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15
Commits
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2d6372ac2a |
feat(engine): add lockGopForChunkConcat option to buildEncoderArgs
Part of Phase 2 of the distributed rendering plan (determinism hardening). See DISTRIBUTED-RENDERING-PLAN.md §7.1 and §17.2 (gating table). Adds two optional fields to EncoderOptions: lockGopForChunkConcat?: boolean // default false gopSize?: number // required when lockGopForChunkConcat=true When the flag is true on the SW libx264 / libx265 paths, buildEncoderArgs emits closed-GOP / forced-keyframe args so the resulting chunk file can be losslessly concatenated (`ffmpeg -f concat -c copy`) with sibling chunks: -g <gopSize> -keyint_min <gopSize> -sc_threshold 0 -force_key_frames "expr:eq(mod(n,<gopSize>),0)" -x264-params "...:scenecut=0:open-gop=0:repeat-headers=1" -x265-params "keyint=<gopSize>:min-keyint=<gopSize>:scenecut=0:open-gop=0:repeat-headers=1" -bf 0 (added for h265 too when locked) GPU encoders, vp9, and prores ignore the flag (their concat-copy story is separate — see plan §7.2 / §8). In-process behavior is unchanged: the default (false) path emits no new args. New unit tests pin both branches in packages/engine/src/services/ chunkEncoder.test.ts. This is part of a stack of 10 PRs; this is PR 1 of 10. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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5dcc89c930 |
feat(cli): accept ffmpeg-style rational fps (NTSC, PAL, slow-mo)
Replaces the rigid `--fps 24|30|60` whitelist with a numeric range and
adds support for ffmpeg-style fractional framerates so NTSC stays exact
end-to-end.
- `--fps 30` keeps working (integer fps)
- `--fps 30000/1001` now means exact NTSC 29.97 (not the lossy decimal)
- `--fps 24000/1001`, `--fps 60000/1001`, `--fps 25/50/120/240` all work
- Decimals like `--fps 29.97` are rejected with a friendly error pointing
the user at the rational form, since `29.97` and `30000/1001` round
to different framerates inside ffmpeg
Carries an `Fps = { num: number; den: number }` rational end-to-end:
RenderConfig, EncoderOptions, StreamingEncoderOptions, CaptureOptions,
DockerRenderOptions, Studio API request body, regression-harness
meta.json. The `-r` and `-framerate` ffmpeg args emit the rational form
verbatim (`30000/1001`) so no decimal round-trip happens at the encoder
boundary. Frame-interval math uses `1000 * den / num` ms (33.366… for
NTSC, 33.333… for integer 30).
Helpers live in @hyperframes/core:
- `parseFps(input: string | number): FpsParseResult` — discriminated
parser used by both the CLI and the Studio API route
- `fpsToFfmpegArg(fps: Fps): string` — emits "30" or "30000/1001"
- `fpsToNumber(fps: Fps): number` — for arithmetic (telemetry, frame
count, frame-index → time)
Studio API wire format accepts polymorphic `fps: number | string`:
- number → integer fps (`30`)
- string → rational (`"30000/1001"`)
Decimals are rejected; matches the same rule as the CLI.
Existing meta.json fixtures with integer `"fps": 30` continue to load
unchanged — the regression-harness validator now normalizes both number
and string inputs through `parseFps`.
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34db66ef0a |
fix(cli): prevent esbuild runtime error in global/npx installs (#452)
* fix(cli): resolve runtime fallback for globally-installed hyperframes When hyperframes is installed globally via npm, the `loadRuntimeSourceFallback()` path that dynamically imports @hyperframes/core and runs esbuild fails because @hyperframes/core is inlined into cli.js and import.meta.url resolves to the wrong location for the entry.ts source file. Add a disk-based fallback that searches for the pre-built IIFE runtime artifact in multiple locations: - Alongside the bundled CLI (dist/hyperframe-runtime.js, dist/hyperframe.runtime.iife.js) - Walking up from __dirname through node_modules The esbuild path is tried first to preserve live-rebuild behavior in dev, with the pre-built artifact search as a safety net for the bundled context. Also adds the IIFE artifact name variant to resolveRuntimePath() in the studio server so it checks both naming conventions. * fix(cli): gate esbuild fallback on source availability The previous fix still triggered esbuild's stderr output before the catch could suppress it. Now check whether the runtime entry.ts source file actually exists before attempting the on-the-fly build, avoiding the noisy error in global installs entirely. * fix(cli): remove noisy console.warn from runtime fallback The caller already handles a null return — no need to warn about something the user can't act on. If both paths fail, the /api/runtime.js route returns a 404 which the studio handles gracefully. * style(engine): fix oxfmt trailing blank line in chunkEncoder test * fix(cli): guard against null/undefined from loadHyperframeRuntimeSource Fall through to the pre-built artifact if the function returns a falsy value without throwing. * refactor(cli): consolidate runtime source resolution into single module Replace the scattered path-probing logic with a single loadRuntimeSource() that encodes the full priority chain: esbuild from source (dev only, gated on entry.ts existence) → pre-built artifact alongside cli.js → core/dist artifact → node_modules walk. Rename loadRuntimeSourceFallback → loadRuntimeSource since it's now the primary resolution function, not a fallback. |
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4101cb721a |
test(shader-transitions): add midpoint (p=0.5) regression invariants for all shaders (#378)
## Summary Add four midpoint (`p=0.5`) regression invariants applied via a `describe` loop over `ALL_SHADERS`, so every existing and future shader transition automatically gets coverage at the most viewer-visible point in the animation. ## Why `Chunk 9G` of `plans/hdr-followups.md`. Existing smoke tests cover only the endpoints (`p=0 ≈ from`, `p=1 ≈ to`), which miss a class of regressions that surface specifically at the midpoint and let shaders silently rot in CI: - A shader becomes a no-op (returns input as-is) - A shader prematurely completes (returns target at midpoint) - A shader doesn't write to the output buffer at all - A shader loses determinism (`Math.random` / `Date.now` / leaked state) ## What changed `packages/engine/src/utils/shaderTransitions.test.ts`: a single `describe` loop over `ALL_SHADERS` that asserts at `p=0.5`: 1. `output ≠ from` — catches no-ops 2. `output ≠ to` — catches premature completion 3. `output` is non-zero — catches blank output 4. `output` is deterministic — catches accidental non-determinism Uses two distinct uniform input colors (40000/30000/20000 vs 10000/10000/10000) so equality checks have distinct byte patterns to compare against. Even shaders that warp UVs (which would be no-ops on uniform input alone) produce `mix16(from, to, 0.5)` at every pixel, distinct from both inputs. ## Test plan - [x] 60 new tests (4 invariants × 15 shaders), all passing. - [x] Any new transition added to the registry automatically picks up the same coverage. ## Stack Chunk 9G of `plans/hdr-followups.md`. Test-only change, independent of all other chunks. |
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bb9e6bdf05 |
test(engine): lock down sRGB→BT.2020 LUT with byte-exact reference values (#377)
## Summary Add a 12-row reference table covering the full sRGB range with byte-exact 16-bit HLG and PQ signal values, plus three guard tests, locking down the `buildSrgbToHdrLut()` math. ## Why `Chunk 9F` of `plans/hdr-followups.md`. The matrix-free fast path through `blitRgba8OverRgb48le` runs every DOM pixel through `buildSrgbToHdrLut()` (sRGB EOTF → linear → HDR OETF → 16-bit). Any drift in the EOTF/OETF math — constant changes, branch swaps, rounding-mode regressions — would silently corrupt every text / UI / overlay pixel composited onto an HDR frame. Existing tests covered structural invariants (transparent passthrough, opaque overwrite, alpha blending, channel symmetry, HLG ≠ PQ) but no byte-exact reference values, so a uniform scale or constant tweak could pass everything. ## What changed - 12-row reference table in `alphaBlit.test.ts` covering black, shadow, mid-grays, highlight, near-white, and white with exact 16-bit HLG and PQ signal values. - Three guard tests: - **Asymmetric R/G/B (HLG):** each channel hits the LUT independently. - **Asymmetric R/G/B (PQ):** same, on the PQ path. - **BT.2408 SDR-white invariant:** PQ caps sRGB 255 at 38055 (~203 nits), well below HLG's 65535. This is the load-bearing detail that makes PQ headroom work — locking the exact value prevents a future "fix" that would re-scale PQ to peak-at-SDR-white and clip every real HDR pixel. Reference values mirror `buildSrgbToHdrLut()` exactly and were verified against the existing HLG mid-gray comment in the file. ## Test plan - [x] All new tests pass against the current LUT. - [x] Existing `alphaBlit.test.ts` invariants unchanged. ## Stack Chunk 9F of `plans/hdr-followups.md`. Test-only change, independent of all other chunks. |
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3089c8ee3a |
build(lfs): track tests/*/src/*.png via Git LFS (#376)
## Summary Track `tests/*/src/*.png` via Git LFS to mirror the existing policy for golden videos and `.mp4` fixtures. ## Why `Chunk 11C` of `plans/hdr-followups.md`. Without this rule, regression suites that grow PNG fixtures over time would bloat the working-tree history and slow shallow clones. ## What changed - `.gitattributes`: add `tests/*/src/*.png` to the LFS-tracked patterns. - Migrates the six existing PNG fixtures (1.6 MB combined: `hdr-photo-pq.png` plus `heygen-promo-preview-assets/` screenshots) onto LFS in the same commit so the rule applies retroactively. ## Test plan - [x] `git lfs ls-files` includes the HDR PNG fixtures after commit. - [x] Working tree size for these files goes from 1.6 MB to 6 × ~130 B LFS pointers. ## Stack Chunk 11C of `plans/hdr-followups.md`. Independent of all code changes. |
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c11a332ef8 |
test(engine): cover h265 NVENC in preset-mapping regression tests (#443)
hevc_nvenc uses the same p1..p7 preset vocabulary as h264_nvenc, so the mapping in `mapPresetForGpuEncoder` applies to both codecs. The initial regression suite only covered `codec: "h264"`, which left a gap: a future refactor that split the H.264 and H.265 NVENC paths could silently regress one codec without any test catching it. Add three-case loops (ultrafast → p1, medium → p4, veryslow → p7) under `codec: "h265"` to both `buildEncoderArgs` and `buildStreamingArgs` test blocks. Each case also asserts that `-c:v hevc_nvenc` is selected so the test fails loudly if the codec plumbing is broken, not just the preset translation. Follow-up to #442 per review comment from @jrusso1020. Co-authored-by: roi32 <75878108+roi32@users.noreply.github.com> |
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3b8de7a5eb |
fix(engine): accept libx264 preset names with NVENC and QSV (#442)
NVENC rejects the libx264 preset vocabulary (ultrafast / medium / slow /
...) with AVERROR(EINVAL) ("Error applying encoder options: Invalid
argument"), which surfaces as a bare `FFmpeg exited with code -22` from
spawn(). Because ENCODER_PRESETS passes these names straight through to
h264_nvenc / hevc_nvenc, every `--gpu` render using the `draft` tier
failed; `standard` (medium) and `high` (slow) only worked coincidentally
on ffmpeg builds that happened to accept those aliases. QSV has the same
problem on a narrower set (ultrafast / superfast / placebo).
Add `mapPresetForGpuEncoder` in utils/gpuEncoder.ts that translates the
libx264 vocabulary to each encoder's native names:
- nvenc: libx264 -> p1..p7 (already-native pN values pass through);
unknown values fall back to p4 (medium)
- qsv: ultrafast / superfast -> veryfast; placebo -> veryslow;
everything else passes through
- videotoolbox / vaapi / null: unchanged
Both buildEncoderArgs (chunkEncoder.ts) and buildStreamingArgs
(streamingEncoder.ts) now route through the helper before pushing
`-preset` to the ffmpeg arg vector.
To make the next encoder-options failure diagnosable without re-running
ffmpeg by hand, \`formatFfmpegError\` in utils/runFfmpeg.ts now appends
the last 15 non-empty stderr lines to the error string. The four call
sites that previously swallowed stderr (encodeFramesFromDir,
muxVideoWithAudio, applyFaststart, and the streaming encoder exit
handler) have been updated.
Tested end-to-end on an RTX 4080 with ffmpeg 8.1 NVENC across
\`--quality draft|standard|high\` plus \`--video-bitrate\` and \`--crf\`
overrides; the 6 renders were visually equivalent to the CPU baseline.
Co-authored-by: roi32 <75878108+roi32@users.noreply.github.com>
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5256a93b2d |
feat(engine): wire options.hdr through chunkEncoder + dynamic SDR→HDR transfer (#370)
## Summary
Three independent fixes that share a common thread: HDR config flowing correctly from `EngineConfig` down through every encoder. The headline fix: disk-based HDR encodes via `chunkEncoder` were silently producing BT.709-tagged output despite `options.hdr` being set.
## Why
`Chunk 3` of `plans/hdr-followups.md`. The streaming encoder was correct but `chunkEncoder.buildEncoderArgs` hard-coded BT.709 color tags and the `bt709` VUI block in `-x265-params`, even when callers passed an HDR `EncoderOptions`. Today this is harmless because `renderOrchestrator` routes native-HDR content to `streamingEncoder` and only feeds `chunkEncoder` sRGB Chrome screenshots — but the contract was a lie, and any future caller that wired HDR through `chunkEncoder` would silently get SDR output.
## What changed
**3A — `chunkEncoder` respects `options.hdr` (BT.2020 + mastering metadata).** When `options.hdr` is set, the libx265 software path emits `bt2020nc` plus the matching transfer (`smpte2084` for PQ, `arib-std-b67` for HLG) at the codec level *and* embeds master-display + max-cll SEI in `-x265-params` via `getHdrEncoderColorParams`. libx264 still tags BT.709 inside `-x264-params` (libx264 has no HDR support) but the codec-level color flags flip so the container describes pixels truthfully. GPU H.265 (nvenc/videotoolbox/qsv/vaapi) gets the BT.2020 tags but no `-x265-params` block, so static mastering metadata is omitted — acceptable for previews, not HDR-aware delivery.
**3B — `convertSdrToHdr` accepts a target transfer.** `videoFrameExtractor.convertSdrToHdr` was hard-coded to `transfer=arib-std-b67` (HLG) regardless of the surrounding composition's dominant transfer. `extractAllVideoFrames` now calls `analyzeCompositionHdr` first, then passes the dominant transfer (`"pq"` or `"hlg"`) into `convertSdrToHdr` so an SDR clip mixed into a PQ timeline gets converted with `smpte2084`, not `arib-std-b67`.
**3C — `EngineConfig.hdr` type matches its declared shape.** The IIFE for the `hdr` field returned `undefined` when `PRODUCER_HDR_TRANSFER` wasn't `"hlg"` or `"pq"`, but the field is typed as `{ transfer: HdrTransfer } | false`. Returning `false` matches the type and avoids a downstream `undefined` check.
## Test plan
- [x] `chunkEncoder.test.ts`: replaced the previous "HDR options ignored" assertions with 8 new specs covering BT.2020 + transfer tagging, master-display/max-cll embedding, libx264 fallback behavior, GPU H.265 + HDR (tags but no x265-params), and range conversion for both SDR and HDR CPU paths.
- [x] All 313 engine unit tests pass (5 new HDR specs).
- [x] `ffprobe` an HDR composition rendered through the chunk encoder path: shows `bt2020nc` color matrix, `smpte2084` transfer, and mastering display metadata.
## Stack
Chunk 3 of `plans/hdr-followups.md`. Independent of Chunks 1/4 (touches separate code paths).
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5a3fde19d4 |
feat(engine): add HDR video output pipeline (#265)
## Summary Adds the ability to render HDR video output (H.265 10-bit, BT.2020) from HyperFrames compositions. When the renderer detects HDR source video, it automatically switches to the HDR output pipeline — no flags needed. ## What it does - **Auto-detection** — Probes each video source with `ffprobe`. If any has bt2020/PQ/HLG color metadata, the output switches to H.265 10-bit with correct color tags. SDR-only compositions are unaffected (H.264, bt709). - **HLG pass-through** — Native HLG pixels from FFmpeg extraction are piped directly to the encoder without conversion. This avoids brightness loss from HLG→linear→PQ conversion (which requires an OOTF system gamma we can't reliably apply). - **Encoder HDR support** — Both chunk and streaming encoders accept HDR presets: `libx265`, `yuv420p10le`, BT.2020 color primaries, `hvc1` codec tag (required for Apple playback). - **WebGPU HDR capture (gated)** — A complete WebGPU float16 readback pipeline is implemented and tested but gated behind headed Chrome (headless doesn't expose WebGPU). Ready for future use with WebGPU canvas content. - **HDR utilities** — `detectTransfer()` (PQ vs HLG), `getHdrEncoderColorParams()`, `analyzeCompositionHdr()`. 15 unit tests. ## Key design decisions | Decision | Why | |----------|-----| | No `--hdr` flag | SDR content encoded as HDR causes orange shift in browsers. Auto-detect eliminates this. | | HLG pass-through (not HLG→PQ) | Conversion loses brightness without OOTF. Pass-through matches source exactly. | | `hvc1` codec tag | Apple QuickTime requires `hvc1` (not `hev1`) for HEVC playback. | | 1-hour streaming timeout | HDR capture at ~6fps needs more time than the default 10-minute FFmpeg timeout. | ## Files changed | File | What changed | |------|-------------| | `packages/engine/src/utils/hdr.ts` | **NEW** — HDR detection, transfer types, encoder params (15 tests) | | `packages/engine/src/services/hdrCapture.ts` | **NEW** — WebGPU readback, HLG conversion, PQ encode | | `packages/engine/src/services/streamingEncoder.ts` | HDR presets, raw rgb48le input, color tags | | `packages/engine/src/services/chunkEncoder.ts` | HDR presets, conditional color tags | | `packages/producer/src/services/renderOrchestrator.ts` | Auto-detection loop, HDR pass-through capture path | ## How to test Render a composition with an HDR video source. The output should be H.265 10-bit with HDR metadata visible in `ffprobe` (bt2020, arib-std-b67 or smpte2084). Plays correctly in QuickTime and on HDR displays. ## Stack position **2 of 6** — Stacked on #258 (SDR/HDR normalization). Provides the encoder infrastructure that phases 1-5 build on. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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43e9252065 |
feat: add MOV (ProRes 4444) as transparent video output format (#224)
## Summary - Adds `--format mov` to the render CLI for ProRes 4444 transparent video output - ProRes 4444 with alpha is the industry standard for transparent video overlays, supported by CapCut, Final Cut, Premiere, DaVinci, and After Effects - WebM VP9 alpha technically works but is ignored by all major video editors — only browsers decode it - Adds MOV to the studio export dropdown alongside MP4 and WebM ## Transparency format comparison | Format | Codec | Alpha | Video editors | Browsers | File size | | --- | --- | --- | --- | --- | --- | | **MOV** | ProRes 4444 | Yes | CapCut, Final Cut, Premiere, DaVinci, After Effects | No (won't play in browser) | Large (~5-40 MB) | | **WebM** | VP9 | Yes | None (shows black) | Chrome, Firefox | Small (~200 KB) | | **MP4** | H.264 | No | All | All | Small | > **Note:** ProRes MOV files do not play in Chromium browsers — they are an intermediate/editing format, not a delivery format. Use [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) to verify transparency works correctly. ## Changes - **CLI**: Add `mov` to `--format` validation, examples, and output path logic - **Engine**: `getEncoderPreset()` returns ProRes 4444 (`yuva444p10le`) for `mov` format; handle `.mov` in `applyFaststart` and `muxVideoWithAudio`; add `pix_fmt` to streaming encoder ProRes path - **Producer**: Treat `mov` like `webm` for alpha capture (PNG frames, screenshot mode, `forceScreenshot`) - **Studio**: Add MOV option to export format dropdown and render queue hook - **Core**: Add `mov` to studio API types, render route, and mime helpers - **Tests**: Add encoder preset tests for mov format (42 total, all passing) ## Usage ```bash hyperframes render --format mov --output overlay.mov ``` ## Test plan - [x] `pnpm build` passes - [x] `pnpm --filter @hyperframes/engine test` — 42 tests pass (2 new for MOV) - [x] `oxlint` and `oxfmt` clean on all 12 changed files - [x] End-to-end local render produces ProRes 4444 (`yuva444p12le`) with working alpha - [x] Docker render with `--format mov` — ProRes 4444 confirmed via ffprobe - [x] Studio dropdown shows MOV option in built JS - [x] Transparency verified with [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) |
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b491679c71 |
fix(engine): add bt709 color space + range conversion to encoding (#223)
## Description Adds proper BT.709 color space metadata and full→limited range conversion to H.264/H.265 encoding. Chrome captures frames in full-range sRGB (BT.709 primaries), but without explicit color tagging, players guess the wrong color space and range — causing color shifts across iOS/Android/desktop and crushed dark values that compound the gradient banding issue fixed in #222. **What changed:** | Setting | Before | After | |---------|--------|-------| | `color_space` | `bt470bg` (guessed) | `bt709` (explicit) | | `color_primaries` | `unknown` | `bt709` | | `color_transfer` | `unknown` | `bt709` | | `color_range` | `pc` (full, wrong for H.264) | `tv` (limited, correct) | | `time_base` | `1/15360` (varies by platform) | `1/90000` (fixed) | **Approach:** - BT.709 VUI params embedded via x264-params/x265-params (`colorprim=bt709:transfer=bt709:colormatrix=bt709`) — ensures the bitstream itself carries color info - FFmpeg-level metadata flags (`-colorspace:v bt709`, etc.) — belt-and-suspenders - `scale=in_range=pc:out_range=tv` filter converts Chrome's full-range output to TV/limited range - VAAPI path chains the range filter with existing `format=nv12,hwupload` - `-video_track_timescale 90000` for consistent cross-platform A/V timing (same as Remotion) - VP9 and ProRes encoding unaffected ## Testing - Verified via ffprobe: all 5 color metadata fields now correct - Directly tested FFmpeg args produce expected output - 40 engine tests pass (8 new: color metadata h264/h265, range filter CPU, VAAPI filter chain, GPU skip, VP9 skip, timescale) - Builds cleanly, lint + format pass |
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7bd8939143 |
fix(engine): add anti-banding x264/x265 params for dark gradients (#222)
Add aq-mode=3 (auto-variance adaptive quantization) to CPU H.264/H.265 encoding. This redistributes bits from bright/textured areas to dark flat areas where color banding is most visible in 8-bit yuv420p output. - standard/high presets: aq-mode=3 + aq-strength=0.8 + deblock=1,1 - draft (ultrafast): aq-mode=3 only (deblock too slow for ultrafast) - GPU and VP9 encoders unaffected (have their own AQ implementations) Adds 6 regression tests verifying the params are emitted correctly. Fixes color banding on dark gradients (eval issue #3, prompts 3,5,10,14). Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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a146c9e527 |
test(render): add WebM regression test and getEncoderPreset unit tests
- New regression test `webm-transparency`: minimal transparent composition
rendered to WebM, validates VP9 codec and visual quality at 100
checkpoints against golden baseline
- Extend regression harness: `renderConfig.format` field ("mp4" | "webm"),
format-aware output paths and snapshot filenames
- Fix `extractMonoPcm16` to gracefully handle videos without audio
streams (WebM without audio was throwing instead of returning empty)
- Unit tests for `getEncoderPreset()`: VP9/yuva420p for WebM,
h264/yuv420p for MP4, preset mapping, quality preservation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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9f8e5ba5a1 |
initial code (#2)
* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |