Commit Graph
7 Commits
Author SHA1 Message Date
Miguel Ángel 5655dabff6 feat: allow clip animation + ship <hyperframes-player> web component (#209)
## Summary

Two independent initiatives that improve agent DX and expand HyperFrames' reach.

### Initiative 1: Fix the Clip Animation Footgun

- `gsap_animates_clip_element` lint rule now uses smart detection — only errors when GSAP animates `visibility` or `display` on a clip element
- All other properties (opacity, transform, x, y, scale, etc.) are allowed silently
- This was the #1 agent failure in QA (10/10 agents hit it on v0.2.1)

### Initiative 2: `<hyperframes-player>` Web Component

- New `@hyperframes/player` package — zero dependencies, 3.3KB gzipped
- Iframe-based web component with Shadow DOM for perfect isolation
- Video-like API: `play()`, `pause()`, `seek()`, `currentTime`, `duration`, events
- Controls overlay with play/pause, scrubber (mouse + touch), time display, auto-hide
- Full docs page at `docs/packages/player.mdx`

## Before / After

### Clip animation lint

**Before (10/10 agents hit this):**

```
✗ gsap_animates_clip_element: GSAP animation targets a clip element.
  Selector "#title" resolves to element <div id="title" class="clip">.
  The framework manages clip visibility — animate an inner wrapper instead.
  Fix: Wrap content in a child <div> and target that with GSAP.
```

**After (only errors on actual conflicts):**

```
# This passes lint — no error:
tl.from("#title", { opacity: 0, y: -50, scale: 0.8 }, 0);

# This still errors — actual conflict with runtime:
tl.to("#title", { visibility: "hidden" }, 3);
✗ gsap_animates_clip_element: GSAP animation sets visibility on a clip element.
  Fix: Remove the visibility/display tween. Use opacity for fade effects.
```

### Embeddable player

**Before:** No way to embed a composition in a web page.
**After:**

```html
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/player"></script>
<hyperframes-player src="./composition/index.html" controls></hyperframes-player>
```

```js
const player = document.querySelector('hyperframes-player');
player.play();
player.pause();
player.seek(2.5);
player.addEventListener('ready', (e) => console.log('Duration:', e.detail.duration));
```

## Test plan

- [x] 427 core tests pass (20 GSAP lint tests with smart detection)
- [x] 7 player tests pass (formatTime + element registration)
- [x] TypeScript compiles cleanly (core + player)
- [x] Lint: GSAP animating clip with safe props → 0 errors
- [x] Lint: GSAP animating clip with `visibility` → 1 error (correct)
- [x] Player builds to 3.3KB gzipped ESM
- [x] Lockfile updated for CI
- [x] Docs page added at `docs/packages/player.mdx`
2026-04-06 19:59:39 +02:00
James Russo fee51f7a65 feat(docs): add template gallery page with visual previews (#160)
* feat(docs): add template gallery page with visual previews

* fix(docs): remove invalid MDX heading anchors

* chore: retrigger CI

* feat(docs): merge gallery into templates page with hover-to-play video previews

- Consolidated gallery.mdx and templates.mdx into single templates.mdx
- Moved templates page to Getting Started section
- Added MP4 video previews rendered by hyperframes (hover to play)
- Custom JS for hover-to-play behavior (Mintlify strips JSX event handlers)
- 2-column grid for landscape, 3-column for portrait
- Remotion-style cards with gradient overlay labels

* fix(docs): update broken links after templates page move

* ci(regression): remove scripts/ from regression trigger paths

scripts/ contains dev utilities (lint, versioning, preview generation)
that don't affect the rendering engine.
2026-03-31 13:04:04 -07:00
Miguel Ángel 0d51fb751c docs: add guide for testing local CLI changes outside the monorepo (#137)
## Summary

Adds `docs/guides/testing-local-changes.mdx` — a contributor guide explaining how to test unreleased CLI changes against real projects outside the monorepo.

**Covers:**

- `pnpm link --global` (recommended — makes `hyperframes` in `$PATH` point at your local build)
- `node` alias (no PATH changes)
- `npm pack` (test the exact artifact that would be published)
- Troubleshooting (`which hyperframes`, port conflicts, stale builds)
- Table of test scenarios for each bug category

Also registers the page in `docs/docs.json` so it appears in the Guides nav.
2026-03-31 00:47:35 +02:00
JamesandClaude Opus 4.6 47338d8308 docs: add Mintlify contextual menu for AI-assisted docs browsing
Adds a contextual menu to every docs page with options to copy page
content, open in Claude, connect via MCP to Cursor/VS Code/Windsurf,
and file a GitHub issue — all directly from the docs header.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:07:14 +00:00
JamesandClaude Opus 4.6 623ba1dc60 chore(docs): update to Prism brand logo, favicon, and colors
Replace pre-Prism logos with the current Prism brand assets:
- Logo light: HeyGen_Logo_Prism_Black.svg (gradient wordmark for light bg)
- Logo dark: HeyGen_Logo_Prism_White.svg (gradient wordmark for dark bg)
- Favicon: PRISM_ORB.svg (the new Prism orb icon)
- Brand color: #00C4FF (Prism cyan) replacing #7559FF (old purple)
- Update Mermaid diagram colors in determinism.mdx to match

Also includes CI fix: switch from paths-ignore to dorny/paths-filter
with `if:` conditions so required checks auto-pass on docs-only PRs
instead of hanging as "pending".

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:09:13 +00:00
JamesandClaude Opus 4.6 3f6608f38b chore(docs): update to new HeyGen logo and favicon
Replace old gradient pinwheel logo with the current HeyGen branding:
- Logo light: flat wordmark with #7559FF purple play icon (black text)
- Logo dark: same wordmark with white text
- Favicon: purple rounded square with white play icon (SVG)

Remove old favicon.ico and gradient icon.svg.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:02:57 +00:00
JamesandClaude Opus 4.6 00bd2e5ae2 docs: add Mintlify documentation site
Set up /docs directory with docs.json config, HeyGen branding (logo, favicon,
#7559FF purple), and 18 MDX pages covering:
- Getting started (introduction, quickstart)
- Concepts (compositions, data attributes, frame adapters, determinism)
- Guides (GSAP animation, templates, rendering, common mistakes, troubleshooting)
- Package docs (core, engine, producer, studio, CLI)
- Reference (HTML schema) and contributing guide

Content adapted from existing repo docs (core/docs/, cli/src/docs/, README).
Validated with `mint validate` and `mint broken-links`.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 22:39:08 +00:00