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24
Commits
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634df5a5af |
fix(producer): give inlined media a document-unique render id (#3342)
* fix(producer): give inlined media a document-unique render id
Element ids are unique per composition file, but the render document is
the inlined union of every file. The producer merged the per-file media
lists and deduplicated by id, so clips that shared an id collapsed into a
single entry, and every id-keyed stage (extract, inject, visibility,
bounds) resolved to whichever element came first in the document. The
surviving clip's frames landed on the wrong element and the visible scene
rendered without footage.
Two shapes hit this, and neither is author error:
- Two scenes that each declare `<video id="clip">`. Legal per file, and
unavoidable when a scene is duplicated into a copy with inner ids
kept, or when one file is mounted twice.
- Two scenes that each declare a bare `<video>`. The timing compiler
numbers auto-ids per file, so both arrive as `hf-video-0` with no
authored id involved at all.
Stamp a document-unique `data-hf-render-id` while inlining, and read the
media list off the inlined document instead of merging per-file lists.
The render id equals the element id whenever that id is already unique,
so documents without a collision keep identical pipeline keys.
Author `id` attributes are left alone: 158 of the 161 registry blocks
reference their own ids from `#id` CSS or getElementById, so renaming
would trade broken footage for broken styling. The engine resolves media
elements through the render id instead, falling back to getElementById
for documents the producer never compiled.
Collecting from the inlined document also retires the per-file media
extraction in parseSubCompositions along with its offset bookkeeping;
host offsets are recovered from the composition hosts the clip sits in.
* fix(core): resolve render-frame siblings by render id in the runtime
The injector creates each `__render_frame_<id>__` sibling from the media
element's render id, but four runtime readers still built that id from the
plain `el.id`. On a document where two compositions share a media id, all
of them resolved the first collider's frame.
colorGrading is the one that changes pixels: findRenderFrameImage returns
the image the grading pass samples, with no class check to catch the
mismatch, so the second video was graded from the first one's frame.
media, mediaProxy and video-texture-compat use it as a render-mode or
substitute-source signal, where both colliders happen to agree during
render, but none of them should rest on that.
Add renderFrameSibling as the single owner of "which frame belongs to
this element" and route all four through it. It reads the stamped render
id and falls back to the author id, so a collision-free document resolves
exactly as before and an uncompiled one (preview, snapshot, check) is
unchanged.
The engine's in-page bridge keeps its own copy of the rule because code
serialized into page.evaluate cannot import; it now names core as the
definition, and a test pins the sibling-id format both sides build so
they cannot drift apart silently.
* refactor(engine): build render-frame sibling ids from core's definition
The drift guard named both sides but pinned one. renderFrameSibling.test
asserts core's format, while the engine rebuilt the same id from a literal
template at six independent sites. Changing the format on either side left
the test green and every runtime reader silently unable to find its frame —
this PR's own failure mode, one level up.
Export the affixes and renderFrameIdForRenderId from core, and take the id
from there at all six. Four sites resolve it on the Node side, where the
engine can import; the two that iterate the DOM in-page receive the affixes
as evaluate arguments, which avoids depending on bridge install order.
Also switch two `__hfMediaId?.(el) ?? el.id` reads to `||`. The bridge
returns "" for an element with neither id, so `??` kept the empty string
and built `__render_frame___`, which no reader looks for. Inert today
because the compiler assigns positional ids to id-less timed media, but it
made the two sides disagree in the one case they could.
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67edb01bf4 |
docs(skills): fix anime.js v3 syntax in v4 adapter guidance (#3064)
* docs(skills): fix anime.js v3 syntax in v4 adapter guidance
The animejs adapter docs teach v3 syntax against a v4 build, so the examples
cannot run as written: every v4 bundle assigns a *namespace object* to the
global `anime`, making v3's `anime({ targets })` call form a TypeError. `easing:`
is now `ease:`, ease names lost their `ease` prefix, and `timeline.add()` takes
`(targets, parameters, position)`.
- Rewrite `skills/hyperframes-animation/adapters/animejs.md` for v4:
`anime.animate()` / `anime.createTimeline()`, `ease:` names, targets-first
`add()`, position shorthands, and a note that the producer fixtures pin
4.0.2 (`lib/`) while 4.1+ moved bundles to `dist/bundles/`.
- Fix the same v3 `anime.timeline({ targets })` snippet in
`skills/hyperframes-keyframes/references/keyframe-patterns.md`.
- Stop advertising `anime.running` auto-discovery as a safety net. No v4 build
exports `running` (checked 4.0.2 and 4.5.0), so `discover()` returns
immediately and any instance a composition forgets to push onto
`window.__hfAnime` is silently never seeked. Marked v3-only/inert in the
skill page and the adapter docstring; explicit registration is now stated
as mandatory.
- Add render-safety notes the page lacked: `createSeededRandom()` as the
deterministic replacement for `Math.random()`, and why
`autoplay: onScroll(...)`, `createDraggable`, and pointer-driven
`createAnimatable` cannot work under headless seek rendering.
- Regenerate skills-manifest.json.
Runtime behaviour is unchanged: the `packages/core` edit is comment-only, and
the seek path already works on v4 (registered instances expose
seek/pause/play). The now-dead `anime.running` branch in `discover()` is left
in place — it is guarded and try/caught, and removing it is a behaviour change
that belongs in its own PR.
* fix(core): align Anime.js globals with v4
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
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3a6b7f0612 |
fix: align local WebGPU capture behavior (#2907)
* fix: align local WebGPU capture behavior * fix: address WebGPU capture review feedback * fix: retain overlapping GPU seek work * fix: satisfy runtime seek completion types * fix: drain concurrent GPU seek work * fix: prevent WebGPU capture barrier starvation * fix: keep WebGPU presentation active during render seeks |
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0af07a07c5 | fix(core): enforce strict runtime safety | ||
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5b9b71df25 |
fix(producer): suppress GSAP call side effects during render seeks (#2037)
* fix(producer): suppress GSAP call side effects during render seeks * fix(core): preserve GSAP root render nudge safely |
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24edb15095 |
fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional (#1830)
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional The #2 render failure bucket ("Composition has zero duration") accounts for ~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and Lottie compositions had no source of truth for total duration unless the author remembered to set data-duration on the root element, and the render engine hard-failed capture when neither was present. Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest finite end time it can discover from its own animations (CSS: computed timing offset by data-start; WAAPI: effect.getComputedTiming().endTime; Lottie: totalFrames/frameRate or the player's own duration). Infinite/ unbounded animations correctly return null and still require data-duration. Wires this into the runtime's existing duration-floor resolution (resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the existing media-duration and authored-composition floors, so window.__hf.duration becomes positive without any author action for finite-duration non-GSAP compositions. Three.js is unchanged — no AnimationClip/AnimationMixer inspection exists in that adapter, so data-duration remains required there. Tightens frameCapture.ts's zero-duration fast-fail gate to also check hf.duration directly (not just the two authored signals), so a composition mid-inference isn't fast-failed before its adapter-derived duration lands. Adds a new lint rule (root_composition_missing_duration_source) that errors only on genuinely non-inferable cases: no animation signal at all, Three.js without data-duration, or an infinite/unbounded CSS or WAAPI animation without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie animations, since the runtime now infers those — an autofix that "inserts the inferred value" was considered and rejected: every case the rule flags has no derivable value (an infinite spinner has no finite end time; a duration-less Three.js scene has nothing to measure), so any autofix would have to fabricate a placeholder, trading a loud correct failure for a silent wrong-length render. Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the hyperframes-core determinism-rules/data-attributes references to document the new optionality and the runtime mechanism backing it. Verified end-to-end against the real render pipeline (not just unit tests): a CSS-only composition with a finite 3s animation, no GSAP timeline, and no data-duration now renders a correct 3.000s MP4 via `hyperframes render` (previously: "Composition has zero duration" failure). The infinite-CSS negative control still fails fast with a clear diagnostic, matching the new lint rule. Adds a file-level fallow health exemption for lottie.ts's pre-existing `seek` handler — unrelated to this change, but its line numbers shifted when new functions were added earlier in the file, tripping fallow's inherited-finding fingerprint (documented pattern already used elsewhere in .fallowrc.jsonc for the same reason). Known limitation: the static WAAPI usage detector in the lint rule (/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects whether the "no signal at all" branch fires, and errs toward NOT flagging (reducing false positives) rather than over-flagging. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * fix(lint): close 3 correctness gaps in root_composition_missing_duration_source - Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS animation signals, so a commented-out `.animate()` call or a commented `animation: ... infinite` rule can no longer satisfy the "has a duration source" check and mask a real zero-duration render failure. - Broaden the WAAPI detection regex to also match the object-literal (PropertyIndexedKeyframes) form of `.animate()`, e.g. `el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous character class silently missed. Corrected the adjacent comment that incorrectly claimed this shape "can't be a false negative". - Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs that merely contain the substring "infinite" (e.g. `infinite-spin`) by anchoring the `infinite` keyword with hyphen-aware boundaries instead of a bare `\b`. Also makes the longhand `animation-name` + separately declared `animation-iteration-count: infinite` pattern detected consistently. Adds targeted unit tests for each fixed false-positive/false-negative. * fix(runtime): keep finite duration signal when an unbounded animation coexists getInferredDurationSeconds in the CSS and WAAPI adapters returned null outright whenever any animation on the composition was unbounded (infinite iteration count), even when other finite animations on the same composition could still supply a valid duration. This disagreed with the new root_composition_missing_duration_source lint rule, which treats any animation-name as sufficient — so a composition mixing a finite fadeIn with a decorative infinite spin passed lint but still failed at render with "zero duration". Unbounded animations are now skipped when computing the max end time instead of short-circuiting the whole calculation. null is only returned when every animation on the composition is unbounded, i.e. there is no finite signal to fall back on at all. Co-Authored-By: Claude <noreply@anthropic.com> * docs(skills): fix table separator width in data-attributes.md oxfmt flagged the merged Composition Root table from the post-rebase merge of the auto-infer-duration docs onto main's reformatted table — the separator row was one dash short of the header width. * fix(lint): keep infinite-CSS duration rule strict but make its message honest Post-review (Vance): after the finite+infinite adapter fix, the runtime infers a length for a mixed finite+infinite CSS composition, but this lint rule still (intentionally) errors on it — an unbounded animation makes the intended total length ambiguous, so we require explicit data-duration. Keep that strictness (lint is advisory by default; it only blocks under --strict, and data-duration is the one duration signal guaranteed correct across every adapter, known and future). But the message wrongly claimed the render "will fail" — false for the mixed case, where the runtime falls back to the finite animation. Rewrite it to describe the ambiguity honestly, correct the rule's block comment, and add a mixed finite+infinite test asserting it still errors with an honest message. --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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fc0f8c3151 |
fix(render): avoid empty WAAPI scans and llvmpipe auto GPU (#1775)
Avoid the screenshot-path #1715 regression by skipping empty WAAPI/CSS animation scans per seek and classifying known software WebGL renderers correctly in browserGpuMode=auto.\n\nAddresses #1715. |
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75d92b55e0 |
feat(core): add readiness adapters for map and visualization libraries (#1548)
Add readiness-only runtime adapters for Mapbox GL JS, Leaflet, Google Maps, MapLibre GL JS, and D3. Each adapter gates `__renderReady` until the library's async initialization completes, preventing the renderer from capturing blank or half-loaded frames. Built on the `getReadyPromise` adapter contract from #1543. A shared `createReadinessAdapter()` helper in `_readiness.ts` owns the settled-tracking WeakSet, promise-identity stability, and `Promise.allSettled` gate — each adapter provides only its type, window global name, and `waitFor` callback. Readiness signals per library: - Mapbox / MapLibre: `map.loaded()` + `map.on('load', ...)` - Leaflet: `map.whenReady(cb)` - Google Maps: `map.addListener('tilesloaded', cb)` with handle cleanup - D3: `transition.end()` promise 50 unit tests across 5 test files covering happy path, no-instances, stable promise identity, post-settle drain, loaded-before-subscribe race, and listener cleanup. 5 producer regression tests with Docker-generated baselines for end-to-end render verification. |
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bb5f5f8c5c |
fix(core): auto-detect three.js asset readiness via adapter contract (#1543)
Replaces the original `window.__hyperframesReady` authored API with an internal adapter contract: `RuntimeDeterministicAdapter.getReadyPromise?: () => PromiseLike | null`. The Three.js adapter implements it by hooking `THREE.DefaultLoadingManager.onStart/onLoad`; the runtime collects promises from every adapter and gates `window.__renderReady = true` on them. Zero authoring burden — composition authors write plain Three.js, framework handles async asset gating automatically. Also keeps the orthogonal `htmlDocument.ts` script-stripping refactor (substring → regex for simple flag assignments), which fixes the bug where authored scripts referencing readiness flags were stripped despite never assigning them. Stamped by Magi and Miguel; CI green; tests 33/33 pass. |
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d580f2a1d8 |
fix(render): make WebGL video textures deterministic in headless render (#1403)
* fix(render): make WebGL video textures deterministic in headless render WebGL compositions that sample a `<video>` as a texture (e.g. a faceted crystal with clips mapped onto its facets) rendered with flickering, non-deterministic facets: a video would intermittently show a stale frame or go black, and the same frame differed between two renders. Two gaps caused this: 1. No WebGL analog of the WebGPU `patchVideoTextureCompat`. Chrome's headless compositor can't feed decoded `<video>` frames to the GPU, so the engine injects a decoded `<img class="__render_frame__">` sibling per video each frame. The WebGPU `copyExternalImageToTexture` path substitutes it, but `texImage2D` / `texSubImage2D` did not — so WebGL uploaded a stale/black frame. Add `patchWebGLVideoTextureCompat()` mirroring the WebGPU patch (shared `resolveRenderFrameImage` helper). 2. Capture ordering. Per frame the runtime seeks (GPU adapters render on `hf-seek`) BEFORE the engine injects the decoded frames, so the GPU render read a frame that didn't exist yet. After injecting, the engine now calls `window.__hfReseekGpu(t)` — a force-dispatch (`forceDispatchSeekEvent`) that bypasses the same-time `hf-seek` dedup — so GPU compositions re-upload their textures from the freshly-injected, decoded frames, deterministically. Tests: unit tests for the texImage2D/texSubImage2D substitution and the force-dispatch, plus a videoFrameInjector regression test asserting the post-injection GPU reseek fires only when frames were injected. Verified end-to-end: a WebGL prism with 8 live <video> facets renders byte-identical across independent runs with no facet flicker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(render): add producer render-compat regression for WebGL video textures A WebGL2 canvas samples a <video> as a texture every hf-seek (the natural author pattern, distilled from the HeyGen prism). The render-compat harness renders it and compares against the golden: with the video-texture fix the render reproduces the decoded frames; revert the fix and the canvas renders black, collapsing the comparison. Golden verified to contain real, time-varying video content (not black), so a regression is caught rather than passing vacuously. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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aab7377400 |
feat(core): spring physics solver + runtime fixes [2/6] (#1168)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. |
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e10ec358f8 | fix(core): correct WAAPI rediscovery seek baselines and preview reuse invalidation | ||
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7e0a447325 |
refactor: drop unused exports detected by fallow auto-fix
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols fallow's reachability analysis identifies as unused. Keeps only the cases where the symbol is still referenced internally in its own file (so removing `export` doesn't surface a new oxlint `no-unused-vars` error). Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused exports), with no behavior change — each symbol is still defined and used exactly the same way within its file. Reverted ~20 files where fallow's auto-fix would have created cascading "declared but never used" lint errors — those are cases where the symbol isn't used at all, and properly cleaning them up means deleting the declaration, not just dropping `export`. Better to land that as a separate, narrower PR rather than mixing it into a mechanical de-export. Also reverted four false positives where fallow missed real consumers: - `captureCost.ts` (renderOrchestrator has two separate import blocks from the same module; fallow only saw the first) - `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses fallow's reachability missed) - `render.ts` (functions imported via `await import()` dynamic import, which fallow's static analysis doesn't follow) Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean, cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests). |
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a79d8acd7a |
fix: ship lottieReadiness + guard studio import.meta.env for non-Vite consumers (#861)
## Summary
Two small fixes that together make `@hyperframes/core` + `@hyperframes/studio` consumable from non-Vite hosts (Next.js / Turbopack, Node, etc.).
### 1. `core`: ship the missing `lottieReadiness` module
The `"./runtime/lottie-readiness"` subpath export in `@hyperframes/core` claims to ship at `./dist/runtime/adapters/lottieReadiness.js`, but that file is missing from the published 0.6.6 and 0.6.7 tarballs. Consumers that import the subpath — most notably `@hyperframes/studio`'s `Player.tsx` — fail to resolve the module and break downstream builds.
**Root cause:** `packages/core/tsconfig.json` excludes `src/runtime` (those files run in a browser context and are bundled separately into the IIFE artifact). Since nothing in the included tree imports `lottieReadiness.ts`, tsc never emits a compiled output, and the file silently goes missing from the publish.
**Fix:** `lottieReadiness.ts` is a pure helper — takes `unknown`, returns `boolean`, no DOM/`window` dependencies. It doesn't belong in `src/runtime/` in the first place; the runtime-exclude rule rightly caught it. Move it to `src/lottieReadiness.ts` so the standard library build picks it up.
The subpath export **name** stays `"./runtime/lottie-readiness"` — only the exports map's underlying file path changes — so existing consumers (studio) don't need any code change.
### 2. `studio`: guard `import.meta.env` for non-Vite hosts
`packages/studio/src/components/editor/manualEditingAvailability.ts` unconditionally reads `import.meta.env`. That's a Vite-only extension; in plain ESM hosts (Next.js / Turbopack, Node, jest in some configs) `import.meta` exists but `import.meta.env` is `undefined`. Reading any property off undefined throws at module evaluation time, so the studio fails to load the moment a non-Vite host imports anything from `@hyperframes/studio`.
Guarded the read so the module is loadable everywhere; outside Vite, every flag falls back to its declared default, preserving Vite behavior.
### Changes
**core:**
- `mv src/runtime/adapters/lottieReadiness.{ts,test.ts}` → `src/`
- Update `src/runtime/adapters/lottie.ts` re-export path
- Update `package.json` + `publishConfig.exports` to point at the new dist path (`./dist/lottieReadiness.{js,d.ts}`)
**studio:**
- One-line guard in `manualEditingAvailability.ts:30` with explanatory comment
## Test plan
- [x] `pnpm typecheck` (core, studio) — clean
- [x] `bun run build` (core) — `dist/lottieReadiness.{js,d.ts}` now present
- [x] `bunx vitest run` (core) — 862/862 passing
- [x] `bun run typecheck` (studio) — clean, resolves moved file via subpath export
- [ ] Publish 0.6.8 and verify the tarball contains `dist/lottieReadiness.js`
- [ ] Verify a non-Vite ESM consumer (e.g. a Next.js / Turbopack app) imports `@hyperframes/studio` without `import.meta.env` errors
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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ac671bdf5c |
feat(core): add TypeGPU/WebGPU runtime adapter (#755)
* feat(core): add TypeGPU/WebGPU runtime adapter
Adds a deterministic seek adapter for compositions that render with
TypeGPU or raw WebGPU. Follows the same push+poll pattern as the
Three.js adapter:
- Sets `window.__hfTypegpuTime` on every seek so render loops can
poll it instead of `performance.now()`.
- Dispatches a `"hf-seek"` CustomEvent on `window` so compositions
can imperatively re-render a single frame at the new seek position.
Compositions listen for the event and update their time uniform:
```js
window.addEventListener("hf-seek", (e) => render(e.detail.time));
```
Works with TypeGPU (docs.swmansion.com/TypeGPU) and raw WebGPU alike.
No assumptions are made about pipeline construction — multiple canvases
or renderers are supported by sharing the same event.
- 9 unit tests, all pass
- wired in init.ts adapter array
- `__hfTypegpuTime` declared in window.d.ts
* fix(core): deduplicate hf-seek dispatch across GPU adapters
Both three and typegpu adapters previously dispatched the same
"hf-seek" CustomEvent independently, causing any composition that
registered a listener to receive two events per seek tick — doubling
per-scrub GPU work even though the renders are idempotent.
Fix: extract a shared `dispatchSeekEvent` helper (seek-dispatch.ts)
that deduplicates by exact float equality within the same synchronous
call stack. Both adapters now call this helper instead of dispatching
directly.
Also adds:
- `resetSeekDispatchState()` export for test isolation
- `beforeEach` reset in three.test.ts and typegpu.test.ts
- New typegpu test: "duplicate seek to same time fires event only once"
- Docstring additions to typegpu.ts: render-mode determinism contract
(await device.queue.onSubmittedWorkDone()) and navigator.gpu feature
detection guidance for composition authors
* feat(core): video-texture render compat + TypeGPU skill
Adds the missing pieces for video-backed WebGPU effects in render mode:
- `video-texture-compat.ts`: monkey-patches `GPUQueue.copyExternalImageToTexture`
to detect the engine's injected `<img class="__render_frame__">` siblings and
transparently substitute them for `<video>` sources. Headless Chrome can't
supply decoded video frames to WebGPU, but the engine's pre-extracted frame
images work. Falls through to the original path in preview mode.
- `patchVideoTextureCompat()` wired in init.ts after adapter array creation.
- `skills/typegpu/SKILL.md`: full authoring guide for TypeGPU/WebGPU compositions
covering contract, timeline registration, video-backed effects, frosted blur
via downsample pass, WGSL patterns, and deterministic rendering.
* test(producer): add typegpu-adapter regression test
Self-contained WebGPU composition with:
- Procedural gradient background (no video dependency)
- Animated ring driven by hf-seek time uniform
- Pulsing center glow
- Two GSAP-driven captions testing adapter sync
Verifies the TypeGPU adapter's hf-seek → WebGPU render pipeline
produces deterministic frames. workers: 1 for consistency.
Note: output.mp4 baseline needs to be generated in CI — the local
Docker image can't launch Chrome (ARM/x86 mismatch on Mac).
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e87196456b |
feat(runtime): swallow() helper replaces empty catches in inlined runtime
After hf#641 inlined the runtime IIFE into every bundle, lint tools
inspecting bundled output (including Abhay's c2v eval) started flagging
empty `catch {}` blocks across the runtime. The source had explanatory
comments inside, but esbuild's minifier strips them — the IIFE ships
~10 visible patterns of `}catch{}` and consumers' linters fire on each.
Each empty catch is intentional best-effort error swallowing —
postMessage to a parent frame that may not exist, `media.play()` /
`pause()` that throw under autoplay restrictions, timeline `seek()` on
a disposed timeline, anime.js / lottie feature detection on hosts that
don't load those libraries, etc. The right behaviour stays "tried,
didn't work, move on", but doing it visibly improves three things:
- lint clean: helper call is a real statement; no `no-empty` warnings
survive minification
- debuggable: flip `window.__hfDebug = true` in DevTools to see every
swallow site with `console.debug` (silent in prod by default)
- observable: studio / embeddings can install
`window.__hf.onSwallowed = handler` to collect runtime swallow
events without polluting the page console
Implementation: `packages/core/src/runtime/diagnostics.ts` exports
`swallow(label, err?)`. 41 catch sites across 12 runtime files
converted via mechanical pass (auto-generated `runtime.<module>.siteN`
labels — labels can be tightened site-by-site as a follow-up; the
shape of the change is what matters here).
Verification:
- core 674/674 (incl. 6 new diagnostics tests covering silent default,
__hfDebug logging, legacy __HYPERFRAMES_DEBUG flag, handler hook,
handler-throws-doesn't-recurse, both-active)
- typecheck clean
- format / lint clean
- runtime IIFE rebuilds successfully (`bun run build:hyperframes-runtime`)
Refs Abhay's c2v eval — bundler artefacts now lint-clean with the
runtime body inlined.
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15ee63c6e7 |
fix: harden CLI edge-case repros (#591)
## Problem I reproduced the selected open issue batch one by one and confirmed the reports were valid. The fixes all touch the CLI/runtime capture boundary, then the follow-up regression run exposed one over-broad runtime change in sub-composition host visibility and one CI-only baseline trap. Closes #590, #589, #588, #587, #586, and #584. ## What this fixes ### CLI/runtime edge cases - Makes the GSAP infinite-repeat lint rule ignore JavaScript comments, so literal `repeat:-1` text in comments is not flagged. - Lets the compositions CLI inspect `<template>` content, count visual-only template descendants, estimate simple GSAP durations, and suppress root `data-start` warnings in sub-composition lint mode. - Preserves runtime bootstrap scripts when body scripts are coalesced, and injects the runtime into a real `<head>` when source HTML has no head. - Keeps #589 fixed by loading and rendering template-wrapped sub-composition content, while restoring host visibility to the shorter of the authored parent clip window and the child composition live timeline. - Resolves snapshot/validate viewport size from root `data-width` / `data-height` instead of falling back to 1920x1080. - Skips fully off-frame text boxes during contrast sampling and bounds-checks ring samples so contrast output no longer emits `null:1` / `NaN:1`. - Marks muted videos as `data-has-audio="false"` in the core timing compiler, which fixes the same-src muted `<video>` + separate `<audio>` StaticGuard case. - Keeps user-authored `hf-seek` listeners reachable during capture by preventing author scripts from being merged into the runtime bootstrap path. ### Shared helper cleanup - Removes the stale producer-local timing compiler duplicate; producer compilation now consumes the core timing compiler. - Centralizes HTML document helpers in core: fragment parsing, embedded runtime stripping, head/body script injection, and early-head injection. - Centralizes the CLI layout/snapshot static HTML server. - Adds browser-safe core subpath helpers for Lottie readiness and CLI screenshot clip calculation; Studio's Vite config keeps the screenshot clip helper self-contained so clean-checkout test startup does not value-import core `.ts` source. - Replaces the engine parity-contract copy with a core re-export. - De-duplicates render-job cleanup and Studio static file-serving callbacks. ### Regression hardening - Replaces the embedded-runtime script stripping regex with a script-tag scanner that handles closing tags like `</script >`. - Escapes inline script bodies before wrapping them in `<script>` tags, so authored `</script` and `<!--` text cannot break out of the injected wrapper script. - Shares media-duration clamping between core and producer, with a 50 ms tolerance for ffprobe precision drift between local and CI media stacks. - Pins the affected style fixture SFX durations in source so style-1 and style-9 compile deterministically. - Restores the `vfr-screen-recording` video golden to the CI-stable baseline; the current CI failure showed the Linux render matches the old golden, while the locally refreshed macOS golden was the mismatch. ## Root cause The CLI paths had accumulated assumptions that held for simple direct-root landscape compositions but not for current composition patterns: DOM queries did not enter template content, snapshot/validate used a fixed viewport, runtime and author scripts shared a coalescing bucket, and timing compilation treated every video as audio-bearing unless authors manually overrode it. The style shard failures were not product regressions. Local and CI media probing disagreed on the short SFX clip duration by about 45 ms, and the compiler was clamping authored durations to the locally probed value. The shared clamp tolerance preserves explicit author/source durations for small probe precision differences while still clamping real overflows. The vfr fast-shard failure was a bad baseline refresh: CI actual frames matched the old `vfr-screen-recording` baseline at 40+ dB PSNR, but mismatched the macOS-refreshed golden at ~18-22 dB. The fix is to keep the Docker/Linux-stable video golden and only retain the deterministic compiled snapshot change. The sub-composition regression came from treating a host's authored parent window as the only visibility boundary. That made settled child overlays stay visible after their own live GSAP timeline ended. The corrected runtime behavior respects both contracts: parent clips still bound where the host can appear, and the child live timeline can end the host earlier. ## Verification ### Local checks - `bunx oxfmt --check packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts` - `bunx oxlint packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts` - `bun run --cwd packages/core test src/runtime/init.test.ts` - `bun run --cwd packages/cli test src/commands/compositions.test.ts src/utils/compositionViewport.test.ts` - `bun run build:hyperframes-runtime` - `bun run --cwd packages/producer test --keep-temp --sequential style-12-prod style-5-prod` - `bun run --cwd packages/producer test --sequential vfr-screen-recording hdr-hlg-regression style-7-prod` - `bun run --cwd packages/core test src/compiler/htmlCompiler.test.ts src/compiler/timingCompiler.test.ts src/index.test.ts` - `bunx oxfmt --check packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts` - `bunx oxlint packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts` - `bun run --cwd packages/core typecheck` - `bun run --cwd packages/producer typecheck` - `bun run --cwd packages/producer test --sequential style-1-prod style-9-prod` - `bun run --filter @hyperframes/studio test` with `packages/core/dist` temporarily hidden to simulate clean-checkout config loading - `git diff --check` ### CI artifact checks - Inspected failed run `25225854394` job `73969147096`: style-1 failed only on `click-sfx` `1.044898` vs `1` duration/end. - Inspected failed run `25225854394` job `73969147061`: style-9 failed only on SFX `1.044898`-based duration/end mismatches. - Inspected failed run `25225854394` job `73969147048`: `vfr-screen-recording` compilation/audio passed, visual failed after comparing against the macOS-refreshed golden. - Compared the first 10 uploaded CI vfr failure frames against the restored old baseline; minimum PSNR was `40.444705`, above the fixture threshold of `28`. ### Repro checks - `bun packages/cli/src/cli.ts lint /tmp/hf-590-repro` now passes without `gsap_infinite_repeat`. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-587-repro --at 0.5 --timeout 1000` now writes a 1080x1920 PNG. - `bun packages/cli/src/cli.ts validate /tmp/hf-588-repro --timeout 500` no longer emits `null:1` / `NaN:1` contrast output. - `bun packages/cli/src/cli.ts validate /tmp/hf-586-repro --timeout 500 --contrast false` no longer emits the muted-video StaticGuard contract error. - `bun packages/cli/src/cli.ts compositions /tmp/hf-589-gsap-repro` now reports `foo 0.5s 1920x1080 1 element`. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-589-gsap-repro --at 0.25 --timeout 2000` captures the expected template-backed red frame. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-584-repro --at 0.5,1.5 --timeout 500` captures the expected post-seek green frame. ### Browser verification - Refreshed the local side-by-side comparison page at `qa-artifacts/pr-591-video-compare/index.html`. - Served the comparison page locally and used `agent-browser` to load `style-12-prod`, play both videos quickly to the failed window, pause, and inspect the side-by-side frame. - Browser proof screenshot: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12-labeled.png`. - Browser proof recording: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12.webm`. - Earlier Studio proof artifacts remain local-only: `qa-artifacts/dedupe-refactor-preview.png`, `qa-artifacts/dedupe-refactor-preview-after-play.png`, `qa-artifacts/dedupe-refactor-preview.webm`. ## Notes - Browser proof and CI diagnostic artifacts are intentionally local-only and not committed. - Studio's Vite config intentionally keeps the thumbnail clip helper inline because Vite/Vitest config startup runs through Node's loader before package source `.ts` imports are transformed. - The committed PR diff changes `vfr-screen-recording/output/compiled.html` but no longer changes `vfr-screen-recording/output/output.mp4` relative to `main`. - I attempted a local `linux/amd64` Docker validation to mirror CI, but the local Docker build was blocked by Debian package download failures. The arm64 Docker image also cannot launch the x64 Puppeteer headless shell under OrbStack. The vfr baseline decision is therefore based on the uploaded CI artifact comparison above. - I kept this validated issue batch in one PR because the fixes overlap the same CLI/runtime capture surfaces. |
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f9d38a1542 |
feat(core): add anime.js runtime adapter (#569)
## Summary - Adds a `RuntimeDeterministicAdapter` for anime.js v4+ alongside existing Lottie, Three.js, WAAPI, and CSS adapters - Enables frame-accurate rendering of anime.js animations — the adapter converts seek time (seconds) to milliseconds and calls `.seek(timeMs)` on registered instances - Auto-discovers running instances via `anime.running`; compositions can also register manually via `window.__hfAnime` ## Usage in compositions ```html <script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script> <script> const anim = anime({ targets: '.box', translateX: 250, rotate: '1turn', duration: 2000, autoplay: false, }); window.__hfAnime = window.__hfAnime || []; window.__hfAnime.push(anim); </script> ``` ## Files changed - `packages/core/src/runtime/adapters/animejs.ts` — adapter implementation - `packages/core/src/runtime/adapters/animejs.test.ts` — 15 unit tests - `packages/core/src/runtime/init.ts` — register adapter in runtime init - `packages/core/src/runtime/window.d.ts` — add `anime` and `__hfAnime` globals ## Test plan - [x] All 15 unit tests pass (`bun run --cwd packages/core test -- --run adapters/animejs`) - [x] Build passes (`bun run build`) - [x] Pre-commit hooks pass (lint, format, typecheck, commitlint) - [x] Manual test: render a composition using anime.js animations |
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ad11de698c |
feat(producer): auto-fallback screenshot capture for raf and iframes (#331)
* fix(core): drive adapter seeks when composition has no GSAP timeline renderSeek returned early when deps.getTimeline() was null, skipping the onDeterministicSeek call that drives all frame adapters (CSS, WAAPI, Lottie, Three.js). That meant compositions using any non-GSAP animation primitive froze on their initial frame during capture. Now we still quantize the seek time and fire onDeterministicSeek even without a timeline, so each adapter gets a chance to advance. GSAP compositions are unaffected — timeline-driven seek still takes the same path it did before. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(producer): auto-fallback screenshot capture for raf and iframes Co-Authored-By: Codex <codex@openai.com> * test(producer): add render compatibility regression fixtures Co-Authored-By: Codex <codex@openai.com> * fix(core): scrub CSS animations via WAAPI currentTime Co-Authored-By: Codex <codex@openai.com> * test(producer): cover css keyframe renders Co-Authored-By: Codex <codex@openai.com> * fix(producer): propagate virtual time into iframe documents Co-Authored-By: Codex <codex@openai.com> * test(producer): refresh iframe docker golden Co-Authored-By: Codex <codex@openai.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Co-authored-by: Codex <codex@openai.com> |
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f1a37400b4 |
fix(runtime): silent-first-play + loading overlay for preview (#293)
## Summary Fixes three audio-sync defects in the studio preview plus a small UX improvement. All four land in one commit so the PR stays aligned with one bug fix per commit. ### 1\. Silent / very-late first play on slow-loading audio (`packages/core/src/runtime/media.ts`) `syncRuntimeMedia`'s old flow — when it hit `readyState < HAVE_FUTURE_DATA` — called `el.load()` and attached a `canplay` listener to retry `play()`. Two real problems, neither of which is "lost user activation" (the sync runs from a 50 ms `setInterval`, well outside any gesture window): - `bindMediaMetadataListeners` already sets `preload="auto"` and calls `el.load()` at runtime init. The sync's duplicate `el.load()` aborts that in-flight fetch and restarts from zero — on slow networks this delayed playback by seconds, which users perceived as "silent until a second click." - The `canplay` listener was racy: the event can fire between `load()` and `addEventListener`, leaving the element wedged. `HTMLMediaElement.play()` is already spec'd to queue playback until data arrives, so we can unconditionally call it. Drop the `readyState` gate, the redundant `load()`, and the `canplay` listener. Also dedup in-flight `play()` calls with a `WeakSet` (cleared on `playing`/`pause`/`error`) — without it the 50 ms poll fires 20–40 spurious calls per element during buffer, each silencing real `AbortError`/`NotAllowedError` diagnostics in the `.catch`. ### 2\. Audible stutter on rapid pause/play (`packages/core/src/runtime/media.ts`) The 0.3 s drift-seek threshold fired on nearly every toggle because pause/play ordering between timeline and media produces 0.1–0.4 s of transient drift. Each forced `el.currentTime = relTime` drops `readyState` and surfaces as a `waiting` event the user hears as a stutter. Threshold raised to 0.5 s. ### 3\. Skipped words on cold first play (`packages/core/src/runtime/media.ts`) Even with 0.5 s, drift grew past 0.5 s during initial buffering while the audio element was stuck at `currentTime = 0`. The old logic would then force-seek audio forward and the user missed the opening of the narration. Fix distinguishes drift that grows _gradually_ (buffer catch-up, ~16 ms/tick) from drift that _jumps_ in one tick (a scrub). Only jumps, first-tick clip activation, or catastrophic drift (>3 s) trigger a resync. Inline tradeoff note in code: strictly lip-synced dialogue would want a tighter threshold (~0.15 s) outside a 500 ms toggle window — deferred to a future PR. ### 4\. "Loading assets…" overlay in the studio preview (`packages/studio/src/player/components/Player.tsx`) Spinner while every timed `<audio>`/`<video>` has enough buffered data and every Lottie animation is loaded. Preserves the previous overlay state on cross-origin / transient-DOM catches so a brief access failure doesn't flicker, and logs `console.debug` when the 10 s safety cap trips so a stuck asset is diagnosable. Lottie readiness handles both `lottie-web` (`isLoaded`) and `@dotlottie/player-component` (`totalFrames > 0`), with an inline `@see` pointing to `packages/core/src/runtime/adapters/lottie.ts` so the two sites stay in sync. ## Verification - 456 core tests pass; 34 in `media.test.ts` cover synchronous play, preload nudge, play-request dedup, offset-jump vs gradual drift, first-tick hard-sync, catastrophic-drift safety valve, and inactive-clip baseline reset. - Full monorepo build green (`bun run build`), typecheck clean, lint/format clean. - End-to-end with agent-browser against a composition that uses a 50 s voiceover plus multiple sub-composition video clips. Four scenarios, all pass: | Scenario | Metric | Result | | --- | --- | --- | | Normal first play | Audio plays from click, smooth progression | ✅ | | Cold play (forced unbuffered) | First `play` event fires at `ct: 0` — no word-skip | ✅ | | Rapid pause/play (12 toggles) | `waiting` events: 1 (was 40+ bursts) | ✅ | | Scrub mid-playback | Lands exactly at target frame | ✅ | ## Files changed - `packages/core/src/runtime/media.ts` — unconditional synchronous `play()`; play-request dedup WeakSet; offset-jump-only drift correction; 0.5 s threshold; first-tick hard-sync; catastrophic-drift safety valve. - `packages/core/src/runtime/media.test.ts` — coverage for the above plus the gradual-drift cold-play case, scrub offset-jump, in-flight dedup, and inactive-clip baseline reset. - `packages/core/src/runtime/adapters/lottie.ts` — exported `isLottieAnimationLoaded` helper documenting the two supported player shapes. - `packages/studio/src/player/components/Player.tsx` — loading-assets overlay with cached-return catch, timeout debug log, and the Lottie readiness check. ## Follow-ups (deferred) - Tight-threshold short-window drift correction for lip-synced dialogue. - A perf-regression test that fails on `waiting`\-event resurgence. ## Test plan - [x] `hyperframes preview` a composition with audio, `Cmd+Shift+R`, click play immediately — audio starts from the very beginning, no skipped words. - [x] Rapidly pause/play the preview — audio stays smooth (no stutter, no `waiting` events). - [x] Cold-load a composition — "Loading assets…" overlay appears and disappears once media buffers. - [ ] Scrub the timeline mid-playback — audio follows the scrub, lands on frame. |
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1230657ed0 |
fix(studio,runtime,engine,compiler): 8 bug fixes — audio, render, timeline, Lottie, thumbnails, video render (#133)
## Summary
**Original 5 bugs fixed:**
- **Bug 1 — Audio silent after seek**: Added `Accept-Ranges` / `Content-Length` + `206 Partial Content` to the static asset server for byte-range seeking.
- **Bug 2 — Download 404 after restart**: Render list endpoint now registers on-disk renders into the in-memory job map.
- **Bug 3 — Timeline stops at GSAP end**: `resolveRootTimelineFromDocument` pads the GSAP timeline to match `data-duration` when the composition declares longer.
- **Bug 4 — Render stuck at 0%**: Store `jobState` reference (not spread copy) so async progress mutations reach the SSE stream.
- **Bug 5 — Lottie missing in preview/render**: Two fixes — (a) moved Lottie adapter before GSAP so `onUpdate` wins; (b) fixed bundler silently dropping external CDN `\<script src>` tags from sub-compositions (root cause: `$content(s).html()` returns `""` for external scripts).
**3 additional bugs fixed:**
- **Bug 6 — Blank thumbnails outside monorepo**: Implemented `generateThumbnail` in the CLI adapter using Puppeteer.
- **Bug 7 — Video empty in rendered sub-compositions**: Fixed `parseVideoElements` selector from `video[id][src]` to `video[src][data-start]` + auto-assign IDs.
- **Render errors**: Failed renders now show their error message in the renders panel.
## Commits
| Commit | Description |
| --- | --- |
| `3951c6f` | fix(studio): store render job reference instead of snapshot copy |
| `f331c30` | fix(studio): make previously-completed renders downloadable after restart |
| `a5e2d04` | fix(studio): add range request support for audio/video seeking in preview |
| `f24317a` | fix(runtime): pad GSAP timeline to data-duration when composition declares longer duration |
| `7cf38ca` | fix(runtime): fix Lottie adapter conflicting with GSAP-driven animations |
| `bc99209` | fix(studio): surface render error messages in the renders panel |
| `8fc9e8b` | fix(cli): implement generateThumbnail in studio adapter |
| `90277ea` | fix(engine): render videos inside sub-compositions that lack an explicit id |
| `f5bb579` | fix(compiler): preserve external CDN scripts from sub-compositions in bundle |
## Test plan
- [x] `golden-lyric-video`: seek → audio plays from seeked position
- [x] Any project: render → progress advances past 0%, reaches 100%
- [x] Any project: complete render, restart `hyperframes dev`, Download → works
- [x] `intro-vid`: play → runs full 5s (not stopping at 3s)
- [x] `hyperframe-build-up-demo`: play → rocket Lottie visible during 0-2s ✅ verified
- [x] Outside monorepo: Compositions sidebar shows thumbnail images (not blank)
- [x] `bug.zip` project: render → video in polaroid sub-composition appears in output
- [x] Trigger a failed render → error message shown
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20be2ea1c2 |
style: apply oxfmt baseline formatting across all source files (#25)
## Summary - Run `oxfmt .` across the entire codebase to establish formatted baseline - 299 files changed — mechanical formatting only, no logic changes - Double quotes, semicolons, 2-space indent, trailing commas, 100 print width Part 3/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits) ## Test plan - [x] `pnpm format:check` — all 426 files pass - [x] `pnpm -r typecheck` — all packages pass - [x] `pnpm build` — all packages build - [x] All 348 tests pass |
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323ff8f860 |
fix: resolve oxlint errors across codebase (#24)
## Summary - Remove 5 unused `beforeEach` imports from test files - Remove unused imports (`existsSync`, `TimelineCompositionElement`) - Remove unused destructured variables (`options`, `width`, `height`, `goldenEl`) - Remove dead `formatDuration` function - Fix unused catch parameters (`catch (err)` → `catch`) - Prefix unused `renderError` state with `_` - Add `eslint-disable-next-line` for 2 React exhaustive-deps false positives (stable ref + zustand setter) Part 2/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits) ## Test plan - [x] `pnpm lint` — 0 errors on 193 files - [x] All 348 tests pass (core + engine) |
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9f8e5ba5a1 |
initial code (#2)
* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |