Commit Graph
245 Commits
Author SHA1 Message Date
Miguel Angel Simon Sierra 8470b88aa1 fix(studio): settle boundary retimes, delete every keyframed tween, tighten the test locks
Review follow-ups on the expanded keyframe lanes.

Writer:
- `onMoveKeyframe`'s flat-tween boundary branch answered `true` the moment it
  dispatched update-meta, so a rejected write left the diamond parked at its drop
  position. `observeGsapMutation` now resolves to whether the mutation landed and
  the boundary branch returns it, matching the other branches.
- "Delete All Keyframes" cleared only the first keyframed tween on the layer, so
  a layer with position AND opacity keyframes kept half of them. It now walks
  every keyframed tween, serially, through the clicked element's selection.
- The post-convert lookup in `commitFlatViaKeyframes` matched by target selector,
  which picks an arbitrary tween when a target carries several. Match by id first.

Interaction and a11y:
- A rejected retime whose commit settled after a newer drag reverted the
  selection to its own source keyframe, undoing a retime the user could see. The
  revert now only runs while it is still the lane's latest gesture.
- Diamonds key on the authored identity instead of index plus rendered clip-%, so
  a neighbour's retime no longer remounts the button mid-drag.
- The disclosure caret gets `aria-controls` on an always-mounted lanes container,
  and both it and the property-group toggle grow to the 24x24 WCAG 2.2 minimum.
- `LayerDisclosureRow` takes the same adaptive `columnWidth` as its sibling lane
  rows instead of hardcoding LABEL_COL_W over the canvas.

Test locks:
- The timeline callbacks harness resolves a DISTINCT selection per element, so
  the clicked-element writes are actually pinned; three assertions that passed
  either way now name the clicked element's selection.
- New: null-selection aborts every mutation, delete-all covers both tweens, a
  rejected boundary retime reports `false`, and a stale revert leaves selection.
- The playhead-percentage assertion checks 25, not `expect.any(Number)` (which
  also accepts NaN); ease segments assert their label ORDER, not just that the
  three curves differ; the collapsed-diamond callback asserts the whole target.
- Dropped a duplicate `selection override` describe left by a rebase.
2026-07-28 01:19:05 +02:00
Miguel Angel Simon Sierra c20c5366da fix(studio): commit lane edits through the edited element's own selection
An explicit null selection override now aborts the write instead of falling
back to domEditSelection: a caller that resolved a selection for its own
element and found none was committing onto whichever element happened to be
selected. Ease changes and the playhead keyframe toggle resolve the edited
element's animations and selection instead of the current selection's, and
lane header rows follow the real label-column width so a narrowed column no
longer hangs its value readout over the canvas.
2026-07-28 00:40:47 +02:00
Miguel Angel Simon Sierra e317f1fbe3 refactor(studio): double-cast test fixtures and split three dense functions
CONTRIBUTING.md allows `as unknown as T` with a justification, not a bare
`as T`; the gsapShared fixtures only carry the fields under test.

The fallow complexity gate flagged three functions on this branch. Each is
split at its natural seam rather than suppressed: the auto-expand scan moves
out of the effect, the four repeated attribute guards in
nodeMatchesManifestClip collapse into one table-driven check, and the
segment-% interpolation moves out of onPathDown.
2026-07-28 00:40:46 +02:00
Miguel Angel Simon Sierra b8ff8bf0f3 fix(studio): close the review findings that survived the stack
Selector reads now go through one inverse of `idSelector`. Every writer emits
`[id="01-hook-hero"]` for an id a `#id` selector can't address, but the readers
still matched `#id` only, so the post-commit keyframe-cache refresh, the AST
load and the remove-all-keyframes clear all silently skipped exactly the ids
`idSelector` was added to support.

A keyframe merged from two tweens with different eases kept whichever ease
iterated last. Readers that don't check `easeAmbiguous` showed a curve from a
different animation than an edit would target, so the ambiguous flag now clears
`ease` instead of leaving an arbitrary one behind.

One tolerance for "the playhead is on this keyframe". The motion-path drag used
0.05% while the toolbar and the playhead apply used 1%, so a drag that landed a
fraction of a percent off an authored waypoint skipped the update-point branch
and appended a near-duplicate. `buildTemporalArcKeyframes` now owns the
invariant and replaces any keyframe inside the tolerance, rather than trusting
each caller's own pre-check.

The pending-retime bookkeeping matches on keyframe identity, not just on
"something is near that percentage" — an evenly spaced row cleared the entry off
an unrelated sibling. The neighbour clamp composes pending destinations in
before sorting, so a second drag can't cross a neighbour that already moved.

Also: `keyframeCache`/`gsapAnimations` setters return the same state for a write
that changes nothing (every no-op re-rendered every subscriber), the auto-expand
set drops clips that left the source so an undo/paste under the same id expands
again, `invalidateGsapCache` has a stable identity instead of re-creating the
whole timeline edit context each render, the studio test hook deletes its window
key rather than leaving it enumerable as undefined, and the past-last-row
extrapolation documents why it uses TRACK_H where the pre-first-row branch uses
row 0's own height.

Covers `idFromSelector` round-trips, the insert boundary band across plain,
expanded and unusable row heights, and the collapsed selection key for a
colon-bearing element id.
2026-07-28 00:40:46 +02:00
Miguel Angel Simon Sierra 8b38a8562e fix(studio): close the timeline regressions the QA triage attributed here
The QA fleet's 295 findings were replayed against the merge-base. Most were
pre-existing, but these were caused by this stack:

Deleting one keyframe destroyed the whole tween. The lane-header remove toggle
escalated a flat tween to a whole-animation delete, which took the authored
`tl.to(...)` and its source comment with it on a single click. The base build
posts remove-keyframe and lets the writer refuse it; restore that.

A keyframed layer could not be hidden at all. The visibility eye had moved off
the always-mounted layer row onto a hover-gated property-group row, so it only
existed while the lanes were expanded AND the pointer was over that lane. A
keyboard-only user could reach no eye at all, and its label named a track its
row did not act on. It goes back on the layer row.

A drag from the centre of a clip bar did nothing, because the 16px inline ease
button sits exactly there and swallowed the press. It now lets the press through
to the clip and keeps only the click, dropped if the pointer travelled.

Dragging a diamond onto a neighbour silently discarded the retime. The clamp
bounded the dragged keyframe by the whole merged row, so two animations
colliding at one percentage pinned each other in place and the drag resolved
back to a click. Clamp against the dragged keyframe's own tween instead.

Also: floor the diamond hit box at 12px (the gap-derived size fell to ~7px at
the zoom floor), round the diamond tooltip percentage, and prune the keyframe
caches when a composition switch drops a file from the scan set — each file only
ever cleared its own entries, so the previous composition leaked every element
into both keyframeCache and gsapAnimations, with nothing to evict it.
2026-07-28 00:40:45 +02:00
Miguel Angel Simon Sierra 538264463c refactor(studio): tighten the expanded-lane cache and height helpers
Validate the parse response before reading `.animations` instead of casting
the JSON blind, and narrow the fetch's return type to the slice callers read.
Route the AST cache load through the shared clip-keyframe and cache-key
helpers so it can't drift from the other writer. Drop the unused numeric
track-count branches from `trackHeights`/`getTimelineCanvasHeight`, and pick
the widest keyframed clip with a reduce so there's no index assertion.
2026-07-28 00:40:44 +02:00
Miguel Angel Simon Sierra 629631a72e fix(studio): drop the property-group gate in the AST cache load
Carries the gsapAnimations/keyframeCache symmetry fix into the extracted
AST loader: an ungrouped tween now lands in both stores, so the collapsed
row and the expanded lanes agree on what a clip animates.
2026-07-28 00:40:44 +02:00
Miguel Angel Simon Sierra 099d891fd3 fix(studio): populate keyframe lanes for every timeline composition
The keyframe cache was fetched for a single source file: the selected
element's, else the active composition. On open nothing is selected, so
a project whose clips live in sub-compositions loaded only index.html
and every property lane rendered empty until a clip was clicked.

Load the cache for each composition file the timeline has rows for, so
keyframed clips are expanded on open as intended. The AST load path
moves to keyframeCacheAstLoad.ts to keep useGsapTweenCache.ts under the
600-line cap.
2026-07-28 00:40:43 +02:00
Miguel Angel Simon Sierra 282cc883e5 fix(studio): address family B timeline review findings
- revert diamond selection when a rejected retime leaves the source in place
- clear project-local ease focus and expansion on player store reset
- share one static-position-hold predicate across the tween cache
- invalidate the GSAP cache even when a group timing rewrite throws
- stamp each lane keyframe's ease from its own source tween
- memoize property lanes and row offsets so memo'd diamond lanes hold
- use the editable tween duration for drag position commits
- restore the pre-t=0 pad in the all-collapsed content origin
- clamp the drag ghost and drop placeholder to the collapsed clip height
- aria-expanded on the layer disclosure, aria-pressed plus state-specific
  labels on the keyframe toggle, 24px chevron targets, focus-visible parity
2026-07-28 00:40:42 +02:00
Miguel Angel Simon Sierra 6b58678d94 fix(studio): drop dead keyframe menu wiring and close the R1 review items
The diamond context menu still declared `onChangeEase` and `onCopyProperties`
props, and `TimelineOverlays` still threaded `onChangeKeyframeEase` plus a
`keyframeCache` it never read. Nothing on any timeline branch calls them, so
they are removed along with the `onChangeKeyframeEase` callback implementation.

Also from review:
- `deleteSelectedKeyframes` only falls back to the sole keyframed animation when
  there is exactly one. A collapsed selection key carries no animation id, so
  taking the first of several deleted an arbitrary tween's keyframe.
- The duration-less retime test asserts the real 87.601% instead of
  `expect.any(Number)`, so a wrong timing basis fails it.
- `Timeline` wires the keyframe handlers' `onSelectSegment` through to the
  diamonds; it was built and then dropped, so segment ease selection never fired.
- The flat text section arms auto-focus in state rather than reading and
  clearing a ref during render, which Strict Mode's double render swallowed.
2026-07-28 00:37:31 +02:00
Miguel Angel Simon Sierra 62e866eda6 fix(studio): span the clip on the remaining duration-less tween paths
Two sibling call paths still answered from GSAP's 0.5s default while the
toggle path had moved to the clip-wide fallback.

isPlayheadWithinTween now takes the selection, so the toolbar stops
promising "extends animation" on a duration-less tween whose click actually
toggles an interior keyframe. The arc drag commit resolves its replacement
duration the same way its click-path sibling does, instead of authoring
duration 0.5 and collapsing the arc window.

The flat text section drops its two marker-clearing effects: the autofocus
marker is a ref now, read and cleared by the render that consumes it.
2026-07-28 00:13:46 +02:00
Miguel Angel Simon Sierra d57039882f fix(studio): harden keyframe editing semantics 2026-07-28 00:13:46 +02:00
Miguel Angel Simon Sierra 9fc0011703 fix(studio): give every keyframe callback one mutation frame
Each timeline keyframe callback now reads and writes through the SAME
element: the clicked element's animations resolve the target, its selection
commits the mutation, and its animation computes the playhead percentage.
onMoveKeyframeToPlayhead previously took the percentage from the clicked
element and the animation plus selection from the current one, so a context
menu on a non-selected diamond retimed against one tween and wrote into
another file. onChangeKeyframeEase and onToggleKeyframeAtPlayhead had the
same split. An explicit null selection override now aborts the write instead
of falling back to the current selection.
2026-07-28 00:12:45 +02:00
Miguel Angel Simon Sierra a423c9300e refactor(studio): read animation cache keys through their owner
The timeline-element animation lookup rebuilt the three cache-key variants
by hand. elementCacheKeys already owns that list for the writers, so this
reader takes it from there instead of drifting from it.
2026-07-27 19:52:07 +02:00
Miguel Angel Simon Sierra 2d1b905a56 feat(studio): consolidate timeline editor callbacks 2026-07-27 19:52:06 +02:00
Miguel Angel Simon Sierra d518972f8b feat(studio): add variable timeline timing and layout 2026-07-27 19:52:05 +02:00
Miguel Angel Simon Sierra 521bba6437 refactor(studio): resolve tween selector ids through the shared reader
The local extractIdFromSelector duplicated the `#id`-only regex that
idFromSelector replaced, so both DOM-less paths in
resolveSelectorElementIds (no-iframe fallback and querySelectorAll-throw
recovery) read no id at all for the bracketed `[id="..."]` form writers
emit for CSS-unsafe ids. Deleted the duplicate and imported the shared
reader; both forms now resolve.
2026-07-27 19:51:51 +02:00
Miguel Angel Simon Sierra 3c7400af89 fix(studio): close the review findings in this PR instead of at the stack tip
The R1/R3 residuals on this PR were fixed at the top of the stack, so they
only cleared once every branch above landed. They belong here, next to the
code they correct:

- `idFromSelector` inverts `idSelector` for both regex readers, so the
  post-commit cache refresh stops skipping the CSS-unsafe ids `idSelector`
  exists to support.
- `deduplicateKeyframes` drops `ease` when it is ambiguous; the flag was the
  only honest answer and the last-writer-wins curve belonged to an arbitrary
  colliding tween.
- `isStaticPositionHold` is now the single owner of the hold skip. The
  `sourceAnimations` filter and the `allKeyframes` filter had diverged on
  whether `immediateRender` counts as a property.
- The keyframe-cache setters no-op when the write changes nothing, instead of
  handing every subscriber a fresh Map.
- `reset()` clears `focusedEaseSegment`.
- The test hook `delete`s its window key rather than setting it to undefined,
  so feature detection still works.
- The `toClipKeyframes` fixture uses `as unknown as T` with the justification
  CONTRIBUTING.md asks for.
2026-07-27 19:02:21 +02:00
Miguel Angel Simon Sierra d05ecb1091 fix(studio): scope the per-file keyframe-cache clear to its own keys
R3 review follow-ups on the keyframe cache:

- clearKeyframeCacheForFile collected ids from the index.html alias prefix
  too, so a re-scan of one composition file wiped rows a sibling file had
  just written (several files re-scan concurrently). Only the file's own
  prefixed keys name the ids now; clearKeyframeCacheForElement still takes
  the alias and bare key with them.
- toClipKeyframes fell back to a fixed 1s tween duration, which put a
  duration-less tween's keyframes at a percentage no edit path agreed with.
  It now spans the clip, matching resolveEditableTweenDuration.
- collectAnimatableKeyframeProperties takes `object` so call sites drop
  their `as Record<string, unknown>` casts.

Regression tests cover both fixes.
2026-07-26 02:13:38 +02:00
Miguel Angel Simon Sierra acf6766ed8 refactor(studio): one owner for clip-relative keyframe rows
Each keyframe-cache writer re-derived a clip-relative percentage inline, and the
post-commit writer rounded to 0.1% while the others used 0.001%. Selection keys
embed that number, so a commit-time rewrite could orphan a live key.
toClipPercentage owns the rounding, toClipKeyframes owns the whole row (percentage
plus the tween percentage and animation identity the lanes read), and the parsed
write reuses elementCacheKeys instead of open-coding the three key variants.
2026-07-26 00:51:19 +02:00
Miguel Angel Simon Sierra e34e529720 fix(studio): keep gsapAnimations in sync with the keyframe cache
An ungrouped tween (mixed property groups classify to propertyGroup
undefined) fed keyframeCache but was skipped by every gsapAnimations
writer, so the collapsed row drew diamonds the expanded lanes had no
source animation to render. Drop the property-group gate at all three
writers; lane consumers already filter by group.

Also route the same-percentage merge in updateKeyframeCacheFromParsed
through deduplicateKeyframes so the easeAmbiguous rule has one owner.
2026-07-25 22:48:00 +02:00
Miguel Angel Simon Sierra e4d7bde64f feat(studio): add keyframe timeline state 2026-07-25 21:40:44 +02:00
Miguel Angel Simon Sierra d84e999f72 fix(parsers): preserve authored keyframe intent 2026-07-25 14:12:17 +02:00
ukimsanov bf47416e14 refactor(studio): simplify preview workspace layout 2026-07-24 18:42:49 -07:00
ukimsanov d5c7d3ee16 fix(studio): preserve composed media treatments 2026-07-24 18:42:37 -07:00
ukimsanov 39c2341c4d feat(studio): add media treatment inspector 2026-07-24 18:42:37 -07:00
James ab8b50afd7 refactor(repo): resolve changed-code audit 2026-07-20 11:59:57 -07:00
Miguel Ángel f7911d10b0 fix(studio): keep composition multi-drag positions in sync (#2629) 2026-07-18 20:57:44 +02:00
Miguel Ángel 2b65b4efce fix(studio): harden composition timeline reliability (#2615)
* fix(studio): preserve composition playback continuity

* feat(studio): drag compositions into the timeline

* fix(studio): collapse expanded composition move aliases

* fix(studio): make timeline cuts atomic

* fix(studio): group inspector gesture history

* test(studio): cover masked text selection

* fix(studio): harden composition timeline reliability

* fix(studio): satisfy CI source gates

* fix(studio): harden composition mutation requests
2026-07-17 14:15:30 -04:00
Vance Ingalls 53b3621437 fix(studio): short-circuit slideshow-island detection with a substring check (review N2)
slideshowIslandRegex scanned the full file content on every editingFile
change even for the common non-slideshow case. Gate it behind a plain
substring check on SLIDESHOW_ISLAND_TYPE first — cheap, and avoids the
full-content RegExp pass for files that plainly have no island.

Added a test for the still-open behavior this preserves: a malformed
island (invalid JSON) still trips the substring check and the regex,
so the tab stays discoverable rather than silently disappearing.
2026-07-17 00:37:39 -07:00
Vance Ingalls 67696cd8de fix(studio): hide the Slideshow tab and panel for non-slideshow compositions
The Slideshow tab rendered unconditionally, showing the branching editor
for any composition regardless of whether it was actually a slideshow —
a plain video comp offered a tab with nothing meaningful to edit.

Gate it on the composition carrying the slideshow JSON island
(<script type="application/hyperframes-slideshow+json">), the same
definitive marker the CLI's `present` command already requires (it
refuses to run without one). Presence-only, not full manifest
validation, so a malformed island still surfaces the tab rather than
disappearing entirely. Also bounce rightPanelTab off "slideshow" to
"renders" if the active composition stops being a slideshow while that
tab is open (e.g. switching files), since its button would otherwise
vanish with no way back to it.

Extracted the gating + scene-list derivation into useSlideshowTabState
to keep StudioRightPanel.tsx under the 600-LOC gate.
2026-07-17 00:37:39 -07:00
Vance Ingalls 578d6202b4 fix(studio): resync the shared SDK session after a Design-panel variable promote
Reported as "template variables are broken": binding an element's field to a
variable via the flat inspector's "◇ var" promote chip (or editing an
already-bound field's value) wrote the correct bytes to disk, but the
Variables tab kept showing the pre-edit value until the whole Studio page
was hard-reloaded.

Root cause: DesignPanelPromoteProvider deliberately opens its OWN SDK
session (`useSdkSession(projectId, selection.sourceFile ?? activeCompPath)`)
so that promoting inside a sub-composition binds the variable in the
sub-comp's own file, not the host's. For the common case — a top-level
element, same file as `activeCompPath` — this session is a SEPARATE
in-memory `Composition` instance from the shared one `VariablesPanel`
(Variables tab, Slideshow, etc.) reads. A persist through the promote
provider's session never fires the shared session's own "change" event.

Worse, the shared session's file-change listener runs
`isSelfWriteEcho(path, content)` to decide whether to reload — but
`sdkSelfWriteRegistry` is keyed by file path only, not by session instance
(its own doc comment assumes "the studio process has a single SDK session
lifecycle at a time"). It sees the promote provider's write registered
under the same path and concludes it's its own echo, permanently
suppressing the reload it actually needs.

Threaded `forceReloadSdkSession` (the same mechanism every other
server-side-write path in Studio already uses for exactly this "resync
after a write I didn't make myself" case) from App.tsx through
StudioRightPanel into DesignPanelPromoteProvider, and call it after every
successful promote/setDefault persist — unconditionally, not gated on the
promote target matching activeCompPath, since re-opening a file that
didn't change is a harmless no-op re-parse and a path-equality guard here
already produced one subtly wrong comparison (activeCompPath can be null
while the shared session still defaults to "index.html") before landing on
this simpler version. Verified live: editing a variable-bound field's
value now updates the Variables tab immediately, no reload required.

App.tsx crossed the 600-line file-size gate after threading the new prop;
extracted the tiny handleAddAssetAtPlayhead wrapper into its own
useAddAssetAtPlayhead hook (with a regression test) to bring it back under.

Full studio suite (2639 tests) green against a fresh main; typecheck/
oxlint/oxfmt clean.
2026-07-16 00:18:36 -07:00
Vance Ingalls fb24ecac22 fix(studio): make setRightPanelTab itself flat-aware, not just the direct tab click
Review feedback on #2497 (Rames D Jusso) found a real gap: the exclusivity
this PR introduced only applied to the direct in-panel tab click, which
calls setExclusiveRightInspectorPane. Every OTHER caller that reaches
setRightPanelTab("design"|"layers") — element select (useDomSelection.ts),
closing block-params (App.tsx), the header Inspector button
(StudioHeader.tsx), and even this PR's own "!inspectorTabActive" entry
branch in handleInspectorPaneButtonClick — went through
trackedSetRightPanelTab's old unconditional additive
`{...panes, [tab]: true}`, reproducing the exact "both tabs highlight, only
one renders" bug this PR claims to fix. Confirmed via the reviewer's traced
repro: fresh boot, click Layers tab while no inspector tab is yet active →
rightInspectorPanes ends up {design:true, layers:true}.

Fixed at the reviewer's preferred choke point: trackedSetRightPanelTab
itself is now flat-aware, applying the same exclusive-radio update
setExclusiveRightInspectorPane does whenever STUDIO_FLAT_INSPECTOR_ENABLED
is on, falling back to the legacy additive update otherwise. This closes
the gap for every current and future caller of setRightPanelTab, not just
the one call site this PR touched.

New usePanelLayout.test.ts cases pin both directions: setRightPanelTab
stays additive under flat=off (legacy split-view behavior unchanged), and
enforces exclusivity under flat=on even when called directly (not through
the tab-click handler) — using the vi.doMock(manualEditingAvailability)
pattern already established in PropertyPanel.test.tsx for flag-dependent
module state.

Full studio suite (2643 tests) green; typecheck/oxlint/oxfmt clean.
2026-07-15 20:53:47 -07:00
Vance Ingalls 79b688f204 fix(studio): show Layers full-height in the flat inspector, not split with Design
The flat inspector split Layers and Design into a vertically-resizable
stacked pair whenever both panes were toggled on, mirroring the legacy
panel's layout. For the flat redesign this reads as two competing panels
crammed into one column; Layers should always render full-height by
itself there instead.

Gate the split-view branch behind !STUDIO_FLAT_INSPECTOR_ENABLED so it
still applies to the legacy panel, and fall through to Layers rendering
alone (the existing `layersPaneOpen` branch already does this — it just
never got reached previously because the split check ran first).

Also added setExclusiveRightInspectorPane (radio-style: selecting one pane
turns the other off) and use it for the Design/Layers tab clicks under the
flat flag, since leaving both panes independently toggleable would highlight
both tabs as "active" while only one actually renders.

New usePanelLayout.test.ts covers both the existing toggle behavior and the
new exclusive variant. Full studio suite (2634 tests) green; typecheck/
oxlint/oxfmt clean.
2026-07-15 19:05:38 -07:00
James Russo 2417293dab fix(studio): enforce optimistic file concurrency (#2156)
* fix(studio): enforce optimistic file concurrency

* fix(studio): harden conditional file writes

* fix(studio): honor explicit file preconditions

* test(producer): allow zero-ms encode timing
2026-07-15 18:07:04 -04:00
James Russo 42055296ee fix(studio): make sdk cutover transactional (#2155) 2026-07-15 10:29:22 -04:00
WaterrrForever b9be0b2625 feat(skills,studio,media-use): the intent layer, review loop, and user memory — BRIEF.md, companion mode, recipes; /website-to-video folds into /product-launch-video (#2133)
* feat(studio,cli): per-frame board comments, self-refreshing storyboard, status-aware preview landing

Per-frame comment boxes on the storyboard board batch into
.hyperframes/frame-comments.json (a resubmit wins per frame; unconsumed
comments on other frames are kept). Submitted-but-unconsumed comments
stay visible — a toolbar banner plus a per-tile echo — until the agent
consumes the file; the banner also says what to do next (reply anything
in the agent chat).

The board keeps itself current: GET /projects/:id/signature exposes the
watcher-cached project signature, the storyboard payload carries the
signature it was derived from, and the view polls at 2s (hidden tabs
skipped, re-checked on visibility), refetching in place with no loading
flash. Posters bake the signature into their URL so tiles fill in as
sketches land and a poster that failed mid-write retries on the next
version; the empty state upgrades itself when STORYBOARD.md appears,
and its handoff prompt now points the agent at the review loop and uses
the parser's real status vocabulary (outline, not planned).

preview lands the browser on the storyboard view while the board is the
review surface — any frame built, or pure planning (srcs declared, none
on disk yet) — and on the timeline once the video is assembled.

* feat(skills): the review loop — plan, sketch, build as one shared process

hyperframes-core/references/review-loop.md is the single source for the
three-pass collaborative review: the plan proposed on a live board
(§ 1), wireframe sketches marked built with one layout question (§ 2 —
real words on plain blocks, run no CLI; a confirmed board is itself a
valid deliverable when the user asked for a storyboard, not a video),
the build dressing confirmed layouts (§ 3, worker or inline), and the
final look (§ 4). Autonomous runs skip every gate and keep one question
before render.

The three narrative workflows' Steps 3/4/6 collapse to references plus
their sketch stand-ins (captured-asset blocks for product-launch-video,
plain code panels for pr-to-video); the confirmed-sketch handoff stays
in each frame-worker prompt. general-video plans on a board for
multi-scene narrative pieces in collaborative mode — its sketch pass is
layout-before-animation with the user watching. The router treats
"I want a storyboard" as a process request rather than a route, and
closes exploratory intake by recommending a route plus how the run will
review.

The supporting contracts land next door: the comments channel (silent
submit, one reply picks it up, check the file before the words) in
brief-contract § 1; the sidecar schema and the built status rung in
storyboard-format; the mode question asked first and alone in the three
workflows' Step 0.

* feat(media-use): user memory — remembered preferences and frozen recipes

Two tiers of memory on media-use's existing two-tier storage split.

Preferences (lightweight): confirmed brief answers — destination, aspect,
language, mode, voice, style preset — recorded to the project's
.media/preferences.json (committed, the team inherits it) and promoted
to the personal ~/.media/preferences.json once the same value is
confirmed in two different projects (a sightings ledger accumulates the
cross-project evidence user-side, since project files can't see each
other). prefs.mjs get/record; merge reads project-over-user; a changed
value restarts its provenance.

Recipes (heavyweight): one approved run frozen as a named, versioned
bundle — frame.md, the storyboard skeleton (structure kept: durations,
transitions, srcs, Video direction; statuses reset to outline; content
blanked to per-frame fill-ins naming the beat's role), and the confirmed
brief values. Named folders, not content hashes: re-freezing bumps
version and archives <name>@v<N>; a freeze is already confirmed, so it
promotes to the user tier immediately. recipe.mjs freeze/list/use, plus
resolve --type recipe --entity <name> delegating like grade/lut.

16 new node --test cases; the media-use lib suite is 168/168.

* feat(skills): wire user memory into the brief and the review loop

brief-contract § 2 gains Remembered defaults: read the merged
preferences before Round 2 and let a remembered value become the
recommended option with a receipt naming its source project. Memory
changes the default, never the question — every ask-marked field still
gets asked, and what the request says this time beats what was picked
last time. Record only what the user actually confirmed (a defaulted
voice nobody chose is not an answer; a "go" that accepts the
recommended defaults is). The first record announces itself once;
after that the receipts carry the reminder. In autonomous mode a
remembered value becomes the decided value, receipt included.

The three narrative workflows read the remembered defaults before
Round 2, record the confirmed answers at the Step 0 gate, record the
chosen preset at the Step 2 gate (pr-to-video excepted — its preset is
fixed), and fall back to the remembered voice when the request names
none. general-video's discovery reads the same defaults.

Recipes wire in at both ends: Step 0 checks for a matching recipe
before the mode question — one question, plural-aware, and adopting
one fills the brief, skips the design step, and drafts the storyboard
from the frozen skeleton while every review gate still runs. The
review loop's final look (§ 4) offers the freeze once after approval,
and the confirmation teaches the recall phrase — the name is something
the system reminds the user of, never something they must remember.
The router recognizes a named recipe or "like last time" as a route.

* docs(skills): the sketch pass names check, not the deprecated validate

* feat(skills): intent-layer references — process, route briefs, capability menu, BRIEF.md format

* feat(media-use): brief skeleton as the recipe's fourth artifact; flow/storyboard preference keys

* feat(skills): the intent layer conducts every brief — workflows execute BRIEF.md

* feat(skills): retire the mode preference key; sync catalog surfaces for intent layer

* refactor(skills): dedupe router vs intent-layer guidance — one owner per rule

* feat(skills): the design ask — own spec, pick by eye from showcases, or defer

* docs(skills): the design ask says the honest line on capture routes

* feat(skills): product-launch-video absorbs website-to-video as the tour angle

* refactor(skills): keep product-launch-video pristine — a tour is brief intent, not a pipeline branch

* feat(skills): production loop + genre lenses; general-video goes freeform (route yours, laws hold)

* refactor(skills): /hyperframes is the front door - route tables and scope lists leave the workflows

* docs(skills): review-loop pass across skill catalog

* fix(cli): pass project dir to openStudioBrowser in background-server path

* feat(skills): add pitch-round reference - verbalized sampling concept gate

* feat(skills): wire pitch round into intent layer - completeness triage + route eligibility

* feat(skills): editorial capability recommendations, handoff disciplines, menu-probe split

* feat(skills): pitches carry their machinery; source-only-formed requests pitch the telling

* feat(skills): companion goes director - ceiling treatment plus blueprint/rule citation discipline

* fix(scripts): sandbox npx-leak guard - private npm global prefix keeps npx on the branch CLI

* chore(skills): resync manifest hash after formatter pass reflowed general-video tables

* fix(skills): recipe freeze reads workflow from BRIEF.md; style_preset records require workflow scope

Two holes found by a live companion-run freeze: the agent-supplied --workflow
contradicted the run's actual workflow (recipe.json said faceless-explainer,
brief-skeleton said general-video), and the style_preset lookup missed because
the preference had been recorded under the bare key.

- freezeRecipe resolves the workflow from BRIEF.md frontmatter; the flag is a
  fallback for briefless projects and a contradicting flag is ignored (noted).
- recordPreference refuses a bare style_preset — the scoped key is the only
  writable shape; freeze tolerates legacy bare records via read fallback.
- review-loop § 4 / media-use SKILL / brief-format wording follow the machinery.
2026-07-15 21:19:14 +08:00
Vance Ingalls 07cfc4c191 fix(studio): shrink useDomEditCommits.ts under the file-size gate
CI's file-size check (which diffs against origin/main, not per-commit like
the local lefthook gate) flagged useDomEditCommits.ts at 602 lines. Extracted
the standalone atomic-patch-batch helpers (formatUnsafeFieldList,
getErrorDetail, readErrorResponseBody, formatPatchRejectionMessage,
patchElementBatches, batchesAreInlineStyleOnly,
AtomicElementPatchConvergenceError) into useDomEditCommitsHelpers.ts — none
of them close over hook state, so this is a pure move. useDomEditCommits.ts
is now 451 lines.

Typecheck/oxlint/oxfmt clean; useDomEditCommits.test.tsx (28 tests) and the
full studio suite unaffected.
2026-07-14 16:28:33 -07:00
Vance Ingalls e820e18092 fix(studio): atomic timing pin, expanded-list Hide All, repeated-host matching, pointercancel revert
Fixes real bugs from two independent re-reviews (#2225 @ 65954c3804,
#2416 @ beaf4ffbf6):

- FlatTimingRow's pinRange committed a pinned start+duration range through
  TWO sequential onSetAttribute calls. Each resolves domEditSelection fresh
  from current hook state, so a selection change between the two awaits
  could misdirect the second write at the newly-selected element instead of
  the one being edited, and a failure of just the second call left the pair
  half-applied (inconsistent inferred/explicit state). Added
  commitDataAttributes/handleDomAttributesCommit (mirroring
  onCommitAnimatedProperties's same-shaped fix for GSAP property batches):
  one PatchOperation[] persist call against an explicit, caller-supplied
  selection — not the "current" one — threaded through as the new optional
  onSetAttributes prop. pinRange uses it when provided, falls back to the
  old sequential behavior otherwise.

- Hide All silently dropped nested sub-composition children: a selection
  inside a sub-comp with no timeline-store entry of its own resolves to a
  virtual `sourceFile#domId` key (the fallback branch exists so the
  expansion hook can later resolve it via clipParentMap), but
  toggleTimelineElementHidden only searched the RAW store list, which never
  contains that key. useTimelineElementVisibilityEditing now resolves
  against useExpandedTimelineElements() instead, matching the track-based
  toggle's existing approach — the expanded list synthesizes a real,
  patchable TimelineElement (matching key/domId/sourceFile) for each visible
  child whenever its host is currently expanded.

- Two composition hosts importing the same sub-composition collapsed to
  the first one: findMatchingTimelineElementId ORed domId/selector/
  compositionSrc matches with equal priority in a single per-element scan,
  so `.find()` could stop at an EARLIER, unrelated host that merely shared
  the compositionSrc, before the scan ever reached the correct domId/
  selector match further down the list. Restructured to try domId, then
  selector, across the WHOLE list first; compositionSrc-only matching is
  now a true last resort for when neither identifies a specific element.

- FlatSlider's native pointercancel handler (a platform-level gesture abort
  — scroll/touch takeover, pen leaving range) manually duplicated the
  pointer-capture release logic instead of calling cancelDrag, so it never
  reverted to the pre-drag value — leaving whatever intermediate position
  the pointer last reached committed, unlike the Escape/right-click paths
  added in the previous round. Now calls cancelDrag directly.

- useColorGradingController's flushPendingPersist read identityKeyRef.current
  fresh at flush time rather than a value snapshotted when the edit was
  scheduled. Defensive fix: added pendingPersistIdentityRef, set alongside
  pendingPersistValueRef in commitColorGrading, read by flushPendingPersist
  instead of the live ref — closes the gap regardless of how unlikely the
  actual race is given the identity-cleanup effect's existing eager-flush
  behavior.

Two prior findings re-verified as already fixed further up this same
Graphite stack (not re-fixed here, per established stack-order handling):
metadata-cache negative-caching (267cdfce1) and cross-file
selectionIdentityKey (6f40e03a1), both landing after #2225's reviewed head.

StudioRightPanel.tsx crossed the 600-line file-size gate after wiring the
new onSetAttributes prop through; extracted the inspector split-pane resize
handlers (previously inlined) into their own useInspectorSplitResize hook.

New regression tests: repeated-composition-host resolution, atomic vs.
fallback pinRange commit paths, pointercancel revert. Full studio suite
still at the known pre-existing 55-failure baseline, zero new regressions.
Typecheck/oxlint/oxfmt clean.
2026-07-14 16:28:33 -07:00
Vance Ingalls 539e027b60 fix(studio): wire Grade rollback through the real commit path, scope async completions
Fixes two of the three adversarial findings from the second #2416 tip
re-review; the third is a pre-existing runtime-protocol gap, explained in
the PR thread rather than patched here.

- The Grade rollback added in the previous commit could never fire through
  the real Studio callback: runDomEditCommit (the shared commit runner used
  by every data-attribute commit, not just Grade) catches persist failures
  internally and always resolves, reporting outcome only via its own
  onError side effect. A caller awaiting the promise never sees a
  rejection, so the revert-on-reject logic was dead code against the
  actual app. Added an optional onSettled(ok) callback to
  DomEditCommitRunnerConfig (purely additive — every existing caller that
  doesn't pass it is unaffected) and threaded it through
  commitDataAttribute -> handleDomAttributeLiveCommit -> the
  onSetAttributeLive prop type (now accepts an optional 3rd argument)  ->
  useColorGradingController, which now drives the revert from the real
  signal. The promise-rejection path stays as a fallback for any other
  implementation of onSetAttributeLive that rejects instead.

- Selection flushing performed a real side effect (writing the outgoing
  element's pending edit) during the render-phase identity-reset block.
  Adjusting STATE during render (comparing against a ref) is React's
  documented pattern, but it doesn't license actual I/O — React can invoke
  render more than once per commit, which could double-fire or misorder
  the write. The reset block now only enqueues the flush (a pure ref
  write); a new effect keyed on the identity performs it after commit.

- Async persist completions (both the onSettled callback and its promise-
  rejection fallback) now capture the identity key the attempt was made
  for and check it against the CURRENT identity before touching
  confirmedGradingRef/grading/runtimeStatus. Without this, a persist that
  settles after selection has moved on to a THIRD element could clobber
  that element's freshly-reset state with a result that belongs to an
  element no longer selected.

Not fixed here: the runtime Grade target (HfColorGradingTarget, used by
core's resolveTarget to find the DOM element inside the preview iframe)
has no source-file/composition-scope discriminator, matching the same gap
selectionIdentityKey had before this stack — but fixing it means changing
a wire-protocol type shared across core/player/studio and the legacy
ColorGradingSection too. hfId (checked first, before id/selector) is
minted uniquely per element at parse time in the common case, so this is
a narrow residual risk for hfId-less same-selector elements across
different source files, not a regression introduced by this stack.
Flagged as a follow-up in the PR thread.

New/updated regression tests: real onSettled(false) path (distinct from
the promise-rejection fallback), and a stale in-flight persist settling
after selection has moved on twice more. Full studio suite still at the
known pre-existing 55-failure baseline, zero regressions.
2026-07-14 16:28:33 -07:00
Vance Ingalls 6062d3b31c fix(studio): resolve flat-inspector review defects 2026-07-14 15:51:57 -07:00
Vance Ingalls 2285b399e5 refactor(studio): remove section pinning from the flat inspector 2026-07-14 15:51:56 -07:00
Vance Ingalls 4bff97090b feat(studio): add usePersistedPinnedGroups hook
Reads/writes the per-element-kind pinned-groups map added to
studioUiPreferences in the prior task, read-modify-writing the whole
map since writeStudioUiPreferences only shallow-merges top-level keys.
2026-07-14 15:51:53 -07:00
Vance IngallsandClaude Fable 5 405af8f8ba fix(studio): cross-file tripwire guard + stale-session disk check
Two resolver-shadow noise classes from production telemetry:

- Cross-file guard (0.7.41: 479 false element_not_found from ONE
  session): the dom-edit tripwire ran for edits targeting a different
  file than the session models. The cutover gates already decline these
  (wrongCompositionFile); the tripwire now skips the same way — no
  event, no attempt, since the op structurally cannot cut over.

- Stale-session disambiguation (0.7.48: 53 animation_not_found across
  keyframe ops): the GSAP panel derives animationIds from the CURRENT
  on-disk script every render, while the session's parsed id space
  dates from the last reload. Position edits shift every
  selector-method-position id, so panel ops landing before the reload
  target ids the session has never seen. Parser id-space parity was
  verified across legacy/acorn read/write paths (9 script shapes) —
  the ids agree; the session is just behind. On a miss with a reader
  wired, recordAnimationResolverParity now re-parses the on-disk file:
  a hit there = stale session (suppress); a miss there = genuine
  divergence, tagged diskChecked so the dashboard can trust the class.

Attempt-counter machinery moved to sdkResolverAttempts.ts (600-LOC
studio file gate); re-exported from sdkResolverShadow for API compat.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:28:47 -07:00
Ular KimsanovandMiguel Angel Simon Sierra 89db718899 feat(studio): mirror canvas z-order actions into timeline lanes (track order = default paint order) (#2380)
* feat(studio): mirror canvas z-order actions into timeline lanes, badge z overrides

Track order = default paint order; authored z = advanced override.

- timelineZMirror.ts: pure resolver mapping a successful z-menu action to a
  timeline lane move — closest track in the action's direction that is free
  over the clip's whole span, else a new lane adjacent to the crossed
  neighbor; temporal-overlap scope (default pending product sign-off, see
  module doc); visual zone only; same-file reference scoping; persistTrack
  via the shared authored-space rules. null for non-clips (menu stays
  z-only) and at-extreme/no-overlap cases.
- useCanvasZOrderTimelineMirror.ts: after the z commit resolves, the mirror
  persists the lane move through the same machinery as a timeline lane drag
  (optimistic store update, authoredTrack refresh, rollback); inserts reuse
  commitTrackInsert's renumber via a shared buildTrackInsertEdits core. Both
  writes share one coalesce key (zReorderCoalesceKey) and fold into ONE undo
  entry (test proves it over the real history reducer). The mirror never
  triggers the lane->z stacking sync, so it cannot fight the z values the
  action just set.
- timelineZOverride.ts + TimelineClip badge: clips whose paint order
  contradicts lane order among temporally-overlapping same-context visual
  neighbors (laneIsAbove XOR paintsAbove, the stacking-sync predicates) show
  a 'z' badge — authored z overrides are surfaced instead of silently
  disagreeing with the timeline.
- Timeline.tsx track derivations extracted to useTimelineTrackDerivations
  (600-line cap).

* fix(studio): fold mirrored z-order gestures into one undo entry across slow persists

Live verification caught the z write and the mirrored lane write splitting
into two undo entries: the mirror runs after the z persist's server round
trip, which exceeds editHistory's default 300ms coalesce window under real
latency (the unit test's deterministic clock sat inside it).

zReorderCoalesceKey now mints a per-gesture-unique key (monotonic seq, the
laneChangeGestureSeq precedent) and both records carry coalesceMs Infinity —
distinct gestures can never merge, and one gesture always folds regardless
of write latency. coalesceMs threaded through the persist chain alongside
coalesceKey. Also hardens the existing lane-drag move->z fold, which had the
same latent split. Fold test now simulates a 400ms gap (failed before the
fix, passes after); a two-separate-gestures test asserts two entries.

* feat(studio): flashless lane mirror, z-order menu icons, close-gap track menu

- Track-only batch moves (the z-mirror's lane hop and the insert renumber)
  skip the GSAP fallback round-trip and the preview reload entirely — the
  renderer never reads data-track-index, and the live DOM patch + optimistic
  store update cover the UI. Mixed batches keep current behavior. Kills the
  canvas blink on mirrored Bring/Send actions (live-verified: an
  iframe-scoped marker survives the whole gesture).
- The four z-order menu items get 16px stroke icons (single layer diamond +
  directional arrow for Forward/Backward; pierced two-layer stack for
  Front/Back); labels unchanged — they are the industry-standard names.
- New track context menu on empty lane space: 'Close gap' (shifts the next
  clip and every clip after it on that lane left by the clicked gap's width;
  leading gaps count, so a single clip with empty space before it compacts
  to 0) and 'Close all gaps' (whole lane contiguous from 0). Pure gap math
  in timelineGaps.ts; persists through the drag path's atomic batch move
  (one undo per action); refuses when a clip that must shift is locked;
  items disable when there is nothing to close.

* fix(studio): rebind-only preview sync for unmutated timing edits, classical z-menu order

Timing edits that rewrote NO GSAP positions (gap closes and moves of
selector-addressed caption clips, zero-delta batches, comps without a
rewritable script) full-reloaded the preview — and the rerun-current-scripts
attempt was wrong for real compositions: re-executing init-style scripts
(three.js scenes, caption engines) is exactly the unsafe case, verified live
by doubled init warnings and a fallback reload anyway.

The correct observation: when mutated === false the existing __timelines are
still valid — only the runtime's clip visibility windows are stale, and the
live DOM timing attributes were already patched. So the no-mutation path now
runs applySoftReloadFinalization only (seek + __hfForceTimelineRebind +
manual-edits reapply), extracted from the soft-reload machinery — zero
script execution. This also un-blinks comps with no GSAP script at all,
which previously always remounted. Rewritten-script soft reloads,
cannot-soft-reload, otherFileChanged, and mutation failures keep their
existing behavior. gsapSoftReload's undo/redo restore section moved verbatim
to gsapUndoRestore.ts for the 600-line cap.

Also: z-order menu items reordered to the classical arrangement (Bring to
Front, Bring Forward, Send Backward, Send to Back).

Live-verified on a three.js-heavy composition: Close-all-gaps shifted 4
caption clips with correct cumulative amounts, the preview iframe was never
remounted (marker survived), and one undo reverted everything.

* fix(studio): bound forward/backward mirror to a one-element step

User-specified semantic: Bring Forward / Send Backward move the clip past
EXACTLY ONE element. The mirror's lane target is now bounded by the next
temporally-overlapping element beyond the crossed neighbor: a free lane
strictly between the two is taken (closest to the neighbor), and when they
are back-to-back a new track is inserted immediately beyond the crossed
element — never past the second one. Previously the resolver took the
closest free lane anywhere beyond the neighbor, which could carry the track
past a second element while the z action only stepped past one — a
track/paint contradiction our own zOverride badge would flag. Front/back
keep whole-set semantics (past everything; back stays above the audio
zone). End-to-end test pins the 3-stacked case through commitZMirrorLaneMove
to the persisted renumbered tracks.

* feat(studio): permanent gap-menu rows with hover and click-select gap highlights

- TrackGapContextMenu always renders both rows; an inapplicable action dims
  with a tooltip ("No gap here" / lock reason / "No gaps on this track")
  instead of vanishing into a one-item menu. Width badge only when a gap
  exists under the pointer.
- Hovering an ACTIONABLE row highlights the strip(s) it would close in the
  timeline: the single gap for Close gap, every current gap (leading included)
  for Close all gaps. New resolveAllGapIntervals in timelineGaps.ts reports
  present-state intervals (epsilon-tolerant, overlap-safe), distinct from
  resolveAllTrackGaps' post-compaction starts.
- Click-selecting a single clip paints a quieter tint over its lane's gaps
  (suppressed for marquee multi-selection and during drags; the gap-menu hover
  wins on its own lane). Derivation lives in useTimelineGapHighlights with the
  pure buildTimelineGapStrips exported and unit-tested.
- Strips render in TimelineCanvas with the drop-placeholder geometry (row top
  + clip inset), dashed accent for hover, faint tint for selection.
- Timeline.tsx stayed under the 600-line cap by extracting the scroll-viewport
  plumbing (ResizeObserver width + shortcut-hint sync) into
  useTimelineScrollViewport, behavior unchanged.

* feat(studio): stronger capcut-style timeline zoom steps

One button press / pinch gesture now moves the zoom meaningfully: step
factors 1.25x/0.8x -> 1.5x/(2/3) (kept reciprocal so in+out round-trips) and
pinch sensitivity 0.0035 -> 0.007. Addresses "zooming several times to get
anywhere" feedback; cursor anchoring unchanged.

* feat(studio): three-way z sync — layers drags mirror timeline lanes, panel tracks live z edits

Completes the layers/canvas/timeline sync triangle: the Layers panel was the
one surface whose reorders never reached the timeline, and the one that went
stale when the other two wrote z flashlessly.

- Layers drag -> minimal z + equal-jump lane mirror. handleReorder now uses
  the canvas menu's realization core via resolveZOrderReposition (one
  between-z write when a strict gap exists, band-safe scoped renumber
  otherwise) instead of computeReorderZValues' all-sibling stamp — that
  helper is deleted, completing the #2347 unification follow-up. The drop
  then mirrors into a timeline lane move through the same machinery as the
  canvas menu (new resolveRepositionLaneMove: the clip lands on a free lane
  strictly between its NEW paint neighbors' lanes — nearest clip siblings in
  the desired render order, decorations skipped — else a track insert at
  that boundary; audio zone never crossed). Both writes share one
  per-gesture zReorderCoalesceKey with an unbounded fold window, so a drag
  is exactly ONE undo entry; useCanvasZOrderTimelineMirror's plumbing is
  factored into useMirrorLaneMoveCommit and reused by the new
  useLayerReorderTimelineMirror. A same-slot drop is a hard no-op (new
  order-equality guard in resolveZOrderReposition).
- Panel staleness fix: flashless z commits (skipReload) reload nothing and
  bump no refreshKey, so the panel's z-sorted order went stale while paused.
  handleDomZIndexReorderCommit now bumps a store zEditVersion on apply AND
  rollback; the panel re-collects on it. Verified live: the panel re-sorts
  the instant a drag commits and again on undo.
- Layer click reveal (useLayerRevealOverride): clicking a layer that stays
  hidden at the current frame (animation-parked opacity, non-clip
  display/visibility hides, hidden ancestors) temporarily forces the chain
  visible with live inline styles — exact priors restored on deselect, on
  another reveal, on play, and on unmount; never persisted (file diff == 0
  verified live). Clips keep the existing seek-into-window behavior; the
  override applies on a short defer so a seek-revealed clip needs none.
- layerOrdering's unused hasExplicitZIndex probe (zero callers) removed.

Live-verified on a bed copy: a 2-position layers drag wrote exactly one
element (z 6->23 + data-track-index 15->2), the timeline lane moved without
a reload, and a single Cmd+Z restored the file byte-identically.

* feat(studio): full-track selection highlight, borderless gap hover strips

- Click-selecting a clip now lights the WHOLE lane minus its clips — leading
  gap, inter-clip gaps, and the open space after the last clip to the rendered
  end (new resolveLaneEmptyIntervals; displayDuration threaded into the strip
  derivation). Still click-only: any drag/resize suppresses the strips, and a
  marquee multi-select never shows them.
- The gap-menu hover strips drop the dashed border (user feedback) — fill only,
  nudged to 0.18 alpha to keep the same visual weight.

* feat(studio): selected layer paints on top via a reader-transparent z lift

Clicking a layer in the Layers tab now shows the element as if it were at the
very top of the stack while selected — whatever its authored z or panel
position — extending the reveal override (which already forced hidden chains
visible) with a temporary inline z lift:

- liftElementToTop parks the TRUE effective z in data-hf-reveal-prior-z and
  writes a far-top inline z; a static element gets a layout-preserving
  position:relative with its prior parked in data-hf-reveal-prior-pos. Only
  the RENDERER sees the lift: all three studio z readers
  (readTimelineElementZIndex, getElementZIndex, readEffectiveZIndex) return
  the parked prior while the attribute is present, so the canvas z-menu, the
  zOverride badge, the lane mirror, the stacking sync, and the panel sort
  keep reasoning on the element's real z.
- Strictly ephemeral: exact priors restored on deselect / another reveal /
  play / unmount, each property only while it still holds the value the
  override wrote (a later real edit is never clobbered). File diff == 0
  verified live across a full lift/restore cycle.
- A z-reorder commit CONSUMES an active lift (handleDomZIndexReorderCommit
  reads the parked position for its persist-position:relative static check,
  then drops the attributes) — the committed z becomes the truth and the
  later restore is a guarded no-op.

* fix(studio): flashless undo/redo — three full-reload causes in the soft-restore path

Cmd+Z blinked the canvas on essentially every undo. Three independent causes
in applyUndoRestoreToPreview, each sufficient on its own:

1. Master-view path gate: activeCompPath is NULL at the master view, so the
   'paths[0] === activeCompPath' eligibility check could never match the
   index.html restore and every default-view undo full-reloaded at the first
   gate. Normalized to the codebase-wide 'activeCompPath ?? "index.html"'.
2. Nested identity innerHTML check: the diff compared each identified
   element's innerHTML, but the composition root wraps every clip — any child
   change re-detected at the root rejected the restore. Change detection now
   compares only each element's OWN attribute surface; structure/text
   integrity is still guaranteed by the normalize-residual whole-doc pass
   (text nodes, added/removed elements, and un-identified attrs all remain
   after normalization and force the full reload).
3. id-only identity: elements addressed by data-hf-id / selector (no DOM id)
   fell outside the diff entirely. Identity is now id OR data-hf-id, with the
   live sync resolving either.

Also stop re-running an UNCHANGED GSAP script: attribute-only restores (z,
lane, timing, style — the overwhelmingly common undo) now use the rebind-only
finalization (seek + __hfForceTimelineRebind + manual reapply, zero script
execution — the same path as flashless timing edits), instead of tearing down
and rebuilding live timelines or full-reloading when the script can't be
scoped. A restore whose script text genuinely changed still re-runs it via
applySoftReload, and structural restores (split/delete) still full-reload.

Live-verified on the bed (iframe marker): gap-close undo AND redo both keep
the iframe mounted, live DOM lands on the restored values, disk restored
byte-identically.

* feat(studio): left breathing pad before t=0, double zoom sensitivity again

TRACKS_LEFT_PAD (48px) — the horizontal sibling of TRACKS_TOP_PAD: empty lane
surface between the sticky gutter and the ruler's 00:00 / the first clips,
scrolling WITH the content.

- The lanes and the ruler realize it as a plain flow spacer between the
  sticky gutter cell and the time-mapped content div, so every
  content-relative computation (clip left = t*pps, beat lines, lane-menu
  time, clip drag deltas) is untouched by construction.
- Canvas-space overlays shift by the pad: playhead (getTimelinePlayheadLeft),
  gap strips, drop placeholder, snap guide, range highlight, marquee clip
  rects, beat SVG; the insert line spans the pad.
- Every pointer->time inverse subtracts it symmetrically: seekFromX, razor,
  range/marquee anchors, asset drops, and the zoom-anchor gutter basis; fit
  pps and the display width account for the consumed viewport width.
- Live-verified: t=0 clip edge, the 00:00 tick, and the playhead line center
  all sit at GUTTER + TRACKS_LEFT_PAD, and a ruler click lands the playhead
  center exactly under the pointer.

Also doubles the timeline zoom sensitivity again (user feedback after
feel-testing the first bump): button steps 1.5x/(2/3) -> 2x/0.5, pinch
0.007 -> 0.014.

* fix(studio): left pad renders as true empty space, not lane surface

The pad before t=0 inherited each row's background and bottom border from the
row wrapper, so it read as track lanes. Lane visuals now live on the cells:
the sticky gutter keeps its own separator (header column stays delineated),
the time-mapped content div carries the row background + separator, and the
pad spacer stays transparent — bare shell background, no lines. The
new-track insertion line also starts at the pad's end instead of crossing it.

* fix(studio): no vertical line in the ruler band before 00:00

The ruler corner's right border drew the header-boundary line through the
ruler strip, so the band didn't read as starting at 00:00. Dropped it — the
boundary line belongs to the track rows below; the ruler stays completely
clean from the panel edge to the first tick, matching the empty left pad.

* refactor(studio): remove the timeline z-override badge

User decision: the "z" chip on clips never earned its place — dropped
entirely (timelineZOverride.ts + test deleted, TimelineClip badge rendering
and the zOverrideKeys derivation/threading removed). This also eliminates the
review's D2 finding at the root: the badge's cross-document comparison
(stackingContextId ?? null collides across source files in the expanded view)
produced false positives, and there is no longer a detector to mis-fire.
overlapsInTime/paintsAbove lose their export (the badge was their only
external consumer); the paint-order predicate itself is unchanged.

* fix(studio): collision-free expanded child lanes and host-window gap floors

Review findings D1 (blocker) and 4.

- D1: buildChildElements assigned expanded children synthetic display rows as
  `host.track + index` — integers that can EQUAL a real clip's lane in another
  file (host on 0 with two children puts child #2 on 1). Lane grouping merges
  purely by track number, so the collision fused clips from different source
  files into one display lane, and lane-scoped actions (the gap menu) then
  batch-persisted a foreign file's clip. Children now take FRACTIONS strictly
  between the host's lane and the next integer — structurally unable to
  collide with any normalized lane, while still rendering as ordered rows
  under the host. Regression test pins the reviewer's exact two-file scenario.
- Finding 4: gap math compacted toward absolute 0, but an expanded child's
  display time is host-anchored — close/compact could drag it before its host
  window and persist a wrong (even negative) local time. All gap functions
  now take a lane FLOOR (laneGapFloor: 0 for ordinary lanes, the children's
  expandedParentStart for child lanes — single-origin per lane post-D1),
  threaded through the menu model, hover highlights, selected-lane strips,
  and both commits. Close-gap shifts clamp at the gap's own left edge.

* fix(studio): scope mirror references, insert writes, and crossed-neighbor identity

Review findings 1, 2, and 3.

- Finding 1: buildTrackInsertEdits normalized the FULL display set and
  persisted every shifted clip — writing host-lane numbers into OTHER
  composition files when expanded children were showing. The renumber write
  set is now the edited element's own source file (the sanctioned multi-write
  converges one FILE to lane space, never neighbors' files); foreign clips
  keep their authored tracks and re-derive display lanes. The locked-clip
  refusal scopes the same way. Expanded-origin elements refuse the insert
  outright (a new lane is a host-space renumber, meaningless in the child's
  file), and the mirrors restrict an expanded child's lane candidates to its
  own siblings' lanes — a sub-comp child still mirrors WITHIN its sub-comp
  (persisting the sibling's authored track) but can never land on a host lane
  with no same-file occupant. authoredTrackForLane's offset fallback rounds:
  fractional synthetic rows must never leak fractions into data-track-index.
- Finding 2: the mirror comparison sets required only sameSourceFile, but a
  file can contain several CSS stacking contexts and leaf z is only
  comparable within one. Both resolvers now scope by samePaintScope — same
  source file AND same stackingContextId (the file check also stops null root
  contexts of different files from comparing equal in the expanded view).
- Finding 3: the crossed-neighbor key was derived without selectorIndex, so
  duplicate class selectors (.sub) resolved to occurrence 0 — a different
  clip. The key now carries getSelectorIndex, matching how z-reorder entries
  derive theirs.

* fix(studio): z-to-lane gestures are one serialized transaction gated on durable persists

Review findings 5 and 7.

- Finding 5: commitDomEditPatchBatches resolved successfully even when the
  server matched NO patch target — the z write never reached disk (the
  preview reloads to reconverge) yet the lane mirror still ran, desyncing
  track order from what actually paints. The commit now resolves a durability
  report ({allMatched, changed}; the save queue and commit types are generic
  over the result), and the mirror phase is skipped on allMatched === false.
- Finding 7: the z persist rides the DOM-edit save queue while the lane move
  rides the timeline/SDK path — two queues, so a second rapid gesture's z
  write could land BETWEEN the first gesture's z and lane phases. Every
  z-to-lane gesture (canvas z-order menu AND Layers-panel drag) now runs
  through runZLaneGesture: a single module-level tail that serializes the
  COMPLETE two-phase transaction, with unit tests for ordering, the
  durability gate, and queue resilience to failed gestures. The timeline
  lane-drag's inverse (move-then-z-sync) shares its phases' await ordering
  already; cross-gesture serialization for that path is noted as follow-up.
- LayersPanel's pure sort helpers moved to layersPanelSort.ts (600-line cap).

* fix(studio): multi-clip GSAP batch mutations roll back on late failure

Review finding 6. finishGroupTimingGsapFallback mutates files sequentially
per clip; a late per-clip failure left the earlier rewrites on disk with no
aggregate history entry — unreachable by undo. foldGsapMutationIntoHistory
already snapshots every touched path before mutating; on a mutation failure
it now restores each path whose disk content changed (all-or-nothing batch),
reports restore errors without masking the original failure, and rethrows.
Regression test drives a two-clip batch whose second rewrite fails and
asserts the first clip's write is restored byte-identically.

* fix(studio): scope mirror inserts to their lane zone

* fix(studio): unify source-scoped clip identity

* fix(studio): isolate track insert topology

* fix(studio): harden timeline paint synchronization

---------

Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
2026-07-14 14:31:58 -04:00
ukimsanov 512560b4c3 test(studio): delete-path duration rollback coverage, shared dismiss predicate on preview open 2026-07-13 16:48:52 -07:00
ukimsanov a33b3f35e1 fix(studio): address PR #2347 review findings (rounds 1-2)
Review 1 (restore commit):
- asset reveal now clears any open preview overlay (stuck-overlay repro:
  preview on A, click already-added B — A stayed open over the reveal)
- duration readout rolls back on failed persist: captureDurationRollback
  snapshots store + live root data-duration before the optimistic sync and
  restores both in every move/resize/delete/group catch (golden's
  previousDuration pattern)
- asset preview opened during running playback dismisses immediately (the
  RAF loop bypasses the store, so the subscription alone never fired)
- persistTimelineBatchEdit resolves the target (findTagByTarget) before
  treating identical output as a no-op — a mistargeted member now throws
  like the single-element path instead of being silently dropped
- a post-mutation history-fold failure no longer suppresses the preview
  sync: fold errors are surfaced separately and the rewritten script still
  syncs (previously the preview kept stale GSAP positions with no recovery)
- timelineRevealScroll guards degenerate viewports (windowSize <= 0)
- CodeQL: encodeURIComponent(projectId) at all timelineTimingSync fetches

Review 2 (single-source-of-truth pass):
- createTimelineElementFromManifestClip — the one manifest->element
  boundary — now carries authoredTrack and stackingContextId; expanded
  sub-comp children preserve both (authoredTrack in their OWN file's space)
- authoredTrackForLane scopes occupants to the dragged clip's sourceFile
  (a foreign file's authored values are a different coordinate space);
  nearest-same-file-lane offset fallback
- optimistic store updates mirror the persisted track into authoredTrack
  (and roll it back on failure), so consecutive drags before a reload
  resolve from fresh data
- spill sub-lanes: documented decision — dropping onto a spill lane is a
  legitimate same-track join (occupants share the authored track by
  construction); false 'never a lane-move target' docstring rewritten
- single-element fallback persists vertical-only moves (early return now
  requires neither start nor track changed; live DOM patch includes
  data-track-index)
- canonical contextKey helper for stacking-context normalization
- new pipeline test crosses the REAL factory boundary (sparse authored
  tracks -> factory -> expansion -> normalize -> drag commit -> persisted
  attribute), no injected fields
2026-07-13 16:48:52 -07:00
ukimsanov 760b88a6f3 fix(studio): flashless z-order commits and visible-overlap stepping
Two legibility fixes for the canvas z-order menu, from user feel-testing:

- z-only commits no longer remount the preview iframe. The commit hook
  already applies the inline z (+ injected position) to the live elements and
  updates the store synchronously; the post-commit reloadPreview() was a
  redundant full remount that read as a canvas 'blink' on every action.
  commitDomEditPatchBatches gains skipReload, engaged only when provably
  safe: every op is an inline-style patch AND the server reports every patch
  matched — anything else falls back to the reload so the preview reconverges
  with disk. The file-watcher's own reload stays suppressed by the existing
  domEditSaveTimestampRef window, so the skip is real.
- Bring Forward / Send Backward step over the next VISIBLY overlapping
  sibling. The nearest z-neighbor in a composition is often invisible at the
  current frame (runtime hides time-inactive clips with inline
  visibility/display; GSAP parks elements at opacity 0), so the step crossed
  something the user couldn't see — 'enabled but nothing happens'. The
  forward/backward set now filters on element-level computed visibility
  (display/visibility/opacity, injectable for tests); enable/disable shares
  the resolver so the menu is honest: actions disable when no visible
  neighbor exists. Front/back keep the full painting family.
- The neighbor that was stepped over gets a 600ms accent flash, drawn in the
  studio overlay layer (never in the iframe DOM), so the action shows its
  work.
2026-07-13 16:48:52 -07:00
ukimsanov 84963ea8ba fix(studio): persist canvas z-order actions correctly for static elements
An adversarial review of the canvas context-menu z-order pipeline (Bring to
Front / Forward / Backward / Send to Back) found the resolver math sound but
the glue between the menu and the commit hook broken:

- The menu optimistically wrote style.zIndex AND position: relative to the
  live elements BEFORE the commit hook ran. The hook decides whether to
  persist position by checking getComputedStyle(el).position === 'static' —
  always false after the pre-apply — so the position patch was never
  persisted on the menu path and the reorder silently reverted at the
  post-commit reload for any nested/static element (root clips survive only
  because the runtime forces position:absolute). The same pre-apply made the
  failure rollback capture the already-mutated values, restoring the broken
  state on persist errors. The menu no longer pre-applies; the hook owns the
  live writes (it already applied both synchronously) and now sees true
  priors. Siblings without a persistable identity still get their z applied
  live-only so a renumber stays visually coherent.
- The commit hook's entry.key store-sync plumbing had zero production
  callers; the store zIndex went stale until full reload. All three callers
  (canvas menu via PreviewOverlays, timeline lane z-sync, LayersPanel) now
  derive and pass the timeline store key (new deriveTimelineStoreKey helper).
- patchElementBatch discarded the server's per-patch matched[]; unresolvable
  siblings persisted partially and silently. Unmatched targets now warn and
  report save-failure telemetry (z-reorder-unmatched) without rolling back
  the matched subset.
- template/noscript elements counted as painting siblings, so renumber
  fallbacks wrote z-index/position into <template> tags in the source file.
  Excluded from the sibling family.
- The default undo coalesce key merged DISTINCT z actions within 300ms into
  one undo entry; the action kind is now part of the key (LayersPanel drags
  keep coalescing within a drag; explicit lane-move gesture keys untouched).
- rectsIntersect comment claimed touching rects intersect; the strict
  inequalities say otherwise — comment fixed.
2026-07-13 16:48:52 -07:00
ukimsanov 19139b91ed fix(studio): make vertical lane moves persist correctly and harden the z/lane pipeline
Vertical clip moves committed in the store but never survived: two persist
bugs plus a runtime renumber all fought the stable-track-lanes model.

- timelineMoveAdapter deliberately stripped the track from lane-reorder
  persists ('z-only reorder path' — the old z-driven lane model). Lane =
  authored data-track-index now: lane-reorder and track-insert both persist
  the track; plain timing moves omit it to stay SDK-fast-path eligible.
- Display lanes and file tracks are different coordinate spaces:
  normalizeToZones packs sparse authored tracks (1,2,... or gaps, or DOM-index
  fallbacks) onto contiguous display lanes, and lane edits persisted the LANE
  number — silently re-targeting the wrong row in any non-0-contiguous file.
  Elements now record their authoredTrack when remapped; a lane change
  persists the target lane's authored track (store stays in lane space).
- The runtime split same-track clips of different kinds (video vs caption
  div) onto separate renumbered tracks at discovery, so authored indices
  never round-tripped ('drop onto an existing track' bounced back). Removed:
  data-track-index is honored verbatim (render never reads it); kind-based
  row presentation belongs in the display layer if ever wanted.

Adversarial review fixes on the same pipeline:
- runtime: parseInt(attr) || fallback dropped authored track 0 for GSAP and
  overlay clips (parseAuthoredTrack helper honors 0)
- single-clip move fallback persisted only data-start — lane changes snapped
  back on reload (now passes the track to the patch builder)
- lane-change z-sync candidate ignored a multi-selection's time shift, so
  patches were computed against stale overlap sets
- track insert around a locked clip persisted a colliding renumber (the next
  normalize merged lanes); the insert is now refused with a warning
- computeStackingPatches compared leaf z across CSS stacking contexts, where
  ancestor z decides paint order; the sync now partitions by
  stackingContextId and never patches across contexts

Timeline geometry (user-reported):
- fit zoom leaves 20% trailing headroom (FIT_ZOOM_HEADROOM in
  timelineLayout.ts; single fit-pps source, so ruler/lanes/playhead/drag all
  inherit it)
- playhead line center now sits exactly on GUTTER + t*pps at every zoom
  (wrapper had shrink-wrapped to the 9px diamond, off-centering the line);
  ruler ticks center on their timestamp
- ruler: frame-mode steps snap to whole frames (no duplicate labels), hour
  steps added for far zoom-out, tick positions computed as exact multiples
  (no float drift)
2026-07-13 16:48:52 -07:00