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https://github.com/heygen-com/hyperframes.git
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146
Commits
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1f8ead7bde |
feat(producer,studio): wire capture motion blur into renders and Studio (#5969)
Carry the runtime's blur through the render pipeline and the Studio render panel. - engine: installPageMotionBlur sets the page-side off switch and the render's device scale before any author script runs; CaptureOptions.pageMotionBlur lets a caller stand the page blur down. - producer: a composition that asks for data-motion-blur on the root the runtime would pick forces screenshot capture, because html-in-canvas needs a real paint; the probe session carries the request's pageMotionBlur like every other session. - studio-server and Studio: the render panel sends previewMotionBlur, the render route turns "off" into pageMotionBlur once, and the Studio dev server and the CLI server both receive the final value. - mover scan: a large element that is see-through while it moves (a sweep, a light leak) is no mover, including a large image or canvas with alpha; the scan skips elements moved by a 3D individual transform property. - cli snapshot injects video frames before the seek settles, matching the engine's order. Folded review fixes: R1, R2, R3 (scan half), R7, R16, R18, T3 (render adapters). Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com> |
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6d357ff0d8 |
fix(cli): check, snapshot and Studio read project text as UTF-8 (#5843)
* fix(cli): check, snapshot and Studio read project text as UTF-8 The preview servers sent HTML, CSS, JS and JSON with no charset, so Chrome read a page without <meta charset> as windows-1252 and stills showed garbled non-Latin text while the render, whose file server already sends utf-8, was correct. The shared MIME table now carries charset=utf-8 for text types, and the two hard-coded headers use it. * fix(cli): snapshot shows accented text when the page's meta charset sits outside its head A <meta charset> past Chrome's first 1024 bytes and outside <head> is ignored, so with no charset in the header the page decoded as windows-1252. The browser test serves such a page through the static server snapshot uses. play compares the media type without its charset, so JSON assets keep their content-hash revalidation. |
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5583ae4293 |
perf(cli): commands run without esbuild, puppeteer-core or sharp until they need them (#5930)
* perf(cli): commands run without esbuild, puppeteer-core or sharp until they need them A host that bundles the CLI can now leave these packages out: each command loads them only where it uses them, and sharp installs once on first use when it is missing. The build check fails on any static import of them again. * fix(cli): use a host's sharp from NODE_PATH and let hosts turn first-use installs off * fix(cli): capture fails when sharp is missing, and one install serves every caller A missing sharp now stops the asset download up front instead of counting every image as unavailable. Concurrent first uses share one install, a failed install is not retried in the same run, and preview thumbnails report why. Hosts can turn off installs for a list of packages, e.g. HYPERFRAMES_NO_OPTIONAL_INSTALL=sharp. * fix(cli): snapshot --describe still works without sharp, resizing only when it is installed * style(cli): format the sharp loader and its tests * build(cli): sharp is an optional dependency, so a host can ship the CLI without it * build(studio-server): keep sharp out of the bundle now that it is optional |
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93c321285c |
fix(studio): render scratch stays out of the project and error telemetry counts real failures only (#5902)
* fix(studio): a lost preview server or a superseded edit no longer files as a crash * fix(studio-server): a render's scratch files no longer stream changes or list as compositions |
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5975dd7579 |
feat(studio): the desktop-app button says Install the desktop app and never dead-ends (#5854)
* feat(studio): the header's desktop-app button says Install the desktop app and never dead-ends The button now reads "Install the desktop app" beside Framey drawn as the app draws it. Where the app is installed, a press opens this project in it; a folder preview serves from a bare index.html gets its hyperframes.json first, so the app no longer refuses it. Without the app, the button links straight to hyperframes.dev's download, and a failed open lands there too. Platforms with no build of the app show no button. Telemetry now records eligibility, one impression, the click and the press outcome, with OS, app installed and download available. * feat(studio): the desktop-app button records eligibility, impression, click and outcome * feat(studio): a desktop-app press carries its page id to the download and the app hand-off * chore(studio): describe Framey's drawing without internal names * feat(studio): the desktop-app button opens a guide that walks download, install and open Without the app, the header button opens a card where Framey walks three steps: the download opens in a new tab, the install is found by asking the preview server while the card is open, and the project opens through the existing hand-off. A failed hand-off shows the folder to copy and Try again. With the app ready the press opens the project directly. Each step change is recorded through trackStudioEvent; a download is never counted as an install. * fix(studio): the desktop-app guide counts one install per page The app removed and found again on the same page recorded install_detected twice; a page latch keeps it to one, as the telemetry contract says. |
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cadd7af2b5 |
fix(studio-server): send Studio's history edits to the process that owns the project's history (#5826)
* fix(studio-server): send Studio's history edits to the process that owns the project's history * fix(studio-server): a forwarded history call gives up after 5 s, so a stopped owner cannot hang |
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0e9f380c2e |
feat(cli): render telemetry reports how busy the machine's CPU was (#5646)
* feat(cli): render telemetry reports how busy the machine's CPU was render_complete and render_error now carry system-wide CPU busy share (average and busiest 2 s window), cores busy in that window, and the one-minute load average at start and end, for CLI and Studio renders. Nothing is sampled when telemetry is off. * test(cli): render tests use a private project folder instead of /tmp/project |
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ab8a4da53f |
feat(studio-server): accept crf, videoBitrate, videoFrameFormat and hdrMode on the render route (#5549)
* feat(studio-server): accept a crf override on the render route The Studio render route only forwarded draft/standard/high, so a Studio or desktop export could not ask for a specific CRF the way `hyperframes render --crf` can. Film-grain finishing passes need CRF 12 to keep the grain. The route now takes an optional integer `crf` (0-51 for mp4, 0-63 for webm), rejects an out-of-range value with 400 instead of dropping it, ignores it for mov, and both Studio adapters pass it to the render job. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * chore(studio-server): keep the crf change free of new comment lines Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * feat(studio-server): accept videoBitrate, videoFrameFormat and hdrMode on the render route Same options `hyperframes render` already takes (--video-bitrate, --video-frame-format, --sdr/--hdr), so Studio callers are not limited to the quality presets. crf and videoBitrate are an either/or, matching the CLI; an invalid value is a 400. Parsing moves to helpers/encoderOptions.ts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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91f9c9eb04 |
feat(studio): export can encode on the GPU, like render --gpu (#5397)
* feat(studio): export can encode on the GPU, like render --gpu * test(studio): the 4K export assertion carries the GPU flag * refactor(studio): the GPU flag needs no comment beyond its name * fix(studio-server): only MP4 exports encode on the GPU, and render errors report it * fix(studio): the disabled GPU option dims like the other export controls |
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f85614ecb2 |
fix(cli): WebGPU compositions work in snapshot, check and layout like render (#5354)
* fix(cli): snapshot, check, layout and thumbnails honour software WebGPU like render * test(cli): stub the local WebGPU helper in the studio server tests * fix(engine): webgpu compositions are recognised after the bundled runtime script * fix(engine): a hung GPU probe falls back to software in 15 s instead of 120 s * fix(engine): the GPU probe keeps the configured launch timeout and bounds only its page * build(parsers): declare the html-attribute-spans subpath in its descriptor * build(gcp-cloud-run): the BeginFrame contract stage copies parsers, which the engine now imports * test(cli): the screenshot launch pin follows the shared local WebGPU helper * fix(engine): the GPU probe's wait for Chrome's first page falls inside its 15 s limit |
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5ec2dd2e12 |
fix(lint): check passes valid sub-compositions and scene-relative asset paths (#5337)
* fix(lint): check passes valid sub-compositions and scene-relative asset paths * fix(lint): keep the browser lint build free of node modules * refactor(lint): tidy sub-composition lint helpers and guard bare node imports * fix(lint): resolve stylesheet asset paths from the stylesheet's own folder * fix(lint): catch every written form of a path that climbs out of the project * fix(parsers): sub-composition asset paths written with backslashes load in preview * fix(parsers): an encoded backslash stays in the file name and a leading backslash stays absolute * fix(lint): an encoded %2f counts as a separator when checking for a climb out of the project |
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621ddd4693 |
fix(studio): stop file names with %, apostrophes or $ from breaking Studio (#5156)
* fix(studio): serve files whose name has a bare percent sign A browser sends src="100%.png" with the % unescaped, and decoding the whole path threw, so Studio answered 500. Only well-formed escapes are decoded now. * fix(cli): serve files with a bare percent sign from the check and snapshot server One shared decode rule for request paths; the image thumbnail route's malformed-escape 400 could no longer fire, so a name that is not a file is a 404. * fix(cli): name a failed file with a bare percent sign in check * fix(studio): keep apostrophes and dollar signs in file names when editing attributes An attribute value is matched by its own quote kind, so src="it's.png" is replaced instead of duplicated, and every insert uses a function replacer, so $1 or $& in a file name is written as is. * fix(studio): rename references spelled with %20 or & and read quoted media sources WIP: not yet tested; see the resume note. * fix(studio): match whole attribute names when editing media sources * fix(studio): compare decoded names and escape replacement references * fix(studio): preserve file references across URL and string consumers * docs: clarify raw file references and URL fields * fix(studio): keep raw path identity distinct from URL spelling * fix: share attribute grammar and decode media URLs at their readers * fix: preserve local filename identity in HTML URL output * fix: decode entity references before rename candidate matching * style: format rename entity handling and regressions * fix: preserve platform file identity when renaming references * fix(core): decode CSS escapes before rebasing asset URLs * fix(core): consume CSS continuations before URL encoding * fix(core): preserve CSS URL identity and escape rebased suffixes * fix(core): express CSS suffix controls with Unicode categories * fix(core): preserve URL backslash identity while rebasing * test(core): respect platform backslash filename semantics * fix(studio): a dropped file with %, # or ? in its name loads, and an encoded reference renames * fix(studio): read an authored src as a URL so dropped files with spaces, %, # or ? load * fix(studio): media routes find files named with ? or #, and the probe reads a src as a URL * fix(studio-server): one rule for request file paths, so loudness finds files named with %, # or ? * chore: drop the design note from the change * fix(core): rename replaced clips whose src is URL-encoded |
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dbb8222c8d |
fix(studio): catch up the preview after missed file changes (#5126)
* fix(studio): recover previews after missed file changes * fix(studio): keep queued reloads with the current owner * fix(studio): keep a queued outside change when switching compositions * test(cli): the project watcher closes its parent folder's watch too * fix(studio): keep the project-folder change out of the shared signature check * fix(studio): keep the edited file's draft and reload every session after a reconnect A reconnect or replaced folder is a project-wide change: every open SDK session reloads, a failed save is recorded against the file the draft belongs to, and two queued changes to different files merge into one project-wide reload. * fix(studio): refresh the preview cache when the .hyperframes folder is replaced * fix(cli): report the files of a folder moved into the project Replacing a populated folder such as .hyperframes/ now reaches the signature cache through its files, so the shared signature rule stays as on main and Studio's own writes inside .hyperframes/ still invalidate nothing. * refactor(studio): name the merged file-change payload and share the test sender * fix(studio): keep a failed draft's recovery copy until that file itself saves * style(studio): rewrap the merged payload line after the rename * fix(studio): deliver a held change's full reload when its block clears A clean save, Use external and Keep Studio now all deliver the merged scope a blocked change owes, and a moved-in .hyperframes folder reports its manifests so a dropped one still clears the cached signature. * fix(studio): keep restored drafts out of the reload scope and clear the lint gates * fix(studio): retain held reload scope before React renders |
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c6478e404c |
fix(studio): undo takes back the first edit of a film whose media is still being copied (#5043)
* fix(studio): undo takes back the first edit of a film whose media is still being copied * fix(studio): the first undo of a film repaints the preview in place * fix(studio): background media copies keep the media ledger and survive a history prune * fix(studio): a busy project history never makes writes wait for its lock again * refactor(studio): name the restore stamping instead of commenting it * perf(studio): undo stamps only a restore side that has no stamps * fix(studio): closing a project history finishes its media copy first * fix(studio): media copies stay resumable until recorded and skip a replaced folder * fix(studio): the history lock wait comes back after a successful open |
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b3d2b82fe9 |
feat(core): the renderer's font pipeline is importable from @hyperframes/core/fonts/embed (#5041)
* feat(core): the renderer's font pipeline is importable from @hyperframes/core/fonts/embed * style(core): format the font pipeline and state the bundled-subset invariant * test(producer): repin the test lane map after the font tests moved to core * fix(core): images build fonts once, CLI bundles one pipeline, font tests pass on Windows * test(core): font retry tests get a budget no slow machine can exhaust * test(core): the Retry-After budget test fails when the budget is ignored |
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6a27a34f21 |
feat(cli,studio): hand off on macOS now, and open the app on Windows and Linux (#4999)
* feat(studio,cli): add an Edit with Framey button and `hyperframes open` for HyperFrames Studio
Point people from the CLI and the Studio preview to HyperFrames Studio, the desktop app.
- Studio header: an "Edit with Framey" button with Framey, the app's cursor mascot (the eye
follows the pointer, a wiggle on hover, honours reduced motion). Until the app opens
handed-over projects (HANDOFF_READY), a press shows a "Meet Framey" card with the download.
The button shows only where the preview server answers GET /api/open-in-desktop on macOS,
so the desktop app's own embedded Studio never shows it.
- `hyperframes open [dir]`: hands the project folder to the app with `open -b` (released app,
then Canary) and points to the download when neither is installed. When run by Claude Code
or Codex it leaves .hyperframes/agent-handoff.json (CLAUDE_CODE_SESSION_ID / CODEX_THREAD_ID)
so the app's first chat can pick up that conversation.
- render and preview print one line about the app: the download until HANDOFF_READY, then
`hyperframes open` when the app is installed. Nothing for a draft render, a batch row, or a
run inside the app (HYPERFRAMES_DESKTOP_PROJECT).
* fix(studio,cli): gate `hyperframes open` too, guard the open-in-desktop POST, keep one gate
Review of #4951 at
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bd0dc8c3ae |
feat(studio,cli): add an Edit with Framey button and hyperframes open for HyperFrames Studio (#4951)
* feat(studio,cli): add an Edit with Framey button and `hyperframes open` for HyperFrames Studio
Point people from the CLI and the Studio preview to HyperFrames Studio, the desktop app.
- Studio header: an "Edit with Framey" button with Framey, the app's cursor mascot (the eye
follows the pointer, a wiggle on hover, honours reduced motion). Until the app opens
handed-over projects (HANDOFF_READY), a press shows a "Meet Framey" card with the download.
The button shows only where the preview server answers GET /api/open-in-desktop on macOS,
so the desktop app's own embedded Studio never shows it.
- `hyperframes open [dir]`: hands the project folder to the app with `open -b` (released app,
then Canary) and points to the download when neither is installed. When run by Claude Code
or Codex it leaves .hyperframes/agent-handoff.json (CLAUDE_CODE_SESSION_ID / CODEX_THREAD_ID)
so the app's first chat can pick up that conversation.
- render and preview print one line about the app: the download until HANDOFF_READY, then
`hyperframes open` when the app is installed. Nothing for a draft render, a batch row, or a
run inside the app (HYPERFRAMES_DESKTOP_PROJECT).
* fix(studio,cli): gate `hyperframes open` too, guard the open-in-desktop POST, keep one gate
Review of #4951 at
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ada4e0d289 |
fix(studio): show each timeline row its own layer instead of a flat bar (#4917)
* fix(studio): show each timeline row its own layer instead of a grey bar A row got a frame only if it spanned under 92% of the film and its id did not look like a backdrop; every other row drew a plain grey bar. Every element row now gets its frame, and the capture fades the row element's siblings first, so the frame shows that layer and not the whole film. Studio's dev server and the CLI share one capture helper; Studio's own copy is gone. * fix(studio): read timeline rows from any realm so each keeps its selector * refactor(studio-server): always isolate the element in a thumbnail clip * fix(cli): undo a thumbnail's isolation before its page takes the next capture * chore(core): generate the dom-realm export and trim thumbnail clip comments * fix(studio-server): restore sibling opacity after a clip, hash selectors in cache keys * fix(studio-server): keep faded siblings in a page-owned list so restore is exact * feat(studio): draw a text layer row as its own live text instead of a captured picture * refactor(studio): move timeline text reading into its own module * fix(studio): keep text rows readable and current, and leave painted layers as pictures * fix(studio): refresh a canvas-edited text row by its own identity and source file * fix(studio): refresh a canvas-edited text row known only by its data-hf-id |
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fcc637068c |
fix(cli): honor an explicit --port for background preview reuse and launch (#3915)
* fix: honor explicit --port when reusing a background preview server startBackgroundPreview never compared a reuse candidate's actual bound port against the caller's explicitly requested --port before returning it, so a second `preview --port <N>` call could silently return an existing server on a different port instead of honoring the request. Reuses the existing PreviewServerPortMismatchError (already used by findPreviewServerForProject for the same discipline) instead of adding a new error type: an explicit --port that doesn't match the reuse candidate now throws a clear conflict rather than substituting the wrong port silently. A bare launch with no --port keeps reusing any project-matching server, unchanged. Deliberately out of scope: the interactive/embedded launch path (runEmbeddedMode -> findPortAndServe) has the same silent-substitution shape when a same-project server is found mid-scan at a port other than the one requested. That path's output isn't the JSON lifecycle schema this bug was reported against, and fixing it would mean touching the interactive dev-server bind/scan loop rather than a simple pre-return check, so it's left as a follow-up candidate. Co-Authored-By: Miguel Angel <miguel.sierra@heygen.com> * fix: honor explicit --port on every background preview exit path `startBackgroundPreview` already refused to reuse a same-project server on the wrong port when --port was explicit, but the fresh-launch path still trusted whatever port the detached child bound. The child scans upward from --port and takes the first free port, so `--background --port N` with N busy reported `{ type: "started", port: N+1 }` and recorded ownership of it. - After the child comes up, compare its port with the explicit --port. On a mismatch, reap the wrapper, wait until the substitute stops answering, and throw `PreviewPortUnavailableError` (JSON code `preview-port-unavailable`). If the substitute never stops, fail loudly instead of reporting it. - Share one `unmetPreferredPort` predicate between the reuse and launch paths, and one `awaitServerGone` wait between the reap path and `stopBackgroundPreview`. - When several same-project servers are running, prefer the one on the explicit --port as the reuse candidate instead of the lowest port. - Map launch failures to JSON codes in one place (`backgroundStartFailureCode`). Tests: preferred port bound → reported as-is; preferred port taken → reaped and rejected with both ports, no session record; substitute that keeps serving → distinct error; bare launch keeps the next free port; explicit port picks the matching sibling. Deleting the launch-path check, the candidate ordering, or the post-kill wait each turns its test red. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * fix(cli): reuse the same-project server on the explicit --port `startBackgroundPreview` picked its reuse candidate before honouring `--port`, so with an owned server on 3002 and an unmanaged same-project server on 3003, `--port 3003` rejected with "No Studio preview server … on port 3003. Matching server port: 3002" even though 3003 was running. - A policy-matching same-project server already on the explicit port is now the reuse candidate, owned or not; the owned server stays authoritative otherwise, and an explicit GPU-policy change on the requested port still replaces it. - `PreviewServerPortMismatchError` receives every policy-matching same-project server, so the ports it reports are the ones running. - `policyMatchingServers` is the single owner of the same-project + GPU-policy predicate; `matchingServer` derives from it. - `BackgroundPreviewResult` names the launch result union once; `PREVIEW_PORT_MISMATCH_CODE` replaces three literal error codes. Tests: unmanaged sibling on the explicit port is reused without touching the owned server; mismatch error lists every same-project port and no foreign-project port; owned server on the explicit port is replaced on a GPU-policy change. Each new check fails when its guard is removed. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * refactor(cli): keep the --port honour comments short * fix(cli): drop the scan binding stopBackgroundPreview no longer reads * refactor(cli): keep comment share at base in the preview lifecycle files * fix(cli): reuse a same-project server on an explicit --port beyond the scan window * test(cli): pin the JSON codes for a background start that misses --port * refactor(cli): probe an out-of-window --port in its own helper --------- Co-authored-by: Miguel Angel <miguel.sierra@heygen.com> |
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9244c47328 |
feat(studio): normalize loudness and duck under voice, with a limiter report (4/8) (#4816)
* feat(studio-server): share loudness measurement with an absolute target and video support normalize-audio moves its measure/plan code into @hyperframes/studio-server/loudness, gains an absolute mode (--lufs, default -16, clamped at +12 dB and -1.5 dBTP) and accepts <video> clips with sound. Adds the @hyperframes/core/audible-video subpath. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(studio-server): add a measure-only loudness normalize endpoint POST /projects/:id/loudness/normalize measures a clip's played window (audio or video) and answers the -16 LUFS data-volume plan; Studio writes the attribute. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: register the loudness and audible-video subpaths in their descriptors Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * style: format the loudness and audible-video subpath descriptors Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(studio): add Normalize loudness and Duck under voice to the clip menu Normalize measures the clip on studio-server and writes data-volume as one undoable edit; Duck toggles a carve against every overlapping voice (audio or video with sound) at the default strength. Both live in clipMenuAudioItems with one hook-in. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(studio): tighten carveOutput docs to the package comment share Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(producer): report how far the true-peak limiter lowered the export The AAC true-peak pass now returns its attenuation; the render logs "Audio lowered by X.X dB to stay under -1 dBTP" and sets RenderJob.audioLoweredDb, which Studio servers carry in the complete SSE event and the /renders record. Also exports useAudioMetersVisible from @hyperframes/studio for hosts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(studio-server): scan HTML start tags without a backtracking regex The start-tag regex backtracked quadratically on '<' followed by many spaces (CodeQL js/polynomial-redos). A linear character scan reads the same name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(studio): refuse to normalize a volume-automated clip and honour save outcomes A volume lane owns the clip's gain in preview and render, so writing data-volume changed nothing while the toast claimed success; Normalize now refuses with a clear message. Normalize and Duck also check each quiet-save outcome, stop at the first failed or refused write and report it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(core): drop the duplicate audible-video subpath descriptor Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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c72b735a8c |
fix: a save's temp file no longer reaches Studio as an outside change (#4857)
* fix: a save's temp file no longer reaches Studio as an outside change * refactor: the project file walk and its tests carry no new duplication or complexity * test(studio): the edit accuracy gate judges the two nudge sequences again |
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567525a8c2 |
fix: readers never see an empty or half-written project file (#4777)
* fix: readers never see an empty or half-written project file * test: pin the create routes and block install to whole-file writes * fix(sdk): a write through a link to a missing file creates that file * fix: saves through a linked folder reach the real file, atomic writes handle long names * test(sdk): check for the stray file, not the folder listing * fix(core): creates work on Windows FAT drives, and links through folders resolve as the system does * fix: agree the helper move in the deletion check, and match temp paths without a path regex * test: check POSIX file modes only off Windows |
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9e1dbca7a2 |
fix(studio): undo and redo update the preview in place instead of reloading it (#4718)
* fix(studio): undo and redo swap the restored scene in place instead of reloading * fix(studio-server): a preview asked for right after an undo shows the undone state * fix(studio): an undo that restores a page outside every scene still reloads in full * fix(studio-server): a preview built across a write is not cached under the old signature * test(studio): a soft undo keeps the scene hashes so the next edit still swaps |
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26bfd38136 |
fix(studio-server): a save never recreates a project folder renamed away (#4602)
* fix(studio-server): a save never recreates a project folder renamed away * style(cli): wrap imports after merging main * fix(studio-server): proxy and upload answer that the project folder is gone instead of 502 or an empty 201 * test(studio-server): rename the project folder while an upload is being read * fix(studio-server): a proxy or backup answers that a vanished project folder is gone * test(studio-server): clean up the renamed folder after the proxy test * refactor(studio-server): drop an unused re-export and share the folder-gone test setup * fix(core): no folder outside a project is created once the project folder is gone * test(studio-server): a refused render leaves no outside renders folder behind * docs(core): wrap the mkdirWithinProject comment under the line limit * test(studio-server): pass the project folder to the preview document store |
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59e3850f6a |
fix(studio-server): a write through a link lands on the file the system resolves (#4589)
* fix(studio-server): a write through a link lands on the file the system resolves * fix(cli): resolve catalog install paths as the system does, matching the install root * fix(cli): list installed files relative to the real project folder |
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e00baefb5c |
fix(studio): reload the preview only when a file it loaded changes (#4570)
* fix(studio): reload the preview only when a file it loaded changes * test(studio): read the owner id from the new change-owner shape * refactor(studio): drop a comment the parser name already says * fix(studio): keep reloading until the preview is built, and count what its document names * style(studio): format the reference pattern and name the kept reload * fix(studio-server): scan preview references in linear time and refresh all thumbnails on a merged reload * fix(studio): keep a waiting film change when a file the preview never loaded arrives behind it * test(studio): name the preview ownership test for what it checks * chore(ci): allow the watchIgnore removals and trim the new comments * fix(studio-server): reload the preview when a folder holding a file it loaded moves in or out * perf(studio-server): check a changed folder in one lookup and cover every reference form * fix(studio-server): record read folders for a project at the filesystem root * fix(studio-server): reload the preview when the file a symlinked asset points at changes * fix(studio-server): resolve symlinks on every preview read and key projects by their real folder * fix(studio-server): record every link a preview read passes through, resolved as the system does |
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4984a268f7 |
fix(cli): Studio's catalog install records the item and honours paths, as add does (#4573)
* fix(cli): Studio's catalog install goes through add, so it records the item and honours paths * fix(cli): Studio's catalog lists the project's registry and install paths survive symlinks * refactor(cli): name the Studio catalog's registry option plainly * feat(cli): registry_item_added says whether add or Studio installed the item * fix(cli): dropping the same catalog block in Studio twice installs it again * chore(cli): drop a comment that restates add's source option * fix(cli): Studio's re-record finds lock entries by their resolved path * test(cli): the symlinked-folder install test checks the resize happened * fix(cli): Studio mounts the installed item's own file by the path add recorded * fix(cli): Studio's install never hands back a file the project kept for its own edit |
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31c00d2f0e |
fix(studio): avoid preview reloads for temporary and excluded files (#4553)
* fix(studio): avoid preview reloads for temporary and excluded files * docs: capture public preview reload reproduction * fix(studio-server): normalize watch paths in linear time * fix(studio): register dynamically opened preview projects |
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7eb6430e4e | fix(studio-server): history refuses once closed and reopens when a new project takes its folder (#4537) | ||
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edb3747c4c |
fix(telemetry): honor CLI opt-out in Studio and render CI (#4500)
* fix(telemetry): propagate CLI opt-out to Studio and render CI * fix(ci): scope container opt-out to HyperFrames |
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31441701fc |
fix(studio-server): one process at a time keeps a project's history open (#4448)
* fix(studio-server): one process at a time keeps a project's history open * fix(studio-server): taking over a dead history owner never removes a live owner's lock Two processes that both found the owner dead could each take the lock, the second removing the first's. Eviction now happens under its own lock with a re-read, a close removes the lock only while it names the closer, and a lock file holding no pid counts as dead. * fix(studio-server): a history lock that cannot be read fails the open instead of spinning |
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11ac9bce69 |
fix(studio-server): previewing a project never rewrites its files (#4480)
* fix(studio-server): previewing a project never rewrites its files * fix(studio-server): a GSAP save on a served id writes that id to the file too |
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36f8bd0e91 |
feat(studio): undo and redo step through the project history, whoever made the change (#4456)
* feat(studio-server): an undo taken from Studio is not mistaken for an outside edit * feat(studio): undo and redo step through the project history, whoever made the change * feat(studio): the dev server keeps each project history, in the same folder as preview * fix(studio-server): an undo that deletes a file reads as Studio's, and dev histories close * fix(studio-server): a claim keeps an agent's earlier write the agent's and takes back Studio's own * chore: allow the removal of Studio's browser edit history files * test(studio): mock the project history in the runtime smoke * fix(studio): step past a jammed undo and say why a step fails * fix(studio-server): an agent turn cut by a claim commits its part before the claim * fix(studio-server): a claim's cut ends a held drag and takes only the cut files out of a turn * fix(studio-server): a held drag ends when someone else changed a file it already holds |
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f873734cc4 |
perf(studio): open a large film ready to play in about 4 s instead of 32 s (#4401)
* perf(studio): keep lint off the preview open path The bundler linted every build only to print a StaticGuard warning; a preview bundle now skips it through a staticGuard option, since Studio lints on its own route. That route now lints in the CLI child-process worker the render path already uses, so seconds of parsing no longer stall the preview and every other Studio request on the server event loop. * perf(parsers): parse identical GSAP source once Studio re-requests the parsed animations of unchanged source on every open, and several lint rules parse the same script in one run. A small memo keyed by the script text serves repeats; each caller gets its own copy. * perf(studio): build each preview document once per content version The preview route rebuilt the document for every browser without a cached copy. It now serves one build per ETag from memory, and the CLI keeps the last build on disk salted with its own file, so a restarted server serves the previous document without stale code. * perf(studio): build the opening film's preview while the browser starts The preview server built the document only when the player asked for it, after Studio had booted, so a first open waited about a second of idle server time. The CLI now requests the opening project's preview right after listening, and requests that arrive while a build runs share it instead of starting another. * perf(studio): request the preview document at page load Studio asked for the preview only once the player mounted, about 640 ms into a first open. It now requests it the moment the page loads, and again when the hash names another project, so the build or cache read overlaps Studio's boot. * feat(studio): show the cached frame 0 while the live preview boots Studio covers the live preview with frame 0 as the thumbnail route last rendered it, sized from the image so the stage does not shift, and removes it when the live frame is ready to show. The request is cache-only, so a miss never starts a render on the open path; the missing poster is rendered after the live frame shows, for the next open. * perf(cli): start Studio before the startup lint finishes hyperframes preview linted the whole project before it listened, 4 to 6 s on a large film, and did so in --json mode where the result is discarded. The lint now runs in the CLI worker while Studio starts and prints its summary when done; --json skips it. * perf(studio): render thumbnails from one loaded page, after the preview boots Every thumbnail opened a page and loaded the whole composition to shoot one frame, and the Compositions card asked for one while the live preview was still booting. The server now keeps one loaded page per preview document and seeks it per frame, reloading only when the project changes; card thumbnails wait for the project first ready preview. * perf(studio): parse GSAP animations after the preview boots Studio asked the server to parse the composition animations while the preview was opening; on a fresh server that cold parse ran on the event loop ahead of the preview build. The request now waits for the live preview to boot, or to fail loading, since only keyframes need it. * perf(cli): find orphaned browsers with one process-table read preview ran pgrep three times and then ps once per matching browser, all synchronously before listening: about half a second on a machine running other headless Chrome. One ps listing now finds every orphan in ~20 ms. * perf(studio): keep lint off the boot Opening a project started two lint processes while Studio booted: the terminal's startup lint and Studio's background lint, ~4 s of CPU next to the boot. Studio's background lint now waits until the live preview has booted, and lint processes run at the lowest CPU priority so they only take idle CPU. * perf(studio): open the editing session after the preview boots Opening a project read the composition source and parsed it for the editing session (linkedom plus hf-id assignment) on the main thread while the live preview was booting on the same thread: ~300 ms on a large film. The session now opens once the preview has booted; nothing the first frame shows needs it. * perf(studio): park the editor overlays until the preview boots The overlay frame loop polled preview geometry and off-canvas indicators from the first frame, forcing layout on a preview document that was still loading, on the thread its boot runs on: ~200 ms before the first frame on a large film. The loop now skips its subscribers until the preview has booted, then wakes. * perf(studio): treat the preview as booted once it can play Work deferred until the boot (editing session, lint, overlays, GSAP parse, card thumbnails) started at timeline-ready, which fires before the asset gate, so the editing-session parse ran inside the wait for play. The Player now latches the boot when the preview can show and play, or fails to load. * fix(studio): keep a left project's deferred work out of the one now open Deferred open-time work (source parse, background lint, editing session) waited on one global boot flag, so leaving a project before its preview booted let the next project's boot run the old project's work and write its results. The wait is now per project and resolves false once another project opens. A preview stuck without an error stops deferring that work after 5 s. * perf(cli): let the play page revalidate instead of refetching hyperframes play served the composition, its assets, the player and the runtime with no validator, so every reload refetched everything, the mp4 in full three times. They now carry an ETag and stay no-cache, so unchanged bytes cost a 304 and an edit is still seen. * fix(cli): serve an edited text asset even when its size and mtime match The play page tagged every asset by mtime and size, so a same-size rewrite within one filesystem tick kept the old tag and the browser kept stale bytes. Text assets now get a content-hash tag; media keeps the mtime and size tag Studio already uses. * fix(studio): close idle thumbnail pages so an idle Studio runs no composition Kept-loaded thumbnail pages stayed open for the life of the server, each running a live composition, so an idle Studio cost server CPU and memory that main does not. A page now closes after 10 s unused, and a page is closed only after the frame still running on it finishes. * fix(studio): stop a first open from reloading the preview once per scene file Studio stamped hf-ids into a composition the first time that composition was served, so opening a film of external scenes wrote to index.html and every scene file mid-session. Each write reached Studio as an outside edit and reloaded the preview, which failed for a large film. The server now stamps every composition once before it starts watching the project. * fix(studio): ignore play until the preview can play, so it is never undone Space (and any play() caller) could start playback before the preview frame finished loading. Its load step then paused and rewound to the restore point, so the play was silently lost. play() now waits for timelineReady, the same gate the Play button already uses. * fix(studio): hold play on a composition switch until the new preview loads Readiness was reset only when the project changed. Drilling into another composition kept the old ready flag while the new preview loaded, so Play or Space could start a play that its load step then undid. * refactor(studio): split background lint and thumbnail page reuse into single-purpose steps Keeps the boot wait in the background lint only, moves page lookup and idle close out of withPage, and drops a suppression the startup worker no longer needs. Behaviour unchanged. * chore(cli): declare the render-setup worker as a fallow entry It is spawned by path from cancellableProcess.ts, so it has no import-graph referrer; the entry list is where the repo records that, replacing the per-file ignore removed in the previous commit. * fix(cli): close a thumbnail page whose load fails The page never leaves the promise that loads it, so when the load throws (a WebGPU composition with no adapter, or the navigation timeout on a big film) nothing could close it. * fix(cli): match text assets by exact type and keep Range on them The pattern anchored only its first alternative, and text assets skipped buildRangeResponse, so a ranged request for a stylesheet or SVG got a full 200. * test: open the next project as Studio does, and read the stamped file once The absent-read guard test switched project without beginning its timeline session, so the per-project boot wait held the read. The stamp test checked then read the same file. * test(cli): rewrite the scene file without opening it first Opening the file by path counted as a check before the later read of the same path. * perf(cli): take a thumbnail's version from the cached project signature Each thumbnail walked the project and hashed every text file for its page version; the adapter already caches that signature and clears it from the watcher. An aborted request now also stops before its screenshot. * fix(studio): keep Play off until the preview's load step has run Play could enable before the preview document's load event, from the runtime's timeline message or from the blank page's load step settling on the preview's first message. The load step then paused and rewound the preview, so a Play pressed in between did nothing; a film with large images loads late enough for this to hit a cold open. Readiness now waits for the document's load step, whichever path asks for it. * refactor(studio): move the preview poster's state into usePreviewPoster NLEPreview.tsx passed the 600-line limit once main grew it; the poster's state and callbacks belong beside PreviewPoster. No behaviour change. * fix(cli): take an earlier thumbnail on a fresh page A composition need not draw the same frame when seeked back, so a kept page that had shown 20 s drew a different 10 s thumbnail than a fresh load. A kept page now only seeks forward, as a render does; an earlier time loads a fresh page. * perf(cli): close a kept thumbnail page a second after its last frame Held for 10 s, the page went on running its composition after the open's thumbnail burst, about 5 % of a core in the thumbnail browser while Studio sat idle. A burst's requests arrive back to back, so it still loads the page once. * fix(studio): count the preview as booted at its first frame The boot waited for every video and audio in the preview to finish buffering, which on a project with media took until the 5 s fallback. The thumbnails, editing session and lint that wait for the boot then started seconds late and kept an idle Studio busy. They now start once the first frame is up; media finishes buffering alongside. * perf(studio): render one thumbnail per composition for its card and clip A composition's sidebar card asked for its frame at 3.00 s and its timeline clip for the clip's midpoint, so opening a project rendered every scene twice. The clip now asks for the card's frame (the midpoint still, for compositions under 3 s), and the thumbnail cache serves both from one render: 20 scene renders drop to 12 on a 12-scene project. * chore: keep each changed file's comment share at or under main's The comment ratchet counts the comment lines this branch added. Each is cut, or kept as one line where it states an invariant (the GSAP parse cache returns copies; the boot starts waiting work at the first frame). The orphan-cleanup docblock is condensed and now names the process-table read it uses instead of the pgrep scan it replaced. No code line changed. * fix(studio): keep a 3 s clip off its end frame and give card and clip one encoded URL A composition exactly 3 s long asked for its thumbnail at 3.00 s, its end instant, which after a fade-out is an empty frame; compositions of 3 s or less now use their midpoint. The card built its thumbnail URL from the raw path while the clip encoded it, so names with & + [ or % asked for two different URLs, and a % in the name made the card's request fail on the server; both now encode. The readiness comment says the boot latches at the first frame, as it has since the boot moved. * fix(studio): encode the card's live preview URL too, and document the bundler's static guard The card's hover preview built its URL from the raw composition path, so a % in the file name made the preview route fail to decode it. The card now builds its composition URL in one place, encoded, for both its thumbnail and its hover preview. The static-guard bundle option keeps a one-line doc (its default and what it warns about); a neighbouring docblock is rewrapped to keep the comment share. * test(cli): mock studio-server once so the signature spy and the history hook both apply The main merge brought a second vi.mock of @hyperframes/studio-server into studioServer.test.ts; the later one replaced the first, so createProjectSignature was no longer a spy and the cached signature test read .mock of undefined. One mock now carries both overrides. |
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177464b4c1 |
feat(cli): preview keeps project history, and Studio can claim its own edits (#4437)
* feat(studio-server): preview keeps a project history and names the next undo and redo
The history engine now reaches `hyperframes preview`, and its routes tell
Studio what Cmd+Z and Cmd+Shift+Z would revert next.
- The CLI preview server gives the shared API a project history, opened
on first use under ~/.cache/hyperframes/history (overridable with
historyRoot), and its file watcher feeds every change it sees to it.
Shutdown closes it, so open windows are committed, within the same
bounded wait as renders, so a history still opening cannot hold exit.
- GET /projects/:id/history also returns `back` and `forward`: the entry
each step would revert, with its label, for the Undo and Redo buttons.
- POST /projects/:id/history/window takes an optional idleMs, so a drag's
burst of writes can share one window that ends by itself (capped at
10 minutes, below where a timer overflows).
Nothing in Studio calls these yet.
* feat(studio-server): a writer that records after writing can claim its writes
Studio records an edit after writing it, and many of its writes are
server mutations deep in its save paths, so opening a window before each
write would restructure them. claim() fits that order instead.
- ProjectHistory.claim(who, label, paths, { coalesceKey?, idleMs? })
sweeps now and moves the not yet committed outside changes to `paths`
into one entry of who's, under the edit's label. Other outside writes
stay outside.
- Claims with one coalesceKey merge into one entry (a drag's burst) until
a claim with another key, idleMs (default quietMs) without one, or any
operation; Cmd+Z right after a drag undoes all of it.
- The ceiling is named where it lives: another writer's write to a
claimed file between Studio's write and its claim folds into Studio's
entry, and a write filed to another writer's open window stays there.
- Route: POST /projects/:id/history/claim { label, paths, coalesceKey?,
idleMs? } -> { claimed: { id } | null }.
* fix(studio-server): a drag back to its start claims nothing, and next steps name their files
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86fa10ced4 |
perf(studio): show a film's first frame sooner by loading preview assets by URL (#4357)
* fix(studio): serve preview assets by URL instead of inlining them as base64 The Studio preview route serves project files under a base href, but both preview adapters called the bundler with its self-contained defaults, so every image and font was inlined once per reference. One exported option set now owns how a preview bundle is built. * test(studio): cover poster, srcset and sub-composition preview asset URLs Also types the Vite adapter bundler with BundleOptions, so the shared preview options are checked against the real option set. * fix(studio): tag a preview asset for revalidation only once it has settled Preview assets are now served by URL, so the asset route serves every image and video. It tagged them by mtime and size; two same-size writes inside one filesystem tick share an mtime, and copy tools (cp -p, rsync) set mtime back, so a browser could keep stale bytes after an edit. The route now tags a file by inode, change time and size, and only once its last change is three seconds old; a younger file is served without a tag and refetched. |
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5c3f02c855 |
perf(cli): tell the preview about a file edit 30 ms after it lands, not 300 (#4348)
* perf(cli): tell the preview about a file edit 30 ms after it lands, not 300 * perf(cli): keep bulk writes coalesced while lone saves go out fast * style(cli): name the watcher delay * perf(cli): throttle watcher flushes instead of switching to a long wait |
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67c363b9cf |
fix(cli): keep live reload working after an atomic save on Linux (#4346)
* fix(cli): keep hearing a file after an atomic save on Linux * fix(cli): skip a subdirectory the watcher cannot open * test(cli): pin that one unwatchable subdirectory leaves the project watched * test(cli): assert the tree keeps its other watches when one subdirectory fails * test(cli): cover the manifest directory and prefix-named siblings * test(cli): reset fake directories per test and cover an unwatchable root |
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8cb7d06db6 |
perf(studio): re-render only the edited scene's thumbnails after an edit (#4315)
* perf(studio): refresh only the edited scene's thumbnails and let the preview load first One scene edit regenerated every sidebar and timeline thumbnail, and those renders starved the new preview's requests on the Studio server. The thumbnail cache now keys on what a composition renders from, the server names the compositions a write affects, only those thumbnails refresh, and composition thumbnails wait while a shadow preview reload is in flight. * test(studio): pin scene-scoped thumbnail reuse and the preview-reload hold Memoizes the scoped thumbnail signature on the project signature so requests keep reusing the adapter's cached one, keeps the fresh-signature check that catches a write the watcher has not reported yet, and adds tests for sibling-scene reuse, root-head invalidation, the affected-composition set, per-path revisions and the scheduler hold. * refactor(studio): share the file-change payload guard * fix(studio): match thumbnail revisions for scenes mounted with a ./ path * perf(studio): keep signature cache keys constant-size * style(studio): format thumbnail-scope changes * docs(studio): trim thumbnail input comments |
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1b8f8a43d4 |
fix(cli): stopping the preview server no longer leaves a Chrome running (#4183)
* fix(cli): stop the preview server's browser when the server exits Cancel in-flight renders and thumbnail launches before draining the browser pool on shutdown, instead of only closing whatever browser was already registered. A render whose Chrome died from the shutdown signal itself was being misclassified as a transient failure and retried with a fresh, untracked browser that outlived the process. Reject new render and thumbnail requests once shutdown has begun, and await an in-flight thumbnail launch before closing it. * fix(cli): close preview browsers before a hung render, keep SIGINT armed shutdown() awaited renders before closing browsers, so a render slower than preview.ts 3s exit watchdog left Chrome running when it fired. Close the thumbnail browser and drain the pool concurrently with, not after, the render wait, and bound the wait under that watchdog. A second Ctrl+C/SIGTERM during shutdown removed the one-shot signal handlers, so it hit the OS default and killed the process before cleanup ran. Use persistent handlers guarded by the existing shuttingDown flag instead. Also: getThumbnailBrowser could still hand a live lease to a request that lands after shuttingDown flips true; trim a comment over budget; replace a fixed-sleep test race with a drain-signal barrier. * fix(engine): make browser pool shutdown terminal, not just draining drain() resets its drainPromise to null once it settles, so acquire() only waits for an in-flight drain -- a render still unwinding after shutdown could relaunch Chrome the instant that drain resolved (probeStage.ts:449-465 has exactly this gap between an abort check and a later acquireBrowser call). No non-shutdown caller reuses the pool after draining it (checked every drainBrowserPool()/drain() call site), but added a separate terminal close() rather than changing drain()'s own semantics, so a future reuse caller stays safe by default. BrowserLeasePool.close() sets a permanent closed flag before draining, and acquire() checks it both before and after its one await point, so a request already mid-await when close() lands still sees it once that await resolves. studioServer's shutdown() now calls the new closeBrowserPool() instead of drainBrowserPool(). Also bounds drain()'s own wait: a close() that hangs past 1s now gets escalated to a force-close instead of blocking the caller indefinitely, keeping total shutdown time under preview.ts's 3s exit watchdog alongside the existing render-wait bound. * fix(engine): trim closeBrowserPool JSDoc to house comment length |
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cc19b8c812 |
fix(server): contain static file requests within their served roots (#4217)
* fix(server): contain static file requests within their served roots
Static asset handlers joined the raw request path onto their root
directory without checking where it landed. Hono decodes percent
escapes while routing, so an encoded backslash (%5c) arrives as a real
separator on Windows and dot segments arrive already collapsed —
"/assets/..%5c..%5csecret" and "/%2e%2e%2fsecret" could read files
above the studio bundle root (embedded Studio server) and above
compiledDir/projectDir (engine render file server). Browsers never
request those shapes, but anything that can reach the bound port can:
raw local clients, LAN peers when the preview binds 0.0.0.0, and a
shared-machine process hitting the render server.
Both handlers now resolve the request path first and refuse anything
that collapses outside its root, using the same lexical containment
the preview asset route already applies — bundle/project assets behind
symlinked directories keep being served, only dot-segment escapes are
rejected. Route-level pathSafety tests pin the behavior in both
packages, including the Windows backslash shape and the
symlinked-asset cases from the descriptor-pinning regressions.
Validated: new containment suites fail on the prior handlers (200 +
marker file content served from outside the root) and pass with the
guards; cli server (140), engine services (1024+, matching the main
baseline incl. pre-existing browserManager failures), typecheck,
oxlint, oxfmt and the full workspace build all clean.
* fix: close fallow audit findings, prove containment cross-platform
Fallow audit (health/complexity): createFileServer's request handler
exceeded the CRAP-score threshold once the new containment checks were
added. Extracted resolveContainedPaths, a small pure function that
resolves and validates both roots, cutting the handler's own branching
back down.
Fallow audit (duplication): the new pathSafety test files copied their
temp-root/studioDir setup and teardown from the existing staticAssets
test wholesale. Extracted the shared parts into
studioServerTestFixture.ts (makeStudioServerRoot, writeStudioIndexHtml,
cleanupStudioServerRoot); only the per-file vi.mock("node:path", ...)
call stays duplicated, since Vitest requires it declared statically in
each test file and it cannot be moved behind a shared function -- that
one block keeps a narrow, targeted ignore comment instead of a
file-wide one.
Security claim: isWithinProjectRoot's %5c-decoded-backslash escape is
real, but only on Windows -- POSIX never treats a literal backslash as
a separator, and Hono leaves %2f undecoded in c.req.path, so none of
the new tests' encoded-traversal payloads produce an actual escape on
Linux (verified empirically: they pass identically with the fix
reverted). isWithinProjectRoot now takes an optional path-module
override (defaulting to the host's native node:path, so every existing
caller is unchanged) so its win32 and posix branches can be unit
tested directly from one OS, the same pattern already used by
producer/fileServer.ts's isPathInside. New tests cover a backslash
traversal, a mixed backslash/forward-slash traversal, and a
drive-letter path escaping the root under path.win32, plus the
existing posix case -- confirmed each one fails when the check is
removed. The HTTP-level tests stay as-is: real regression coverage for
them comes from the windows-latest CI job, which runs both new
pathSafety suites unfiltered.
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Co-authored-by: orphan4183 <kingenmaww@gmail.com>
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24c3e197ef |
fix(studio): cutover gate classification, SSE cross-project bleed, benign races (#4269)
Implements the fixes from the 2026-09-21 cutover dashboard read
(plans/sdk/2026-09-21-cutover-dashboard-fixes-plan.md):
- sdk_cutover_failed now carries `family` and `error_kind`
(network/conflict/http/sdk). The one production gate event was a raw
`TypeError: Failed to fetch` from an unwrapped fetch (readProjectFile /
writeProjectFile's preflight), which an instanceof-only classifier would
still file as "sdk" and trip the rollback gate — added a message-based
fallback for the browser's fetch-rejection strings.
- studio:sdk_session_unavailable's `network` reason now carries `elapsed_ms`
and `hidden` (document.visibilityState at rejection), separating a
near-instant policy block (CSP/PNA/extension) from a dropped connection
the tab or server going away mid-flight.
- The ownership-race branch in useSdkSession's open effect now emits
sdk_session_superseded instead of sdk_session_unavailable{stage:ownership}
— it's a benign race (identity moved on mid-open), not a broken
precondition, and was being counted as one on the dashboard.
- Root-caused and fixed the read-404 "storm": /api/events (CLI host) and
the vite-dev hot-reload channel are one connection per SERVER, not per
project. A stale tab left open after `hyperframes preview` restarts on a
different folder (same port) received every save the CURRENT project
made, reloading its preview (which then 404s) and re-reading its own
composition on each one. Both transports now carry `projectId`; the
client-side coordinator drops a delivery whose projectId doesn't match
the tab's (absent field still passes, for one release of skew).
- studio-server's file routes report `why` on 403/404: `project_dir_missing`
(new — the CLI host's static resolveProject kept answering for a project
whose folder was renamed/deleted under a running server, which used to
fail closed as an indistinguishable path-traversal 403) vs `nul` vs
`outside_project`.
- absent_or_empty reads now carry `path_in_tree` (against the caller's
loaded file tree). Instrumentation only, per the graveyard page
(clearing-activecomppath-on-tree-absence) that refuted the "clear
activeCompPath" fix this was the proposed next step for.
Tests: unit coverage added for every change (sdkCutover.test.ts,
useSdkSession.lifecycle.test.tsx, useExternalFileChangeCoordinator.test.tsx,
studioServer.test.ts, files.pathSafety.test.ts). oxlint/oxfmt clean,
tsc --noEmit clean on studio/studio-server/cli.
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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2d8d44151a |
fix(cli): a Studio render refuses with the browser check's own message (#4176)
* fix(cli): a Studio render refuses with the browser check's own message * test(cli): the Studio browser refusal test no longer loads the real producer |
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b44f1f85dc |
feat(lint): flag nested structure, missing timing and caption tracks on the root composition (#4146)
* feat(lint): flag nested structure, missing timing and caption tracks on the root composition One rule set for the root composition: nested layout inside a top-level element, a timed element or media without data-duration, captions not marked data-track-kind=captions, and captions spread over more than one track. Findings are errors when the host is Studio and warnings elsewhere. Sub-composition files are left free to hold layout. * test(lint): keep the structure rules silent on the shipped catalog and skills Runs the rules over every registry and skills html file and asserts no findings, and treats a bare media element with no timing as a static layer. * fix(lint): run the structure rules as Studio in both adapters and skip non-root files The Vite Studio adapter now lints as the studio host, and HTML the project lint did not treat as a root (components, snippets) is linted as a sub-composition. Style, script and template content no longer count as nested layout, sub-composition hosts need no duration, and a caption row without a lane is not a second track. * fix(lint): count legacy data-end as a length and pin the catalog test to real roots |
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9981d9afb7 |
fix(capture): never silently render a webgpu composition blank (#4091)
* fix(capture): never silently render a webgpu composition blank A composition declaring data-requires-webgpu only got the Chrome WebGPU flag when hardware GPU auto-detection succeeded. On a software-GPU host it launched without the flag and rendered blank with no error. compositionRequiresWebGpu (static declaration check) and assertWebGpuAdapterAvailable (live per-page adapter probe) now live once in packages/engine's browserManager, the shared choke point every launch site already goes through. All six launch sites (frame capture, the four CLI diagnostic commands, the studio thumbnail server, and the render pipeline's capture-options builder) route through those two functions; the old CLI-only static-heuristic guard is deleted, not kept alongside the new one. A software host that cannot obtain any WebGPU adapter now fails loudly naming the requirement instead of producing a blank frame. * fix(capture): thread requiresWebGpu through the distributed chunk-render path The distributed renderChunk() path built its CaptureOptions without requiresWebGpu, so it fell through to frameCapture's own fetch-based detection, whose failure path silently treats "requires webgpu" as "doesn't" if that fetch ever fails. Every other launch site (frame capture, all four CLI diagnostic commands, the studio thumbnail server, and the in-process render pipeline) already reads the value from HTML already in memory or on disk instead of relying on that fallback. Reads the compiled composition's index.html the same way probeStage already does and derives requiresWebGpu from it before building CaptureOptions. Adds a regression test that pins the exact path renderChunk() reads at render time, since the composition doesn't actually exercise WebGPU so an end-to-end render can't distinguish the two cases on this host. * test(producer): observe the real CaptureOptions renderChunk() builds The previous regression test called plan() and compositionRequiresWebGpu() directly, bypassing renderChunk() entirely, so it could not detect a regression to the wiring it was meant to protect (confirmed: it stayed green with the fix reverted). Exports the existing createCaptureSession dependency seam so a test can substitute a spy that delegates to the real implementation while capturing the CaptureOptions object renderChunk() actually constructs. Verified non-vacuous by reverting the fix and confirming the test fails. * fix(gcp-cloud-run): resolve puppeteer-core from a real file in the webgpu probe The image build's WebGPU adapter probe imported puppeteer-core from an inline `bun -e` eval string. The eval's synthetic /app/[eval] location can't resolve the workspace-hoisted dependency, so every build of this stage failed closed with "Cannot find package 'puppeteer-core'" before the probe itself ever ran. Moves the probe into a real script file next to probe-beginframe.ts, which already imports puppeteer-core dynamically the same way and resolves fine from its real workspace location. Verified locally against a cached chrome-headless-shell binary. * fix(engine): bound the webgpu adapter probe so a stuck driver can't hang the caller requestAdapter() has no native timeout. A broken software GPU driver that never settles it would hang assertWebGpuAdapterAvailable indefinitely, including inside the GCP image build's probe RUN step, producing an opaque build timeout instead of a clean probe failure. Races the in-page request against a bounded timeout so a stuck adapter reads as unavailable and fails the same way a genuinely absent one does. * test(cli): mock the engine's webgpu exports in the browser-fallback test * test(producer): run the typegpu adapter fixture only on hosts with a hardware WebGPU adapter The fixture declares data-requires-webgpu, so a software-only host now refuses it instead of silently rendering the shader blank. The old golden had no shader in it. Tag it webgpu, skip that tag in the CI image and the test scripts, and re-record the golden from a Metal render with the shader visible. * fix(engine): bound the composition fetch that decides the webgpu flag createCaptureSession fetched the served page with no timeout before launching the browser, so a hung server stalled a render forever and hung a fake-timer test. Give it a five second limit, and let that test say it has no WebGPU requirement the way the producer does. * fix(capture): refuse a software fallback WebGPU adapter instead of rendering on it swiftshader reports a WebGPU adapter but cannot render canvas WebGPU, so a data-requires-webgpu composition on a software-only host crashed on its first frame. Refuse fallback adapters with the same clear WebGPU-unavailable error. The GCP image probe now serves its page over http (file:// hides navigator.gpu) and reports a software-only host instead of failing the image build. * fix(engine): parse the composition root tag without a backtracking regex * fix(engine): keep quoted attribute values whole when reading the composition root tag |
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71bb88719e |
feat(telemetry): render output-shape, adapter, count, and environment properties (#4017)
* feat(telemetry): add output-shape request facts to render events output_resolution_preset, output_format, hdr_mode, video_frame_format, and gif_fps_capped join render_complete/render_error, all threaded from already-resolved RenderOptions/RenderPlan fields rather than recomputed: createRenderPlan already computes gifFpsCapped (clamping a requested --fps above 30 to 30 for --format gif) but only used it for a console warning; this threads that same decision into RenderOptions and telemetry. All five are known before the pipeline starts, so both events carry them even when a render fails before a perfSummary exists. Also wires output_format/output_resolution_preset into Studio's separate emitStudioRenderComplete/emitStudioRenderError path, since Studio's request genuinely varies those two per-request. hdr_mode, video_frame_format, and gif_fps_capped stay CLI-only: Studio exposes no HDR-mode, video-frame-format, or GIF output control to users at all, so there is no per-request value to report for those three. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * feat(telemetry): add adapters_used to render events adapters_used lists the runtime deterministic adapters (packages/core/src/runtime/adapters/) a composition exercises. Investigated the actual codebase rather than the ticket's guessed 7-adapter list and found 12 real registered adapters (gsap, css, waapi, animejs, lottie, three, typegpu, d3, leaflet, mapbox, maplibre, google-maps) — the map/data-source adapters share the exact same window.__hf<Name> registration mechanism and are equally real "adapters used" facts, so all 12 are included. Detection unions a live page.evaluate probe (piggybacked on the same probeSession resolveCompositionElementCount already uses) with a static regex fallback over the compiled HTML, since this is purely observational with no gating role (unlike compositionElementCount) — union strictly increases recall rather than needing one source of truth. Threaded through the same plumbing chain as the already-merged composition_element_tags/aroll_video_count/heygen_video_count. Studio's emitStudioRenderComplete/emitStudioRenderError get this field automatically, with no Studio-side code change, via the same shared capture-observability spread heygen_video_count already uses. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * feat(telemetry): add audio/image/sub-composition/color-grading counts audio_count, image_count, sub_composition_count, audio_group_count, color_grading_count, and has_lut join composition_element_tags in the same single scanElementTags pass — audio/image/audio-group counts read from the scan's uncapped tag map so a 50+-distinct-tag composition can't push a named count into the "other" bucket. sub_composition_count counts data-composition-src mounts directly rather than reusing collectSubCompositionSrcs, which dedupes by src and drops placeholder/remote mounts (a different, smaller fact than the mount count this field reports). has_lut decodes the HTML-entity-escaped form of data-color-grading before parsing, since linkedom's serializer re-emits it "-escaped on every compile-pipeline round-trip — without the decode this silently reported false for every LUT-graded composition. The LUT-presence check now mirrors normalizeLut's own definition of "has a LUT" exactly, closing a gap where a blank or empty lut value would have reported true. Threaded through the same plumbing chain as the already-merged per-tag/provenance/adapter fields; Studio's emitter picks these up automatically via the shared capture-observability spread. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * feat(telemetry): add browser_version_major and ffmpeg_version_major Both are already-run subprocess calls whose output was discarded: readToolVersion (checkFFmpeg's preflight) already runs `ffmpeg -version`, and chromeLaunchOutcome already runs `--version` as a Chrome launch sanity probe on every render. A shared extractMajorVersion helper pulls the first X.Y-shaped number from either banner, threaded onto EnvironmentCheckOutcome/ EnvironmentCheckResult, then RenderOptions right after runEnvironmentChecks resolves in the local render path only. Docker renders never populate these two RenderOptions fields (the containerized producer runs its own preflight the host CLI never sees), so both properties come back absent there rather than reporting the host's own toolchain versions for a render that didn't use them. Studio does not call runEnvironmentChecks or this ffmpeg/Chrome preflight at all before creating a render job, so its render_complete/ render_error events will not carry these two properties unless Studio's own startup path is separately instrumented — a genuine parity gap, not an oversight in this change. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * feat(telemetry): add authoring_skill_source and authoring_skill_invalid Both derive from resolution logic createRenderPlan already runs: authoring_skill_source names whichever step actually won attribution (an explicit --skill flag, or the skill persisted in hyperframes.json) using the same flagSkill/projectConfigSkill values already computed for authoringSkill itself, not a second lookup. authoring_skill_invalid surfaces the raw --skill value when it fails slug-shape validation (normalizeSkillSlug rejects malformed input, not unregistered skill names) — this value already exists as RenderPlan.invalidAuthoringSkill and already drives a CLI warning in present.ts; this change threads the same field into telemetry rather than adding a parallel one. Threaded through both RenderOptions builders in execute.ts (single and batch render) and all three telemetry call sites in render.ts, including the Docker path — skill attribution is a request-level fact independent of which backend executes the render. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * feat(telemetry): add root_body_mismatch and root_body_delta_px_bucket Measures the composition root's authored data-width/data-height against the scaffold's own html/body CSS size, straight from the compiled document string scanElementTags already scans — the source-level fact, not runtime DOM state. init.ts's applyCompositionSizing (the #4001 fix) only patches the live DOM after the browser loads this same HTML, so this measurement stays meaningful whether or not that fix ran for a given render. Reuses @hyperframes/parsers' canvasScaffoldPatterns regexes (the same ones packages/lint's root_dimensions_mismatch rule reads) for the CSS side. Root-tag detection here is a lighter first-data-composition-id-match heuristic, not lint's more thorough findRootTag (which also handles a leading decorative <svg> defs block) — that helper isn't part of @hyperframes/lint's public API, and expanding it is out of scope here. The delta is bucketed (0 / 1-10 / 11-50 / 51+ px) rather than reported raw, and both fields come back absent — not a false/"0" default — when the root or the CSS block can't be read at all. Threaded through the same plumbing as every other static-scan field this week, including the live-capture-observability fallback used on a crash that never reaches perfSummary. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * feat(telemetry): add hf_env_overrides (names only, capped at 20) Reports the sorted names of HF_*/HYPERFRAMES_* env vars present when createRenderPlan resolves — never their values, since several of these carry filesystem paths. Snapshotting at plan-resolution time (the very first line of the render command, before any pipeline code runs) matters: this render's own preflight later injects HYPERFRAMES_FFMPEG_PATH/HYPERFRAMES_FFPROBE_PATH into its own process.env, which would otherwise make those two always read back as "operator overrides" whether or not the operator ever set them. Reports an empty array, never an absent key, when nothing is set, matching every other capped/bucketed field added this week. Capped at 20 names, documented alongside the cap constant. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * fix(cli): stop clobbering studio render_complete fields, fix an env leak trackRenderComplete's explicit audio_count/image_count/root_body_mismatch/ adapters_used/etc. keys, sourced from perfSummary.drawElement and only ever populated on the CLI's own render.ts path, always won the object spread over the observability-capture fallback those same keys share with trackRenderError, even when the direct value was undefined. studioRenderTelemetry.ts's emitStudioRenderComplete never populates drawElement, only the capture fallback, so 24 fields silently came back missing from every studio-triggered render_complete event despite Studio having computed and sent the capture value. Each field now falls back to its captureXxx counterpart via a new directOrCapture() helper when the direct field is absent, with regression tests proving both the fallback and that the direct value still wins when both are present. Also excludes HF_SHADER_WORKER_ENTRY from hf_env_overrides: cli.ts sets this on every invocation to point the bundled shader worker pool at its own file, sharing the HF_ prefix by coincidence rather than because an operator set it. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * style: remove em and en dashes from added code comments No behavior change. Rewrites 22 comment lines this PR's own diff introduced, using a comma or a period where the dash separated two clauses. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * test(producer): add a temporary diagnostic for a CI-only rootBodyMismatch failure Not a real fix. The rootBodyMismatch test group fails deterministically in CI (confirmed on two runs of the same head) but will not reproduce locally by any method tried, including an isolated file run, the exact combined producer:test:unit command, a worker-count-constrained run, and a fresh clone with a clean install and build matching CI's own steps. This dumps the intermediate regex-match state for the simplest failing fixture to stderr so the next CI run's log says what actually differs. To be removed once that answer lands. Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com> * test(producer): widen the rootBodyMismatch diagnostic to compare import paths Still not a real fix. The previous diagnostic ( |
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4c6fa9a790 |
fix(studio): the preview stays paused, survives typing, and opens without a re-encode (#3910)
* chore(studio): remove the write-only self-write timestamp ref
`domEditSaveTimestampRef` was assigned at 26 sites across 54 files and read
nowhere. It used to feed a 2 s "suppress the watcher reload after our own
write" window; that mechanism was replaced by content-hash identity in
sdkSelfWriteRegistry, whose header still says why (a clock cannot tell an
SDK self-write echo from an undo landing in the same window). The reader
went with that change, the writers did not, and three comments kept
describing the timestamp as protection that no longer existed.
Pure deletion: the ref, every prop and parameter that threaded it, every
assignment, the five comments citing it, and the orphaned test helpers.
No behaviour change; the studio suite, typecheck, lint and format are
green.
Not removed: the __hfSuppressSceneMutations wrapper in gsapSoftReload.ts.
It looked undefined from inside the studio package, but shader-transitions
installs it on the preview window (hyper-shader.ts) so soft reloads do not
invalidate cached transitions. It is live.
* docs(studio): plan for loading the preview during the shell's first layout
* fix(runtime): a paused preview stays still after any seek
Sub-compositions kept animating while the transport was paused and the
Studio button showed play. A render-seek unpauses every sibling timeline so
GSAP propagates the root's totalTime into them, and nothing paused them
again; parented to the global ticker, they free-ran at 1x while the master
timeline and the clock stayed stopped. The Studio reaches that seek path
through its seek-driven fallback adapter right after a preview reload,
which is why editing text was what set it off. Captured live in the user's
preview: seven child timelines advancing 0.210s per 200ms sample, all
gsapPaused=false, transport not playing.
Three fixes under one invariant: while the clock is paused nothing runs,
and the button never disagrees with the runtime.
- The sibling rearm is a lease, not a resting state: seekTimelineAndAdapters
now returns every timeline it unpaused to paused in a finally. The second
rearm after the child re-seek only ever changed the leaked state and is
gone, with the comment that justified the leak by describing one caller.
- The paused side of the transport tick policed nothing; it now stops any
timed media element found running. A parked transport runs no ticks, so a
capture-phase play listener wakes it.
- Studio's canvas click resumed by setting the store flag alone; it now
requests playback through the player so adapter, rAF loop and flag agree.
Regression tests fail without each of the three changes.
* perf(studio-server): stop re-encoding videos the browser already plays on open
Opening a project kicked off a background transcode for every asset whose
codec some browser might not decode. VP9 is on that list for Safari's sake,
so a Chrome user opening a project with a VP9 avatar paid a ~10s, ~60
CPU-second re-encode across six cores on every open, concurrently with the
browser's first layout, for an output nothing ever requested: across four
recorded sessions the browser asked for the proxy zero times.
One predicate was doing two jobs. "Could some browser fail on this" is a
property of the asset and decides what gets injected into the page;
"will this client request the substitute" decides whether to spend CPU
before being asked. The codec table now carries an explicit prewarm flag:
HEVC and ProRes (no browser decodes them) still warm; VP9 and AV1 are
injected but transcoded lazily by the existing ?hf-proxy= request, which
already reports failure as a 502.
Pre-warms requested and proxies served are now counted on the existing
structured-stderr telemetry channel, because a speculative job with a 0%
hit rate emits no error and had been invisible. A single lookup helper
also closes a prototype-key gap where one path used Object.hasOwn and the
other a bare index.
Regression test: a VP9 and an HEVC asset in one composition yield exactly
one pre-warm, for the HEVC. Fails on the previous gate.
* perf(cli): serve the studio bundle compressed and cache hashed assets
The 4.1MB studio bundle was served uncompressed with Cache-Control:
no-store, so every open of the studio re-downloaded and re-parsed it. Vite
names built assets with an 8-character content hash, so their bytes can
never change: those now ship gzip-compressed (1.25MB on the wire,
byte-identical after inflation) with a one-year immutable cache policy.
Unhashed files under public/ keep no-store, and the HTML shell, which
previously sent no Cache-Control at all, now sends no-store explicitly:
it is the only thing that names the current hashed bundle, and it must
keep revalidating for the immutable policy to be safe.
The hash test only accepts the segment after the last hyphen and requires
a digit, underscore or capital, so an ordinary hyphenated name like
user-Guide-v2.js is not mistaken for a hash and served forever.
* perf(cli): warm the preview route before the browser opens
The browser's first request for a project's preview paid the server's cold
compiler import and first bundle in the request path, after the studio
shell's own first-layout stall, so both costs landed on the user's
time-to-first-frame in series. The CLI now issues one fire-and-forget
request for the preview route from openStudioBrowser, the single funnel
for every launch path, before the --no-open early return so pasted URLs
benefit too. Measured on the demo project: first client request 231ms
before, 101ms after; the ETag 304 path afterwards is under 1ms.
The fetch carries a 10s abort so an unsettled connection cannot keep an
otherwise-finished CLI process alive, matching the package's existing
convention. The shader query params the player appends are not part of
the route's cache key, so the plain route URL warms the same entry.
* perf(studio): request the player chunk before the shell's first layout
The dynamic import of @hyperframes/player ran inside the preview's mount
effect, which React schedules after the shell's first layout. On a cold
open that layout stalls the main thread for seconds, so the chunk request
waited behind it for no reason. The import is now kicked at module scope,
behind a typeof window guard that preserves the documented SSR contract
(the module registers a custom element at load), and the mount effect
awaits the already-in-flight promise. Verified in the built bundle: the
preload call sits at module top level, so the request goes out on bundle
evaluation.
* fix(studio): editing a text property no longer reloads the preview
Every keystroke in the Design panel writes the composition file, the file
watcher announces the change to the studio, and the studio decides whether
the change was its own. Over the CLI's event stream that decision has
never worked: the browser hands the handler a MessageEvent whose data is
a JSON string, and three of the four payload readers (version, write
token, content) only understood an already-parsed object, so they read
every field as absent. An absent token means "someone else edited the
file", and the studio hard-reloaded the preview iframe on its own edit,
blanking it for seconds. The path reader alone knew how to unwrap the
string, which is why the event was recognised well enough to reload and
never well enough to suppress.
The envelope is now decoded once, at the boundary, by one function that
all three transports feed; the readers share one field accessor so they
cannot diverge again. The production event-stream rung is extracted into
an exported channel so a test can drive a real MessageEvent through the
listener it registers, which was impossible before because vitest defines
import.meta.hot and the selection never reached that rung under test.
A second, smaller cause: the server attached the write receipt to the
first subscriber only and deleted it on read, so any other listener saw
an unlabelled change. Reads are now non-destructive with the TTL as the
only eviction, scanning newest-first because identical bytes written
twice inside the TTL (undo, retyping a value) share a version and the
older token was already spent. The file version now ships with every
event, receipt or not, so duplicate deliveries of one change dedupe
instead of reloading once each.
shouldReloadSdkSession had no production callers and a signature that
invited an undecoded delivery straight back into this bug; it is removed.
consumeFileWriteReceipt stays as a deprecated alias for one release.
Regression tests: a Studio write delivered as a real SSE MessageEvent is
suppressed; two subscribers of one watcher event reload once; a genuinely
external write still reloads; a repeat of earlier bytes gets the newest
token; a receipt past the TTL is not recognised. Each fails on the code
before it.
* fix(runtime): paused-time media playback is borrowed, not banned
The paused-side enforcement added in the previous commit had no notion of
provenance, so it stopped two features that legitimately play media while the
transport clock is paused. Both were deterministic, not racy: the capture-phase
`play` listener means the very play() that starts them wakes the transport that
stops them.
- The colour-grading preview (colorGrading.ts startPreviewPlayback) plays a
video while paused to render grading previews. It went dark on the first
paused tick.
- The Studio's scrub audition (timelineIframeHelpers.ts applyScrub) plays the
music track for ~140 ms while paused so a playhead drag is audible. Same path
killed it.
A runtime-owned lease fixes both without weakening the enforcement. One owner: a
WeakSet in the runtime closure, with lease/release published on the existing
window.__hf surface for the Studio, which reaches the element across the iframe
boundary and cannot call into the closure. The grading runtime is constructed
with the pair directly. Both the cheap probe and the sync path skip leased
elements while the clock is paused; during playback the transport owns everything
again. Anything that plays while paused without a lease is, by definition, the
defect the enforcement exists for, and is still stopped.
Two corrections to the previous commit's reasoning:
The old leak broke the render path too, deterministically, not only the preview.
packages/producer/src/services/fileServer.ts:375-379 seekToTime flushes the
virtualized rAF queue, and GSAP's global ticker with it, after renderSeek and
before the frame screenshot (fileServer.ts:657-664, hf.seek). A sibling left
unpaused therefore advanced by the full inter-frame delta into the captured
frame. The finally added in the previous commit fixes that as well.
Deleting the second activateSiblingTimelines is safe because nothing between
frames reads a sibling's paused(), verified by grep over the deterministic
adapters, syncTimedElementVisibility, the hf-timelines-built handler and
__hfReseekGpu. Not merely because seekStandaloneRegisteredTimelines pauses each
child. The code comment now gives that reason.
Tests, each proven non-vacuous by reverting the piece it guards:
- a leased element survives repeated paused ticks and is stopped once released
- the colour-grading preview survives, through the real init wiring
- the scrub borrows the element and gives it back on stop
- the existing test that an unleased element is still stopped keeps passing
* test(runtime): a lease ends when the transport plays or the borrower stops
Two assertions the review found not load-bearing. Dropping the isPlaying
branch so leased media stayed exempt during playback left every test
green; a leased out-of-window clip is now asserted stopped the moment the
transport plays. Deleting the release in the grading stop closure also
left the suite green, because the pause on the next line satisfied the
assertion; a restart after stop is now asserted stopped, which only the
release makes true.
* test(studio): the event-stream channel must open /api/events
* fix(studio-server): stop printing a proxy diagnostic line per clip on every render
Review of the pre-warm commit found the diagnostic louder than the thing it
diagnoses, and the two counters measuring different things under one name.
The per-asset `prewarm_requested` line is now behind
HYPERFRAMES_DEBUG_MEDIA_PROXY, matching isGpuProbeDebugEnabled in
packages/engine/src/utils/gpuEncoder.ts. A composition with fifty hostile
clips printed fifty JSON lines into a clack-formatted terminal on every
re-render. One summary line is written at process exit instead, using the
same process.on("exit") shutdown hook as packages/cli/src/cli.ts.
The counters now share a unit. prewarmsRequested counts per asset per render;
proxyRequests counted every HTTP request, including 304s. It now increments
once per resolveProxy call, after the ETag shortcut, so a revalidated repeat
no longer reads as fresh demand. An unconditional Range refill still counts,
and the docstring says so rather than claiming otherwise.
The HEVC justification was false on macOS Chrome, which answers canPlayType
for hvc1 with "probably" and keeps the source, so the pre-warm is redeemed
there only through the reactive zero-videoWidth path. prewarm stays true
because Chrome on Windows/Linux and Firefox do need the substitute; the
comment and test names now say "no cross-platform decode" instead of
"browsers never decode it".
Two test gaps closed. Nulling vp9's representativeMime left the suite green
while making the client skip canPlayType and proxy on every browser, which
would reinstate exactly the transcodes this work removed; the mimes are now
pinned. The Object.prototype test passed with the hasOwn guard deleted, so it
now goes through probeAssetCodec, the input that actually misbehaves without
it. Both fail when the change is reverted.
* perf(cli): stop gzipping the studio bundle on loopback
Compression made the cold open slower on the only transport this server has.
It binds 127.0.0.1 with no --host, and measured there the six bundle assets
took 69.8 ms with gzip against 7.9 ms raw; the 4.1 MB chunk alone was 49.4 ms
against 3.1 ms. hono/compress is removed, which also retires the Vary header
question it raised. If remote serving ever matters, compress at build time
rather than per request.
The cache policy is now decided by route instead of by filename. Reading a
content hash out of a name cannot work: rollup's alphabet is base64url and
includes a hyphen, so roughly one hashed file in ten was misread as unhashed,
and the immutable header also leaked onto hand-authored public/ files served
by the same handler. packages/studio/vite.config.ts sets neither
build.assetsDir nor publicDir, so dist/assets holds only rollup's hashed
emits and every public/ file lands at the dist root. /assets/* is therefore
immutable and /icons/* and /favicon.svg keep revalidating, with no heuristic
in between.
The shell is no-cache rather than no-store. It carries no ETag, so both force
the same full refetch, but no-store puts the document on Chrome's bfcache
blocklist: leaving Studio and pressing Back would cold-boot the app instead
of restoring it.
* docs(runtime): say what the paused-media probe actually filters
* revert(cli): drop the preview prewarm that held the CLI event loop
The fire-and-forget warm added in
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97fde27df7 |
fix(cli): pin Studio bundle, signature and runtime file reads (#3728)
* fix(cli): read Studio bundle files through checked descriptors * fix(cli): pin Studio signature and runtime artifact reads |
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00c575d23b |
fix(studio): prevent preview hang on burst external file rewrites (#3648)
* fix(studio): prevent preview hang on burst external file rewrites Two interacting bugs caused Studio to freeze when multiple processes (generator, check, snapshot) burst-wrote index.html within seconds: 1. SSE listener leak: the /api/events handler added a watcher listener per client connection but never removed it on disconnect. Reconnects accumulated dead listeners, each triggering readFileSync on every file change and writing to closed streams. 2. Generation starvation: processChange incremented generationRef and awaited drainPendingChanges. A second event arriving mid-drain bumped the generation, causing the first drain to bail at the generation check. With rapid writes, no drain ever completed and Studio stayed frozen on stale content. Fix 1: use stream.onAbort() to remove the watcher listener when the SSE connection closes. Fix 2: gate processChange with a draining ref. While a drain is in progress, stash the latest event. On completion, process the stashed event — the last write in a burst always completes its reload. Closes #3646 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): align coordinator tests with drain serialization Update existing test to expect the new behavior: when two events fire in quick succession, the first drain completes and triggers a reload (previously it was silently discarded). The stashed event then starts a second drain. Also fix the burst-write test to use the drains array pattern and explicit act() flushes for stashed event processing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): stash events with allowDuplicate and harden listener cleanup Address Rames's review findings: - Stash with allowDuplicate: true so re-dispatched events are not swallowed by the duplicate guard (the identity was already written on the way in, so the stashed event matched itself on re-entry). - Wrap SSE keepalive loop in try/finally so the listener is removed on both abort and throw, not just abort. - Restore stale-completion guard test coverage lost in the rename. - Use await act(async () => {...}) for burst dispatches so assertions depend on the stash guard rather than scheduling. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): simplify drain serialization and restore SSE cleanup Restructure processChange into intake + drain loop: - processChange is now synchronous — validates, dedupes, checks own echoes, enqueues the accepted payload, and starts the drain loop - startDrainLoop runs while the pending slot is non-null, draining one event per iteration via drainOnePending - No recursive void processChange(...) from finally, so no allowDuplicate escape hatch needed — stashed events never re-enter intake guards SSE listener: restore stream.onAbort alongside try/finally. Hono's sleep() never throws, so finally alone doesn't fire on disconnect. Both paths call removeListener (Set.delete is idempotent). Tests: remove stale-drain test that contaminated subsequent tests by emptying the shared roots array mid-test. Use sync act() for burst dispatches — the stash decision is synchronous. All 10 coordinator tests pass locally (NODE_ENV=test). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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d2741b3a28 |
fix(studio-server): preserve binary file writes and versions (#3653)
* fix(studio-server): preserve binary file writes and versions * fix(studio-server): rely on exclusive file creation for POST * test(studio-server): create race fixture atomically |