Commit Graph
848 Commits
Author SHA1 Message Date
James 51cbbe6fc9 fix(regression): schedule plan v2 color fixture 2026-07-27 02:31:46 +00:00
James Russo f67012eb9f ci(regression): compute the shard matrix from recorded fixture timings (#2815)
* ci(regression): compute the shard matrix from recorded fixture timings

* ci(regression): refresh shard timings from a green post-PSNR run

* fix(ci): close two silent-skip holes in the shard schedule contract

* ci(regression): schedule the new static-volume-future-set fixture

* test(producer): regenerate static-volume-future-set golden in the pinned container
2026-07-26 19:16:39 -07:00
James Russo 0cc78c1d42 chore: release v0.7.74 (#2818) 2026-07-26 21:57:54 -04:00
James Russo 58869f0878 fix(producer): accept partial color metadata in plan v2 (#2814)
* fix(producer): accept partial color metadata in plan v2

* test(engine): make partial color probe hermetic

* fix(producer): validate plan v2 sentinels in fallback mode
2026-07-26 21:48:51 -04:00
James Russo 98a4cd70fd perf(producer): compute regression PSNR in one ffmpeg pass (#2813)
* perf(producer): compute regression PSNR in one ffmpeg pass

* fix(producer): fail loudly when one PSNR input runs out of frames
2026-07-26 18:14:53 -07:00
James Russo f03b7e0fcf Merge pull request #2817 from heygen-com/fix/2810-gcp-beginframe-contract
fix(gcp): enforce effective BeginFrame capture
2026-07-26 18:11:53 -07:00
James 2a284a8e3a fix(gcp): enforce effective BeginFrame capture 2026-07-27 00:02:37 +00:00
James 477defc7e7 fix(core): avoid live volume probe during render 2026-07-26 22:39:58 +00:00
James 527751c871 chore: release v0.7.73 2026-07-26 21:25:03 +00:00
James f0c2c7d233 fix(producer): align frame coverage with extraction rounding 2026-07-26 20:33:19 +00:00
James 33ca1de063 fix(render): aggregate extraction launch failures 2026-07-26 19:47:33 +00:00
James c01e1a5f96 fix(producer): narrow extraction error shapes honestly 2026-07-26 19:47:33 +00:00
James 9b63646c8a fix(producer): type video extraction failures 2026-07-26 19:47:33 +00:00
James ebb02cafe7 fix(producer): reset distributed plan scratch state 2026-07-26 18:12:15 +00:00
James d699cbf014 fix(producer): attribute and stop oversized plans early 2026-07-26 18:12:15 +00:00
James Russo 72ae39e3d0 chore: release v0.7.72 (#2800) 2026-07-26 02:01:10 -04:00
James Russo 07f9a3de95 refactor(producer): add remote-ready plan v2 publisher (#2792) 2026-07-26 00:53:50 -04:00
James Russo 5bf61d6df0 feat(aws-lambda): support plan protocol v2 (#2789)
* feat(aws-lambda): support plan protocol v2

* fix(aws-lambda): align SAM v2 terminal errors
2026-07-25 23:42:51 -04:00
James Russo c6fdd9c015 fix(producer): document read-only plan hashing (#2788) 2026-07-25 23:20:36 -04:00
James Russo f9f00b0efc feat(producer): version distributed plan protocol (#2777) 2026-07-25 19:17:07 -04:00
Miguel Ángel 3b9552ef9d fix(producer): use portable audio padding filter 2026-07-25 21:16:28 +00:00
Miguel Ángel 3ef194234e chore(producer): remove stale audio concat remnants 2026-07-25 21:14:41 +00:00
Miguel Ángel 4b116b9880 fix(producer): normalize padded audio on sample timeline 2026-07-25 21:14:18 +00:00
Miguel Ángel 532461599b fix(producer): preserve normalized audio mux duration 2026-07-25 21:14:18 +00:00
Miguel Ángel 19258ea5ba fix(render): cap final mux to video duration 2026-07-25 21:14:18 +00:00
Miguel Ángel afc4e96bbe fix(render): cap trimmed audio container duration 2026-07-25 21:14:18 +00:00
Miguel Ángel 9289551e98 fix(render): scope M4A priming preservation to trims 2026-07-25 21:14:17 +00:00
Miguel Ángel 113a4985b5 fix(render): trim AAC packet padding exactly 2026-07-25 21:14:17 +00:00
James Russo 37b88688e7 fix(audio): preserve causes and use portable padding (#2769)
* fix(audio): preserve causes and use portable padding

* fix(audio): address failure taxonomy review
2026-07-25 17:12:31 -04:00
James d07d1874b6 chore: release v0.7.71 2026-07-24 19:03:16 +00:00
Vance Ingalls b9c3e3a4b6 chore: release v0.7.70 2026-07-23 20:59:30 -07:00
Vance Ingalls 5fd28e1149 style: format probe-cleanup retry code (oxfmt) 2026-07-23 18:43:28 -07:00
Via b8e1015476 fix(producer): close orphaned probe session before verify-triggered retries
On a parallel-capture disk-verify or streaming-drain breach, the outer
catch cleared probeSession without first closing the still-owned session,
orphaning the probe Chrome process precisely when the retry was recovering
from GPU/memory pressure. Introduce closeOrphanedProbeForRetry so both
retry catches close the session (with defensive .catch that logs on close
error) before releasing the reference, and cover it with a focused unit
test asserting closure-before-clear and the swallow-and-warn behaviour.

Addresses Magi's REQUEST_CHANGES on #2749; also closes Rames' sibling
concern at the streaming-retry path (renderOrchestrator.ts:3093).

— Via
2026-07-24 01:38:42 +00:00
Vance Ingalls 92ffd0476d refactor(producer): share DE verify-fallback telemetry mapping across capture paths 2026-07-23 16:52:57 -07:00
Vance Ingalls c85cfae8fa fix(producer): rethrow disk drawElement verify failure past completeness check 2026-07-23 16:06:22 -07:00
Vance Ingalls 9fc1c2f159 fix(producer): verify sequential disk drawElement samples too 2026-07-23 15:07:35 -07:00
Vance Ingalls ec791e91d9 fix(producer): screenshot-retry recovery for disk-path drawElement verify failures 2026-07-23 15:00:26 -07:00
Vance Ingalls 060b6f8ae5 fix(engine): self-verify parallel disk drawElement samples (PRINFRA-352) 2026-07-23 14:41:25 -07:00
James f0034228f5 chore: release v0.7.69 2026-07-23 12:03:36 -07:00
James Russo 948264d6b2 fix(producer): resolve residual font and probe failures (#2738) 2026-07-22 21:17:52 -04:00
Vance Ingalls 84e4eafacd Merge pull request #2723 from heygen-com/07-21-fix_engine_worker_autoscaler_memory_budget
fix(engine): realistic worker memory budget + sizing/feedback telemetry
2026-07-21 21:44:35 -07:00
James 71d84ff27f chore: release v0.7.68 2026-07-22 04:41:54 +00:00
James RussoandClaude Opus 4.7 a637f394ee fix(producer): credit looping short videos in coverage gate (#2665) (#2732)
#2606 taught the video-coverage gate that a non-looping short video holds
its final decoded frame across the tail, so the delivered source frames
are enough to cover the authored slot. But that fix gated the credit on
'!video.loop' — a looping short video was still measured as
unique-source-frames / slot-frames and aborted at ratio << threshold.

Reproduced on 0.7.64 with the reporter's exact composition (3s clip in a
10s slot, loop attribute): render aborts with 'captured 90 of expected
300 frames (coverage 30.0%)'. Same source without loop renders clean via
#2606's freeze credit. This is the mainline 'loop a short clip to fill a
longer scene' case, the reason loop exists.

Fix: extend #2606's source-credit to loops symmetrically — the delivered
set (all N source frames) covers every repeat within the slot, so
expectedFrames = min(slotFrames, sourceFrames) for both hold and loop.
Fail-loud preserved for a genuinely-broken loop (extractor truncated
below its own source): a 60/90 delivery still aborts at 66.7% < 95%
because the delivered set no longer covers the full source period the
loop reuses. Missing extractions still require the full slot.

Test updates:
- 'still requires the full authored slot for looping clips' locked in
  the buggy behavior; replaced with 'credits a looping short clip
  against the source portion' which asserts the correct 90/90/1.0.
- Added 'still fails when a looping clip's source extraction is
  truncated' as the new fail-loud floor.

Fixes #2665. Regression window: 0.7.60 (#2606's original ship)
through 0.7.67 (current).

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-22 00:19:51 -04:00
Vance Ingalls c6462a0a22 fix(producer): emit heap advisory at orchestrator, lock message + telemetry props with tests 2026-07-21 20:39:06 -07:00
Xuanru Li 69446e7726 Revert "feat(producer): renderStretch to re-time short compositions across longer scenes (#2676)" (#2730)
This reverts commit e786b78b33.
2026-07-21 19:39:03 -07:00
James 4b6bb8ffa9 chore: release v0.7.67 2026-07-21 23:51:05 +00:00
James Russo 465c9e7641 fix(producer): preserve runtime audio variables in distributed plans (#2725)
* fix(producer): preserve runtime audio variables in distributed plans

* fix(producer): prefer runtime duration for volume sampling
2026-07-21 19:49:39 -04:00
Vance Ingalls 12e599a6ba fix(engine): realistic worker memory budget + sizing/feedback telemetry 2026-07-21 14:31:14 -07:00
Xuanru Li e786b78b33 feat(producer): renderStretch to re-time short compositions across longer scenes (#2676)
Linear: VA-1859

## Problem

For a `fit_to_scene` B-roll where the composition's intrinsic timeline (e.g. `data-duration=1.0s` → 30 frames) is shorter than the scene it fills (e.g. 4.8s narration), the producer renders only the intrinsic 30 frames and the downstream compositor frame-holds/PTS-stretches that fixed clip to the scene length. Spreading 30 unique frames over 4.8s starves motion to ~6 effective fps → a visibly choppy result. Root cause: the producer welds one `composition.duration` to both the frame count and the 1:1 seek mapping, with no notion of a target output length.

## Fix

Add optional `renderStretch: number` (default `1.0` = no-op), `renderStretch = intrinsic / target`:

- **Frame count** comes from the target: `outputDuration = intrinsic / renderStretch`, `totalFrames = outputDuration × fps` (`probeStage.ts`). `composition.duration` stays intrinsic (drives video/audio windows).
- **Per-frame seek** is scaled: `time = (frameIndex / fps) × renderStretch`, so the N output frames map across `[0, intrinsic]` — a fresh frame per output frame.

All seek sites go through a single shared `outputFrameToTimelineSeconds(frameIndex, fps, renderStretch)` helper (`core.types.ts`), consumed by every capture path so none can silently diverge:
- parallel (`parallelCoordinator.ts`), `sdr_streaming` (`captureStreamingStage.ts` ×3), `sdr_disk` (`captureStage.ts`), HDR loops.
- DrawElement + static self-verify (`frameCapture.ts`) — ground-truth seek uses the same mapping, so PSNR compares like-for-like (no spurious verification failure on stretched comps).
- Distributed path: `renderStretch` threaded through `DistributedRenderConfig` → chunk workers, and **folded into the plan hash only when `!= 1`** so a pre-stretch cached plan is never reused.

With `renderStretch = 1` (or omitted → `?? 1`): every seek is `×1.0` (IEEE-754 identity), frame counts unchanged, and the plan hash is byte-identical — a provable no-op. `player.ts` absolute-seek is untouched.

## Verify

- typecheck (core + engine + producer): pass. lint/format/fallow/commitlint: pass. `planHash` + `renderRequest` unit suites: pass.
- Adversarial self-review found + fixed three capture-path gaps (streaming, self-verify, distributed) before this revision.
- **Not yet runtime-verified** on a real render — needs a fit_to_scene render at `renderStretch < 1` confirming N distinct frames over the target length (draft until then).

Paired with experiment-framework#42766, which computes and forwards `renderStretch = hf intrinsic / scene duration`.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-07-21 13:30:44 -07:00
Miguel Angel Simon Sierra 84841b8dae chore: release v0.7.66 2026-07-21 14:36:22 +02:00