* perf(studio): define timeline viewport budgets and fixtures
* test(studio): gate timeline viewport performance in Chromium
* refactor(studio): isolate clip drag lifecycle
* refactor(studio): extract timeline render contracts
* perf(studio): centralize timeline viewport geometry
* perf(studio): follow playhead across virtualized rows
* perf(studio): add timeline clip-window index primitive
* perf(studio): virtualize timeline clip windows
* perf(studio): stop timeline scroll work when row virtualization is off
The row virtualization stack made the timeline publish a viewport snapshot
on every scroll frame and swap `renderClipContent` across every mounted clip
at gesture start and settle. Both are windowing concessions, and neither was
gated on the flag, so the build users actually run paid for them while
mounting all 1,000 clips anyway. Measured on a 3,000-clip project: median
scroll step 16.6ms to 76.9ms, p95 17.9ms to 189.4ms, 40 long tasks to 247.
Gate both on the row virtualization flag. The scroll path now stops at the
door when the flag is off, so `isScrolling` stays false and resize-driven
and programmatic syncs still publish through the immediate path.
The flag moves into its own module: the scroll-viewport hook needs to read
it, and the virtualization hook already imports the viewport snapshot type
back, which would have closed an import cycle.
Also release the perf fixture lease from the fixture rather than from the
test-hook effect. Loading a fixture writes player state, which changed that
effect's dependency identities and tore it down on the next frame, so the
lease was revoked moments after it was taken and live iframe discovery
overwrote the fixture before the gate could measure it.
The e2e gate gains a flag-off arm (`test:timeline-default`, 1,000 elements)
next to the existing flag-on one. It refuses the 50,000-element combination,
verifies from the mounted DOM that the server under test matches the
requested flag, and skips the DOM-size budgets for the unvirtualized build
rather than relaxing them, so a skipped budget never reads as a passed one.
Verified against a live Studio dev server on the fixture project:
flag off, before: interactionP95 303.1ms, longest task 194ms, 0/5 runs pass
flag off, after: interactionP95 33.6ms, longest task 0ms, 5/5 runs pass
flag on, after: interactionP95 33.2ms, 4/5 runs pass, exit 0
The flag-on arm's fourth run reproducibly reports a 55-58ms long task
against a 50ms budget. That is the residual tail of the window swap itself,
tracked separately and not addressed here.
* ci(studio): run the timeline viewport gate on studio changes
The gate has existed since the row virtualization stack landed but nothing
under `.github/` referenced it, so it only ever ran when someone ran it by
hand. That is how the flag-off scroll regression reached eight merged-ready
PRs without anything noticing.
Adds a `studio-timeline-viewport` job that boots two Studio dev servers, one
per flag state, and runs both arms of the gate against them. Two servers are
needed because row virtualization is read from `import.meta.env` at module
load, so one process cannot serve both builds.
Scoped to a new `studio` paths filter rather than the broad `code` one: the
gate only says anything about `packages/studio`, `packages/core` and
`packages/studio-server`.
Adds a `ci` tier. It applies the constrained budgets without any emulation,
because a hosted runner is already slower and noisier than the machine the
strict numbers were recorded on, while the existing `low-resource` tier would
throttle it a further 4x and measure the throttle rather than the build.
The fixture composition is tracked under `tests/e2e/fixtures` but Studio
resolves projects from the gitignored `data/projects`, so the job copies it
into place instead of a project directory being committed.
Both arms run in about 7 seconds each locally, so the job cost is almost
entirely dependency install and the workspace build it shares with
`studio-load-smoke`.
* fix(ci): preserve both timeline gate evidence arms
* ci(studio): report timeline gate arm statuses
* ci(studio): require timeline gate evidence artifacts
* fix(studio): keep dense keyframes readable
* fix(ci): resolve timeline stack audit findings
## What
Removes six Studio feature flags that have been default-`true` for 7+ weeks. Each is reachable under two env names, so this deletes **12 `VITE_STUDIO_*` env vars**:
| Flag constant | Env names removed | Default-on since |
|---|---|---|
| `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` | `VITE_STUDIO_ENABLE_PREVIEW_MANUAL_DRAGGING`, `VITE_STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` | 2026-05-12 |
| `STUDIO_INSPECTOR_PANELS_ENABLED` (+ its `STUDIO_PREVIEW_SELECTION_ENABLED` alias) | `VITE_STUDIO_ENABLE_INSPECTOR_PANELS`, `VITE_STUDIO_INSPECTOR_PANELS_ENABLED` | 2026-05-12 |
| `STUDIO_BLOCKS_PANEL_ENABLED` | `VITE_STUDIO_ENABLE_BLOCKS_PANEL`, `VITE_STUDIO_BLOCKS_PANEL_ENABLED` | 2026-05-18 |
| `STUDIO_GSAP_PANEL_ENABLED` | `VITE_STUDIO_ENABLE_GSAP_PANEL`, `VITE_STUDIO_GSAP_PANEL_ENABLED` | 2026-05-28 |
| `STUDIO_KEYFRAMES_ENABLED` | `VITE_STUDIO_ENABLE_KEYFRAMES`, `VITE_STUDIO_KEYFRAMES_ENABLED` | 2026-06-05 |
| `STUDIO_RAZOR_TOOL_ENABLED` | `VITE_STUDIO_ENABLE_RAZOR_TOOL`, `VITE_STUDIO_RAZOR_TOOL_ENABLED` | 2026-06-10 |
## Why
Every one of these shipped as a rollout gate, went to `true`, and then stayed. Because none of them was ever flipped back, the `false` branch was unreachable in practice while still costing a real import, a real conditional, and a real "what happens if this is off?" question at ~90 call sites across 25 files.
The bigger cost is what the dead branch kept alive. Removing the flags also removes the disabled-Studio code paths that only existed to serve them:
- the greyed-out, `disabled`, "Manual editing is temporarily disabled" Inspector button in `StudioHeader` (and the `STUDIO_MANUAL_EDITING_DISABLED_TITLE` constant behind it)
- the inspector-off reset `useEffect` in `useDomSelection`, which force-cleared selection and redirected the right panel to Renders
- three selection kill-switch early-returns in `useDomSelection` (`applyDomSelection`, `handleTimelineElementSelect`, `applyMarqueeSelection`)
- the tab-redirect branch in `normalizeStudioUrlPanelTab`, whose `options.inspectorPanelsEnabled` parameter had no production caller at all (only tests passed it)
## How
No behavior change: every flag was removed by keeping its default-`true` side.
The call-site edits are three mechanical boolean shapes (`X && rest` → `rest`, `rest && X` → `rest`, `!X || rest` → `rest`), applied by script for uniformity. Everything else (ternaries, `if` guards, unreachable blocks, JSX wrappers that had no other condition) was done by hand and the whole diff was read line by line afterwards.
`resolveStudioBooleanEnvFlag` and the `import.meta.env` / `window.__HF_STUDIO_ENV__` plumbing stay: three flags still use them (`STUDIO_FLAT_INSPECTOR_ENABLED`, `STUDIO_SDK_CUTOVER_ENABLED`, `STUDIO_SDK_RESOLVER_SHADOW_ENABLED`). Its unit tests kept their coverage but now exercise a live flag pair instead of retired env names, so no dead `VITE_STUDIO_*` string is left in the repo.
Net **-191 lines** (236 insertions, 427 deletions across 25 files); most insertions are reindentation of JSX that lost a wrapper.
### Deliberately not in scope
Flags authored by other people are untouched, even where they look similarly settled:
- `VITE_STUDIO_ENABLE_FLAT_INSPECTOR` / `VITE_STUDIO_FLAT_INSPECTOR_ENABLED` (default true, but not mine)
- `VITE_STUDIO_SDK_CUTOVER_ENABLED`, `VITE_STUDIO_SDK_CUTOVER_FAMILIES`, `VITE_STUDIO_SDK_RESOLVER_SHADOW_ENABLED` (SDK cutover canary, still soaking)
- `VITE_HYPERFRAMES_NO_TELEMETRY`
Mine but genuinely long-lived configuration rather than rollout gates, so they stay: `VITE_STUDIO_DISCOVERY_PORTS`, `VITE_HYPERFRAMES_FEEDBACK_INTERVAL`, `VITE_HYPERFRAMES_NO_FEEDBACK` (a documented user opt-out), plus the `HYPERFRAMES_*` binary paths, API URLs, cache sizes, and timeouts.
`VITE_STUDIO_ENABLE_MOTION_PANEL` / `VITE_STUDIO_MOTION_PANEL_ENABLED` were already retired from production code before this PR; they only survived as placeholder names inside the resolver's unit tests, and this PR swaps those out.
## Test plan
- [x] Unit tests added/updated - dropped the two tests asserting removed flag defaults; retargeted the `resolveStudioBooleanEnvFlag` cases at a live flag pair; updated `studioUrlState` tests for the narrowed `normalizeStudioUrlPanelTab` signature (now also asserts an unknown tab returns `null`).
- [x] Manual testing performed - see below.
- [ ] Documentation updated (if applicable) - not needed; no removed name appears in `docs/`, `skills/`, or `registry/`. (`docs/changelog.mdx` has one historical entry naming `STUDIO_KEYFRAMES_ENABLED`; changelog history is left as written.)
```
packages/studio: bunx vitest run # 280 files, 3116 tests pass, 1 skipped
packages/studio: bunx tsc --noEmit # clean
bun run build # green (all packages)
bunx oxlint <25 changed files> # 0 warnings, 0 errors
bunx oxfmt --check <25 changed files> # clean
```
Two extra checks, because part of this diff was script-generated:
1. Zero references to any removed flag constant or env name remain anywhere outside `docs/changelog.mdx`.
2. Diffed every string literal in each changed non-test file against `origin/main`. The only differences are the intended removals: the 12 env names, `"Manual editing is temporarily disabled"`, the `"cursor-not-allowed …"` disabled class, the 3-column `"1fr 1fr 1fr"` grid, and the `"renders"` redirect literals. No user-facing label, tooltip, or class string changed by accident.
An expanded sub-composition child row is built from a manifest clip, which
carries none of the host element's attributes, so data-hidden never reached
it. The eye on that row therefore always reported the element visible: the
first click hid it, and every click after wrote data-hidden again instead of
removing it. The element could not be shown again, not even after a reload,
because the attribute was already in the source.
The flat store element for the same child is built with its host element, so
the child row inherits hidden, timelineLocked and timelineRole from it.
Right-clicking a motionPath waypoint in the preview overlay opened Chrome's
own context menu on top of the editor: the handler returned before
preventDefault for every node that was not an x/y keyframe. Both node kinds
now open Studio's menu. A waypoint has no percentage of its own, so Move to
Playhead is hidden and Delete acts on the path index, matching the hover x
badge; Delete is withheld entirely on a two-anchor arc, where the writer
refuses the removal and the entry would silently do nothing.
Two latent defects in the announcement path this branch adds.
- lanesId was keyed by render row alone, so a second TimelineLanes on the
page (a mini-timeline beside the main one) would mint the same
timeline-lanes-track-0 and every caret's aria-controls would resolve to
whichever instance mounted first. The prefix now comes from useId, with the
colons stripped so the id stays a legal CSS selector.
- trackDisplayNumber returned trackOrder.length + 1 for a key it could not
find, which is indistinguishable from a real row: the label announced a row
the user can see is wrong and nothing upstream could tell it had guessed. It
returns null now, and trackDisplaySuffix drops the number from the label
rather than inventing one.
The timeline track key is a fractional z-order sort key: an expanded
sub-composition child gets `host.track + n / (siblings + 2)`. The undo
history entry for the eye toggle interpolated that key directly, so
hiding an expanded child recorded "Hide track 0.16666666666666666".
Give the key-to-display-row conversion a single owner
(timelineTrackDisplay.ts) and route both the track header labels and the
history label through it, so the two cannot drift apart again. The raw
key still routes the callbacks and lookups that need it.
Adds a regression test that toggles a track keyed 1 / 6; a test on track
0 formats cleanly and proves nothing.
The timeline's track key is a fractional z-order sort value, and the header
built its visibility label straight from it, so screen readers announced
"Hide track 0.16666666666666666". A track's 1-based display row is now passed
alongside the key: the row number goes in every label, the key keeps routing
every callback (visibility toggle, lane context menu). The same fix covers the
`Track N` fallback used when a track holds no labelled element.
The layer disclosure caret's aria-controls named a div in the sticky label
column. That subtree is not empty, it holds the per-lane keyframe controls, but
its children are all absolutely positioned so the div computes to 0x0, and the
diamonds the caret visibly reveals live on the canvas instead. The caret expands
two disjoint subtrees and was naming the less useful one. TimelinePropertyLanes
now renders one static wrapper (static, not relative, so it establishes no
containing block and the absolutely-positioned lanes keep resolving against the
track-content div with identical geometry) and takes the id. TimelineLanes mints
that id, since it is the only place that sees both ends of the disclosure, and
mounts the wrapper for the track's keyframe clip in both disclosure states so
the reference still resolves while collapsed.
TimelineLaneBaseProps moves to its own module: it is the contract shared by
TimelineCanvas and TimelineLanes, and lifting it out keeps TimelineLanes.tsx
well under the 600-line cap instead of pushing past it.
animIdForProp matched on the parser's whole-tween propertyGroup, which is
undefined for a legacy mixed tween such as {x, opacity}. Such a tween never
matched, so an edit to either property fell through to the selection's
default animation, a different tween than the lane the user is editing.
Resolve through animationLaneGroups, the same per-keyframe helper the
rendered lanes and the reserved row heights already count groups with.
Two halves of one inversion in the expanded timeline lanes: the tweens
that should show were filtered out, and a tween that should not be there
was the only survivor.
Lane classification read the parser's whole-tween verdict, which is
undefined for anything spanning more than one property group. `{x,
opacity}` is the canonical HyperFrames entrance tween, so five of the
seven tweens in the swiss-grid graphics example had no caret, no
reserved row and no diamonds. Classify per property instead, through one
helper both the rendered lanes and the reserved row heights count
through so they cannot drift again.
Attribution matched an unanchored leading id, so `#stat3 .block` was
filed under `#stat3`. The child's diamonds landed on its ancestor and
collided with the ancestor's own tween at the shared percentage, which
the same-percentage merge then resolved by dropping the ease. Route
attribution through resolveSelectorElementIds, which anchors a
whole-selector id and otherwise resolves through the live preview DOM,
and anchor its no-DOM fallback so a descendant selector resolves to
nothing rather than to its ancestor. The merge rule is unchanged.
Also brings the last property-lane call site onto the shared clip timing
basis: an expanded sub-composition child's start is host-absolute while
its tweens are local to its own file.
Drilling two levels deep spared only the top-level row, so the middle host
lost its row and its keyframe lane with it. Spare every host between the
drilled one and the top, and anchor the children under the deepest host that
actually has a row.
Also stops resolveClipTimingBasis handing back a main-timeline start when a
clip names a parent composition that is absent from the element list. The
mount is unknowable there, so the child's own window is the only safe frame.
The sub-composition drill-in replaced the host row with its children. Since
expansion is also driven by the playhead alone (paused auto-expand), an
ordinary seek into a sub-composition made the host row disappear, taking its
keyframe lane with it: diamonds render per row from keyframeCache.get(
elementKey), so no row means no diamonds. Reproduced live with no drag at
all, seek 0 gave 3 diamonds, seek 7.68 gave 0, seek 0.2 gave 3.
Make the expansion additive instead. The host row stays and its children are
appended directly below it. The synthetic fractional lanes already used for
children sit strictly between the host's lane and the next integer, so the
host keeps its own row without colliding with anything.
The time-keyed auto-expand itself is unchanged.
buildExpandedElements synthesized DOM-only sub-composition children against
the top-level element rather than the parentHost it resolves immediately
after. Under two-level nesting every child row therefore inherited the
top-level window instead of its own host's, so the rows drew at the wrong
offset and duration.
The panel does not trap focus and leaves the rest of the editor operable,
so aria-modal would tell assistive tech the whole app is inert while it is
open. role=dialog plus aria-controls and Escape is the correct non-modal
disclosure shape.
Swap the panel's hand-rolled bubble-phase mousedown listener for the
shared useContextMenuDismiss hook, which adds Escape support and fixes
outside-click dismissal when a canvas gesture (e.g. marquee start)
calls preventDefault on pointerdown, which otherwise suppresses the
mousedown compat event entirely. Also wires up dialog ARIA (role,
aria-modal, id/aria-controls) between the trigger and panel.
The 24x24 WCAG 2.5.8 overlay sits on a wrapper that outranks the diamonds,
so on a segment narrower than 24px it overhung them and won their hit test at
fit zoom. Gate the overlay on the clear span between the two diamonds and let
the button keep its 16x16 box below that.
Also renames the pointer target suite to say it asserts the classes that
produce the size, not the measured geometry, which happy-dom cannot see.
A ruler press with no pointer movement settled the playhead at t=0 instead
of the clicked time. handlePointerUp replays pendingClientXRef, which only
the pointermove path wrote, so a plain click fell back to the ref's initial
0 and overwrote the correct pointerdown seek. Seed the ref on pointerdown.
The keyframe retime move branch also returned the raw quotient while the
resize branch rounded to 3dp, so values like 74.81203007518799% landed in
the user's source and churned the diff on every drag. Round at the point of
computation so the no-op test and the written value agree.
Review follow-ups on the expanded keyframe lanes.
Writer:
- `onMoveKeyframe`'s flat-tween boundary branch answered `true` the moment it
dispatched update-meta, so a rejected write left the diamond parked at its drop
position. `observeGsapMutation` now resolves to whether the mutation landed and
the boundary branch returns it, matching the other branches.
- "Delete All Keyframes" cleared only the first keyframed tween on the layer, so
a layer with position AND opacity keyframes kept half of them. It now walks
every keyframed tween, serially, through the clicked element's selection.
- The post-convert lookup in `commitFlatViaKeyframes` matched by target selector,
which picks an arbitrary tween when a target carries several. Match by id first.
Interaction and a11y:
- A rejected retime whose commit settled after a newer drag reverted the
selection to its own source keyframe, undoing a retime the user could see. The
revert now only runs while it is still the lane's latest gesture.
- Diamonds key on the authored identity instead of index plus rendered clip-%, so
a neighbour's retime no longer remounts the button mid-drag.
- The disclosure caret gets `aria-controls` on an always-mounted lanes container,
and both it and the property-group toggle grow to the 24x24 WCAG 2.2 minimum.
- `LayerDisclosureRow` takes the same adaptive `columnWidth` as its sibling lane
rows instead of hardcoding LABEL_COL_W over the canvas.
Test locks:
- The timeline callbacks harness resolves a DISTINCT selection per element, so
the clicked-element writes are actually pinned; three assertions that passed
either way now name the clicked element's selection.
- New: null-selection aborts every mutation, delete-all covers both tweens, a
rejected boundary retime reports `false`, and a stale revert leaves selection.
- The playhead-percentage assertion checks 25, not `expect.any(Number)` (which
also accepts NaN); ease segments assert their label ORDER, not just that the
three curves differ; the collapsed-diamond callback asserts the whole target.
- Dropped a duplicate `selection override` describe left by a rebase.
An explicit null selection override now aborts the write instead of falling
back to domEditSelection: a caller that resolved a selection for its own
element and found none was committing onto whichever element happened to be
selected. Ease changes and the playhead keyframe toggle resolve the edited
element's animations and selection instead of the current selection's, and
lane header rows follow the real label-column width so a narrowed column no
longer hangs its value readout over the canvas.
Review follow-ups on the expanded-lanes tip:
- TimelinePropertyLanes.groupKeyframes re-derived the clip-relative
percentage inline and skipped toClipKeyframes' rounding, the one
precision every keyframe-cache writer has to agree on (selection keys
embed the number). It now loops the shared helper per animation with
the group filter and only overrides the lane's own group and ease.
- TimelineClipDiamonds rebuilt and re-sorted each tween's sibling row
inside the marker loop, so a row of N diamonds allocated N sorted
copies of itself on every playhead tick. Built once per render instead,
keyed by animation id.
- Add the missing symmetry test at the real callback boundary: the
diamond test mocks onMoveKeyframe, so nothing proved the rapid-second
retime resolves a pending clip-% the keyframe cache has not caught up
to. The new test asserts the identity-carrying target retimes and that
the same drag without identity fields cannot.
CONTRIBUTING.md allows `as unknown as T` with a justification, not a bare
`as T`; the gsapShared fixtures only carry the fields under test.
The fallow complexity gate flagged three functions on this branch. Each is
split at its natural seam rather than suppressed: the auto-expand scan moves
out of the effect, the four repeated attribute guards in
nodeMatchesManifestClip collapse into one table-driven check, and the
segment-% interpolation moves out of onPathDown.
Selector reads now go through one inverse of `idSelector`. Every writer emits
`[id="01-hook-hero"]` for an id a `#id` selector can't address, but the readers
still matched `#id` only, so the post-commit keyframe-cache refresh, the AST
load and the remove-all-keyframes clear all silently skipped exactly the ids
`idSelector` was added to support.
A keyframe merged from two tweens with different eases kept whichever ease
iterated last. Readers that don't check `easeAmbiguous` showed a curve from a
different animation than an edit would target, so the ambiguous flag now clears
`ease` instead of leaving an arbitrary one behind.
One tolerance for "the playhead is on this keyframe". The motion-path drag used
0.05% while the toolbar and the playhead apply used 1%, so a drag that landed a
fraction of a percent off an authored waypoint skipped the update-point branch
and appended a near-duplicate. `buildTemporalArcKeyframes` now owns the
invariant and replaces any keyframe inside the tolerance, rather than trusting
each caller's own pre-check.
The pending-retime bookkeeping matches on keyframe identity, not just on
"something is near that percentage" — an evenly spaced row cleared the entry off
an unrelated sibling. The neighbour clamp composes pending destinations in
before sorting, so a second drag can't cross a neighbour that already moved.
Also: `keyframeCache`/`gsapAnimations` setters return the same state for a write
that changes nothing (every no-op re-rendered every subscriber), the auto-expand
set drops clips that left the source so an undo/paste under the same id expands
again, `invalidateGsapCache` has a stable identity instead of re-creating the
whole timeline edit context each render, the studio test hook deletes its window
key rather than leaving it enumerable as undefined, and the past-last-row
extrapolation documents why it uses TRACK_H where the pre-first-row branch uses
row 0's own height.
Covers `idFromSelector` round-trips, the insert boundary band across plain,
expanded and unusable row heights, and the collapsed selection key for a
colon-bearing element id.
The QA fleet's 295 findings were replayed against the merge-base. Most were
pre-existing, but these were caused by this stack:
Deleting one keyframe destroyed the whole tween. The lane-header remove toggle
escalated a flat tween to a whole-animation delete, which took the authored
`tl.to(...)` and its source comment with it on a single click. The base build
posts remove-keyframe and lets the writer refuse it; restore that.
A keyframed layer could not be hidden at all. The visibility eye had moved off
the always-mounted layer row onto a hover-gated property-group row, so it only
existed while the lanes were expanded AND the pointer was over that lane. A
keyboard-only user could reach no eye at all, and its label named a track its
row did not act on. It goes back on the layer row.
A drag from the centre of a clip bar did nothing, because the 16px inline ease
button sits exactly there and swallowed the press. It now lets the press through
to the clip and keeps only the click, dropped if the pointer travelled.
Dragging a diamond onto a neighbour silently discarded the retime. The clamp
bounded the dragged keyframe by the whole merged row, so two animations
colliding at one percentage pinned each other in place and the drag resolved
back to a click. Clamp against the dragged keyframe's own tween instead.
Also: floor the diamond hit box at 12px (the gap-derived size fell to ~7px at
the zoom floor), round the diamond tooltip percentage, and prune the keyframe
caches when a composition switch drops a file from the scan set — each file only
ever cleared its own entries, so the previous composition leaked every element
into both keyframeCache and gsapAnimations, with nothing to evict it.
Validate the parse response before reading `.animations` instead of casting
the JSON blind, and narrow the fetch's return type to the slice callers read.
Route the AST cache load through the shared clip-keyframe and cache-key
helpers so it can't drift from the other writer. Drop the unused numeric
track-count branches from `trackHeights`/`getTimelineCanvasHeight`, and pick
the widest keyframed clip with a reduce so there's no index assertion.
Auto-expansion picks the composition whose clip window contains the
playhead, and those windows are half-open. With the playhead parked on
the last clip's end - where playback stops - it sat inside nothing, so
every expanded sub-composition row and its keyframe lanes collapsed to a
single host row.
Accept the closing boundary, but only when the strict pass matched
nothing, so a playhead on the seam between two adjacent clips still
expands the one that is starting.
- revert diamond selection when a rejected retime leaves the source in place
- clear project-local ease focus and expansion on player store reset
- share one static-position-hold predicate across the tween cache
- invalidate the GSAP cache even when a group timing rewrite throws
- stamp each lane keyframe's ease from its own source tween
- memoize property lanes and row offsets so memo'd diamond lanes hold
- use the editable tween duration for drag position commits
- restore the pre-t=0 pad in the all-collapsed content origin
- clamp the drag ghost and drop placeholder to the collapsed clip height
- aria-expanded on the layer disclosure, aria-pressed plus state-specific
labels on the keyframe toggle, 24px chevron targets, focus-visible parity
The diamond context menu still declared `onChangeEase` and `onCopyProperties`
props, and `TimelineOverlays` still threaded `onChangeKeyframeEase` plus a
`keyframeCache` it never read. Nothing on any timeline branch calls them, so
they are removed along with the `onChangeKeyframeEase` callback implementation.
Also from review:
- `deleteSelectedKeyframes` only falls back to the sole keyframed animation when
there is exactly one. A collapsed selection key carries no animation id, so
taking the first of several deleted an arbitrary tween's keyframe.
- The duration-less retime test asserts the real 87.601% instead of
`expect.any(Number)`, so a wrong timing basis fails it.
- `Timeline` wires the keyframe handlers' `onSelectSegment` through to the
diamonds; it was built and then dropped, so segment ease selection never fired.
- The flat text section arms auto-focus in state rather than reading and
clearing a ref during render, which Strict Mode's double render swallowed.
The context menu handed its actions loose positional arguments, so the
overlay adapters forwarded the percentage alone and dropped the property
group, tween percentage, and animation id the menu had resolved. The target
then fell back to first-match-by-percentage and deleted or retimed the wrong
animation whenever two collide at one percentage. Every action now carries a
TimelineKeyframeTarget, which leaves no adapter shape that can drop it.
TimelineClipDiamonds.tsx had grown past the 600-line studio file gate, and
its keyframe/props types were declared a second time next to the ones the
lanes already share. The types, the render constants, and the keyframe
identity helper move to timelineDiamondTypes.ts; the rendering stays put.
The collapsed clip row dropped a keyframe's property group and animation id
before handing it to a callback, so the same keyframe hashed to a different
selection key than the expanded property lane did. Selecting a diamond in one
view left it unselected in the other, and retime/delete on the collapsed row
lost the animation id they use to pick between two animations that collide at
one percentage.
Diamonds now always carry their full identity, the collapsed shim just curries
the element id, and Timeline reuses useTimelineKeyframeHandlers instead of its
own inline copy of the same three handlers.
Neighbour geometry moves into one marker record per diamond, which drops the
index-lookup non-null assertions the connector pass needed.
Two sibling call paths still answered from GSAP's 0.5s default while the
toggle path had moved to the clip-wide fallback.
isPlayheadWithinTween now takes the selection, so the toolbar stops
promising "extends animation" on a duration-less tween whose click actually
toggles an interior keyframe. The arc drag commit resolves its replacement
duration the same way its click-path sibling does, instead of authoring
duration 0.5 and collapsing the arc window.
The flat text section drops its two marker-clearing effects: the autofocus
marker is a ref now, read and cleared by the render that consumes it.
Drag-to-retime resolved the dragged diamond against the selected element's
animations and committed through the selected element's DOM selection, so
dragging a diamond on a non-selected clip retimed the wrong tween. It now
resolves against the clicked element's animations and commits through that
element's selection, matching the delete path.
The three diamond callbacks also take the TimelineKeyframeTarget they already
had instead of five positional fields, and the two copies of the
sourceFile#domId split share splitTimelineElementKey.
LegacyTrackHeader reads as deprecated code. It is the live path for every
track that has no keyframe clip to disclose, so call it PlainTrackHeader and
say so in a comment.
The header file owned value sampling, readout formatting, lane-state
resolution and the JSX at once, so a formatting change and a layout change
edited the same file. Sampling and formatting now live in
trackHeaderLaneValues, lane-state resolution in trackHeaderLaneState, and
resolveLaneHeaderState returns only the four fields its caller reads.
Also shows the track's clip count next to the track identity, which the
header promised but never rendered.
The prev/next keyframe chevrons and the group toggle diamond let their
click bubble to the ancestor track row, so seeking to a keyframe also
reselected the track. The disclosure caret and the eye already stop it;
these now match.
Truncated labels (layer name, track label, group label, value readout)
also carry a title so the full text is reachable on hover.
CONTRIBUTING.md asks for a guard clause rather than a non-null assertion outside
an already-checked path. The index check and the lookup are now the same guard.
Escape now ends an in-flight diamond drag the way it already ends clip
and element drags: the armed gesture is marked cancelled, the preview is
dropped, and the pointerup that follows is swallowed instead of falling
through to the click branch.
The preview also flushes once per animation frame instead of once per
pointermove, so a high-rate trackpad no longer re-renders every diamond
in the row several times a frame. Single-diamond retime stays the
documented scope; multi-select drag needs a batched mutation the script
ops do not express yet.