Adds the 25 video primitive compositions and their generated Mintlify pages.
Each page embeds a live <hyperframes-player> preview with editable composition
variables rather than a rendered MP4.
Adds the catalog-browsing eval under evals/catalog-retrieval: a 424-entry shelf
built from HEAD, nine retrieval conditions (no-catalog control, full read,
lexical, semantic, and hybrid across several values of k), a brief generator
that constructs each brief from a known target, a blind three-pass gold
validation committee, and a mechanical scorer that keeps mountable and fit as
two separate numbers.
The eval vendors its own shelf, primitive sources, and preview list instead of
reading them from an ignored working directory, so the shelf regenerates byte
for byte from a clean checkout. Derived artifacts stay out: the embedding cache
and the run checkpoints are regenerated rather than committed, so no run can
score against a stale copy of either.
Lint ignores now cover vendored minified player bundles by pattern instead of
one path at a time.
cursor-glyph-trail, echo-trail, facet-morph, light-sweep-pass,
soft-blob-touch, halftone-dissolve; all pure functions of timeline time,
tri-order seek determinism verified; watch page at docs/wild-shelf.html.
Candidates pending owner judgment, no catalog changes.
cta-close and logo-brand-close rebuilt at display scale with real presence;
grid-card-assemble tiles become drawn-icon capability cards; all nine
generated demo mounts rebuilt full-frame on light token backdrops;
trust-strip leaves the hero shelf (too easily one-shot to hold a slot);
dash draws moved to attribute-driven offsets (reverse-seek stale paint).
Eight new hero primitives (press-ripple, typed-prompt, titlecard-lockup,
logo-brand-close, browser-device-stage, grid-card-assemble, chart-story,
trust-strip), before-after-wipe port with content slots, marker-highlight
contract rebuild, whiteboard-ink strokes slot, and the cues/exit/register
retrofit across the ten kept primitives. Gallery, theme gate, and
theme-compare board restaged for the shelf of 21.
chat-gpt, claude-chat, claude-code, github-stars, and opencode leave the
catalog per the no-product-imitations policy; their mechanics re-enter
later under generic names with brand supplied via variables.
CI failures were two root causes (preview-regression was a cascade — its gate
mirrors preview-parity, which was skipped because the Preflight lint+format job
failed):
- Preflight (lint + format): the migrated registry comps (flowchart,
flowchart-vertical, liquid-glass-notification, vignette demo) were committed
unformatted — the lefthook format step only ran oxfmt on staged TS, not HTML,
so `oxfmt --check .` failed in CI. Ran oxfmt on all four. The vignette title's
per-glyph spans use oxfmt's `</span>`-split form, which keeps the glyphs
adjacent (no inter-element whitespace), so rendering is unchanged.
- Skills: manifest in sync: the pre-commit hook's manifest generator and CI's
canonical `gen-skills-manifest.ts` produced different content hashes for the
same skill; regenerated with the canonical generator so the committed manifest
matches what CI computes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The previous fixHint and skill guidance told agents to "settle via scale" for
text-reflow props — but uniform scale resizes the glyphs, it does not change
the gaps between them, so swapping a letterSpacing tween for scale lints clean
while silently animating a different thing.
Make the guidance faithful per property:
- fontSize -> scale (same visual, sub-pixel smooth).
- letterSpacing / wordSpacing -> split the text into per-character elements and
animate each glyph's x (the spread); uniform scale is NOT equivalent. Or hold
the value statically if it's a minor flourish.
Add a "preserve the intent" principle to gsap-transforms-and-perf.md: a fix must
reproduce the same start/end state and trajectory and be verified against the
ORIGINAL render, not just pass lint — lint-clean-and-smooth is not the bar,
faithful-and-smooth is.
Redo the vignette demo title with the faithful per-glyph x spread (15.12px =
(0.32em-0.18em)*108px, centered about 8 chars). Render-verified: settled
endpoint matches the original at 46.5 dB, settle is smooth (24/24 unique frames).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extend the rule beyond positional layout props to the text-reflow props
letterSpacing / wordSpacing / fontSize. Animating them reflows text and snaps
glyph positions to the pixel grid, so a slow ease-out tail micro-stutters
exactly like left/top — measured on a real composition, a slow letterSpacing
"settle" rendered 19/30 unique frames vs 30/30 for the transform-driven
motion in the same piece. They have no transform replacement (fix: settle via
scale or hold the value), and the snap happens during browser layout, upstream
of the canvas raster, so they are never html-in-canvas-exempt. width/height
stay excluded (legit animated uses — progress bars, reveals).
Restructure the finding's message/fixHint to compose per category (positional
-> x/y; reflow -> scale/hold; roundProps -> remove) instead of a two-branch
ternary. Skill guidance (gsap-transforms-and-perf.md) broadened: "layout
property" includes reflow; letterSpacing/fontSize named as the settle-trap.
Migrate the one surfaced positive: registry/components/vignette/demo.html
title settle letterSpacing -> a subtle scale settle (render-verified 20/20
unique frames, smooth). Blast radius across the registry was this one comp,
zero false positives.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Port Remocn UI primitives into installable HyperFrames snippets.
Add a first transitions.dev-inspired primitive set for agent-friendly motion patterns.
* feat(gsap): add innerText support to GSAP inspector for counter animations (#1244)
Adds 'innerText' as a supported GSAP property so number roll-up animations
(count-up from 0 to some value) are visible and editable in the GSAP inspector
panel.
- Add 'innerText' to SUPPORTED_PROPS in gsapConstants.ts
- Add label 'Counter Value', tooltip, and step constraint (1) in
gsapAnimationConstants.ts
The snap modifier that controls integer rounding is already preserved
verbatim via the EXTRAS_KEYS round-trip, so rounding behavior survives
edits without any additional UI changes.
Closes#1179
* feat(registry): add text-effects catalog section and morph-text component
Introduces a new "Text Effects" catalog section (below Effects) for text-focused visual components.
- Add `text-effects` BlockCategory to core registry types with violet color
- Add `text-effect` tag resolver in resolveBlockCategory (checked before generic `effect` tag)
- Tag caption-blend-difference, texture-mask-text, and morph-text with `text-effect`
- Update studio catalog order and color map to include text-effects
- Add morph-text component: gooey SVG threshold morph cycling through editable statements
using GSAP seekable proxy pattern for deterministic/seekable rendering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore(registry): add morph-text preview video
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore(registry): fix morph-text.html formatting
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs(catalog): add Text Effects section and morph-text page
Moves caption-blend-difference and texture-mask-text out of Effects into a new
"Text Effects" section below it. Adds morph-text component page with install
instructions and preview video.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore(registry): add demo.html for morph-text catalog preview rendering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(registry): address PR review feedback on morph-text and text-effects
- Restore `effect` tag on caption-blend-difference and texture-mask-text
alongside `text-effect` so existing tag-equality searches/analytics still match
- Fix morphPause script fallback from "0.25" to "1.5" to match data attribute default
- Add Math.max(0, ...) guard to blur values (intent clarity)
- Add prefers-reduced-motion: skip morph and show first word statically
- Remove CATEGORY_ORDER record from useBlockCatalog; derive order from
BLOCK_CATEGORIES array (single source of truth, no drift)
- Add comment to demo.html documenting its purpose (catalog preview script only)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
The #f6f6f4 off-white background was showing through the 30px grid
gaps and behind translated cards during the zoom/unzoom transitions,
creating visible white strips in the rendered video. Changed to
#1a1a20 (near-black) so gaps read as intentional dark separators.
Also added a .zoom-backdrop div behind the grid in the zoom demo that
fades to the focus card's gold gradient during the transition, covering
any gaps left by sibling cards translating off-screen.
Co-authored-by: Kanyini <onebenson@gmail.com>
The renderer's Page.captureScreenshot can introduce a 1-2px offset
at viewport boundaries due to compositor subpixel rounding. Grid rows
are now 341px (3×341 + 2×30 = 1083), overflowing the 1080 viewport
by 3px. The overflow is clipped by overflow: hidden, but ensures any
capture offset still sees grid content rather than the body background.
Also removed flex centering from .demo-canvas — unnecessary now that
the grid fills the viewport, and it was a source of non-deterministic
positioning under multi-worker rendering.
Co-authored-by: Kanyini <onebenson@gmail.com>
Cards 360×340 with 30px gap = exactly 1920×1080. No body background
visible at any frame. Focus scale drops from 9 to 6 (360×6 = 2160,
still overshoots viewport by 240px).
Co-authored-by: Kanyini <onebenson@gmail.com>
- Increase --focus-scale from 8 to 9 — at scale 8 the card matched
the viewport width exactly (240×8=1920), leaving zero tolerance for
subpixel rounding. Scale 9 overshoots by 240px on each axis.
- Reduce grid gap from 40px to 24px — the 1040px grid in a 1080px
viewport left only 20px of padding, causing bottom-row cards and
their box-shadows to clip at the frame edge.
- Remove transform-style: preserve-3d from both snippets — no 3D
transforms are used, and preserve-3d can cause compositing artifacts
with overflow: hidden ancestors.
- Unzoom: set --pu-sibling-fade to 0 and drive sibling opacity via
GSAP (starting at t=2.0s). Previously, CSS-driven opacity made cards
70% visible when they first peeked into the viewport, creating
colored strips at the frame edge during the reveal.
Co-authored-by: Kanyini <onebenson@gmail.com>
Two companion components inspired by the eBay Playbook hero transition:
- parallax-zoom: center card scales up to fill the frame while siblings
parallax outward. Single CSS variable (--pz-progress 0→1), fully
seekable and deterministic.
- parallax-unzoom: the reverse — focus card starts at full-frame scale
and shrinks back into its grid position while siblings parallax inward.
Uses --pu-progress with the pu prefix to avoid variable collisions when
both components live in the same composition.
Designed to chain: zoom INTO a card in scene 1, unzoom OUT of it in
scene 2 to reveal a fresh grid underneath.
Includes demo compositions, registry manifests, and catalog pages.
Preview assets rendered and uploaded to CDN.
Co-authored-by: Kanyini <onebenson@gmail.com>
Caption components are overlays — their root element should not
intercept pointer events, allowing clicks to pass through to the
underlying composition content in Studio.
Replace opaque backgrounds (#0a0a0a, #000, #000000) with transparent
on both html/body and the composition root div for all 15 caption
components. Captions are overlays — opaque backgrounds cover the
underlying video when loaded as sub-compositions.
Timeline locking:
- Add data-timeline-locked attribute support — fully disables move,
trim-start, and trim-end in Studio for clips that carry this attr
- Runtime propagates the attribute from inner composition root to host
element so component authors control it from their HTML
- All 15 caption components in the registry now carry the attribute
Font fix:
- Extract <link rel="stylesheet"> and <link rel="preconnect"> from
sub-composition <head> alongside existing <style>/<script> extraction
- Fixes caption components (and any sub-comp using Google Fonts via
<link> tags) losing their font-family when loaded as sub-compositions
- Applied in both runtime (compositionLoader) and compiler
(inlineSubCompositions) paths
Catalog preview script (scripts/generate-catalog-previews.ts) uses demo.html
as the component entry point. Missing file caused the Render catalog previews
job to fail with "Item not found".
Adds a Blocks tab to the Studio left sidebar with the full 78-item registry
catalog (58 blocks + 20 components). Users can browse by category, search by
title/description, preview CDN-hosted poster thumbnails with video-on-hover,
and install items on-demand with one click or drag-to-timeline.
Core changes:
- BlockCategory type + resolveBlockCategory() for 7 categories (Captions, VFX,
Transitions, Effects, Social, Data, Scenes)
- Registry API routes: GET /api/registry/blocks (catalog) + POST install
- StudioApiAdapter extended with listRegistryCatalog + installRegistryBlock
- Vite adapter reads from disk; CLI adapter fetches from GitHub (24h cache)
- BlockParam interface + params on 6 blocks for future parameter controls
Studio UI:
- 4th sidebar tab "Blocks" with responsive grid, category pills, search bar
- BlockCard: CDN poster thumbnail, video autoplay on hover, duration + WebGL badges
- On-demand install: blocks append as sub-compositions on timeline; components
overlay at start=0 spanning full duration with transparent background patching
- TIMELINE_BLOCK_MIME drag-and-drop to timeline
- BlockParamsPanel (Phase 3 scaffold) auto-opens for parameterized blocks
Registry manifests:
- All 58 blocks backfilled with preview: { video, poster } CDN URLs
- All 20 components normalized to object format + poster URLs added
- 6 blocks annotated with params (Liquid Glass/Background, Portal, Chart,
Logo Outro, Magnetic)
- flowchart-vertical preview generated and uploaded to CDN