Adds a Blocks tab to the Studio left sidebar with the full 78-item registry
catalog (58 blocks + 20 components). Users can browse by category, search by
title/description, preview CDN-hosted poster thumbnails with video-on-hover,
and install items on-demand with one click or drag-to-timeline.
Core changes:
- BlockCategory type + resolveBlockCategory() for 7 categories (Captions, VFX,
Transitions, Effects, Social, Data, Scenes)
- Registry API routes: GET /api/registry/blocks (catalog) + POST install
- StudioApiAdapter extended with listRegistryCatalog + installRegistryBlock
- Vite adapter reads from disk; CLI adapter fetches from GitHub (24h cache)
- BlockParam interface + params on 6 blocks for future parameter controls
Studio UI:
- 4th sidebar tab "Blocks" with responsive grid, category pills, search bar
- BlockCard: CDN poster thumbnail, video autoplay on hover, duration + WebGL badges
- On-demand install: blocks append as sub-compositions on timeline; components
overlay at start=0 spanning full duration with transparent background patching
- TIMELINE_BLOCK_MIME drag-and-drop to timeline
- BlockParamsPanel (Phase 3 scaffold) auto-opens for parameterized blocks
Registry manifests:
- All 58 blocks backfilled with preview: { video, poster } CDN URLs
- All 20 components normalized to object format + poster URLs added
- 6 blocks annotated with params (Liquid Glass/Background, Portal, Chart,
Logo Outro, Magnetic)
- flowchart-vertical preview generated and uploaded to CDN
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols
fallow's reachability analysis identifies as unused. Keeps only the cases
where the symbol is still referenced internally in its own file (so
removing `export` doesn't surface a new oxlint `no-unused-vars` error).
Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused
exports), with no behavior change — each symbol is still defined and used
exactly the same way within its file.
Reverted ~20 files where fallow's auto-fix would have created cascading
"declared but never used" lint errors — those are cases where the symbol
isn't used at all, and properly cleaning them up means deleting the
declaration, not just dropping `export`. Better to land that as a
separate, narrower PR rather than mixing it into a mechanical de-export.
Also reverted four false positives where fallow missed real consumers:
- `captureCost.ts` (renderOrchestrator has two separate import blocks
from the same module; fallow only saw the first)
- `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses
fallow's reachability missed)
- `render.ts` (functions imported via `await import()` dynamic import,
which fallow's static analysis doesn't follow)
Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean,
cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests).
- Zoom anchors to cursor position instead of always zooming toward center.
The resolvePreviewWheelZoom function now accepts cursorX/cursorY (offset
from viewport center) and uses the standard zoom-to-point formula to
adjust pan so the content point under the cursor stays fixed.
- Add visible "Reset" button (bottom-right) showing current zoom % when
not at fit zoom. Driven by settledZoom state that updates after the
200ms settle debounce, so no re-renders during active zoom gestures.
- Fix border-expands-inward bug: scaleIframeToFit in the player now uses
offsetWidth/offsetHeight instead of getBoundingClientRect. The latter
returns values inflated by ancestor CSS zoom, causing double-scaling
that made the iframe appear smaller than its container.
- Fix zoom HUD appearing during pan: split applyZoom (shows HUD) from
applyPan (silent) so trackpad/middle-mouse panning no longer flashes
the zoom percentage overlay.
- Fix stale closure performance regression: replace stageSize in effect
dependency arrays with stageSizeRef pattern. The old deps caused wheel
and pointer handlers to re-register on every viewport resize.
- Widen pan clamp range (Math.abs instead of Math.max(0,...)) so content
can float within the viewport when zoomed below fit — required for
zoom-to-cursor to work correctly at any zoom level.
Closes#900
## Summary
- `seek()` only called `seekAll()` under parent audio ownership, leaving the `<audio>` proxy playing while the timeline froze at the new seek target.
- The periodic `mirrorTime` drift-correction (`parent-media.ts`) would then yank `currentTime` back to the timeline position every ~80ms of accumulated drift, producing an audible stutter loop while the video frame stayed frozen.
- Fix: make `seek()` symmetric with `pause()` — pause the parent proxy before seeking it.
## Repro
1. Use the player in an environment where the runtime posts `media-autoplay-blocked` (mobile / autoplay-restricted contexts), promoting audio ownership to `"parent"`.
2. Start playback with audio.
3. Click anywhere on the scrubber while playing.
4. Before: audio stutters in a short loop while the video frame is frozen.
5. After: audio cleanly pauses at the new seek position.
## Test plan
- [x] Added regression test \`seek() while playing pauses parent proxy (prevents mirrorTime stutter loop)\` in \`hyperframes-player.test.ts\`.
- [x] \`pnpm --filter @hyperframes/player test\` — 110/110 pass.
- [ ] Manual repro on a device where ownership flips to \`parent\`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- **Direct-timeline path** (GSAP compositions with `window.__timelines`): The player drives these via `DirectTimelineAdapter`, bypassing postMessage entirely. Rate changes sent `set-playback-rate` to the iframe but had no receiver — GSAP's `timeScale()` was never called. Fix: add optional `timeScale?` to `DirectTimelineAdapter` and call `this._directTimelineAdapter?.timeScale?.(rate)` in `attributeChangedCallback`. GSAP timelines expose `timeScale` natively, no composition changes required.
- **Audio-clock path** (compositions with audio): Three bugs caused `TransportClock` to always run at 1x when an audio element or WebAudio context drove the clock:
1. `schedulePlayback` was called without the `playbackRate` arg (defaulted to 1).
2. `onSetPlaybackRate` and `player.setPlaybackRate` didn't call `webAudio.setRate()`.
3. `TransportClock.attachAudioSource` divided by `this._rate` instead of `el.playbackRate`, cancelling the rate multiplier.
- Adds 2 regression tests to `clock.test.ts` covering the corrected audio-clock formula.
## Test plan
- [ ] Unit tests: `bun run --cwd packages/core test` — 861/861 pass
- [ ] Browser verification (Playwright headless, GSAP direct-timeline composition):
- 1x speed → ratio 0.972 ✓
- 2x speed → ratio 1.965 ✓
- 0.5x speed → ratio 0.490 ✓
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Chromium throttles requestAnimationFrame in deeply nested cross-origin
iframes. In Claude desktop (Electron), the composition iframe's own rAF
loop stalls, so GSAP is never seeked and animation freezes even when
TransportClock.isPlaying() is true.
The correct fix is to drive ticks from the widget-frame rAF, which lives
one level up and is not subject to the same throttling. When play() takes
the runtime bridge path (no direct timeline adapter), the player now starts
a parent-frame rAF loop that sends "tick" postMessages to the composition
iframe on every frame. The runtime's control bridge handles "tick" by calling
seekTimelineAndAdapters(clock.now()) if the clock is playing — identical to
what transportTick does on each rAF, just driven from outside.
The composition iframe's own rAF loop is unchanged and keeps running
normally in standard browsers. Seeking GSAP twice per frame is idempotent,
so there is no regression on claude.ai or any other non-throttled environment.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each)
* fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files
* feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson
Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux:
- Detects the platform automatically
- Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM)
- Falls back to clear manual instructions with exact commands
- 'hyperframes browser ensure' guides through the setup interactively
- After setup, all render commands work without any flags
* fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds
Path exclusions are insufficient — Defender re-scans new files created
during bun install before the exclusion takes effect. Disable real-time
monitoring for the entire job duration instead (standard CI practice).
* refactor(studio): split all files >500 LOC + extract useToast, delete allowlist
All 11 large files split into focused modules under 500 LOC.
App.tsx extracted toast logic into useToast hook (493 LOC now).
.filesize-allowlist deleted — no longer needed.
* fix: remove unused imports from split files, extract useToast from App.tsx
App.tsx: 504 → 493 lines (toast logic extracted to useToast hook)
timelineDOM.ts: remove unused imports from re-export pattern
MotionPanel.tsx: remove unused clampStudioCustomEasePoints import
studioMotionOps.ts: remove unused StudioGsapMotionDirection import
* fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs)
* fix(producer): use node --experimental-strip-types instead of tsx for build:fonts
Eliminates the tsx binary dependency that Windows Defender locks during
bun install, causing EPERM errors. Node 22.6+ strips TypeScript types
natively with no external binary.
* chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500)
* fix(ci): disable Windows Defender before checkout to prevent all EPERM races
* fix(producer): skip build:fonts if fontData.generated.ts already exists
The generated file is tracked in git, so CI doesn't need to regenerate
it. This avoids @fontsource/inter node_modules access on Windows which
triggers EPERM from Defender scanning during bun install.