Commit Graph
530 Commits
Author SHA1 Message Date
James 453bd6e313 fix(engine,producer): reject alpha+supersample, unit-test clip plumbing 2026-05-07 16:58:26 +00:00
James 385917ea59 fix(engine): supersample screenshot capture to honor deviceScaleFactor 2026-05-07 16:58:26 +00:00
James 0eaa54e000 fix(core,engine): derive CanvasResolution from CANVAS_DIMENSIONS, snapshot eviction value 2026-05-07 16:58:26 +00:00
James 2b2281d490 refactor: dedupe resolution presets and clean up 4k stack 2026-05-07 16:58:26 +00:00
James bc02b8810c fix(studio): exhaustively type RESOLUTION_OPTIONS and document layout coupling 2026-05-07 16:58:26 +00:00
James 0c026bb0f6 fix(studio): forward outputResolution from vite dev adapter to producer 2026-05-07 16:58:26 +00:00
James 25edba803a feat(studio): add resolution selector to render export bar 2026-05-07 16:58:26 +00:00
James 1545763ea3 fix(cli,producer): cross-multiply aspect check, CLI HDR guard, honest banner 2026-05-07 16:58:25 +00:00
James e07aeba213 feat(cli): add --resolution flag to hyperframes render for one-line 4k 2026-05-07 16:58:25 +00:00
James Russo c1c7ba999a Merge pull request #661 from heygen-com/05-07-feat_cli_add_--resolution_flag_to_hyperframes_init_for_4k_scaffolding
feat(cli): add --resolution flag to hyperframes init for 4k scaffolding
2026-05-07 07:55:13 -07:00
Vance Ingalls edac92b431 docs: add texture mask text catalog entry (#650)
* feat(registry): add texture mask PNGs for texture-mask-text component

* feat(registry): add texture-mask-text CSS snippet

* feat(registry): add registry-item.json for texture-mask-text

* feat(registry): add texture-mask-text demo composition

* feat(registry): register texture-mask-text component in manifest

* style: format texture-mask-text files with oxfmt

* fix: set mask-image directly on texture classes instead of via CSS custom property

url() inside CSS custom properties doesn't resolve correctly with mask-image
in some browsers. Move mask-image declarations to each texture class directly.

* docs: add texture mask text catalog entry

* test: lint texture mask text usage

* fix: harden texture mask text docs and lint

* fix: stabilize texture mask asset paths

* fix: address texture catalog review feedback

* fix: harden texture mask text instructions

* docs: remove texture catalog intro copy

* docs: use canonical texture preview URL

* docs: use cdn texture mask assets

* fix: escape catalog frontmatter safely

* test: stabilize windows render cli test

* test: pin texture catalog instructions
2026-05-07 00:23:36 -07:00
James 8355b39ffc fix(engine): skip caching oversized frames + add eviction telemetry 2026-05-07 06:10:26 +00:00
James 8203005488 fix(engine): byte-budget the frame data uri cache to bound memory at 4k 2026-05-07 06:10:26 +00:00
James 9f0074e44a fix(cli): handle reverse-order CSS in applyResolutionPreset and document scope 2026-05-07 06:10:22 +00:00
James a4eea984d9 feat(cli): add --resolution flag to hyperframes init for 4k scaffolding 2026-05-07 06:09:44 +00:00
James 20f8318ee2 fix(core): tighten 4K threshold to 3840 and pin square=portrait convention 2026-05-07 05:08:12 +00:00
James 555c51fcf6 feat(core): add 4k canvas resolution presets 2026-05-07 02:36:16 +00:00
James a739be58b1 fix(cli): preload render.js once in renderLocal test suite to fix Windows CI
The first dynamic `await import("./render.js")` cold-load takes >5 s on
Windows runners — long enough to blow vitest's default 5 s timeout in
whichever test ran it first. Subsequent imports are <10 ms because the
module is now cached, so only test #1 ever times out.

The downstream failure is more subtle: when test #1 times out, vitest
moves on, but its leaked async function eventually hits the synchronous
`producer.createRenderJob(...)` line and pushes a stale config to
`producerState.createdJobs`. That push lands AFTER test #2's `beforeEach`
clears the array, so test #2's `createdJobs[0]` is the leaked test #1
entry instead of its own. That's why test #2 saw `browserGpuMode: 'software'`
when it expected `'auto'`.

Hoist the import into `beforeAll` (matching the pattern the existing
`parseVariablesArg` and `validateVariablesAgainstProject` describe blocks
in this file already use). Cold-load happens once outside any test's
timeout window, every test stays fast, no leaked promise can corrupt
state.

Failing run: https://github.com/heygen-com/hyperframes/actions/runs/25470257972/job/74732502915
Started failing on main with the merge of #642 (auto-detect-browser-gpu),
which added the "forwards browserGpuMode='auto'" test as test #2.
2026-05-07 02:06:03 +00:00
James Russo 31acf7fdec Merge pull request #654 from TheodorKleynhans/feat/cli-png-sequence-format
feat(cli): expose png-sequence format
2026-05-06 18:12:18 -07:00
James Russo 588639fc1a Merge pull request #657 from heygen-com/fix/runtime-swallow-helper
fix(runtime): swallow() helper replaces empty catches in inlined runtime
2026-05-06 18:11:38 -07:00
Miguel Ángel ea3f7273e7 fix(core): scope duplicate getElementById lookups (#655) 2026-05-07 02:49:30 +02:00
James Russo a327e13a1e Merge pull request #632 from kiyeonjeon21/fix/cli-bun-command-hints
fix(cli): use bun in command hints
2026-05-06 17:22:02 -07:00
James Russo 5212ed49c9 Merge pull request #320 from Dylanwooo/feat/doctor-json-output
feat(cli): add --json output to doctor
2026-05-06 17:21:33 -07:00
James f33000dd1f fix(cli): rename browserGpu → browserGpuMode in render.test.ts
Drive-by fix: hf#631 (composition flag) merged with two test calls
using `browserGpu: false`, but hf#642 (browserGpuMode auto) merged
shortly after and removed that field from RenderOptions in favour of
the tri-state `browserGpuMode`. Main has been failing typecheck since
hf#642 landed (every PR inherits the failure).

Renaming `browserGpu: false` → `browserGpuMode: "software"` matches
the new shape; both tests still verify what they were written for
(forwards entryFile / omits entryFile to createRenderJob).
2026-05-07 00:00:49 +00:00
Theodor Kleynhans 4e28658173 feat(cli): expose png-sequence format
The producer already supports `format: "png-sequence"` end-to-end (see
RenderConfig in renderOrchestrator.ts), but the CLI's VALID_FORMAT
validator rejects it before the flag reaches the producer. Surface it
the same way `mov` and `webm` are surfaced.

Behaviour:
- `--format png-sequence` accepted alongside mp4/webm/mov.
- Auto-output path uses no extension (FORMAT_EXT["png-sequence"] = "")
  since the producer treats outputPath as a directory of frame_NNNNNN.png.
- `printRenderComplete` sums the contained file sizes when outputPath
  is a directory, instead of reporting the platform-dependent inode
  size.
- DockerRenderOptions.format type extended; existing buildDockerRunArgs
  is unchanged because it forwards the string verbatim.

Tests:
- renderLocal forwards `format: "png-sequence"` to createRenderJob.
- buildDockerRunArgs propagates `--format png-sequence` to the
  container.

Docs:
- Rendering guide: format flag table, format comparison table, new
  "PNG sequence (no encoding)" section, "How it works" extended.
- CLI package docs: format flag table updated.
2026-05-07 01:56:06 +02:00
James e87196456b feat(runtime): swallow() helper replaces empty catches in inlined runtime
After hf#641 inlined the runtime IIFE into every bundle, lint tools
inspecting bundled output (including Abhay's c2v eval) started flagging
empty `catch {}` blocks across the runtime. The source had explanatory
comments inside, but esbuild's minifier strips them — the IIFE ships
~10 visible patterns of `}catch{}` and consumers' linters fire on each.

Each empty catch is intentional best-effort error swallowing —
postMessage to a parent frame that may not exist, `media.play()` /
`pause()` that throw under autoplay restrictions, timeline `seek()` on
a disposed timeline, anime.js / lottie feature detection on hosts that
don't load those libraries, etc. The right behaviour stays "tried,
didn't work, move on", but doing it visibly improves three things:

  - lint clean: helper call is a real statement; no `no-empty` warnings
    survive minification
  - debuggable: flip `window.__hfDebug = true` in DevTools to see every
    swallow site with `console.debug` (silent in prod by default)
  - observable: studio / embeddings can install
    `window.__hf.onSwallowed = handler` to collect runtime swallow
    events without polluting the page console

Implementation: `packages/core/src/runtime/diagnostics.ts` exports
`swallow(label, err?)`. 41 catch sites across 12 runtime files
converted via mechanical pass (auto-generated `runtime.<module>.siteN`
labels — labels can be tightened site-by-site as a follow-up; the
shape of the change is what matters here).

Verification:
- core 674/674 (incl. 6 new diagnostics tests covering silent default,
  __hfDebug logging, legacy __HYPERFRAMES_DEBUG flag, handler hook,
  handler-throws-doesn't-recurse, both-active)
- typecheck clean
- format / lint clean
- runtime IIFE rebuilds successfully (`bun run build:hyperframes-runtime`)

Refs Abhay's c2v eval — bundler artefacts now lint-clean with the
runtime body inlined.
2026-05-06 23:53:21 +00:00
Miguel Ángel 0e0a0e40d0 feat(cli): add --composition flag to render specific compositions (#631)
* feat(cli): add --composition flag to render specific compositions

Expose the existing entryFile config in the producer through
a new --composition / -c CLI flag. This lets users render
individual composition files without restructuring their project:

  hyperframes render -c compositions/intro.html -o intro.mp4

The flag validates the file exists before starting the render,
threads through both local and Docker render paths, and is
documented in the CLI help, examples, and docs.

* fix(cli): address PR review — path traversal guard, forward tests, tripwire

- Add path-containment check mirroring hyperframeLint.ts: reject
  --composition paths that escape the project directory
- Normalize leading ./ from composition paths for clean render plan output
- Improve error message: suggest .html file path instead of compositions command
- Add description note about <template> sub-composition constraint
- Add render.test.ts: entryFile forwarded to createRenderJob (forward + omit)
- Update dockerRunArgs tripwire test with entryFile coverage
2026-05-07 01:17:39 +02:00
Miguel ÁngelandClaude Opus 4.6 a7a6648852 feat(player): add volume/mute controls (#651)
* feat(player): add volume/mute controls to the player

Adds a mute toggle button and volume slider to the controls bar,
positioned between the time display and speed selector. The slider
expands on hover for a compact default footprint.

- `volume` attribute/property (0–1, clamped) with `volumechange` event
- `muted` attribute now syncs to the controls UI (icon updates)
- Three volume icons: high, low, muted — updates reactively
- Volume forwarded to parent-frame audio proxies and iframe runtime
  via `set-volume` postMessage control
- 9 new tests covering volume clamping, events, controls rendering,
  mute toggle, and iframe message forwarding

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(player): wire set-volume through runtime bridge + address review feedback

Addresses the blocker from PR review: the iframe runtime now handles
`set-volume` messages end-to-end (types → bridge → init → media sync).

Runtime side:
- Add `set-volume` to RuntimeBridgeControlAction union
- Add `volume` field to RuntimeBridgeControlMessage
- Handle `set-volume` in bridge.ts with [0,1] clamping
- Store bridgeVolume in RuntimeState, apply to media elements
- syncRuntimeMedia composes userVolume × clip author volume

Player side:
- Muted toggle now dispatches `volumechange` (HTML5 spec compliance)
- Volume slider auto-unmutes when scrubbed above 0 while muted
- Touch support on volume slider (touchstart/move/end)

Tests: 5 new (3 bridge, 2 media)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(player): add ARIA keyboard controls, fix icon collision and clipVolume parity

- Volume slider: role="slider", aria-label, aria-valuemin/max/now,
  tabindex=0, arrow key support (5% steps, auto-unmutes)
- Volume=0 unmuted now shows low-volume icon instead of muted icon
- Fix clipVolume divergence: init.ts uses Number.isFinite() matching
  media.ts semantics (preserves data-volume="0")
- 3 new tests: ARIA attributes, volumechange on mute, icon collision

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-07 00:38:27 +02:00
James Russo 614f764bcd Merge pull request #642 from heygen-com/feat/auto-detect-browser-gpu
feat(engine): browserGpuMode "auto" — probe-once WebGL detection with software fallback
2026-05-06 14:50:46 -07:00
Miguel Ángel aa524f43c9 chore: release v0.5.3 2026-05-06 11:45:59 -07:00
Miguel Ángel 632731b076 fix(player): replay from start when play is pressed after video ends (#649)
* fix(player): replay from start when play is pressed after video ends

When a non-looping composition reaches its end, pressing play again
had no effect because the playhead stayed at the final frame. Now
play() detects the ended state and seeks to 0 before resuming.

* chore: fix pre-existing format issues in registry files
2026-05-06 20:44:48 +02:00
James f635deb86a feat(engine): cache probe Promise + log resolved mode + sync docs
Three follow-ups from Vai's staff-eng review:

1. Concurrent-probe race (real bug): the parallel coordinator runs N
   workers via Promise.all, so `--workers 4` on a no-GPU host fired 4
   simultaneous probe Chromes — each paying the same 240 ms launch cost.
   Cache the *Promise* (not the resolved value): first caller assigns
   the in-flight Promise, every other concurrent caller awaits the same
   one. Verified with a new test asserting all concurrent callers get
   the identical Promise reference.

2. Stale rendering.md (lines 23, 29): user-visible contract said
   "browser GPU enabled by default", which was wrong post-auto. Now
   describes the auto / hardware / software trichotomy explicitly.

3. Silent fallback: auto-mode produced no output, so a regression to
   "always falls back to software even with GPU present" would have
   been invisible in production logs. Added a single stderr line per
   process when the probe resolves: `[hyperframes] browserGpuMode auto
   → <mode> (<reason>)`. Cache hits don't re-log.

Verification:
- Engine 536/536 (incl. new concurrent-dedup test asserting Promise
  reference equality across simultaneous callers)
- CLI 256/256
- Format / lint / typecheck clean
2026-05-06 17:33:55 +00:00
James 2221647728 refactor(cli): unify RenderOptions on browserGpuMode tri-state
Initial PR carried a backwards-compat shim where RenderOptions had both
`browserGpu?: boolean` (for docker) and `browserGpuMode?` (for local).
Since renderLocal/renderDocker have no external callers, simplify to a
single field. The boolean → docker-args conversion now happens inline at
the one site that needs it (`browserGpu: options.browserGpuMode === "hardware"`
when handing off to dockerRunArgs).

No behaviour change. 535/535 engine + 256/256 CLI still pass.
2026-05-06 17:33:55 +00:00
James 67bb56c703 feat(engine): browserGpuMode "auto" — probe WebGL once, fall back to software
When the host doesn't have a usable GPU (CI containers, eval rigs without
GPU passthrough, dev VMs), Chrome's hardware-mode WebGL flags
(`--use-gl=egl/metal/d3d11`) silently leave WebGL unavailable —
`getContext("webgl")` returns null, three.js' WebGLRenderer dies, the
canvas stays black. Surfaced today by Abhay's c2v-eval failing on a
docker render of an hf bundle that uses three.js + a custom fragment
shader.

The fix that's been there: `--use-gl=angle --use-angle=swiftshader` (CPU
software WebGL, ~5-50× slower but pixel-identical). The engine already
exposed `browserGpuMode: "software"` for this. The gap was discovery —
users had to know to pass `--no-browser-gpu` on no-GPU hosts.

This change adds `browserGpuMode: "auto"` (now the CLI default for local
renders): on first launch in the process, probe Chrome with hardware
args, check `canvas.getContext("webgl") !== null`, cache the result.
~1-2 s on first render, free on every subsequent render in the same
worker. Hardware GPUs keep their fast path; no-GPU hosts get SwiftShader
without ceremony.

Behaviour matrix:
- No flag, no env, local       → "auto" (NEW default)
- `--browser-gpu`              → "hardware" (force; errors if no GPU)
- `--no-browser-gpu`           → "software" (force SwiftShader)
- `PRODUCER_BROWSER_GPU_MODE`  → "hardware" / "software" / "auto" / unset
- Docker mode                  → forced "software" (unchanged)

Engine-config default stays "software" (conservative for embedders); the
"auto" default lives in the CLI's `resolveBrowserGpuForCli` so producer
embedders aren't surprised by a probe-on-launch.

Also adds `--enable-unsafe-swiftshader` to the software flag set —
Chrome 120+ deprecated implicit SwiftShader fallback and emits a
deprecation warning unless the flag is set explicitly. Despite the
"unsafe" name this is exactly the pre-deprecation behaviour; the rename
is about Chrome's threat model on the open web, not about the rendering
itself.

Verification:
- Engine 535/535 + CLI 256/256 (incl. new probe tests + tri-state CLI test)
- Empirical: probe on this no-GPU devbox returns "software" in 240 ms,
  cached 0 ms on subsequent calls
- Format / lint / typecheck clean across all packages

Refs the Abhay/Slack thread on c2v-eval rendering without a GPU node.
2026-05-06 17:33:55 +00:00
Miguel Ángel 7174c4cdcd chore: release v0.5.2 2026-05-06 10:27:07 -07:00
Miguel Ángel 35e71cb3f0 fix(cli): bypass stale cache on tag-based registry lookup (#648)
The add command's tag fallback (e.g. `hyperframes add html-in-canvas`)
uses the same 24h cached manifest as single-item lookups. When new items
are added to the registry, the stale cache returns an incomplete item
list, causing tag resolution to find zero matches.

Pass skipCache: true in the tag fallback path so it always fetches the
latest manifest from the registry.
2026-05-06 19:26:20 +02:00
Miguel Ángel 64f3a4ed5f chore: release v0.5.1 2026-05-06 10:14:00 -07:00
James 94b8acf3b0 chore: release v0.5.0 2026-05-06 16:12:18 +00:00
Miguel Ángel 0f3b207b23 fix: format JSON files, remove unused function, fix capture test mocks 2026-05-06 08:22:55 -07:00
Miguel Ángel 6ef52972fd fix: resolve merge conflict in shader-transitions capture.ts
Merges main's refactored capture (CaptureSceneOptions, forceVisible,
stabilizeTransformedBoxShadows, foreignObjectRendering fallback) with
our HTML-in-Canvas drawElementImage capture path. The native capture
tries first and falls back to html2canvas on failure.
2026-05-06 07:49:31 -07:00
Vance Ingalls b0fb664873 fix: render shader transitions for SDR compositions (#640)
* feat: cache shader transition preview frames

* fix: move shader transition loading to player

* fix: render shader transitions for sdr compositions
2026-05-06 01:29:44 -07:00
Vance Ingalls a7b308b667 feat: cache shader transition preview frames (#634)
* feat: cache shader transition preview frames

* fix: move shader transition loading to player
2026-05-06 01:25:09 -07:00
Miguel Ángel 20c1341cc8 feat(cli): name-or-tag resolution for hyperframes add
hyperframes add now auto-detects whether the argument is a single
block name or a tag. No --tag flag needed:

  hyperframes add html-in-canvas  # installs all 7 html-in-canvas blocks
  hyperframes add captions        # installs all 5 caption blocks
  hyperframes add vfx-shatter     # installs one block

When the name doesn't match a registry item, the CLI falls back to
tag-based resolution and bulk-installs all matching blocks.

Also fixes tag assignments:
- VFX blocks tagged "html-in-canvas" (not "vfx")
- Caption blocks tagged "captions" only (no html-in-canvas)
2026-05-06 00:58:46 -07:00
Miguel Ángel d9d4df4265 feat(cli): add --tag flag to hyperframes add for bulk install
Install all registry blocks matching a tag in one command:

  hyperframes add --tag vfx       # installs all 7 VFX blocks
  hyperframes add --tag captions  # installs all 5 caption blocks

The resolver loads each item's full manifest to check tags, then
installs matching blocks sequentially. Failed items are skipped
with a warning so one broken block doesn't abort the batch.

Also supports JSON output for CI: hyperframes add --tag vfx --json
2026-05-06 00:52:23 -07:00
Miguel Ángel 6d2bfe7aaa feat(engine): enable CanvasDrawElement in renderer Chrome args
Cherry-picked from feat/html-in-canvas-launch (PR #611):

- Enable --enable-features=CanvasDrawElement in Chrome browser args
  so HTML-in-canvas compositions render correctly
- Add native drawElementImage() capture path for shader transitions
  with existing fallback preserved
- Reuse renderer Chrome args in hyperframes validate for consistent
  WebGL/CanvasDrawElement environment
- Add capture.test.ts for the new shader transition capture path
2026-05-06 00:40:24 -07:00
James Russo 64457d9fe7 Merge pull request #641 from heygen-com/fix/bundler-runtime-and-joins
fix(bundler): inline runtime body, drop bare-semi joins, drop empty catch binding
2026-05-05 22:53:59 -07:00
Miguel ÁngelandClaude Opus 4.6 ea90bbe076 fix(runtime): clear play guard after hard seek to prevent audio desync on scrub (#639)
* fix(runtime): clear play guard after hard seek to prevent audio desync on scrub

When scrubbing the timeline during playback, syncRuntimeMedia detects
the offset jump and hard-seeks the media element. But the in-flight
play() guard (playRequested WeakSet) from the previous play() call
prevented the next sync tick from re-issuing play() — leaving the
element paused at the new position for 50-150ms while the GSAP timeline
continued advancing. This caused audible audio desync after every scrub.

Fix: clear playRequested on the element after a hard seek so the very
next sync tick can re-issue play().

Also adds a lint rule (video_audio_double_source) that catches
compositions where an unmuted <video> and a separate <audio> point to
the same source — a pattern that causes double playback at runtime.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(runtime): detect failed seeks past MP3 buffer and force full fetch

Root cause: streaming MP3 with preload="metadata" only buffers the first
~15 seconds. Seeking past the buffered range silently fails — currentTime
stays at 0 while the timeline advances, causing permanent audio desync
that only a page refresh fixes.

Three changes:
1. Move preload="auto" enforcement to run for ALL active elements on
   every sync tick (not just during play). This catches elements whose
   preload was overridden after init.ts set it.
2. After a hard seek, check if currentTime actually reached the target.
   If not (drift > 0.5s), call load() once to force the browser to
   fully fetch the media and build a complete seek index.
3. Clear the load-retry guard when the clip leaves its active window
   so re-entry can retry if needed.

Reproduced on hyperframes.dev Hermes launch video: vo.mp3 buffered to
15.96s, seeking to 20s failed silently. bg-music.wav (fully buffered)
was unaffected.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-06 07:53:23 +02:00
James 3d370c4064 test(bundler): parse scripts via linkedom, not regex
Per CodeQL's `js/bad-tag-filter` recommendation, replace the regex-based
`<script>` body extraction with a `parseHTML` + `querySelectorAll`
walk. The rule explicitly says "use a parser library" — and linkedom
is already imported in this file, so the diff is small.

This eliminates the regex entirely, so the rule can no longer fire on
this site (instead of chasing whitespace / case / trailing-content
edge cases one at a time).
2026-05-06 05:06:42 +00:00
James f3f542b42f test(bundler): accept arbitrary content in script close tag
CodeQL still flagged `</script\s*>` as too narrow — the rule wants
tolerance for `</script\t\n bar>` (HTML parser treats trailing content
in a close tag as part of the tag). Switched to `</script[^>]*>` for
full coverage.

The bundler still always emits the canonical `</script>`; this is
test-side hardening, not a runtime fix.
2026-05-06 05:04:43 +00:00
James b075f90b78 test(bundler): tolerate whitespace in closing script tag
CodeQL's `js/bad-tag-filter` rule flagged `</script>` as too strict —
`</script >` (with whitespace before `>`) is valid HTML and would slip
past the matcher. Changed to `</script\s*>` for full defense-in-depth.

The bundler always emits the canonical form, so no real-traffic miss —
this is hardening the test's parse-loop, not fixing a downstream bug.

Addresses CodeQL alert on #641.
2026-05-06 04:59:41 +00:00