* feat(engine): render audio FX in an OfflineAudioContext
Reads `data-fx-chain` off an audio element and runs the chain over the trimmed
WAV before volume automation is baked in — effects should see the raw signal,
and the envelope belongs on their output.
The processing happens in an OfflineAudioContext inside the headless browser
the engine already drives, running the same graph builders the studio previews
with. That is the point of the approach: one implementation per effect, so the
render agreeing with the preview is a property of the architecture rather than
a tolerance to police. Reimplementing each effect as an FFmpeg filter would
mean two implementations to keep in step, and for the dynamics processors and
modulated delays there is no filter that behaves the same way.
`build:audio-fx-runtime` bundles the graph builders into an injectable IIFE,
following the same pattern as the existing runtime artifacts, so the browser
runs exactly the code the studio does.
The page loads from a file:// URL rather than about:blank because AudioWorklet
is only exposed in a secure context — the compressor, limiter, gate and
bitcrush processors would otherwise fail to register with an opaque error.
file:// qualifies and needs no listening socket.
The chain is serialised into the attribute the way colour grading carries its
config, so there is no side-car file to resolve or lose.
An FX failure is fatal for the whole mix rather than a per-track soft failure.
Every other audio failure mode degrades gracefully — the track drops, siblings
continue — but substituting the dry signal for a processed one ships a render
that sounds plausible and is not what the author set up. Since the per-element
work races under Promise.all, an internal AbortController chained off the
caller's signal aborts in-flight siblings before workDir is removed.
* feat(core): voiceover carve analysis
Finds the bands a voice occupies so a music bed can be dipped there, letting
the voice sit in front without ducking the whole track.
Carve is a relationship between two tracks rather than an effect on one, so it
stays out of the FX chain. What it emits is an ordinary chain of peaking
filters, so a carve composes with whatever else is on the track and needs no
separate rendering path.
Selection is weighted toward intelligibility rather than raw voice energy.
Ranking purely by power lands on the fundamental almost every time, because
that is where a voice is loudest — but the masking that actually hurts a
voiceover happens higher up, and dipping 160 Hz mostly just thins the bed. The
bias is a control, not a constant: at 0 it follows raw energy, at 1 it weights
toward 1-3 kHz.
Ranking happens in dB, which matters more than it looks. Speech spreads 20-30 dB
across these bands — it falls off roughly 6 dB per octave above the fundamental
— so a weighting has to be on that scale to move anything at all. A
multiplicative weight of `1 - bias + bias * shaped` is bounded below by
`1 - bias`, capping its influence at 10*log10(1/(1 - bias)): 5.2 dB at the 0.7
default, 3 dB at 0.5. That is no influence against a real voice — every bias
short of ~0.95 would rank exactly like bias 0 and carve the fundamental, the
outcome the bias exists to prevent, while looking decisive against a fixture
whose bands sit 2 dB apart. So the bias is a dB penalty, zero at 2 kHz and worth
up to 30 dB at full strength, and relative cut depths come from a dB difference
rather than a ratio of weighted linear powers.
The bias reweights ranking without overriding the spectrum — a band the voice
has no energy in is not worth carving, and scores -Infinity rather than
competing — so a strongly low-pitched voice can still select low at full bias.
What the tests hold is that biasing never selects lower than the unbiased
ranking, that the DEFAULT bias reaches the presence region on a voice with a
realistic tilt, and that bias 0 still follows raw power exactly.
Includes a radix-2 FFT rather than a dependency; one Welch-style averaged
spectrum over third-octave bands does not justify pulling in a DSP library.
* fix(engine): keep the FX render 16-bit, stereo, and correctly sized
Three defects in the offline FX path, none of which any test could see.
**Float output silently disabled sample-accurate volume automation.** The writer
emitted 32-bit IEEE float; the very next mixer step bakes the volume envelope
into the samples and accepts only 16-bit PCM, returning null otherwise. So
enabling any effect downgraded that track to the ffmpeg expression path — capped
at 32 straight segments, quantising a curved envelope, and on a dense one falling
back to base volume. It now writes 16-bit PCM, clamped rather than wrapped so a
limiter at 0 dB or a resonant filter cannot turn overshoot into a click. A test
asserts the baker accepts the writer's own output and actually fades it.
**Everything was folded to mono.** `prepareAudioTrack` goes out of its way to
emit stereo — its pan filter exists to dodge ffmpeg's 3 dB mono-to-stereo
rematrix — and this folded it, then wrote one channel. So adding a single peaking
EQ collapsed a bed's width and cost ~3 dB in the render, while preview stayed
stereo. Channels now travel as one plane each, through an OfflineAudioContext of
the same width, and come back interleaved.
**Small results decoded the wrong length.** `new Float32Array(buf.buffer)`
discards byteOffset and byteLength, and Node pools small allocations: a 400-byte
payload sits at offset 8 inside an 8 KiB pool, so a clip under ~1024 samples
decoded as 2048 samples of unrelated memory — and the empty-result guard could
not see it. The reader has the mirror-image fix: a float data chunk on an odd
boundary (ffmpeg's pcm_f32le writes fmt(18) + fact, landing `data` at 58) now
copies instead of throwing RangeError on an unaligned view.
The tail limitation is now stated rather than mis-stated: the context is exactly
as long as the input, so a reverb or delay still ringing is cut there. The old
comment claimed the opposite. How far a tail may run past a clip's end changes
the clip's length in the mix, so it is a product decision, not one to make here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(producer): report an FX render failure as an audio error
`processCompositionAudio` reports per-track failures in its result, but an FX
failure it cannot degrade past — a browser that will not launch, a chain that
will not build — rejects instead. `runAudioStage` had no try, so that rejection
escaped to the orchestrator as an unclassified pipeline exception, losing the
stage/owner/retryable classification this stage exists to attach, and skipping
its abort check on the way out.
It now lands in `audioError` alongside every other cause, while an abort still
keeps its own shape rather than being reported as an audio problem.
Not done here: committing the generated `audio-fx-runtime-inline.ts` so a fresh
clone typechecks packages/engine without building first. The bundle is built from
the stub, and the stub changes three times across this stack — so the artifact
differs per branch and would conflict on every restack. Its model,
position-edits-render-inline.ts, is committed only because it is stable. Building
before testing is this monorepo's existing contract (studio's tests need core's
dist too), so the gap is not specific to audio FX and is better closed by a build
ordering gate than by committing a per-branch artifact.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* test(engine): skip the browser FX render cases when there is no browser
CI's `Test` job was red on this PR with four failures, all the same cause:
Failed to launch the browser process: spawn
/home/runner/.cache/hyperframes/chrome/chrome-headless-shell
The job installs ffmpeg and no browser, deliberately — every other suite
that needs an external binary already guards on it
(`describe.skipIf(!HAS_FFMPEG)`). These cases were the only ones assuming
a Chrome, so they failed on an absent dependency rather than on anything
about the code.
Guards on `resolveHeadlessShellPath()` — the same resolver
`acquireBrowser` launches through, so the check cannot drift from the
thing it guards the way a hard-coded cache path would. A configured path
that does not exist throws; that is caught and read as "cannot run here".
Checked both directions rather than just the green one: with a browser all
11 cases run and pass, and with `HYPERFRAMES_BROWSER_PATH` pointed at a
missing binary exactly 3 skip and the other 8 still run. A guard that
silently skipped everything would have looked identical in CI.
They keep their value where it exists — every developer machine, and any
job that has run `hyperframes browser ensure`.
Not touched: the CodeQL failure on this PR is a run from 2026-08-07, five
days and several force-pushes stale. None of the 17 open repo alerts are
in files this PR changes; it re-runs on this push.
* chore(engine): suppress the temp-file alert with the reason it is safe
CodeQL flags `writeWav`'s `writeFileSync` as js/insecure-temporary-file
(high) — the one new alert on #3021, and the reason its CodeQL check is
red.
It is a false positive, and the comment says why rather than just silencing
it: `path` is always inside a directory made by `mkdtempSync`, never a
name assembled directly under `tmpdir()`. Both callers are covered — the
browser host page writes into `mkdtempSync(join(tmpdir(), "hf-fx-host-"))`,
and the render output goes to the producer work dir, itself
`mkdtempSync(join(tempRoot, "producer-project-"))`. mkdtemp picks the
random suffix and creates the directory 0700 in one syscall, so the
predictable filename inside it cannot be pre-created or symlinked by
another user, which is the attack the rule is about. The analyzer sees the
dataflow reach `tmpdir()` and not the mkdtemp in between.
Suppressed inline rather than dismissed in the UI, so the justification
lives next to the code and the rule stays live for anything added later in
this file. Matches the repo's existing convention — `planV2.ts:222`
carries an `lgtm[js/insecure-temporary-file]` for a different reason on
the same rule.
Correcting myself: I first reported this alert as not real, having
intersected the PR's files against the default-branch alert list, which
does not contain PR-ref alerts. Querying ?ref=refs/pull/3021/merge returns
it straight away.
* test(engine): probe ffmpeg and Chrome instead of assuming them
Two failures on #3021's Test job, both about the environment rather than
the code under test.
**Bare `ffmpeg` is not on PATH in CI.** The 16-bit fixture shelled out to
`execFileSync("ffmpeg", ...)` and died with ENOENT. The job does provide
ffmpeg, through `prepare-ffmpeg-bin`, which is what `getFfmpegBinary()`
resolves — every other ffmpeg-dependent suite in this package already goes
through it. Now this one does too, and the case is `skipIf(!HAS_FFMPEG)`
so a contributor without ffmpeg skips rather than fails.
**The browser guard trusted the wrong thing.** It asked
`resolveHeadlessShellPath()` and treated a returned path as "a browser is
here". CI's cache holds a chrome-headless-shell that resolves and then
fails to spawn — a partial download is indistinguishable from a working
one by `existsSync`, which is all that resolver checks. So the three
browser cases ran anyway and failed on the launch.
It now runs `--version` and requires exit 0, which is the same probe the
ffmpeg suites use: ask the binary, do not infer from the filesystem.
Checked both directions rather than just the green one. With a working
browser all 11 cases run and pass; with `HYPERFRAMES_BROWSER_PATH` pointed
at a binary that exits non-zero — CI's exact situation — exactly 3 skip
and the other 8 still run. A guard that quietly skipped everything would
have looked identical on the CI summary.
* feat(core): register the audio-fx-rack canary at 0%
Lands the rollout switch dark, per the registry's own procedure: "Start at
percentage: 0 and merge that — a canary at 0 is dead code you can land
safely and ramp without a code review."
Declared at the bottom of the stack so every branch above can read it. The
gate itself goes in at wa-4-fx-panel, where the rack first appears.
Scope is deliberate and stated in the description: it gates the AUTHORING
surface only. A composition that already carries `data-fx-chain` still
plays and renders it. A canary should stage who can REACH a feature, not
make an attribute somebody already wrote silently inert — an agent that
writes a chain through the skill would otherwise produce a file whose audio
processing vanishes with no error.
* feat(studio): audio FX panel generated from the registry
Controls for the whole chain: add, remove, reorder, bypass, and every knob each
effect declares.
Nothing in the panel knows what a compressor is. The registry supplies each
parameter's range, step, unit and scale and the panel renders what it finds, so
adding an effect or a knob upstream needs no change here, and the panel cannot
offer a value the renderer would reject — a typed-in figure is clamped into the
declared range on the way through.
Frequency and time controls span three or four decades, so those declare a log
scale and the slider maps exponentially; a linear slider would spend most of
its travel somewhere useless.
Reorder is a first-class control because chain order changes the sound: a
reverb before a compressor is not the same as after.
Carve gets its own block rather than an entry in the add menu, with a picker
for the voice track to listen to. It processes this track based on another one,
which is how a sidechain control works — it lives on the track that changes,
and names the source.
* feat(studio): show the Audio FX section on audio tracks
Adds `audioFx` to the editing-affordances contract and renders the FX panel in
the inspector when an `<audio>` element is selected.
The section is audio-only. A `<video>` carries its sound on a separate
`<audio>` element, so an FX chain on the video would have nothing to process.
Chain and carve settings are written straight back onto the element as
serialised attributes, the way colour grading carries its config, so
persistence is an ordinary attribute write and needs no new server route. A
chain that cannot be parsed renders as empty rather than breaking the panel,
and the attribute is left untouched until the user changes something.
The collapsed group summarises what is on the track ("2 effects + carve") so
the state is visible without expanding it.
Wired into PropertyPanelFlat rather than PropertyPanel: STUDIO_FLAT_INSPECTOR_ENABLED
defaults to true, so the flat inspector is what actually renders.
* refactor(studio): lift audioFxSummary out of PropertyPanelFlat
`PropertyPanelFlat.tsx` is 612 lines here against the repo's 600-line cap,
so the required File size check is red — the sole reason this PR is
blocked. The review says as much: "mechanical fix (~5 min), not a design
problem. Code itself is LGTM."
Moves `audioFxSummary` to `audioFxSummary.ts`, the same file a later
branch creates for it. Deliberately the smallest cut that clears the cap
rather than the whole `AudioFxGroup` extraction: every later commit in the
stack edits AudioFxGroup, so moving it here would collide with each of
them, while almost nothing touches this function.
595 lines.
* feat(core,studio): hear the FX chain in preview, and run the carve analysis
Splices an element's FX chain into the playback graph so preview stops being
silent about effects, and wires the carve button that was previously inert.
The chain goes between the decoded source and its gain stage: effects see the
raw signal and volume automation rides on their output, matching the order the
offline render uses. Since preview and render call the same graph builders,
what is heard while scrubbing is what gets written.
The splice lives in the transport rather than on the `<audio>` element. The
transport plays each track from a decoded AudioBuffer and mutes the element to
avoid doubling, so capturing the element with createMediaElementSource would
have processed a stream nothing is listening to — it looked like it worked
because the call succeeded, and the audio was unchanged.
A chain that cannot be built plays dry rather than silencing the track, which
is the right failure in preview: the author keeps working and hears the source.
The render still refuses, because shipping the dry signal there would be wrong.
Carve now analyses for real: it decodes the chosen voice track, ranks its bands
and writes the resulting peaking filters onto this track. Generated nodes are
tagged `fromCarve`, so re-running replaces the previous carve instead of
stacking another set on top of hand-added effects.
Known limitation: the graph is built when a source is scheduled, so a knob
turned mid-playback takes effect on the next play or seek rather than
immediately. Live re-parameterisation needs the transport to hold the handle
and forward updates.
* fix(studio,core): stop parameter drags from restarting playback
Dragging a knob wrote the chain through the persisting attribute path on every
input event. That path refreshes the preview, which reloads the composition and
reschedules audio — so a single drag reloaded dozens of times and playback
stuttered the whole way.
Drags now go through `onSetAttributeLive`, the same path colour grading uses for
scrubs: it coalesces undo entries and sets `skipRefresh`, so no reload happens.
The persisting write fires once, when the gesture ends — pointer-up or blur for
a slider, Enter or blur for a typed value. A select commits immediately since
there is no drag to wait for.
While dragging, the control is driven from local state. Waiting for the value to
round-trip through the element attribute made the knob lag behind the pointer.
For the change to be audible without a reload, the graph now follows the
attribute: the chain installed by the transport observes the element and
re-parameterises itself in place, so a value change lands on the next
128-sample quantum. A shape change (effect added, bypassed, pole count) cannot
be patched into a running graph, so it still waits for the next schedule rather
than cutting the audio mid-play.
The regression test drags a slider through several values and asserts the
persisting handler is untouched until release.
* feat(studio): put the audio FX rack behind its canary
Gates the rack on `isCanaryEnabled("audio-fx-rack")`, which is registered
at 0% — so the whole 47-PR stack can land without showing anyone a feature
that has not been measured yet.
The gate sits on the AUTHORING surface and nowhere else. The runtime and
the render still honour a `data-fx-chain` already on an element, so a
composition written through the skill or by `carve.mjs` keeps its
processing rather than going silently dry for anyone outside the cohort. A
canary should stage who can REACH a feature, not make an attribute somebody
already wrote stop working with no error.
Gated at the panel rather than in `resolveEditingSections`: the affordance
resolver is a pure function in core describing what an element CAN support,
and rollout state is not a property of an `<audio>` tag.
Pinned the 0% with a test, and checked it fails at 25 — a ramp should have
to break something that says "this ships dark" out loud.
One gap, stated rather than papered over: the gate itself has no unit test.
I wrote one and deleted it, because `PropertyPanel.test.tsx`'s harness
never renders the Audio FX group for its audio fixture even with the gate
removed — so the test passed for the wrong reason in the off case and could
not pass at all in the on case. A test that cannot fail for the right
reason is worse than none. Verifying the gate needs the panel harness to
mount that section first, which is its own change.
* fix(core): register FX worklets before building nodes that need them
An AudioWorkletNode cannot be constructed before its processor is registered —
it throws, and the surrounding chain is lost with it. `attachElementFxChain`
built the chain first and only then called `ensureAudioFxWorklets`, so every
worklet-backed effect (compressor, limiter, gate, bitcrush) threw on
construction and the track fell back to dry. Instrumenting the preview showed
`hf-compressor: InvalidStateError` with addModule never called at all.
When the module has not landed yet the track now plays dry and the graph is
swapped in once registration resolves, so the effect arrives a moment late
instead of never.
Registration is also tracked per context rather than in one module-level
promise. A processor registered on one AudioContext does not exist on another,
so the shared promise made every context after the first believe it was ready
when it was not — the studio's transport owns its own context, which is exactly
that case.
With the worklets actually running, the compressor's per-sample log10 and pow
became real audio-thread work. Samples below the knee have a gain of exactly
unity and need neither, so the envelope is now compared in the linear domain
and the transcendentals only run for samples that are actually being
compressed.
* refactor(studio): split the FX node row out of FxSection
Clears the health findings the FX stack left behind: the chain-node render
callback was a 70-line closure over half of FxSection's state, and the two
reorder arrows were the same button written twice.
Also drops two exports with no consumers, and registers the audio FX runtime
stub as an entry point — it is bundled by file path, so nothing imports it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* feat(core): automation envelope model for audio tracks
Adds the data model behind Ableton-style automation lanes: breakpoint
envelopes over track volume or one knob of one effect in the track's FX
chain, stored on the element as `data-automation`.
Times are clip-local, so an envelope travels with the clip when it moves —
the clip-envelope model rather than arrangement automation.
`sampleAutomationLane` is the single interpolator. The lane drawing, the
preview scheduler and the render bake all call it, so the picture and the
sound cannot disagree about the curve. Log-scaled parameters interpolate in
log space, matching what their own knob already promises.
FX nodes gain a stable `id`, minted by count rather than randomly so the
document is the same on every machine. Lanes address nodes by id, so
reordering a chain never re-points a lane at a different effect, and a lane
whose effect was deleted is dropped rather than left to reattach.
Also warns when a track carries both a volume lane and a GSAP volume tween,
since only the lane is heard and the tween silently does nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* refactor(studio): lift the audio FX group out of PropertyPanelFlat
`PropertyPanelFlat.tsx` was 672 lines against the repo's 600-line cap, so
the required File size check was red — the sole reason #3014 and #3022 are
blocked. Both reviews say the same thing: "mechanical fix, not a design
problem. Code itself is LGTM."
Moves `AudioFxGroup` and `audioFxSummary` into
`propertyPanelAudioFxGroup.tsx`, which is where a later branch puts them
anyway — done here so the file is under the cap from the point it first
crosses it, rather than ten branches later.
533 lines now. The four audio imports it no longer needs go with it.
Not fixed here: three `FxSection carve` tests fail on this branch with
"Cannot read properties of undefined (reading 'toFixed')". Confirmed
pre-existing by stashing this change and re-running — that is the separate
`Test` failure the review also flags.
* feat(core): expose the AudioParams behind automatable FX knobs
Marks the knobs an automation lane can drive and has each graph builder hand
back the AudioParam behind them, so a scheduler can write to a running effect
without knowing what the effect is.
A knob is not always one AudioParam. A wet/dry mix is two gains moving in
opposition, and a knob in milliseconds drives a delay time in seconds, so
each target carries the mapping out of the knob's own declared unit.
What stays unautomatable is stated where it is decided: a WaveShaper curve, a
convolution impulse and a one-pole filter's coefficients are all rebuilt
wholesale rather than scheduled, and the four worklet effects take values by
postMessage rather than through AudioParams.
The registry flag is written by hand, so a test builds every effect and
checks the exposure both ways — nothing flagged is missing, nothing exposed
is unflagged. A flag that lied would offer a lane that silently did nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(studio): drop the FX panel's dead __testables export
Fallow audit flagged it — no test imports the module.
* fix(core,studio): clear the remaining Fallow audit findings on the FX panel
- Split FxSection's per-node row into FxNodeRow + FxNodeControls so the
CRAP score (31.6, threshold 30) splits across two smaller units instead
of moving wholesale with one extraction.
- Dedupe the repeated "open the add menu, read its items" block in
propertyPanelFxSection.test.tsx into openAddMenuItems().
- Merge build-audio-fx-runtime.ts and build-position-edits-render.ts into
one build-inline-artifact.ts, config-selected by CLI arg — the two
scripts were a byte-for-byte clone save for names.
- Exempt canary.test.ts's rawFnv (a deliberate independent
reimplementation used to cross-check canaryBucket, per its own
docstring) and the property-panel test files' shared renderInto/mount
scaffolding (pre-existing across 9 files, 2 outside this stack) in
.fallowrc.jsonc, consistent with this file's existing exemptions for
the same class of intentional/pre-existing duplication.
* fix(ci): allowlist the build-script consolidation in the no-main-deletions guard
build-audio-fx-runtime.ts and build-position-edits-render.ts were merged into
build-inline-artifact.ts to kill a fallow duplication finding; the deletion
guard flagged that as an accidental loss since main still has both originals.
* fix(core): dedupe the wet/dry mix math between delayFeedback and chorusLfo
Both effect builders set wet.gain to the mix and dry.gain to its complement
in identical two-line blocks; fallow kept re-flagging it as a 10-line clone
on every unrelated change. Extracted setWetDryMix.
---------
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
* feat(engine): render audio FX in an OfflineAudioContext
Reads `data-fx-chain` off an audio element and runs the chain over the trimmed
WAV before volume automation is baked in — effects should see the raw signal,
and the envelope belongs on their output.
The processing happens in an OfflineAudioContext inside the headless browser
the engine already drives, running the same graph builders the studio previews
with. That is the point of the approach: one implementation per effect, so the
render agreeing with the preview is a property of the architecture rather than
a tolerance to police. Reimplementing each effect as an FFmpeg filter would
mean two implementations to keep in step, and for the dynamics processors and
modulated delays there is no filter that behaves the same way.
`build:audio-fx-runtime` bundles the graph builders into an injectable IIFE,
following the same pattern as the existing runtime artifacts, so the browser
runs exactly the code the studio does.
The page loads from a file:// URL rather than about:blank because AudioWorklet
is only exposed in a secure context — the compressor, limiter, gate and
bitcrush processors would otherwise fail to register with an opaque error.
file:// qualifies and needs no listening socket.
The chain is serialised into the attribute the way colour grading carries its
config, so there is no side-car file to resolve or lose.
An FX failure is fatal for the whole mix rather than a per-track soft failure.
Every other audio failure mode degrades gracefully — the track drops, siblings
continue — but substituting the dry signal for a processed one ships a render
that sounds plausible and is not what the author set up. Since the per-element
work races under Promise.all, an internal AbortController chained off the
caller's signal aborts in-flight siblings before workDir is removed.
* feat(core): voiceover carve analysis
Finds the bands a voice occupies so a music bed can be dipped there, letting
the voice sit in front without ducking the whole track.
Carve is a relationship between two tracks rather than an effect on one, so it
stays out of the FX chain. What it emits is an ordinary chain of peaking
filters, so a carve composes with whatever else is on the track and needs no
separate rendering path.
Selection is weighted toward intelligibility rather than raw voice energy.
Ranking purely by power lands on the fundamental almost every time, because
that is where a voice is loudest — but the masking that actually hurts a
voiceover happens higher up, and dipping 160 Hz mostly just thins the bed. The
bias is a control, not a constant: at 0 it follows raw energy, at 1 it weights
toward 1-3 kHz.
Ranking happens in dB, which matters more than it looks. Speech spreads 20-30 dB
across these bands — it falls off roughly 6 dB per octave above the fundamental
— so a weighting has to be on that scale to move anything at all. A
multiplicative weight of `1 - bias + bias * shaped` is bounded below by
`1 - bias`, capping its influence at 10*log10(1/(1 - bias)): 5.2 dB at the 0.7
default, 3 dB at 0.5. That is no influence against a real voice — every bias
short of ~0.95 would rank exactly like bias 0 and carve the fundamental, the
outcome the bias exists to prevent, while looking decisive against a fixture
whose bands sit 2 dB apart. So the bias is a dB penalty, zero at 2 kHz and worth
up to 30 dB at full strength, and relative cut depths come from a dB difference
rather than a ratio of weighted linear powers.
The bias reweights ranking without overriding the spectrum — a band the voice
has no energy in is not worth carving, and scores -Infinity rather than
competing — so a strongly low-pitched voice can still select low at full bias.
What the tests hold is that biasing never selects lower than the unbiased
ranking, that the DEFAULT bias reaches the presence region on a voice with a
realistic tilt, and that bias 0 still follows raw power exactly.
Includes a radix-2 FFT rather than a dependency; one Welch-style averaged
spectrum over third-octave bands does not justify pulling in a DSP library.
* fix(engine): keep the FX render 16-bit, stereo, and correctly sized
Three defects in the offline FX path, none of which any test could see.
**Float output silently disabled sample-accurate volume automation.** The writer
emitted 32-bit IEEE float; the very next mixer step bakes the volume envelope
into the samples and accepts only 16-bit PCM, returning null otherwise. So
enabling any effect downgraded that track to the ffmpeg expression path — capped
at 32 straight segments, quantising a curved envelope, and on a dense one falling
back to base volume. It now writes 16-bit PCM, clamped rather than wrapped so a
limiter at 0 dB or a resonant filter cannot turn overshoot into a click. A test
asserts the baker accepts the writer's own output and actually fades it.
**Everything was folded to mono.** `prepareAudioTrack` goes out of its way to
emit stereo — its pan filter exists to dodge ffmpeg's 3 dB mono-to-stereo
rematrix — and this folded it, then wrote one channel. So adding a single peaking
EQ collapsed a bed's width and cost ~3 dB in the render, while preview stayed
stereo. Channels now travel as one plane each, through an OfflineAudioContext of
the same width, and come back interleaved.
**Small results decoded the wrong length.** `new Float32Array(buf.buffer)`
discards byteOffset and byteLength, and Node pools small allocations: a 400-byte
payload sits at offset 8 inside an 8 KiB pool, so a clip under ~1024 samples
decoded as 2048 samples of unrelated memory — and the empty-result guard could
not see it. The reader has the mirror-image fix: a float data chunk on an odd
boundary (ffmpeg's pcm_f32le writes fmt(18) + fact, landing `data` at 58) now
copies instead of throwing RangeError on an unaligned view.
The tail limitation is now stated rather than mis-stated: the context is exactly
as long as the input, so a reverb or delay still ringing is cut there. The old
comment claimed the opposite. How far a tail may run past a clip's end changes
the clip's length in the mix, so it is a product decision, not one to make here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(producer): report an FX render failure as an audio error
`processCompositionAudio` reports per-track failures in its result, but an FX
failure it cannot degrade past — a browser that will not launch, a chain that
will not build — rejects instead. `runAudioStage` had no try, so that rejection
escaped to the orchestrator as an unclassified pipeline exception, losing the
stage/owner/retryable classification this stage exists to attach, and skipping
its abort check on the way out.
It now lands in `audioError` alongside every other cause, while an abort still
keeps its own shape rather than being reported as an audio problem.
Not done here: committing the generated `audio-fx-runtime-inline.ts` so a fresh
clone typechecks packages/engine without building first. The bundle is built from
the stub, and the stub changes three times across this stack — so the artifact
differs per branch and would conflict on every restack. Its model,
position-edits-render-inline.ts, is committed only because it is stable. Building
before testing is this monorepo's existing contract (studio's tests need core's
dist too), so the gap is not specific to audio FX and is better closed by a build
ordering gate than by committing a per-branch artifact.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* test(engine): skip the browser FX render cases when there is no browser
CI's `Test` job was red on this PR with four failures, all the same cause:
Failed to launch the browser process: spawn
/home/runner/.cache/hyperframes/chrome/chrome-headless-shell
The job installs ffmpeg and no browser, deliberately — every other suite
that needs an external binary already guards on it
(`describe.skipIf(!HAS_FFMPEG)`). These cases were the only ones assuming
a Chrome, so they failed on an absent dependency rather than on anything
about the code.
Guards on `resolveHeadlessShellPath()` — the same resolver
`acquireBrowser` launches through, so the check cannot drift from the
thing it guards the way a hard-coded cache path would. A configured path
that does not exist throws; that is caught and read as "cannot run here".
Checked both directions rather than just the green one: with a browser all
11 cases run and pass, and with `HYPERFRAMES_BROWSER_PATH` pointed at a
missing binary exactly 3 skip and the other 8 still run. A guard that
silently skipped everything would have looked identical in CI.
They keep their value where it exists — every developer machine, and any
job that has run `hyperframes browser ensure`.
Not touched: the CodeQL failure on this PR is a run from 2026-08-07, five
days and several force-pushes stale. None of the 17 open repo alerts are
in files this PR changes; it re-runs on this push.
* chore(engine): suppress the temp-file alert with the reason it is safe
CodeQL flags `writeWav`'s `writeFileSync` as js/insecure-temporary-file
(high) — the one new alert on #3021, and the reason its CodeQL check is
red.
It is a false positive, and the comment says why rather than just silencing
it: `path` is always inside a directory made by `mkdtempSync`, never a
name assembled directly under `tmpdir()`. Both callers are covered — the
browser host page writes into `mkdtempSync(join(tmpdir(), "hf-fx-host-"))`,
and the render output goes to the producer work dir, itself
`mkdtempSync(join(tempRoot, "producer-project-"))`. mkdtemp picks the
random suffix and creates the directory 0700 in one syscall, so the
predictable filename inside it cannot be pre-created or symlinked by
another user, which is the attack the rule is about. The analyzer sees the
dataflow reach `tmpdir()` and not the mkdtemp in between.
Suppressed inline rather than dismissed in the UI, so the justification
lives next to the code and the rule stays live for anything added later in
this file. Matches the repo's existing convention — `planV2.ts:222`
carries an `lgtm[js/insecure-temporary-file]` for a different reason on
the same rule.
Correcting myself: I first reported this alert as not real, having
intersected the PR's files against the default-branch alert list, which
does not contain PR-ref alerts. Querying ?ref=refs/pull/3021/merge returns
it straight away.
* test(engine): probe ffmpeg and Chrome instead of assuming them
Two failures on #3021's Test job, both about the environment rather than
the code under test.
**Bare `ffmpeg` is not on PATH in CI.** The 16-bit fixture shelled out to
`execFileSync("ffmpeg", ...)` and died with ENOENT. The job does provide
ffmpeg, through `prepare-ffmpeg-bin`, which is what `getFfmpegBinary()`
resolves — every other ffmpeg-dependent suite in this package already goes
through it. Now this one does too, and the case is `skipIf(!HAS_FFMPEG)`
so a contributor without ffmpeg skips rather than fails.
**The browser guard trusted the wrong thing.** It asked
`resolveHeadlessShellPath()` and treated a returned path as "a browser is
here". CI's cache holds a chrome-headless-shell that resolves and then
fails to spawn — a partial download is indistinguishable from a working
one by `existsSync`, which is all that resolver checks. So the three
browser cases ran anyway and failed on the launch.
It now runs `--version` and requires exit 0, which is the same probe the
ffmpeg suites use: ask the binary, do not infer from the filesystem.
Checked both directions rather than just the green one. With a working
browser all 11 cases run and pass; with `HYPERFRAMES_BROWSER_PATH` pointed
at a binary that exits non-zero — CI's exact situation — exactly 3 skip
and the other 8 still run. A guard that quietly skipped everything would
have looked identical on the CI summary.
* feat(core): register the audio-fx-rack canary at 0%
Lands the rollout switch dark, per the registry's own procedure: "Start at
percentage: 0 and merge that — a canary at 0 is dead code you can land
safely and ramp without a code review."
Declared at the bottom of the stack so every branch above can read it. The
gate itself goes in at wa-4-fx-panel, where the rack first appears.
Scope is deliberate and stated in the description: it gates the AUTHORING
surface only. A composition that already carries `data-fx-chain` still
plays and renders it. A canary should stage who can REACH a feature, not
make an attribute somebody already wrote silently inert — an agent that
writes a chain through the skill would otherwise produce a file whose audio
processing vanishes with no error.
* feat(studio): audio FX panel generated from the registry
Controls for the whole chain: add, remove, reorder, bypass, and every knob each
effect declares.
Nothing in the panel knows what a compressor is. The registry supplies each
parameter's range, step, unit and scale and the panel renders what it finds, so
adding an effect or a knob upstream needs no change here, and the panel cannot
offer a value the renderer would reject — a typed-in figure is clamped into the
declared range on the way through.
Frequency and time controls span three or four decades, so those declare a log
scale and the slider maps exponentially; a linear slider would spend most of
its travel somewhere useless.
Reorder is a first-class control because chain order changes the sound: a
reverb before a compressor is not the same as after.
Carve gets its own block rather than an entry in the add menu, with a picker
for the voice track to listen to. It processes this track based on another one,
which is how a sidechain control works — it lives on the track that changes,
and names the source.
* feat(studio): show the Audio FX section on audio tracks
Adds `audioFx` to the editing-affordances contract and renders the FX panel in
the inspector when an `<audio>` element is selected.
The section is audio-only. A `<video>` carries its sound on a separate
`<audio>` element, so an FX chain on the video would have nothing to process.
Chain and carve settings are written straight back onto the element as
serialised attributes, the way colour grading carries its config, so
persistence is an ordinary attribute write and needs no new server route. A
chain that cannot be parsed renders as empty rather than breaking the panel,
and the attribute is left untouched until the user changes something.
The collapsed group summarises what is on the track ("2 effects + carve") so
the state is visible without expanding it.
Wired into PropertyPanelFlat rather than PropertyPanel: STUDIO_FLAT_INSPECTOR_ENABLED
defaults to true, so the flat inspector is what actually renders.
* refactor(studio): lift audioFxSummary out of PropertyPanelFlat
`PropertyPanelFlat.tsx` is 612 lines here against the repo's 600-line cap,
so the required File size check is red — the sole reason this PR is
blocked. The review says as much: "mechanical fix (~5 min), not a design
problem. Code itself is LGTM."
Moves `audioFxSummary` to `audioFxSummary.ts`, the same file a later
branch creates for it. Deliberately the smallest cut that clears the cap
rather than the whole `AudioFxGroup` extraction: every later commit in the
stack edits AudioFxGroup, so moving it here would collide with each of
them, while almost nothing touches this function.
595 lines.
* feat(studio): put the audio FX rack behind its canary
Gates the rack on `isCanaryEnabled("audio-fx-rack")`, which is registered
at 0% — so the whole 47-PR stack can land without showing anyone a feature
that has not been measured yet.
The gate sits on the AUTHORING surface and nowhere else. The runtime and
the render still honour a `data-fx-chain` already on an element, so a
composition written through the skill or by `carve.mjs` keeps its
processing rather than going silently dry for anyone outside the cohort. A
canary should stage who can REACH a feature, not make an attribute somebody
already wrote stop working with no error.
Gated at the panel rather than in `resolveEditingSections`: the affordance
resolver is a pure function in core describing what an element CAN support,
and rollout state is not a property of an `<audio>` tag.
Pinned the 0% with a test, and checked it fails at 25 — a ramp should have
to break something that says "this ships dark" out loud.
One gap, stated rather than papered over: the gate itself has no unit test.
I wrote one and deleted it, because `PropertyPanel.test.tsx`'s harness
never renders the Audio FX group for its audio fixture even with the gate
removed — so the test passed for the wrong reason in the off case and could
not pass at all in the on case. A test that cannot fail for the right
reason is worse than none. Verifying the gate needs the panel harness to
mount that section first, which is its own change.
* fix(studio): drop the FX panel's dead __testables export
Fallow audit flagged it — no test imports the module.
* fix(core,studio): clear the remaining Fallow audit findings on the FX panel
- Split FxSection's per-node row into FxNodeRow + FxNodeControls so the
CRAP score (31.6, threshold 30) splits across two smaller units instead
of moving wholesale with one extraction.
- Dedupe the repeated "open the add menu, read its items" block in
propertyPanelFxSection.test.tsx into openAddMenuItems().
- Merge build-audio-fx-runtime.ts and build-position-edits-render.ts into
one build-inline-artifact.ts, config-selected by CLI arg — the two
scripts were a byte-for-byte clone save for names.
- Exempt canary.test.ts's rawFnv (a deliberate independent
reimplementation used to cross-check canaryBucket, per its own
docstring) and the property-panel test files' shared renderInto/mount
scaffolding (pre-existing across 9 files, 2 outside this stack) in
.fallowrc.jsonc, consistent with this file's existing exemptions for
the same class of intentional/pre-existing duplication.
* fix(ci): allowlist the build-script consolidation in the no-main-deletions guard
build-audio-fx-runtime.ts and build-position-edits-render.ts were merged into
build-inline-artifact.ts to kill a fallow duplication finding; the deletion
guard flagged that as an accidental loss since main still has both originals.
---------
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
* feat(engine): render audio FX in an OfflineAudioContext
Reads `data-fx-chain` off an audio element and runs the chain over the trimmed
WAV before volume automation is baked in — effects should see the raw signal,
and the envelope belongs on their output.
The processing happens in an OfflineAudioContext inside the headless browser
the engine already drives, running the same graph builders the studio previews
with. That is the point of the approach: one implementation per effect, so the
render agreeing with the preview is a property of the architecture rather than
a tolerance to police. Reimplementing each effect as an FFmpeg filter would
mean two implementations to keep in step, and for the dynamics processors and
modulated delays there is no filter that behaves the same way.
`build:audio-fx-runtime` bundles the graph builders into an injectable IIFE,
following the same pattern as the existing runtime artifacts, so the browser
runs exactly the code the studio does.
The page loads from a file:// URL rather than about:blank because AudioWorklet
is only exposed in a secure context — the compressor, limiter, gate and
bitcrush processors would otherwise fail to register with an opaque error.
file:// qualifies and needs no listening socket.
The chain is serialised into the attribute the way colour grading carries its
config, so there is no side-car file to resolve or lose.
An FX failure is fatal for the whole mix rather than a per-track soft failure.
Every other audio failure mode degrades gracefully — the track drops, siblings
continue — but substituting the dry signal for a processed one ships a render
that sounds plausible and is not what the author set up. Since the per-element
work races under Promise.all, an internal AbortController chained off the
caller's signal aborts in-flight siblings before workDir is removed.
* feat(core): voiceover carve analysis
Finds the bands a voice occupies so a music bed can be dipped there, letting
the voice sit in front without ducking the whole track.
Carve is a relationship between two tracks rather than an effect on one, so it
stays out of the FX chain. What it emits is an ordinary chain of peaking
filters, so a carve composes with whatever else is on the track and needs no
separate rendering path.
Selection is weighted toward intelligibility rather than raw voice energy.
Ranking purely by power lands on the fundamental almost every time, because
that is where a voice is loudest — but the masking that actually hurts a
voiceover happens higher up, and dipping 160 Hz mostly just thins the bed. The
bias is a control, not a constant: at 0 it follows raw energy, at 1 it weights
toward 1-3 kHz.
Ranking happens in dB, which matters more than it looks. Speech spreads 20-30 dB
across these bands — it falls off roughly 6 dB per octave above the fundamental
— so a weighting has to be on that scale to move anything at all. A
multiplicative weight of `1 - bias + bias * shaped` is bounded below by
`1 - bias`, capping its influence at 10*log10(1/(1 - bias)): 5.2 dB at the 0.7
default, 3 dB at 0.5. That is no influence against a real voice — every bias
short of ~0.95 would rank exactly like bias 0 and carve the fundamental, the
outcome the bias exists to prevent, while looking decisive against a fixture
whose bands sit 2 dB apart. So the bias is a dB penalty, zero at 2 kHz and worth
up to 30 dB at full strength, and relative cut depths come from a dB difference
rather than a ratio of weighted linear powers.
The bias reweights ranking without overriding the spectrum — a band the voice
has no energy in is not worth carving, and scores -Infinity rather than
competing — so a strongly low-pitched voice can still select low at full bias.
What the tests hold is that biasing never selects lower than the unbiased
ranking, that the DEFAULT bias reaches the presence region on a voice with a
realistic tilt, and that bias 0 still follows raw power exactly.
Includes a radix-2 FFT rather than a dependency; one Welch-style averaged
spectrum over third-octave bands does not justify pulling in a DSP library.
* fix(engine): keep the FX render 16-bit, stereo, and correctly sized
Three defects in the offline FX path, none of which any test could see.
**Float output silently disabled sample-accurate volume automation.** The writer
emitted 32-bit IEEE float; the very next mixer step bakes the volume envelope
into the samples and accepts only 16-bit PCM, returning null otherwise. So
enabling any effect downgraded that track to the ffmpeg expression path — capped
at 32 straight segments, quantising a curved envelope, and on a dense one falling
back to base volume. It now writes 16-bit PCM, clamped rather than wrapped so a
limiter at 0 dB or a resonant filter cannot turn overshoot into a click. A test
asserts the baker accepts the writer's own output and actually fades it.
**Everything was folded to mono.** `prepareAudioTrack` goes out of its way to
emit stereo — its pan filter exists to dodge ffmpeg's 3 dB mono-to-stereo
rematrix — and this folded it, then wrote one channel. So adding a single peaking
EQ collapsed a bed's width and cost ~3 dB in the render, while preview stayed
stereo. Channels now travel as one plane each, through an OfflineAudioContext of
the same width, and come back interleaved.
**Small results decoded the wrong length.** `new Float32Array(buf.buffer)`
discards byteOffset and byteLength, and Node pools small allocations: a 400-byte
payload sits at offset 8 inside an 8 KiB pool, so a clip under ~1024 samples
decoded as 2048 samples of unrelated memory — and the empty-result guard could
not see it. The reader has the mirror-image fix: a float data chunk on an odd
boundary (ffmpeg's pcm_f32le writes fmt(18) + fact, landing `data` at 58) now
copies instead of throwing RangeError on an unaligned view.
The tail limitation is now stated rather than mis-stated: the context is exactly
as long as the input, so a reverb or delay still ringing is cut there. The old
comment claimed the opposite. How far a tail may run past a clip's end changes
the clip's length in the mix, so it is a product decision, not one to make here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(producer): report an FX render failure as an audio error
`processCompositionAudio` reports per-track failures in its result, but an FX
failure it cannot degrade past — a browser that will not launch, a chain that
will not build — rejects instead. `runAudioStage` had no try, so that rejection
escaped to the orchestrator as an unclassified pipeline exception, losing the
stage/owner/retryable classification this stage exists to attach, and skipping
its abort check on the way out.
It now lands in `audioError` alongside every other cause, while an abort still
keeps its own shape rather than being reported as an audio problem.
Not done here: committing the generated `audio-fx-runtime-inline.ts` so a fresh
clone typechecks packages/engine without building first. The bundle is built from
the stub, and the stub changes three times across this stack — so the artifact
differs per branch and would conflict on every restack. Its model,
position-edits-render-inline.ts, is committed only because it is stable. Building
before testing is this monorepo's existing contract (studio's tests need core's
dist too), so the gap is not specific to audio FX and is better closed by a build
ordering gate than by committing a per-branch artifact.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* test(engine): skip the browser FX render cases when there is no browser
CI's `Test` job was red on this PR with four failures, all the same cause:
Failed to launch the browser process: spawn
/home/runner/.cache/hyperframes/chrome/chrome-headless-shell
The job installs ffmpeg and no browser, deliberately — every other suite
that needs an external binary already guards on it
(`describe.skipIf(!HAS_FFMPEG)`). These cases were the only ones assuming
a Chrome, so they failed on an absent dependency rather than on anything
about the code.
Guards on `resolveHeadlessShellPath()` — the same resolver
`acquireBrowser` launches through, so the check cannot drift from the
thing it guards the way a hard-coded cache path would. A configured path
that does not exist throws; that is caught and read as "cannot run here".
Checked both directions rather than just the green one: with a browser all
11 cases run and pass, and with `HYPERFRAMES_BROWSER_PATH` pointed at a
missing binary exactly 3 skip and the other 8 still run. A guard that
silently skipped everything would have looked identical in CI.
They keep their value where it exists — every developer machine, and any
job that has run `hyperframes browser ensure`.
Not touched: the CodeQL failure on this PR is a run from 2026-08-07, five
days and several force-pushes stale. None of the 17 open repo alerts are
in files this PR changes; it re-runs on this push.
* chore(engine): suppress the temp-file alert with the reason it is safe
CodeQL flags `writeWav`'s `writeFileSync` as js/insecure-temporary-file
(high) — the one new alert on #3021, and the reason its CodeQL check is
red.
It is a false positive, and the comment says why rather than just silencing
it: `path` is always inside a directory made by `mkdtempSync`, never a
name assembled directly under `tmpdir()`. Both callers are covered — the
browser host page writes into `mkdtempSync(join(tmpdir(), "hf-fx-host-"))`,
and the render output goes to the producer work dir, itself
`mkdtempSync(join(tempRoot, "producer-project-"))`. mkdtemp picks the
random suffix and creates the directory 0700 in one syscall, so the
predictable filename inside it cannot be pre-created or symlinked by
another user, which is the attack the rule is about. The analyzer sees the
dataflow reach `tmpdir()` and not the mkdtemp in between.
Suppressed inline rather than dismissed in the UI, so the justification
lives next to the code and the rule stays live for anything added later in
this file. Matches the repo's existing convention — `planV2.ts:222`
carries an `lgtm[js/insecure-temporary-file]` for a different reason on
the same rule.
Correcting myself: I first reported this alert as not real, having
intersected the PR's files against the default-branch alert list, which
does not contain PR-ref alerts. Querying ?ref=refs/pull/3021/merge returns
it straight away.
* test(engine): probe ffmpeg and Chrome instead of assuming them
Two failures on #3021's Test job, both about the environment rather than
the code under test.
**Bare `ffmpeg` is not on PATH in CI.** The 16-bit fixture shelled out to
`execFileSync("ffmpeg", ...)` and died with ENOENT. The job does provide
ffmpeg, through `prepare-ffmpeg-bin`, which is what `getFfmpegBinary()`
resolves — every other ffmpeg-dependent suite in this package already goes
through it. Now this one does too, and the case is `skipIf(!HAS_FFMPEG)`
so a contributor without ffmpeg skips rather than fails.
**The browser guard trusted the wrong thing.** It asked
`resolveHeadlessShellPath()` and treated a returned path as "a browser is
here". CI's cache holds a chrome-headless-shell that resolves and then
fails to spawn — a partial download is indistinguishable from a working
one by `existsSync`, which is all that resolver checks. So the three
browser cases ran anyway and failed on the launch.
It now runs `--version` and requires exit 0, which is the same probe the
ffmpeg suites use: ask the binary, do not infer from the filesystem.
Checked both directions rather than just the green one. With a working
browser all 11 cases run and pass; with `HYPERFRAMES_BROWSER_PATH` pointed
at a binary that exits non-zero — CI's exact situation — exactly 3 skip
and the other 8 still run. A guard that quietly skipped everything would
have looked identical on the CI summary.
---------
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
* feat(core): audio FX registry
One declarative description of every effect that can be applied to an audio
track: fourteen across filters, dynamics, non-linear and time, each exposing
its full parameter surface rather than a curated subset.
Parameters carry the range, step, unit and scale a control needs, so a panel
can generate its UI from this rather than hard-coding a form per effect, and a
value that survives `normalizeAudioFxParams` is always safe to realise.
Everything is declared in the units a person thinks in — dB, ms, Hz.
Parsing rejects an unknown effect id rather than skipping the node. A chain
that quietly loses an effect renders something other than what was authored,
which is worse than refusing to load it.
Data only: no audio is produced here. The graph that realises each effect is
referenced by the `web` id and lands in the next change, which keeps this
module free of browser globals so the engine and the linter can import it.
* fix(core): stop declaring knobs that move nothing
Three parameters were declared with ranges, defaults and hints, and read by no
builder — dials an author could turn with no audible result.
- `chorus.decay` and `bitcrush.aa`: removed. FFmpeg's chorus feeds a decay back
into its delay line and a bitcrusher's anti-alias needs a real filter; adding
either is new DSP, not a fix, so the honest move is to stop advertising them.
- `lowshelf.q` / `highshelf.q`: removed. The Web Audio spec leaves Q unused for
shelving filters, so the control moved nothing — and because the shared Q
helper marks it automatable, an author could draw an envelope on it and hear
nothing at all.
`phaser.decay` and `gate.knee` stay: the first drives the sweep depth, and the
second is now read by the gate's processor.
A test asserts each of these directly, since the existing exposure invariant only
checks that a flagged parameter reaches an AudioParam — a parameter the node then
ignores passes it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
* feat(core): sanitize rich text on the way into a composition
Studio's patch vocabulary was inline-style, attribute, html-attribute and
text-content. text-content assigns textContent, and the text-field model
escapes markup on the way out and refuses a change in child structure, so a
styled span had no route into a composition file.
Adds a rich-text operation with one, guarded by a single sanitizer called on
both ends of the trip: in the browser so the preview shows what will be
saved, and on the server because that is where the file is written. Tags and
style properties are a small allowlist, and an unexpected tag loses its
formatting rather than its words. Spans an edit adds get their ids in the
same write, so a follow-up write cannot race it.
No UI yet — this is the persistence contract the editor is built on.
* fix(core): document and test the sanitizer boundary
* fix(core): harden rich text sanitizer traversal
Adds the Studio (browser) binding so a canary can span the CLI and the editor,
and fixes a bundling mistake the studio test suite caught.
## The binding
Same public API as the CLI — `isCanaryEnabled("name")` — so a call site reads
identically whether it runs in Node or the browser. Three inputs differ:
- UNIT ID: `resolveStudioDistinctId()`, which already adopts
`window.__HF_CLI_DISTINCT_ID` when the CLI launched Studio. A CLI-launched
Studio therefore lands in the SAME cohort as the CLI: a rollout spanning
render and editor is coherent for that user instead of enrolling their
terminal but not their editor. A test pins that the id is passed through
unmodified — prefixing or re-hashing it would silently break that parity.
- OVERRIDE: no `process.env` in a page, so `?hf_canary_<name>=on` mirrored
into sessionStorage. Session scope is deliberate. A URL is the right carrier
(shareable — "support: open this link"), but persisting a URL-borne override
to localStorage would let one click silently pin a browser into a cohort
forever, long after anyone remembers why. Closing the tab is the reset;
`=reset` clears it explicitly.
- EXCLUSION: `navigator.webdriver` stands in for the CLI's `is_ci`. Automated
browsers mint a fresh localStorage id per run, so they would hop cohorts
between runs — noise in the signal, nothing learned about real users. An
override still reaches them, which is how you test a canary under Playwright.
Studio's `trackEvent` now attaches `canaries` to every event, mirroring the CLI.
## The bundling fix
Importing the `@hyperframes/core` barrel into studio browser code broke two
unrelated hook test files with an esbuild TextEncoder invariant violation. The
barrel re-exports the whole core surface (parsers, lint, studio-server), so it
drags a Node-oriented dependency graph into a browser bundle — the test
failure was the symptom, the bundle bloat was the bug.
`@hyperframes/core` now exposes `./canary` and `./canary-registry`, declared in
packages/core/package-subpaths.json (the generated source of truth for exports —
hand-editing package.json is reverted by the sync script) and marked
`environments: [browser, bun, node]`. Both the studio AND cli bindings import
the leaf modules; the CLI gets the same benefit for a different reason, since
this resolves on the startup path — the reason the producer is lazily loaded.
Verified: the two hook files pass again; 269 studio files / 2982 tests, 98
core / 1433, 166 cli / 2194 green, `bun run lint` clean including the subpath
check. Fault-injection confirms both design decisions are pinned — swapping
session for local storage fails the scope test, prefixing the unit id fails the
CLI/Studio cohort-parity test.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>