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735128a61a152267a00b99defbd290f489482cbc
205
Commits
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735128a61a |
fix(core): install runtime bridge after transport setup (#2558)
## Summary The Studio preview now installs the runtime bridge only after its transport is ready, preventing initialization-order gaps without changing the bridge contract. ## Stack Part 1 of 20. Parent: `main`. Next: heygen-com/hyperframes#2559. The golden reference, heygen-com/hyperframes#2387, remains open and unchanged. ## Test plan - [x] Integrated Studio suite: 2,800 tests passed - [x] Integrated parser suite: 853 tests passed - [x] Studio and parser typechecks passed - [x] Studio and parser production builds passed - [ ] Per-PR CI completes on the submitted stack ## Post-Deploy Monitoring & Validation Validation window: first 24 hours after the stack merges. Owner: Studio maintainers. Watch browser console and support reports for `[Timeline]`, `gsap-parser`, failed keyframe mutations, or preview/render easing mismatches. Healthy means edits persist and preview/render agree; revert the first failing layer if authored animation data changes unexpectedly. --- [](https://github.com/EveryInc/compound-engineering-plugin)  |
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562544f68d | refactor(core): own edit protocol contract | ||
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e64a22893a |
fix(studio): preserve alpha proxy playback (#2625)
* fix(studio): preserve alpha proxy playback * test(cli): pin VP8 alpha proxy pre-resolution * fix(studio): emit textarea field-sizing CSS * test(studio): verify textarea CSS generation |
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2b65b4efce |
fix(studio): harden composition timeline reliability (#2615)
* fix(studio): preserve composition playback continuity * feat(studio): drag compositions into the timeline * fix(studio): collapse expanded composition move aliases * fix(studio): make timeline cuts atomic * fix(studio): group inspector gesture history * test(studio): cover masked text selection * fix(studio): harden composition timeline reliability * fix(studio): satisfy CI source gates * fix(studio): harden composition mutation requests |
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2be8a62c00 |
fix(engine): stop compositing phantom duplicates on captureBeyondViewport (#2607)
* fix(core): stop the async media-metadata rebind once render capture starts seeking scheduleMetadataDurationHydration re-resolves and can swap the captured GSAP timeline off a debounced loadedmetadata/durationchange event, fully uncoordinated with the producer's own per-frame renderSeek calls. When a full-length <video>'s metadata resolves after capture has already begun (slow I/O, Docker), this races the deterministic BeginFrame capture loop and can reflow sub-composition state mid-render, producing phase-offset duplicate content in captured frames (#2550). Render-mode duration correction already happens deterministically during the probe stage before capture starts, so once renderSeek has been called once there is nothing left for this self-correction to do — gate it off for the rest of the session. * fix(core): scope the metadata-rebind guard to actual render/export pages renderSeek isn't capture-exclusive — Studio's own preview iframe falls back to it for compositions whose timeline overhangs every native adapter's duration. Gating the HF#2550 fix on renderCaptureSeekStarted alone silently disabled the metadata-driven duration self-correction for that live-scrub case too, where it's still needed. Require the render/ export page signal (window.__HF_EXPORT_RENDER_SEEK_CONFIG, set only by the producer's fileServer.ts) alongside it, and add a regression test covering the Studio-preview case. * fix(engine): stop requesting beyond-viewport capture for video comps that don't need it Root-caused HF#2550 by reproducing the reporter's public repro end-to-end (not just the timeline-rebind mechanism from the earlier commits in this branch) on native Linux: instrumented the actual DOM state during a real capture session and confirmed the sub-composition never double-mounts — getBoundingClientRect and the timeline's own local time both match the single, correct DOM tree throughout. The phantom second copy only exists in the captured screenshot pixels. Bisected it to captureBeyondViewport: resolveVideoCaptureBeyondViewport (#1094's tall-portrait fix) forces `Page.captureScreenshot`'s beyond-viewport path on for any render with a native <video>, regardless of whether the page's content actually overflows the declared capture height. On SwiftShader that beyond-viewport path can composite a stale, vertically offset paint of the page alongside the fresh one for content that fits entirely within the viewport — producing exactly the reported phase-offset duplicate. Disabling captureBeyondViewport (repro's video still present) eliminates the duplicate outright; re-enabling it reproduces the duplicate byte-for-byte, isolating it as the actual cause. Adds pageContentExceedsCaptureHeight, a ground-truth measurement of the page's actual scrollHeight against the requested capture height, and wires it into initializeSession to downgrade captureBeyondViewport back to false once the page is settled and it's confirmed unnecessary — the "reliable clip predictor" the original #1094 fix's ponytail comment flagged as missing. This keeps #1094's fix intact for content that genuinely overflows while closing the SwiftShader ghosting hazard for the (common) case of video that fits inside its own viewport. * test(producer): add HF#2550 video+sub-composition regression fixture Checks in the reporter's confirmed real-world reproduction (media regenerated via ffmpeg testsrc2, matching their public repro repo) as a regression fixture, with a golden baseline rendered against the fix. Verified end-to-end via the project's own Docker regression harness: - Rendering this fixture with the fix produces the golden baseline (clean, single flowchart instance, captureBeyondViewport correctly downgraded). - Direct CLI renders (not through this harness) against unpatched code reproduce the reported phantom-duplicate artifact reliably (10/10). Caveat documented in meta.json: the underlying bug is timing-dependent. Two harness runs against unpatched code, using this same fixture, did not reproduce the artifact (0/2) — the harness's in-process render path apparently doesn't hit the same race window a direct CLI process does on this host. This fixture is a best-effort regression guard and a preserved real-world repro, not the sole protection — the deterministic guard is packages/engine/src/services/screenshotService.test.ts's pageContentExceedsCaptureHeight unit tests, which exercise the actual fix logic directly. Also adds an .gitattributes LFS rule for this fixture's source index.html (744 KB — carries the real project's embedded base64 assets, over the largefiles hook's 500 KB non-LFS limit). * fix: route HF#2550 fixture binaries through LFS (were committed raw) filter.lfs.clean/smudge were locally configured as a no-op "cat" in this repo's shared .git/config, silently disabling LFS filtering for every worktree. The previous commit's large binaries (output.mp4, compiled.html, source index.html, source video) landed as raw blobs instead of LFS pointers as a result. Ran `git lfs install --local --force` to restore the correct filter commands, then re-staged the affected files so they commit as proper LFS pointers. * fix(engine): address capture viewport review feedback |
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f084a7217d |
Merge pull request #2502 from heygen-com/task4-start-resolver-export
feat(core): export runtime start resolver with documentRef parameter |
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1ddf9cc331 |
Merge pull request #2563 from heygen-com/via/thumbnail-id-escape
fix(studio,runtime): CSS.escape ids so digit-leading selectors don't crash |
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e8371a7acc |
feat(media): alpha-capable authoring proxies (#2598)
* feat(media): alpha-capable authoring proxies Alpha sources were refused a proxy before the codec map ever asked whether the browser could decode them, so a ProRes 4444 alpha file (which no browser previews at all) rendered black forever, while an alpha WebM (which previews fine) was already covered by the browser-safe check on the next line. The alpha veto earned nothing and cost the one case that needed help. Alpha is now a target-codec choice rather than a veto: alpha sources transcode to VP9 + yuva420p in WebM, everything else keeps the existing H.264/MP4 path byte for byte. Only files no browser can preview are proxied, which is the rule the runtime already followed everywhere else. WebM cannot carry AAC, so the VP9 path uses Opus and drops the MP4-only faststart flag. PROXY_PARAMS_VERSION moves to v3 so clients stop serving the previously cached proxies. Safari does not decode VP9 alpha and still shows black for alpha sources, as it does today: this is better on Chromium and Firefox and no worse anywhere. * fix(media): infer proxy variant for rescue * fix(media): preserve alpha proxy hardening after restack |
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39b588cbd0 |
feat(core): swap undecodable video to its proxy at runtime (#2592)
* feat(studio-server): serve H.264 proxies from the preview route Wires the codec manifest and the transcoder into the preview surface: the route negotiates a proxy via a query param and serves it through the existing range and ETag machinery, composition HTML carries a codec map for the runtime, and hostile assets pre-warm so a first play does not wait on a cold transcode. Exposes the three subpath exports the CLI surfaces consume upstack. Drops the TEMP fallow entry added with the transcoder: it has real importers now. * fix(studio-server): publish media proxy exports * fix(parsers): scan HTML comments linearly * feat(cli): let projects opt out of automatic proxying Adds media.autoProxy to hyperframes.json plus --proxy/--no-proxy flags, and forwards the resolved value into the studio and preview servers and the vite adapter. Lands before the runtime slice that turns auto-proxying on, so the switch exists before there is any behavior to switch off. * fix(cli): align media config schema * feat(core): swap undecodable video to its proxy at runtime Adds the browser-side half: before first load the runtime consults the injected codec map and swaps a hostile source to its proxy, and if a video still reports zero decodable width it rescues it reactively. An HEVC file carrying AAC fires no error event, so zero videoWidth, not the error event, is the reliable signal. Audio elements and alpha sources are never proxied, render mode never proxies, and each swap evicts the element's stale sync state and reports once. This completes the loop: auto-proxying is live for preview and studio from here. The opt-out (media.autoProxy, --no-proxy) shipped in the previous slice. |
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d05c899c88 |
fix(fallow): suppress line-shifted pre-existing findings + simplify CSS.escape polyfill
Fallow audit failed on the parent PR (#2563) with 8 findings, all of them tracing back to line-shift fingerprint invalidation on pre-existing complexity/ duplication, plus one new-but-easily-simplified CRAP finding on the CSS.escape polyfill in picker.test.ts. Actions: - picker.ts: 5 pre-existing inherited-complexity findings (isEffectivelyHidden, isPickableElement, buildElementLabel, getPickCandidatesFromPoint, pickManyAtPoint). All in the file at the parent SHA. The one-line buildElementSelector edit (+ 3-line comment) shifted every function below it, re-triggering the fingerprint. Added to health.ignore with rationale. - screenshotClip.ts + vite.browser.ts: 19-line clip-computation clone that pre-dates this PR — the try/catch guard around querySelectorAll shifted screenshotClip.ts's clone-start line, re-flagging the inherited duplication. Added both files to duplicates.ignore with rationale (splitting the clone would require crossing puppeteer's page.evaluate serialization boundary). - picker.test.ts CSS.escape polyfill: simplified from a 15-line char-by-char loop (CRAP 56.3, cyclo 14) to a compact regex + leading-digit special case (~4 cyclo). Still handles the digit-leading case this PR's regression test needs (`#0` -> `#\30 `); the round-trip through querySelector still asserts the element is picked back. All 16 picker tests + 3 screenshotClip tests still pass locally. Change by Via |
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406894061e |
fix(core): stop composition variables from shadowing authored CSS custom properties (#2553)
A composition variable mirrored as --<slug> for a mounted sub-composition (default or an explicit data-variable-values value) previously overrode any same-named custom property the document already authored elsewhere (e.g. a :root theme token), since the mirroring had no "already defined" guard — unlike the two other emission paths, which already skip re-emitting when the name collides with an authored definition. Extend that guard to the sub-composition mount path in both the compiler (htmlBundler.ts) and the runtime loader (compositionLoader.ts / getVariables.ts), so an authored definition always wins; render-time --variables overrides still always win. |
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9bbdcc4ec9 |
fix(studio,runtime): CSS.escape ids so digit-leading selectors don't crash
The runtime picker built raw `#${id}` selectors while its sibling
attribute-selector branches (data-composition-id, data-composition-src,
data-track-index) already CSS.escape'd their values. When a user
composition has an element with a digit-leading id (e.g. `id="0"`),
the picker emits the selector `#0` which is invalid per the CSS spec —
downstream `document.querySelector` throws SyntaxError.
Same failure mode reached the Studio thumbnail: getElementScreenshotClip
called `document.querySelectorAll(selector)` unguarded, so an invalid
selector bubbling out of page.evaluate failed the whole thumbnail and
returned 500 to the browser (broken thumbnail image).
Fixes:
- packages/core/src/runtime/picker.ts — CSS.escape the id, matching the
sibling branches on lines 100/102/104.
- packages/studio-server/src/helpers/screenshotClip.ts — catch
SyntaxError from an invalid selector and return undefined so the
caller falls back to a full-page screenshot, so the user still sees
a thumbnail instead of a broken image.
Regression tests for both.
Reported via #hf-cli-feedback (Slack ts=1784218060, darwin/arm64,
CLI 0.7.60): "digit-leading worker IDs broke Studio thumbnail
querySelectorAll".
— Via
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fd19a1563d | feat(core): export runtime start resolver with documentRef parameter | ||
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8826d2d71d |
fix(runtime): tolerate registry timelines without pause() in interactive transport
A window.__timelines entry is authored content and may be a partial RuntimeTimelineLike (duration/seek only, no pause). Timeline resolution is deliberately permissive — duration-based — and such compositions render fine, because the render path only seeks. But every interactive transport path (play/pause/seek, bind, rebind-tick, boot) called capturedTimeline.pause() unguarded, crashing studio playback with 'tl.pause is not a function' — the top recurring studio:unhandled_error in telemetry across versions 0.6.121 through 0.7.59 (~150-175/day). Guard all pause sites through one helper (typeof check + swallow, plus a once-per-page timeline_missing_pause analytics event so composition authors can find the partial timeline), matching the safeVoid pattern player.ts already uses. In the rebind restore path, pause is guarded separately so a missing pause() no longer aborts the seek/play restore behind it in the same try/catch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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21cb722ebd |
refactor(core): unify composition contract (#2157)
* refactor(core): unify composition contract * fix(parsers): parse start expressions linearly |
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2e8f871bc8 | fix(video): hold final frame through composition | ||
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4ac7b4fa82 |
fix(core): guard undefined NodeList index in applyPositionEdits loops
tsc (noUncheckedIndexedAccess) types marked[i]/orphaned[i] as Element | undefined; vitest passed but bun run build failed. Narrow before the isStylable predicate and regenerate the render-inline IIFE. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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049f72d4d9 | feat(core): applyPositionEdits gains force option and undo reset path | ||
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35e623b4f3 |
fix(cli): align video output boundaries (#2490)
* fix(cli): align video output boundaries * test(cli): honor CI ffmpeg fixture path * test(cli): decouple duration precedence from ffmpeg * test(cli): pin half-open video boundaries * test(producer): refresh style 7 boundary golden |
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b874c4440f | fix(runtime): resume readiness after deferred GSAP batching (#2491) | ||
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7382fabab9 |
fix(core): consolidate external asset and dependency preservation (#2410)
## Summary - preserve external SVG fragment references during bundling - preserve external module scripts and serve `.mjs` with a JavaScript MIME type - retain template-head stylesheets when mounting sub-compositions - add regression coverage across compiler runtime and file-server paths Consolidates and replaces #2390, #2297, and #2375. ## Verification - core compiler/runtime tests: 89 passed - producer file-server tests: 48 passed - core, producer, engine, and CLI typechecks passed - `git diff --check` |
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89db718899 |
feat(studio): mirror canvas z-order actions into timeline lanes (track order = default paint order) (#2380)
* feat(studio): mirror canvas z-order actions into timeline lanes, badge z overrides
Track order = default paint order; authored z = advanced override.
- timelineZMirror.ts: pure resolver mapping a successful z-menu action to a
timeline lane move — closest track in the action's direction that is free
over the clip's whole span, else a new lane adjacent to the crossed
neighbor; temporal-overlap scope (default pending product sign-off, see
module doc); visual zone only; same-file reference scoping; persistTrack
via the shared authored-space rules. null for non-clips (menu stays
z-only) and at-extreme/no-overlap cases.
- useCanvasZOrderTimelineMirror.ts: after the z commit resolves, the mirror
persists the lane move through the same machinery as a timeline lane drag
(optimistic store update, authoredTrack refresh, rollback); inserts reuse
commitTrackInsert's renumber via a shared buildTrackInsertEdits core. Both
writes share one coalesce key (zReorderCoalesceKey) and fold into ONE undo
entry (test proves it over the real history reducer). The mirror never
triggers the lane->z stacking sync, so it cannot fight the z values the
action just set.
- timelineZOverride.ts + TimelineClip badge: clips whose paint order
contradicts lane order among temporally-overlapping same-context visual
neighbors (laneIsAbove XOR paintsAbove, the stacking-sync predicates) show
a 'z' badge — authored z overrides are surfaced instead of silently
disagreeing with the timeline.
- Timeline.tsx track derivations extracted to useTimelineTrackDerivations
(600-line cap).
* fix(studio): fold mirrored z-order gestures into one undo entry across slow persists
Live verification caught the z write and the mirrored lane write splitting
into two undo entries: the mirror runs after the z persist's server round
trip, which exceeds editHistory's default 300ms coalesce window under real
latency (the unit test's deterministic clock sat inside it).
zReorderCoalesceKey now mints a per-gesture-unique key (monotonic seq, the
laneChangeGestureSeq precedent) and both records carry coalesceMs Infinity —
distinct gestures can never merge, and one gesture always folds regardless
of write latency. coalesceMs threaded through the persist chain alongside
coalesceKey. Also hardens the existing lane-drag move->z fold, which had the
same latent split. Fold test now simulates a 400ms gap (failed before the
fix, passes after); a two-separate-gestures test asserts two entries.
* feat(studio): flashless lane mirror, z-order menu icons, close-gap track menu
- Track-only batch moves (the z-mirror's lane hop and the insert renumber)
skip the GSAP fallback round-trip and the preview reload entirely — the
renderer never reads data-track-index, and the live DOM patch + optimistic
store update cover the UI. Mixed batches keep current behavior. Kills the
canvas blink on mirrored Bring/Send actions (live-verified: an
iframe-scoped marker survives the whole gesture).
- The four z-order menu items get 16px stroke icons (single layer diamond +
directional arrow for Forward/Backward; pierced two-layer stack for
Front/Back); labels unchanged — they are the industry-standard names.
- New track context menu on empty lane space: 'Close gap' (shifts the next
clip and every clip after it on that lane left by the clicked gap's width;
leading gaps count, so a single clip with empty space before it compacts
to 0) and 'Close all gaps' (whole lane contiguous from 0). Pure gap math
in timelineGaps.ts; persists through the drag path's atomic batch move
(one undo per action); refuses when a clip that must shift is locked;
items disable when there is nothing to close.
* fix(studio): rebind-only preview sync for unmutated timing edits, classical z-menu order
Timing edits that rewrote NO GSAP positions (gap closes and moves of
selector-addressed caption clips, zero-delta batches, comps without a
rewritable script) full-reloaded the preview — and the rerun-current-scripts
attempt was wrong for real compositions: re-executing init-style scripts
(three.js scenes, caption engines) is exactly the unsafe case, verified live
by doubled init warnings and a fallback reload anyway.
The correct observation: when mutated === false the existing __timelines are
still valid — only the runtime's clip visibility windows are stale, and the
live DOM timing attributes were already patched. So the no-mutation path now
runs applySoftReloadFinalization only (seek + __hfForceTimelineRebind +
manual-edits reapply), extracted from the soft-reload machinery — zero
script execution. This also un-blinks comps with no GSAP script at all,
which previously always remounted. Rewritten-script soft reloads,
cannot-soft-reload, otherFileChanged, and mutation failures keep their
existing behavior. gsapSoftReload's undo/redo restore section moved verbatim
to gsapUndoRestore.ts for the 600-line cap.
Also: z-order menu items reordered to the classical arrangement (Bring to
Front, Bring Forward, Send Backward, Send to Back).
Live-verified on a three.js-heavy composition: Close-all-gaps shifted 4
caption clips with correct cumulative amounts, the preview iframe was never
remounted (marker survived), and one undo reverted everything.
* fix(studio): bound forward/backward mirror to a one-element step
User-specified semantic: Bring Forward / Send Backward move the clip past
EXACTLY ONE element. The mirror's lane target is now bounded by the next
temporally-overlapping element beyond the crossed neighbor: a free lane
strictly between the two is taken (closest to the neighbor), and when they
are back-to-back a new track is inserted immediately beyond the crossed
element — never past the second one. Previously the resolver took the
closest free lane anywhere beyond the neighbor, which could carry the track
past a second element while the z action only stepped past one — a
track/paint contradiction our own zOverride badge would flag. Front/back
keep whole-set semantics (past everything; back stays above the audio
zone). End-to-end test pins the 3-stacked case through commitZMirrorLaneMove
to the persisted renumbered tracks.
* feat(studio): permanent gap-menu rows with hover and click-select gap highlights
- TrackGapContextMenu always renders both rows; an inapplicable action dims
with a tooltip ("No gap here" / lock reason / "No gaps on this track")
instead of vanishing into a one-item menu. Width badge only when a gap
exists under the pointer.
- Hovering an ACTIONABLE row highlights the strip(s) it would close in the
timeline: the single gap for Close gap, every current gap (leading included)
for Close all gaps. New resolveAllGapIntervals in timelineGaps.ts reports
present-state intervals (epsilon-tolerant, overlap-safe), distinct from
resolveAllTrackGaps' post-compaction starts.
- Click-selecting a single clip paints a quieter tint over its lane's gaps
(suppressed for marquee multi-selection and during drags; the gap-menu hover
wins on its own lane). Derivation lives in useTimelineGapHighlights with the
pure buildTimelineGapStrips exported and unit-tested.
- Strips render in TimelineCanvas with the drop-placeholder geometry (row top
+ clip inset), dashed accent for hover, faint tint for selection.
- Timeline.tsx stayed under the 600-line cap by extracting the scroll-viewport
plumbing (ResizeObserver width + shortcut-hint sync) into
useTimelineScrollViewport, behavior unchanged.
* feat(studio): stronger capcut-style timeline zoom steps
One button press / pinch gesture now moves the zoom meaningfully: step
factors 1.25x/0.8x -> 1.5x/(2/3) (kept reciprocal so in+out round-trips) and
pinch sensitivity 0.0035 -> 0.007. Addresses "zooming several times to get
anywhere" feedback; cursor anchoring unchanged.
* feat(studio): three-way z sync — layers drags mirror timeline lanes, panel tracks live z edits
Completes the layers/canvas/timeline sync triangle: the Layers panel was the
one surface whose reorders never reached the timeline, and the one that went
stale when the other two wrote z flashlessly.
- Layers drag -> minimal z + equal-jump lane mirror. handleReorder now uses
the canvas menu's realization core via resolveZOrderReposition (one
between-z write when a strict gap exists, band-safe scoped renumber
otherwise) instead of computeReorderZValues' all-sibling stamp — that
helper is deleted, completing the #2347 unification follow-up. The drop
then mirrors into a timeline lane move through the same machinery as the
canvas menu (new resolveRepositionLaneMove: the clip lands on a free lane
strictly between its NEW paint neighbors' lanes — nearest clip siblings in
the desired render order, decorations skipped — else a track insert at
that boundary; audio zone never crossed). Both writes share one
per-gesture zReorderCoalesceKey with an unbounded fold window, so a drag
is exactly ONE undo entry; useCanvasZOrderTimelineMirror's plumbing is
factored into useMirrorLaneMoveCommit and reused by the new
useLayerReorderTimelineMirror. A same-slot drop is a hard no-op (new
order-equality guard in resolveZOrderReposition).
- Panel staleness fix: flashless z commits (skipReload) reload nothing and
bump no refreshKey, so the panel's z-sorted order went stale while paused.
handleDomZIndexReorderCommit now bumps a store zEditVersion on apply AND
rollback; the panel re-collects on it. Verified live: the panel re-sorts
the instant a drag commits and again on undo.
- Layer click reveal (useLayerRevealOverride): clicking a layer that stays
hidden at the current frame (animation-parked opacity, non-clip
display/visibility hides, hidden ancestors) temporarily forces the chain
visible with live inline styles — exact priors restored on deselect, on
another reveal, on play, and on unmount; never persisted (file diff == 0
verified live). Clips keep the existing seek-into-window behavior; the
override applies on a short defer so a seek-revealed clip needs none.
- layerOrdering's unused hasExplicitZIndex probe (zero callers) removed.
Live-verified on a bed copy: a 2-position layers drag wrote exactly one
element (z 6->23 + data-track-index 15->2), the timeline lane moved without
a reload, and a single Cmd+Z restored the file byte-identically.
* feat(studio): full-track selection highlight, borderless gap hover strips
- Click-selecting a clip now lights the WHOLE lane minus its clips — leading
gap, inter-clip gaps, and the open space after the last clip to the rendered
end (new resolveLaneEmptyIntervals; displayDuration threaded into the strip
derivation). Still click-only: any drag/resize suppresses the strips, and a
marquee multi-select never shows them.
- The gap-menu hover strips drop the dashed border (user feedback) — fill only,
nudged to 0.18 alpha to keep the same visual weight.
* feat(studio): selected layer paints on top via a reader-transparent z lift
Clicking a layer in the Layers tab now shows the element as if it were at the
very top of the stack while selected — whatever its authored z or panel
position — extending the reveal override (which already forced hidden chains
visible) with a temporary inline z lift:
- liftElementToTop parks the TRUE effective z in data-hf-reveal-prior-z and
writes a far-top inline z; a static element gets a layout-preserving
position:relative with its prior parked in data-hf-reveal-prior-pos. Only
the RENDERER sees the lift: all three studio z readers
(readTimelineElementZIndex, getElementZIndex, readEffectiveZIndex) return
the parked prior while the attribute is present, so the canvas z-menu, the
zOverride badge, the lane mirror, the stacking sync, and the panel sort
keep reasoning on the element's real z.
- Strictly ephemeral: exact priors restored on deselect / another reveal /
play / unmount, each property only while it still holds the value the
override wrote (a later real edit is never clobbered). File diff == 0
verified live across a full lift/restore cycle.
- A z-reorder commit CONSUMES an active lift (handleDomZIndexReorderCommit
reads the parked position for its persist-position:relative static check,
then drops the attributes) — the committed z becomes the truth and the
later restore is a guarded no-op.
* fix(studio): flashless undo/redo — three full-reload causes in the soft-restore path
Cmd+Z blinked the canvas on essentially every undo. Three independent causes
in applyUndoRestoreToPreview, each sufficient on its own:
1. Master-view path gate: activeCompPath is NULL at the master view, so the
'paths[0] === activeCompPath' eligibility check could never match the
index.html restore and every default-view undo full-reloaded at the first
gate. Normalized to the codebase-wide 'activeCompPath ?? "index.html"'.
2. Nested identity innerHTML check: the diff compared each identified
element's innerHTML, but the composition root wraps every clip — any child
change re-detected at the root rejected the restore. Change detection now
compares only each element's OWN attribute surface; structure/text
integrity is still guaranteed by the normalize-residual whole-doc pass
(text nodes, added/removed elements, and un-identified attrs all remain
after normalization and force the full reload).
3. id-only identity: elements addressed by data-hf-id / selector (no DOM id)
fell outside the diff entirely. Identity is now id OR data-hf-id, with the
live sync resolving either.
Also stop re-running an UNCHANGED GSAP script: attribute-only restores (z,
lane, timing, style — the overwhelmingly common undo) now use the rebind-only
finalization (seek + __hfForceTimelineRebind + manual reapply, zero script
execution — the same path as flashless timing edits), instead of tearing down
and rebuilding live timelines or full-reloading when the script can't be
scoped. A restore whose script text genuinely changed still re-runs it via
applySoftReload, and structural restores (split/delete) still full-reload.
Live-verified on the bed (iframe marker): gap-close undo AND redo both keep
the iframe mounted, live DOM lands on the restored values, disk restored
byte-identically.
* feat(studio): left breathing pad before t=0, double zoom sensitivity again
TRACKS_LEFT_PAD (48px) — the horizontal sibling of TRACKS_TOP_PAD: empty lane
surface between the sticky gutter and the ruler's 00:00 / the first clips,
scrolling WITH the content.
- The lanes and the ruler realize it as a plain flow spacer between the
sticky gutter cell and the time-mapped content div, so every
content-relative computation (clip left = t*pps, beat lines, lane-menu
time, clip drag deltas) is untouched by construction.
- Canvas-space overlays shift by the pad: playhead (getTimelinePlayheadLeft),
gap strips, drop placeholder, snap guide, range highlight, marquee clip
rects, beat SVG; the insert line spans the pad.
- Every pointer->time inverse subtracts it symmetrically: seekFromX, razor,
range/marquee anchors, asset drops, and the zoom-anchor gutter basis; fit
pps and the display width account for the consumed viewport width.
- Live-verified: t=0 clip edge, the 00:00 tick, and the playhead line center
all sit at GUTTER + TRACKS_LEFT_PAD, and a ruler click lands the playhead
center exactly under the pointer.
Also doubles the timeline zoom sensitivity again (user feedback after
feel-testing the first bump): button steps 1.5x/(2/3) -> 2x/0.5, pinch
0.007 -> 0.014.
* fix(studio): left pad renders as true empty space, not lane surface
The pad before t=0 inherited each row's background and bottom border from the
row wrapper, so it read as track lanes. Lane visuals now live on the cells:
the sticky gutter keeps its own separator (header column stays delineated),
the time-mapped content div carries the row background + separator, and the
pad spacer stays transparent — bare shell background, no lines. The
new-track insertion line also starts at the pad's end instead of crossing it.
* fix(studio): no vertical line in the ruler band before 00:00
The ruler corner's right border drew the header-boundary line through the
ruler strip, so the band didn't read as starting at 00:00. Dropped it — the
boundary line belongs to the track rows below; the ruler stays completely
clean from the panel edge to the first tick, matching the empty left pad.
* refactor(studio): remove the timeline z-override badge
User decision: the "z" chip on clips never earned its place — dropped
entirely (timelineZOverride.ts + test deleted, TimelineClip badge rendering
and the zOverrideKeys derivation/threading removed). This also eliminates the
review's D2 finding at the root: the badge's cross-document comparison
(stackingContextId ?? null collides across source files in the expanded view)
produced false positives, and there is no longer a detector to mis-fire.
overlapsInTime/paintsAbove lose their export (the badge was their only
external consumer); the paint-order predicate itself is unchanged.
* fix(studio): collision-free expanded child lanes and host-window gap floors
Review findings D1 (blocker) and 4.
- D1: buildChildElements assigned expanded children synthetic display rows as
`host.track + index` — integers that can EQUAL a real clip's lane in another
file (host on 0 with two children puts child #2 on 1). Lane grouping merges
purely by track number, so the collision fused clips from different source
files into one display lane, and lane-scoped actions (the gap menu) then
batch-persisted a foreign file's clip. Children now take FRACTIONS strictly
between the host's lane and the next integer — structurally unable to
collide with any normalized lane, while still rendering as ordered rows
under the host. Regression test pins the reviewer's exact two-file scenario.
- Finding 4: gap math compacted toward absolute 0, but an expanded child's
display time is host-anchored — close/compact could drag it before its host
window and persist a wrong (even negative) local time. All gap functions
now take a lane FLOOR (laneGapFloor: 0 for ordinary lanes, the children's
expandedParentStart for child lanes — single-origin per lane post-D1),
threaded through the menu model, hover highlights, selected-lane strips,
and both commits. Close-gap shifts clamp at the gap's own left edge.
* fix(studio): scope mirror references, insert writes, and crossed-neighbor identity
Review findings 1, 2, and 3.
- Finding 1: buildTrackInsertEdits normalized the FULL display set and
persisted every shifted clip — writing host-lane numbers into OTHER
composition files when expanded children were showing. The renumber write
set is now the edited element's own source file (the sanctioned multi-write
converges one FILE to lane space, never neighbors' files); foreign clips
keep their authored tracks and re-derive display lanes. The locked-clip
refusal scopes the same way. Expanded-origin elements refuse the insert
outright (a new lane is a host-space renumber, meaningless in the child's
file), and the mirrors restrict an expanded child's lane candidates to its
own siblings' lanes — a sub-comp child still mirrors WITHIN its sub-comp
(persisting the sibling's authored track) but can never land on a host lane
with no same-file occupant. authoredTrackForLane's offset fallback rounds:
fractional synthetic rows must never leak fractions into data-track-index.
- Finding 2: the mirror comparison sets required only sameSourceFile, but a
file can contain several CSS stacking contexts and leaf z is only
comparable within one. Both resolvers now scope by samePaintScope — same
source file AND same stackingContextId (the file check also stops null root
contexts of different files from comparing equal in the expanded view).
- Finding 3: the crossed-neighbor key was derived without selectorIndex, so
duplicate class selectors (.sub) resolved to occurrence 0 — a different
clip. The key now carries getSelectorIndex, matching how z-reorder entries
derive theirs.
* fix(studio): z-to-lane gestures are one serialized transaction gated on durable persists
Review findings 5 and 7.
- Finding 5: commitDomEditPatchBatches resolved successfully even when the
server matched NO patch target — the z write never reached disk (the
preview reloads to reconverge) yet the lane mirror still ran, desyncing
track order from what actually paints. The commit now resolves a durability
report ({allMatched, changed}; the save queue and commit types are generic
over the result), and the mirror phase is skipped on allMatched === false.
- Finding 7: the z persist rides the DOM-edit save queue while the lane move
rides the timeline/SDK path — two queues, so a second rapid gesture's z
write could land BETWEEN the first gesture's z and lane phases. Every
z-to-lane gesture (canvas z-order menu AND Layers-panel drag) now runs
through runZLaneGesture: a single module-level tail that serializes the
COMPLETE two-phase transaction, with unit tests for ordering, the
durability gate, and queue resilience to failed gestures. The timeline
lane-drag's inverse (move-then-z-sync) shares its phases' await ordering
already; cross-gesture serialization for that path is noted as follow-up.
- LayersPanel's pure sort helpers moved to layersPanelSort.ts (600-line cap).
* fix(studio): multi-clip GSAP batch mutations roll back on late failure
Review finding 6. finishGroupTimingGsapFallback mutates files sequentially
per clip; a late per-clip failure left the earlier rewrites on disk with no
aggregate history entry — unreachable by undo. foldGsapMutationIntoHistory
already snapshots every touched path before mutating; on a mutation failure
it now restores each path whose disk content changed (all-or-nothing batch),
reports restore errors without masking the original failure, and rethrows.
Regression test drives a two-clip batch whose second rewrite fails and
asserts the first clip's write is restored byte-identically.
* fix(studio): scope mirror inserts to their lane zone
* fix(studio): unify source-scoped clip identity
* fix(studio): isolate track insert topology
* fix(studio): harden timeline paint synchronization
---------
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
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19139b91ed |
fix(studio): make vertical lane moves persist correctly and harden the z/lane pipeline
Vertical clip moves committed in the store but never survived: two persist
bugs plus a runtime renumber all fought the stable-track-lanes model.
- timelineMoveAdapter deliberately stripped the track from lane-reorder
persists ('z-only reorder path' — the old z-driven lane model). Lane =
authored data-track-index now: lane-reorder and track-insert both persist
the track; plain timing moves omit it to stay SDK-fast-path eligible.
- Display lanes and file tracks are different coordinate spaces:
normalizeToZones packs sparse authored tracks (1,2,... or gaps, or DOM-index
fallbacks) onto contiguous display lanes, and lane edits persisted the LANE
number — silently re-targeting the wrong row in any non-0-contiguous file.
Elements now record their authoredTrack when remapped; a lane change
persists the target lane's authored track (store stays in lane space).
- The runtime split same-track clips of different kinds (video vs caption
div) onto separate renumbered tracks at discovery, so authored indices
never round-tripped ('drop onto an existing track' bounced back). Removed:
data-track-index is honored verbatim (render never reads it); kind-based
row presentation belongs in the display layer if ever wanted.
Adversarial review fixes on the same pipeline:
- runtime: parseInt(attr) || fallback dropped authored track 0 for GSAP and
overlay clips (parseAuthoredTrack helper honors 0)
- single-clip move fallback persisted only data-start — lane changes snapped
back on reload (now passes the track to the patch builder)
- lane-change z-sync candidate ignored a multi-selection's time shift, so
patches were computed against stale overlap sets
- track insert around a locked clip persisted a colliding renumber (the next
normalize merged lanes); the insert is now refused with a warning
- computeStackingPatches compared leaf z across CSS stacking contexts, where
ancestor z decides paint order; the sync now partitions by
stackingContextId and never patches across contexts
Timeline geometry (user-reported):
- fit zoom leaves 20% trailing headroom (FIT_ZOOM_HEADROOM in
timelineLayout.ts; single fit-pps source, so ruler/lanes/playhead/drag all
inherit it)
- playhead line center now sits exactly on GUTTER + t*pps at every zoom
(wrapper had shrink-wrapped to the 9px diamond, off-centering the line);
ruler ticks center on their timestamp
- ruler: frame-mode steps snap to whole frames (no duplicate labels), hour
steps added for far zoom-out, tick positions computed as exact multiples
(no float drift)
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cc3ca2f9f7 | fix(core): preserve runtime transport contract | ||
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dcefdd98ca | fix(player): version runtime protocol | ||
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df29fa7a5e |
feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com> |
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0af07a07c5 | fix(core): enforce strict runtime safety | ||
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5d1cafff82 |
fix(studio): address review findings on graded-element editing
Review follow-ups (both reviewers, all findings): - resize captures scope to the resize group: convert-to-keyframes resolvedFromValues and the whole-offset backfill pass the group filter, so an opacity-touching intro tween can't ride into a converted scale tween (the rotation fix's contract, now uniform across intercepts) - commitStaticSet resolves every group's target set BEFORE committing and coalesces groups landing on the same legacy mixed set into one commit — the second commit can no longer chase a stale group-derived id - installAuthoredOpacityCapture also stamps an element the moment it GAINS data-color-grading at runtime (attributeFilter), not just at insertion - both writer twins now share the same emitted-set dedupe shape - applySoftReload's positional tail becomes a SoftReloadOptions object - readAllAnimatedProperties builds the group-filtered key set immutably instead of deleting from the set mid-iteration - applyAuthoredInlineOpacity documents the priority-lossy round-trip - the marquee hit-test reads activeCompositionPathRef like its neighbors New tests: resize intercept (scale route + group filter + non-uniform longhands), after-write-HTML / stamp / empty-stamp opacity restore, the no-op-commit-with-missed-instant-patch soft-reload contract, and the runtime-gained-grading stamp. |
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67cfae2587 |
refactor: address review nits
- merge gsapResizeIntercept's duplicate module imports - move the core-constant imports to the file headers (picker, domEditingDom) - justify the cross-realm HTMLElement casts (iframe-realm nodes fail instanceof; access is duck-typed) |
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3147c8e063 |
fix(core): capture authored inline opacity at parse time and follow source geometry
The color-grading engine hides its source element with inline 'opacity: 0 !important', so any code that later reads or re-captures the element's opacity sees the hide instead of the authored value. Stamp the authored inline opacity on every [data-color-grading] element at document parse time (MutationObserver installed at runtime-bundle eval, before any composition script runs) and prefer the stamp when hiding/restoring. Also re-sync the grading canvas when the source's inline geometry mutates (rAF-throttled style observer): a studio drag moves the source via its transform, which fires no media event, so the visible canvas froze in place until the next seek. |
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16ab8b2935 | fix(core): preserve playhead during volume probing (#2143) | ||
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d2f32c831c | fix(core): narrow wrapped seek function type | ||
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68ae4e5160 | fix(core,producer): harden render reapply wiring | ||
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4e3d639e1a | fix(core): preserve position edit fold detection during seeks | ||
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85bab88afb | fix(core,producer): render SDK position edits in producer pipeline | ||
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a8f86e653d |
Merge pull request #2068 from heygen-com/worktree-fix-timeline-zindex-reorder
feat(studio): lane-model timeline — vertical drag restacks via z-index |
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a9901cb661 | feat(core): sub-composition variable render path | ||
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f7ee0768ae | feat(core): declarative variable bindings — data-var-src, data-var-text, css custom props | ||
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5a48321726 |
fix(core): applyPositionEdits fails silently across iframe realms
applyPositionEdits(doc) guarded each element with `instanceof HTMLElement` — but `doc` is frequently an iframe's document (the SDK's edit preview, any host embedding a composition), whose elements are HTMLElement instances of THAT frame's realm, never this module's. The check silently no-ops on every single element cross-realm, so bulk position edits never apply inside an iframe. Use the document's own realm's HTMLElement constructor (doc.defaultView); duck-type on `.style` when defaultView is unavailable (a detached/synthetic document). The single-element applyPositionEditToElement was already realm-safe — only the bulk wrapper had the bug. Added a regression test using a real jsdom iframe, confirmed it fails on the old `instanceof HTMLElement` check and passes with the fix. |
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9f6c20e482 |
perf(studio): grow composition duration live on extend, no preview remount
Extending a clip past the video end used to force the server-fallback path that fully remounts the preview iframe (the SDK fast path can't express the root composition's data-duration, and the runtime bakes+drops data-duration at load so it can't be patched live). On a large comp that remount is a visible hitch. Add a runtime control-bridge action set-root-duration -> clock.setDuration, so the studio can grow the transport length in place. On an extend the studio now posts it (and patches the clip's own timing live) instead of reloading; it only reloads when a GSAP source rewrite actually happened (the gsap-mutation endpoints now report a mutated flag). Non-animated extends — the common case — commit as fast as a normal edit. Verified: bridge dispatch + studio no-reload/post-message paths unit- tested; core/studio/studio-server typecheck + suites green; the built runtime artifact carries the handler; E2E confirms the extend no longer remounts the preview and still persists. |
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070ee91694 | feat(studio): expose resolved z-index and stacking context on timeline clips | ||
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6f0b57d608 |
fix(core): scope sub-composition html/body styles to the composition box (#2089)
Sub-composition <head> styles targeting html/body/:root (width/height/ overflow/background) were injected into the parent document unscoped by both the Studio runtime mount (compositionLoader) and the render-time inliner (inlineSubCompositions/htmlBundler). scopeCssToComposition deliberately passed html/body/:root through unchanged, so a sub-composition smaller than the root clobbered the host <body> dimensions and its overflow:hidden clipped the composite to the last sub-comp's size. Only the top-left element painted; everything else (and framework-owned video positioned outside that box) was clipped away. Add a scopeRootSelectors option to scopeCssToComposition that remaps html/body/:root to the composition's own box, and enable it everywhere sub-composition styles are scoped. The universal selector stays untouched. Top-level composition scoping is unchanged (it legitimately owns the document). Covered by new compositionScoping tests. |
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d9368ec051 |
fix(core): address PR feedback — ReDoS-safe slug trim, getVariables cleanups
- slugify: replace the anchored alternated trim regex (/^-+|-+$/g) with a character-scan trim — CodeQL js/polynomial-redos blocker. - readRenderOverrides: fold the readOverrides wrapper into the exported function (one name, no pass-through). - getVariables: deduplicate declarers with a Set, matching injectCompositionCssVariables. - Move the tokenSlug import to the top of the file. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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def276524b |
fix(core,cli,lint): close the figma brand-token loop — runtime CSS variables, --name, snippet lint
Brand-loop live test (SDS duplicate, plans/figma/brand-loop-test-plan.md) proved the recolor chain end-to-end and surfaced three gaps: - runtime now defines every declared composition variable as a CSS custom property (document root at init + scoped sub-comp hosts in the loader), so imported var(--slug, literal) fills resolve live — without this the frozen literal always won and variable-driven rebranding could not propagate. Slug kept byte-compatible with the figma importer (parity test). render --variables overrides win. - figma component --name: variant frames are often all named 'Platform=Desktop' and slug-collided across imports. - imported fragments carry data-hf-snippet and the project linter skips composition-root rules for them. - /figma skill documents the field-tested non-Enterprise tokens path (MCP get_variable_defs joined with REST boundVariables ids). Shared-helper extractions (injectScopedStyles, flattenedRoot module, parseHostVariableValues, rasterizeFallback, shapeCss) satisfy the dedup/complexity audit the runtime changes tripped. Validated live: brand-loop renders purple from the attribute alone (no manual :root); 118 figma + 662 runtime/compiler + 331 lint tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5b9b71df25 |
fix(producer): suppress GSAP call side effects during render seeks (#2037)
* fix(producer): suppress GSAP call side effects during render seeks * fix(core): preserve GSAP root render nudge safely |
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4a36655b2b |
fix(engine): resolve relative data-start references in video-frame extraction
* fix(engine): resolve relative data-start references in video-frame extraction <video data-start="intro"> (a relative reference to another clip's end) is resolved by the browser runtime but parseVideoElements/parseImageElements did a raw parseFloat, yielding NaN start/end. The FrameLookupTable active-window checks (start <= t <= end) are then always false, so the clip is never injected and composites BLANK in the final render — while lint/validate/inspect/snapshot and the live preview all look fine. The docs' Relative Timing section teaches exactly this pattern on <video>. Share the pure reference-syntax parser (parseStartExpression) out of the runtime resolver into @hyperframes/core, and resolve references in the extractor against the linkedom document it already holds: a reference resolves to the target clip's resolved start + its duration (data-duration or data-end) + offset, mirroring the runtime. Cycle-guarded; an unknown target or unknown duration falls back to the target's start / 0 (never NaN), matching runtime semantics. Natural-media-duration-only targets aren't known at parse time (same limit as the runtime's fallback). parseImageElements gets the same fix. Runtime resolver behavior is unchanged (its 25-case suite still passes). * chore: re-trigger CI to refresh a stuck CodeQL aggregate check |
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037266e72b |
feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI - Highlight clips visible at the playhead in the primary color; others share one neutral color - Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels - Per-track eye toggle and a per-element hide button in the design panel - Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom - Sticky gutter so track controls stay visible while scrolling WYSIWYG visibility (data-hidden) - Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview - HTML stays the source of truth; hide state persists and round-trips on reload Split several studio files to stay under the 600-line cap; pure relocations, no behavior change. |
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644ae384a5 | fix(runtime): satisfy color grading audit | ||
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870964b0cf | feat(runtime): render media color grading shaders | ||
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74faa4b2a4 |
fix(sdk): moveElement survives GSAP animation per-axis via runtime delta translate (#1875)
* fix(sdk): moveElement survives GSAP animation per-axis via runtime delta translate A committed moveElement wrote data-x/data-y but nothing rendered them: hosts shimmed CSS translate, which GSAP folds into the cached transform at first parse and then discards on the animated axis at every seek — dragging an animated element kept only the un-animated axis. Spike-proven on GSAP 3.15: a translate set AFTER GSAP's first parse is never read, folded, or cleared across seeks and composes natively with the animated transform. So: - moveElement captures the pre-edit baseline once (data-hf-edit-base-x/y) - the runtime (new core runtime/positionEdits.ts, applied at timeline bind — after GSAP parse) renders translate = (data-x − base), a pure delta that composes with GSAP tweens, tl.set positions, and CSS alike - applyDraft now drives the drag preview through the same translate channel (the --hf-studio-dx/dy vars had no consumer outside authored Studio bridges), and commitPreview mirrors the committed move onto the live element so it holds without an srcdoc reload Acceptance: packages/engine/scripts/test-runtime-position-edits-browser.ts (real Chrome + GSAP + runtime IIFE, no Studio shell) — X-animated, Y-animated, and static elements hold both edited axes across the full seek range. New subpath export @hyperframes/core/runtime/position-edits. Known limitation (documented): a tween created lazily at runtime that first-parses a marked element after apply folds the edit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): harden position-edit rendering and the drag draft channel Fixes six issues from adversarial review of the moveElement stack: - Runtime: apply position edits at init as well as at timeline bind, so committed moves render in compositions with no usable GSAP timeline (CSS/WAAPI-animated or fully static) — previously the apply was unreachable outside the boundDuration > 0 bind branch and the edit silently vanished from reloads and renders. - Runtime: guard bind-path re-apply against post-fold double-apply — if the previously written translate was consumed externally (a lazily created tween folding it into GSAP's cached transform), skip instead of re-setting it on top ({force} escape hatch for editor commits). - Adapter: stop writing the --hf-studio-dx/dy custom properties during drags — compositions with the documented var-consuming drag-bridge CSS moved by twice the pointer delta (var transform + new inline translate). The inline translate is now the only draft channel; deltas accumulate in adapter fields. Docs updated to match. - Adapter: switching applyDraft to a new id reverts the abandoned element's draft translate instead of leaving it displaced with no op. - Adapter: cancelPreview restores the raw inline translate (removing it when there was none), so a stylesheet-authored translate is never promoted to a permanent inline style. - Adapter: commitPreview reverts the draft and clears state when dispatch throws, instead of leaving the element shifted by an uncommitted draft. Cleanups: reuse readCurrentTranslate from the core module (was a verbatim copy), drop the dead __hfApplyPositionEdits window hook. Browser acceptance test now also covers the GSAP-free composition path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(core): prime GSAP transform cache before position-edit apply; add fold-loss telemetry Addresses PR #1875 review feedback (Rames, Miga): - Prime the element's GSAP transform parse (gsap.getProperty) before the first translate apply — positioned tl.set()s and tweens that first RENDER after the apply now reuse the cache instead of folding the edit. This closes the lazy-first-parse fold-loss for any page where GSAP is loaded at apply time; the residual limitation is GSAP itself loading after the apply. Proven by the extended browser acceptance test. - Emit position_edit_fold_skipped analytics at the fold-guard skip site so the residual degradation is observable instead of silent. - Browser acceptance test: add a both-axis-animated element (the shape that originated the per-axis loss) and a positioned tl.set() element, asserted across the full seek range. - Simplify the num() null guard (review nit). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |