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df29fa7a5e |
feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com> |
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92befea305 |
feat(studio): redesign Asset tab + fix beat analysis auto-trigger (#1684)
* feat(media-use): core infrastructure — manifest, cache, adopt, probe Foundation for media-use — the media resolution layer for HyperFrames. - manifest.mjs: JSONL read/write/find for .media/manifest.jsonl - index-gen.mjs: regenerate agent-readable index.md from manifest - cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel) - freeze.mjs: download URL or copy local file to .media/ - probe.mjs: extract duration/dimensions via ffprobe - adopt.mjs: scan assets/ directory, register existing files with metadata - 19 passing tests (manifest round-trip, cache, promote, index generation) * fix(media-use): oxfmt formatting + cap freeze download size Format adopt/cache/probe/manifest.test (CI oxfmt --check gate). Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill the disk (addresses CodeQL #670: network data written to file). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(media-use): resolve engine + all providers + brand from frame.md - resolve.mjs: cheapest-first cascade - BGM/SFX via heygen --headers, Image/Icon via heygen asset search - Brand tokens from frame.md / design.md (local, no API) - SKILL.md: full agent docs + hyperframes.dev/design redirect - Router skill + workflow skill references * fix(media-use): oxfmt formatting for resolve + providers Format brand/heygen-search/providers/sfx providers + resolve.mjs (CI oxfmt --check gate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(media-use): align providers with the real heygen CLI surface (v0.1.6) Verified live against the official Go `heygen` CLI v0.1.6 with a valid key: - Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'` (the allowlisted flag the CLI added for media-use in v0.1.6). The old `--x-source media-use` was never a real flag and broke every call. - Command is `asset search` (the `list` leaf was dropped in v0.1.6), not `asset search list`. - `--min-score` is sent server-side: honored by `audio sounds list`, but the `asset search` backend rejects it and returns no score field, so only the audio providers pass it (image/icon don't). - Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons are .png (not .svg), some BGM is .wav (not .mp3). Also: surface CLI/auth failures on stderr instead of swallowing them as 'no results', carry icon width/height through, and document the heygen CLI install + >= v0.1.6 requirement. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): redesign Asset tab + fix beat analysis auto-trigger Asset tab: categorized sections, filter chips, text search, audio spectrum visualizer, "in use" badge, manifest metadata, panel tokens. Beat fix: only run analysis when a beats file exists on disk. * fix(studio): oxfmt formatting for AssetsTab CI oxfmt --check gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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aed1829a97 | fix: allow standalone timeline rendering (#1617) | ||
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d9f69f61e7 |
feat(studio,cli): music beat detection with timeline guides + headless beats CLI (#1424)
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI Beat detection for music tracks: the Studio draws beat guides on the active track, beats are user-editable and persist to a project file, and a new `hyperframes beats` CLI generates that file headlessly before the Studio opens. Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy onset detector cross-validated with bpm-detective, regularized to an octave- aligned grid, silence-gated, with per-beat loudness. Music-only — an <audio data-timeline-role="music"> is analyzed; voiceover is excluded. Studio: green beat lines + draggable dots on the selected track; add at playhead, drag to move, double-click to delete (audio scrubs); edits persist to beats/<audio>.json and are undoable (interleaved with file history). CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome (prebuilt browser bundle in dist) and writes the beat file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): timeline beat-grid + zoom UX refinements - Center-anchored magnify: zooming via the toolbar/slider keeps the time at the viewport center fixed instead of anchoring at the left. Pinch still anchors at the cursor. - Move-snap to beats: dragging a clip snaps whichever edge (start or end) is nearest a beat, matching the existing resize-edge snapping. - Beat lines on track backgrounds: faint full-height beat lines now paint behind the clips on every track lane (brightness scales with loudness); the green dots stay on the active track's top bar. - Waveform follows zoom: bars fill the full clip width and resample the windowed peaks, so the waveform stretches with zoom instead of stopping partway across a widened clip. - Beat dots centered in the top bar: align the dot band to the clip top (CLIP_Y) so the dots sit centered in the dark bar instead of being bisected by the clip's top border. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio): preserve media sourceDuration across element re-derivation Moving a non-music clip re-derived the timeline elements into fresh objects whose sourceDuration the DOM scan hadn't loaded yet. The async probe skips srcs already in its cache, so the value was silently dropped — trimFractions then returned no window and the trimmed music waveform reset to the full source pinned at the track start. Re-apply the cached probe duration synchronously on every derivation (applyCachedSourceDurations) and extract the async probe loop into probeMissingSourceDurations to keep useTimelinePlayer within the file size limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): skip beat-snap on the music track, highlight move-snap target The music track defines the beats, so moving or trimming it no longer snaps to its own beats (isMusicTrack guard on both the move and resize snap paths). Moving another clip snapped only on drop with no cue. snapMoveStartToBeat now also returns the beat it will snap to; BeatBackgroundLines draws that beat's line as a bright neon-green glow while the clip's edge is within the snap region, so the target is visible before drop. Also drops .commitmsg.tmp, accidentally committed via git add -A. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): hide playhead while dragging a beat; default beat dots to music track - Dragging a beat dot now hides the playhead guideline (new beatDragging store flag set on beat pointer down/up) so its line doesn't track the scrub and clutter the beat being moved. - Beat dots render on the selected track, falling back to the music track when nothing is selected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional trailing `[?#].*$` backtracks polynomially on crafted `/preview/...` inputs. Parse the preview-relative path with indexOf/slice instead, and strip the query/hash with a single linear char-class search. Behavior is unchanged for all preview/absolute/blob/data/bare inputs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio,core,cli): review hardening for beat detection + timeline UX - playerStore.reset() now clears beat state (analysis, edits, undo/redo, persist) so a project switch can't apply the previous project's beats, undo stack, or file-writer to the new one. - removeUserBeat returns the same reference on a no-op, and delete/move beat actions skip committing when nothing changed — no more phantom undo entries / debounced writes for no-op edits. - regularizeBeats bails to raw onsets when the (octave-misread) tempo would produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze. - parseBeats clamps strength to [0,1] and rejects non-finite time/strength, so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a negative base) and blank out beat markers. - Start-edge beat-snap now also requires duration >= minDuration, matching the end-edge guard, so a rightward snap can't collapse the clip. - Center-anchor zoom effect always consumes its skip flag, so a pinch that produced no pps change can't leave it stranded and skip the next zoom. - Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence} before returning, so page.evaluate no longer serializes the full decoded PCM (channelData) across the CDP boundary. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): gate parseBeats on schema version parseBeats accepted any object with a beats array, so a future v2 beat file (with changed semantics) would be parsed silently as v1. Reject anything whose version is not 1, treating an unknown version like an absent/invalid file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |