* refactor(lint): route asset-src skips through a shared isUnresolvedAssetPlaceholder predicate
Follow-up to the templating-token fix. The __UPPER__ + templating-token skip was
copy-pasted across the asset-src sites and had drifted: two non-lint sites carried only
the __UPPER__ half, and htmlCompiler's comment still claimed it "matches lint's skip"
after lint's skip became a superset. Extract one isUnresolvedAssetPlaceholder(rawSrc) in
@hyperframes/parsers/asset-resolution (both placeholder shapes, checked on the raw value)
and route every site through it: the four project.ts lint sites, hevcPreviewLint, and the
two previously-missed post-substitution sites (studio-server mediaCodecMap, producer
htmlCompiler). Remote/inline handling stays per-site (audio uses a narrower check).
Behavior-preserving for the lint sites (full suite green); the two non-lint sites are
post-substitution so they don't false-positive today, but now share one definition and
can't drift again. Adds unit tests for the predicate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(parsers): refresh hasUnresolvedTemplatingToken aside for the shared predicate
The parenthetical said the __UPPER__ shape keeps its own inline check at each call
site; this branch folded it into isUnresolvedAssetPlaceholder, so point there instead.
Addresses review nit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
CodeQL (incomplete multi-character sanitization, code-scanning/803) on
the script-stripping regex added in c61a24b51 — a failing check, and
correct: a single replace can reform the pattern it just removed, since
`<scr<script>ipt>` leaves a whole `<script>` behind.
The security framing does not apply — the stripped string is counted and
discarded, never rendered, inserted, or served — but the incompleteness
is real for this use: a reformed tag survives into the match pass and
perturbs the element count the routing gate reads. Suppressing a gate
over a technicality when the fix is four lines is the wrong trade.
Now loops to a fixed point. Terminates by construction: each iteration
either strictly shortens the string or changes nothing and exits.
Regression covers the reform case and an unterminated `<script>` that
must not spin; fault injection confirms the reform test fails under the
old single pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Review findings on #2891. Two of them bite directly on this PR's own
purpose — making the fleet element-count distribution readable — so they
are fixed rather than noted.
countElementTags counted `</` + letter anywhere, including inside inline
JS. A compiled comp containing `const h = "</div>"` or a template literal
building `</span>` inflated the count once per occurrence. Compiled comps
embed large inline scripts, so the bias is systematic, not noise, and it
lands entirely on the ~83% of renders with no probe session — precisely
the cohort this PR exists to characterize. Script and style bodies are
now stripped before matching; losing their own closing tags costs 1-2
counts against a threshold in the thousands.
The new elementCount fell back to 0 when its page.evaluate threw,
following the tweenCount pattern beside it. For this field that pattern
is wrong: evaluate failures concentrate on the huge-DOM compositions the
field is meant to observe, and a 0 there is indistinguishable from a
legitimately empty comp, so the fleet p50/p99 would absorb both silently.
It is now undefined on failure, the INIT console line omits the token
entirely rather than emitting a zero, and the parser reports absent —
mirroring the live/static provenance split the routing resolver already
uses.
Also documented: the "every render reaches this path" claim holds only
for renders that survive to end of init, so the tail is survivor-biased
and should be read as a lower bound; and the two element-count fields now
say plainly which is which — composition_element_count gates routing,
observability_init_element_count is the observational counterpart — so
the follow-up analysis can't query the wrong one.
Nits: envInt is integer-only per its name, both live-DOM reads use
getElementsByTagName (live collection length, no NodeList materialized on
the 40k-node tail), and the attribution block notes that it runs with
routing off by design.
Fault injection confirms the new tests bite: disabling script stripping
fails 4, and the zero-vs-undefined case is pinned separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The short-comp routing gate can only read a live element count when a
probe session exists, and the first v0.7.83 data shows that is far rarer
than estimated: 17% of renders (86/503), not the ">=28%" the video-presence
proxy suggested. The other 83% fall back to a static source scan, which
is exactly blind to the shape that motivated the live count — small
markup, thousands of script-created nodes.
That leaves the fleet element-count distribution unknowable for most
renders, and the observed distribution is already surprising: p99 ~900,
max 1,420 against a 2,500 ceiling calibrated on 7k/20k/40k synthetic
nodes. Either the ceiling is close to irrelevant, or the large-DOM tail
is hiding in the 83% we cannot see. Both readings change what PR B
should do, and neither is decidable from probed renders alone (they are
a biased sample — they got a probe *because* they carry media or
unresolved compositions).
So measure it where every render already goes: capture-session init.
`collectSessionInitTelemetry` gains a querySelectorAll("*") count beside
the tween count it already collects, riding the same channel to
`observability_init_element_count`. This is observational only — capture
has begun, far too late to route on — and it deliberately does not feed
the gate. It answers the distribution question the gate cannot.
Coverage for this channel is proven rather than assumed: the tween-count
fix that shipped in v0.7.83 took the clamped-parallel bucket from 0/272
renders to 217/217, and 23.1% -> 100% overall.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
R4 review finding, and the comment I wrote in R3 was simply wrong: the
probe session is NOT running for every render. probeStage's needsBrowser
gate launches one only for unknown duration, unresolved compositions, or
specific media cases — and hasRuntimeInsertedMedia matches only
createElement("video"|"audio"), never createElement("span"). So the exact
shape that motivated the live-DOM fix (a known-duration, media-free
caption comp building thousands of nodes in script) gets NO probe, falls
back to the static source scan, reads as ~2 elements, and could enter the
applied cohort at 40k live nodes. The R3 fix measured the right thing but
only for the population that already had a probe.
Now the count carries provenance and the band fails closed:
- resolveCompositionElementCount returns { count, source: "live" |
"static" }. Only "live" — an actual DOM measurement — may open the band.
- resolveDeShortBand gains a third decisive outcome, "unmeasured", for
the static case. It deliberately does NOT report skipped_elements: a
static undercount is not a real oversize observation, and putting it in
the control arm would contaminate the DiD just as putting it in the
treatment arm would. Neither cohort; never routes.
- composition_element_count_source ships alongside the count, so the
fleet rate of "static" sizes the population a future
conditional-probe-launch would unlock — which is the data PR B needs to
decide whether that launch cost is worth paying.
Regression coverage walks the real chain rather than a full render, using
the production functions in pipeline order: probeRequiresBrowser (newly
extracted from the inline needsBrowser expression, so the gate is
testable at all) returns false for the caption-comp shape → the resolver
reports static and a count under the ceiling → the band reports
unmeasured, not applied. Fault injection confirms it bites: removing the
one guard line fails exactly these three tests.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
R3 review finding: a string scan of compiled.html — however the regex is
tuned — cannot see elements a composition's own script creates at
runtime. The repo already has a production shape that hits this exactly:
style-10-prod's per-transcript-word caption generator builds one <span>
per word via document.createElement, measuring 2 source tags against
thousands of live nodes after init. That's the same unbounded-undercount
failure class as the earlier <img>/SVG counterexamples, but this one
has no static-scan fix — the elements simply don't exist as tags in the
string.
resolveCompositionElementCount() now prefers the live DOM size, queried
from the probe session that's already running for every render at this
point in the pipeline (its Chrome gets reused for capture on the common
single-worker path, so this costs one extra CDP evaluate, not a browser
launch) once that session's init sequence has completed — session.page
.evaluate(() => document.querySelectorAll("*").length) sees runtime-
generated DOM the source scan never could. countElementTags remains as
the fallback for the rare case with no initialized probe session
(evaluate throws, session absent, or not yet initialized).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(producer): keep large local fonts file-backed
* fix(producer): avoid local font file races
* fix(producer): bound local font stream reads
* fix(producer): cache large font file-backed decisions
Two review-blocking issues from Miguel's R2 pass (both confirmed by
running the counterexamples directly):
1. countElementTags still undercounted unboundedly. The void-element fix
covered HTML tags but SVG elements (<circle/>, <path/>, ...) are
neither closing-tag-shaped nor in the HTML void list, so
"<circle/>".repeat(40000) reported 0 — the same failure class as the
original <img> counterexample, and the exact shape of comp the
measured 1.8x regression case is made of. A 2500 ceiling cannot bound
an error with no bound of its own. Added a third alternative matching
any self-closing tag; verified it doesn't false-positive on the
adversarial minified-JS case (unspaced "<b/c>", which reads like a
tag open but never contains the literal two-char "/>" the alt requires).
2. HF_DE_SHORT_MAX_ELEMENTS=0 (the documented kill switch) still reported
deShortBand: "skipped_elements" for every in-band render instead of
undefined — attributing "comp too large" when the real cause was "band
disabled," which would have polluted the DiD control cohort with
kill-switched renders and made the post-flip read look like the
ceiling was too tight. Extracted the attribution logic into
resolveDeShortBand(), a pure function gated on bandEnabled
(deShortBandMaxElements > 0) as well as decisiveness — and made it
independently unit-testable, since the inline version could only be
exercised by a full render pipeline run.
Also from this review round: the inversion log line could report
"400 frames >= 900" for a band-routed inversion; it now names the floor
that actually decided the render. Tightened shortBand's type to match its
peer fields' unions (workerInversion, parallelRouter) instead of a bare
string. Clarified the tween-count merge docblock, which claimed workers
always agree (semantically true) while the code takes a defensive max
(in case one doesn't) — the two aren't in conflict, but the comment read
as if they were.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
## What
- Treat GIF as an alpha-capable output format and capture its frames as RGBA PNGs.
- Encode transparent GIFs with explicit FFmpeg palette semantics: `reserve_transparent=1` and `alpha_threshold=128`.
- Keep page-side shader compositing enabled for GIF while the resulting composite is captured through the RGBA disk-frame path.
- Extend the real render harness to verify decoded GIF alpha and compare a GIF shader-transition frame against the existing MP4 golden.
- Preserve the existing opaque encoder contract: `needsAlpha=false` continues to use JPEG frames without alpha-only palette filters.
## Why
Direct `--format gif` renders silently flattened transparent compositions when frames are captured as JPEG, because the palette encoder receives no alpha plane to preserve.
GIF also needs page-side shader compositing. A blanket `needsAlpha` exclusion disabled that path after enabling RGBA capture, while the layered compositor intentionally excludes GIF. That left shader GIFs on the DOM fallback and produced hard cuts instead of the authored WebGL blend.
## How
- Centralize output alpha detection in `outputNeedsAlpha`, shared by in-process and distributed planning.
- Select PNG or JPEG GIF frame input from the resolved alpha requirement.
- Make palette transparency flags explicit and conditional so the legacy opaque path retains its existing arguments.
- Add an explicit output-format capability for page-side shader compositing: MP4 keeps its opaque streaming path, GIF uses RGBA PNG disk frames, and WebM/MOV/PNG sequence retain their existing paths.
- Add `data-no-timeline` to the static transparency fixture so the artifact regression does not wait for a timeline it intentionally does not register.
## Test plan
- [x] RED on base: direct GIF decoded with an opaque corner instead of alpha 0.
- [x] RED on the previous PR head: the real GIF shader-transition frame scored 11.05 dB against the existing golden because neither shader compositor was active.
- [x] `bun test packages/producer/src/services/render/renderFormat.test.ts packages/producer/src/services/render/stages/encodeStage.test.ts packages/producer/src/services/render/capturePlan.test.ts` — 23 passed.
- [x] `bun run --filter @hyperframes/producer typecheck`
- [x] `bun run --filter @hyperframes/producer build`
- [x] `bun run --filter @hyperframes/producer test:transparency` — WebM, GIF, and PNG sequence alpha assertions passed; GIF shader control/transition frames scored 28.11/26.57 dB against the golden.
- [x] `bun run --cwd packages/producer tsx src/regression-harness.ts page-side-shader-compositor-render-compat --sequential` — all 100 visual checkpoints passed, stream parity passed, and audio correlation was 1.000.
- [x] Changed-file oxlint, oxfmt check, pre-commit checks, and `git diff --check`.
The routing surface the short-comp benchmarks validated is (motion x DOM
size x frames). After the baseline release, fleet telemetry carries DOM
size (composition_element_count) and frames on every render — but the
motion proxy, observability_init_tween_count, has 0% coverage on the
exact renders the band routes: parallel workers' console buffers (and so
the [FrameCapture:INIT] line the summary parses) only propagate to the
orchestrator on FAILURE. Single-worker screenshot renders report it;
the multi-worker clamp bucket never does. Verified against 7d of fleet
data: 35k screenshot renders carry tween counts, 0 of 9,600 band renders.
Fix rides the one channel parallel workers already return on success —
the per-worker CapturePerfSummary. Sessions record initTelemetry on
every init path; the perf summary now carries it; the orchestrator
max-merges across workers (same multi-session semantics the console
parser uses) and feeds it to the observability summary as a structured
fallback, console lines still refining when present.
With this, every band render carries full coordinates — (elements,
tweens, frames, path, speed) — which buys two reads: regressing wild DE
speed against element count on the existing 900+ inversions validates
the bench's 0.50ms/element slope BEFORE the routing flip, and any
post-flip misroute can be reproduced locally by feeding its telemetry
row straight into gen-crossover-comp's knobs (--movers ~ tween count,
--static ~ element count) and re-benching.
(Also drops a now-stale fallow suppression in render.ts — the test-only
reset export it guarded gained real test importers, so the issue it
suppressed no longer exists and the gate flags the leftover.)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Recut after pre-registering the read exposed two flaws in the first cut:
1. Attribution was wrong. de_short_band keyed on frame count + element
ceiling alone, so a webm render, a compile-gated comp, or a forced
screenshot at 400f reported "applied" while its routing was untouched —
poisoning the measurement cohort with unaffected renders and diluting
any effect toward zero. Now the predicate is evaluated twice (900 floor
vs band floor) and the band is DECISIVE only when the calls disagree:
every other eligibility condition passed and only the floor differed.
The cohort contains exactly the renders whose routing the band decides.
2. A same-release flip is unfalsifiable. composition_element_count ships
WITH the routing change, so the before-period cannot be filtered to the
same cohort as the after-period — the comparison would show a speedup
even if the change did nothing (the after-cohort excludes big comps by
construction; the before-cohort includes them). Routing is therefore
gated behind HF_DE_SHORT_BAND_ROUTE, default OFF: this release computes
and emits the full band decision on every render ("applied" is the
counterfactual "would have inverted"), a follow-up flips the default.
Identical cohort selector on both sides of the boundary, and the
skipped/oversize renders in the same frame band form a concurrent
control — a difference-in-differences that absorbs secular drift
(content mix, version-correlated populations, hardware), which a plain
before/after cannot.
Also: countElementTags now counts HTML void elements. Counting only
closers read an image gallery as a tiny comp and opened the band on
exactly the content most likely to lose it (images skew expensive to
paint). Opening tags stay uncounted — inline scripts' `a < b` would
false-positive. Counter semantics are frozen while the baseline is read:
the distribution the baseline release records must be measured by the
same counter that later gates.
Revert-rate baseline for the pre-registered read, measured over 14d
fleet-wide: the 900+ inversion runs 31,756 inverted / 1,705 reverted =
5.1%. At the benched 1.16-1.24x win and ~1.8x revert cost, expected net
for the band is ~12%. Kill criteria for the flip release: DiD <= 0,
in-band revert rate > 5.1% baseline, or band fallback rate > DE baseline.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
31% of fleet renders (24h, v0.7.78+) are DE-eligible comps clamped to
parallel screenshot purely because they sit under the 900-frame inversion
floor — the median fleet render is ~250-600 frames, below every DE entry
threshold. This opens a 250-899 frame band, gated on composition size.
Measured, not assumed. A controlled sweep (fixed synthetic content,
{250,400,600,900}f, single-DE vs parallel-screenshot-W4, 3 reps, capture
mode verified per row, AC power, load-gated) showed single-DE winning
1.16-1.24x at every size — but only for content in constant motion. A
follow-up 2x2 found motion and DOM size pull in OPPOSITE directions, so
neither alone predicts the winner (ratio = ss4/de1, >1 means DE wins):
24 movers / 0 nodes -> 1.05
320 movers / 0 nodes -> 1.24
320 movers / 7000 nodes -> 1.09
24 movers / 7000 nodes -> 0.96
24 movers / 20000 nodes -> 0.71
24 movers / 40000 nodes -> 0.55
DE's wall-clock scales ~0.50ms/element against parallel screenshot's
~0.22ms — drawElement repaints the whole tree per frame while fan-out
amortizes it — so the downside is NOT bounded and a bare floor drop would
have handed a 1.8x regression to large comps. Since motion only ever helps
DE, an element ceiling calibrated at the lowest-motion case is safe at
every motion level; crossover there is ~3.9k, and the default sits at 2500.
The predicate is untouched; the call site picks the floor. Above the
ceiling, or at 900+ frames, behaviour is bit-identical to today — the
change can only add inversions in the new band, never remove one.
Instrumentation, since this ships at full exposure rather than cohorted:
`composition_element_count` on EVERY render (the fleet distribution of the
gate variable is unknown — without it we cannot tell whether 2500 opens the
band for most short comps or almost none, nor re-derive the threshold from
real content), and `de_short_band` = applied | skipped_elements, unset when
the frame count made the band irrelevant, so a fleet perf shift is
attributable to this change rather than to content mix.
Safety is unchanged and already proven on this path: per-frame PSNR
self-verify with screenshot fallback, exactly as the 900+ band has shipped
default-on. Knobs: HF_DE_SHORT_MIN_FRAMES, HF_DE_SHORT_MAX_ELEMENTS (0
disables the band).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two review findings on the floor/telemetry PR:
1. powerStateFields() is spread into the properties object at the CALL SITE,
so it ran before trackEvent's own `if (!shouldTrack()) return` guard —
telemetry-disabled installs paid two blocking `pmset` subprocess spawns
per render for an event that was then discarded. Now short-circuits on
shouldTrack() (memoized, so no cost on the tracked path). Regression test
asserts pmset is not sampled when telemetry is off; fault-injection
verified it fails without the guard.
2. The DE parallel router pinned workerCount to 3 and skipped calibration
even when verified parallel DE STREAMING — the entire reason for the pin
— could not run for that render. The common case is a composition over
streamingEncodeMaxDurationSeconds (240 s default): the duration cap
disables streaming before the router's force flag is consulted, so the
render got a hard-coded 3 workers chosen by a benchmark for a path it was
not on, instead of the calibrated count. shouldPreferParallelDrawElement
now takes parallelStreamingAvailable and withholds the bet without it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three review findings on the win32 drawElement PR:
1. gpu_renderer shipped the raw UNMASKED_RENDERER_WEBGL string — unbounded,
driver-authored, GPU-model-specific, and |-joined across parallel
sessions, i.e. high cardinality by construction, against this file's own
convention of sanitizing engine-sourced strings (deGateReason is a
bucket; error messages go through redactTelemetryString). Now bucketed at
the source by classifyGpuRenderer to <backend>/<vendor>
(metal/apple, d3d11/nvidia, swiftshader/other, ...), which is the whole
analytic signal the win32 rollout needs and nothing else. The raw string
never leaves the engine.
2. gpu_renderer reached render_complete only, so a crashed render — the
cohort the field exists to attribute — carried no backend. It now rides
RenderCaptureObservability (deGpuRenderer, sourced from the live probe
session like the de_* counters), so both render_complete and
render_error carry it and a hard failure still reports its GPU backend.
On render_complete the perfSummary value still wins by spread order.
3. Restore the fallow-ignore-next-line suppression above
__resetDeParallelRouterTrialStateForTests: CLI test files are not fallow
entry points, so removing it fails the CI dead-code audit (local
pre-commit passed only because of its changed-file scope).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
## What
- enforce a finite, validated `meta/videos.json` contract shared by Plan v1 and Plan v2
- preserve authored finite ends and source-derived trim-aware ends; bound any still-open end at the validated composition end
- fail distributed planning when any declared video source did not extract instead of publishing a blank-capable plan
- make the v1 chunk reader reject malformed/null video timing before frame injection
- route deterministic video-source/metadata failures as non-retryable in AWS and GCP while retaining retries for transient extraction failures
## Why
An open-ended video whose remote source could not be resolved retained `Infinity` through planning. Plan v2 correctly rejected that value, while Plan v1 serialized it as `null`; the v1 frame lookup could then suppress injected frames and silently produce incorrect output.
The invariant belongs at the shared metadata boundary. Both protocols must receive identical finite timing, and unavailable sources must fail closed before plan publication.
## Test plan
- [x] producer distributed planning, metadata, v1 chunk boundary, Plan v2 conversion/materialization, and public exports
- [x] core runtime media semantics (authored slots, natural duration, looping, non-looping hold)
- [x] engine video extraction and frame lookup
- [x] AWS Lambda/CDK/SAM and GCP Cloud Run error normalization/retry classification
- [x] producer, core, engine, AWS, and GCP typechecks/builds
- [x] formatting, oxlint, tracked-artifact, fallow, and commit hooks
- [x] exact incident composition replayed through the AWS Lambda handler's Lambda-local path in a Lambda-like container; Plan v1 and Plan v2 both fail closed as `VIDEO_SOURCE_UNRENDERABLE` during planning, before plan publication
- [x] full PR CI, including all nine regression shards and Windows render/tests
No production flags or deployment/release workflows are changed.
Widen the default-on drawElement clamp from darwin-only to darwin|win32
(still requiring a non-software-GPU browser). The darwin restriction was a
validation envelope, not an architectural limit — the CanvasDrawElement
Chrome flag ships on every platform, and every safety layer that made the
macOS default-on release (v0.7.38) survivable is platform-neutral:
compile-time gates, the SwiftShader init gate, per-render worker-encode
self-verification with screenshot fallback, and the blank guard. Worst case
on an unvalidated D3D11 backend is the same as on Metal: verify catches a
bad frame and the render re-runs on the screenshot baseline.
Why now: 30-day telemetry shows ~206k non-CI hardware-GPU Windows renders
(~78% of the win32 fleet, 18k installs) held on the slow screenshot path by
the clamp — the second-largest perf population after macOS, carrying ~1,550
capture-hours/month in the DE-eligible >=700-frame band alone at a measured
~2x speedup opportunity.
Instrumentation for the new cohort: drawElement session init now records the
raw WebGL UNMASKED_RENDERER_WEBGL string (detectSwiftShader generalized to
detectGpuBackend — same single evaluate, the string was previously read and
discarded) and threads it session -> CapturePerfSummary -> RenderPerfSummary
-> render_complete as `gpu_renderer`. drawElement damage proved
compositor-backend-specific throughout the macOS rollout, so D3D11-cohort
failures must cluster by ANGLE backend + GPU vendor (NVIDIA/AMD/Intel), not
just `os`.
The two DE clamp branches are extracted into a pure, unit-tested
`resolveDefaultDrawElement` (platform + GPU mode + worker-encode + explicit
opt-in), which also drops resolveConfig's cyclomatic complexity. The win32
streaming-encode compound tests collapse onto one shared helper.
Linux stays excluded: that fleet is headless/Docker SwiftShader, where DE
has no speedup and known rendering defects. Kill switches unchanged:
PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false, --experimental-fast-capture=false.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
HF_DE_PARALLEL_MIN_FRAMES default 2000 -> 700, re-calibrated by a controlled
crossover sweep (fixed content-per-frame, three synthetic profiles x
{350..3000f} x {single,par2,par3} x 3 reps, resolved worker counts and capture
modes verified per run): par3 beats single at EVERY size in every profile —
+17-21% at 700f rising to +28-34% at 3000f. That includes a
24-sub-composition profile built specifically to reproduce the 'workers
re-pay init' failure the original 2000 floor guarded against (92k tweens,
~2.5s pollSubCompositionTimelines per worker): workers initialize
concurrently, so duplicated init costs CPU, not wall-clock, and the comp
still parallelizes +19% at 700f. Below ~700f the win thins toward +10%
while paying three hardware-GPU browsers, so a floor remains. par2 loses to
par3 in every cell of every profile — the router's existing 3-worker pin is
confirmed, not changed. Harness:
plans/drawelement-fast-capture/de-crossover-bench.sh (docs repo).
Also adds on_battery / low_power_mode to render_complete and render_error.
The DE fleet is macOS laptops, and bench sweeps on an M4 Pro caught the SAME
render flipping between ~9.6 and ~17.2 ms/frame power-management regimes
with no existing telemetry signal to segment by — the router soak reading
this change needs that dimension to interpret perf on the machines users
actually render on. Sampled per event (volatile), pmset-based, darwin-only,
null-safe on failure.
Router stays default-off behind HF_DE_PARALLEL_ROUTER; this tunes what it
will do when the soak clears it to flip.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* ci(regression): compute the shard matrix from recorded fixture timings
* ci(regression): refresh shard timings from a green post-PSNR run
* fix(ci): close two silent-skip holes in the shard schedule contract
* ci(regression): schedule the new static-volume-future-set fixture
* test(producer): regenerate static-volume-future-set golden in the pinned container
* fix(producer): accept partial color metadata in plan v2
* test(engine): make partial color probe hermetic
* fix(producer): validate plan v2 sentinels in fallback mode