElements did a
raw parseFloat, yielding NaN start/end. The FrameLookupTable active-window
checks (start <= t <= end) are then always false, so the clip is never injected
and composites BLANK in the final render — while lint/validate/inspect/snapshot
and the live preview all look fine. The docs' Relative Timing section teaches
exactly this pattern on <video>.
Share the pure reference-syntax parser (parseStartExpression) out of the runtime
resolver into @hyperframes/core, and resolve references in the extractor against
the linkedom document it already holds: a reference resolves to the target
clip's resolved start + its duration (data-duration or data-end) + offset,
mirroring the runtime. Cycle-guarded; an unknown target or unknown duration
falls back to the target's start / 0 (never NaN), matching runtime semantics.
Natural-media-duration-only targets aren't known at parse time (same limit as
the runtime's fallback). parseImageElements gets the same fix.
Runtime resolver behavior is unchanged (its 25-case suite still passes).
* chore: re-trigger CI to refresh a stuck CodeQL aggregate check
* fix(engine): commit render-frame siblings with a visual BeginFrame at init
Chunk-lambda renders drop a periodic near-black frame — one every
chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk),
YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't
show it because they don't run under BeginFrame.
It's the isNewImage branch in injectVideoFramesBatch: the first time a session
paints a given videoId there's no __render_frame__ sibling yet, so it creates
the <img> on the spot (createElement + insertBefore) right before capture.
Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh
layer in the immediately-next frame, so the first captured frame per session
paints only body background + already-composited overlays. Each lambda worker
is its own session, hence the worker-boundary periodicity.
Pre-create the hidden sibling at the end of initializeSession, then drive one
non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new
layers before the first real capture. The warmup ticks are noDisplayUpdates:
true (they advance the clock but don't paint) and the per-frame seek doesn't
tick, so this explicit visual frame is what actually commits the layers; its
tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no
render frame is consumed. Every subsequent inject then takes the hasImg=true
(src-update) path; the isNewImage branch stays as a fallback for callers that
don't go through initializeSession.
* fix(engine): place the render-frame commit tick before the liveness probe
The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`.
The producer's liveness probe then fires right after init at
`beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time
has to be monotonic, so the probe running backwards past the commit tick stalls
chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader
heavy-layer stall and routes the render to screenshot capture, which then dies
relaunching and hangs the shard to the job timeout.
Reproduced on a native x86 SwiftShader host and bisected: with the commit tick
present the probe times out even with zero render-frame siblings created, so it's
the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below
the probe, above the warmup ticks) keeps warmup < commit < probe < capture
monotonic and clears the stall on every affected comp — sub-composition-video,
chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit
tick itself is untouched, so the black-frame fix it exists for still holds.
* refactor(engine,producer): adopt requestPaint contract, retire autoAlpha rewrite
crbug 529829538 was closed "working as intended": the html-in-canvas API's
contract is mutate -> canvas.requestPaint() -> await the canvas paint event ->
drawElementImage, which refreshes the subtree's paint records including
compositor-applied properties. Verified on the pinned 151 floor and 152
canary: root opacity, root filter, nested group opacity, and child transforms
(incl. will-change-promoted) all capture exactly; the root element's own
TRANSFORM is the one property still never baked.
- Paint invalidation: all three paint-wait sites (serial capture, worker
produce, batch produce) now call canvas.requestPaint() when available and
fall back to the __hf_de_tick sentinel background toggle on builds without
it. The 250ms unsynchronized-draw safety net is unchanged.
- Root-opacity ratio correction REMOVED (all three draw sites + base-opacity
recording at injection). Since 151 the paint wait bakes current root opacity
into the snapshot as pixel alpha, so the ratio correction DOUBLE-APPLIED
animated root fades: a root-fade A/B tripped the runtime self-verify at
30.1dB (frame 24, ~0.92 expected vs ~0.85 rendered). Post-removal the same
comp self-verifies at inf and matches the screenshot render at PSNR=inf.
The root TRANSFORM correction stays — verified still required.
- autoAlpha rewrite machinery DELETED: the opt-in opacity->autoAlpha tween
rewrite (default-off since the retraction fix; measured ~28dB damage on
comps whose fades it touched), its flush-time transparent-target hiding,
the __HF_FAST_CAPTURE_AUTOALPHA__ flag plumbing, and the deferral-time
retract/re-assert dance. The stub keeps tween-target tracking (3D
projection + at-risk scans depend on it).
Validation: canary suite 7/7 with PSNRs identical to baseline (58.30 /
43.13 / 54.15 dB); root-fade A/B PSNR=inf vs screenshot; engine suite 905
passed (1 pre-existing color-grading failure); tsc/oxlint/oxfmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(engine,producer): review fixes — gate opacity correction by paint mechanism
Max code-review findings on the requestPaint adoption:
- Root-opacity ratio correction RESTORED, gated per frame on how the paint
was produced: it applies on BeginFrame (sync=false) captures and on builds
without canvas.requestPaint() — the two paths where the snapshot holds the
root's load-time opacity — and is skipped only on requestPaint-driven
paints, where the snapshot bakes the current opacity and the ratio
double-applies (the proven 30.1dB root-fade failure). Base opacity is
recorded at injection again.
- Invalidation extracted to a page-scope helper (__hfDeInvalidate, installed
by injectDrawElementCanvas) shared by all three paint-wait sites: sentinel
toggle ALWAYS (a paint is guaranteed even if requestPaint elides one on a
clean subtree) + requestPaint() in a try/catch (a throwing implementation
degrades to sentinel-only instead of rejecting the capture). Returns
whether requestPaint ran, feeding the opacity-correction gate. Also removes
the triplicated inline block and its three anonymous `as T` casts.
- HF_FAST_CAPTURE_AUTOALPHA now logs a retirement warning instead of being a
silent no-op (the deleted rewrite's comment documented it as an operator
escape hatch).
- Batch producer docstring updated (still described the tick-toggle-only
paint wait); stub tween observer reshaped to a void fn (observeTweenCall)
so no arg-rewriting seam survives.
Validation: canary suite 7/7 (58.30/43.13/54.15dB, d95f20b6 clean);
root-fade A/B self-verify 4x inf + whole-video PSNR=inf; engine suite 905
passed (1 pre-existing); tsc/oxlint/oxfmt clean; stub regenerated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: WaterrrForever <miao.yang@heygen.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine,producer,cli): verify video comps via deferred DE init + capture p50
Closes the two biggest gaps in the first day of v0.7.38 wild data: 88% of
drawElement renders (video comps initialized via probe sessions) ran with
self-verification unarmed, and speedup was measurable on only 3 of 76 renders.
- Deferred drawElement init: probe sessions initialize before video
extraction, so they have no frame injector — ground-truth screenshots
would capture black <video> boxes, and verification skipped the whole
comp. DE init now stops after the gates for injector-less video comps
(deInitDeferred; autoAlpha flag retracted in case no path completes it)
and completeDeferredDrawElementInit finishes verification + canvas
injection + worker-encode at capture time, once
prepareCaptureSessionForReuse has attached the injector. Validated
end-to-end: a probe-path video comp now arms 4 ground-truth frames with
real video pixels (3x inf + 64.7dB) and renders drawElement verified.
- capture_p50_ms: per-frame capture durations are sampled
(capturePerf.frameMs; batch frames get the batch mean) and the median
ships as CapturePerfSummary.p50TotalMs -> RenderPerfSummary.captureP50Ms
-> render_complete capture_p50_ms. Unlike capture_avg_ms it is immune
to first-frame warmup and stage-setup amortization — smoke: avg 15ms vs
p50 8ms on the same render, p50 matching the measured steady-state
floor. Dashboard speedup tiles can drop their frame-count floor once
this ships.
- video_count on render_complete: segments speedup by video-injection
comps (whose per-frame gain is legitimately lower) vs pure-graphics.
Canary suite 7/7; engine suite 905 passed (1 pre-existing upstream
failure); tsc/oxlint/oxfmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(producer): complete deferred drawElement init on the disk capture path
Review (miga): a probe-initialized video comp falling back to the disk path
kept deInitDeferred and silently stayed in screenshot mode — a regression
for PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true renders that previously ran
drawElement there. Complete the deferred init on the sequential disk path
under the same explicit-opt-in test the orchestrator clamp uses; default-on
renders stay on the screenshot baseline (this path has no drain-time
self-verification, per the #1998 confinement rule).
Validated: video comp + PRODUCER_ENABLE_STREAMING_ENCODE=false + explicit
opt-in logs "(deferred drawElement init)" completion on capture_disk and
renders correct video pixels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Default-on drawElement ships with a runtime self-verification net (#1998);
this makes its in-the-wild behavior observable. Every render_complete event
now answers: which capture mode actually ran, why drawElement disengaged
when it did (compile gate / producer clamp / engine init gate), whether the
self-verify net fired and why, and how much margin verification had.
Follows the static-dedup telemetry pattern: engine session fields →
CapturePerfSummary → RenderPerfSummary.drawElement → snake_case props on
render_complete.
New event props: de_capture_mode, de_compile_gate, de_clamp_reason,
de_gate_reason, de_worker_encode, de_verify_armed, de_verify_checked,
de_verify_min_db (margin above the 32dB threshold — drift here is the
early-warning signal before fallbacks spike), de_verify_init_ms,
de_self_verify_fallback, de_fallback_reason, de_blank_suspects,
de_blank_deterministic_accepts, de_blank_recaptures, de_boundary_frames,
de_ncpr_fallbacks.
Validated end-to-end on live renders: drawelement path reports mode/verify
counters/minDb/init cost; a blur-gated comp reports mode=screenshot +
gate_reason=css_effect:filter; a forced verification failure reports
self_verify_fallback=true + fallback_reason=psnr.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine,producer): drawElement fast-capture default-on with runtime self-verification safety net
Flip useDrawElement + worker-encode defaults on (HF_DE_BATCH default 4),
clamped in resolveConfig to hosts where drawElement can engage (macOS +
hardware-GPU browser) so page-side shader compositing is untouched
everywhere else; explicit env opt-in keeps attempt-and-gate semantics.
Safety net makes default-on safe: the compile/init gates catch predictable
incompatibility; this catches the intermittent residue no static analysis
can see (stale paints, dropped background images, transient blank frames).
- engine: captureDeVerificationFrames — K=4 (HF_DE_VERIFY) ground-truth
screenshots at init, after gates + armStaticDedup, BEFORE canvas
injection (post-injection screenshots show the canvas bitmap, not the
DOM). Runs the video-injection hook per sample; double-captures so
rAF-driven text counters settle (a single immediate screenshot captures
stale text and false-positives). Skips png, <10 frames, implausible
__hf.duration (infinite-repeat GSAP sentinel).
- producer: guardFrame on both worker-encode drains — rolling-median blank
guard with retry-once at drain (byte-identical retry ⇒ deterministic dark
frame, accepted; retry save/restores the static-dedup anchor) + ffmpeg
PSNR self-verify vs ground truth (HF_DE_VERIFY_MIN_DB, default 32dB;
natural agreement ≥45dB, damage ≤25dB). Breach dumps the frame pair to
tmpdir and throws DrawElementVerificationError.
- orchestrator: one-shot retry — on verification error the whole render
re-runs with forceScreenshot (slower, never wrong); telemetry flag
deSelfVerifyFallback.
- tooling: de-canary-suite.sh (7-comp release gate with expected verdicts),
de-gatecheck.sh (init-only corpus routing classifier), we-render.mjs.
Validated: canary suite 7/7; 611-comp routing sample 54% drawelement /
37.5% gated / 8.3% comp-defect; 12/12 risk-band renders clean on bare
defaults (48/48 verify samples); engine suite 888 passed; caught two real
intermittent damage classes in the wild (background-image drop, root-props
offset) that previously shipped silently.
Kill switches: PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false,
HF_DE_WORKER_ENCODE=false, HF_DE_BATCH=0, HF_DE_VERIFY=0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(engine,producer): harden the drawElement self-verification net (max code-review findings)
15 confirmed findings from the adversarial review of the default-on flip;
the load-bearing five:
- Ground-truth capture no longer scrubs GSAP state: seek(0) + forced frame
FIRST (lazy .from()/overlap tweens record start values on first seek —
mid-timeline scrubs corrupted them for the whole render, and since DE
frames and truth shared the corruption, PSNR passed on damaged output),
then ascending even-spread fractions, page left at frame 0.
- Default-on drawElement is confined to the verified path: resolveConfig
requires worker-encode (the drain that runs the net), the orchestrator
disengages the default when the render takes the disk path or parallel
capture (no drain verification there), and closes a drawElement-initialized
probe session rather than letting the unverified path reuse it. Explicit
PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true keeps old attempt-and-gate behavior.
- Blank-frame retry can no longer splice wrong-frame pixels: recapture goes
through recaptureDrawElementFrameForVerify — no static-dedup shortcut
(lastEncodeResult runs ahead of the drain) and no "No cached paint record"
screenshot fallback (post-injection that captures the canvas = the LAST
drawn frame); any recapture failure falls back the whole render.
- Verify indices derive from the producer-resolved duration
(CaptureOptions.compositionDurationSeconds) instead of raw __hf.duration,
so samples always land inside the drained range.
- The platform clamp accepts "auto" GPU mode — the stock CLI resolves auto,
and the literal-"hardware" clamp made default-on a no-op for the primary
audience (masked in validation by explicitly-set env).
Also: NaN-safe env parses (HF_DE_VERIFY / HF_DE_VERIFY_MIN_DB / HF_DE_BATCH);
video comps skip verification when the session has no frame injector (probe
sessions — black-video truth false-positived); psnr infrastructure failures
skip the sample instead of failing the render; boundary-saturated sample
indices are skipped; shader-transition comps prefer page-side compositing
over default drawElement and compile-gated comps get page-side compositing
restored; observability.clearFailure un-brands the recovered first streaming
attempt; canary suite exempts known-marginal "any" comps from the cross-path
PSNR gate; dead we-render options removed; clamp tests pin their env.
Validated: canary suite 7/7; auto-GPU bare render engages the full stack;
disk-path and worker-encode-off renders disengage default drawElement;
malformed HF_DE_VERIFY_MIN_DB still verifies at the default threshold;
engine suite 890 passed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(engine,producer): review fixes — PSC intent, verify-threshold clamp, fail-closed canaries
Addresses miguel-heygen's review on #1998:
- Page-side compositing restore preserves explicit caller intent (blocker):
resolveConfig now records pageSideCompositingAutoDisabled only when IT
turned page-side compositing off because drawElement was on; the
compile-time drawElement gates restore page-side compositing only when
that flag is set. An explicit enablePageSideCompositing:false from the
programmatic API or HF_PAGE_SIDE_COMPOSITING=false stays off. Pinned by
two config tests.
- HF_DE_VERIFY_MIN_DB clamped to [10, 60] with a warning on out-of-range
values: below ~10dB the check passes severe damage; above ~60dB natural
encoder differences force a screenshot fallback on every verified render.
- de-canary-suite.sh + de-gatecheck.sh run under set -euo pipefail with
explicit `|| true` on expected-nonzero commands (render exits handled by
the suite's own checks, grep no-match, kill/pkill/wait races) and a hard
FAIL when the PSNR compare produces no value — release canaries fail
closed. Full suite re-run green (7/7) under the new flags.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Amortizes per-frame CDP protocol overhead (~3.5-9ms/frame) by looping
seek -> paint-wait -> drawElementImage -> createImageBitmap in ONE
page.evaluate for runs of consecutive frames; bitmaps still post to the
encode worker per frame. Validated on 19 stratified DE comps: median
1.20x on top of worker-encode (to 1.56x), zero damaged frames, edge
comps (static-dedup-heavy, clip-cut) bit-identical; mid-batch failure
re-captures via the per-frame path (screenshot-fallback semantics
preserved). Off by default; opt in with HF_DE_BATCH=4.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(engine): drawElementImage capture service
* chore(ci): ignore drawElementService exports pending upstack consumers
Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): 3D projection + compositor-effect risk gate
* fix(engine): gate filter drop-shadow wherever blur gates (review)
detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only
detected blur( in its three scan paths — a drop-shadow comp stayed on the
fast path despite the gate's own correctness contract. Detect drop-shadow(
in computed styles, stylesheet rules, and GSAP tween vars, pinned by a
focused test that runs the real page-side closure against a DOM shim
(computed / stylesheet / tween coverage + blur regression + effect-free
null).
Addresses miguel-heygen's blocker on #1918.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension
# Conflicts:
# packages/engine/src/services/screenshotService.ts
* fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review)
Addresses miguel-heygen's blockers on #1919:
- HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to
a documented diagnostic flag: it exists for upstream-Chromium repro work
(gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect
classes; renders under it may be damaged BY DESIGN since it bypasses gates
whose thresholds encode measured damage. Never production; the safety-net
blank guard also stands down under it so diagnostic frames arrive unmodified.
- armStaticDedup is now idempotent: the drawElement init path arms dedup
before canvas injection, then initializeSession called it again — the
second run overwrote the armed state with skipReason="capture_mode"
(captureMode is "drawelement" by then), producing contradictory telemetry
(armed frames + a skip reason), and re-ran the verification seeks on the
fallback path. It now no-ops once staticFrames or a skip decision exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): drawElementImage capture service
* chore(ci): ignore drawElementService exports pending upstack consumers
Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): 3D projection + compositor-effect risk gate
* fix(engine): gate filter drop-shadow wherever blur gates (review)
detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only
detected blur( in its three scan paths — a drop-shadow comp stayed on the
fast path despite the gate's own correctness contract. Detect drop-shadow(
in computed styles, stylesheet rules, and GSAP tween vars, pinned by a
focused test that runs the real page-side closure against a DOM shim
(computed / stylesheet / tween coverage + blur regression + effect-free
null).
Addresses miguel-heygen's blocker on #1918.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): drawElementImage capture service
* chore(ci): ignore drawElementService exports pending upstack consumers
Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
## drawElement fast-capture — config + CLI flag (stack 1/6)
Foundation layer for the drawElement fast-capture feature: the config surface and CLI/Docker plumbing that the rest of the stack builds on.
### What this adds
- **`packages/engine/src/config.ts`** — new config fields for fast capture: `useDrawElement` / `enableDrawElementWorkerEncode` (macOS-GPU `drawElementImage` capture + worker-offloaded JPEG encode), resolved from env in `resolveConfig` (env `HF_DE_WORKER_ENCODE`). Wired alongside main's existing `staticFrameDedup` (unified downstream in 4/6).
- **`packages/cli/src/commands/render.ts`** — `--experimental-fast-capture` flag → sets `experimentalFastCapture`; `--debug` passthrough.
- **`packages/cli/src/utils/dockerRunArgs.ts`** — pass the fast-capture env through to the container.
- **`.github/workflows/fast-video-validation.yml`** — CI job validating fast-capture renders.
- `.oxlintrc.json` / `.fallowrc.jsonc` — ignore-pattern housekeeping for the new paths.
### Notes
- Config-only + entrypoint; no capture behavior yet (that's 2/6–4/6).
- Tests: `config.test.ts`, `dockerRunArgs.test.ts` added.
---
**Stack (drawElement fast-capture, rebased onto current `main`, supersedes #1295 + #1444):**
1. **#1916 config + CLI** ← you are here
2. #1917 drawElementImage capture service
3. #1918 3D projection + compositor-effect risk gate
4. #1919 frame-capture core (routing, worker-encode, static-dedup unification)
5. #1920 producer render stages + remote bg-image localizer
6. #1921 lint rule + player media sync
⚠️ Intermediate PRs (1–5) are split by package boundary for review and **do not each compile independently** (cross-file deps); the complete feature is green at the stack tip (#1921) — tsc-clean on engine + producer, 231 tests pass.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* fix(engine): write the audio mix filter graph to a file, not the command line
mixAudioTracks built the ffmpeg -filter_complex argument as one inline
string scaling linearly with track count. Reported in the wild at 146
timed audio clips: the resulting command line exceeded the OS length
limit and spawn failed with ENAMETOOLONG, dropping audio entirely until
the user manually consolidated clips to reduce the count.
FFmpeg supports -filter_complex_script specifically for this - the same
filter graph read from a file instead of inlined as an argument. The -i
pairs for each track still scale with count but stay short and fixed-size
each, so the one component that actually grew unbounded (the filter
string) no longer sits on the command line at all. The temp file is
cleaned up immediately after ffmpeg exits, matching the existing sibling
temp-file convention in audioVolumeEnvelope.ts.
Verified end-to-end against a real ffmpeg binary (not just mocked): a
two-track mix produced correct output audio with no leftover temp files.
* fix(engine): create audio filter scripts safely