## Summary
- gate timeline actions to clips Studio can control deterministically
- disable direct move/trim for generic GSAP-timed DOM clips
- add an in-clip `Copy to Agent` fallback for unsupported edits
## Why
Studio should only advertise timeline actions it can round-trip to source HTML with deterministic meaning.
This PR now follows that stricter rule:
- direct move/end-trim are only exposed for clips with a deterministic timeline window
- start trim is only exposed for clips with a real content-offset model
- unsupported motion clips now offer `Copy to Agent` so users still have a fast path to request source-level timing changes
In practice this means generic GSAP-authored DOM clips no longer pretend Studio can rewrite their visible timing just by patching `data-start` / `data-duration`.
## What changed
- added `hasPatchableTimelineTarget()` and `getTimelineEditCapabilities()` in `timelineEditing.ts`
- tightened deterministic-window detection so only media, images, and composition hosts keep direct move/end-trim controls
- kept wrapped media clips editable by recognizing real media metadata even when the host tag is a `div`
- updated `TimelineClip` / `Timeline` to guard interactions with the shared capability model
- added `buildTimelineElementAgentPrompt()` and a `Copy to Agent` fallback button for unsupported clips
- added focused tests for capability derivation and the agent-prompt helper
## Verification
### Automated
- `bun test packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/player/store/playerStore.test.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/TimelineClip.tsx`
- `bunx oxfmt --check packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/TimelineClip.tsx`
### Browser
Verified in Studio with live browser automation against `http://127.0.0.1:4175/#project/timeline-edit-playground`:
- generic GSAP-timed clips (`feature-card`, `title-card`, `prompt-card`) show `Copy to Agent` and no direct move/trim affordances
- wrapped media (`media-card`) still exposes direct controls and remains draggable
- the local playground timings were realigned to match the authored GSAP positions, so preview visibility now matches the timeline windows during manual testing
Recording artifacts used during verification:
- `/tmp/timeline-capabilities-proof/capabilities-flow.webm`
- `/tmp/timeline-capabilities-proof/capabilities-agent-flow.webm`
## Summary
- hide the leading trim handle for timeline clips that cannot offset their own content
- keep leading trim available for media clips backed by playback offset metadata or source duration
- map visual row priority like a normal timeline editor: top timeline rows render above lower rows
## Why This Is Needed
Generic GSAP/DOM timeline clips do not have a playback-offset model like media clips do.
That means a left trim affordance on those clips is misleading today:
- users reasonably expect front trim to remove the beginning of the animation
- the current model can only shorten the clip window, not start the motion halfway through
Instead of exposing a control that implies unsupported behavior, this PR keeps true front trim only on clips that can actually offset their content.
The PR also fixes the stacking convention so the timeline matches normal editor expectations:
- visually higher track row = higher render priority
- visually lower track row = lower render priority
## Current Flow By Element Type
### Generic motion / DOM clips
Examples: `section`, `div`, `aside`, GSAP-driven cards and overlays.
Current supported flow:
- drag the whole clip horizontally to change `data-start`
- right-trim to shorten the end of the clip window
- move between tracks to change `data-track-index`
Not supported yet:
- true front trim that removes the beginning of the animation itself
Behavior after this PR:
- no interactive left trim handle is shown
- right trim still works
- horizontal move still works
### Media clips
Examples: `video` / `audio` clips, or wrappers carrying `data-media-start` / `data-playback-start`.
Current supported flow:
- drag the whole clip horizontally to change `data-start`
- left trim advances clip start and playback offset together
- right trim shortens `data-duration`
Behavior after this PR:
- both left and right trim handles remain available
- left trim persists `data-start` plus `data-media-start` / `data-playback-start`
- right trim persists `data-duration`
## Z-Index Rule
This PR now follows the normal timeline-editor convention:
- top visual row on the timeline = highest `z-index`
- lower visual rows = lower `z-index`
Concretely, because Studio renders tracks in ascending numeric order from top to bottom, lower numeric track values now map to higher `z-index` values.
## Validation
### Automated
- `bun test packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/player/store/playerStore.test.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bun run --filter @hyperframes/studio typecheck`
### Browser verification
Verified with `agent-browser` on `timeline-edit-playground`:
- generic motion clips no longer expose an interactive left trim handle
- media clips still expose both trim handles
- left trim on `media-card` persisted `data-start` and `data-media-start`
- right trim on `media-card` persisted `data-duration` only
- moving `title-card` from the bottom row to the top row persisted the highest `z-index` for the top-row clips
- recordings:
- `/tmp/trim-fix-artifacts/trim-flow.webm`
- `/tmp/trim-fix-artifacts/z-index-flow.webm`
## Summary
Add the actual Studio timeline editing layer on top of the preview/runtime foundation.
This PR includes:
- drag-to-move clips across time and tracks
- left/right resize handles with media-aware trim persistence
- edge auto-scroll and edge track creation while dragging
- selector-based source patching for `data-start`, `data-duration`, `data-track-index`, `z-index`, and media trim attributes
- timeline UI cleanup, theming, hover/drag states, and the `Copy Prompt` action
## Why This PR Is Separate
This is the user-facing editing behavior. It depends on the preview/runtime fixes in the base PR, but it is much easier to review once that plumbing is isolated.
## Verification
- `bun run --filter @hyperframes/studio test`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/player/components/EditModal.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/TimelineClip.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/timelineTheme.ts packages/studio/src/player/components/timelineTheme.test.ts packages/studio/src/utils/sourcePatcher.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/player/components/EditModal.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/TimelineClip.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/timelineTheme.ts packages/studio/src/player/components/timelineTheme.test.ts packages/studio/src/utils/sourcePatcher.ts packages/studio/src/utils/sourcePatcher.test.ts`
## Browser Proof
- verified timeline drag / resize / trim flows in Studio with `agent-browser`
- verified preview hot-refresh behavior without iframe remount flashes
## Stack
- depends on #389
- followed by `fix: smooth scrubber end seeking`
[result.mp4 <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.com/user-attachments/thumbnails/ca71c177-5042-468d-906f-b353938f40f8.mp4" />](https://app.graphite.com/user-attachments/video/ca71c177-5042-468d-906f-b353938f40f8.mp4)
## Summary
Stabilize the Studio preview/runtime path so timeline data, preview rendering, and thumbnails stay in sync.
This PR includes:
- preview hot-refresh without remounting the iframe
- runtime duration/timeline fixes so Studio stops drifting from playback state
- thumbnail and selector-based preview fixes
- local Studio runtime serving and player-resolution fixes so dev/CI do not depend on prebuilt player artifacts
- tests around preview identity and thumbnail/runtime behavior
## Why This PR Exists
This is the foundation layer for timeline editing. Without it, the editor was prone to:
- iframe remount flashes after saves
- duration mismatches between preview and timeline
- stale or incorrect thumbnails
- CI/test failures when `@hyperframes/player` artifacts were not prebuilt
## Verification
- `bun run --filter @hyperframes/studio test`
- `bun run --filter @hyperframes/studio typecheck`
- `bun run --filter @hyperframes/core typecheck`
- `bunx oxlint packages/cli/src/server/studioServer.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/timeline.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/types.ts packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/nle/NLEPreview.tsx packages/studio/src/components/nle/NLEPreview.test.ts packages/studio/src/player/components/CompositionThumbnail.tsx packages/studio/src/player/components/Player.tsx packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/store/playerStore.ts packages/studio/vite.config.ts`
- `bunx oxfmt --check packages/cli/src/server/studioServer.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/timeline.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/types.ts packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/nle/NLEPreview.tsx packages/studio/src/components/nle/NLEPreview.test.ts packages/studio/src/player/components/CompositionThumbnail.tsx packages/studio/src/player/components/Player.tsx packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/store/playerStore.ts packages/studio/vite.config.ts`
## Stack
- base of stack
- followed by `feat: add studio timeline editing`
- followed by `fix: smooth scrubber end seeking`
## Summary
This fixes a render-time audio correctness bug where Hyperframes applied a hidden post-mix gain to every rendered output, boosting audio by about +2.6 dB and causing clipping on normally leveled sources.
It also fixes a related mute bug where `data-volume="0"` was treated as falsy and silently converted back to full volume during audio track preparation.
Additionally, this PR fixes the Studio workspace typecheck path for `@hyperframes/player`, so local pre-commit/typecheck flows no longer depend on the Player package having been built first.
## Root Cause
The issue report measured a near-constant gain increase and suspected a hidden normalization step. After tracing the engine audio path, the root cause turned out to be explicit code, not FFmpeg behavior:
- `packages/engine/src/config.ts` defaulted `audioGain` to `1.35`
- `packages/engine/src/services/audioMixer.ts` always appended a post-mix FFmpeg filter:
- `[mixed]volume=${masterOutputGain}[out]`
- with the default config, that meant every render got multiplied by `1.35`
That exactly matches the issue reporter's measured scalar boost.
While investigating the workaround, I also found a second correctness bug:
- `processCompositionAudio()` used `element.volume || 1.0`
- that coerced `0` to `1.0`
- so `data-volume="0"` did not actually mute the track in rendered output
Separately, the repo-level Studio typecheck could fail before any build step because:
- `packages/studio/src/player/components/Player.tsx` imports `@hyperframes/player`
- `packages/player/package.json` points TypeScript at built `dist/*` outputs
- in a fresh workspace, those built outputs may not exist yet
- Studio therefore failed type resolution for `@hyperframes/player` during pre-commit/typecheck
## What Changed
1. Set the engine default `audioGain` back to unity (`1`)
2. Preserve explicit zero volumes by changing `element.volume || 1.0` to `element.volume ?? 1.0`
3. Added regression coverage for both behaviors
4. Updated the producer-side config fixture to reflect the corrected default
5. Added a Studio tsconfig path mapping for `@hyperframes/player` to the local workspace source and widened `rootDir` so workspace typecheck succeeds without requiring a prior Player build
## Why These Changes Are Needed
This is not a UX preference issue; it is a correctness and API contract issue.
- The docs describe `data-volume` as a direct 0-1 control.
- Rendered output should preserve source levels unless the author explicitly changes them.
- Hidden global gain makes output non-deterministic from the author's perspective.
- `data-volume="0"` must mean silence, not full-volume playback.
- Local workspace typecheck should not require unrelated package build artifacts to exist first.
Leaving the current behavior in place means:
- voice recordings near normal peak levels can clip during render
- authors need undocumented manual compensation (`0.75`-ish scaling) to get unity output
- mute semantics in docs and code diverge
- local pre-commit/typecheck can fail for reasons unrelated to the actual diff being committed
## Testing
### Focused regression tests
Ran:
- `packages/engine/node_modules/.bin/vitest run packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.test.ts`
Result:
- `10 passed`
These tests specifically verify:
- default resolved `audioGain` is `1`
- a track with `volume: 0` stays `volume=0` in the FFmpeg filter graph
- the post-mix output filter stays at unity gain (`[mixed]volume=1[out]`)
### Broader package verification
Ran:
- `bun run --filter @hyperframes/engine test`
- `bun run --filter @hyperframes/engine build`
- `packages/engine/node_modules/.bin/vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/producer typecheck`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.ts packages/engine/src/services/audioMixer.test.ts packages/producer/src/services/renderOrchestrator.test.ts`
- `bunx oxfmt packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.ts packages/engine/src/services/audioMixer.test.ts packages/producer/src/services/renderOrchestrator.test.ts packages/studio/tsconfig.json`
- `bunx lefthook run pre-commit`
Results:
- full engine test suite passed (`309 passed`)
- engine build passed
- touched producer test file passed (`7 passed`)
- producer typecheck passed
- studio typecheck passed
- oxlint passed with `0 warnings, 0 errors`
- formatting passed
- pre-commit hook no longer hits the prior `@hyperframes/player` module-resolution blocker
## Known Verification Limitation
There is no meaningful browser UI flow for this bug: the defect is in the engine/CLI audio render pipeline rather than an interactive browser surface. Because of that, verification was done at the renderer and test level rather than through an agent-browser flow.
## User Impact
After this change:
- rendered audio matches source level by default
- authors no longer need to compensate for a hidden +2.6 dB boost
- `data-volume="0"` correctly mutes rendered audio
- the documented volume contract matches engine behavior again
- local workspace typecheck no longer depends on prebuilt `@hyperframes/player` artifacts
Closes#361.
## Summary
Today users have to run `hyperframes upgrade` (or the right install command for their package manager) to get a new release — we ship fixes but they don't reach the install until the user remembers. This PR borrows the Claude Code model: detect the update on run N, install it in a detached background child, surface one line ("hyperframes auto-updated to vX.Y.Z") on run N+1. The user's current command never blocks, never prompts, never sees an install stream.
## Flow across two runs
```
Run N → checkForUpdate() sees latest > current → spawn detached
child running `npm install -g hyperframes@X` (or bun /
pnpm / brew equivalent). Parent exits immediately.
(between) → detached child installs, writes completedUpdate into
~/.hyperframes/config.json, clears pendingUpdate.
Run N+1 → reportCompletedUpdate() prints one line and clears the
marker. User is on the new version.
```
## Installer detection
Walks `realpathSync(process.argv[1])` against each package manager's well-known global prefix. Wrong guesses are biased toward `skip` — we'd rather miss an auto-update than clobber a Homebrew install with npm.
| Resolved entry path contains | Detected as | Install command |
|---|---|---|
| `…/Cellar/hyperframes/<v>/…` | `brew` | `brew upgrade hyperframes` |
| `…/.bun/…` | `bun` | `bun add -g hyperframes@<v>` |
| `…/pnpm/global/…` or `…/.pnpm/…` | `pnpm` | `pnpm add -g hyperframes@<v>` |
| `…/lib/node_modules/hyperframes/…` | `npm` | `npm install -g hyperframes@<v>` |
| `…/packages/cli/…` (workspace link) | `skip` | (no-op) |
| `…/_npx/…`, `…/bunx-…/…` | `skip` | (no-op) |
| Anything else | `skip` | (no-op) |
## Guardrails
- **Never auto-update across a major version.** The existing banner still nudges the user to run `hyperframes upgrade` explicitly.
- **Skip on CI, non-TTY, dev mode,** npx / bunx / workspace link, or any install layout the detector doesn't recognize.
- **`HYPERFRAMES_NO_AUTO_INSTALL=1`** disables the install without silencing the notice banner.
- **`HYPERFRAMES_NO_UPDATE_CHECK=1`** silences both (existing knob).
- **Fresh pending install (<10 min old)** prevents re-launch on every invocation.
- **Installer stdout + stderr go to `~/.hyperframes/auto-update.log`** for postmortem — the terminal stays clean.
- **Failed installs are surfaced once** with a prompt to run `hyperframes upgrade` manually.
## What changed
| File | Role |
|---|---|
| `packages/cli/src/utils/installerDetection.ts` | Classifies the running install → npm \| bun \| pnpm \| brew \| skip, with the right install command. |
| `packages/cli/src/utils/autoUpdate.ts` | `scheduleBackgroundInstall` + `reportCompletedUpdate`. Spawns a detached `node -e "..."` child that runs the install and writes the outcome back to the config, then `unref()`s so the parent exits immediately. |
| `packages/cli/src/telemetry/config.ts` | `pendingUpdate` + `completedUpdate` fields on the config schema. |
| `packages/cli/src/cli.ts` | Wires `reportCompletedUpdate()` at startup and `scheduleBackgroundInstall()` after `checkForUpdate()` resolves. |
## Verification
### Unit tests — 19 / 19 pass (full CLI suite 115 / 115)
- `installerDetection.test.ts` — 9 cases, one per layout (workspace, npx, bunx, brew, bun, pnpm, npm, unknown, unresolved).
- `autoUpdate.test.ts` — 10 scheduling-policy cases:
- Minor/patch → schedules + writes pendingUpdate
- Major bump → **does not** schedule
- Dev mode → skipped
- `CI=1` → skipped
- `HYPERFRAMES_NO_AUTO_INSTALL=1` → skipped
- Unknown installer → skipped
- Already-on-latest → skipped
- Fresh pending install → de-duplicated
- Stale pending install (>10 min) → supersedes
- Previous run already completed this version → skipped
Unit tests mock `spawn` and the installer — they verify the **policy**, not the real detached-child path.
### Live end-to-end smoke test (on this Mac, real processes)
To validate the parts the unit tests can't — actual detached spawn, real config writeback, banner surfacing in a fresh subsequent process — I wired a smoke script that exercises the exact same code path `autoUpdate.ts` uses, but with `echo …` as the "install command" so nothing global gets touched.
**Steps exercised:**
1. Backed up the user's real `~/.hyperframes/config.json`.
2. Wrote a `pendingUpdate` marker for version `0.4.99` (like `scheduleBackgroundInstall` does).
3. Spawned the **exact same detached `node -e "..."` child** the real scheduler produces, with the install command replaced by `echo 'faux install for 0.4.99'`.
4. The parent `unref()`d and continued; 800 ms later the parent re-read `config.json`.
5. Ran `reportCompletedUpdate()` in a **fresh subprocess** (via `bunx tsx -e ...`) to match the real "Run N+1" conditions, capturing its stderr.
6. Asserted the marker was cleared.
7. Restored the original config on exit.
**Observed output:**
```
[setup] Backed up config to /Users/miguel/.hyperframes/config.json.smoke-backup
[setup] Wrote pendingUpdate for v0.4.99
[spawn] Detached child pid=49469
[after] completedUpdate = {"version":"0.4.99","ok":true,"finishedAt":"2026-04-17T17:26:50.115Z"}
[after] pendingUpdate = (cleared)
✓ detached spawn + writeback verified
[banner-subprocess] stderr: "hyperframes auto-updated to v0.4.99"
✓ banner fired in fresh process + marker cleared
ALL CHECKS PASSED ✓
[cleanup] Config restored
```
**What this proves:**
| Claim | Evidence |
|---|---|
| Detached spawn works (doesn't block the parent) | `[spawn] pid=49469` logged, parent continued immediately |
| Detached child is process-independent | Parent exited its own work while child ran `exec(CMD)` |
| Child writes correct config shape | `completedUpdate = { version: "0.4.99", ok: true, finishedAt: … }` |
| Child clears the pending marker | `pendingUpdate = (cleared)` |
| Banner fires only in a fresh process | Subprocess stderr = `"hyperframes auto-updated to v0.4.99"` |
| Banner message format | Matches the copy in `autoUpdate.ts:reportCompletedUpdate` exactly |
| Marker clears after banner | Second file read shows `completedUpdate` absent |
Both the original test-plan checkboxes (fresh install, `HYPERFRAMES_NO_AUTO_INSTALL=1`, `CI=1`) are covered by either the unit-test suite or this smoke test — the scheduling-policy gates are unit-tested under `CI=true`, and the real detached-spawn path is smoke-tested above.
### What's still worth doing
- **Physical installer test on a real `npm i -g` / `brew` / `bun add -g` environment** — the smoke test above replaces the install command with `echo`, so we've never actually seen npm/bun/brew run the real command. That's the one remaining unknown. Worth one manual run on the maintainer's machine before cutting v0.4.4.
## Test plan
- [x] `bunx vitest run` on `packages/cli` — 115 / 115 pass (incl. 19 new)
- [x] `tsc --noEmit` clean
- [x] `tsup` build clean
- [x] **Live e2e smoke test** exercising the real detached spawn + config writeback + fresh-process banner (output above)
- [x] CI green on this branch (Typecheck, Test, Test: runtime contract, Build, Lint, Format)
- [ ] One manual run on a physical `npm i -g hyperframes@0.4.2` install to confirm the real `npm install -g hyperframes@0.4.3` command actually runs when `autoUpdate.ts` delegates to it (the smoke test stopped short of executing `npm`)
## Notes
- Independent of any version bump — ship whenever.
- The existing `checkForUpdate` + `printUpdateNotice` still work unchanged; this PR adds a second stage that *applies* the update rather than just telling the user about it.
- `hyperframes upgrade` still exists and is still the right command for explicit upgrades (especially major-version jumps).
Stacked on top of #307. Fixes three mobile UX bugs that made the studio unusable on iPhone Safari — discovered while testing the audio-ownership work from #307 on a physical device.
## Bugs fixed
### 1. Untappable Play button / bottom controls
`#root` was set to `100vh`. iOS Safari reports `100vh` as the **largest** viewport (toolbar hidden) and never shrinks it — so with the toolbar visible, the bottom of the layout sits under it. The Play button + timecode were fully occluded.
### 2. Scrubber not draggable by touch
The seek bar had only `onMouseDown`. Mouse events don't fire for touches on iOS Safari, so nothing responded. You could tap to jump but not drag.
### 3. Safari's horizontal swipe hijacked scrubber drags
Even when the seek bar caught `pointerdown`, `touch-action: manipulation` still let Safari consume horizontal edge-swipes for back-navigation — dragging the scrubber left was impossible.
## What changed
| File | Fix |
|---|---|
| `packages/studio/src/styles/studio.css` | `#root` → `height: 100dvh` with `100vh` fallback. Dynamic viewport height shrinks when the iOS toolbar is visible, so the bottom of `#root` lines up with the visible area. |
| `packages/studio/src/App.tsx` | Two `h-screen` containers → `h-full` so nested children fill the now-dynamic parent instead of asserting `100vh` and overflowing. |
| `packages/studio/index.html` | Added `viewport-fit=cover` so iOS exposes real `env(safe-area-inset-bottom)` values. |
| `packages/studio/src/player/components/PlayerControls.tsx` | Controls row gets `padding-bottom: calc(0.5rem + env(safe-area-inset-bottom))` so it clears the landscape home indicator. Scrubber replaced `onMouseDown` with `onPointerDown` + `setPointerCapture`, plus `touch-action: none` so Safari doesn't hijack horizontal swipes. Added `pointercancel` + window-level `pointerup` fallbacks. |
All desktop code paths are unchanged: `100dvh` falls back to `100vh`, `env(safe-area-inset-bottom)` is `0` off-iOS, Pointer Events subsume Mouse Events on desktop.
## Verified live
Via the `cloudflared` tunnel I ran during review on the factory-series-c-video project:
- iPhone Safari, portrait: Play button now fully visible and tappable. Bottom controls sit just above the URL bar.
- iPhone Safari, landscape: controls clear the home indicator.
- Finger-drag the scrubber left and right: tracks the touch smoothly, finger can leave the 6 px bar height without losing the drag.
- Desktop click-to-seek and click-drag: still work.
- Arrow-key seeking: still works.
## Stacked dependency
Base is `fix/player-audio-ownership-review` (PR #307). Once #307 merges, rebase this branch onto `main` — the changes are fully independent; the stacking is just to avoid waiting on the review for #307 before shipping pure UX wins.
## Test plan
- [x] `tsc --noEmit` on `packages/studio` — clean
- [x] `bun run --filter @hyperframes/studio build` — clean
- [x] Live repro on iPhone Safari via cloudflared tunnel: Play button tappable, scrubber drags with touch
- [ ] Android Chrome sanity pass before release (same Pointer Events code path, but worth eye-balling)
## Summary
Fixes three audio-sync defects in the studio preview plus a small UX improvement. All four land in one commit so the PR stays aligned with one bug fix per commit.
### 1\. Silent / very-late first play on slow-loading audio (`packages/core/src/runtime/media.ts`)
`syncRuntimeMedia`'s old flow — when it hit `readyState < HAVE_FUTURE_DATA` — called `el.load()` and attached a `canplay` listener to retry `play()`. Two real problems, neither of which is "lost user activation" (the sync runs from a 50 ms `setInterval`, well outside any gesture window):
- `bindMediaMetadataListeners` already sets `preload="auto"` and calls `el.load()` at runtime init. The sync's duplicate `el.load()` aborts that in-flight fetch and restarts from zero — on slow networks this delayed playback by seconds, which users perceived as "silent until a second click."
- The `canplay` listener was racy: the event can fire between `load()` and `addEventListener`, leaving the element wedged.
`HTMLMediaElement.play()` is already spec'd to queue playback until data arrives, so we can unconditionally call it. Drop the `readyState` gate, the redundant `load()`, and the `canplay` listener. Also dedup in-flight `play()` calls with a `WeakSet` (cleared on `playing`/`pause`/`error`) — without it the 50 ms poll fires 20–40 spurious calls per element during buffer, each silencing real `AbortError`/`NotAllowedError` diagnostics in the `.catch`.
### 2\. Audible stutter on rapid pause/play (`packages/core/src/runtime/media.ts`)
The 0.3 s drift-seek threshold fired on nearly every toggle because pause/play ordering between timeline and media produces 0.1–0.4 s of transient drift. Each forced `el.currentTime = relTime` drops `readyState` and surfaces as a `waiting` event the user hears as a stutter. Threshold raised to 0.5 s.
### 3\. Skipped words on cold first play (`packages/core/src/runtime/media.ts`)
Even with 0.5 s, drift grew past 0.5 s during initial buffering while the audio element was stuck at `currentTime = 0`. The old logic would then force-seek audio forward and the user missed the opening of the narration.
Fix distinguishes drift that grows _gradually_ (buffer catch-up, ~16 ms/tick) from drift that _jumps_ in one tick (a scrub). Only jumps, first-tick clip activation, or catastrophic drift (>3 s) trigger a resync. Inline tradeoff note in code: strictly lip-synced dialogue would want a tighter threshold (~0.15 s) outside a 500 ms toggle window — deferred to a future PR.
### 4\. "Loading assets…" overlay in the studio preview (`packages/studio/src/player/components/Player.tsx`)
Spinner while every timed `<audio>`/`<video>` has enough buffered data and every Lottie animation is loaded. Preserves the previous overlay state on cross-origin / transient-DOM catches so a brief access failure doesn't flicker, and logs `console.debug` when the 10 s safety cap trips so a stuck asset is diagnosable. Lottie readiness handles both `lottie-web` (`isLoaded`) and `@dotlottie/player-component` (`totalFrames > 0`), with an inline `@see` pointing to `packages/core/src/runtime/adapters/lottie.ts` so the two sites stay in sync.
## Verification
- 456 core tests pass; 34 in `media.test.ts` cover synchronous play, preload nudge, play-request dedup, offset-jump vs gradual drift, first-tick hard-sync, catastrophic-drift safety valve, and inactive-clip baseline reset.
- Full monorepo build green (`bun run build`), typecheck clean, lint/format clean.
- End-to-end with agent-browser against a composition that uses a 50 s voiceover plus multiple sub-composition video clips. Four scenarios, all pass:
| Scenario | Metric | Result |
| --- | --- | --- |
| Normal first play | Audio plays from click, smooth progression | ✅ |
| Cold play (forced unbuffered) | First `play` event fires at `ct: 0` — no word-skip | ✅ |
| Rapid pause/play (12 toggles) | `waiting` events: 1 (was 40+ bursts) | ✅ |
| Scrub mid-playback | Lands exactly at target frame | ✅ |
## Files changed
- `packages/core/src/runtime/media.ts` — unconditional synchronous `play()`; play-request dedup WeakSet; offset-jump-only drift correction; 0.5 s threshold; first-tick hard-sync; catastrophic-drift safety valve.
- `packages/core/src/runtime/media.test.ts` — coverage for the above plus the gradual-drift cold-play case, scrub offset-jump, in-flight dedup, and inactive-clip baseline reset.
- `packages/core/src/runtime/adapters/lottie.ts` — exported `isLottieAnimationLoaded` helper documenting the two supported player shapes.
- `packages/studio/src/player/components/Player.tsx` — loading-assets overlay with cached-return catch, timeout debug log, and the Lottie readiness check.
## Follow-ups (deferred)
- Tight-threshold short-window drift correction for lip-synced dialogue.
- A perf-regression test that fails on `waiting`\-event resurgence.
## Test plan
- [x] `hyperframes preview` a composition with audio, `Cmd+Shift+R`, click play immediately — audio starts from the very beginning, no skipped words.
- [x] Rapidly pause/play the preview — audio stays smooth (no stutter, no `waiting` events).
- [x] Cold-load a composition — "Loading assets…" overlay appears and disappears once media buffers.
- [ ] Scrub the timeline mid-playback — audio follows the scrub, lands on frame.
Raise default encoding quality to visually lossless at 1080p (CRF 18)
and expose fine-grained encoding controls for power users.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Adds a hover tooltip (?) next to the format dropdown in the render queue export bar
- Shows the selected format's details (codec, use case) plus a comparison with the other two formats
- Helps users pick between MP4 (general), MOV/ProRes 4444 (transparent video for editors), and WebM/VP9 (transparent for web)
## Test plan
- [x] Open studio, go to the render queue panel
- [x] Hover over the (?) icon next to the format dropdown — tooltip appears above
- [x] Switch format in the dropdown — tooltip content updates to show the selected format first
- [x] Move pointer away — tooltip dismisses
- [x] Verify tooltip doesn't clip or overflow the panel
<img width="420" height="263" alt="image" src="https://github.com/user-attachments/assets/f4bd8bf7-65ed-45ab-ac53-577b4985fa34" />
## Summary
Coordinated minor bump across all published packages. No source changes in this PR itself; it is the version stamp for everything that landed on main since v0.2.5.
## Version bumps
| Package | from | to |
|---|---|---|
| `@hyperframes/cli` | 0.2.5 | **0.3.0** |
| `@hyperframes/core` | 0.2.5 | **0.3.0** |
| `@hyperframes/engine` | 0.2.5 | **0.3.0** |
| `@hyperframes/player` | 0.2.7 | **0.3.0** |
| `@hyperframes/producer` | 0.2.5 | **0.3.0** |
| `@hyperframes/studio` | 0.2.9 | **0.3.0** |
Between 0.2.5 and this release, `player` and `studio` received several patch versions on npm as we iterated on the bundler, entry point, and SSR issues. 0.3.0 collapses that into a single coordinated minor so the ecosystem is aligned again.
## What is in v0.3.0
### `@hyperframes/player`
**Restored package entry points to the compiled `dist/` output.** 0.2.5 shipped with `"main": "./src/hyperframes-player.ts"` but the published tarball only included `dist/` via the `"files"` field. Every consumer trying to import the package failed with `Module not found: Can't resolve '@hyperframes/player'`. Entry points now point at the built JS/`.d.ts` files inside `dist/`.
**DOM-based root timeline resolution in the ready probe.** In a bundled preview, `window.__timelines` contains the master composition alongside its sub-compositions, for example:
```js
{
main: GSAPTimeline(14s),
intro: GSAPTimeline(1.5s),
'scene2-4-canvas': GSAPTimeline(12.6s),
'scene5-logo-outro': GSAPTimeline(3.2s),
}
```
The probe used to select the adapter with `keys[keys.length - 1]`. Object key ordering meant the last-registered sub-composition would win, so the `ready` event reported a sub-composition's duration (e.g. 3.2s) instead of the master's 14s. The probe now looks up the root composition id from the outermost `[data-composition-id]` element in the iframe DOM and uses its key. Falls back to the last key when no element is present, so standalone sub-composition previews keep working.
### `@hyperframes/studio`
**`useTimelinePlayer.getAdapter()` uses the same DOM-based root id lookup** as the player. Previously play, pause, seek, and duration readout were all driven by whichever sub-composition happened to register its timeline last.
**`Player.tsx` loads `@hyperframes/player` lazily.** The component used to call `import "@hyperframes/player"` at module scope, which runs the package's `customElements.define(...)` side effect during module evaluation. `HTMLElement` does not exist in the Node runtime, so any consumer page that transitively imported the studio during server rendering threw:
```
ReferenceError: HTMLElement is not defined
at module evaluation (@hyperframes/studio/src/player/components/Player.tsx)
```
The import now runs inside the mount effect via `import(...)` so it only evaluates in the browser. Added a cancellation flag and deferred cleanup so a fast unmount before the dynamic import resolves does not leak listeners or DOM nodes.
**Captions module imports stripped of `.js` extensions.** Files under `src/captions/` imported siblings as `./types.js` and `./parser.js`. That is legal ESM TypeScript but Turbopack and several other bundlers refuse to resolve those specifiers against `.ts` files inside `node_modules`, breaking any consumer build that transitively pulled in the captions module. Captions now uses extensionless imports, matching the rest of the studio codebase.
### `@hyperframes/core`, `@hyperframes/cli`, `@hyperframes/engine`, `@hyperframes/producer`
Version bump only, no source changes since 0.2.5. Kept on the same version so the ecosystem is easier to reason about.
## Impact for consumers
If you use `@hyperframes/studio` in a Next.js app:
- The play button in a bundled preview reports the correct composition duration and drives the master timeline.
- The session page no longer 500s in dev mode when the studio barrel is imported (the SSR fix).
- Turbopack builds that transitively load the captions module no longer fail on `Cannot resolve './types.js'`.
If you use `@hyperframes/player` directly:
- Consumer bundlers can resolve the package again (dist entry points restored).
- The `ready` event duration reports the master, not a sub-composition.
## After merge
Publish each package to npm with `pnpm publish` (workspace deps auto-resolve).
* fix(studio): load @hyperframes/player lazily to support SSR
Player.tsx had a bare `import "@hyperframes/player"` at module scope. The
player package registers a class that extends HTMLElement as a side effect,
and HTMLElement doesn't exist in a Node server runtime. Any consumer that
imported from @hyperframes/studio during server-side rendering (e.g. the
Next.js App Router evaluating a client component for SSR) threw
`HTMLElement is not defined`.
Move the import inside the mount effect via dynamic `import(...)` so it
only runs in the browser, and wire up a cancellation flag and deferred
cleanup so a fast unmount doesn't leak listeners or DOM nodes.
* fix(studio): remove .js extensions from captions-internal imports
The captions module imported sibling files as `./types.js` and
`./parser.js`. That's legal ESM TypeScript, but Turbopack (and other
bundlers) refuse to resolve those specifiers against .ts files when the
package is consumed from node_modules — the rest of @hyperframes/studio
uses extensionless imports for that reason.
Align captions with the rest of the codebase so the package builds
without bundler-specific configuration in consumers.
* chore: release @hyperframes/player@0.2.7 and @hyperframes/studio@0.2.9
Ships the root-timeline resolution fix (#247), the SSR-safe player load,
and the captions import cleanup.
Bundled previews register a master composition alongside its sub-compositions
in `window.__timelines`, e.g. { main, intro, scene2, scene5 }. Both the
player's probe and studio's getAdapter() were using `keys[keys.length - 1]`
to pick the adapter, which returned whichever timeline was registered last.
That made the player report the final sub-composition's duration as the
video length (e.g. 3.2s instead of the master's 14s) and play/pause/seek
targeted that sub-composition instead of the full composition.
Look up the outermost `[data-composition-id]` element in the iframe DOM
and use its id to select the right timeline. Falls back to last-key when
no element is present (standalone sub-composition previews) so drill-down
views keep working.
Also restores `main`/`import` entry points on @hyperframes/player to
point at compiled dist output (the src/ paths broke workspace consumers
that only receive the published tarball).
* fix(studio): support web-component refs in useTimelinePlayer
The studio's `useTimelinePlayer` hook returns an `iframeRef` that
consumers attach to an `<iframe>` element. When consumers wrap the
iframe in a custom element (e.g. `<hyperframes-player>`) that puts
the iframe inside its shadow DOM, every `iframeRef.current.contentWindow`
access returned `null` and `getAdapter()` silently failed — meaning
timeline seek, play, pause, and `refreshPlayer` all became no-ops.
Changes:
- Add `resolveIframe(el)` helper that returns the underlying iframe
whether the host is the iframe itself, a custom element with a
shadow-DOM iframe, or a wrapper with a descendant iframe.
- Export `resolveIframe` from the studio so consumers can pre-resolve
the iframe before assigning it to `iframeRef`.
- Internal `useTimelinePlayer` keeps the strict `HTMLIFrameElement`
ref type, so existing consumers attaching directly to an `<iframe>`
are unaffected.
Also adds:
- JSDoc on the player's `iframeElement` getter.
- "Advanced: iframe access" docs section in `packages/player/README.md`
and `docs/packages/player.mdx`.
- Type-safety lint rules in `.oxlintrc.json` and a "Type-safety
conventions" section in `CONTRIBUTING.md`.
Backward compatible — App.tsx and NLELayout.tsx continue to work
unchanged.
* chore(lint): defer no-explicit-any rule; it broke existing codebase
The new rules added 37 errors across 32 existing files — mostly
legitimate `window as any` casts at browser-global and test-mock
boundaries. Enabling them without fixing all violations breaks CI.
Revert the `.oxlintrc.json` additions and soften the CONTRIBUTING.md
wording to describe the convention without claiming lint enforcement
(that enforcement will come in a follow-up PR that fixes all sites).
## Summary
- **Replaces the studio's hand-rolled iframe + scaling in** **`Player.tsx`** with the `<hyperframes-player>` web component, eliminating duplicated ResizeObserver, dimension detection, and stage-size message handling
- **Adds a public** **`iframeElement`** **getter** to the player web component so the studio's `useTimelinePlayer` can still access the inner iframe for clip manifest parsing, timeline probing, and DOM inspection
- **Updates player package exports** to resolve from source for workspace consumers (matching `@hyperframes/core` pattern), while npm-published consumers still get built `dist/` files
### Why a separate player package?
1. **Zero dependencies, any framework** — 12KB vanilla web component vs 940KB React+Zustand+CodeMirror studio
2. **CDN-ready** — single `<script>` tag, no build pipeline needed
3. **Embeddable by third parties** — users embed compositions in their own sites without the studio
4. **Single source of truth** — studio now uses the player instead of duplicating its scaling/detection logic
## Test plan
- [x] `pnpm --filter @hyperframes/player typecheck` passes
- [x] `pnpm --filter @hyperframes/studio typecheck` passes
- [x] `pnpm --filter @hyperframes/studio build` passes
- [x] `pnpm --filter @hyperframes/studio test` passes (2 pre-existing failures, unrelated)
- [x] E2E: Standalone player loads composition, detects 4s GSAP timeline, controls work, play/pause works
- [x] E2E: Studio preview renders via `<hyperframes-player>`, `iframeElement` bridge works, playback controls sync correctly
## Summary
- The Vite dev server proxied studio renders to a separate producer server (port 9847) that needed to be started manually
- When the producer wasn't running, renders silently failed — red dot, no error message, no way to know what went wrong
- Replaced the proxy with direct in-process rendering via `@hyperframes/producer` — same code path as the CLI and embedded preview mode
- Removed ~70 lines of SSE proxy streaming code, replaced with the same ~20-line in-process pattern used everywhere else
## DX improvement
**Before:** `pnpm dev` + `npx tsx packages/producer/src/public-server.ts` (two terminals, easy to forget)
**After:** `pnpm dev` (renders work immediately)
## Testing
Verified manually: open studio via `pnpm dev`, navigate to a project, click Export — renders complete with live progress updates, no separate server needed.
## Summary
- Adds `--format mov` to the render CLI for ProRes 4444 transparent video output
- ProRes 4444 with alpha is the industry standard for transparent video overlays, supported by CapCut, Final Cut, Premiere, DaVinci, and After Effects
- WebM VP9 alpha technically works but is ignored by all major video editors — only browsers decode it
- Adds MOV to the studio export dropdown alongside MP4 and WebM
## Transparency format comparison
| Format | Codec | Alpha | Video editors | Browsers | File size |
| --- | --- | --- | --- | --- | --- |
| **MOV** | ProRes 4444 | Yes | CapCut, Final Cut, Premiere, DaVinci, After Effects | No (won't play in browser) | Large (~5-40 MB) |
| **WebM** | VP9 | Yes | None (shows black) | Chrome, Firefox | Small (~200 KB) |
| **MP4** | H.264 | No | All | All | Small |
> **Note:** ProRes MOV files do not play in Chromium browsers — they are an intermediate/editing format, not a delivery format. Use [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) to verify transparency works correctly.
## Changes
- **CLI**: Add `mov` to `--format` validation, examples, and output path logic
- **Engine**: `getEncoderPreset()` returns ProRes 4444 (`yuva444p10le`) for `mov` format; handle `.mov` in `applyFaststart` and `muxVideoWithAudio`; add `pix_fmt` to streaming encoder ProRes path
- **Producer**: Treat `mov` like `webm` for alpha capture (PNG frames, screenshot mode, `forceScreenshot`)
- **Studio**: Add MOV option to export format dropdown and render queue hook
- **Core**: Add `mov` to studio API types, render route, and mime helpers
- **Tests**: Add encoder preset tests for mov format (42 total, all passing)
## Usage
```bash
hyperframes render --format mov --output overlay.mov
```
## Test plan
- [x] `pnpm build` passes
- [x] `pnpm --filter @hyperframes/engine test` — 42 tests pass (2 new for MOV)
- [x] `oxlint` and `oxfmt` clean on all 12 changed files
- [x] End-to-end local render produces ProRes 4444 (`yuva444p12le`) with working alpha
- [x] Docker render with `--format mov` — ProRes 4444 confirmed via ffprobe
- [x] Studio dropdown shows MOV option in built JS
- [x] Transparency verified with [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video)
## Summary
- **New skill:** **`marker-highlight`** — integrates [MarkerHighlight.js](https://github.com/Robincodes-Sandbox/marker-highlight) into HyperFrames compositions. Canvas-based animated text highlighting with 5 drawing modes: marker pen, circle, burst, scribble, and sketchout.
- **Studio fix:** added missing `captionSync` to useEffect dependency array (oxlint exhaustive-deps)
- **Studio fix:** `loadOverrides` now checks `res.ok` before parsing, preventing 404 console noise on projects without captions
## Skill details
The skill documents the non-obvious GSAP integration pattern discovered during development:
1. **One highlighter per container** — the library clears ALL `.highlight` divs from the shared parent on init, so multiple instances on sibling marks conflict
2. **`data-color`** **\+** **`data-original-bgcolor`** — prevents the CSS background-color flash that occurs when the library reads and clears the mark's background
3. **Canvas pre-draw + clear + reanimate** — `animate: false` pre-draws statically, canvases are hidden, then cleared and shown with `reanimateMark()` at trigger time for clean animated reveals
4. **`onReverseComplete`** **for rewind** — hides highlight divs when the timeline seeks backward past the trigger point
## Test plan
- [ ] `npx hyperframes lint` passes on test-composition
- [ ] Studio preview shows marker highlight on "something" at 1s, circle on "love" at 2.2s
- [ ] Rewind past trigger points hides highlights
- [ ] No 404 console errors for caption-overrides.json on non-caption projects
[Screen Recording 2026-04-02 at 1.56.30 AM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.com/user-attachments/thumbnails/53b03f4e-538e-477a-b738-7a033b99a84e.mov" />](https://app.graphite.com/user-attachments/video/53b03f4e-538e-477a-b738-7a033b99a84e.mov)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* fix(studio): address caption designer PR feedback
Fixes from review comments on feature/caption-designer (#180):
- fix(generator): guard named colors in hexToRgba — "red", "transparent"
no longer produce NaN rgba values
- fix(sync): log auto-save failures instead of silently swallowing them
- fix(sync): check res.ok before parsing caption-overrides response
- refactor(components): extract Section, Row, inputCls into shared.tsx
to eliminate duplication between CaptionPropertyPanel and
CaptionAnimationPanel
- fix(store): replace non-deterministic Date.now()+Math.random() ID with
counter-based group IDs
- fix(store): read selectedGroupId from state param instead of get() to
avoid stale reads in batched set() calls
- fix(overlay): remove cssScale multiplier from getBoundingClientRect
coords — the browser already accounts for CSS transforms
- docs(parser): add comment explaining the lazy ]; regex assumption
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): address remaining caption designer feedback
Overlay: handle both per-word spans (generator output) and grouped text
nodes (existing templates). Wraps text nodes into individual spans on
demand so the overlay can target words in any caption format.
Property panel: add Typography (font, size, weight, spacing) and Color
(color, active, dim, opacity) sections alongside existing Position and
Transform controls.
Timeline: move caption timeline into a dedicated flex-shrink-0 section
below the main timeline tracks instead of inside the scrollable area.
Gives it fixed 60px height that's always visible.
Caption overrides: classify color tweens by comparing target color to
the dim baseline instead of relying on timeline position order. This
handles compositions with custom color tweens correctly.
App.tsx: remove polling interval, rely on runtime postMessage events
for caption detection. Add clarifying comment on why useEffect is
appropriate (external event subscription).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): restore cssScale in overlay coordinate conversion
getBoundingClientRect() on iframe-internal elements returns coordinates
in the iframe's native resolution (1920x1080), not the CSS-scaled
display size. The cssScale multiplier is needed to convert to parent
window coordinates. The earlier removal was incorrect — it only worked
at 1:1 scale.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): fix reversed scaling on left-side corner handles
Scale interaction used horizontal dx from start position, which goes
negative when dragging left handles outward. Now uses distance from box
center — dragging away from center increases scale regardless of which
corner handle is used.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): make rotation respond to horizontal drag only
Rotation handle sits directly above the word, so atan2-based rotation
barely responds to left/right movement. Replace with linear horizontal
mapping: drag right = clockwise, drag left = counter-clockwise,
200px = 90 degrees. Vertical movement is ignored.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): remove animation tab and typography/color from property panel
Keep only Position (X, Y) and Transform (Scale, Rotation) controls.
Remove tab switcher UI since there's only one view now.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* style: fix oxfmt formatting in CLAUDE.md and captions skill docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Rewrite script-to-style mapping as an energy detection table (high → low) with mandatory animation requirements: karaoke baseline, 2+ highlight techniques, kinetic exits
- Replace `tl.call()` per-frame audio-reactive pattern with group-level GSAP tweens — read peak bass/treble for each group's time range and modulate entrance intensity at build time, no per-frame callbacks needed
- Add transcript quality check with automatic retry rules (>20% music tokens = retry with larger model)
- Add caption word structure lint rule (`.caption-group` + `<span>`) for studio editor compatibility
- Add multilingual model guidance and decision tree for model selection
## Test plan
- [ ] Skill files render correctly as markdown
- [ ] Cross-references between SKILL.md, dynamic-techniques.md, and transcript-guide.md resolve correctly
- [ ] `dynamic-techniques.md` audio-reactive section uses `tl.to()`/`tl.set()` only, no `tl.call()` loops
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Add `/api/projects/:id/upload` endpoint for multipart file uploads with automatic dedup naming
- Wire `onImportFiles` from Assets tab "Import media" button through to the upload API
- Add global drag-drop overlay — drop media files **anywhere** in the studio, not just the Assets panel
- Files that already exist get `(2)`, `(3)` suffixes instead of overwriting
- Support uploading into subdirectories via `?dir=` param — dropping on a folder imports there
- Make folders draggable in the file tree + support drop-to-root
- Add `bodyLimit` middleware for early rejection of oversized payloads
- Surface skipped/failed uploads via toast notification instead of console-only
Addresses feedback: _"Wish I could upload/drag-drop assets directly in the Studio (music, images, video) like a CapCut media panel"_
## Test plan
- [x] Open studio, drag an image/video/audio file onto any part of the UI
- [x] Verify the drop overlay appears with "Drop files to import" message
- [x] Drop the file — verify it appears in the Assets tab and file tree
- [x] Drop a file with the same name — verify it gets a `(2)` suffix
- [x] Click "Import media" button in Assets tab — verify file picker works
- [x] Import multiple files at once via drag-drop
- [x] Drop a file onto a nested folder in the file tree — verify it lands in that folder
- [x] Drag a folder in the file tree and drop it on another folder or root — verify it moves
- [x] Drop a file >500MB — verify toast notification appears
- [x] Verify drag overlay doesn't get stuck when dragging over nested UI elements