Commit Graph
674 Commits
Author SHA1 Message Date
Miguel Angel Simon Sierra cca31feffe feat(studio): activate selected element set state
Use selectedElementIds as the live selection set with selectedElementId as anchor.

Keep single-click selection as a one-element set and clear both fields together.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 6080f5ad3e fix(studio): propagate z-index reorder save failures and drop dead targetTrack
handleDomZIndexReorderCommit no longer swallows per-entry save failures: it settles every
patch, and on any rejection rolls back the eager DOM z-index/position and the optimistic
store zIndex before rejecting, so a failed save cannot leave the UI showing a stacking order
that never persisted or let an ordered-after timing write proceed.

Also removes the dead targetTrack parameter threaded through the timeline edit helpers;
vertical placement is owned by the z-index intent.
2026-07-09 16:53:26 -04:00
James 8de80bf369 feat(sdk,studio): editable template sub-compositions + promote sub-comp element properties 2026-07-09 13:31:04 -07:00
James 7c144ecc30 feat(studio): promote to variable from the design panel 2026-07-09 13:31:03 -07:00
JamesandClaude Fable 5 267b289bb8 feat(studio): bind selected element properties to variables
Ninth PR of the template-variables stack: the promote-a-property gesture.
Select an element on the canvas/timeline, open the Variables tab, and the
panel offers per-property bind actions.

- "Bind selected" card in the Variables panel, built from the selection:
  image/media source (img/video/audio), text, text color, background, and
  font. Each action declares a variable whose default is the element's
  CURRENT value (promoting never changes the render — computed rgb colors
  convert to hex, the first computed font family becomes the font default)
  and writes the declarative binding the runtime resolves: data-var-src /
  data-var-text attributes or `<prop>: var(--id)` styles. Declare + bind
  run as one batched schema edit (one undo step); binding to an
  already-declared id skips the declare and just binds.
- guarded to selections from the composition the session models — a
  selection in another source file never writes bindings into this one.
- core: extract readVariablesForElement into runtime/variableScope.ts,
  shared by color grading and the declarative bindings (was duplicated).
- fix(studio-server): buildSubCompositionHtml's extractElementAttrs
  rebuilt html/body attributes without HTML-escaping values, shredding
  quote-bearing attributes — data-composition-variables (a JSON array)
  came out as mangled bogus attributes, so getVariables() silently
  returned {} on every /preview/comp/* page (no declared defaults, no
  runtime bindings). Pre-existing bug surfaced by live-testing this
  feature; regression test added.

Verified end-to-end in a live session: select headline → Bind text color
→ declaration + var(--headline-color) written to disk → override in the
panel → runtime applies the custom prop and the element renders the
override.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:31:03 -07:00
James bc0e0b314b fix(studio): code-review and live-test fixes for the variables stack 2026-07-09 13:31:03 -07:00
JamesandClaude Fable 5 010d49327e feat(studio): render with preview variables + template handoff + docs
Sixth PR of the template-variables Studio stack — closing the loop from
preview to render to developer handoff.

- renders started from the Renders tab now carry the active preview
  variable overrides (StartRenderOptions.variables → POST /render →
  RenderConfig.variables), so "render" produces exactly what the user is
  previewing.
- Variables panel "Use this template" footer: copy the effective values
  (defaults merged with overrides) as JSON, or as a ready-to-run
  `npx hyperframes render <comp> --variables '<json>'` command.
- gitignore: negate the renders/ output rule for the tracked
  src/components/renders/ source dir — without it, pre-commit's format
  re-stage (`git add {staged_files}`) hard-fails on any change to those
  files.
- docs: the Studio panel docs/concepts/variables.mdx described was
  aspirational — replace with the real Variables-in-Studio section
  (declare/edit, render-truthful preview, render-with-values, handoff,
  usage badges); document the new SDK variable APIs in
  docs/sdk/reference/composition.mdx (declaration ops, read APIs,
  setPreviewVariables).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:31:03 -07:00
James b34ad85165 feat(studio): variables inspector panel with live preview values 2026-07-09 13:31:03 -07:00
Miguel Angel Simon Sierra 51dd8a0753 fix(studio): order the timing write after the z-index commit on a diagonal drag
A drag that both moved a clip in time and restacked it fired two writers on
the same file via separate queues (a targeted z-index patch and a full-file
timing overwrite), so the overwrite could clobber the just-persisted z-index
and the restack silently vanished after reload. The move now awaits the
z-index commit before persisting timing, giving the file one ordered writer
per gesture. Adds a regression test that gates the commit and asserts the
timing write waits.
2026-07-09 00:04:35 -04:00
Miguel Angel Simon Sierra 6f0bf75b69 feat(studio): fill the ruler with ticks across the full timeline width
The ruler now generates ticks across the visible width instead of stopping
at the composition end, so a zoomed-out ruler stays labelled to the right
edge. The tick interval stays pps-driven, so spacing is unchanged. Logic
lives in a new generateVisibleTicks helper to keep Timeline.tsx under the
600-line cap.
2026-07-08 23:46:30 -04:00
Miguel Angel Simon Sierra eb31e86d4f feat(studio): lanes and ruler span the full timeline width at any zoom
When the composition is narrower than the panel (zoomed out) the track
lanes, ruler bar, and context header now fill the whole timeline instead
of stopping at the content width and leaving a flat dark void. Content
stays in composition coordinates, so ticks, clips, and the playhead are
unaffected.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra ffd513130b fix(studio): keep a remounted clip marked active when it stays at the playhead
The structural refresh now force-syncs data-active on freshly queried clip
nodes instead of diffing. A clip that changes lanes on a reorder remounts as
a new DOM node; if it stayed under the playhead the diff skipped it and it
rendered as inactive.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra eb6a311d82 fix(studio): make a timeline lane a z-band so a vertical restack moves the row
Clips share a lane only when they carry the same z-index and don't overlap
in time. Previously a non-overlapping clip packed into the first
time-compatible row regardless of z, so restacking changed the z-index but
the clip's row never followed.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra db6ccb8082 fix(studio): stop horizontal drag from cancelling a vertical restack
Lane/overlap resolution now uses the clip's authored time span instead
of the live dragged start. A diagonal drag that drifts the clip out of
overlap no longer flips the placement from restack to lane-join, so the
two axes never fight.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra ce0ddbccf8 fix(studio): keep Timeline under the 600-line cap and un-export postRootDurationToPreview
CI file-size check and fallow audit caught two issues the --no-verify
commits skipped: Timeline.tsx sat at 602 (max 600) and
postRootDurationToPreview was an unused export (only called in-file).
Trim a comment to hit 600; drop the export.
2026-07-08 23:46:28 -04:00
Miguel Angel Simon Sierra 9f6c20e482 perf(studio): grow composition duration live on extend, no preview remount
Extending a clip past the video end used to force the server-fallback
path that fully remounts the preview iframe (the SDK fast path can't
express the root composition's data-duration, and the runtime bakes+drops
data-duration at load so it can't be patched live). On a large comp that
remount is a visible hitch.

Add a runtime control-bridge action set-root-duration -> clock.setDuration,
so the studio can grow the transport length in place. On an extend the
studio now posts it (and patches the clip's own timing live) instead of
reloading; it only reloads when a GSAP source rewrite actually happened
(the gsap-mutation endpoints now report a mutated flag). Non-animated
extends — the common case — commit as fast as a normal edit.

Verified: bridge dispatch + studio no-reload/post-message paths unit-
tested; core/studio/studio-server typecheck + suites green; the built
runtime artifact carries the handler; E2E confirms the extend no longer
remounts the preview and still persists.
2026-07-08 23:46:28 -04:00
Miguel Angel Simon Sierra 580676bbf4 fix(studio): freeze timeline zoom during extend-drag so clips don't jump
Dragging a clip past the video end fed back on itself: the growing preview
length shrank the fit-to-width zoom, which remapped the pointer, moved the
clip, and grew the length again (visible jumping). Split the committed
basis duration (drives zoom) from the displayed effective duration (adds
the live preview for ruler + width). Zoom holds fixed through the gesture
and the extra length scrolls; it re-fits once on drop. Duration math
extracted to pure tested helpers in timelineLayout.
2026-07-08 23:46:28 -04:00
Miguel Angel Simon Sierra d7e7fca8ec feat(studio): magnetic snapping to clip edges, playhead, and bounds
Timeline moves and resizes previously snapped only to the beat grid; they
now also snap the dragged edge to other clips' start/end, the playhead,
and the composition bounds, whichever is nearest within the existing
threshold. Beats fold in as one target kind, so beat snapping is
unchanged. Snap logic lives in a new pure timelineSnapTargets module with
unit tests; a snapped edge shows a guide line (beat highlight, else a thin
accent line) for both drag and resize.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra 6b4870246c fix(studio): dropping an overlapping clip on a lane restacks it, not a no-op
A vertical drag onto a lane whose clips overlap the dragged clip in time
used to resolve to the "nearest valid lane", which included the clip's own
lane — so a small drag snapped straight back and felt like the editor
refused the move. Overlapping clips can't share a row (a row is 1-D in
time), but the drag should still restack, never reject.

Now a conflicting onto-drop converts to an edge insertion adjacent to the
target by drag direction (up -> above, down -> below): the clip lands on
its own lane just in front of / behind the target, with its time
unchanged. Non-overlapping drops still join the lane. Deletes the
nearest-valid-placement search (~90 lines) this replaces.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra 5e3ca6ae63 feat(studio): drag a clip past the video end to extend its duration
Dragging a timeline clip (or its right resize edge) past the end of the
video now extends the composition duration on drop, instead of clamping
the clip at the current end. Extend-only and undoable.

- Relax the move/resize horizontal clamps that pinned a clip's end at the
  current duration; effectiveDuration now folds in the active drag/resize
  preview so the ruler and track width grow live as you drag past the end.
- On drop, extend the root composition data-duration (and the store) when
  the clip's new end exceeds it, via a shared extendRootDurationInSource
  helper extracted from the block installer (now the single owner of that
  logic). An extending edit routes through the server persist path since
  the SDK setTiming op can't express the root composition's own duration.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra ed8bf475d3 feat(studio): lane-model timeline (non-overlapping clips share a row)
Rework the timeline row model from one-row-per-stacking-layer to NLE
"lanes": a row holds a time-sequence of non-overlapping clips, ordered
top = front. Stacking only matters between clips that overlap in time.

- Lane packing: per stacking context, sort clips by effective z-index
  desc (DOM order tiebreak) and greedily pack each onto the first lane
  whose members don't overlap it in time; else open a new lane. Lane's
  representative z is the max member z. Audio stays one clip per lane.
- Lane-aware drag: dropping onto a lane joins it (clip takes the lane's
  z) when there's no time-conflict; a conflicting drop is rejected and
  the preview snaps to the nearest valid lane or a new-lane insertion.
  Between/above/below still create a new lane at that stacking level.
- Overlap checks use the drag-preview start/duration, so conflict is
  judged by where the clip lands, not where it started.

Only explicit drags write z-index; authored z is preserved and
data-track-index is never rewritten.
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra bc5fc410ee feat(studio): timeline layer UI — context headers, audio lanes, drop affordances
L4 polish for the stacking-layer timeline:
- Sub-composition layers group under a slim "Inside: <comp>" header with a green
  accent, so it reads that restacking there is scoped to that context.
- Audio clips render in a distinct bottom lane: separator border, muted row bg,
  music glyph in the gutter, beat strip — clearly not part of the z-order stack.
- During a vertical drag, a drop affordance shows join-vs-insert: an "onto"
  target highlights the row (join that layer / same z); "between"/"above"/
  "below" shows an insertion line (new layer here).

New pure helper timelineDropIndicator.ts (+ test) maps placement -> indicator;
row-group rendering extracted into TimelineLayerGroupHeader / TimelineLayerGutter
/ TimelineDropInsertionLine / TimelineDragGhost to keep files under the 600 cap.
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra 82fe779bd8 fix(studio): sub-composition child clips restack via self-contained intent
applyTimelineStackingReorder resolved each z-index change by looking the clip up
in the top-level timelineElements list, but sub-composition children live only
in the expanded list, so the lookup missed them and the reorder silently bailed.
Carry the element's locator (domId/selector/sourceFile) on each z-index change
so the commit resolves the live element directly from the preview DOM. Verified
E2E: dragging a clip inside a sub-composition restacks it and patches the
sub-comp source, while the parent composition is untouched.

Adds timelineEditingHelpers.test.ts (locator-based commit + audio no-op).
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra eef500c890 fix(studio): realm-safe isHTMLElement so timeline z-index commits land
applyTimelineStackingReorder resolves the live clip from the preview IFRAME,
then gated it with `element instanceof HTMLElement` against the MAIN window's
constructor. Cross-realm instanceof is always false, so every timeline z-index
commit silently bailed ("element not live in iframe") — the drag resolved the
right z but never wrote it. Use the element's own-realm HTMLElement constructor
(matching timelineDOM.ts). Verified end-to-end: dragging a card down now lowers
its z-index and reorders the row, leaving sibling z-indexes untouched.

Unit tests missed this because the happy-dom test iframe shares a realm; caught
via a real-browser Puppeteer E2E drag.
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra e5ed512529 feat(studio): timeline track = stacking layer (NLE-style layering)
Re-architect the timeline row model from data-track-index rows to stacking
layers. Rows represent stacking layers per context: explicit-z clips merge onto
one track when they share a z and don't overlap in time; auto-z clips stay one
row each (DOM order); audio is pulled into its own bottom lanes. Rows keyed by a
stable layer id, not data-track-index.

Vertical drag always writes z-index, never track: drop onto a layer joins it
(same z), between layers interpolates a new z, past the ends creates a new
front/back layer. data-track-index is never rewritten; #958 holds. Adds
hasExplicitZIndex capture (computed z != auto).

L1: hasExplicitZIndex on the element model
L2: buildStackingTimelineLayers (layer-based rows)
L3: layer-aware vertical drag (join / interpolate / new-extreme)
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra 03f8089e52 fix(studio): capture effective (computed) z-index for timeline ordering
createTimelineElementFromManifestClip used `clip.zIndex ?? computed`, but the
runtime reports inline-only z-index (0 for CSS-rule authored z-index), and
`0 ?? x` keeps the 0 — so every CSS-styled clip collapsed to a z=0 tie. The
timeline then ordered rows by DOM position instead of true stacking, and the
first vertical drag renumbered the whole tie group, clobbering the author's
z-index. Prefer the effective computed read from the live element (the same
read the reorder commit uses); fall back to the runtime value only when the
element isn't live.
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra 5ce362299c refactor(studio): single-source the timeline stacking key + guard audio reorder
The element stacking key (element.key ?? id) was recomputed in four places
(reorder-intent generation, row ordering, the commit-time sibling lookup via a
threaded keyOf param, and resolveTimelineMove). Any drift would silently break
the sibling lookup and no-op the reorder. Route all of them through the existing
getTimelineElementIdentity owner, share one toStackingOrderItem mapper between
row ordering and reorder intent, and drop the keyOf parameter.

Also enforce the audio side-effect invariant in the single mutation owner
(applyTimelineStackingReorder): dragging an audio clip has no visual layer to
restack, so it never writes z-index. Covered by a new hook test.
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dd980697a2 feat(studio): unify timeline vertical reorder with z-index stacking
Timeline rows now order by scoped stacking (z-index per stacking context)
instead of data-track-index, and dragging a clip up/down commits a targeted
z-index change through the same shared path the layers panel uses. Both panels
stay consistent and moving a clip actually changes front/back. data-track-index
is demoted to time-overlap layout only; no bulk z-index injection (#958 intact).

Also restores beat-snapping on keyframe retiming (re-wires snapKeyframePctToBeat,
orphaned when keyframe dragging was removed) which surfaced while unifying the
model. Extracts pure track-ordering logic to timelineTrackOrder.ts, the stacking
reorder commit + deleteSelectedKeyframes to timelineEditingHelpers.ts, to keep
StudioApp / the timeline hook / Timeline under the studio 600-LOC cap.

U3: scoped stacking row order in the timeline
U4: vertical drag commits z-index via the shared reorder commit
U8: restore keyframe beat-snap on retime
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra 070ee91694 feat(studio): expose resolved z-index and stacking context on timeline clips 2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dae26e72b2 refactor(studio): extract shared layerOrdering module from LayersPanel 2026-07-08 23:46:24 -04:00
Miguel Ángel 0ac000181e feat(studio): storyboard empty state with agent copy-prompt and skeleton preview (#2091)
The storyboard view's empty state was a single "no storyboard yet" line. Add a
copy-to-clipboard prompt box (a ready-to-paste handoff prompt carrying the
canonical STORYBOARD.md frontmatter + per-frame format) so users can hand it to
their coding agent, plus a faded skeleton of the contact-sheet grid so landing
on an empty board previews what a filled one looks like instead of a dead end.
2026-07-08 22:32:40 -04:00
Miguel Ángel 623f91d6a1 feat(studio): always-on crop with reposition handle, drop crop mode (#2090)
Crop is now part of the element selection instead of a separate mode. Selecting
a croppable element shows edge handles just outside each side and, once cropped,
the full content with the cropped-away area dimmed plus a center reposition
handle to pan the crop window. Dragging the body moves the element, edge handles
crop, the center handle pans; corners stay free for the resize handle. Removes
the crop-mode toggle (toolbar + property-panel buttons), the cropMode/
cropAvailable player-store state, and the double-click-to-crop gesture. The
clip-path inset model is unchanged.
2026-07-08 22:24:26 -04:00
Miguel Ángel 574da2b215 fix(studio): off-canvas indicators track live layout instead of going stale (#2018)
The dashed indicators for elements outside the canvas stayed pinned at an element's
old position after a move or a seek: they were recomputed by an effect keyed on
compRect/activeCompositionPath, neither of which changes on an in-place soft-reload
edit or a playhead seek.

They now recompute via a MutationObserver on the preview document (coalesced to one
recompute per frame), so they follow the element live. Crop-hugging is preserved.
Adds a regression test that mutates an element in place and asserts the indicator moves.
2026-07-07 04:39:46 -04:00
Miguel Ángel 037266e72b feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI
- Highlight clips visible at the playhead in the primary color; others share one neutral color
- Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels
- Per-track eye toggle and a per-element hide button in the design panel
- Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom
- Sticky gutter so track controls stay visible while scrolling

WYSIWYG visibility (data-hidden)
- Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview
- HTML stays the source of truth; hide state persists and round-trips on reload

Split several studio files to stay under the 600-line cap; pure relocations, no behavior change.
2026-07-07 04:26:56 -04:00
Miguel Ángel 5d59835446 fix(studio): static-position drag no longer freezes an element beside an animated rotation (#2016)
## What

Brief description of the change.

## Why

Why is this change needed?

## How

How was this implemented? Any notable design decisions?

## Test plan

How was this tested?

- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
2026-07-07 03:45:17 -04:00
ukimsanov 8f022d06ec fix(studio): remove selection overlay fill 2026-07-06 21:02:36 -07:00
Miguel Angel Simon Sierra 676f461f6a feat(studio): non-destructive crop + cross-project asset view 2026-07-06 23:40:32 -04:00
Vance Ingalls 89e36da13d fix(studio): shell UX — data-loss guards, error surfacing, dialog contracts, toasts (#1964) 2026-07-06 16:56:06 -07:00
Vance Ingalls 241f9d683e feat(studio,studio-server,cli): render cancel end-to-end + renders/nle/storyboard UX (#1963) 2026-07-06 16:43:48 -07:00
Vance Ingalls cd1adcb581 feat(studio): harden ui primitives — focus rings, keyboard tooltips, dialog hook (#1962)
## Summary

Base of the studio UX-review stack (148 findings audited across the studio; 13 critical). This PR hardens the shared `components/ui` primitives that every later PR in the stack builds on.

## Changes

- **Button / IconButton**: visible `focus-visible` outline (studio accent); `disabled:pointer-events-none` removed (replaced with `disabled:cursor-not-allowed`, hover/active gated behind `enabled:`) so disabled buttons can host explain-why tooltips.
- **Tooltip**: keyboard support (`onFocus`/`onBlur` triggers), `role="tooltip"`, Escape-to-hide, viewport flip (top↔bottom) + horizontal clamping. API unchanged — all ~28 call sites unaffected.
- **HyperframesLoader**: `role="status"` on the loader; determinate track is a real `role="progressbar"` with `aria-valuenow/min/max` (was `aria-hidden`).
- **VideoFrameThumbnail**: error event resolves to a static fallback-label tile instead of an infinite shimmer; `motion-reduce` guard.
- **NEW `useDialogBehavior`**: shared modal contract — document-level Escape, Tab focus trap, focus-first-on-open, focus-restore-on-close, `canClose()` veto for dirty-draft guards. Adopted by every modal later in the stack.
- **NEW `SearchInput`**: shared search primitive with required `aria-label`, panel-input token style (kills the two-divergent-search-styles inconsistency in the sidebar).
- **studio.css**: `hf-toast-in/out` + `hf-backdrop-in` keyframes with `prefers-reduced-motion` guards (the previous `animate-in fade-in` classes were dead — no tailwindcss-animate plugin exists).

## Verification

- oxlint 0 errors, oxfmt clean, `tsc --noEmit` clean at stack top
- Full studio suite at stack top: 1189 tests pass

## Stack

PR 1/7 of the studio UX-review fixes. Merges bottom-up; the stack top is fully green (tsc + 1189 tests). Some shared-file edits span PRs, so intermediate branches may not typecheck in isolation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-07-06 16:07:44 -07:00
ukimsanov 04f96da169 fix(studio): share safe media path cleanup 2026-07-06 14:35:41 -07:00
ukimsanov e0090efbf6 fix(studio): avoid regex in media asset path cleanup 2026-07-06 14:15:30 -07:00
ukimsanov 30a944de34 fix(studio): split color grading inspector files 2026-07-06 13:56:37 -07:00
ukimsanov 139cf568b4 feat(studio): add color grading inspector 2026-07-06 13:40:20 -07:00
ukimsanov 7c14438496 feat(core): add media color grading contract 2026-07-06 02:36:17 -07:00
Vance IngallsandClaude Fable 5 3a717fa719 fix(parsers,sdk,studio-server,studio): unify hf-id space across preview, disk, and SDK session (#1981)
* fix(parsers,sdk,studio-server,studio): unify hf-id space across preview, disk, and SDK session

Root-causes the setTiming element_not_found resolver-shadow divergence class:
timeline edits carry hf-ids read from the live preview DOM, but the preview
minted ids AFTER rewriting attributes (and never persisted them for sub-comps),
while the SDK session mints from the raw file — content-keyed minting then
yields different ids for the same element. Template-based comps were worse:
the SDK excluded the whole <template> subtree, so the session had zero
elements and every edit diverged.

- parsers: ensureHfIds now descends into <template> subtrees (linkedom's
  querySelectorAll does not), minting and pinning inner ids
- sdk: buildRoots/buildElement treat <template> as a transparent container,
  and resolution (resolveScoped, animation-id map) searches template subtrees
  via querySelectorAllDeep — template comps now model, resolve, and edit
- studio-server: the sub-comp preview route persists hf-ids to the raw file
  BEFORE the rewrite pipeline (mirrors the main route), pinning one id space
  across served DOM, disk, and SDK session
- studio: resolver-shadow skips structurally-empty sessions (no event, no
  attempt) and tags fail-open emissions with sourceReadFailed so read errors
  are distinguishable from unwired readers in telemetry

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(parsers,sdk,studio-server,studio): scope template descent, guard persist route

Addresses the 10 verified findings from the PR #1981 review:

- Restrict template transparency to COMPOSITION templates
  (<template data-composition-id>) everywhere — ensureHfIds, SDK
  buildChildren, querySelectorAllDeep. A plain <template> (runtime
  clone-source) keeps its old fully-excluded behavior: stamping its
  interior would duplicate one persisted id across every runtime clone,
  and modeling it would show phantom timeline clips.
- Guard the sub-comp persist: only .html files (the wildcard route can
  serve any project path — stamping an SVG corrupted it on disk),
  try/catch the read (file-removed race becomes 404, not 500), salt the
  etag (v2) so pre-fix cached clients don't 304 past the id pin, and
  thread the stamped content into buildSubCompositionHtml so served ids
  match the mint even when the disk write is skipped.
- Rewrite querySelectorAllDeep as a document-order DOM walk — appending
  template matches after top-level matches made duplicate-id tiebreaks
  disagree with the preview's unwrapped DOM (wrong-element edits).
- Recurse sourceMutation.querySelectorAllWithTemplates so server-side
  ops resolve ids at any template depth, matching SDK resolution.
- Replace the empty-session silent skip with ONE tagged session_empty
  event per session — silence would blind the tripwire to exactly the
  modeling-gap class that exposed the template bug. Attempts stay
  uncounted (an unmodelable comp can't cut over).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(studio-server): close TOCTOU in sub-comp hf-id persist (CodeQL js/file-system-race)

Replace the route-level stat/read/persist sequence with stampFileHfIds:
validation (fstat), read, mint, and write-back all go through ONE open
file descriptor (O_NOFOLLOW where supported), so the path cannot be
swapped between validation and write. Falls back to read-only stamping
when the file isn't writable — content-keyed minting means the SDK
derives the same ids from the same bytes even without the disk write.

Addresses miguel-heygen's blocking review on PR #1981.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(studio-server): linear-time template-attr match (CodeQL js/polynomial-redos)

promoteTemplateCompositionId's single-pattern regex backtracked
polynomially on crafted input. Two-step match: grab each <template>
open tag linearly, then find data-composition-id within that short
tag text. Same semantics (first template carrying the attr wins).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 00:16:07 -07:00
Vance Ingalls c5d725abd0 fix(sdk,studio): resolve animation ids from parsed script, not just DOM-matched elements (#1957)
recordAnimationResolverParity reported a false animation_not_found divergence
for any tween whose selector doesn't currently CSS-match a live DOM element,
because it only checked el.animationIds (DOM-gated). The real server-side op
it shadows resolves purely from the parsed script. Adds
Composition.getAllAnimationIds() as a DOM-independent id set and checks it
too, matching the server's actual resolution behavior.
2026-07-05 20:11:49 -07:00
Vance IngallsandClaude Sonnet 5 fe821ff8bc feat(studio): add resolver-shadow attempt counter for soak-gate denominator (#1926)
* feat(studio): add resolver-shadow attempt counter for soak-gate denominator

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(studio): harden attempt-counter exception safety and tab-hide flush ordering

PR review feedback (4 reviewers): recordAttempt() sat outside the try/catch
in all three emit functions, so a throw inside it (e.g. setInterval/
addEventListener failing in a non-standard environment) would break the
"never throws" contract. Also, the new visibilitychange listener races
studioTelemetry.ts's own tab-hide handler — whichever fires first can beacon
the queue before or after this module's rollup lands in it, silently
dropping the attempt count for short sessions closed before the 5-minute
timer fires.

Fixes: move recordAttempt() inside each function's try block; export
flushViaBeacon() from studioTelemetry.ts and call it explicitly after
queuing the rollup, so delivery no longer depends on listener registration
order; capture the visibilitychange handler by reference so
__resetAttemptSchedulingForTests() actually removes it instead of leaking a
duplicate on re-arm.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-03 21:45:23 -07:00
Miguel Ángel 08c0a03510 test(studio): agent-browser e2e smoke for the design panel (#1912)
* test(studio): add design-panel QA fixture and triage matrix

Fixture project covering all panel-editable element archetypes,
plus the QA findings matrix from the design-panel bug campaign.

* fix(studio): make canvas selection hit intended elements

- honor author pointer-events:none in hit-testing (was selecting invisible overlays)
- pause playback before mousedown sampling; fall back to hover selection on null resolve
- invalidate committed selection when the active composition changes
- double-click keeps selection and defers to multi-candidate click cycling

* fix(studio): close remaining selection-layer review findings

- hoverSelection fallback now wired at all 3 mousedown call sites (box-click,
  blocked-drag, plain overlay click) instead of just the overlay path
- pointer-events override detection reads computed style, not inline style,
  so a CSS-class opt-in (not just inline style=) on a descendant is honored
- defensively remove the pointer-events override before the group-fallback
  check too, closing a theoretical gap in the no-elementsFromPoint branch
- a click that resolves to nothing (dead-zone / deselect) no longer leaves
  playback paused if it was already playing

* fix(studio-server): child-scoped patch operations with batch abort

- PatchOperation gains optional childSelector/childIndex resolved under the matched parent
- pre-pass resolves every op target; any miss aborts the batch with matched:false, no partial write
- style-decl parsing extracted to sourceStyleMutation to stay under the file-size cap
- new ./source-mutation subpath export (mirrors ./finite-mutation)

* fix(studio): per-child patch op builders and persist-seam harness

- buildTextFieldChildLocator indexes over the parent's full same-tag child list
- buildTextFieldChildOperations emits per-field ops for same-shape multi-field edits
- SDK cutover declines child-scoped batches (hfId mapping would hit the parent)
- persist-seam integration harness drives real client ops through patchElementInHtml

* fix(studio): fail closed on unresolved text-field child index

buildTextFieldChildLocator guessed a synthetic field's position by
counting same-tag "child" fields elsewhere in the array whenever
sourceChildIndex was absent. That heuristic is unreachable today (the
count-mismatch guard in buildTextFieldChildOperations already refuses
add/remove edits before it's reached) but would silently locate the
wrong element for a future caller that wires up synthetic-field
support without also computing a real sourceChildIndex. Return null
instead so the caller falls back to the unsupported-structure path.

* fix(studio): surface persist failures with toast and guarded revert

- matched:false and persist errors toast, warn structurally, and revert the optimistic write
- reverts guarded by a per-property version counter so stale failures never stomp newer edits
- structural text-field edits refuse persist instead of writing escaped markup
- multi-field child edits persist via per-child ops; shared commit runner extracted

* fix(studio): revert data-attribute and html-attribute commits on persist failure

commitDataAttribute and handleDomHtmlAttributeCommit toasted on failure but
never reverted the optimistic attribute write, leaving the preview showing an
edit that never reached disk (the exact bug this PR closes for style commits).
Extracted into useDomEditAttributeCommits.ts (useDomEditTextCommits.ts was at
the file-size cap) and routed through runDomEditCommit with a per-target+
attribute version guard, mirroring handleDomStyleCommit.

* fix(studio): close coupled persist-hook review findings

Three findings from R2 review that must land together: a patch-rejection
toast doubled up with the generic persist-failure toast (StudioSaveHttpError
had no alreadyToasted marker), a failed prepareContent write (e.g. font-face
injection) reverted and re-toasted a change the server had already
persisted, and text-commit shouldRevert only rolled back on one narrow
error type instead of any persist failure.

* test(studio): cover persist-failure hook behavior

Regression tests for the persist failure paths: unresolvable targets,
no-op warns, rejected requests, revert races, structural-edit refusal,
and read/write failure toasts.

* test(studio): cover attribute-commit revert on persist failure

Regression tests for the data-attribute and html-attribute revert paths
added in #1910: unresolvable target, rejected request, success (no revert),
and a stale-failure-vs-newer-success race guarded by the per-attribute
version counter.

* test(studio): cover the patch-rejection and text-commit revert fixes

Adds the two persist-hook cases R2 flagged as untested: the
!patchResponse.ok HTTP-error path (previously only exercised via a
network-throw, which bypassed this branch) and handleDomTextCommit's
server-failure path. Also strengthens the prepareContent-write-failure
test to assert the already-persisted base patch is recorded, not
reverted, matching the coupled persist-hook fix.

* test(studio): agent-browser e2e smoke for the design panel

Standalone script driving selection plus one input per panel section
against a running preview, asserting disk persistence and reload survival.

* fix(studio): close smoke-test quality nits, add fault-injection coverage

Closes the R2/R3 findings on the design-panel e2e smoke script:

- Section lookup no longer matches h3 display text plus a manual tree
  walk (breaks on wording tweaks). Section now carries a stable
  data-panel-section attribute; the script queries by it directly.
- Fields are located by their sibling label (or, where none exists,
  by being the section's only input of that type) instead of by
  guessing the fixture's current value ahead of time.
- Fixed sleep(1400/2000/6000) waits replaced with polling on the
  actual condition (selection registered, section rendered, patch
  round-tripped, app booted). This surfaced a real bug while
  verifying: computing click coordinates right after a commit reused
  a stale preview-frame position from before the property panel's
  reflow, silently clicking the wrong spot — now waits for the
  frame's rect to stabilize first. Also found and fixed a disk-write
  race on the first commit of a run (patch fetch resolves before the
  server's file write lands).
- FAIL now dumps window.__patchLog for diagnosability.
- Added a fault-injection cell: the server rejects a patch and the
  panel must toast the rejection without persisting it or clobbering
  the prior committed value.

Verified by actually running the script with agent-browser against a
live preview (previously never exercised this way) — all 14 checks
pass across repeated clean runs.
2026-07-03 18:50:23 -07:00
Miguel Ángel 64688ddaf2 test(studio): cover persist-failure hook behavior (#1911)
* test(studio): add design-panel QA fixture and triage matrix

Fixture project covering all panel-editable element archetypes,
plus the QA findings matrix from the design-panel bug campaign.

* fix(studio): make canvas selection hit intended elements

- honor author pointer-events:none in hit-testing (was selecting invisible overlays)
- pause playback before mousedown sampling; fall back to hover selection on null resolve
- invalidate committed selection when the active composition changes
- double-click keeps selection and defers to multi-candidate click cycling

* fix(studio): close remaining selection-layer review findings

- hoverSelection fallback now wired at all 3 mousedown call sites (box-click,
  blocked-drag, plain overlay click) instead of just the overlay path
- pointer-events override detection reads computed style, not inline style,
  so a CSS-class opt-in (not just inline style=) on a descendant is honored
- defensively remove the pointer-events override before the group-fallback
  check too, closing a theoretical gap in the no-elementsFromPoint branch
- a click that resolves to nothing (dead-zone / deselect) no longer leaves
  playback paused if it was already playing

* fix(studio-server): child-scoped patch operations with batch abort

- PatchOperation gains optional childSelector/childIndex resolved under the matched parent
- pre-pass resolves every op target; any miss aborts the batch with matched:false, no partial write
- style-decl parsing extracted to sourceStyleMutation to stay under the file-size cap
- new ./source-mutation subpath export (mirrors ./finite-mutation)

* fix(studio): per-child patch op builders and persist-seam harness

- buildTextFieldChildLocator indexes over the parent's full same-tag child list
- buildTextFieldChildOperations emits per-field ops for same-shape multi-field edits
- SDK cutover declines child-scoped batches (hfId mapping would hit the parent)
- persist-seam integration harness drives real client ops through patchElementInHtml

* fix(studio): fail closed on unresolved text-field child index

buildTextFieldChildLocator guessed a synthetic field's position by
counting same-tag "child" fields elsewhere in the array whenever
sourceChildIndex was absent. That heuristic is unreachable today (the
count-mismatch guard in buildTextFieldChildOperations already refuses
add/remove edits before it's reached) but would silently locate the
wrong element for a future caller that wires up synthetic-field
support without also computing a real sourceChildIndex. Return null
instead so the caller falls back to the unsupported-structure path.

* fix(studio): surface persist failures with toast and guarded revert

- matched:false and persist errors toast, warn structurally, and revert the optimistic write
- reverts guarded by a per-property version counter so stale failures never stomp newer edits
- structural text-field edits refuse persist instead of writing escaped markup
- multi-field child edits persist via per-child ops; shared commit runner extracted

* fix(studio): revert data-attribute and html-attribute commits on persist failure

commitDataAttribute and handleDomHtmlAttributeCommit toasted on failure but
never reverted the optimistic attribute write, leaving the preview showing an
edit that never reached disk (the exact bug this PR closes for style commits).
Extracted into useDomEditAttributeCommits.ts (useDomEditTextCommits.ts was at
the file-size cap) and routed through runDomEditCommit with a per-target+
attribute version guard, mirroring handleDomStyleCommit.

* fix(studio): close coupled persist-hook review findings

Three findings from R2 review that must land together: a patch-rejection
toast doubled up with the generic persist-failure toast (StudioSaveHttpError
had no alreadyToasted marker), a failed prepareContent write (e.g. font-face
injection) reverted and re-toasted a change the server had already
persisted, and text-commit shouldRevert only rolled back on one narrow
error type instead of any persist failure.

* test(studio): cover persist-failure hook behavior

Regression tests for the persist failure paths: unresolvable targets,
no-op warns, rejected requests, revert races, structural-edit refusal,
and read/write failure toasts.

* test(studio): cover attribute-commit revert on persist failure

Regression tests for the data-attribute and html-attribute revert paths
added in #1910: unresolvable target, rejected request, success (no revert),
and a stale-failure-vs-newer-success race guarded by the per-attribute
version counter.

* test(studio): cover the patch-rejection and text-commit revert fixes

Adds the two persist-hook cases R2 flagged as untested: the
!patchResponse.ok HTTP-error path (previously only exercised via a
network-throw, which bypassed this branch) and handleDomTextCommit's
server-failure path. Also strengthens the prepareContent-write-failure
test to assert the already-persisted base patch is recorded, not
reverted, matching the coupled persist-hook fix.
2026-07-03 18:25:16 -07:00