Address Miguel's R1 blocker + Rames/Miga's testability nit:
- The `-frames:v 3` decode samples AT MOST 3 frames; a legitimate 1- or
2-frame WebM (256 or 512 bytes) was returned as `undefined` (probe
failure), silently skipping the advisory even when every available
pixel was opaque. Accept any positive whole-frame byte count ≤ 768
(multiples of 256), distinguishing successful short-EOF from partial/
malformed decode.
- Export `sampledAlphaIsFullyOpaque` and add 11 direct tests covering:
3/2/1-frame opaque decodes → true; transparent pixel at pos 0 or
final byte → false (guards the alpha-byte stride); non-frame-multiple
/ over-3-frame / zero byte counts → undefined; execFileSync throw →
undefined; findFFmpeg missing → undefined; and one args-shape guard
pinning the load-bearing `-c:v libvpx-vp9` before `-i` (without which
the default decoder silently discards VP9 alpha and the whole check
would false-positive on genuinely-transparent WebMs).
- Update advisory wording from "3 sampled decoded frames" to "every
sampled decoded pixel" so the message is honest for short WebMs.
18/18 tests pass locally under `vitest run`.
Extends webmAlphaCheck.ts (from #2044) with a pixel-level decode probe.
After the tag check passes, decodes 3 sampled frames via
`ffmpeg -c:v libvpx-vp9 -pix_fmt rgba -f rawvideo` at 8x8 and emits a
distinct advisory if every alpha byte reads 255.
#2044 detects the "tag absent" failure mode (ffprobe shows no
`alpha_mode` in stream tags). It doesn't catch a stricter case reported
on CLI 0.7.56 / Windows 11: ALPHA_MODE=1 present but BlockAdditional
alpha side data empty. Under current logic webmAlphaAdvisory sees
`alphaMode: true` and stays silent, so the render ships as opaque
without any signal.
The -metadata:s:v:0 alpha_mode=1 push is a muxer directive that some
ffmpeg builds write unconditionally, independent of whether libvpx-vp9
emitted the alpha plane. Tag presence is necessary but not sufficient
evidence of preserved alpha.
Advisory text names both possibilities (opaque composition OR silent
alpha drop) plus the concrete workaround (png-sequence + prores repack).
Fast path (no tag or missing tag) is unchanged. Probe adds ~1s per
WebM render only when the tag says alpha.
Adopt the fake-timer pattern the sibling "recovers when a crashed reclaimer
leaves both lock directories" test in the same file already uses. Without
fake timers, if the dynamic `import("./manager.js")` beat between
`installFsMocks({ initialMtimeMs: Date.now() })` and the `withInstallLock`
call exceeds `staleMs` (50 ms on a busy shared runner with `vi.resetModules()`
per beforeEach), the new immediate-stale short-circuit added in #2328 fires
on iteration 1, breaks out before `waitedMs` reaches `waitNoticeMs=20`, and
no "Waiting for another hyperframes process" warn ever emits — the assertion
at `manager.test.ts:428` (`expected false to be true`) then fails.
Under fake timers, `Date.now()` is frozen at the mtime seed, so the lock
stays non-stale across the dynamic import and the wait-notice branch
observes real polling; `vi.advanceTimersByTimeAsync(staleMs + pollMs * 5)`
then drives the loop past both the wait-notice threshold and the stale
deadline so the reclaim + acquisition still resolves.
Test-only change; no production-code diff. Verified 27/27 in
`packages/cli/src/browser/manager.test.ts` under `vitest run`.
* fix(cli): three occlusion-probe false-positive sources in text_occluded
- pointer-events:none text is invisible to elementFromPoint, so the probe
always hit whatever paints beneath and misread visible text as buried;
restore hit-testing on the element for the duration of the probe
- a backgroundImage counted as opaque regardless of alpha, so a 4%-alpha
grid/scrim gradient qualified as an occluder; gradients now occlude only
when their colours reach alpha > 0.6 (url() images unchanged)
- a visible container whose every text-bearing descendant is still at
opacity 0 (entrance not started) was probed anyway; skip when no text
ink is on screen
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): address review — document-wide hit-testing restore, gradient compositing, whitespace ink
- restore hit-testing for ALL pointer-events:none elements during the text
audit pass (not just the probed text): an occluder that itself carries
pointer-events:none is invisible to elementFromPoint, which made truly
buried text read as clean once the text alone became hittable
- hasVisibleTextInk ignores whitespace-only text nodes (indented markup
defeated the gate) and uses a 0.05 floor so mid-fade text keeps its
persistence occurrences
- hasOpaqueBackground composites gradient alpha with background-color
(two 0.5-alpha layers paint at ~0.75); gradientMaxAlpha returns opaque
for any colour function it cannot score (oklch/lab/...); percentage
alpha values now parse as fractions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): walk the elementsFromPoint stack in occluderAt
A transparent layer that becomes hittable (pointer-events restored) must
not mask an opaque occluder painting beneath it — single-point
elementFromPoint returned the transparent top and dropped two genuinely
buried cases in the census acceptance run; the stack walk keeps 10/10.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): composite stacked background-image layers when judging occluder opacity
Two 0.5-alpha gradient layers paint at 0.75 combined; taking the max
color-stop alpha across the whole declaration under-counted them and
suppressed real text_occluded findings. Split layers at top-level commas
(paren-aware), score each, composite as 1-prod(1-a_i). Also pins the
0.05 text-ink floor with a boundary test (review feedback on #2357).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): keep walking the occlusion stack past pair-specific exemptions
sharedPreserve3d and isCrossSceneTransitionOverlap excuse one hit, not
the whole probe; returning null let a transparent decorative layer in
the text's 3D context mask a real occluder below it (review feedback).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
## What
Make Player connection resources symmetric and scope slideshow media ownership.
## Why
Reconnect could retain destroyed handles, while slideshow operations scanned and mutated unrelated document media.
## How
Null and recreate connection-owned resources idempotently and introduce an OwnedMediaRegistry with abortable cleanup.
## Test plan
- [x] Player reconnect, media-scope, slideshow, and owned-media registry tests
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
* feat(studio): glue API coexistence layer for the NLE swap
What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.
Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.
How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.
Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.
* feat(studio): timeline interaction hooks and lanes component (unwired)
What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.
Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.
How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.
Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): NLE shell assembly (unwired)
What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.
Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.
How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.
Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.
* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine
What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.
Why: second swap step; timeline-only, canvas and App untouched.
How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).
Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.
* feat(studio): clip thumbnail modules
What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.
Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.
How: new modules + one modified file; purely presentational.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* feat(studio): assets/blocks panel behaviors + preview helpers
What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.
Why: completes the studio NLE stack on top of the visual refresh.
How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).
Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.
* fix(studio): restore timeline playback loop
* fix(studio): restore missing GSAP helpers module
* refactor(studio): split timeline GSAP helpers
* style(studio): keep timeline helper under size limit
* fix(studio): restore timeline overlays module
* fix(studio): remove stale GSAP import
* fix(studio): restore canonical timeline dependencies
* style(studio): format restored timeline helpers
* style(studio): satisfy helper line limit
* fix(studio): repair rebuilt timeline integration
* feat(studio): complete rebuilt NLE cutover
* fix(studio): guard project and timeline race boundaries
* fix(studio): preserve graded resize and crop geometry
* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local
* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist
Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.
Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.
* feat(studio): gesture-transaction seam with commit observability
Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.
Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.
Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.
* fix(studio): transaction owns the undo label
The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.
* fix(studio): atomic static size/position commits (no data loss)
Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.
* fix(core): restore timed-clip visibility after a forced timeline rebind
__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.
* fix(studio): atomic z-order/keyframe/split commits, one undo entry each
Three edit-commit paths hardened onto the one-transaction invariant:
- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
into one undo entry (coalesceMs Infinity) and, on a failed persist,
restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
convert phase no longer full-reloads the preview (skipReload), killing the
black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
any failure, so a mid-batch error never leaves un-revertable partial splits.
Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.
* fix(studio): fold multi-step edits into one undo entry; guard text revert
- Gesture recording (useGestureCommit): the per-property-group commits now
share one coalesce key and only the last reloads, so a recording is one
undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
timelineEditingHelpers): N removals fold into one coalesced undo entry
with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
the same version-guarded revert as handleDomTextCommit, so a stale failed
commit can no longer stomp a newer successful one.
* feat(studio): batch a gesture's mutations into one atomic server write
A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.
* fix(studio): soften off-canvas indicator outline to 30% opacity
The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).
* fix(studio): drop off-canvas indicator outline to 10% opacity
Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.
* fix(studio): gate [hf-commit] console traces to dev only
The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.
* fix(studio): count actual reloads, not softReload requests, in commit telemetry
A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.
* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop
- Hover overlay applied the element's rotation only to the selection chrome,
not the hover box; it now rotates about center like the selection, via a
shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
inverse-rotates the canvas-exclusion clip into the element's local frame,
so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
frame painted the cropped state (the flicker). Re-lift synchronously right
after onStyleCommit (which applies the clip before its first await), so the
cropped state never paints; the persisted file value is unchanged.
* fix(studio): address code-review findings across the commit-hardening campaign
Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
error toast that tells the user the split failed.
Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
CommitMutationOptions; drop a Map+array wrapper around a single write.
* feat(studio): atomic z-order reorder via batch patch-element endpoint
Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.
* fix(studio): razor-split undo no longer silently no-ops
The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.
* feat(studio): closed-hand grab cursor on the rotate handle
The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.
* fix(studio): dropping a dragged element over another no longer selects it
A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.
* fix(studio): group drag is one undo entry, not one per element
Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.
* fix(studio): undo of a split no longer leaves a ghost clip in the timeline
The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
resolveVideoCaptureBeyondViewport gated Chrome's beyond-viewport screenshot
path to hardware-GPU captures, to skip the full-surface software
re-rasterization tax. But without beyond-viewport, the viewport-bound
capture clips the bottom edge of any frame containing a native video
surface (the same #1094 tall-portrait guard the alpha capture paths already
hardcode) — leaving ~87 bottom rows black.
This hit two cohorts: software-GPU macOS/Linux hosts, and — worse — EVERY
distributed chunk render, which hardcodes browserGpuMode "software", so the
whole distributed fleet shipped video renders with a black bottom band.
Reporter confirmed forcing resolveVideoCaptureBeyondViewport=true fixes it.
Correct output wins over the software perf optimization: enable
beyond-viewport for any render with a native video surface, regardless of
GPU mode. Drops the now-vestigial browserGpuMode parameter (and its type)
and updates both call sites.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The DE parallel router auto-enables the interleaved parallel-streaming
capture for the >=24GB macOS trial cohort. If a worker wedges mid-capture
(a hung seek/screenshot at an early frame) the render made no frame
progress yet sat until the per-frame CDP protocolTimeout (~5 min) fired
before the pinned self-verify fallback could run — a silent multi-minute
hang shipped to real users (report: stuck at frame 2/2031 for 6+ min,
no fallback, until HF_DE_PARALLEL_ROUTER=false).
Add a no-frame-progress watchdog to the parallel branch of
runCaptureStreamingStage. It ticks off executeParallelCapture's progress
callback; if no NEW frame lands within HF_DE_PARALLEL_STALL_MS (default
60s, well under protocolTimeout and >> the 15-32ms/frame budget), it
aborts the reorder buffer (unsticking peer workers parked in waitForFrame
so the pool doesn't deadlock) and aborts the pool via a SEPARATE
controller linked to the parent abort. Because the parent abortSignal
stays un-aborted, the orchestrator reads the failure as a generic
capture_error (not a cancellation) and re-renders on the pinned screenshot
path — the same fallback a verify failure already uses.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`hyperframes lambda deploy` runs `sam deploy --resolve-s3`, and SAM's
managed artifacts bucket (aws-sam-cli-managed-default) is created with
default SSE encryption. Setting that requires s3:PutEncryptionConfiguration,
which the generated deploy policy did not grant, so a first deploy by a
user provisioned exactly per `lambda policies user` 403s on the bucket and
the managed stack rolls back.
Add s3:GetEncryptionConfiguration and s3:PutEncryptionConfiguration to the
s3Bucket action set (Get pairs with Put for CloudFormation update/drift
reads, matching the existing Get/Put pairs in the list). Also add a hint to
the sam-deploy failure path pointing at the ROLLBACK_COMPLETE recovery step,
since first-time users hit the stuck-rollback error on their retry.
Fixes#2137
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* test(studio): characterization suites for resize commit and razor history
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
* feat(studio): canvas context menu and z-order actions (unwired)
What: CanvasContextMenu (right-click menu for canvas selections) and
canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch
computation) with its test suite. Shipped unwired.
Why: the z-order rules are the substance; mounting is one line in the later
overlay swap.
How: new files, compiled against current main. Nothing mounts the menu yet,
so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration +
ignoreExports) — removed by the app-shell swap PR that wires everything.
Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit;
fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* test(studio): characterization suites for resize commit and razor history
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
What: the studio-server files route at its final NLE-stack form, with its
test suite (25 tests).
Why: standalone package seam — the server-side dependency of the studio
asset workflow, reviewable in isolation.
How: additive route behavior; existing route consumers unchanged.
Test plan: bunx vitest run src/routes/files.test.ts in packages/studio-server;
tsc --noEmit in packages/studio-server; fallow audit clean.
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
* feat(studio): seek-restore contract for player reloads
What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.
Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".
How: additive exports on an existing hook file; main's consumers unchanged.
Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
Addresses review on #2266: the gradient-text exclusion was too broad — any
background-clip:text skipped the invisible-text check, so a broken/missing
gradient (clip:text with no image and a transparent background, which paints
nothing) went unreported. Now exclude only when a real background fills the
glyphs (background-image != none, or an opaque background-color). Expands the
test suite to the reviewer's full case set: direct transparent fill, inherited
transparent fill over an opaque child color, color:transparent fallback, opaque
baseline, gradient-over-real-background exclusion, broken-gradient still flagged,
and empty-text no-op.
The layout-audit test mock returns computed styles as plain camelCase
properties (no getPropertyValue), so the invisible-text detector threw
'cs.getPropertyValue is not a function' and broke the whole audit in CI. Read
webkitTextFillColor/webkitBackgroundClip/backgroundClip by property to match
the rest of the script (works in a real browser too). Adds tests: flags
transparent -webkit-text-fill-color, ignores opaque color, ignores gradient
text (background-clip:text).
Wild report (5th in cluster, CLI 0.7.53): snapshots omitted all text while
check passed — text painting with a transparent -webkit-text-fill-color (which
overrides `color` for the glyph fill AND inherits, so a parent's transparent
fill silently blanks descendant text that has its own opaque `color`) renders
invisible, but every geometry/occlusion/contrast audit missed it. Contrast in
particular reads `color`, not the fill that actually paints, so white-`color`
+ transparent-fill text scored as high-contrast and passed.
Add an invisible-text detector to the layout audit: flag any text element whose
effective fill (computed -webkit-text-fill-color, which already resolves to
`color` when unset) is transparent. Gradient/clipped text (background-clip:text)
legitimately uses a transparent fill and is excluded. Verified: check now fails
on an inherited-transparent-fill fixture (text_not_painted) while gradient text,
body-inherited color, sub-composition color, and real registry examples stay
clean.
Addresses review on #2264: the localization helper had one broad catch around
both dynamic producer resolution and injector execution, so it couldn't tell a
benign 'producer not in this environment' from a real injector/fetch failure,
and emitted no diagnostic. Split into loadFontInjector() (returns null when the
module is absent — silent fail-open) and localizeWithProducer() (warns ONCE per
distinct message when the injector itself throws, then fails open). Per-family
resolution failures remain the injector's own responsibility (producer's
warnUnresolvedFonts). The localizer seam is injectable; tests now cover success,
producer-unavailable, injector-throw, warn dedup, and call-site integration.
The CLI test job builds with --filter '!@hyperframes/producer', and render.ts
imports producer only as a type — so a static import("@hyperframes/producer")
in the font-localization helper failed Vitest's transform-time module
resolution ("Failed to resolve entry for package"), breaking checkBrowser
tests and the helper's own test. Keep the specifier out of the static module
graph (@vite-ignore + variable specifier) so it resolves at runtime only:
production/installed CLI has producer in node_modules and localizes fonts;
the test env fail-opens to the plain bundle. Localizer is now injectable so
the helper's unit tests cover it without needing producer resolvable.